10 Games of Wars of Ozz at TotalCon 38!

TotalCon 38 was held in Marlborough, Massachusetts between February 22nd, and February 25th, 2024.  I was a GM there for 10, count them, 10 games of Wars of Ozz

It was wonderful – the games were sold out quickly and the players were excited to play the game.  I even had more players than I had slots (I let extras in when I could).  I have some photos and a brief synopsis – but if you think I can remember all the details of 10 four-hour games over 4 days, well, you have greater faith in me than I have! 

I had 67 players over the weekend. Some came ready to play!

Big thanks to the TotalCon38 staff, especially Bryan Clauss, Steve Parenteau, and Gregg Belevick.  Extra special thanks to ALL the players.  And EXCEPTIONAL thanks to Leif Magnuson, Bradley Gosselin, and Chris Comeau for all their assistance above and beyond the call of duty.

Thanks also to David DeVeau and Ken Howe for some photos.

With that said, here are some photos and descriptions of the games that you might enjoy.

Game 1 – Thursday Morning, February 22nd, at 8 AM

Scenario: “Learn to Play Wars of Ozz.”  6 players out of 6 slots – lining up 3 brigades per side.

Opposing forces:  3 brigades of Gillikins vs. 3 brigades of Munchkins

Objective:  Take out more of their bases than they take out of yours.

Duration: 4 Hours

Final Score: Munchkins eke out a 17-15 victory

Game 2 – Thursday Afternoon, February 22nd, at 1 PM

Scenario: “Learn to Play Wars of Ozz.”  5 players out of 6 slots – lining up 3 brigades per side.

Opposing forces:  3 brigades of Gillikins vs. 3 brigades of Munchkins

Objective:  Take out more of their bases than they take out of yours.

Duration: 4 Hours

Final Score: Munchkins got a major victory over the Gillikins, 22-8

Game 3 – Thursday Evening, February 22nd, at 7 PM

Scenario: “Rear Guard Action – Pursuit of the Fleeing Gillikins.”  5 players out of 6 slots. 

Opposing forces:  4 Brigades (2 Munchkin, 1 Harvest, 1 Impkin) pursue a retreating force of 2 Gillikin brigades.

Objective:  Pursuers – destroy as many bases as possible of the Gillikins.  Gillikins – escape and save as many troops as possible to fight another day.

Duration: 4 Hours

Final Score: Gillikins manage a narrow victory over the attackers, 23-20, by having a light battery abandon its gun to save the crew – yielding a 4-point swing on the last turn of the game.

Game 4 – Friday Morning, February 23rd, at 8 AM

Scenario: “Learn to Play Wars of Ozz.”  8 players out of 8 slots – lining up 4 brigades per side.

Opposing forces:  2 brigades of Winkies and 2 brigades of Gillikins vs. 2 brigades of Munchkins and 2 brigades of Harvest

Objective:  Take out more of their bases than they take out of yours.

Duration: 4 Hours

Final Score: Munchkins eke out another narrow victory, 25-23.

Game 5 – Friday Afternoon, February 23rd, at 1 PM

Scenario: “Heavy Meeting Engagement” 7 players out of 6 slots (worked in an extra and I played to round out the game) – lining up 4 brigades per side.

Opposing forces:  4 brigades of Winkies and Harvest vs. 4 brigades of Munchkins and Impkins

Objective:  Take out more of their bases than they take out of yours.

Duration: 4 Hours

Final Score: The Munchkin/Impkin alliance got a major victory over the forces of Winkies and Harvest by a score of 38-27.

Game 6 – Friday Evening, February 23rd, at 7 PM

Scenario: “Attack on the Border Post.”  Again, 7 players out of 6 slots – they shared.

Opposing forces:  1 brigade of Munchkins is holding up in a town, attacked by 4 brigades (2 Winkie and 2 Gillikins).  Another Munchkin brigade is moving in as a relief force.

