“What A Tanker” Eastern Front battle at November Mass Pikemen Session

On November 10, 2018, the Mass Pikemen held their monthly gaming session with a game of What a Tanker set on the Eastern Front in 1942.  The scenario was a 1942/1943 one where a Soviet force consisting of 1 KV-1a heavy tank, 2 T-26 M1939 light tanks, 2 BA-64 armored cars, and a couple of Gaz trucks was surrounded and needed to break out through the Axis lines. It was my first chance to get all of my recently painted tanks on the tabletop.

Initially opposing the Soviets was a German force consisting of  2 Panzer IVd tanks and a 1 Panzer 38(t) tank.  Reinforcements were staggered for the Axis, and they consisted of a 1 Panzer IIIN tank, a Hetzer tank destroyer (Jagdpanzer 38), and an Italian M13/41.  It was imperative for the Soviets to exit the other side of the board with the KV-1 and the two trucks as quickly as possible.

The Germans moved on first – and one of the T-26’s was able to early on get a couple of shots in on one of the Panzer IVd’s, with the second one knocking it out.  This was a fun event for 7-year old Jack Burns who was playing in his first war game ever.  He was so excited to knock out the German tank.

1 Mike's Panzer IV death
The Panzer IIIN moves on the board as a reinforcement.  The second Panzer IVd takes advantage of its burning comrade’s smoky wreck.

The Soviets KV-1a was slow to move forward, and the T-26’s outran it.  The Panzer 38(t) moved up to the ruined factory and took aim at one of the T-26’s in the open.  It fired, and missed the Soviet.  Returning fire, the T-26 hit and knocked out the Panzer 38 (t).  Two down for the Axis!  Shortly after this, the other Panzer IVd peeked out from behind its brother, only to suffer the same fate from the plucky T-26.  Three down now!

2 Chris, Jared, Jack
Chris Smedile, Jared Burns, and Jack Burns advance their vehicles.  The Panzer 38 (t) is behind the wall in the center in a good defensive position, facing the T-26 that was to knock it out.
3 Chris C, Mike, Jared, Jack
Chris Comeau and Mike Morgan (and later myself) played the Axis.  This view shows the length of the board the Soviets needed to cross.  Each fighting vehicle had a magnetic dashboard, and its own colored dice.  Command Dice were always white though.

Let me add a side note here on my rules modifications for this scenario.  What a Tanker does not have rules for either armored cars or trucks.  I modified them here for the armored cars, which I made Fast (easier to always move), and Small (tougher to hit).  For their Armor, I only gave them a 1, which meant that any hit from a tank gun would very likely be enough to kill the BA-64.  As the BA-64 only had a machine gun, I gave them 2 modified Strike dice.  The modifications were twofold.  First, their range was 24″ (half that of the tanks).  Secondly, the BA-64’s would hit on a 6, but the only likely result of such a hit would be to force the target to button up if it was not already.  If the BA-64 player rolled double-6’s, I would allow 2 strike dice.  So the BA-64’s were harassers at best.  I had the Gaz trucks move last, with 2 D6 of movement (no command dice).  If they were hit, they were destroyed.

4 Chris celebrates his kill
Chris celebrates his second kill, while the Panzer 38 (t) burns.  You can see here behind the BA-64’s a D12, which I used for initiative rolls instead of D6’s and re-rolling for ties.  It worked much easier and was much less confusing.

Back to the battle!

At this low point, they got reinforcements in consecutive turns.  First, the Panzer IIIN came on in turn 2.  In turn 4, the Axis got the Hetzer and the M13/41.  The tide of battle was turning.

5 Hetzer chases KV-1a
The Hetzer ignores the BA-64 and sets out to hunt the KV-1a.

The Panzer IIIN moved up to the hill, awaiting the T-26 and a truck.  The German successively took both out, leaving the Soviets only with one T-26, one truck, the KV-1a, and the BA-64’s. The M13/41 rolled badly, and hid behind the Panzer IVd wrecks for better dice rolls, even taking humiliating fire from the BA-64’s that caused it to have to button up.

5 truck death
In the foreground, a Gaz truck burns.  The crew of the Panzer IIIN behind the hill looks at the burning T-26 in front of it.  In the left center, the Panzer 38 (t) burns, as do 2 Panzer IVd’s in the right rear.  On the left, the showdown between the lumbering KV-1a and the Hetzer is about to begin.

The Hetzer moves fast, and tried to move around to the rear of the KV-1a.  It succeeded, and missed with its initial rear shot.  The KV-1a immediately turned the tables, turning 180°, and rotating its massive turret towards the diminutive tank destroyer.  The Soviet again got initiative, firing not once, not twice, but three times – and unbelievably missing on all three attempts!  The saving grace for the Hetzer was its Small characteristic, which meant the KV-1a needed a “7” instead of a “6” to hit.

The Hetzer then got initiative and rolled its Command Dice well enough to fire but not to maneuver towards the Soviet behemoth’s vulnerable rear.  It decided to take a chancy shot at the frontal armor of the KV-1a.  It got 5 hits on 7 dice (needed a “5” or “6” to hit).  The Soviet player got zero saves, and the KV-1a was knocked out.

6 KV burns and truck faces m13 41
The KV-1a burns on the right, while the Hetzer and the M13/41 hunt the last truck (on the left).  The BA-64 attempted a ramming attack on the Hetzer to give the truck a chance to escape.

The BA-64 ramming attack did nothing to the Hetzer, which dispatched the armored car with one shot.  Meanwhile, the Italian M13/41 took out the last truck.  The surviving BA-64 was destroyed by the Italian, leaving the Panzer IIIN and a damaged T-26 in a showdown.  With the loss of the trucks and the KV-1a, the game was called an Axis victory.

7 final
Mike Morgan victoriously surveys the smoky battlefield.

The game was a fun one for winners and losers, with highs and lows for both.  Next time, I will probably give the Soviets a second KV-1a.

The next Mass Pikemen’s gaming session will be on Saturday, December 1st from 2-8 PM, at 110 Pleasant Street in East Brookfield, MA.  This is a change from our previous 3-9 PM time slot.  We will be playing What a Tanker again!

Please join us, and share your thoughts and feedback in the comments section below!

Let’s do some tanks! Soviet KV-1a platoon for “What a Tanker”

I have been working on getting a fleet of tanks for the What a Tanker game from the Too Fat Lardies company.   It’s a great game and has been a true hit with my gaming club, the Mass Pikemen.  I have been working on building up a flexible group of tanks, and so far I am up to 71 tanks in 15mm/1:100 scale – not including ones needing assembly and painting.

My sources have been eBay, hobby stores, and Facebook.  If I waited to paint them all, I would never do another project, so finding some mostly painted resin (and reasonably priced) models from Wargame Models in Ohio has helped shorten the process.  Mostly I just washed and varnished the ones I have gotten from WMIO.

One group acquisition was from another source on eBay – it was a resin Soviet KV-1 platoon consisting of 5 KV-1’s heavy tanks, 2 T-26 light tanks, 2 BA-64 armored cars, and 2 trucks.  I do not know the manufacturer.  They had been given some sort of dark brown coating with splashes of lighter brown.  They color-wise did not look particularly like Soviet tanks from 1941.  This platoon is the main subject of this blog post.

