Retro Sci-Fi Combat Patrol – Texican Space Rangers & Space Phraints defeat Space Dwarves & Robot Peacekeepers

The July 2018 session of the Mass Pikemen Gaming Club was fun time for all.  We had an epic battle using the Combat Patrol™ gaming system.  The battle (called “Get The Data!”) was between the attackers (an alliance of the Texican Space Rangers and the Hurraku Space Phraints) and the combined forces of the Robot Peacekeepers and the Space Dwarves.  The objective for the attackers was to seize weapons design data from a computer in an abandoned and ruined factory/research facility.  The defenders mission was to exact a high price in casualties from the assault force.

So why did I align the Texicans and the Hurraku?  One picture in the Star Rovers game shows them having a drink at Moondog Maude’s Cantina – so I went with that.

21 bar image of rangers
Hey, after this drink, let’s go to battle!

I assigned points differentially for the attackers and the defenders based on the mission.  The Hurraku attacked on the defenders’ left, and the Texican Space Rangers attacked from the defenders’ right.  The defenders also had Robo-Sentry guns deployed run by RT22.   I also gave them Roberker, a flame-throwing giant robot to help with their defense.

1 0718 Startwith Will Valentine (2)
Will prepares to defend
2 0718 the cowboys get cover
The Texicans destroy a Robo-Sentry gun, then take cover.  You can see the defenders in position in the building.  If only the defenders had mortars!
3 0718 the cowboys get hit
Two Texicans are dispatched by automatic weapons fire.  I use casualty cards to designate fallen figures and to help score the battle at the end.  Plus I think it shows the battle’s progression without having a bunch of minis tipped over. 
4 0718 the cowboys assault the bunker
Chris Comeau (Texican commander) made a bold move and had his gray squad jet pack directly into a bunker filled with one of Will’s Robot Peacekeeper team.  The bots passed a reaction test and the Rangers took massive fire and three dead before they could fire.  The red beads mark morale checks for them, the blue for the bots.  This sacrifice was to prove worthy, as follow on teams of Space Rangers were able to clear the stunned robots from the bunker.
5 0718 the cowboys take out a rsg
Another of the 5 Robo-Sentry guns is cleared by the Space Rangers.
6 on the other flank Jared Burns and Michael Morgan
On the other flank, Jared Burns and Mike Morgan were able to use the long ranges of the Hurraku blasted to keep the defenders’ heads down.  They maneuvered to flank the defenders.
7 bugs hiding
One of the Agribot automatic weapons did hit a team of Hurraku for one wound.  Unluckily, the team promptly failed morale and became pinned behind a boulder.  They were eventually able to rally.
8 Roberker moves out
Back on the right flank, Will and Dave decided that it was time for Roberker to counterattack with his dual flame throwing arms.  Roberker successfully roasted a number of the purple-sombreroed Space Ranger team.  However, he put himself in the open…
9 Chris Comeau happy as Roberker dies
…and he took automatic weapons fire from multiple Rangers.  The plume from his smoking hulk is next to the bunker…Chris Comeau smiles…he also killed Roberker in his last game BTW!
10 Carnage by the bunker
The Robot Peacekeepers in the bunker then drew an unfortunate morale result that caused them to perform a banzai charge (I have robots use the WWII Japanese in the Pacific cards for morale).  Thus, they left the nice safe bunker and got mauled.  Note the large number of blue morale checks to be performed after the banzai charge.
11 sdas last stand
By this point, Will and his dad Dave had to leave, so I took over.  The defense was collapsing, so I withdrew the front line defenders as best as I could.
12 sith smash
The sacrifices of the Texican Space Rangers allowed the Hurraku to penetrate the defensive position.  The first in was their Sith warrior, who used the powers of the Force to smash two robots (RT22 and a Robot Peacekeeper) with a Telekinesis attack by sending them into the factory walls.  This destroyed them.  As you can see, the morale checks were piling up…
13 satchel charge
…so why not add more to the carnage with a satchel charge thrown by a Hurraku Space Phraint into the Space Dwarves (the smoke plume here)!  Meanwhile, the Hurraku Space Phraints swarmed in.
14 the end
The attackers swarm the compound.  Game over.