Objective:  The Winkies and Gillikins need to clear all Munchkins from the town and be in the town at the game’s end.  Also, points are awarded for each base taken out on both sides.

Duration: 4 Hours

Final Score: The attackers nearly succeeded in clearing the town, which would have gotten them 6 points.  However, the spirited defense by the Munchkins exacted a heavy toll on the attackers.  The final score was 42-30 for the Munchkin defenders.

Game 7 – Saturday Morning, February 24th, at 8 AM

Scenario: “Learn to Play Wars of Ozz.”  8 players out of 8 slots – lining up 4 brigades per side.

Opposing forces:  2 brigades of Winkies and 2 brigades of Harvest vs. 2 brigades of Impkins and 2 brigades of Gillikins (this was a “Munchkin-free zone”).

Objective:  Take out more of their bases than they take out of yours.

Duration: 4 Hours

Final Score: This was the bloodiest game of the weekend with 73 bases taken out.  The Winkie/Harvest team won by 41-32 over the Gillikins.

Game 8 – Saturday Afternoon, February 24th, at 1 PM

Scenario: “Heavy Meeting Engagement.”  8 players out of 8 slots– lining up 4 brigades per side.

Opposing forces:  4 brigades of Winkies/Harvest/Impkins vs. 4 brigades of Munchkins and Gillikins

Objective:  Take out more of their bases than they take out of yours.

Duration: 4 Hours

Final Score: The Munchkin/Gillikin temporary alliance got a major victory over the forces of Winkies/Harvest/Impkins by a score of 36-23.

Game 9 – Saturday Evening, February 24th,  at 7 PM

Scenario: “The Battle for Toto.”  5 players out of 8 slots. 

Opposing forces:  10 brigades are involved here on three sides.  The Winkies are allied with the Impkins (2 brigades each on opposite sides of the tabletop longways).  They are vying with the team of the Gillikins and Harvest forces (also with 2 brigades each on opposite sides of the tabletop longways).  In the middle, in a town with Toto in a secret location, are 2 Munchkin brigades.

Objective:  Possession of Toto is worth 10 points.  Each base taken out is worth a point for the appropriate force.

Duration: 4 Hours

Final Score: The Impkins found Toto – gaining the bonus – and ended up with a final score of 19.  The Munchkins dispatched 19 bases, so despite the loss of Toto they tied the Winkie/Impkin team.  The Gillikin/Harvest alliance got 14 points in third place – despite turning on the Winkies with a sneak attack by Dire Bears on the Winkie artillery.

Game 10 – Sunday Morning, February 25th,   at 10 AM

Scenario: “The Battle for Toto.”  8 players out of 8 slots. 

Opposing forces:  10 brigades are involved here on three sides.  The Winkies are allied with the Impkins (2 brigades each on opposite sides of the tabletop longways).  They are vying with the team of the Gillikins and Harvest forces (also with 2 brigades each on opposite sides of the tabletop longways).  In the middle, in a town with Toto in a secret location, are 2 Munchkin brigades.

Objective:  Possession of Toto is worth 10 points.  Each base taken out is worth a point for the appropriate force.

Duration: 4 Hours

Final Score: The game went slowly – and was called at 3 hours as players needed to leave.  In the end, the score was not close, with the Munchkins keeping Toto, and getting 18 points total.  The Winkies/Impkins got 8, and the Gillikins and Harvest got 0.

That’s all for now – I’ll be silent for a bit here as far as posting for a bit – but I will be back! To those whose blogs I follow, I will be checking them out while I am out.

Hope you enjoyed these photos – if you like them let me know – I’ll be running more of these games at HAVOC, MAYHEM, and HUZZAH!

Admiral Jinjurs Female Pirates Reinforced By Some Old School Figures from Ral Partha, Grenadier, and Citadel (Wars of Ozz)

In the world of the Wars of Ozz, Pirate-General (Admiral) Jinjur is said to:

sail on the (Great Nonastic Ocean). She commands a flotilla ofships big and small, all crewed by female pirates. Her pirates board ships and raid seaports, ruthlessly overwhelming any resistance.