0 Group of tanks
My tank fleet grows – the KV-1 platoon is in the upper left.
1 KV platoon unpainted
The platoon as I got it in the brown colors.  I decided to make the heavy tanks as the KV-1a version.  All of the turrets were not magnetized, which I did do as well as part of this project.
2 magnets
I removed the resin post on the turret and drilled out 1/8″ holes in it and widened the preexisting hole in the hull.  I got some nice neodymium 1/8″ x 1/16″ magnets for magnetizing from totalElement.com.

It was necessary to use a Sharpie to mark one end of the 1/8″ magnets such that I inserted them in the correct alignment (I did not want the turrets “blowing off” prematurely!).  I glued the magnets into the holes with Gorilla Glue.

3 magnet turret KV1a
Each turret originally had this post that I removed and drilled underneath.
4 drill and magnet turret KV1a
Magnetized K-V1a turret
5 BA 64 repair
BA-64 turret showing my repair of the gun.  It was thin resin.  The other resin gun broke later as well so these are not sturdy.

I needed to find a way to paint the figures without damaging the paint, and tanks were new to me.  I decided to take advantage of the magnets on the turrets here.  I used small nails inserted into styrofoam blocks (the kind used for flower crafts).  For the hulls, I masked the tracks for secondary painting, and such that I could hold them safely.

6 priming turrets
How many turrets can fit on the head of a nail?
7 priming hulls with masking
The hulls masked for priming.

I airbrushed/primed the figures with Vallejo “Surface Primer – Russian Green”.

8 all primed
The platoon primed.

I then gave the figures an airbrushed base coat with a thinned coat of Vallejo Panzer Series “Camouflage Olive Green”.

9 all primed
The platoon base coated.
10 close up base coat
Close up shot of one of the KV-1a hills after base coating.

These looked too drab, and not very Soviet green looking.  I moved on to adding Vallejo Mecha Color “Green” with a light airbrushing.  Next, I used a brush to dry brush Vallejo Mecha Color “Light Green” on the figures.  I was able to then give the figures an appropriate light green by using Citadel “Biel-Tan Green” as a shade.  It worked!

11 contrast after light green and Biel-tan
Contrast the before shading (turret on left) and after (turret on right).  The light green helped give depth to the shaded turrets and hulls.  I darkened everything with an additional shade – Citadel “Athonian Camoshade”.
12 close up hulls after green wash
Before the “Athonian Camoshade”…
13 after wash with athonian camoshade
…and after adding the darker shade.

At this point, I removed the masking and painted the tracks.  I then wanted to add some mud, dirt, and dust with pigments.  I used several Vallejo pigments and binders (all listed at the end of this post).  These models are small, (about 3″ long by 1½” wide by 1¾” high so I wanted to give enough weathering without overwhelming them.

14 adding the pigments
An in-progress pic of weathering one of the hulls.
15 ready for varnish
All of the weathering done and the vehicles ready for varnish.
16 varnish hull
KV-1a hull varnished.
17 t26 varnish hull
T-26 hull varnished.
18 all done
The platoon nice and dirty with the mud of Mother Russia.

This was my first attempt at painting any WWII tank models.  I think I can do better, but early war Soviet tanks are pretty simple, as they had not usually added any markings.  It will not be my last, and I am hoping that I get better with more tries.  This project also is my first submission for Azazel’s November Community painting challenge – Mechanical November ’18.  If you have not checked out his blog, it’s worth a look.  Also, my next few posts will showcase tanks, so I hope you enjoy.

Now for some eye candy!

19 5 KV1a
All five KV-1a’s with different angles to view.  Ignore the giant tetrahedrons please!
20 5 KV1a
Front view
21 5 KV1a rear
Rear view.  I “mudded” them up a bit here.
22 the platoon
The combat vehicles move out.
23 one of each
One of each AFV I painted plus 2 trucks.
24 KV1a in town
KV-1a in an urban setting.
25 T26 in town
T-26 in town (what’s left of it anyway).
26 BA 64 in town
BA-64.

I hope that you enjoyed this post.  Please let me know your thoughts and feedback below in the comments section.

Thanks for looking!

PAINTS, INKS, GLAZES, WASHES, AND FLOCKING USED:

  1. Citadel “Imperium Primer”
  2. Vallejo “Surface Primer – Russian Green”
  3. Vallejo “Flow Improver”
  4. Vallejo “Airbrush Thinner”
  5. Testors “Universal Acrylic Thinner”
  6. Vallejo Panzer Series “Camouflage Olive Green”
  7. Vallejo Mecha Color “Green”
  8. Vallejo Mecha Color “Light Green”
  9. Citadel “Biel-Tan Green” (shade)
  10. Citadel “Athonian Camoshade” (shade)
  11. Vallejo “Surface Primer – Black”
  12. Elmer’s White Glue
  13. Vallejo “Pigment Binder”
  14. Vallejo “Burnt Umber” (pigment)
  15. Vallejo “Industrial Splash Mud” (weathering)
  16. Vallejo “Light Sienna” (pigment)
  17. Vallejo “Light Slate Grey” (pigment)
  18. Gorilla Glue
  19. Vallejo Mecha Varnish “Matt Varnish”

Thanks again for looking and for your feedback!

Roos from Spaaaaaace!

Back in 2016, I had finally completed an original Ral Partha “Rooman War Party” (#01-044) from 1977.  This effort culminated in my building a 21-figure phalanx of pike-armed anthropomorphic kangaroos, replete with Australian 7-pointed stars on their shields.

At that time, I also began to see that others, like the wonderfully named Imperial Rebel Ork (IRO for short) were doing amazing “kit-bashes” and conversions with different models.  Of course, IRO uses plastic, and I’m more of an old school metal guy.  I also was getting more into retro sci-fi figures and using them for skirmish games.  I was inspired by IRO and Azazel (both Aussies) to push myself to do my own conversion.  So, I combined two figures – a Ral Partha Rooman (25 mm scale) and a Reaper #80010, “Nova Corp Sergeant” (28 mm scale), made a mold, and cast a bunch of “Space Roomans” (in metal of course).  You can read about that somewhat massive project here.  Getting around to painting these took a bit longer, and even my good friend Buck Surdu painted some that I gave him much quicker than I did.

15 Rooman after star
Ral Partha Rooman
1 Space Roomans pickup from ebay
The Reaper figure (circled) that I used was in a bunch of  figures I got on eBay

Azazel is kind enough to run a monthly community painting challenge  – and October’s was “Unit-ed October”, and focused on units.  So, I took this opportunity to get these done.   Of course, this effort was slightly affected by some gaming and the Red Sox winning the 2018 World Series (YES!), but I got them (the Space Roos that is) done by October 31st, 2018.  I will use them in Combat Patrol™ games.

