Progress continues on my Winkie brigade. This time, I added both Evora the Witch and a Winkie Infantry Regiment to my Winkie forces.
Evora is a “named witch” in the game and costs 3 points. With that, she comes with her own advantages. First, she can act as an overall leader (at above brigade level) with the attributes of “Decisiveness” (this gets an additional activation die in the die pool which increases battlefield flexibility and options) and “Organizational Skill” (which allows her to give pre-game 4 extra points to a subordinate brigade for units or allies) . Second, she comes with free spells – four in fact:
- Fire Ball – as an offensive spell
- Blood Lust – allows her to force a unit to close with the enemy by automatically passing their next Test of Elan.
- Poppies – allows her to create a 6″ square field of poppies that would cause any unit passing through to lose half its movement.
- Fear – this is cast on an enemy unit and would cause that unit to lose either a point of Elan or Resolve (spell caster’s choice) on its next activation.
Having automatic spells is helpful as an “unnamed Wizard/Witch” costs 2 points and has to randomly roll for spells – or buy more with points if the rolled ones are not what the player wants. Evora is metal and 28mm, with a SKU of OZZ300.
According to “The History of Ozz”, after the Madness Bombs fell at the end of the Last Great War, Ozz was founded.
Sometime after Ozz was founded, things began to change. Rumours reached the West that a group of mysterious women had appeared in the east. By all accounts, they had powers to rival the Wizard (of Ozz)…The first witch to appear was Evora in the far east. With her power, especially her ability to raise legions of skeletal soldiers, she quickly dispatched the disunified Winkie warlords and forced the Winkies to submit to her rule…Wars of Ozz, section 1.4, page 9
In addition to Evora, I also have added a Winkie Infantry Regiment (WIR), which I designated as the 21st. This 21st WIR joins Evora, the Winkie Sharpshooters, and the Winkie Light Artillery Battery in my Brigade.
As discussed on previous posts, the Winkies (the orcs of the Ozz world) consider melee as their preferred means of combat. As for most Ozz regiments, this Winkie Regiment (21st WIR) (SKU #OZZ302) has 21 figures in total. They are on 5 bases – 4 figures with spears per 4 stands, plus 4 figures on a single command stand, along with a regimental commander stand (MDF) riding on a zilk. The 21st WIR is 28mm in scale, and the figures are metal. It is worth 5 points.
I began prepping the unit back on Saturday, January 7th by filing off as many mold lines as I could without obliterating any details. I then washed the figures with soap and water, and then primed it. After this, applied a wash of Citadel “Nuln Oil” wash. As usual, I will list all the paints I used on this unit and Evora at the end of this post for those interested in that sort of stuff (and for my own use for later reference as well – I do like to refer back when I need to recreate a painting scheme).
The Ozz rules say that the WIR are:
“Very irregular, usually khaki trousers, but coats vary by regiment, but yellow is very popular. Armed with melee weapons only”Wars of Ozz, Table 4-3, page 83
I decided that a few of the mold lines were too much for using khaki and so I decided a dark gray would work better. I also decided to go with black sleeves and yellow caps and shirts. For Evora, I went with a yellow and purple scheme. For the zilk, I went with a deep purple look. The 21st WIR figures had fur caps of two different types, plus three different kinds of armor – to include cotton armor like I had on my Aztecs and Conquistadores (and the Winkie Sharpshooters).
This time I did take more WIP shots), which I will share below, followed by some eye candy diorama-type shots. I managed to finish the unit to include flocking by January 16th, which was a good pace for me (22 figures in 9 days).
And, importantly, I am entering both Evora and the 21st WIR as my another individual and unit for Dave Stone’s “Paint What You Got 2022/2023” challenge!
On to the WIP shots – click on any to get a better view.
More progress was made on January 12th below, especially on Evora and the zilk:
January 13th saw more work on highlighting, shading, and touch up. Evora still needed more paint too – all are as shown below:
On Saturday evening (January 14th , after my game with Chris), and on Sunday the 15th, I moved to finish the painting in preparation for varnishing and flocking:
I ended up airbrush varnishing the 21st WIR with a both an initial gloss then a matte varnish so as to keep the colors bright but not shiny. I finished varnishing on January 15th, and mounting and flocking on January 16th. I chose the 21st Regiment flag for them because it was purple and 21 is 3 x 7 – so maybe three times lucky? Time will tell. As for mounting and flocking, I followed the same processes as I did for the Winkie Sharpshooters. The only real problem that I encountered was that the flags were a bit too big for the standard bearer’s staffs – but not so problematic that I felt the need to redo them. I used blue and brown sharpie pens to hide the cut white edges of the banners. Regarding the size challenge, yeah, I could have reprinted them, but I think the Winkies wanted not to have their banners smaller than the Munchkins (the Winkies subscribe to the “bigger being better” theory, especially with regards to the Munchkins). With that note, on to…
I did enjoy painting her a lot. The yellow and purple gave her a distinct look, plus I love that she wears a Munchkin skull on her belt and has one on her staff.