Wars of Ozz, Section2.6.6, The Lands Beyond Ozz, pages 45-46

Her pirate forces are composed of females from all over Ozz – so her troops are made up of Gillikins, Munchkins, Winkies, and Quadlings – all the main races of Ozz. 

Because I participated in the Kickstarter for Ozz a few years ago, I got a bonus of 4 of these figures for Admiral Jinjur’s Female Pirates (AJFP), SKU #OZZ-516 with my initial order. Later, when I bought a number of Gillikin-affiliated Ozz units from a UK estate sale – I was surprised to see that three fully-painted stands of AJFP had been thrown in the shipment. This left me with a need for another just 4 figures to round out the group for a full regiment of 5 stands/20 figures. Russ Dunaway was kind enough to get me not just 4, but 10 more – which if you are doing the math added up to 4 (Kickstarter) + 12 (estate sale) + 10 (Russ) = 26! Now, I could have said, ok, that’s enough for 20, but part of me decided to push the envelope for two full regiments. Rather than beg Russ again, I decided to roust out from my lead pile 14 Old School female warriors – mainly Amazons, halflings, and female fantasy types, and convert them into appropriate AJFP’s. These would be 25mm Ral Partha, Citadel, Ral Partha Imports, RAFM, and Grenadier figures, that were 30-40+ years old. I would give them new weapons and paint them up as members of the the various Ozz factions and size them to be close to the 28mm originals in terms of faction assignment.

This post is a definite result of my predilection for being focused on completion of a project. I could simply not move on to the Quadlings and leave these AJFP undone! While I am not IRO when it comes to converting figures, nor Roger when it comes to sculpting with green stuff, hopefully the figures that I will share below will be fine enough for my standards for the tabletop. After finding the suitable candidates for “drafting” into the AJFP, the next question I had was how to organize and use the figures these “draftees”. I decided that because the 12 already-painted estate sale figures had a sandy/beach base, I would make that regiment entirely of original AJFP Wars of Ozz figures on sandy bases. This would take adding two stands – one of Quadlings and one of part Munchkin/part Gillikin. 

The other regiment would be based on grassy terrain, with a mix of original Ozz and the Old School warriors from the 1980’s. As I like to track where the Old School stuff actually came from, I will be sharing that research as well. Below you see my starting point – with all of the figures plus some of the conversion weapons. Some of the weapons were left over from other projects, and some were some I cast myself years ago. These would help me convert the draftees into more appropriate-looking Ozz types. While I hardly ever deviate from the “official” figures, I thought that this would be fine and a chance to paint up some older stuff and that was most intriguing.

All of the 40 figures shown here at the start – including many Old School figures still ensconced in their blister packs for the last 40 years or so.

Let’s start with the sandy-based regiment. As I mentioned, all of the figures were canon – original Ozz stuff. I think the three stands of estate sale figures were painted well enough. However, they were not fully varnished, and where they were, it was gloss – and I prefer matte as a final coat. Additionally, there was some paint loss/wear – and I would need to try to have the two new stands look similar to the estate sale stands – which also needed work.

A stand from the estate sale – showing the paint loss on a hat, some glossy varnish, and a base that needed work.
All three estate stands with the steel bases I added underneath.

For all of the figures that I would paint here – each would be painted in their faction colors – so red for Quadlings, purple for Gillikins, blue for Munchkins, and yellow for Winkies.

Below are in-progress close up shots of the three original OZZ-516 Munchkins and the one Gillikin that I used on the sandy-based AJFP regiment.

These 4 Quadlings, 3 Munchkins, and the the Gillikin figure, would go onto the green stuff covered polystyrene bases you see below, and then be flocked in conjunction with the estate sale bases.

Ready to be based with the three estate stands.

