Evora the Witch and a Winkie Infantry Regiment (Wars of Ozz)

Progress continues on my Winkie brigade. This time, I added both Evora the Witch and a Winkie Infantry Regiment to my Winkie forces.

Evora is a “named witch” in the game and costs 3 points. With that, she comes with her own advantages. First, she can act as an overall leader (at above brigade level) with the attributes of “Decisiveness” (this gets an additional activation die in the die pool which increases battlefield flexibility and options) and “Organizational Skill” (which allows her to give pre-game 4 extra points to a subordinate brigade for units or allies) . Second, she comes with free spells – four in fact:

  1. Fire Ball – as an offensive spell
  2. Blood Lust – allows her to force a unit to close with the enemy by automatically passing their next Test of Elan.
  3. Poppies – allows her to create a 6″ square field of poppies that would cause any unit passing through to lose half its movement.
  4. Fear – this is cast on an enemy unit and would cause that unit to lose either a point of Elan or Resolve (spell caster’s choice) on its next activation.

Having automatic spells is helpful as an “unnamed Wizard/Witch” costs 2 points and has to randomly roll for spells – or buy more with points if the rolled ones are not what the player wants. Evora is metal and 28mm, with a SKU of OZZ300.

According to “The History of Ozz”, after the Madness Bombs fell at the end of the Last Great War, Ozz was founded.

Sometime after Ozz was founded, things began to change. Rumours reached the West that a group of mysterious women had appeared in the east. By all accounts, they had powers to rival the Wizard (of Ozz)…The first witch to appear was Evora in the far east. With her power, especially her ability to raise legions of skeletal soldiers, she quickly dispatched the disunified Winkie warlords and forced the Winkies to submit to her rule…

Wars of Ozz, section 1.4, page 9

In addition to Evora, I also have added a Winkie Infantry Regiment (WIR), which I designated as the 21st. This 21st WIR joins Evora, the Winkie Sharpshooters, and the Winkie Light Artillery Battery in my Brigade.

As discussed on previous posts, the Winkies (the orcs of the Ozz world) consider melee as their preferred means of combat. As for most Ozz regiments, this Winkie Regiment (21st WIR) (SKU #OZZ302) has 21 figures in total. They are on 5 bases – 4 figures with spears per 4 stands, plus 4 figures on a single command stand, along with a regimental commander stand (MDF) riding on a zilk. The 21st WIR is 28mm in scale, and the figures are metal. It is worth 5 points.

I began prepping the unit back on Saturday, January 7th by filing off as many mold lines as I could without obliterating any details. I then washed the figures with soap and water, and then primed it. After this, applied a wash of Citadel “Nuln Oil” wash. As usual, I will list all the paints I used on this unit and Evora at the end of this post for those interested in that sort of stuff (and for my own use for later reference as well – I do like to refer back when I need to recreate a painting scheme).

The Ozz rules say that the WIR are:

“Very irregular, usually khaki trousers, but coats vary by regiment, but yellow is very popular. Armed with melee weapons only”

Wars of Ozz, Table 4-3, page 83

I decided that a few of the mold lines were too much for using khaki and so I decided a dark gray would work better. I also decided to go with black sleeves and yellow caps and shirts. For Evora, I went with a yellow and purple scheme. For the zilk, I went with a deep purple look. The 21st WIR figures had fur caps of two different types, plus three different kinds of armor – to include cotton armor like I had on my Aztecs and Conquistadores (and the Winkie Sharpshooters).

This time I did take more WIP shots), which I will share below, followed by some eye candy diorama-type shots. I managed to finish the unit to include flocking by January 16th, which was a good pace for me (22 figures in 9 days).

And, importantly, I am entering both Evora and the 21st WIR as my another individual and unit for Dave Stone’s “Paint What You Got 2022/2023” challenge!

On to the WIP shots – click on any to get a better view.

WIP shots…

The group after getting scrubbed and dried.

January 10th progress – trousers and sleeves.

More progress was made on January 12th below, especially on Evora and the zilk:

January 13th saw more work on highlighting, shading, and touch up. Evora still needed more paint too – all are as shown below:

On Saturday evening (January 14th , after my game with Chris), and on Sunday the 15th, I moved to finish the painting in preparation for varnishing and flocking:

Done and ready for glamor shots!

I ended up airbrush varnishing the 21st WIR with a both an initial gloss then a matte varnish so as to keep the colors bright but not shiny. I finished varnishing on January 15th, and mounting and flocking on January 16th. I chose the 21st Regiment flag for them because it was purple and 21 is 3 x 7 – so maybe three times lucky? Time will tell. As for mounting and flocking, I followed the same processes as I did for the Winkie Sharpshooters. The only real problem that I encountered was that the flags were a bit too big for the standard bearer’s staffs – but not so problematic that I felt the need to redo them. I used blue and brown sharpie pens to hide the cut white edges of the banners. Regarding the size challenge, yeah, I could have reprinted them, but I think the Winkies wanted not to have their banners smaller than the Munchkins (the Winkies subscribe to the “bigger being better” theory, especially with regards to the Munchkins). With that note, on to…

Eye Candy

Evora

I did enjoy painting her a lot. The yellow and purple gave her a distinct look, plus I love that she wears a Munchkin skull on her belt and has one on her staff.

21st Winkie Infantry Regiment

There are 5 stands of 4 figures each – 4 are similar and one is a command stand with an officer, 2 standard bearers and a drummer (for IRO our resident blog buddy drummer). Once again, I varied the flocking slightly but distinctly – with the hope of having some congruence among the bases and still some uniqueness for each individual base. The zilk-mounted regimental commander goes on an MDF stand with a removable tab for an attribute tab in the game if needed.

Regimental Commander Stand

Stand 1

Stand 2

Stand 3

Stand 4

Command Stand

Group Shots

The 21st Winkie Infantry Regiment in line formation with the Regimental Commander in the rear.
An angled shot of the 21st Winkie Infantry Regiment in line formation with the Regimental Commander in the rear.
The 21st Winkie Infantry Regiment in column formation with the Regimental Commander in the front.
The 21st Winkie Infantry Regiment in column formation with the Regimental Commander in the rear and accompanied by Evora the Witch.

Next, I will next deviate a bit from the Winkies and work on their notable allies, the Great Flying Apes and their cousins the Lesser Apes. Gotta have flying monkeys after all right? After that, I have the Winkie Cavalry (on zilks) to round out the brigade.

I appreciate your readership and hope that this was of interest.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON EVORA AND THIS WINKIE INFANTRY REGIMENT:

Please note that any paints used on both Evora and the infantry are in bold, otherwise they were just used on the infantry.

  1. Gorilla Glue
  2. Paper clip wire pieces
  3. 3/4″ steel washer (just Evora)
  4. 1 1/4″ x 1″ steel base from Wargames Accessories (#FOW1)
  5. Regimental MDF base from Old Glory/Wars of Ozz Miniatures
  6. Poster tack
  7. Vallejo Premium Primer “White”
  8. Vallejo “Flow Improver”
  9. Vallejo “Airbrush Thinner”
  10. Citadel “Nuln Oil” (wash)
  11. Vallejo Model Color “White”
  12. Citadel “Contrast Paint – Black Legion”
  13. Citadel “Contrast Paint – Contrast Medium”
  14. Vallejo “Thinner Medium”
  15. Vallejo Model Color “Wood Grain”
  16. Citadel “Contrast Paint – Gryph-Charger Grey”
  17. Army Painter “Speed Paint – Hardened Leather”
  18. Army Painter “Speed Paint – Holy White”
  19. Vallejo Model Air “Gun Metal”
  20. Citadel “Contrast Paint – Ork Skin”
  21. Army Painter “Speed Paint – Runic Grey”
  22. Vallejo Model Air “Armour Brown”
  23. Citadel “Contrast Paint – Ironjawz Yellow”
  24. Vallejo Game Ink “Yellow”
  25. Citadel “Daemonette Hide”
  26. Vallejo Model Air “Bright Brass”
  27. Vallejo Model Air “Steel”
  28. Americana “Bubblegum Pink”
  29. Citadel “Contrast Paint – Luxion Purple”
  30. Citadel “Contrast Paint – Sigvald Burgundy”
  31. Vallejo Mecha Color “Fluorescent Magenta”
  32. Citadel “Contrast Paint – Striking Scorpion Green”
  33. Vallejo Mecha Color “Green Fluorescent”
  34. Army Painter “Purple Tone” (wash/shade)
  35. Citadel “Cryptek Armourshade Gloss” (wash)
  36. Citadel “Nuln Oil GLOSS” (wash)
  37. Vallejo Model Air “White Grey”
  38. Citadel “Contrast Paint – Skeleton Horde”
  39. Vallejo Model Air “Sand/Ivory”
  40. Vallejo Game Ink “Black Green”
  41. Citadel “Lamenters Yellow” (glaze)
  42. PS Model Color “British Brown Drab”
  43. Vallejo Mecha Varnish “Gloss Varnish”
  44. Vallejo Mecha Varnish “Matte Varnish”
  45. 2″ square steel base from Wargames Accessories (#21)
  46. Elmer’s PVA Glue
  47. Army Painter “Battlefields Grass Green” (flocking)
  48. Army Painter “Battlefield Field Grass” (flocking)
  49. Army Painter “Battlefields Field Grass” (flocking)
  50. Army Painter “Battlefields Meadow Flowers” (flocking)
  51. Shadow’s Edge Miniatures “6mm Dark Forest Red Tufts” (flocking)
  52. Black Sharpie pen
  53. Blue Sharpie Pen
  54. Brown Sharpie Pen
  55. Winkie Flags from Buck Surdu printed on card stock