21st Winkie Infantry Regiment
There are 5 stands of 4 figures each – 4 are similar and one is a command stand with an officer, 2 standard bearers and a drummer (for IRO our resident blog buddy drummer). Once again, I varied the flocking slightly but distinctly – with the hope of having some congruence among the bases and still some uniqueness for each individual base. The zilk-mounted regimental commander goes on an MDF stand with a removable tab for an attribute tab in the game if needed.
Regimental Commander Stand
Next, I will next deviate a bit from the Winkies and work on their notable allies, the Great Flying Apes and their cousins the Lesser Apes. Gotta have flying monkeys after all right? After that, I have the Winkie Cavalry (on zilks) to round out the brigade.
I appreciate your readership and hope that this was of interest.
And yes, I still have more to come…
Miscellaneous details and references for those interested in that sort of thing:
For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON EVORA AND THIS WINKIE INFANTRY REGIMENT:
Please note that any paints used on both Evora and the infantry are in bold, otherwise they were just used on the infantry.
- Gorilla Glue
- Paper clip wire pieces
- 3/4″ steel washer (just Evora)
- 1 1/4″ x 1″ steel base from Wargames Accessories (#FOW1)
- Regimental MDF base from Old Glory/Wars of Ozz Miniatures
- Poster tack
- Vallejo Premium Primer “White”
- Vallejo “Flow Improver”
- Vallejo “Airbrush Thinner”
- Citadel “Nuln Oil” (wash)
- Vallejo Model Color “White”
- Citadel “Contrast Paint – Black Legion”
- Citadel “Contrast Paint – Contrast Medium”
- Vallejo “Thinner Medium”
- Vallejo Model Color “Wood Grain”
- Citadel “Contrast Paint – Gryph-Charger Grey”
- Army Painter “Speed Paint – Hardened Leather”
- Army Painter “Speed Paint – Holy White”
- Vallejo Model Air “Gun Metal”
- Citadel “Contrast Paint – Ork Skin”
- Army Painter “Speed Paint – Runic Grey”
- Vallejo Model Air “Armour Brown”
- Citadel “Contrast Paint – Ironjawz Yellow”
- Vallejo Game Ink “Yellow”
- Citadel “Daemonette Hide”
- Vallejo Model Air “Bright Brass”
- Vallejo Model Air “Steel”
- Americana “Bubblegum Pink”
- Citadel “Contrast Paint – Luxion Purple”
- Citadel “Contrast Paint – Sigvald Burgundy”
- Vallejo Mecha Color “Fluorescent Magenta”
- Citadel “Contrast Paint – Striking Scorpion Green”
- Vallejo Mecha Color “Green Fluorescent”
- Army Painter “Purple Tone” (wash/shade)
- Citadel “Cryptek Armourshade Gloss” (wash)
- Citadel “Nuln Oil GLOSS” (wash)
- Vallejo Model Air “White Grey”
- Citadel “Contrast Paint – Skeleton Horde”
- Vallejo Model Air “Sand/Ivory”
- Vallejo Game Ink “Black Green”
- Citadel “Lamenters Yellow” (glaze)
- PS Model Color “British Brown Drab”
- Vallejo Mecha Varnish “Gloss Varnish”
- Vallejo Mecha Varnish “Matte Varnish”
- 2″ square steel base from Wargames Accessories (#21)
- Elmer’s PVA Glue
- Army Painter “Battlefields Grass Green” (flocking)
- Army Painter “Battlefield Field Grass” (flocking)
- Army Painter “Battlefields Field Grass” (flocking)
- Army Painter “Battlefields Meadow Flowers” (flocking)
- Shadow’s Edge Miniatures “6mm Dark Forest Red Tufts” (flocking)
- Black Sharpie pen
- Blue Sharpie Pen
- Brown Sharpie Pen
- Winkie Flags from Buck Surdu printed on card stock
Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:
In the US Old Glory has a site – Wars of Ozz Miniatures.
In the UK go to Sally 4th.