The game was fun, and when the tide turned, the attackers did a good job of exploiting the openings presented.  I love it when maneuver is executed well.  The Texican Space Rangers aggressiveness resulted in nearly 50% casualties, but helped the Hurraku press their assault on the other flank.  The defenders did get some very unlucky morale results, but so did the attackers so it was a wash there.  Next time I run this scenario, I probably will include some defensive indirect fire support as well as some time constraints on the attackers.

Still, it was a fun session, and I am appreciative to the players!  It was nice to meet everyone, and I’m glad that they got to learn the system so quickly.  Our next session is tentatively scheduled for August 18th.

 

 

 

 

Barrage January 2018

This gaming convention was held January 19-20 in Havre de Grace, MD, which is close to Aberdeen.  It was a blast and well-run by the HAWKS gaming club.

I played many games over many time periods and genres.  Mostly I played a lot of Combat Patrol™ games!

  • Second Boer War (modified Combat Patrol™)
  • Poland 1939 (Combat Patrol™)
  • Napoleonic Era -Bridge at Vittoria (Fate of Battle)
  • Civil War skirmish (Brother vs. Brother)
  • Star Wars (modified Combat Patrol™)
  • Moro Insurrection (modified Combat Patrol™)
  • Tavern LARP (Blood and Swash)

You can see many more photos here of all the games, including the LARP that concluded the 1.5 days of gaming.  I’m here wearing a Boston Bruins sweater or a West Point sweatshirt in these photos.

The first game I played was a Second Boer War scenario where the British were attacking the Boers defending a hill and farmstead.  I played the Boers.  The Brits needed to kill or capture the Boer leader, which they failed to do, so this was a good start for my day.

Boer War 1
The British advance
Boer War 2
The British advance on the Boers.  Their objective was the Boer leader in the farmhouse at the rear of the hill.
Boer War 3
Boers defending a wall
Boer War 4
The Boers defending the wall in front of the farmhouse.  These were fairly shot up by the Brits, but the Brits failed to capitalize on their marksmanship
Boer War 5
Dave Wood runs the game
Boer War 6
Boers on the left flank get shot up in a field
Boer War 7
The Brits halt
Boer War 8
The Boer leader survives

The second game that I played in was a scenario involving a German attack on the Poles in 1939, run by Buck Surdu.  I was on the Polish side with two other players.  The Germans had 4 Panzer 38(t)’s, and several squads of infantry, including some antitank rifles.  The Poles had about the equivalent amount of infantry, but fewer machine guns.  For armor, they had two TKS tankettes, one with a 20mm gun, and one with a machine gun.  They also had 2 Wz. 28 armored cars.  The surprise of the game was that German armor was decimated by the TKS with the 20mm (killed 3/4 of the panzers before being knocked out by the last panzer).  In the end the game was called a German victory, but I felt we acquitted ourselves well.

Poland 1939 1
Polish infantry moves through the woods
Poland 1939 2
A Polish armored car is knocked out on the first turn
Poland 1939 3
The TKS tankette that could…
Poland 1939 4
TKS tankette that knocked out 3 Pz 38t
Poland 1939 5
Polish infantry advance behind the armor.  They were to be decimated by German machine guns in the woods to the left.
Poland 1939 6
The last stand of the TKS tankette

The next day I first played a Napoleonic scenario run by Dave Wood.  I played on the French/Swiss side against a Portuguese and British attacking force.  Their objective was the Vittoria Bridge.  Eventually we were routed.

Vittoria 1

Vittoria 2
British and Portuguese attack from the right
Vittoria 3
Initial French defenses on the hill – bridge is on right.
Vittoria 4
British advance
Vittoria 5
French troops hold the town, but were bypassed
Vittoria 6
French cavalry charges to no avail
Vittoria 7
The tide of battle turns
Vittoria 8
The bridge is lost after the Swiss are dispatched
Vittoria 9
The French survivors are surrounded

I then played in a Civil War skirmish for a short time between games using the Brother vs. Brother rules.  It ended up being a draw.