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Meeting Engagement – Munchkins vs. Gillikins (Wars of Ozz)

Last Saturday (January 14th) I was lucky to be able to have a game of Wars of Ozz with my friend Chris Comeau. We had each built brigades for the game – I had a Munchkin brigade of 27 points, and Chris had a Gillikin Brigade of 27 points. It was my first Ozz game outside of a convention, and it was Chris’ first ever. We decided to use the “Meeting Engagement” scenario on page 93 (section 6.1.4) with no terrain so that we could focus on playing the game and familiarizing ourselves with the rules. As I said, I have played several Ozz games with others who are more familiar with the rules, but I thought we could get more out of a simple set up. We had hoped to play in the new garage, but a nasty coating of ice on the stairs outside forced us into my cellar.

For scoring, each infantry or cavalry base lost would count as a point for the opposition, as would each artillery or individual figure taken out.

I will attempt here to provide a “cinematic” account of a pretty cool game – pictures do it best – though my cellar’s lighting was not optimal. Click on the pictures for a better view.

The Order of Battle

Chris’ Gillikin Brigade consisted of 5 units, 1 individual (Arella), and a Brigade Commander:

  1. Arella the Witch (individual figure) – 3 points
  2. Gillikin Brigade Commander (free)
  3. Less-Well Trained Gillikin Infantry Regiment – 4 points
  4. Less-Well Trained Gillikin Infantry Regiment – 4 points
  5. Gillikin Medium Artillery Battery – 5 points
  6. Gillikin Cavalry Riding Goats – 6 points
  7. Skeleton Infantry Regiment – 5 points

Mark’s Munchkin Brigade consisted of 4 units, 1 individual (Zoraster), and a Brigade Commander (Munchkin Mayor):

  1. Zoraster the Wizard – 3 points
  2. Munchkin Brigade Commander (Munchkin Mayor) – free
  3. Zoraster’s Guard Infantry Regiment – 8 points
  4. Colonel Tik-Tok’s Infantry Regiment – 6 points
  5. Munchkin Light Cavalry Regiment – 5 points
  6. Munchkin Medium Artillery Battery – 5 points

The deployment instructions call for each side to roll a die for each unit and individual, with the Brigade Commanders being placed in any desired zone. These units and individuals are then deployed on each side of the tabletop in six 10-inch deployment zones. The zones are centered on the middle of the tabletop, and no more than two units can be deployed in each zone (if you roll a number a thirds time you re-roll). We elected to have all of my units deploy first, then Chris’, but we could have also alternated our units. The results are seen below.

The initial deployment.

Both of our cavalry units by chance ended up on the far end of the tabletop. Munchkins are great marksmen, but not so great in melee – and they move somewhat slowly (short legs!). So, I decided to try to organize my forces around my firepower, but realigning my troops took a few turns as my two infantry regiments were in line and next to each other. Of course, there was no defensible terrain.

Chris decided to close on my positions while I reorganized.

This is the north end of the tabletop. On the left, one of Chris’ Gillikin Regiments moves up – it had luckily received a “Swift” characteristic at the game start – so it moved fast and Chris had them in column which gave them additional movement versus being in line. He moved up his medium battery to extreme range. His Skeleton Regiment moved up in front of his second Gillikin Infantry Regiment, which had his witch, Arella, close and behind the skeletons.
Meanwhile, I tried to align my forces on the north end to maximize firepower. My wizard, Zoraster, was on the far southern end with my light cavalry. This realignment went slowly.
The swiftly advancing Gillikin Infantry Regiment went straight for my artillery battery, while in the background, his battery prepared to fire at long range. I was not too concerned as at long range he needed to roll a “1” on each of his 5 D10 shots to hit me. My ease was misplaced as you’ll see.
Full view of initial movements.
The Gillikins charged my gun, but failed to have enough movement. This left them out of breath and disordered at close range. My gun was at this point however aimed at the Gillikin battery, but the prospect of disordered enemy infantry in column right in front of me was too tempting.
I rotated the battery and fired at the Gillikin infantry, immediately destroying one of its five bases (each base takes 4 hits before being destroyed). The Regimental Commander does not count as a combat base. That action only pushed them back and kept them disorganized.
I subsequently activated again, and this fire at the Gillikin infantry exacted three hits on another base.

On the southern end of the tabletop, a cavalry battle ensued. Chris similarly moved up his cavalry, while I kept mine ready to screen and engage with their carbines. I was able to fire at his approaching goat-riders, and that disrupted that effort.

My cavalry carbines disrupt the Gillikin goat-riders attack.

next

A mid-battle tabletop view. My forces are consolidating – if slowly. So far, I am holding my own.

Then, the Gillikins managed to reform their cavalry and with a good activation roll were able to charge my cavalry – my reaction test was to countercharge at reduced efficiency. The Gillikins lost another base, and damaged mine slightly, but as I was near the tabletop edge, I was in danger of having them eliminated. The Gillikins managed to hold it together, reform again on yet another activation, and hit my now-disorganized cavalry, routing them. They had one chance left to rally, but that would depend on the activation sequence of the dice. I had Zoraster nearby, and one of his spells was an automatic rally – I just needed him to act before the Gillikin goat riders hit the fleeing Munchkin cavalry…

That did not happen in time. The Gillikin cavalry hit the Munchkins, and my cavalry ran away and headed for greener and safer pastures. This left my right flank open to a weakened but still deployed Gillikin cavalry – that Chris kept at a safe distance from any of my remaining musketry for most of the rest of the game.

My cavalry is pushed back to the tabletop end.
The Munchkin Light Cavalry is routed – one chance to reform. Then the Gillikins drove them away.
The Gillikin cavalry is on the right. Zoraster, having been denied the chance to rally the Munchkin cavalry, moved to the safety of the rear of his remaining infantry and the medium battery.
I managed to get the infantry regiments in adjoining line formation facing the approaching skeletons. Unfortunately, Chris’ medium battery began hitting my battery, taking out one of its 5 bases (on left).

Seeing this, Chris reformed his infantry that had previously taken damage from my battery. Chris kept up his attacks with his medium battery – and despite being at long range, took out another two bases – leaving my battery nearly wiped out (2 out of 5 figures left). My medium battery gunners routed, abandoning the gun. The Gillikins sensed victory, and advanced, hoping to spike the gun and gain another victory point. They made it to the very front of the battery base.

The Munchkin gunners rout, abandoning the gun.

This time luck went on my side. Zoraster successfully threw a rally spell and the gunners were able to reman the gun and fire at point-blank range at the Gillikin infantry, sending them skedaddling!

Before the rally, the Gillikins hope to spike the gun…
…but the Munchkins rally, reman the gun, and drive off the Gillikins, who would flee the battlefield for good.

Then, unfortunately for me, the Gillikin Medium battery finished off my Medium battery with another hit.

