Game Markers, Decals, & Weapons Templates for Retro Sci-Fi games using Combat Patrol (TM)

Back in November, I was happy to have an extended game of Combat Patrol™ using resurrected Archive Miniatures Star Rovers figures (specifically, Star Ducks, Frinx, Aphids, and Mark III Warbots).  My old West Point buddies Dave Wood and Buck Surdu made the trek up from Maryland, and my daughter Ellen and her fiance Chris Smedile joined us for a fun game which was described here.

The game was a blast – and afterwards I thought that I could make some improvements that would make play easier and improve the tabletop aesthetics.  The retro sci-fi aspect brought in some new elements.  In a WWII game, I would normally use small rubber bands to designate the status of a figure with regards to wounds, being stunned, or being out of ammunition.  This is to eliminate a lot of bookkeeping which can bog down a game.  I also use glass beads to represent morale checks.  In a WWII game, this works fine as most figures can only take 3 wounds before they are incapacitated.  However, in the retro sci-fi game, I added other elements.  One of these was allowing the Star Ducks to use their jet packs three times per game.  Another was the Mark III Warbots, which can take up to 6 or 7 wounds, and who may take critical hits (see chart below) that adversely impact their capabilities.

Warbot critical hit

One issue with their high endurance this is that the Warbots can end up looking like they just arrived on Maui after getting several garlands of leis once the action gets going (see photo below).

9 Ma'kcon (2)
Who just arrived in Maui?

I also introduced two breaching arc weapons and a plasma ball breacher that would be key elements of the Mark III Warbots capabilities.  As a Army Engineer officer veteran, I thought that this would be fun, and I wanted some cool templates to represent these game elements.  Lastly,  I wanted to be able to have the casualties remain on the tabletop as a depiction of what happened during the game.  This does not always work, so now I make casualty cards for my units that are sized to the figures size (I discussed this previously here).

So my list of improvements became:

  1.  Create casualty cards for each unit/figure (done)
  2.  Create templates for the plasma weapons (discussed in this post)
  3.  Create specialized markers (placards with decals) for use with retro sci-fi Combat Patrol™ games (discussed in this post)

With any new project, I like to try new techniques and learn from trying them out.  Here, I decided to try to use my airbrush to do more than prime, base coat, and varnish.  I also wanted to use my computer and make decals for the placards.  I had not really done any of these things in this way before, so I was going into uncharted waters.  I will first discuss the plasma weapons, and then the placards.

For the arc weapons and the plasma ball, I wanted something easy to sue that was durable and vibrant.  The Warbots arc weapons can either shoot a 2″ cone (door-sized) for a distance of 5″, or fire a 1″ cone (window-sized) for a distance of 10″.  This is to allow them to breach obstacles.  The other weapon fires a plasma ball that can make holes (or dissolve stuff/enemies) – think of a really effective M203 grenade launcher.  I found a some hardwood (oak or maple) dowels at Home Depot that would work well size-wise.  As a golfer, I sacrificed one old Pinnacle for the plasma ball, and mounted it on a 1¼” washer (I don’t play Pinnacles anyways!).

I used my circular saw and cut the dowels to size, and sanded them up a bit.  Originally, I had thought I could use decals on them, but decided that I could not sand and varnish them enough for proper alignment and adhesion.  Besides, this gave me the chance to play with my airbrushes.  I gave them all a prime coat of Vallejo “Surface Prime Gray”, followed by Vallejo “Game Air Black”.  I had some challenges with painting the longer templates due to their sizes and being too wobbly to reliably stand up for airbrushing.  I made a cradle of sorts out of popsicle sticks that worked adequately – notwithstanding that I needed to be sure each coat was dry before I rotated them.