I decided to paint the Roos similar to the way I did the Roomans, except that I wanted a more dusty and dirty look to them, as they are intrepid infantrymen (infantryroos?).  I also wanted to convert a couple of figures per squad (yes, a conversion of a conversion) to carry different weapons.  In this case, I used a grenade launcher sprue from RBJ miniatures to make two Roos into grenadiers, and a different RPG sprue from RBJ to make two other Roos into anti-tank troopers.  So my 28-figure platoon would consist of:

  • Platoon Leader
  • Platoon Sergeant
  • 2 Space Roo Squads consisting of:
    • 1 Squad Leader in each squad
    • 2 teams of:
      • 1 TL per team
      • 4 Space Roos with assault rifles/blasters per team
      • 1 Space Roo per team with either a grenade launcher or anti-tank weapon

Two squads make a light platoon, but I think that they will be a potent elite fighting force on the tabletop.  Also, these Roos are equipped with body armor on their torsos, and importantly, jet packs!  I will also give them a higher rate of movement similar to what I did for the Space Phraints (1½ cards of movement).  I cleaned and filed the models, and prepared them for conversion and priming by mounting them on 1″ steel washers.

1 Cleaned and mounted
The two squads behind their platoon leader and platoon sergeant.  The weapons for conversion are on the left.

I had a tough time reorienting the arms of the RPG-armed Roos, and I needed to break them and use green stuff to create a proper pose.  Pinning was not feasible unfortunately.  I also used green stuff to mount the grenadiers’ launchers and to give them bandoleers of grenades.  The grenadiers looked fine enough for the tabletop, but I was unhappy with the RPG Roos, as they looked “Popeye” like in their arms.  As the Space Roos body armor gives them an angular body look, I decided to use a series of very small 2 mm polystyrene chips to create an “armored look” over the arms by affixing them with Gorilla glue.

2 conversions
The green stuff conversions – note the bulbous arms that needed attention on the AT Roos.
3 up armor
My fix for the arms.  You can see that my casts varied in terms of “crispness”.  Clearly, I was going to need the brushwork to make these work.

I ended up double priming these figures, as I knew that I would need to fix much with brushwork and painting.  For example, there was a large indentation on the Roos’ left feet (paws?) that I needed to paint over. I thought that a thinned brush priming followed by a thinned airbrush priming would help.  I think it did.

4a double prime
The platoon primed

For their base colors, I went with a yellowy/sandy look for their armor, which I thought would reflect a desert or dusty deployment.

5 base coat sand yellow
I airbrushed the armor with a yellowish/sand color.  The idea was to use washes to bring out details (and allow me to obscure casting abnormalities).  This would give me a nice camouflaged look at the end.
6 eyes, hands feet
Outlining the eyes, ears, feet, and gloves in black.  I went with a red kangaroo coloring for the Roo parts .
7 mid stage
Moving on to fur painting.  Inks and washes gave more depth to this later on.
8 jet packs
Jet packs!
9 painted not washed
The bottom torso on the left has been painted with additional inks for depth.
10 drybrush guns
Comparison of the weapons – before (left) and after (right) dry brushing.  The blue is indicative of the 1st Squad.

One of the issues I really want to focus on when I build a platoon is to make it easy for the players (some of us with “experienced” eyes) to see and identify a figure’s squad and team.  I got some steel punches, and some jewelry stamps to make 1/4″ and 5/16″ placards that I could mount on the figures’ bases.

11 punches and stamps
My 1/4″ punch and the two jewelry stamps next to the polystyrene placards.  I did use 5/16″ placards for the platoon leader and platoon sergeant.
12 painted placards
The placards, stamped and painted.  I used a wash to fill out the letters and numbers.
13 placard close up
Placard close up shot

Next, I washed the figures twice with Citadel “Agrax Earthshade”.  I then mounted the RPG’s with Gorilla glue.

14a two AT after wash
RPG Roos!

Lastly, I used a whole bottle of Citadel “Armageddon Dunes” to fill and shape around the bases and let them dry and harden.  The placards were mounted into this paint.  Then I gave the bases a wash with “Agrax Earthshade” and two different dry brush applications (Polly Scale “WWII German Armor Light Tan” and Vallejo “Light Brown”).  Then I gave everything two coats of matte varnish.

15 platoon initial bases
After filling the bases 
16 pl and psg need bases washed
The platoon leader and platoon sergeant almost ready!
17 bases done!
Nice close up of the bases.  The shading gave the body armor the dirty effect that I wanted.
18 AT and ldrs done
The four conversions of conversions, front…
18a AT and ldrs done back
…and back

After adding some tufts from Shadows Edge Miniatures for even better identification, the platoon was finally done (I LOVE their tufts).  I am happy with it, given the work and effort it took to bring it to life.  So, now, appropriately, I will share with you some eye candy!

19 Platoon HQ
The platoon HQ, frontal view…
19a Platoon HQ Back
and rear view, with a good view of the jet packs, red placards, and tufts. 
20 First Squad
1st Squad with blue placards
21 Second Squad
2nd Squad with green placards and green tufts on the leaders.
22 conversions
The AT and grenadier Roos
23 meet ancestors
The Space Roos meet their ancestors, the Roomans!
24 box o Roomans
My box of Roos and Roomen
25 holding off warbots
The Space Roos’ 1st Squad holds off the Warbots
26 holding off warbots 2nd squad
The 2nd Squad close Assaults Juggerbot

I am looking forward to seeing these guys in action soon.  I appreciate your looking and hope that you enjoyed this post.  I always read your feedback, so please let me know what you think in the comments section at the bottom of this post.

I dedicate this post to all my Aussie friends!

PAINTS, INKS, GLAZES, WASHES, AND FLOCKING USED:

  1. Citadel “Imperium Primer”
  2. Vallejo “Surface Primer – White”
  3. Vallejo “Flow Improver”
  4. Vallejo “Airbrush Thinner”
  5. Testors “Universal Acrylic Thinner”
  6. Vallejo Mecha Color “Sand Yellow”
  7. Vallejo Game Air “Red Terracotta”
  8. Citadel “Flayed One Flesh”
  9. Americana “Bleached Sand”
  10. Americana “Black Tie – Satin”
  11. Vallejo “Black”
  12. Vallejo “US Dark Green”
  13. Tamiya “Copper XF-6”
  14. Tamiya “X-20A Thinner”
  15. Tamiya “XF-49 Khaki”
  16. Vallejo Game Air “Weiss”
  17. Tamiya “Gun Metal X-10”
  18. Vallejo Game Air “Steel”
  19. Vallejo Game Air “Beasty Brown”
  20. Vallejo Mecha Color “Light Steel”
  21. Vallejo Mecha Color “Dark Steel”
  22. Vallejo Mecha Color “Metallic Blue”
  23. Vallejo Game Air “Electric Blue”
  24. Vallejo Mecha Color “Metallic Green”
  25. Citadel “Hexwraith Flame”
  26. Vallejo Mecha Color “SZ Red”
  27. Secret Weapons Washes “Just Red” (ink)
  28. P3 “Brown” (ink)
  29. Secret Weapons Washes “Armor Wash” (wash)
  30. Citadel “Nuln Oil Gloss” (wash)
  31. Citadel “Agrax Earthshade” (wash)
  32. Gorilla Glue
  33. Citadel “Armageddon Dunes”
  34. Polly Scale WWII “German Armor Light Tan”
  35. Vallejo “Light Brown”
  36. Vallejo Mecha Varnish “Matt Varnish”
  37. Shadows Edge Miniatures 6 mm “Dark Forest Red” (tufts)
  38. Shadows Edge Miniatures 6 mm “Dark Blue” (tufts)
  39. Shadows Edge Miniatures 12 mm “Wild Tufts” (tufts)

Thanks again for looking and for your feedback!  ESPECIALLY AUSSIES!