Munchkin Medium Battery, RIP. Only the gun remains – while the Gillikin Infantry that it had dispatched run away.

I was down to two infantry regiments, plus a brigade commander and Zoraster. Zoraster successfully cast an “Uncanny Marksmanship” spell on Colonel Tik-Tok’s Infantry Regiment – which made their fire more effective against the advancing skeletons. Eventually, the skellies routed and disordered through the Gillikin Infantry Regiment following behind them.

After multiple musket volleys, Colonel Tik-Tok’s Infantry routs the skeletons.

Chris then moved Arella around and threw three fireballs at Zoraster’s Guard Infantry Regiment’s flank, finally inflicting two casualties on one base (the first two shots failed). Zoraster, with a “Heal” spell, then attempted to recover these losses.

Zoraster moves behind Zoraster’s Guard Infantry Regiment to try to cast a “Heal” spell.

On a D10, he needed a 7. He rolled a 10, which is a “catastrophic spell failure” 8 or 9 just fail). Then I needed to roll a D20 on the “Spell Failure” for the catastrophic failure (i.e. rolling a 10). I rolled a 14, with the result :

“The spell fails but a friendly unit of woodland creatures joins the player’s army at the beginning of the next turn”.

Page 109, Wars of Ozz Spell Failure table

I had no idea how to adjudicate this – and I phoned Chris Palmer – who also had no idea if it was a joke result or not. In any case, as I had no stats for any such unit, we treated the failure as benign.

But Huzzah! I got another activation, to try the same action again! Good!!

ARGH!!! I rolled ANOTHER 10!!! Catastrophic failure #2 in a row!!!

Rolling on the “Spell Failure Chart”, I rolled a 20…the worst possible result..which said:

“Catastrophic failure: The spell-caster’s head explodes into a cloud of straw, bran, pins, and needles, killing him or her instantly. Remove the model from play.”

Page 109, Wars of Ozz Spell Failure table

Well, THAT was unfortunate!

The death of Zoraster.

The remaining Gillikin Infantry then charged into Colonel Tik-Tok’s Infantry Regiment in melee. After a couple of rounds, the casualties mounted on both sides. However, the Munchkins ended up taking too many casualties (including the now-attached Brigade Commander) and were wiped out. This left me with just Zoraster’s Guard Infantry, which tried to turn and avenge Tik-Tok’s loss.

Zoraster’s Guard Infantry (not well-named as now Zoraster was dead) tries to turn and hit the Gillikin Infantry.

It was not to be. Arella successfully hit the last regiment with another fireball in its rear and the resting goat riders finally made their move and charged into the rear of the regiment. This wiped out my last unit.

The games end – with my last regiment (Zoraster’s Guard Infantry) being driven down by goat riders.

Wow, what a game. It had more than a few twists and turns. In the end the score was 21-15, so the Gillikins were not unscathed. Still, it was a Gillikin victory over the Munchkins – nice job Chris! Hopefully we can throw down again soon and we can each get another brigade done too.

Postscript

After the game, I decided to take Dave Stone’s suggestion and add some blood to the wells of the artillery sabot bases for both the Munchkins (shown here in this game) as well as my Winkie Light Battery. The Citadel “Blood for the Blood God” paint did serve this purpose.

Munchkin Medium Battery with painted wells.
Winkie Light Battery with wells on sabot base painted for blood.

I hope you found this battle report fun!

2022 Hobby & Blogging Update

2022 was one hell of a busy year. Every year I try to recapture just what the hell I got done hobby-wise – both for miniatures/wargames and golf-wise. Then I try to assess (for my own purposes) what I set out to do at the year’s start and how well I achieved – or failed – to meet those goals. As another year has rolled by, it’s time to take that look in the old mirror. This blog, “Life, Golf, Miniatures & Other Distractions” covers my activities – and I do like to use the blog as an outlet to likeminded folks. So let’s take a retrospective look at 2022 AND a forward look into 2023.

Doing this is an old habit from when I actually worked full-time before retirement. Back then in “the dreaded private sector”, I had sales goals to hit every period – be it yearly, quarterly, thrice annually, or whatever. Of course, there was the inevitable review period where every manager would ask you what “stretch goals” you would “commit to” doing. This was a farce as the sales quotas you were given from corporate were never layups anyways. Plus, you needed to account for the previous year’s performance in any case.

Still, I’ve always set personal goals and found that it’s always good to have a plan and try your best. I also want to be honest with myself and be accountable to my own plans. How well did I do – let’s see…

I set out some goals for myself back last December for 2022. Some were around gaming, some around hobby production, some were around golf, and more.

How did I do versus my 2022 goals?

Paint 150 figures or more.

I did break this one with a strong push in November and December – (see pic below). I managed to finish 202 figures!

My 2022 production. I’ll be adding rebasing figures (mainly for Wars of Orcs and Dwarves games) as a new category in 2023.

Complete the remaining conquistador figures for Civilizations Collide.

I definitely did this! I have a page in my blog that catalogs all things Aztec/Conquistador/Maya/Tlaxcalan here.

Complete the remaining terrain for Civilizations Collide, to include the brigantines.

It was a big effort, but check!

Brigantines in action at the Battle of Lake Texcoco game at HUZZAH.

Complete the remaining Maya figures for Civilizations Collide.

I managed to get these done by November – and they will be on the tabletop soon. This capped 300 figures done for the period since I began.

Complete the scenario booklet for Civilizations Collide.

Not quite done – though I have completed fleshing out and writing 9 scenarios, plus I have 3 mostly completed, and 4 in concept mode. All have or will be used at conventions.

Complete my figures for Wars of Ozz, ok at least 40 of them.

Better late than never! This is now the project that I am into quite deeply. I managed to paint up 93 figures for Wars of Ozz in November and December alone. There is now a page in my blog that catalogs these here.

Paint up a platoon from Wargames Supply Dump for Combat Patrol™ .

Never got to this – but will try again in 2023 (sorry Roger).

Try to get my Nomonhan WaT project off the ground.

I did want to get to this, but not enough time.

Attend and run games at conventions or club nights or both, if possible. This would include TotalCon34, HMGS South Recon, HAVOC, HUZZAH!, Historicon, and BARRAGE .

I will give myself a good grade here. I did not go to BARRAGE due to a golfing tournament conflict, but otherwise I did all of these conventions PLUS HMGS Fall In! in November. Plus I won some awards at three conventions – HUZZAH, HAVOC, and at Fall In. My gaming club, the Mass Pikemen, met a few times – and hopefully will do more in 2023. For 2023, I am going to track my gaming progress as well as my hobby production progress.

The Battle of Lake Texcoco at Fall In!

Get the Mass Pikemen more active once the pandemic diminishes.

Could have been better – will work on in 2023.

Celebrate my wife’s retirement (and mine belatedly) with a nice trip.

Nailed this as I wrote here!

Fun in Florida!

Finish the garage+ and launch that baby successfully.

Well, it’s finished and we do enjoy it – just have not managed to play a wargame in it yet. Otherwise, yes indeed, it’s done!

Post on the blog 48 times or more – and in good quality.

As for the quality – the readers are the judge. However, I fell off a bit and only did 42 posts.

Be a good blog follower.

I hope I was this – but certainly not a measurable statistic!

Have multiple Zoom chats with fellow hobbyists.

Success here – if we got together you know who you are and thanks – great conversations and wonderful camaraderie. I’m always open to more!

Go to a golf school and get my golf handicap down below 18.

Mixed bag here – we did go to a golf school during our Florida trip. My handicap started the year at 20.7, peaked in July at 22.6, and I was able to improve to 18.9 by season’s end.

Play golf (in season) at least twice a week.

I played close to 80 rounds this year – and usually played 3-4 time a week in season – so hell yeah!

Win my flight in the Club Championship.

My biggest miss as I got hurt AND played horribly – coming in dead last.

Be a competitive golfer.

Despite the previous miss in the Club Championship, I did manage a few good showings in other tournaments. I’d say in general I was competitive.