I then moved on to a Star Wars Combat Patrol/Frostgrave mash up scenario, where I was on the side of the Droids vs. Clones of the Republic.  We were supposed to grab crates of goods and move them off the battlefield.  Our sides leader was killed on turn 1, and later the game had to be halted due to GM Greg Priebe’s refrigerator blowing up at home…sorry Greg!

The last game was a Moro Insurrection scenario involving US and Moro troops trying to seize cattle from a pen.  We had about 6 players.  Buck Surdu ran this game using the Combat Patrol™  rules.  I had a squad of US infantry that got caught in the open by the Moros, and got pretty shot up.  It was a very bloody affair, with the Moros winning by getting the cattle.

Moros 1
Both sides head for the steak dinners…
Moros 2
My squad before getting shot up and failing morale
Moros 3
The Moros assault my squad
Moros 4
Another squad shoots up the Moros and helps mine, but too late
Moros 5
Moros head off to a feast

The last event was a LARP using the Blood and Swash rules.  Three teams competed for a treasure chest.  I was a Man-at-Arms, and got involved in a pretty close battle with Buck Surdu, another Man-at Arms.  I nearly killed Buck, but he managed to kill me first.  The good news for Buck was that his side won.

I had a great time, and want to thank all the HAWKS for a great gaming convention!!

Great write up by Buck Surdu on last weekend’s sci fi gaming

Buck Dave, Ellen, and Chris early in the game before the carnage unfolded. Last weekend, my buddy Dave and I drove up to Massachusetts to visit another buddy, Mark (“Ma’k”) for a day of gaming. Dave, Mark, and I used to game at West Point. Mark has recently gotten back into gaming, and we […]

via Combat Patrol(TM) Science Fiction — H.A.W.K.S.

From Buck Surdu’s blog – Frinx and Ducks and robots

Buck I returned from holiday in England and then spent a week at work, including the weekend, finishing up a proposal. This weekend was our club night and a comparative play test of some post-apocalyptic rules sets. I didn’t have a chance to start a new project, so I just finished some partially-completed figures that […]

via Some Weekend Painting — H.A.W.K.S.

Want to make a difference in YOUR life? Then read and follow an excellent blog for motivation – my friend Joe Ciccarone’s “SALESVIBE”

I had the chance to see Philadelphia’s own Joe Ciccarone present at our sales meeting today.  That’s our selfie above after his presentation.

He succinctly shared some great wisdom and frankly I was blown away!  At 7 am on the last day of a meeting he drew a standing ovation – pretty damn cool talk!

Truly, he was superb.  His talk was based on his life and what he has learned, and much of that he shares in his weekly blog.  It really is a great read, and worth the time.  He is a deep thinker, but writes with impact.  Even if you are not in sales, its very apropos to life.

Thanks Joe for a truly motivational moment!   You fired me up!

His latest entry follows:

 

“Get comfortable being uncomfortable. That’s how you break the plateau and reach the next level.” – Chalene Johnson How do you get to the next level? A mentor of mine told me I needed to become UNCOMFORTABLE. He said, “What do you think about that makes you uncomfortable? That’s the project you should be working […]

via Get Uncomfortable — salesvibe

“Bonnie”, Reaper Chronoscope fighter

This blog is about the second figure that I painted for Chris Smedile’s birthday.  It is a 28mm Reaper Chronoscope figure, “Bonnie” (#80025) sculpted by Julie Guthrie in 2015 or 2016.  This was a challenging project mainly as I have so little experience in this type of fashion (if it can be called that).  This is also my first “Reaper Bones” figure (resin) as all my others have mainly been metal.  You can see the website link for it here.

0 Bonnie jpeg
From the Reaper website

I noticed that the figure had visible mold lines, which I tried to remove with an Exacto knife and some light sanding.  Then, I decided to apply a wash with Citadel “Agrax Earthshade” over the figure so as to see the details better.