Fort Devens Game Day Recap

On October 20th, there was a Devens game day at the former Ft. Devens in Massachusetts.  I was interested in attending for a couple of reasons.  First, I am trying to get to more gaming events in the area.  Second, I was stationed at Fort Devens while I was a member of the 39th Engineer Battalion (Combat) from 1989-1992, so I was intrigued to see the post again in its new configuration.  Fort Devens was closed as an active duty US Army post in the 1990’s, and Massachusetts has redeveloped the post by bringing in a lot of industry.  Still, some of the post is used by the reserves.  In fact my old battalion area seems to have been saved and redeveloped for the reserves.  That area is all fenced off now and I did not want to photograph the area and draw unwanted attention to doing so!  Other buildings and barracks areas are untouched since closure, with actual trees growing out of the edifices yielding an apocalyptic/Walking Dead look.  This blog post is a bit late, but I did get wrapped up in the baseball ALCS and the World Series, which were both won by the great Boston Red Sox!

The actual game sessions were held at the Fort Devens Museum.  There were three games there – a WWI game, a naval game, and a pulp game.  I did not get any pictures of the naval game but you can read about in an excellent post here.  I focused on playing a WWI game (given that it is close to the centenary of the end of that conflict).  The board is entirely scratch built, and I believe the rules were “Trench Warfare”, but I am not sure.  The game master, Bill, did an excellent job, and I wanted to share his board as it was excellent.  The event clearly tried to recruit younger gamers, which was admirable for growing our hobby.

1 WWI
Starting side for the Allies.  From far to near, the attackers were US Marines, British, and French.  It was a bit ahistorical but a fun game. 
2 WWI
While I commanded the French, I had two British tanks – a Mark IV and a Whippet.
3 WWI
Another view of the Allies starting positions.
4 WWI
A truly beautiful scratch built table.  Bill (the game master) is pictured here standing.  He did a nice job creating a trench works system with 2′ x 2′ modular sections.
5 WWI
Some of the German forces – they were to engage the USMC is a series of bloody hand-to-hand battles.
6 WWI
Advancing my poilus and tanks
7 WWI
An engaged group.  Bill kept the game moving (unlike the actual WWI)!
8 WWI
The Germans move up, and get hit by very lucky hits by my French 75mm artillery.
9 WWI
The hand-to-hand battle
10 WWI
Taking out the forward observation posts and then getting torched by a German flamethrower
11 WWI
German artillery disables my Mark IV

The game ended in a draw, but I enjoyed it a lot.

There was also a pulp game that I did not play in, but that looked interesting.

12 Pulp Alley
Pulp Alley Game
13 Pulp Alley
Druids and Nazis?  And Stonehenge?

Lastly, I looked around the museum and looked for anything related to my old unit.  The only thing I saw was a donation from a former lieutenant from the 1977 time frame.  I do think I could find a few things myself.  Interestingly, I am a local, and the 39th had members who for the most part live in other parts of the country.  I do commend the museum for trying to resurrect the posts history from WWI until closure.

15 39th pic
The only mention of the 39th

My thanks to the folks who set up this event and to the folks at the museum!

Nice interview with Buck Surdu at BARRAGE!

Many of you who follow my blog have read about Buck Surdu, my good friend and author of multiple wargaming rules systems.  Of course, he is a fellow West Pointer so that’s in his favor!  He is a major shaker and mover in the H.A.W.K.’s (Harford County Weekly Kriegspielers) in Maryland, and has been involved with BARRAGE for years.

Little Wars TV interviewed Buck, and I thought some of you would find this interesting.

 

Ral Partha Kickstarter has 3 more days

I fell in love with the Ral Partha fantasy offerings many years ago. Iron Wind Metals has a 3rd Kickstarter going and it’s worth looking at, especially if you are into Dryads/Ents or Fae.

https://www.kickstarter.com/projects/1050509756/ral-parthas-chaos-wars-wave-3?ref=nav_search&result=project&term=chaos%20wars

Art Imitating Life Imitating Art

This will be a very short blog post – but for those of you who love the old Archive Star Rovers figures, this will touch your heart!  As many of you know, I have been collecting and painting Duck Wader, Star Ducks, Power-Armored Frinx, and a number of other Archive gems.  I use them in Combat Patrol™ retro-sci-fi games – many of which my daughter Ellen Morin and her fiance Chris Smedile have played in and enjoyed.

Ellen’s birthday is in September, as is mine, but we did not get around to celebrating until the first Saturday in October.  She got me a couple of very cool gifts.  One was an awesome Boston Bruins sweater (cannot have too much Bruins gear by the way).  The other was a painting of Duck Wader and some Frinx breaching a wall, with Star Ducks jet-packing through the air above!   She used photos from my blog to sketch and ultimately paint the scene.  I think it was an awesome gift!  Here is the painting below:

2 painting

I’m a lucky Dad!  Thanks Ellen, love ya!

My BARRAGE XXII Recap, September 2018

The H.A.W.K.’s held their BARRAGE convention in Havre de Grace, Maryland at the end of September 2018.  They had over 70 gaming events, and it had been on my “hoping to attend” list for most of 2018.  Also on my wish list was to be able to run my “Attack of the Warbots” game using the Combat Patrol™ card-based system.   I was hoping to attend but was unsure (for several reasons) up to a week beforehand as to whether I was going to be able to go or not.  In the end, the stars aligned, and I also got to run my game!  Box checked!

There was a lot going on here – and I saw a lot of great games.  The following is just a snippet, through my eyes, of the experiences that I had.  The games and the game masters that I saw did an incredible job.  Truly impressive.  Certainly, the H.A.W.K.’s put on a great gaming convention and my kudos to all of them and the other game masters.

I started on Friday with running my latest iteration of “Attack of the Warbots” with my Archive, Mega Miniatures, and Wargames Supply Dump figures, all of which are OOP.  I had seven players, with three on the Warbot side, and four on the defending side.  Of note, I was lucky to have had as players both Buck Surdu (my old West Point buddy and the author of the Combat Patrol™  rules) and Dave Wood (my old West Point roommate who introduced me to tabletop gaming in 1982).  I also had the good fortune to have Greg Priebe playing alongside Buck – and Greg wrote the Star Wars supplement for Combat Patrol™.  Buck is very fond of ducks (in a good way of course), and was in command of Duck Wader and some Star Ducks, while Dave was on the Warbot side with a couple of Mark 1 Sphere tanks.  Greg commanded the Aphids and the Frinx.  A few other players were there but I did not get their names (sorry).  The Warbots needed to recapture a lost Mark 1 before the defenders could repair it and get it off the board.