Personal Highs in 2022

  1. The Florida trip and golfing with my wife (she’s getting better)!
  2. Getting the garage DONE.
  3. Getting together with family especially my daughter Ellen and my granddaughter Tabitha.
  4. Finishing all of the figures and terrain for Civilizations Collide!
  5. Continuing to serve my Town (East Brookfield, MA) as the elected Board of Health Chairman during the pandemic.
  6. Participating in multiple gaming conventions and winning awards at: HAVOC (the “Al Award” for the game with the most stunning visual appeal); two awards at HUZZAH (2 best in time slots), and a “Pour Encourager Les Autres” at Fall In.
  7. Getting going on my Wars of Ozz figures!
  8. Getting together with Dave Wood, Buck Surdu, Greg Priebe, Chris Palmer, and Duncan Adams, Eric Schlegel, and all of the other HAWKS in person.
  9. Being on the Committees for the Tour of the Brookfields tournaments and the New England Service Academy golf tournaments,
  10. Having fun Zoom chats.
  11. And again, being with my wife Lynn, every day (seriously, and she won’t likely read this).
Florida golfing.
My “Pour Encourager Les Autres” Award at Fall In.
My last Mesoamerican figures – the Maya!

Gaming with Buck and Dave.
Two old USMA 1984 roommates (Dave Wood and some out of shape guy).
Tabitha!

Personal Lows for 2021

  1. Losing Caesar. Still hurts but that’s life.
  2. Sinus surgery – though that’s a long-term plus (I hope).
Caesar and Lynn.
Sinus surgery aftermath day 1. I’m getting much better than this now!

My goals for 2023

Well, its time to set my goals for 2023.

  1. Paint 250 figures or more.
  2. Complete a brigade of Winkies for Wars of Ozz.
  3. Complete a brigade of Land of Harvest creatures for Wars of Ozz.
  4. Run and play more games – track them too.
  5. Attend and run games at conventions or club nights or both, if possible. This would include TotalCon37, HAVOC, HMGS Cold Wars, HUZZAH!, BARRAGE (possibly if golf allows), and Fall In.
  6. Complete the scenario booklet for Civilizations Collide.
  7. Complete my terrain for Wars of Ozz, games.
  8. Paint up a platoon from Wargames Supply Dump for Combat Patrol™ .
  9. Try to get my Nomonhan WaT project off the ground. Note I said “try”.
  10. Get the Mass Pikemen more active.
  11. Have another nice trip to Florida.
  12. Post on the blog 48 times or more – make them of good quality.
  13. Be a good blog follower – still a goal but one that I cannot measure!
  14. Have multiple Zoom chats with fellow hobbyists.
  15. Go to a golf school and get my golf handicap down below 18. This time.
  16. Update my golf tournament progress on my blog – either as posts or a page or both.
  17. Play golf (in season) at least twice a week.
  18. Win my flight in the Championship.
  19. Be a competitive golfer.

As far as my figure total for Wars of Ozz, here is my progress so far on that:

My progress – white are completed, yellow started, and red not started yet. 257 figures planned in total – that is unless I buy more…

Again, thanks to all who make the time to read this blog and comment on my madness – Happy 2023 and what do you think?

Winkie Light Artillery Battery (Wars of Ozz)

Any good brigade in Wars of Ozz games will need a bit of artillery. As I mentioned in my last post on the Winkie Sharpshooters, Winkies (the orcs of the world of Ozz) are much more interested in fighting hand-to-hand in melee with a foe versus shooting a weapon at one. Winkies are not overly bright in general, and certainly are not very educated. According to the Wars of Ozz rulebook,

“…Winkie artillery is something of an afterthought. Numerous battles and sieges have shown the usefulness of a strong artillery arm, but it is simply not a glorious or honourable role according to the Winkie mindset. Few Generals are chosen from the ranks of the artillery. Chieftains’ sons would much rather be leading a regiment of spearmen or jaegers. The artillery requires too much thinking, the guns can’t compete with the workshops of the Munchkins, and there is too much heavy lifting to be glorious. Consequently, the commanders of the batteries are an eccentric lot. They range from brilliant to simply odd. Except for the master gunners, most of the crew are conscripts secretly happy to be well back from the front line.”

Wars of Ozz by John R. “Buck” Surdu, Section 2.2.2.5, page 25

I therefore decided to have a Winkie Light Artillery Battery (WLAB) for my Brigade, and save some points for other troops. This unit (#OZZ306) has 5 figures plus the gun in total. I use an MDF sabot base for all of the figures and the gun similar to the Munchkin Medium Artillery Battery that I completed earlier. The WLAB is also 28mm in scale, and the figures are metal. It is worth 4 points versus a regular Winkie infantry unit which costs only 5. In the game, light artillery has a short/long range combination of 6″/18″ versus that of a medium battery which is 8″/24″.

The WLAB are supposed to have red coats, with white vests and trousers. Of course, being Winkies, the carriage of their gun had to be yellow. To me, their uniforms evoked a British look with the red coats. I again felt that the Winkie fur caps HAD to be black (but I think I’ll be changing some future Winkie units’ headgear on that score).

I began prepping the unit back on December 22nd in anticipation of my end of year surgery. My goal for the mass priming was to have some more units ready for painting in early 2023. I started painting the WLAB in earnest on New Year’s Day – and managed to complete the battery on January 5th.

This unit also qualifies as my second entry for for Dave Stone’s “Paint What You Got 2022/2023” challenge. As is my custom, I will list all the paints I used on this unit at the end of this post for those interested. This list really is mostly for my own use for later reference as well – I do forget stuff on occasion – and this listing has saved me on multiple occasions when I need to repeat a painting process! First, I’ll share some (well a few) WIP shots, then some eye candy of the WLAB.

WIP shots…

I mostly followed my usual process – but here are some photos of the WIP below. I primed back on December 22nd in a mass-priming exercise as noted earlier. The rest of the WIP photos are from January 1-January 3rd.

Primed on December 22nd. I waited until New Year’s Day to work on them.
January 2nd progress.
January 3rd progress
January 4th progress – almost done with flocking here.

I finished the flocking on January 4th, which left me only to add a wisp of smoke (a shred of painted pillow batting from one of my smoke markers) – to the match wielder on January 5th – and the WLAB was done. On to…

Eye Candy

The WLAB is on an MDF sabot base – that I also magnetized for easy transport and playability.

Group shots

The WLAB with the gun in limber position (facing backwards) and a crew member removed to show the neodymium magnet. Each crew member lost results in a combat die being lost.
Top view with the gun unlimbered.
Head-on view.
Front right view.
Front left view.
Rear view.
Good view of the WLAB.

I am definitely going to continue to build my brigade of Winkies in 2023, as well as more Ozz goodness. I have now completed 104 of my 268 planned figures for the game – so I have a ways to go. It’s only slightly fewer figures than my Spanish Conquest/Mesoamerican period stuff, but hopefully it will go quicker.

And note to Roger of Rantings from under the Wargames Table, yes, Roger, I do have an Excel spreadsheet for all these figures! Like Roger, I hope that you will stay with me on this path. And also check out Roger’s blog too.

As a second side note – and another recommendation – coincidentally my Aussie buddy Luke (IRO – the Imperial Rebel Ork) is also working on some black powder fantasy stuff for his Turnip28 project. Think anthropomorphic marsh rutabaga trolls (try to say that three times quickly)and Napoleonic zombies. So, he’s doing black powder fantasy as well. He’s even getting into sculpting for it – so I recommend you check him out. He’s done some cool artillery that you can see here and here is his sculpt post – both of which are outstanding, but there is a lot to see on his blog. His stuff is more grim dark than Ozz, but very cool, and it’s quite interesting that we are on a similar wavelength at the same time cross-globally.

Lastly, I had planned for this post to be about a 2022 roundup and my 2023 goal setting – but that will be the next one sometime this week (sorry Roger – but I do promise at least one Excel shot next time for both you and John from Just Needs Varnish! (another fine blog indeed).