1 - 2 inch dowel unpainted
The dowel sanded and ready for priming
2 - 2 inch dowel painted
5″ template after base coat application
3 - 1 inch dowel and ball painted
Working through base coat application on 10″ template and ball

4 - 1 inch dowel and ball painted

I used some Tamiya airbrush masking tape to make the center beam, and a crossing pattern where the beam would come out of the arc weapon.  I started off with Createx “Brite Yellow”.  I should have noticed that the label said “TRANSPARENT”!  This took a few applications (that was a learning point).  I then airbrushed Vallejo “Light Orange” closer to the masking and around the ends.  I then removed the masking, and used Vallejo “Vermilion” on the beam centers and the cross on the ends.  Lastly, I painted “Brite Yellow” on the ends and as edging on the beams (worked better).  I did the same with the ball , but in a mottled pattern.  They are not my best work, but they will serve the purpose.

5 painted
Warbot Arc and Plasma Weapon templates completed
6 ball and bots
FORE – Warbot on the left fires plasma ball at a Frinx and a Star Duck (he missed!)
7 short beam
Warbot Arc Weapon (5″) in action, rear view
8 short beam front
Warbot Arc Weapon in action, showing the end you don’t want to be on
9 longbeam
Warbot 10″ Arc Weapon

The greater portion of the work came with the making of the placards.  I decided that I would make the following 185 placards made for use in Combat Patrol™ retro sci-fi.  Why that many – well that was basically an educated guess based on most games that I have played.

  • 50 wound markers
    • 15 1-wound markers
    • 15 2-wound markers
    • 6 3-wound markers
    • 6 3-wound markers
    • 6 4-wound markers
    • 4 5-wound markers
    • 4 6-wound markers
  • 25 stun markers
  • 10 critical hit – optics/sensors markers damage for Mark III Warbots
  • 10 critical hit – mobility damage (“STOP”) markers for Mark III Warbots
  • 10 critical hit – CPU damage (“ROGUE”) markers for Mark III Warbots
  • 20 out of ammunition markers
  • 60 jet-pack use markers
    • 20 for one use of jet pack in the game
    • 20 for two uses of jet pack in the game
    • 20 for three uses of jet pack in the game

My first effort was to try to sculpt with Apoxie Sculpt and to use stamps.  I was very unhappy with the product, as I thought they would be difficult to read and not reliably reproducible.

1 First try at markers
My first effort at placards  – not good enough

I then changed plans and decided to try to use polystyrene to see if that would work in conjunction with decals that I could print off on my HP Printer.  I found a couple of decal products that I could print with – one was clear and from Testors and one white and was from Bare-Metal Foil Company.   The Testors product has (6) 5.5″ x 8.5″ sheets, while the Bare-Metal Foil product was 8.5″ x 11″.  I went with the Bare-Foil product for this as I thought it would be easier to print with and it had more space.  I did notice that it had a white backing, which I thought would help with visibility once the decals were on the placards.  Obviously, some uses would be better with a clear backing, so consider that.

I drew up some mock-ups out of paper to size my placards.  I wanted them to have distinct colors (matching their rubber bands) and distinct shapes.  Once I had the shapes, I designed the decals .  I used Microsoft PowerPoint and Google to select images and shapes.  This allowed me make a full landscape page image of the proposed decal.  I would then save that PowerPoint slide as a JPEG, and insert that JPEG into a Microsoft Word document.  I would then change the size of the JPEG (keeping the aspect ratio locked) and print off different sizes until they matched the mock-up placards.  Once that was complete, I copied the requisite number of decals into the Word document, leaving adequate space for later removal by Exacto knife on the actual decal paper.  I thought that one decal was adequate instead of double-siding the placards.

Before I could print off the decals, I needed the placards.  I got .080″ thick Evergreen polystyrene sheets and 1/8″ tubes.  These bond well by using Plastruct Bondene plastic solvent cement.  I cut the shapes out with a template, and cut the tubes into 1″ sections.  I then evenly split the sections lengthwise.  Lastly, I cut the tubes into ¼” lengths.  I took  differently colored rubber bands, and slid them into the lengthwise cuts on the tubes.  Then with the Plastruct Bondene, I attached the placards and the tubes.  You do not need much of this stuff – and its good to hold the pieces together for a count of 10.  I waited a few minutes, and reapplied the solvent over the attachment and the lengthwise cuts, sealing in the rubber bands as the cuts welded.    The small rubber bands are the same as what we used before – they come from Michael’s and are used for some sort of young girls’ weaving crafts.  I made 185 of these placards!