09282018 BARRAGE Attack of the Warbots
My flyer for the “Attack of the Warbots”
1 Barrage my game set up
Game set up from the attacking Warbot side.  I got set up early, which is why there seems to be an empty hall, but it filled up quickly.
2 inital casualties
Early action – the defenders gained the initiative and the Red Warbot squad on the left of the photo took casualties from effective Star Duck and Aphid fire.  The Warbots smartly maneuvered a Mark 1 tank to attempt to breach the rusty steel wall defenses.
3 initial casualties
Closer view of previous action showing Aphids in a bad place.
4 warbot explodes
Aphids strike back!  They get a critical hit on a Red Warbot’s power plant, triggering a catastrophic explosion (smoke plume), which damaged several of its nearby comrades.  This made this fire team have to make multiple morale checks (as shown by the red beads).  One of these pinned the team in place for the remainder of the game.  As the critical hit catastrophically destroyed the smoky Warbot, that plume would restrict line of sight for that pinned team as well!
5 wall about to go...
Dave Wood prepares to destroy the wall with his Mark 1’s Death Ray, and…
6 wall is breached
…the wall is breached, frying a few defending Star Ducks.
7 duck casualties mount
Roberker moves towards the breach.
8 Duck Wader atttacks
Meanwhile, on the other flank, Duck Wader used a Force Leap to engage the Green Warbots in melee.  He was able to give the Aphids on that side a brief respite.  Wader got initiative again before the Warbots, and was able to Force Leap back to safety after damaging several Warbots with his light saber.
9 tank stopped
Back on the right, the Warbots get one of their two Mark 1’s within a few inches of the building where the captured tank was being repaired.  SSG Canvasback (yes, he has a name!), the 2nd Squad Leader, fires his Quackers Repeating Blaster and got a lucky hit, knocking out the tank’s left auto cannon sponson.   This allowed enough suppressive fire cover for the Star Duck Squad led by SSG Gadwall to close assault the tank with satchel charges…
10 duck close assault
…and successfully knock out the Mark 1!!  Roberker, a giant flame-throwing robot was following closely behind, but another critical hit from Greg Priebe’s Frinx immobilized the giant robot, stalling the attack.
11 stopping the Warbots
At the same time on the left flank, Duck Wader again Force-leaped over the wall into the midst of the Green Warbots, and launched a Force-Blast attack.  This sent waves of destructive energy through the closely-crowded Warbots.  Many were damaged, and one even had a power plant explosion, which caused even further damage to that team and multiple morale checks due to a second explosion.  These morale checks eventually disrupted the attack as the Green Warbots either ran off the table, or got into a massive traffic jam at the breach.  Here, you see Duck Wader after he had dispatched the Warbots.  He was wounded, but had wreaked havoc on the Warbots.
12 happy defenders
At this point, the other Warbot tank was immobilized, and the game was called as a defenders’ victory.  It was a near-run thing as the defenders were unlucky in rapidly repairing their captured Mark 1, but they would have been able to complete the repairs.  Here are some of the happy defenders – Rob Dean, Buck Surdu, Jim Stutzman, and Greg Priebe.

I then turned into a player, and decided to try a Lion Rampant game ably run by Philip Jones.  We were the Vikings who had seized prelates, monks, and treasure in a raid, and were trying to escape to their longship, while being pursued and blocked by Welsh troops.

13 Lion Rampant
“Llandaff is in flames, the bishop and his monks carried off- but the men of Glywysing have the Vikings trapped between two forces as they try to get back to their ships. Will they break through or will Bishop Cyfeilliog be rescued?”
14 Lion Rampant roster
My forces
15 Lion Rampant Vikings move out
Our initial deployment – Welsh would block us and harry us from the rear.
16 Lion Rampant Dave Wood prepares
The Welsh harry from the rear and Dave Wood prepares for battle.
17 Lion Rampant running
Vikings moving out.
18 Lion Rampant running
Crossing the river and all looks good…
19 Lion Rampant traffic jam
…until Welsh forces combine to slow and stop us.
20 Lion Rampant monk escapes
A monk escapes!

Our casualties mounted!  The game points were tallied, and rightly called for the Welsh.  I did find the system fun, and Philip ran the game in a very fun way.

After this, I was walking around, and was recruited for a “What a Tanker” game run by Brian Lipscomb.  It was set in North Africa, 15mm scale, with the British set against the Germans and Italians.  Brian asked if I wanted to have a German or Italian tank.  Being a sucker for a challenge, I of course said Italian.  I was given a Fiat M13/40 tank.

21 What a Tanker start
My M13/40 tank sheet.  Brian did a nice job with using magnets for managing data on the sheets.
22 What a Tanker M13 chasing the Honey
I am pursuing a rear shot on a British Stuart “Honey”.  He slipped away, for the moment…
23 What a Tanker M13 goodby Crusader 2
Don Hogge pursued me in his Crusader II to take the pressure off the Honey.  Don shot at me and missed.  I rotated, fired, and smoked his tank.
24 What a Tanker M13 goodby Honey
This allowed me to renew my approach on the Honey.  I got hit with minor damage to my running gear.  I returned fire, and got the Honey with my first shot.  That’s two tanks!  Later, I finished off a Matilda II for my third kill (on the deep left) – and all this with an Italian M13/40!

Needless to say, I really enjoyed this game and the mechanics.  Brian is a superb GM.  More on that in a bit…but this was a fun way to end Friday!

On Saturday, I had really looked forward to playing Buck’s Sea Lion game.  There weren’t enough players, so it was called, BUT I wanted to share the unbelievably beautiful game set up.  Buck will run this game at Fall In and you can read about a play test of the game here.

25 Sea Lion

26 Sea Lion
Rear of the table
27 Sea Lion women
Some Women’s Land Army troops
28 Sea Lion beach
Great scenery – these are the Germans assaulting the beach.
29 Sea Lion beach
Another view of the beach and wharves.  Landing craft in front held two 35(t) tanks, and a Panzer III.
30 Sea Lion shops
Nice bars with British sailors and folks hanging out…or are they?

So again, I wandered around, and saw another Brian Lipscomb “What a Tanker” game, this time set on the Eastern Front.  After Friday, I was happy to give it another go.  I was teamed with two others who had not previously played the game.  We had a certain number of points, so I volunteered to take a lesser tank (a T-70 light tank) so that they could have better ones – in this case a T-34 and an SU-76.

31 What a Tanker T70
Love what he did with these data sheets and the magnets!  This is for the T-70.
32 What a Tanker T70 kill
I maneuvered alongside the T-34 and put the killing round into a Panzer IV.  Kill #4 for the weekend.

At this point, Don Hogge and Buck Surdu visited the table put up a dollar each for anyone to kill me!  Talk about motivation!  We were being outmaneuvered by the Germans at this point, so I moved back and used my kill points to upgrade my T-70 to an SU-85.

33 What a Tanker SU85 upgrade
My upgrade to an SU-85.

The scenario that Brian devised also had infantry (controlled by him as the GM and using a random events chart) – with the town as an objective.  I used the SU-85 to hammer the German infantry as Soviet infantry was arriving.  I killed four stands and got a bunch of kill points.  I reminded my teammates that I had started off as a T-70, and they gave me one extra kill point, which allowed me to get a monster ISU-152.  At the same time, the Germans were reinforced with a Jagdpanther and a Sturmgeschutz III.