I that roundup post, I’ll review and hold myself accountable for my 2022 predictions and goals of a year ago. I did fall short in some areas, which I am hoping to improve upon in 2023. I will set my 2023 goals in “blogging stone” as well. I am really going to push myself to finish as many Ozz figures as I can until preparing for conventions or even (shudder) playing a game take up more time – after all I need to game sometimes…

And I still have more Ozz stuff to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS WINKIE LIGHT ARTILLERY BATTERY:

  1. Gorilla Glue
  2. 1/2″ x 1/2″ square steel bases from Wargames Accessories (#16)
  3. Artillery Battery MDF sabot base from Old Glory/Wars of Ozz Miniatures
  4. 1 1/4″ x 1″ steel base from Wargames Accessories (#FOW1)
  5. Poster tack
  6. Vallejo Premium Primer “White”
  7. Vallejo “Flow Improver”
  8. Vallejo “Airbrush Thinner”
  9. Citadel “Nuln Oil” (wash)
  10. Vallejo Model Color “White”
  11. Citadel “Contrast Paint – Ork Skin”
  12. Citadel “Contrast Paint – Contrast Medium”
  13. Citadel “Contrast Paint – Black Legion”
  14. Vallejo Model Air “Bright Brass”
  15. Citadel “Contrast Paint – Ironjawz Yellow”
  16. Createx Airbrush Colors “Pearlized Black”
  17. Vallejo “Thinner Medium”
  18. Citadel “Contrast Paint – Baal Red”
  19. Citadel “Cryptek Armourshade” (wash/shade)
  20. Army Painter “Speed Paint – Holy White”
  21. Citadel “Seraphim Sepia” (wash/shade)
  22. Vallejo “Gloss Varnish”
  23. Army Painter “Speed Paint – Runic Grey”
  24. Citadel “Contrast Paint – Striking Scorpion Green”
  25. Vallejo Game Air “Black”
  26. Citadel “Ironbreaker”
  27. Vallejo Model Color “Wood Grain”
  28. Citadel “Contrast Paint – Snakebite Leather”
  29. Citadel “Warpfiend Grey”
  30. Vallejo Model Air “Gun Metal”
  31. Vallejo Model Air “Steel”
  32. PS Model Color “British Brown Drab”
  33. Army Painter “Red Tone” (wash/shade)
  34. 1/8″ neodymium magnets
  35. Elmer’s PVA Glue
  36. Army Painter “Battlefields Grass Green” (flocking)
  37. Army Painter “Battlefield Field Grass” (flocking)
  38. Army Painter “Battlefields Field Grass” (flocking)
  39. Army Painter “Battlefields Meadow Flowers” (flocking)
  40. Shadow’s Edge Miniatures “6mm Dark Forest Red Tufts” (flocking)
  41. Pillow batting (for smoke)

Again, as you may want to check out the Wars of Ozz figures range – there are two places to get them (and I make no money from this btw). The game rules and the Wars of Ozz figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Winkie Sharpshooter Regiment (Wars of Ozz)

Now that I have a full Munchkin Brigade (as you saw in my last post), I needed to start building a worthy opponent. I decided to go with the Winkies – the orcs of the Wars of Ozz. Yes, the “oh-eee-oh” dudes from the movie.

My first unit ended up being atypical – as Winkies normally don’t think much of firearms and missile weapons (or those who wield them in battle). The Winkies consider melee as their preferred means of combat. Still, they do have some artillery, and as shown here a small contingent of troops armed with muskets to provide some firepower. My Winkie brigade will eventually have melee troops, light artillery, and Zilk-riding cavalry (zilks are giant ostrich-like carnivorous birds that Winkies capture and train as mounts – though they are known to eat fallen enemy and their Winkie riders alike). I’ll also have some Great Flying Apes, some lesser apes, and their witch Evora. I am trying to get as many as possible done so games can begin, and to that end I am batch-priming and batch-painting as many units as possible.

Back to the WSR – just like most Ozz regiments, this Winkie Sharpshooter Regiment (WSR) (#OZZ303) has 21 figures in total. They are on 5 bases – 4 figures with muskets per 4 stands, plus 4 figures on a single command stand, along with a regimental commander stand (MDF). The WSR is 28mm in scale, and the figures are metal. It is worth 7 points versus a regular Winkie infantry unit which costs only 5.

I began prepping the unit back on December 12th – and was hoping to finish by the end of the year – which I did today, December 31st! This allowed me to accomplish two things. First. I got to break the 200 level of painted figures for 2022 (I actually painted 202 in 2022 with the completion of the WSR). It also allowed me to enter this as my first (and definitely not the last) unit for Dave Stone’s “Paint What You Got 2022/2023” challenge.

The Ozz rules say that the WSS should have “forest green” coats and khaki trousers. And because Evora just loves yellow – a healthy amount of yellow on all Winkies. The WSR figures had fur caps of two different types, plus three different kinds of armor – to include cotton armor like I had on my Aztecs and Conquistadores. I tried to mix them up them on each stand/base for a more varied look. I worked on the muskets first as I wanted them to be very distinctive of the WSR. As I felt that the fur caps HAD to be black, I made the Winkies’ hair to be a bluish grey over w white highlight so as to better stick out from underneath the dark headpieces. I needed to work around Christmas and and scheduled sinus surgery on 12/28 to complete them, so I am happy that I did. On Christmas Eve and Christmas Day, there is a marathon showing of the movie “A Christmas Story” which influenced me and played a part in some of my choices of colors that you’ll see below. A hint, “pink nightmare”…

More on this in a bit!

My goal is always to achieve a good tabletop standard – and you can be the judge about that. As usual, I will list all the paints I used on this unit at the end of this post for those interested in that sort of stuff (and for my own use for later reference as well – I do forget stuff on occasion). First, I’ll share some WIP shots, then some eye candy of the WSS.

WIP shots…

Primed in white and ready for painting on December 22nd
After priming, I added a wash of Citadel “Nuln Oil”, then dry brushed in white. The figure on the right has not been dry brushed yet and is shown for comparison with the one on the right which has only been washed on December 23rd.

Then came Christmas! After all the festivities, I knew I only had a couple of days to get the unit mostly done before I had my sinus surgery. That surgery would consist of my surgeon drilling out my internal sinus openings so I could drain better – as I have been plagued with increasingly worse headache episodes all year. Yes, this was done under anesthesia and more drugs. The headaches DID get in the way of both golf and miniature painting, as well as all of the simultaneous sinus infections I was having, so this was necessary.

December 26th progress
December 27th progress

Then it was time to get my head drilled on December 28th. All went well, and recovery is coming along as expected, but I was in no shape to paint!

December 28th – my head was pretty swollen – even more than usual 😁. Normally I don’t have a head like Peter Griffin from “Family Guy”.

Did I mention that as part of this procedure the surgeon applies cocaine? Yup, and I’m pretty much just a beer guy so…yeah…

Anyways, I was back painting on the 29th, and made good progress by the 30th. One remaining major issue for me was how to paint the regimental commander’s zilk. Remember, Winkies look down on missile weapons, and I can imagine that the better-looking zilks would go to the cavalry and the regimental commanders of melee weapon-bearing infantry. I also had Ralphie’s rabbit suit in my mind subliminally, plus add in any residual cocaine…

And I ended up with a bubble-gum pink and purple zilk…

Now, I am not sure how I feel about it, but it’s done now! Wars of Ozz are supposed to be colorful anyway – and hell, I had had that pink paint for a while without ever using it. I ended up airbrush varnishing the WSR with a gloss then a matte varnish so as to keep the colors bright but not shiny.

Base preparation on December 30th – the figures needed extra care for mounting if they were to look good. You can see the Wars of Ozz picture from the web store that I printed off as a guide underneath on the right.

As for mounting, I wanted the bases to have an appropriate look – with muskets facing forward and in parallel. Once the varnish had dried, I removed the WSR from their specimen jars. Then, I needed to use small bits of poster tack on the figures’ actual bases/bottoms – and a sharpie to trace out how they would fit on the 2″ square steel bases. Then I applied an initial flocking around where the figures would not be. After that had dried, I glued the figures carefully to the steel bases and added multiple grasses and flocking to the steel bases and the regimental commander’s MDF base. This took up most of the effort on the 30th as I added three types of grass plus flowers to give the bases depth and to not just see the shapes of the figures under one layer of flocking. It’s probably overkill, but I do prefer to have nicer bases. The flocking was done on December 30th. Then, it was flag time.

Most (but not all) regiments in Ozz have standards to apply to a couple of figures on a command base. One would be for the faction, the other would be for the regiment. These are available on the Ozz Facebook page as free downloads. When I looked for the WSR, there was no specified flag! By luck, my West Point buddy (and author of the Wars of Ozz rules) Buck Surdu had called me to check in on me post-surgery, and told me he would fix that – and boy he did as you’ll see below – Morin’s Sharpshooters! Hmmm, Buck, does this mean I ride a pink Zilk?