2 Bonnie front
After wash, front
1 Bonnie Back
After wash, rear view

I initially had a struggle trying to have a vision for this figure.  Basically, she is a well-armed (probably overly-armed) post-apocalyptic warrior or perhaps a zombie hunter.  After looking at her attire, I decided that she needed to have a bright comic book look – after all, who wears this in the apocalypse?  Also, early on I was not so enamored of the details (or lack of details) that were molded on her face.  I ended up thinking about it a bit – and eventually going with a patent leather and purple/pink/violet and glossy black theme.

First, I base-coated the figure.  I began with her flesh, using P3 “Midland Flesh”.  I used Citadel “Ceramite White” for the whites of her eyes, and Americana “Ebony” for the pupils.

For her midriff vest/leather armor,  I used Americana “Slate Gray”.  Regarding her socks, halter top, and wrist wraps (I’m sure there is a name for them but hey, my fashion sense is limited!), I broke open my Americana “Bubblegum Pink”.  I did not like the solid pink look on the  top and the wrist wraps, so I mixed that with a little Americana “Vivid Violet” and “Dioxazine Purple” and that seemed to work better.  For her hot pants (or shorty-shorts if you’re Larry the Cable Guy), I went with a very distinctive purple – Americana “Dioxazine Purple”.  I gave her boots and straps a patent leather appearance with Armory “Gloss Black”.  I decided that her hair should be black, so I went with Americana “Ebony” and a Citadel “Nuln Oil” wash.  I gave her some hair highlights in with the three colors – “Vivid Violet”, “Dioxazine Purple”, and “Bubblegum Pink”.

For her two submachine guns, I applied Vallejo “Gun Metal”, which I also used for the triggers on her two sawed-off shotguns in holsters on her back.  I painted the handles of the shotguns with Armory “Musket Brown”, followed by Vallejo “Wood”.  For the base, I used Americana “Zinc”.

I moved on to some finer details and shading.  I drybrushed her boot laces with “Bubblegum Pink”.  I used Secret Weapons Washes “Armor Wash” to shade the submachine guns and her midriff armor.  I highlighted the guns with “Gun Metal”. I washed her flesh with a light use of Citadel “Reikland Fleshshade” .  Also I highlighted her ribbed sock tops with “Dioxazine Purple”.  For her bottom lips and the inside of her mouth, I chose Polly-S “Demon Deep Red”.

3 Bonnie initial basecoat
Initial base coating, highlights, and shading, front of Bonnie 
3 Bonnie initial basecoat, back
Initial base coating, highlights, and shading, back of Bonnie 

As you can see above, Bonnie looks pretty tan, and I felt as if she needed to look a little less of a tanning booth patron.  So, I lightened up her skin by mixing in P3 “Ryn Flesh” with some “Midland Flesh”.  I also tried to clean her up overall in a number of small fixes.  I used Americana “Slate” to highlight the base, gave it a wash of Secret Weapons Washes “Heavy Body Black”, and painted the washer on the bottom “Ebony”.

4 Bonnie base coated, prevarnish, front
Before varnish, front
5 Bonnie base coated, prevarnish, back
Before varnish, back

I then gave the figure two coats of Testors “Dullcoat”, allowing for adequate drying between steps.

6 Bonnie finished (blurry)
Bonnie completed, frontal view
7 Bonnie finished back
Bonnie completed, rear view

 

8 Bonnie finished side
Bonnie, aiming at you!

Overall, I thought the figure came out ok.  I was disappointed at the lack of facial details, especially as this was a Julie Guthrie figure, but perhaps that is a function of the resin.  The mold lines were harder to cut and sand than I would have thought.  I would use Bones figures again, but I am still preferential to metal.

The good news is that Chris like it, and I hope that he has a lot of great gameplay with it!

 

 

 

 

RAFM Bard from 1992

I apologize to my readers as its been a while since I have blogged, and as you will see I will be somewhat more active this week as I have completed some projects and now have a few things to actually write about!  I expect that I will write three blog entries this week about projects that I have completed.