1c Plastruct Bondene
The solvent – be careful and read the label!
1d styrene sheets
Polystyrene Sheets
1e styrene tubes
Polystyrene tubes

Then came the painting of the placards.  I should have used my airbrush to prime them, but I wanted to use up some Citadel “Imperium Primer” I has.  Plus, they were a little awkward to paint due to their configuration.  After priming both sides, I laboriously (again I should have airbrushed) hand painted the placards as follows:

  • Wound, Stun, Optics, and Rogue markers with FolkArt “Champagne” (metallic)
  •  Mobility Damage markers with Createx “Pearl Copper”
  • Out of ammunition markers with Vallejo “Bright Brass” (metallic)
  • Jet-pack use markers with Americana “Apple Green”

Once painted, and having painfully learned my lesson in terms of not using airbrush paints, I used my airbrush to coat the placards with Vallejo “Mecha Varnish Gloss”.  This helps the decals to slide on properly.

Printing off the decals was new for me.  Apparently, there are several steps in addition to printing the decals!  First, once you print the decals, you need to apply a couple of coats of a Microscale Liquid Film product (better done with an airbrush, but you can brush it by hand, allowing each coat to dry of course).  This application protects the colors.  Then the decals can be removed with an Exacto knife from the printed sheet and put into water, but wait, more stuff needed!  You also need Microscale Micro Set applied to the surface prior to applying the waterslide decals.  This product improves adhesion.  then put on the decal, adjusting its location with a toothpick.  Let this fully dry, and then another product, Micro Sol, is used to soften the decal and tack it down.  Lastly, get the Microscale Liquid Decal Film back out, and put another coat on of that, and let it dry.  This will log up any brush you use, so use an old one.  Now the decal is protected!  Again, repeat 184 more times…for this project.

0 decal blanks
My decal sheet
1 Decal sheet sprayed
My printed decals after airbrushing with Liquid Decal Film
1b Microscale vials
The three magic decal solutions
1a placards ready for decals
Painted placards drying awaiting decals
1f completed piles of placards
Completed placards
1g completed wound placards
Wound markers – these are 1/2″ x 3/8 “
1g duck with 3 flight placard
Star Duck with a placard indicating he has used his jet pack three times, which is the maximum per game that I allow.  This one placard takes the place of three rubber bands.
1h duck with stun placard
A stunned Star Duck
1i warbot with rogue placard and Frinx with out of ammo
A CPU-damaged (“Rogue”) Warbot faces off with a Frinx whose weapon is unfortunately out of ammunition or jammed
1j warbot with optics placard and Frinx with stun, Duck with 1 wound
The Warbot on the left received a critical hit to its optics/sensors, and cannot engage as well with its weapon.  The Frinx in the back is stunned, and the Star Duck on the right has one wound.
1k warbot with movement hit placard
This Warbot with an Arc breaching weapon has taken a critical hit and cannot move, limiting its ability to penetrate an obstacle.

I have organized all of these into really useful boxes with extra rubber bands (in case I don’t have enough placards for some reason).  Hopefully I get to play test their use soon.

Thanks for reading – and I hope you find this helpful!  Please let me know in the comments section dear reader!

Hurraku Space Phraints – the Bad Bugs you never knew, but wish you did

Back in early 2016, I found an interesting miniature on eBay that I had never seen before.  It was from the Archive Star Rovers line.  It was a large bug-like creature with a large blaster and a huge sword on its back.  It reminded me of a deadly grasshopper.  Doing a little research, I learned that the figure was made around 1979-1981, and was designated as Archive #2318, “Hurraku Space Phraint”.