It turned out that flocking these to match each other was more involved than I initially anticipated. I ended up using a combination of chinchilla dust, cork rocks, washes, and tufts to try to make them look alike. The chinchilla dust came out more looking like snow so I needed to darken that up. The rocks and tufts helped. My two stands ended up thicker than the estate sale three, but I don’t think that will be a problem.

Sandy-Based Regiment

After finishing – here are the estate stands:

As for the two stands that I painted for this regiment – first the base with Munchkins and Gillikins:

3 Munchkins and a Gillikin

And now the Quadling base – btw painting these gave me an ear worm of Queen’s “Fat Bottomed Girls”:

And a group shot:

Now, let’s move onto the grassy-based AJFP regiment! Of course, there was a LOT more work to be done on the grassy-based regiment as it involved so many conversions.

Below you see the source of all of the figures I used for the grassy-based AJFP regiment – and I was able to find the origin of each except for one (and if you know that one please let me know!). The research here was not easy – even with the help of the Lost Minis Wiki and The DnD Lead websites – but those really helped. Check out both of them to see what you young folks missed – or what you old folks might remember.

As you can see from the chart above, six of the figures in this AJFP regiment were original OZZ-516 Wars of Ozz figures. They would primarily go on two bases – one with 4 Winkies and one with 4 Gillikins.

Here are a few shots of the original Winkies in progress for the grassy-based regiment:

Here are a few photos of the original Gillikins in progress:

Now onto the conversion figures. Six of these were Grenadier #3102, and were repackaged by Mirliton as female warriors. They were originally sculpted around 1992 by Sandra Garrity, and were called “Women of War”. Grenadier was later bought by Mirliton, and many of their miniatures were repackaged post-acquisition. These are not found on the Mirliton website so OOP.

I gave these warriors hats and pistols, plus I bent a few swords to look like cutlasses. My sculpting efforts here as I said are not great – and I learned to my chagrin that using old green stuff with the consistency of used hardened bubblegum (like from under a desk) is NOT what you want to use. Still, I used all as female Winkies due to their poses and sizes.

 Below is one of the conversions – I made all to have a different look.

With a new big pistol and a big hat.

A few shots of the 6 Grenadier “Women of War” later in the project:

The next figure was also a Grenadier figure, but much older, and came to me in an eBay lot. I remember stripping off her bad paint job years ago, but that was all that I did with her. She is Grenadier 102 (v2) from the Fantasy Lords First Series “Females”. The figure is called “Female Assassin”, and dates from 1981. I gave her a bicorn hat and designated her as a Gillikin.

Next up are the Munchkin surrogates. I found 3 loose little female halfling figures in my stash that could stand in as Munchkins. I discovered that they were from the Ral Partha AD&D Adventurers Series. The figure is named “Female Halfling Fighter Thief” #11-102 (b) from “Halfling Fighter Thieves” circa 1989. This figure is the “b” version, and is a Tom Meier/Dennis Mize sculpt. I removed the staff, and modified one with a leftover Munchkin carbine from the Munchkin Light Cavalry project, one with a pistol, and one with a cutlass. Plus, no one got furry feet painted…

The next one was to be a Gillikin. She is an Amazon figure originally sourced from Ral Partha Imports Fantasy Adventurers Series – FA-27 “Amazon with Sword” – from 1986. Back in the 1980’s, Ral Partha imports took Citadel figures and marketed them in the US under licence. I made her a Gillikin and left her alone – except to give her a purple shield. Maybe it was her chain mail bikini…

FA-27 in her blister pack. Nice price for back then – but “historical miniatures”? I missed that chapter in history!

The next figure was a bit of a mystery to research. It started with her blister package. As you can see below – the figure’s blister was mislabeled as FFA35 “Necromancer Slime Beast with Sword”.