This is my first entry and concerns a RAFM Bard sculpted by Steven Koo in 1992 as part of the Women of the Ninth Meridian line.  Here is a link to the 1994 catalog from DnD Lead website that shows that there were three in each set.  The circled figure is the subject of this blog.  The figure had pointed ears, so obviously she is an elf.

0 Bard
From the 1994 RAFM Catalog

Chris Smedile’s birthday was coming up, so I offered him the chance to go through my assorted unpainted miniatures and pick a couple of figures that he would like me to paint for him.  He picked two – this Bard, and a Reaper Chronoscope Bones figure (which you can read about here).  It is 25mm in scale, cast in white metal (possibly lead-free), and had great detail.

 

 

1 Bard unpainted, front
Bard front view before painting

 

 

2 Bard unpainted, back
Rear view of Bard before painting

 

 

 

3 Bard unpainted, bottom
“RAFM 92”

 

I looked at the weather forecast as I wanted to finish this project in time to properly use spray varnish outside – and I need close to 70° F and low humidity for best effect.  I wanted her to have a slight “Little Red Riding Hood” look.

Beginning the base coat process, I started with the flesh, and used P3 “Ryn Flesh”.  I painted her flute with Tamiya “Chrome Silver”.  Using a pine tipped brush, I painted her eyes with Citadel “Ceramite White” and Reaper MSP “Blue Liner”.  Moving on to her hair, I decided to go with blond.  For that, P3 “Sulphuric Yellow”  was my choice.  For her tunic and her earrings, I went with a paint I purchased in West Germany in 1987, Deka Lack “Dunkelblau” (dark blue).  She had a thin sword, and the scabbard I painted with Vallejo “Gun Metal”.

Moving on to her cape, I got another oldie but goodie paint from 1984.  This was Polly-S “Demon Deep Red”, which ironically is older than Chris is!!  I also used that color to base her hair ribbon.  For her breeches, I based with Armory “Prussian Blue”.  For the trim and cuffs on her tunic, I used another Deka Lack paint, “Weiss” (white).  She had a canteen and a pouch on her belt.  These I painted respectively with Vallejo “US Dark Green” and Armory “Brick Red”.  For her leatherwork and straps, I decided on P3 “Bootstrap Leather”.  I needed to finish her metallics, and so I painted her brooch and sword pommel with Vallejo “Silver”, and her belt buckle and scabbard tip with Vallejo “Bright Brass”.   She has a jewel in her brooch, which I painted with Citadel “Soulstone Blue”.  For her base, I used Americana “Hauser Light Green” so as to make later base applications better.

 

4 Bard base coated, front
Bard, front, after base coat

 

 

5 Bard base coated, back
Bard, back, after base coat

 

I then moved on to highlighting and shading the figure.  For her hair, I used successive washes, first with P3 “Sunshine Yellow” and then with Citadel “Reikland Fleshshade”.  I then used a wash on the tunic with Citadel “Agrax Earthshade”.  I then lightly washed her hands with “Reikland Fleshshade”.  To highlight her facial features, I mixed Polly-S “Elf Flesh” with P3 “Ryn Flesh” and applied it to her cheeks, nose, hand and fingers.

For her breeches, I shaded with “Agrax Earthshade”, followed by highlighting with a mix of “Weiss” and “Prussian Blue”.  Lastly, I moved on to her cape and hair ribbon.   Here, I darkened the cape with “Agrax Earthshade”, then highlighted it with Americana “Santa Red”.  I also painted her hair ribbon with “Santa Red”.

To finish the base, I applied Army Painter “Moss Green” flocking with white glue.  Then the figure got two coats of Testors spray “Dullcoat”, allowing for sufficient drying time between coats.  To finish her, I added a yellow flower tuft from Army Painter “Meadow Flowers”.

 

8 Bard finished, front
Finished Bard, frontal view

 

 

9 Bard finished, back
Finished Bard, rear view

 

 

10 Bard finished, side
Finished Bard, side view

Overall, I was pleased with the work I did on the figure.  It was a nice break from my very large Star Duck project.

Chris got it on his birthday, and he loved it!  I am looking forward to hearing of her exploits!