0000 Catalog (2)_LI
From the Archive Catalog in my Star Rovers game from 1981

I immediately thought that a group of these figures would make a great platoon for a retro-sci-fi game of Combat Patrol™.  However, like many Star Rovers figures they proved to be very scarce.  Eventually I decided that I would need to cast my own to make such a unit (you can read about that effort here).

I made a mold, and recast a bunch of these, and shared some with my good friend Buck Surdu.  Buck called them “Space Bugs” (which of course they are), and painted up a unit himself – you can see his work on these here.   I really liked what Buck had done with his and his use of glitter paint.  His work inspired me to seek a way to get a shine on mine without being, well, overly shiny.  Meanwhile, my Space Phraints waited as other projects and personal stuff got in the way (as it always does!).

Over time I researched and dug deeper.  I found that there is quite an interesting back story to these bugs.  I discovered that Phraints were originally in the Arduin Grimoire RPG system, which was a contemporary competitor to TSR’s Dungeons and Dragons system in the mid-to-late 1970’s.  It was written and marketed by David Hargrave and his company, Grimoire Games.  Phraints played a major role in Arduin, and were prominently shown on their rules systems covers (see below).  One of the main differences from D&D was that Arduin went from fantasy to futuristic sci-fi all in the same universe.

Arduin Grimoire (2)
Cover of Arduin Grimoire Volume 1, circa 1976, from http://www.jonathantweet.com/jotgamearduin.html.  Note the Phraint on the cover.

Apparently (and unsurprisingly) there were a series of lawsuits by TSR against Hargrave, and his company, alleging trademark infringement, etc.  It’s history at this point, but truly a fascinating (and drama-filled) chapter in the early era of fantasy and sci-fi gaming.  If you would like to learn more about that kerfuffle, here is a good link.

So where did Archive come in?  Archive Miniatures had the license for the Arduin line.  According to Archive founder Nevile Stocken, the original Phraint figure was a Steve Lortz sculpt in their Arduin figure line (#783).  Nevile adapted the original Phraint figure and created the Hurraku Space Phraint.  He did this by removing the hive the front foot was resting on, as well as the quiver on the back.  This leaned the figure forward.  The large sword on the front was removed and replaced the quiver on the back.  The Hurraku was then given what Nevile described as a BFG (“big f’ing gun”).  The Phraints are truly interesting, and this is another great link on their characteristics.  I like that they are emotionless – and incapable of lying.

Ad_Phraint
Archive advertisement with original Phraint from http://greybeardgamer.blogspot.com/2008/08/what-better-way-to-start-than-with_25.html

OK, enough Phraint back story (hope it was interesting anyways).  Back to the platoon making!

Originally, I had 39 Space Phraints.  It was time to clean and file the metal miniatures, which are large for the ranges 25mm scale (the Space Phraints are about 1¾”  or 44 cm tall). Overall, I found it difficult at most times during the project to discern the difference between my recasts and the originals, except during this phase.  However, upon better inspection, I found 3 figures out of 39 that were not of acceptable quality, so I went to 36 figures for the unit, with the unfortunate three going to the remelt pile.

I ended up with 36 Space Phraints (1 original, and 35 recasts), for the platoon.  It would consist of 3 squads composed of 2 teams of 5, each led by a squad leader, making each squad having 11 figures.  Additionally, there would be a Platoon Leader, a Platoon Sergeant, and a Sith Knight.  The Sith Phraint would be great fun to game with when I use Greg Priebe’s Star Wars supplement for Combat Patrol™.  I decided to make the figures look the same so as to reinforce the “hive” effect.  In other words, they would look to unfortunate opponents as a swarm of huge humanoid insects.  To us they all look alike, while to the Space Phraints, they do not.