Needless to say – she is not a necromancer. Her base had FA-19 on it, which allowed me to dig deeper and find her image here. The figure is actually FA-19 V2 “Female Fighter with Breastplate and Sword”. She was sourced from Citadel Miniatures US FA-19 (v2) from “Fantasy Adventurers” line circa 1982. From what I can tell, similar to Ral Partha Imports, this brand was either manufactured or imported by Ral Partha in the 1980’s. I modified the figure with a bicorn hat. As I thought she looked more as if she was wearing a tunic versus a breastplate – I painted her accordingly and as a Gillikin. 

The penultimate figure in the group of draftees was a RAFM figure of a female ranger and her hawk on her right arm. It appears that the figure was initially sculpted around 1986. Many RAFM figures (including this one) are still commercially available as Silver Fox Productions (SFP) now owns the RAFM lines. I sourced it from RAFM at some point maybe 8 years ago. It is RAFM Miniatures#3908 “Female Ranger”. I gave her a bandana and painted her as Winkie.

The last of the 20 draftees is a female figure with a dagger. That’s all I know as the figure’s base was devoid of any markings and I could not discover her origin. As it was the last female figure I found (that was not topless – I couldn’t bring myself to put topless Amazons into Ozz – and I have a bunch of those). As she is, she seemed ok, so she was in. I painted her as a Gillikin but added nothing else.

The mystery stabbing Gillikin.

Let’s see the finished AJFP grassy-based regiment:

Grassy-Based Regiment

This first base has 4 Winkies – 3 from OZZ-516, plus one Grenadier “Women of War” figure. The die is a 12mm die.

The second base has three Gillikins that are original plus the Grenadier 102 (v2) “Female Assassin”.

The third base has three of the Grenadier “Women of War” figures and the RAFM Miniatures#3908 “Female Ranger”, all as Winkies.

The fourth base has three Munchkins (the converted Ral Partha “Female Halfling Fighter Thief” #11-102 (b) figures) and the unknown Gillikin figure.

Rounding out the grassy-based AJFP regiment, the fifth base is composed of two of the converted Grenadier “Women of War” figures in the front rank, with two Gillikins in the back rank – the Ral Partha Imports Fantasy Adventurers Series – FA-27 “Amazon with Sword” and the Citadel FA-19 V2 “Female Fighter with Breastplate and Sword”. 

Group shot of the AJFP on the grassy bases

These two AJFP regimentscount as my sixth and seventh unit respectively for Dave Stone’s “PAINT WHAT YOU GOT CHALLENGE 2023/2024” painting challenge that runs from December 26th, 2023 to February 29th, 2024. 

Both regiments will play a major role in many of my upcoming games for the multiple gaming conventions that I plan on supporting as a GM. The good news is that they will provide some firepower to a brigade as they are treated as having carbines. The regiments are good at missile combat – having a Marksmanship value of 6/10. As for Melee, they are middle of the road with a value of 5/10. Their Resolve value is similar at 5/10, but their Elan value is a little better at 6/10. Each unit costs 5 points. As Buck says, it’s nice for players to have some “shooty units”!

My convention games are coming up fast. At present, that support level is now at 25 four-hour games from February through May across 4 different conventions in Massachusetts, Maine, and New Hampshire (TotalCon38HAVOCMayhem, and HUZZAH!). Check them out and maybe just come?

A quick side note: I also got a surprise during the painting of these two regiments. My good friend Buck Surdu sent two more individual figures that can act as heroes in the game. One is “Boom Boom Palmer” (named after Chris Palmer). This figure can attach to an artillery unit and make it more effective. The other is Grand Admiral Priebe, who can give an attached infantry unit the ability to charge cavalry. THANKS BUCK!!

I did enjoy getting to paint both of these AJFP regiments- and to incorporate the Old School stuff really was a nice and fun change. But, now it’s back to more Ozz stuff!

As always, much thanks for looking!