34 What a Tanker ISU152 upgrade
My last upgrade – the ISU-152.

Immediately I maneuvered the ISU-152 to hit more infantry.  The Germans decided to try to get me with their Jagdpanther and the Sturmgeschutz III.  I moved my tank destroyer next to a building to face the Jagdpanther down the main street.  He fired.

He missed!

I returned fire and destroyed the German tank destroyer.

35 What a Tanker ISU152 takes out jagdpanzer IV
My ISU-152 nails the Jagdpanther.  Kill #5 for the weekend.
36 What a Tanker ISU152 takes out jagdpanzer IV burning
Jagdpanther burns.

At this point, the Sturmgeschutz III was maneuvering to get a flank or rear shot on me.  As the ISU-152 is very heavy and slow, I was only able to spin to face the Sturmgeschutz III.  It was a question of initiative – and I got it, hit the German assault gun, and got kill #6 for the weekend (and the $2 bounty on me!).

37 What a Tanker ISU152 takes out sturmgeschutz burning
Kill #6!

I then participated in a play test for a near future warfare scenario using cyber warfare with the Look Sarge No Charts  system.  It was run by Dave Wood and was interesting to do.

38 LSNC near future play test
Dave explaining the system.
39 LSNC near future play test
Assault on the hill.

Every BARRAGE there is a pickup WWI air combat game that is a hoot.  I’ve never managed to get a kill in the game before, but I did this year as a German.  Eventually, I got shot up and had to glide home.

40 Aerodrome game
WWI fighter game – I had the red plane in the center.

The last tabletop game that I played in was a First Boer War Combat Patrol™ game.  I was on the Boer side and we had to defend our wagon from being seized by the British.  The game was fun, but there was a low point.  We had a couple of players from New Jersey who vanished mid-game without so much as a notice that they were leaving.  I think they hated defending.  Anyways, we struggled on and ended up winning the game.  The other players were great sports, and were great company.

41 Combat Patrol Boer War
Boer War game

After this game at the end of the con, I got to play in the traditional LARP pirate game.  I had a nerf crossbow (treated by the GM as a musket) that took out Buck with a shot to the glutes.  My weapon later misfired, and the resultant damage took me out.  That LARP is always a fun game though!

The flea market presented many vendors and items for sale.  I grabbed a Verdun game that I had last played with a gaming club in Monterey, CA in 1985!  I’m not sure when I will get to play it, or with whom, but it was OOP in 1985, so a nice find!  Buck and I visited the Verdun battlefield in 1987 or so, so it was nice to get this game here.

I must congratulate again the H.A.W.K.’s on a well-run con.  Little Wars TV attended and filmed so you can see more of the convention here.

Thanks for looking and as always, I love any feedback!

“Attack of the Warbots” at September Mass Pikemen Gaming Session

We had a good showing on Saturday at the September Mass Pikemen Gaming Club session.  We played an “Attack of the Warbots” scenario using the Combat Patrol™ system.

The biological Alliance (Star Ducks, Space Dwarves, Frinx, and Aphids) have captured a Warbot Mark 1 Sphere tank and are attempting to repair and convert it to their use. The Warbots have landed a large force and aim to deny their enemy this loss of technology. Can the Warbots be stopped? 

This one, like all of the games that I run, was modified for playability based on experience and the number of available players.  This time I also got to add some new terrain and my new Wastelands gaming mat (which I described here and here).  I did not take as many pictures as I had wanted to – but what I have is below.

The game went well with a victory for the biological alliance of Star Ducks, Power-Armored Frinx (with glyptodon cavalry), Space DwarvesAphids, and RT22 (and his Robo Sentry guns).    The Mark III Warbots were supported by Roberker and two Mark 1 Sphere tanks – and the Robot Peacekeepers.  Most are all old Archive figures from the 1970’s.

The Aphids held up the Warbot attack and were almost wiped out by the Warbots.  However, they did delay them enough to achieve a victory, however, the tide of battle was about to turn so it could have ended differently.  Time just ran out on the Warbots.

The photos below are the set up and a bit of initial play.

1 set up defender side
The set up from the defenders’ side.

2 set up attacking side

Set up from the attackers side.  Reinforcements await deployment on the table’s edge.

3 PSG Juggerbot blows up from Aphid critical hit
Aphid casualties pile up as the Warbots move forward.  The Aphids, defending the middle crater, were able to get a very lucky critical hit on the Warbots’ platoon sergeant, causing a catastrophic explosion of its power plant (the smoke plume in the center above).  This explosion also killed and wounded several Aphids, and dented a couple of nearby Warbots.
4 Mortar Rounds and Plasma Breaching
The Warbots move into the smoky crater that once held a squad of Aphids.  The Warbots used a plasma ball breacher to fry the bugs, hence the smoke plume.
5 wide view
Aphid and Star Duck mortars add to the chaos of the battlefield as the Warbots breach the initial wall defense and roast an unlucky Star Duck alive.  Biological Alliance reinforcements move up on the right.

This fun scenario, with some minor tweaks, will be coming to BARRAGE on 9/28/2018!

 

Ruined Buildings & Rusty Sci-Fi Walls

As I described in my previous blog post, I wanted to work on expanding my collection of terrain in order to enhance the visuals and improve play for my retro sci-fi Combat Patrol™ games.  Specifically, I wanted to add some ruined and battle-damaged buildings and rusty walls.  However, I wanted them to look great – […]

As I described in my previous blog post, I wanted to work on expanding my collection of terrain in order to enhance the visuals and improve play for my retro sci-fi Combat Patrol™ games.  Specifically, I wanted to add some ruined and battle-damaged buildings and rusty walls.  However, I wanted them to look great – and weathering is a relatively new area of painting for me, hence the challenge!

Working with some new materials was a central aspect – especially with regards to weathering and rusting techniques.  My journey started in August with Armorcast’s 3-crater set and using Vallejo Pigments.  Subsequently, I followed that project up with putting together five ruined buildings and six sci-fi walls (both from Armorcast as well).  They included:

To complete the project, and work on my techniques, I made a list of goals.  I desired to employ several new (to me) technical skills, materials, and techniques.  I ended up checking off on all of these except for using the Citadel “Nihilakh Oxide” and the Vallejo Mecha Weathering “Oil Stains (Gloss)” as they proved to be unneeded.

Below is my initial list of goals – the ones in bold were ones used and apply to this post.

  • Assembling, building, and basing terrain
  • Use of materials to create weathering and rusting effects, to include:
    • Vallejo Pigments, to include application and fixing (covered in this blog post)
    • Vallejo Mecha Color weathering products
    • Weathering and rusting/oxidizing effect products, to incude:
      • Citadel Technical paints:
        • Typhus Corrosion
        • Ryza Rust
        • Nihilakh Oxide
      • Vallejo and Vallejo Mecha Color rusting and weathering products
        • Vallejo Pigments (various)
        • Vallejo Game Air rusts (71.069 and 71.080)
        • Vallejo Mecha Color Weathering products
          • Oil Stains (gloss)
          • Rust Wash
          • Rust Texture (Matt)
  • Create a new storage system for my terrain pieces

I am glad that I got to use most of them.  The buildings will be discussed first, and then the walls, and finally my storage box work.  I will aim for plenty of visuals, and there will be eye candy at the end!  I will list a lessons learned section and a materials section at the end of the post for those interested.  This should hopefully be useful for some of you.