Cleaning and filing of the figures took some time.  I use a high tin content when I cast, so this was not quickly accomplished.  I also needed to repair some swords that were too short, some blaster stocks that did not cast well, and some foot talons with green stuff (kneadatite).  I’m not the greatest (or worst I imagine) with green stuff, but I think that it worked out well (you be the judge dear reader!).  I also used a small pin vise bit to round out the blaster ends.  The figures are very much in line with those of the era of the late 1970’s.  This is not to say that they are not good, but they are much less crisp than today’s plastic and resin models.  Plus, 35/36 were obviously my recasts, and some details are lost in that process.  For me, all this meant was that I needed to really work with my painting to realize my vision for them.

0 Phraints start
After cleaning and filing – the one darker figure is the original Space Phraint.   Three of these 39 were not good enough and are in my future remelt pile.

I mounted the figures with gorilla glue to 1¼” steel washers, and the washers to specimen bottles with poster tack.  Simultaneously, I also began to search for a suitable base color, and I wanted to have something green that was not too glossy – I wanted subtle iridescence.  This would mimic the sheen you see on some grasshoppers as their chitin reflects the sunlight.  As I have an airbrush and compressor now, I decided upon a novel approach (for me anyway).  I would use a pearlized airbrush paint with Createx Airbrush Colors “Pearl Green”.

This airbrush paint is designed for model hot rods and muscle cars.  I thought that this would work and that I could shade and highlight later as needed.  So, I airbrush-primed all of the figures with Vallejo Gray Surface Primer, and let that harden for 24 -48 hours.  Then I broke out the “Pearl Green”.  I needed a higher pressure to use this paint (40 vs 20-25 psi for the primer).  I also did thin it a bit, and I was able to get good coverage of the figures with my airbrush.  The Createx line is made for airbrushing, which is a plus.

2 Phraint base coated close up
After base coat of “Pearl Green”
1 Phraints base coated
Unit after “Pearl Green” application

After that, I grabbed my regular brushes as I wanted to shade the figures for ease of painting, which I accomplished with Citadel “Nuln Oil GLOSS”.  The pearlized paints are very smooth, especially after airbrushing, and I found that the gloss version of Nuln Oil worked better on this base coat of green than the plain one.  It really got into the nooks and crannies and stayed there.

2a Phraint base coated close up
After initial shading

For the antennae, I wanted something that would be closer to what a bug would have and not be like a bunny’s ear.  For this I used Vallejo “Dark Blue” and washed it with Secret Weapons Washes “Purple”.  The eyes, to me, needed to be special.  I built up the eyes with serial light coats of Vallejo “Gloss Black”, followed by a 50/50 mix of Vallejo Mecha Color “Yellow Fluorescent” and “Green Fluorescent”.  Lastly, I topped the eyes off with a small drop of “Yellow Fluorescent”.  This approach really gave the eyes character, and gave the impression of a compound eye structure.

5 phraint eyes
Close up of the eyes (sorry for the blurry image but this head is only 1/2″ long including antennae)

 

On the bandoleer, I went with Vallejo “Game Air Black”.  I decided not to try to highlight them at all as I had too much variability among casts with regards to their details.  I also thought that the contrast from the black would be greater with the green chitin which was what I wanted.  For the blaster, I went with the last of my 1987 West German Deka Lack “Weiss”, followed by highlighting with Vallejo “Gloss White”.

Moving to the rear of the figures, I painted the swords’ pommels and hilts with Vallejo “Steel” and the grip with a mix of Vallejo “Gunmetal” and “Game Air Black”.  Each sword’s scabbard had an inlay and a jewel.  The inlay and jewel got Vallejo “Chrome”.  After the “Chrome” had dried, I lightly applied Citadel “Waystone Green” on the jewel to achieve a crystalline appearance.  For the scabbard and the straps, I stayed with “Game Air Black” to continue the contrasting effect with the chitinous green.

I then went to the front of the figure and dealt with the blaster.  For a further contrast, I painted the bulb at the end gold with Citadel “Retributor Armor” .  The blaster rings got a covering of “Chrome” followed by an application of Citadel “Soulstone Blue”.  To highlight the lobster-like claw structures on the arms and calves and the mandibles, I used Vallejo “Yellow-Green”.