Thanks Buck!

As New Year’s Eve is today, I printed off the flags and finished the WSR. I also made a new backdrop for taking photos of the Winkies as I thought they needed a darker and less friendly look than I gave the Munchkin regiments. You’ll see that below in…

Eye Candy

There are 5 stands of 4 figures each – 4 are similar and one is a command stand with an officer, 2 standard bearers and a bugler. I varied the flocking slightly but distinctly – hoping to have an overall match while having some uniqueness for each base. The pink zilk-mounted regimental commander goes on an MDF stand.

Regimental Commander Stand

Stand 1

Stand 2

Stand 3

Stand 4

Command Stand

Group shots

The WSR in line formation with the Regimental Commander in the rear.
The WSR in column formation with the Regimental Commander in the front.
A side view of the WSR in column formation with the Regimental Commander in the front.
A right side view of the WSR in another line formation with the Regimental Commander in the front.
A right side view of the WSR in another line formation with the Regimental Commander in the rear.
The WSR about to fire!

I will continue to build my brigade of Winkies in 2023, as well as more Ozz goodness. I hope that you will stay with and/or join me on this journey.

My next post will be a 2022 roundup and 2023 goal setting one. There, I’ll review and hold myself accountable for my 2022 predictions and goals of a year ago. Hell, somebody has to do it!

There, I will set my 2023 goals as well.

I wish all of you a very Happy New Year – and please know that I am very appreciative of your readership and support!

Still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS WINKIE SHARPSHOOTER REGIMENT:

  1. Gorilla Glue
  2. Paper clip wire pieces
  3. 1 1/4″ x 1″ steel base from Wargames Accessories (#FOW1)
  4. Poster tack
  5. Vallejo Premium Primer “White”
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Citadel “Nuln Oil” (wash)
  9. Vallejo Model Color “White”
  10. Citadel “Contrast Paint – Ork Skin”
  11. Citadel “Contrast Paint – Contrast Medium”
  12. Vallejo Model Air “Gun Metal”
  13. Vallejo Model Air “Steel”
  14. Vallejo Model Color “Wood Grain”
  15. Army Painter “Speed Paint – Runic Grey”
  16. Citadel “Ironbreaker”
  17. Citadel “Nuln Oil GLOSS” (wash)
  18. Citadel “Contrast Paint – Black Legion”
  19. Citadel “Contrast Paint – Aggaros Dunes”
  20. Citadel “Warpfiend Grey”
  21. Citadel “Contrast Paint – Black Legion”
  22. Citadel “Contrast Paint – Striking Scorpion Green”
  23. Vallejo Game Air “Sick Green”
  24. Vallejo Game Ink “Yellow”
  25. Army Painter “Speed Paint – Hardened Leather”
  26. Vallejo Game Ink “Black Green”
  27. Citadel “Contrast Paint – Ironjawz Yellow”
  28. Citadel “Lamenters Yellow” (glaze)
  29. Vallejo Model Air “Bright Brass”
  30. Citadel “Contrast Paint – Skeleton Horde”
  31. Army Painter “Speed Paint – Holy White”
  32. Americana “Bubblegum Pink”
  33. Citadel “Fire Dragon Bright”
  34. Vallejo Game Air “Black”
  35. Americana “Dioxazine Purple”
  36. Citadel “Contrast Paint – Doomfire Magenta”
  37. Army Painter “Purple Tone” (wash/shade)
  38. Citadel “Changeling Pink” (dry)
  39. Vallejo “Gloss Varnish”
  40. Vallejo Mecha Varnish “Matte Varnish”
  41. Regimental MDF base from Old Glory/Wars of Ozz Miniatures
  42. 2″ square steel base from Wargames Accessories (#21)
  43. Black Sharpie pen
  44. PS Model Color “British Brown Drab”
  45. Elmer’s PVA Glue
  46. Army Painter “Battlefields Grass Green” (flocking)
  47. Army Painter “Battlefield Field Grass” (flocking)
  48. Army Painter “Battlefields Field Grass” (flocking)
  49. Army Painter “Battlefields Meadow Flowers” (flocking)
  50. Shadow’s Edge Miniatures “6mm Dark Forest Pink Tufts” (flocking)
  51. Shadow’s Edge Miniatures “6mm Dark Forest Purple Tufts” (flocking)
  52. Winkie Flags from Buck Surdu printed on card stock
  53. Blue Sharpie Pen
  54. Brown Sharpie Pen

Again, as you may want to check out the Wars of Ozz figures range – there are two places to get them (and I make no money from this btw). The game rules and figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Munchkin Light Cavalry with Command (Wars of Ozz)

I had previously built two infantry regiments and an artillery battery for my Munchkin Brigade. It was time to add a cavalry regiment to my Munchkin Brigade for Wars of Ozz. This was a Light Cavalry Regiment, OZZ108 from Wars of Ozz miniatures.

The regiment is 28mm and metal. It is composed of made of 11 figures broken into 11 ponies, 11 riders (from the torso up), and 11 carbines. The riders also are armed with sabers, so they can also engage the enemy from a distance (although carbines are not very long ranged). The Light Cavalry Regiment (LCR) is worth the same amount of points as the Medium Artillery Battery that I described in my last post. Each base in the game can take 4 hits, even though with cavalry there are only two figures per 2″ square base. This regiment has 5 bases plus a regimental commander on an MDF base.

The rules say that the LCR should have “dragoon green” coats and light blue trousers. The ponies (these are Munchkins) are supposed to be in multiple pastel colors – which allowed me to use a number of Citadel Contrast and Army Painter Speed Paints. I painted the carbines, riders, and ponies all separately. Then, I assembled all after painting and varnishing was completed. I used both my specimen jars/poster tack combos and my painting stand with alligator clips to paint and varnish. The project was started on December 8th, and completed on December 19th. There was a lot more work here than I expected – I really needed to plan out the painting and assembly. I also did a bit of research on Napoleonic cavalry as my Napoleonic painting experience level is – well zero. My goal was to achieve a good tabletop standard – and you can be the judge of whether I achieved that. As usual, I will list all the paints I used on this unit at the end of this post for those interested in that sort of stuff (and for my own use for later reference as well). First, I’ll share some WIP shots, then some eye candy of the LCR.

WIP shots…

I actually prepped the bases first and started the flocking so that I would not have to manhandle the painted figures later on.

Base prep/sizing.

Then, I prepped/mounted the remaining torsos and riders for painting.

Mounted and tagged for painting. With each pony having a different color, this was instrumental.

The painting proceeded ok – though with all of the details it took a bit longer than I anticipated. I actually changed the fur cap colors from light blue to black after seeing some pictures on line with the light blue on the cap tops and sides. I then looked to give a lot of colorful detail in red, green, yellow, and blue as you’ll see below.

Then I varnished the group, assembled them, mounted them on the 2″ square steel bases, and flocked them.

Assembled.
Completed!

And now…

Eye Candy

There are 5 stands of 2 figures – 4 are similar and one is a command stand with a standard bearer and a bugler. The regimental commander goes on an MDF stand.

Regimental Commander Stand

Stand 1

Stand 2

Stand 3

Stand 4

Command Stand

Group shots

The LCR in line formation, moving into melee with the Regimental Commander base in the rear.
A higher angle photo of the previous formation.
An angled shot of the left side of the LCR moving up with the Regimental Commander in front.
The LCR ready to charge the enemy with impetus!

So now I have a complete Munchkin Brigade!

My Munchkin Brigade! Clockwise from the top left: Zoraster’s Guard Infantry, Colonel Tik-Tok’s Infantry Regiment, Zoraster and an unnamed wizard, the Light Cavalry Regiment, and the Medium Artillery Battery.

I will now move on to building my brigade of Winkies (basically the Orcs of Ozz). I am not sure how far I will get this year with Christmas coming plus some minor surgery for me right afterwards (oh yay). I am hoping to get at least one more unit done this month, then do a 2022 wrap up with my 2023 goals.

Again, as you may want to check out the figures range – there are two places to get them (and I make no money from this btw). The game rules and figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Thanks so very much for checking this post out and please let me know what you think in the comments section. I wish you all a very Merry Christmas and a Happy New Year!