Ruined Buildings

1 Armorcast Building as received
My one ACRB009 as received.  The resin was definitely in need of a clean up with an Exacto blade, but that’s to be expected.  I also found that using Scotch-Brite pads on the resin and washing them thoroughly aided with priming.
2 T section clean up
This is the T-section as received.  It had some larger areas of excess resin on the lower portion to remove as you see here.
3 section with door blast hole
My one ACRB008 as received.  I was intrigued by the battle damage on all of these, especially on the garage door here.
4 base polystyrene
After assembling my buildings with Gorilla Glue and some green stuff, I based them on this polystyrene.  I had cut the sheets into irregular shapes.  I glued steel bases from Wargames Accessories on the bottoms for strength and future magnetic storage.
5 basing
Some of the buildings on their polystyrene bases before I added a play sand/rocks/PVA glue mix to act as a rough surface gradient.  The sci-fi walls are on steel bases that are similar to those under the buildings’ bases (more on them below).
5a basing
Here you can see the irregularly-cut shapes of the polystyrene.  My thought was to create pieces that were diorama-like for gaming.
6 buildings based and primed
Good close-up shot of the ruined buildings after the PVA/sand/rock mix had hardened and they had been primed gray.  I had affixed the bases to upturned plastic plates with poster tack, and put a mark on each plate to help as a locator reference for airbrushing.  This allowed me to avoid handling the painted surfaces.
7 early base coat on buildings holes
I was not sure how best to do the shell holes.  I started with black paint, then tried to ashen them up with some pigment later.  You may notice the rocks are tan – this was because I applied Vallejo “Light Yellow Ochre” pigment and Vallejo “Pigment Binder” on them – after I learned with the crater project that using airbrush thinner loosened the rocks.
8 Tsection base coated
I focused on completing the T-section first as a “guinea pig”.  I thought I could dry brush the bricks, but that did not work well at all.  I painted each brick by hand individually with Vallejo Mecha Color “SZ Red”…on ALL of these.  As I grew up in an old industrial area in Fitchburg, Massachusetts, old factory walls were something with which I was familiar.  These had a goodly amount of old plaster sculpted on them, which got some old Polly Scale “WWII British Aircraft Gull Gray Light”.  Clearly, there would be a need for weathering!
9 fixing pigments on t section
So now the weathering!  Here I have dirtied up the walls with Vallejo “Dark Slate Grey” pigment, and put a mix of four Vallejo pigments (“Light Yellow Ochre”, “Light Sienna”, “Natural Umber”, and “Faded Olive Green”) on the base.  I fixed the base pigments with the capillary technique (Vallejo airbrush thinner drops applied from a brush), and then airbrushed the walls with thinner.
10a tsection view 1
I used the “wet mode” technique and the “Faded Olive Green” to make the bottoms of the walls appear as if moss and mold were growing.  The Vallejo Pigment video on YouTube is very helpful.  The T-section was varnished with Vallejo Mecha Varnish “Matt Varnish” and allowed to dry overnight.  I added tufts from Army Painter and Shadow’s Edge miniatures.  Later, I would darken this with a gray wash.  As this is a T-section, there are three views.
10b tsection view 2
View 2 of T-section.
10c tsection view 3
View 3 of T-section.  Interestingly, one of the reasons that I had difficulty with the dry brushing of the bricks is that they are sculpted differently on different sides.  I found that using the gray as plaster to cover areas I thought needed help was able to mask this.
12 all buildings base coated with t section
After finishing the T-section, I moved on to the other buildings in a similar way, except that these had remnants of window sills, shell holes, and rusty doors to paint and weather…and about a million bricks (or at least it felt that way when I was painting them).
13 early rust work on the doors
My attempts at rusting here were not pigment-based.  Here, I used a combination of Citadel rusting products (“Typhus Corrosion” and “Ryza Rust”) in conjunction with Vallejo Mecha Weathering products (“Light Rust Wash”,”Dark Rust Wash”,  and “Rust Texture Matt”), and Vallejo Game Air “Rust” (2 types – 080 and 069).  I layered them on, dry brushed, and layered more.  I wanted the ground to show that rust had been accumulating on the ground for some time, and the Vallejo “Dark Rust Wash” was my go-to here.
14 interior after rusting door
Another view of the ACRB008 interior.
15 drying ground pigments in sun
After using similar pigments to those that I used on the T-section, I let them dry in the sun on my driveway (it was over 90 degrees Fahrenheit!).  I then varnished them similar to the T-section. After I saw my results, I was happy, but wanted a dirtier look even still, so all of the buildings got an additional wash with Secret Weapons Washes “Stone”.  That did the trick!
16 buildings washed, flocked, done
All my ruined buildings complete.

Sci-Fi Walls

1 wall with blast hole as received
Moving on to the walls!  This is my one ACW007 as received.  I liked the battle damage here as well.
2 other wall as received
This is one of my two “High Tech Walls 1”.  This is one side…
2a other wall as received reverse side
…and here is the other side.  I prepped these pieces similarly to the way I did the buildings.
3 based on steel
My basing for these would just be steel bases from Wargames Accessories.  I wanted to be able to line them up on the tabletop.  I also put these on upturned plates as before.
4 on plates and primed
Instead of sand and PVA for flocking, here I just used Army Painter Black Battlefields.  Priming was then done on them in my usual way.
5 base coated in light steel
After priming, I base coated them all with Vallejo Game Air “Steel” with my airbrush.  My goal was to build the rust up from here.
6 after a wash with light rust
Next, I used my airbrush to apply Vallejo Mecha Weathering “Light Rust”.
7 bulding up the rust
Next, I airbrushed both Vallejo Game Air Rust (080 and 069) in bursts and along deep areas.  The label on the Vallejo Mecha Weathering “Rust Texture (Matt)” says it is able to be airbrushed…please note IT IS NOT!!!  It jammed up both of my airbrushes badly (one needed a new nozzle afterwards).  After this, I decided to use a regular brush and use “Typhus Corrosion”, “Ryza Rust”, Nuln Oil (Gloss)”, as well as my previous products to give the walls and the battle damage a randomly -rusted and realistic appearance.  Washing, dry brushing, stippling, etc…
8 washes and more washes
The walls all painted, awaiting pigments on bases and varnish.  I decided not to use rusting pigments here as I was happy with the way these looked.
9 high tech walls 1 front and back
After pigments, varnishing, and flocking – this is both High Tech Walls with each side completed and shown for display.
10a high tech walls 2 view 1
This is the completed ACW007 – one side…
10b high tech walls 2 view 2
…and the other side.
000 a month of terrain
All my Armorcast terrain work from August and September together.