As I earlier said, the upside of the “Pearl Green” is its effect – and the downside is that for subsequent paint applications adhesion is less than other paints.   To address the need for both shading and for paint protection on the tabletop, I brushed Army Painter “Quickshade-Soft Tone” over all of the models.  I tried my best to sop up any extra pooling shade.  I then let these dry and harden for 48 hours.  A couple of figures picked up some paper towel fibers at some point, but that was remedied easily with a wet brush once everything was dry.

During this drying period, I sculpted placards for the bases out of Apoxie Sculpt.  I wanted the Space Phraints to look the same, but for gaming purposes, there needs to be  some differentiation for the players (especially those of a certain age).  Apoxie Sculpt is much better than green stuff for this purpose.  I mixed this two-piece material, and spread it thinly over my cutting board.  Using rubber stamps, I made placards for each figure, and some more for future projects.  These I allowed to dry and harden for 24 hours.  At that point, I removed and trimmed them, and applied them to the bases with gorilla glue.  I primed them with Citadel “Imperium Primer”.  For a placard painting scheme, I brush painted:

  • Vallejo “Signal Red” and “Retributor Armor” for the platoon leader (PL)
  • Createx “Pearl Blue” and “Retributor Armor” for the platoon sergeant (PSG)
  • Vallejo’s “Metallic Black” and “Red” for the Sith (SITH)
  • Createx “Pearl Green” and “Retributor Armor” for the 1st squad leader (1)
  • Createx “Pearl Green” and Vallejo “Silver” for the 1st squad team leaders (A and B)
  • Createx “Pearl Green” and Vallejo “Game Air Black” for the 1st squad troopers (A and B)
  • Martha Stewart Crafts “Duckling” and “Retributor Armor” for the 2nd squad leader (2)
  • Martha Stewart Crafts “Duckling” and Vallejo “Silver” for the 2nd squad team leaders (A and B)
  • Martha Stewart Crafts “Duckling” and Vallejo “Game Air Black” for the 2nd squad troopers (A and B)
  • Createx “Pearl Plum” and “Retributor Armor” for the 3rd squad leader (3)
  • Createx “Pearl Plum” and Vallejo “Silver” for the 3rd squad team leaders (A and B)
  • Createx “Pearl Plum” and Vallejo “Game Air Black” for the 3rd squad troopers (A and B)
8 placards
Placards
9 placards on phraints
Placards mounted awaiting paint

Once my shade had dried, I highlighted chitinous areas with the “Pearl Green” that may have been overly darkened.  I also used Vallejo “Game Air Dead White” and “Retributor Armor” to highlight on the blasters as the Quickshade needed some adjustments here.

I then moved on to the bases, and used a combination of Citadel “Martian Ironcrust” and Army Painter “Black Battlefield” flocking to cover the bases.  I learned at this point that I should have trimmed the poster tack from the edge of the bases at an earlier stage in the project.  This would have made addressing the edges easier.  As it was, I removed the edges, and used Citadel “Martian Ironearth” on the edges to cover any unpainted parts of the bases.  I also dry brushed the Space Phraints’ feet with “Martian Ironearth” to replicate their walking on the red planet and catching its dust.

When using either “Martian Ironcrust” or “Martian Ironearth”, I always use a hand-held blow dryer after to dry and crack the paint for a better effect.  Now it was time to apply a matte varnish and remove the shine from the models.

17 Phraint after highlights prevarnish, back
After the Army Painter Quickshade and highlighting…I need varnish!

I applied two coats of Vallejo “Matte Varnish” with my airbrush, allowing for 4 hours between coats.  I was really happy with the results – the iridescent effect that I wanted was achieved!

cover photo collage
After the matte varnish, achieved green iridescence!!