And yes, I still have much more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE TWO ADMIRAL JINJUR FEMALE PIRATE REGIMENTS:

  1. Three original figure stands of Admiral Jinjurs Female Pirates
  2. Old School miniatures as detailed above
  3. Plastruct #91107 2.5mm polystyrene sheet
  4. 2″ square steel bases from Wargames Accessories (#21)
  5. Elmer’s PVA Glue
  6. Green Stuff (kneadatite)
  7. Gorilla Glue
  8. 5/16″ Everbilt steel washers (ACA)
  9. 3/4″ Everbilt steel washers (ABA)
  10. #8 3/8″ Everbilt steel washers
  11. Poster Tack
  12. Reaper MSP “Pure Black”
  13. Battlefront “German Camouflage Black Brown”
  14. Vallejo Model Air “Wood”
  15. The Armory “Dark Blue”
  16. Battlefront “Sherman Drab”
  17. Vallejo “Thinner Medium”
  18. Vallejo “Flow Improver”
  19. Vallejo “Airbrush Thinner”
  20. Vallejo Surface Primer “Black”
  21. Vallejo Mecha Color “Off White”
  22. P3 “Midland Flesh”
  23. Citadel “Contrast Paint – Ork Flesh”
  24. Army Painter “Speed Paint – Crusader Flesh 1.0”
  25. Citadel “Contrast Paint – Bad Moon Yellow”
  26. Vallejo Model Color “Brown Rose”
  27. Vallejo Game Color “Bronze Fleshtone”
  28. Citadel “Contrast Paint – Striking Scorpion Green”
  29. Vallejo Mecha Color “Green Fluorescent”
  30. Vallejo Model Air “Steel”
  31. Vallejo Model Color “Wood Grain”
  32. Vallejo Model Air “Bright Brass”
  33. Vallejo Model Air “Gun Metal”
  34. Vallejo Model Air “Black ” (metallic)
  35. Citadel “Balor Brown – AIR”
  36. Citadel “Contrast Paint – Black Legion”
  37. Battlefront “Boot Brown”
  38. Army Painter “Speed Paint – Hardened Leather 1.0”
  39. Army Painter “Speed Paint – Satchel Brown 2.0”
  40. Army Painter “Speed Paint – Enchanted Steel 2.0”
  41. Army Painter “Warpaints – Plate Mail Metal”
  42. Army Painter “Speed Paint – Aztec Gold 2.0”
  43. Citadel “Contrast Paint – Baal Red”
  44. Hataka “Gris Vert”
  45. Vallejo Model Color “Black Green”
  46. Citadel “Contrast Paint – Ironjawz Yellow”
  47. Tamiya “Titanium Silver”
  48. Citadel “Contrast Paint – Apothecary White”
  49. Army Painter “Flesh Wash” (wash)
  50. Army Painter “Speed Paint – Dusk Red 2.0”
  51. Army Painter “Red Tone” (wash/shade)
  52. Citadel “Nuln Oil GLOSS” (wash/shade)
  53. Citadel “Nuln Oil” (wash)
  54. Army Painter “Warpaints – Shining Silver”
  55. Vallejo Model Color “Dark Prussian Blue”
  56. Vallejo Mecha Color “Sky Blue”
  57. Citadel “Contrast Paint – Celestium Blue”
  58. Citadel “Contrast Paint – Talassar Blue”
  59. Citadel “Contrast Paint – Cygor Brown”
  60. Citadel “Contrast Paint – Pylar Glacier”
  61. Army Painter “Blue Tone” (shade/wash)
  62. Army Painter “Speed Paint – Purple Swarm 2.0”
  63. Citadel “Contrast Paint – Magos Purple”
  64. Army Painter “Speed Paint – Familiar Pink 2.0”
  65. Citadel “Contrast Paint – Leviathan Purple”
  66. Reaper MSP “Pink”
  67. Citadel “Daemonette Hide”
  68. Citadel “Contrast Paint – Doomfire Magenta”
  69. Army Painter “Warpaints – Bright Gold”
  70. Army Painter “Speed Paint – Runic Grey 1.0”
  71. Citadel “Waystone Green” (technical)
  72. Citadel “Longbeard Grey” (dry)
  73. Reaper MSP “Sun Yellow”
  74. Battlefront “Gunship Green”
  75. Citadel “Troll Slayer Orange”
  76. Vallejo Mecha Varnish “Gloss Varnish”
  77. Vallejo Mecha Varnish “Matte Varnish”
  78. Chinchilla Dust
  79. Army Painter “Battlefield Field Grass” (flocking)
  80. Pendraken 12mm dice frames
  81. Army Painter “Battlefield Rocks” (flocking)
  82. Twigs
  83. Army Painter “Yellow/Meadow Flowers” (flocking)
  84. Gamers Grass “2mm Moss” (flocking)
  85. Army Painter “Highland Tufts” (flocking)
  86. Shadow’s Edge Miniatures “6mm Dark Forest Plum” (flocking)
  87. Shadow’s Edge Miniatures “6mm Dark Forest Blue” (flocking)
  88. Gamers Grass “Yellow Flowers” (flocking)
  89. Citadel “Agrax Earthshade” (wash/shade)