New Storage System/Box

Now that I had all this new terrain, especially the buildings, I needed a good efficient way to store and transport them to my games.  I decided to use a 32-liter Really Useful Box and to design a level inside to optimize its volume.  Essentially, I built a tray with legs to insert into the box and make it into multiple levels.  I plan on repeating this for other terrain in my collection.  Note that I use Aleene’s Magnetic Tacky Sheets from Michael’s to line the storage surfaces.   

1 Box
Box from outside showing the two levels.  I used a thin sheet of plywood and 5/8″ square dowels with #6 wood screws to make the tray.  I cut two small handle slots so that the tray could be picked up easily.  Luckily, the magnetic sheets cut easily with scissors for sizing.
2 Box
The box bottom with the tray removed on the left.
3 Box
Good view of the tray next to the box.
4 Box
Here’s a top view of the tray in the box.

Lessons Learned

I have several “lessons learned” about this project, and I also got great feedback on my last crater post.  One area of feedback that I got was from Azazel who suggested I needed a gaming mat.  I had wanted to get one or two, but they are indeed expensive.  Thanks to advice from him on my last post (and all of you who give me feedback – I thank you all from the bottom of my heart) – and that’s the truth!

Anyways, I got two neoprene (mouse pad material) mats from Gamemat.eu in the Czech Republic.  One is “Wastelands”, and the other one is “Highlands in War”.  I think both will work well with my terrain, and you can see them in the “eye candy” section below the lessons learned.

So here are the lessons and thoughts I have from the project – some are the same as the crater project, and some are new – but I though I’d try to be complete and list them all here:

  1. The cleaning and scrubbing of the resin helped with the priming.  The Scotch-Brite pads work well for this use.
  2. Armorcast terrain pieces are fairly priced and a good value.  The quality was easy to work with, and any issues were easy to address with green stuff.
  3. For terrain pieces that will be totally covered in pigments, priming them is not needed.  
  4. You can indeed airbrush a wash, but NEVER try to airbrush anything with “texture” in it, no matter what the label says (maybe a bigger nozzle might work, but I only have one size).
  5. Fixing pigments with airbrush thinner is easier than with pigment binder.  However, add any additional large features, such as extra rocks later, or use pigment binder on the rocks.
  6. Affixing larger models to plastic dinner plates is a good option for handling without touching the painted surfaces. 
  7. Having trays and palette wells (such as the one I put my pigment palette in) while working with pigments cuts down on the mess considerably.  Be ready to use multiple brushes, both wet and dry.  The mess vacuumed up or washed off easily from my palettes and trays.
  8. Always ensure your pigment bottles are shut tight.  I see how they could spill over easily.
  9. PVA glue and play sand are an inexpensive winner.
  10. The combination of thin steel and thin polystyrene yields a model base with little to any “rise” from the tabletop at its edge, and is strong.
  11. Real rusting takes time and is random.  So is weathering it.  The Vallejo and Citadel products I used were really nice.  I do see how the pigments would be useful for rusting and will have to try that too sometime.
  12. Thin your varnish to prevent the crazing! You can airbrush the thinner easily directly on pigments, just need to watch the airflow so they are not blown off.
  13. The Vallejo pigments video is a must see for newbies.
  14. Washes help in the end for touch ups.
  15. Love my storage box design!
  16. Shadow’s Edge Miniatures tufts are fantastic – need no extra glue and dry clearly.
  17. I love my new game mats!!

Eye Candy!

17 defense of the buildings frogs v Martians and Robot Peacekeepers
The Highlands mat showing the F.R.O.G. Commandos defending the ruined buildings and craters against the Martians, the Robot Peacekeepers, and a couple of Mark 1 Sphere tanks.

18 MArtians swarm building and the craters19 Frogbot holds the gap20 root peacekeepers swarm other flank21 top view of setup22 defenders view23 holding!24 holding! (2)25 last

Now for the walls on the “Wastelands” mat!  Here we have the F.R.O.G. Commandos getting picked on again and getting assaulted by Archive Warbots, Roberker, and more Mark 1 Sphere tanks – will they hold?

11 top view frogs behind walls v robots
Go Frogs, RIBBIT!

11a top view frogs behind walls v robots12 left wall view frogs behind walls v robots

13 tight wall view frogs behind walls v robots
Time for fried frog legs – and the rest too!

13a tight wall view frogs behind walls v robots

Hopefully you found this post fun and informative.  Please leave any feedback or suggestions in the comments section – and I realize that this was a long post, so if you’re still reading, THANKS!

PAINTS, PIGMENTS, INKS, GLUES, GLAZES, WASHES, AND FLOCKING USED:

  1. Vallejo “Surface Primer – Gray”
  2. Vallejo “Airbrush Thinner”
  3. Vallejo “Airbrush Flow Improver”
  4. Army Painter “Black Battlefields” (flocking)
  5. Green stuff (kneadatite)
  6. Generic play sand
  7. Elmer’s “Glue-All”
  8. SceneARama “Rocks”
  9. Vallejo “Pigment Binder”
  10. Evergreen Scale Models #9020 0.5 mm plain polystyrene sheets
  11. Gorilla Glue
  12. Wargames Accessories steel bases (various)
  13. Vallejo Game Air “Wood”
  14. Vallejo Game Air “Steel”
  15. Americana “Raw Umber”
  16. Polly Scale “WWII Luftwaffe Uniform Gray”
  17. Vallejo Mecha Color “Dark Steel”
  18. Vallejo Mecha Color “SZ Red”
  19. Polly Scale “WWII British Aircraft Gull Gray Light”
  20. Vallejo “Black”
  21. Vallejo “Dark Slate Grey” (pigment)
  22. Vallejo “Light Slate Grey” (pigment)
  23. Vallejo “Light Sienna” (pigment)
  24. Vallejo “Faded Olive Green” (pigment)
  25. Vallejo “Light Yellow Ochre” (pigment)
  26. Vallejo “Natural Umber” (pigment)
  27. Citadel “Balor Brown”
  28. Citadel “Skrag Brown”
  29. Polly S “Rust”
  30. Vallejo Mecha Weathering “Rust Texture (Matt)”
  31. Vallejo Game Air “Rust 069”
  32. Vallejo Game Air “Rust 080”
  33. Citadel “Typhus Corrosion”
  34. Citadel “Ryza Rust”
  35. Vallejo Mecha Weathering “Dark Rust Wash” (wash)
  36. Citadel “Valhallan Blizzard”
  37. Vallejo “Titanium White” (pigment)
  38. Vallejo “Carbon/Smoke Black” (pigment)
  39. Secret Weapons Washes “Stone” (wash)
  40. Vallejo Mecha Weathering “Light Rust Wash” (wash)
  41. Citadel “Nuln Oil (Gloss)”
  42. Citadel “Niblet Green”
  43. Citadel “Athonian Camoshade” (wash)
  44. Citadel “Agrax Earthshade” (wash)
  45. Testors “Universal Acrylic Thinner”
  46. Vallejo Mecha Varnish “Matt Varnish”
  47. Army Painter “Wasteland Tufts”
  48. Shadow’s Edge Miniatures “12 mm tufts”

Thanks again – and please let me know your thoughts and suggestions in the comments section!

 

 

 

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