I detached the Space Phraints from the bottles, and retouched their bases, but finally they were done.  I decided to take some formation shots and some action shots below.  For Combat Patrol™ games, I plan to have them be able to climb walls without penalty, and to be able to use two cards for movement.  Additionally, to replicate their emotional state, I will have them use the Japanese deck for morale results.

I am very proud of these – it was a very large and long project.

As always will appreciate any feedback in the comments section.

Thanks for looking and as promised, here are some more photos below – enjoy!

27 Command group in front of formation
Command Group out front
28 1st squad
1st Squad
29 2nd squad
2nd Squad
30 3rd squad
3rd Squad
31a rear of formation
Platoon formation
33 top of command group
Top view of command group
34 rear of 2nd squad
2nd squad view from the rear
35 moving through refinery
2nd squad moves through a refinery of Armorcast terrain
36 defending bunkers
3rd squad defends a bunker
37 building
1st squad in the ruins

 

 

Armorcast Grenade Blasts for Combat Patrol

When I have wanted to demonstrate the effects of a grenade or a small explosion on a tabletop war game, I have been using cotton balls or other similar things, and this has not been a satisfactory practice for me.  I wanted to have some better effects for grenade use in Combat Patrol™ games.

I saw some nice resin ones (ACFX034 Grenade Blasts) from Armorcast in their cinematic effects line.  These were reasonably priced and looked good.  I picked up 4 packs of two from their website.

1 package
As delivered

I washed them and let them dry, and then mounted them to 1″ steel washers that I had previously primed with Gorilla glue.  I left the pyramid-like under-sprues attached as I thought that this would help with painting the blasts near the bases.

This approach did help, but I wish that I had cut them prior to painting them as this would have made removal easier later.   I also tried my best to catch any areas that needed to be cleaned up in the way of excess resin.  I mounted the washers with poster tack to the tops of specimen and old aspirin bottles for painting.

Using my airbrush, I primed them with Vallejo “Gray Surface Primer”.  Once this was dry, I gave the blasts an airbrush coat of Vallejo “Game Air Black”.

2 primed
After priming and first base coat of black paint

After this, I switched to the brush and gave the blasts a generous application of Citadel “Nuln Oil”.  Then it was just a process of using series of dry brushings on the blasts working from bottom to top in varying degrees of color:

  • Polly -S “Demon Deep Red” (a survivor paint from 1984)
  • Americana “Primary Red”
  • Citadel “Fire Dragon Bright”
  • P3 “Sulfuric Yellow”

I then gave the entire surface a wash with Secret Weapons Washes “Sunshine Wash”.  Lastly, I painted the blast rocks/ejecta with Vallejo “Gray Black”.  At this point, I needed to remove the sprues and remount on  the washers.  I did this with a sprue cutter to minimize paint damage, but if I had done this earlier by sawing almost through the sprue I would have been better off and had less to fix!

Using gorilla glue, I reattached the blasts to the washers, and pushed the washers into the poster tack on the bottles.

4 before adding shade
Fully base-coated

I used Citadel “Imperial Primer” to cover up the unpainted parts of the metal bases, and then applied Army Painter “Quickshade” (Strong Tone) with an old brush.  I let this sit for a couple of days to harden and to dry.  I then followed up on this with an airbrush application of Army Painter “Anti-Shine” varnish (just one coat).  This suitably dulled the shine from the Quickshade.

I plan to use these blasts to both designate where grenades or small explosions occur, but and to leave on the board as temporary impediments to line of sight.  They are close enough to the Combat Patrol™ small explosion template in my view for that use (see below).

5 finished vignette
Star Ducks throw a couple of grenades at the Red Mark III Warbots and their Khang Robot leader
6 finished vignette
The attacking Purple Warbot Squad and Juggerbot are bracketed by a flurry of small explosions
7 with template
The small explosion template and the Grenade Blast
8 close up
BOOM!  First painting project of 2018 done! 

I have to say that I like these, and am looking forward to using them in a game soon!

Thanks for looking – please share your thoughts in the comments section!