As you may want to check out the Wars of Ozz figures’ range – there are two places to get them and the rules (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Frank Tank Rants

musings of a fat old bloke on tanks and wargames

Dragons of Lancasm

Games, miniatures, painting, books and more games

Tiny Painted Heroes

The Adventures of a lifelong Tabletop Gamer, Game Design hobbyist, and full-time Software Engineer

Home of the Grumpy Gnome

Tinkering with Artwork and Ideas

Steve's Paint Brush

Grimdark model making and mini painting

Wargamesculptors Blog

Life, Golf, Miniatures, & Other Distractions

Dead Dick's Tavern and Temporary Lodging

Life, Golf, Miniatures, & Other Distractions

Guru PIGS Blog

Guru's thoughts on wargaming, life, and the universe!

Wisely lead... without a head!

History, Miniatures and Wargaming

Kuribo's Painting

Fallout, MESBG, and Hellboy Painting, Terrain, Dioramas, and Battle Reports

Don't Give Greg Ideas

Seriously, just don't

War Across the Ages, and other dark horrors

A discussion of miniatures collecting, painting and gaming.

Classic Warhammer 40K

Painting diary focused on Warhammer 40K 2nd ed., 5th ed. WHFB, related GW games, and miscellaneous whimsy

Colonel Mustard

WW2 Modelling in 1/72 Scale

Bogenwald

Random painting and terrain making.

Pat's 1:72 Military Diorama's

Scale diorama tips and ideas

Arcade Dreams

Building the Arcade Dream

P.B.Eye-Candy

Phil's 20th century wargame pages

SP's Projects Blog

A futile fight against entropy or 'Every man should have a hobby'? Either way it is a blog on tabletop wargames, board games and megagames

30mmdave

Wargaming Plausible reality?

Faith&Steel

dave's gaming adventures: faithandsteel.wordpress.com

The Imperfect Modeller

Miniature Figure Painting and Diorama Modelling

Double Down Dice

Painting miniatures and rolling dice!

Just Needs Varnish!

My ongoing wargames projects!

miniaturepopcorns

Sculpting some worlds

Despertaferres

Wargaming with the ability of a dull nine year old

Dawn of the Lead

Miniature wargaming and the occasional zombie

Rantings from under the Wargames table

Wargames, Figures, Sculpting and Converting Miniatures

Simple as War

Miniatures & Terrains

Buck's Blog

Life, Golf, Miniatures, & Other Distractions

IRO aka Imperial Rebel Ork

- I model - therefore I am -

Azazel's Bitz Box.

Painting, Modelling, Miniatures, 1:6, Games... Whatever else I find interesting.

diggingforvictoryblog

Smallholding and Wargaming.......not always at the same time!

Shamutantis

Nørdblog numero uno

Harry Heckel

Writer/Game Designer