Still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUNCHKIN LIGHT CAVALRY REGIMENT:

  1. Gorilla Glue
  2. Paper clip wire pieces
  3. 1 1/4″ x 1″ square steel bases from Wargames Accessories (#FOW1)
  4. Poster tack
  5. Vallejo Premium Primer “White”
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Citadel “Nuln Oil” (wash)
  9. Vallejo Model Color “Wood Grain”
  10. Vallejo Model Color “White”
  11. Black Sharpie pen
  12. PS Model Color “British Brown Drab”
  13. Vallejo Model Air “Gun Metal”
  14. Vallejo Mecha Varnish “Matte Varnish”
  15. Vallejo Game Air “Sick Green”
  16. Vallejo Game Air “Electric Blue”
  17. Army Painter “Speed Paint – Hardened Leather”
  18. Citadel “Contrast Paint – Contrast Medium”
  19. Martha Stewart Crafts “Pale Bronze”
  20. Citadel “Contrast Paint – Ironjawz Yellow”
  21. Citadel “Contrast Paint – Gryph-Hound Orange”
  22. Citadel “Contrast Paint – Doomfire Magenta”
  23. Citadel “Contrast Paint – Luxion Purple”
  24. Citadel “Contrast Paint – Akhelian Green”
  25. Citadel “Contrast Paint – Pylar Glacier”
  26. Citadel “Contrast Paint – Nazdreg Yellow”
  27. Citadel “Contrast Paint – Magmadroth Flame”
  28. Citadel “Contrast Paint – Magos Purple”
  29. Citadel “Contrast Paint – Aethermatic Blue”
  30. Citadel “Contrast Paint – Terradon Turquoise”
  31. Battlefront “Black”
  32. Citadel “Contrast Paint – Basilicanum Grey”
  33. Citadel “Contrast Paint – Gore Grunta Fur”
  34. Army Painter “Speed Paint – Holy White”
  35. Army Painter “Speed Paint – Crusader Skin”
  36. Army Painter “Speed Paint – Grim Black”
  37. Army Painter “Flesh Wash” (wash/shade)
  38. Citadel “Contrast Paint – Baal Red”
  39. Model Air “Bright Brass”
  40. Vallejo Model Air “Steel”
  41. P3 “Midland Flesh”
  42. Citadel “Contrast Paint – Aggaros Dunes”
  43. Army Painter “Speed Paint – Dark Wood”
  44. Vallejo Game Ink “Yellow”
  45. Vallejo Game Ink “Black Green”
  46. Citadel “Cryptek Armourshade” (wash/shade)
  47. Citadel “Contrast Paint – Karandras Green”
  48. Elmer’s PVA Glue
  49. Regimental MDF base from Old Glory
  50. Army Painter “Battlefields Grass Green” (flocking)
  51. Army Painter “Battlefield Field Grass” (flocking)
  52. Army Painter “Battlefields Field Grass” (flocking)
  53. Army Painter “Brown Battleground” (flocking)
  54. Shadow’s Edge Miniatures “6mm Dark Forest Dark Blue Tufts” (flocking)

Munchkin Medium Artillery Battery (Wars of Ozz)

Any Munchkin Brigade needs a good dose of heavy firepower to fend off the enemies of the Emerald City at long range. For my Munchkin Brigade for Wars of Ozz games, I finished off a Munchkin Medium Artillery Battery with Crew (OZZ107). Let’s call it MMAB.

In the game, the MMAB is the stronger of the two artillery choices (the other being a light battery). For comparison, a medium battery can fire at targets up to 24″, while a light battery range is out to 18″, with musket range being at max of 14″. In the game, firing at half ranges is more effective as one would think, and short range for the MMAB is 8″, while a light battery is 6″, and muskets are 7″. So this MMAB gives the brigade a bit of standoff firepower.

The artillery batteries in Wars of Ozz are composed of 5 figures plus a gun. For close combat, they are armed with carbines (which are slightly more than half of the range of muskets – but hopefully they don’t have to get into melee – but the odds are that they will!). While an infantry or cavalry regiment has 5 bases – each of which can take 4 hits – the battery can take 5 hits (one per figure). Each hit removes a figure and loses a die for attacking. The scale is 28mm and these figures are metal.

I started parallel-working on these while I worked on Colonel Tik-Tok’s Infantry Regiment back on November 25th. When I needed to let something dry, I did a little work on this unit. The gun with its carriage required assembly. With the carriage needing serial painting – so as to get the right bluish look per Ozz canon (pun intended – see how I did that!) – and the gun being pretty big, the parallel approach got it done without causing me impatience. I followed the same procedure as to painting these figures as I did with the previous units, by priming in white, then washing with a dark shade, then painting, highlighting, and shading.

A major consideration for me was how to paint up the cannon and carriage. First, there were undersides to the gun and carriage to consider for painting and assembly. Second, there were the choices of colors. I experimented with several blues and bluish craft metallics for the gun. Initially, I went with a classic grey gun metal look for the gun, but changed it to brass as I liked the look better. As Munchkins are being very fond of blue, I thought that was appropriate. As is my custom, I list all the paints I used on this unit at the end of this post for those interested in that sort of stuff (and for my own use for later reference as well). First, I’ll share some WIP shots, then some eye candy of the MMAB.

WIP shots…

As discussed, I started on November 25th. This was mainly preparatory work on filing, washing before priming. My main effort was the CTTIR during this time.

There is an MDF base available for artillery batteries with slots for the gun and figure – that even allows for removing casualties and for denoting if the gun is limbered or unlimbered. That needed assembly, so another thing to do while other things were drying. I also was thinking about transport and storage – so I added steel bases under the MDF ones for the artillerists and the gun.

Then, I slowly worked on painting the cannon and carriage components and assembled them by December 1st.

The cannon painted and varnished resting on its MDF base. Above, you can see how I traced so that I would be able to score the base under the tracings. This would get a better hold for gluing.

The figures came next, but unfortunately do not have any WIP shots of them. I followed Ozz canon (yes, I did that again) for the colors.

On December 4th, this brought me back to completing the magnetizing the unit for gaming, storage, and transport. My artillerist figures were mounted on 3/4″ steel washers. These would be glued to the MDF bases, which had 1/2″ steel squares glued to the their undersides as seen above. I drilled out 1/8″ holes in the center of each of the base’s recesses. Then, I glued another 1/2″ square steel base below the holes with 1/8″ neodymium magnets in each hole. In the end, the figures were removable from the base (but won’t fall out), and the base will store safely in my magnetic sheet-lined Really Useful Box with my other units. You can see this below in the photo.

By December 7th, I had the unit painted and was ready for final assembly and flocking.

December 7th progress

And…by December 9th I was done!

MMAB DONE!

How about some…

Eye Candy…

The unit can be shown as limbered (as above) or unlimbered as you can see below. A casualty is taken out on the right.

My favorite shot:

So now I am up to three units plus two Wizards. The Munchkin Light Cavalry is next. As you may want to check out the figures range – there are two places to get them (and I make no money from this btw). The game rules and figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Thanks for checking this post out and please let me know what you think in the comments section. Yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUNCHKIN MEDIUM ARTILLERY BATTERY:

  1. Vallejo Premium Primer “White”
  2. Vallejo “Flow Improver”
  3. Vallejo “Airbrush Thinner”
  4. Gorilla Glue
  5. 1/2″ x 1/2″ square steel bases from Wargames Accessories (#16)
  6. MDF Artillery base from Wars of Ozz Miniatures
  7. 1/8″ neodymium magnets
  8. 3/4″ steel washers
  9. Poster tack
  10. Citadel “Nuln Oil” (wash)
  11. Vallejo Model Color “White”
  12. 1 1/4″ x 1″ square steel bases from Wargames Accessories (#FOW1)
  13. Elmer’s PVA Glue
  14. Vallejo Model Air “Gun Metal”
  15. Armory “Dark Blue”
  16. DecoArt “Peacock Pearl”
  17. Tamiya XF-6 “Copper”
  18. Vallejo Model Color “Dark Prussian Blue”
  19. Martha Stewart Crafts “Pale Bronze”
  20. Army Painter “Speed Paint – Dark Wood”
  21. Citadel “Contrast Paint – Contrast Medium”
  22. Army Painter “Blue Tone”
  23. Secret Weapon Washes “Golden Brown” (wash)
  24. Army Painter “Speed Paint – Crusader Skin”
  25. Citadel “Nuln Oil GLOSS” (wash/shade)
  26. Citadel “Cryptek Armourshade” (wash/shade)
  27. Army Painter “Speed Paint – Hardened Leather”
  28. Army Painter “Speed Paint – Grim Black”
  29. Citadel “Contrast Paint – Frostheart”
  30. Vallejo Mecha Varnish “Matte Varnish”
  31. Citadel “Contrast Paint – Baal Red”
  32. Vallejo Model Air “Bright Brass”
  33. Citadel “Contrast Paint – Bad Moon Yellow”
  34. Citadel “Contrast Paint – Karandras Green”
  35. Vallejo Model Air “Armour Brown”
  36. Vallejo Model Air “Steel”
  37. Army Painter “Speed Paint – Holy White”
  38. PS Model Color “British Brown Drab”
  39. Army Painter “Battlefields Grass Green” (flocking)
  40. Army Painter “Battlefield Field Grass” (flocking)
  41. Army Painter “Battlefields Field Grass” (flocking)
  42. Shadow’s Edge Miniatures “6mm Dark Forest Dark Blue Tufts” (flocking)

Colonel Tik-Tok’s Infantry Regiment, Zoraster, and a Munchkin Mayor (Wars of Ozz)

I am continuing to build my Munchkin Brigade for Wars of Ozz games. In my last post, I shared OZZ-101 – Zoraster’s Guard Infantry Regiment (ZGIR).  This time I have built and painted up a different Munchkin infantry unit – Colonel Tik-Tok’s Infantry Regiment (hereafter referred to here as CTTIR). I also painted up Zoraster (a Wizard) and a Munchkin Mayor as a lesser Wizard.

In the game, the CTTIR is slightly less capable than the ZGIR, but still better than a militia or Landwehr unit. Like the ZGIR, the regiment is composed of 20 figures plus a mounted regimental commander. It is similarly armed with muskets while sporting cool carabiner helmets. In the canon of the Wars of Ozz, Zoraster is “the Wizard Supreme”, and is the creator the Munchkin Army. The Munchkin Mayor figure came with the Kickstarter and confused me for a bit as you’ll see in the discussion below. The scale is 28mm and these 23 figures are metal.

There are 4 figures per 2″ square base, so five bases plus a commander make up a regiment. 16 of the based figures are of the same type, while the fifth base has four different figures – two standard bearers (with the Ozz flag and the regimental colors), a drummer, and another leader figure. This “command” stand fights like the others, but has an aesthetic effect on the tabletop of being nice to see. The regimental commander has his own base and can have special attributes, but its stand never engages in combat. It exists mainly for the attributes tab (on its MDF base) and also aesthetics. If the regiment dies, so does he. There is magic in the game – and Zoraster is a designated Wizard. There are also “unnamed Wizards”, so I will likely use the Munchkin Mayor as one – or maybe just an objective marker.

I pretty much followed the same procedure as to painting these figures as I did with the ZGIR. I prime in white, then wash with a dark shade, then paint and highlight. If I need more shade or highlight, I add it.

A major difference here for me was how to paint up the helmets and officer hats. While Wars of Ozz canon has this regiment in white, it also has all Munchkins as being very fond of blue. But after looking at images of Napoleonic era carabiner helmets (below) I decided that I wanted a similar metallic brass and chrome look.

I also decided to give the officers white hats. I did give the drummer a bit of blue on the drum and of course the standards have a lot of blue, so I think I’m safe. For the regimental commander’s pony I went with a slightly sallow pastel yellow. One cool aspect of the universe of the Wars of Ozz game is the use of a lot of color (hence the pastel ponies and more). The rules say that for CTTIR the facings, plumes and epaulettes are red – and that the coats and vests are white. Here I used a lot of Army Painter “Holy White” Speed Paint mixed with Citadel “Contrast Medium”. In fact, I still mix all of my Speed Paints with that medium. The combination of using the Citadel “Nuln Oil” wash post-priming and then the Holy White helped a lot with the less-detailed recesses on the figures. As usual, I list all the paints I used on these at the end of this post for those interested in that sort of information.

As I did previously, I’ll share some WIP shots, then some eye candy of the regiment.

WIP shots…

I started on November 25th. Below, you see the figures are based for priming, primed, and then I added a Citadel “Nuln Oil” wash before moving on to painting them. I have not tried “slap chop”, but I do like this way of using contrast/speed paints as part of my technique.

I was confused (as my Kickstarter order was a while back) as to which figure was Zoraster. Eventually, I determined that the smaller one was a Munchkin mayor thrown into the Kickstarter and that I had mistakenly ordered 2 Zoraster figures! I’ll keep one unpainted for trade. The Munchkin figure looks like the Boston Celtics mascot.

Two Zoraster figures and the Munchkin mayor doffing hats…

During the next three days, I made decent progress. I ended up numbering the specimen bottle labels with mistakes and keeping a list so I could fix them – this helped a lot.

The figures were all painted less any varnish and flocking by December 2nd.

Then it was on to the varnishing the figures, adding the standards/colors, and thereafter flocking the bases. I noticed that when I cut out the standards from card stock that the edges stood out as white. So, to remedy this, I used a black Sharpie pen to color in the edges as the standards have a black edge as well.

As for flocking, this time I pre-flocked all of the regimental bases with one type of grass, then added the other two types after affixing two, then three, then the fourth figure to each base. It’s probably overkill but I do like how they have come out. For the two Wizards, I just went with the first two grasses and added Shadow’s Edge Miniatures blue forest tufts.

My three sequential grasses, clockwise from the left. The first two may be different iterations of a similar type, but they are different enough to give some texture and more depth to the bases.

By December 4th, the CTTIR was done, plus the wizards as well. Now onto some eye candy…

Eye Candy

Colonel Tik-Tok’s Infantry Regimental Commander

A look at 2 stands…

A look at the command stand…

A look at the whole regiment…

A look at Zoraster…

A look at the Munchkin Mayor (Lesser Wizard)…

Howdy folks!

I hope that this was interesting for you. I am hoping to take 7-10 days per regiment or battery until I get through the Kickstarter. This should take me into next year, but hopefully I can keep a good pace. I have plenty of space in the box for this in-progress brigade…

Munchkin Brigade to date…

As you may want to check out the figures range – there are two places to get them (and I make no money from this btw). The game rules and figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Thanks for checking this post out and please let me know what you think in the comments section. More to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUNCHKIN REGIMENT, ZORASTER, & THE MUNCHKIN MAYOR:

  1. Gorilla Glue
  2. Paper clip wire pieces
  3. 1/2″ x 1/2″ square steel bases from Wargames Accessories (#16)
  4. 3/4″ steel washers (wizards)
  5. Poster tack
  6. Vallejo Premium Primer “White”
  7. Vallejo “Flow Improver”
  8. Vallejo “Airbrush Thinner”
  9. Citadel “Nuln Oil” (wash)
  10. Vallejo Model Color “White”
  11. 1/2″ x 1/2″ square steel bases from Wargames Accessories (#FOW1)
  12. Vallejo Model Air “Gun Metal”
  13. Vallejo Model Air “Bright Brass”
  14. Vallejo Model Air “Chrome”
  15. Army Painter “Speed Paint – Dark Wood”
  16. Citadel “Contrast Paint – Contrast Medium”
  17. Army Painter “Speed Paint – Crusader Skin”
  18. Citadel “Contrast Paint – Baal Red”
  19. Citadel “Contrast Paint – Magmadroth Flame”
  20. Army Painter “Speed Paint – Grim Black”
  21. Citadel “Contrast Paint – Ironjawz Yellow”
  22. Citadel “Contrast Paint – Gore Grunta Fur”
  23. Army Painter “Speed Paint – Hardened Leather”
  24. Citadel “Contrast Paint – Karandras Green”
  25. Vallejo Model Air “Steel”
  26. Vallejo Model Air “Armour Brown”
  27. Citadel “Contrast Paint – Aggaros Dunes”
  28. Army Painter “Speed Paint – Pallid Bone”
  29. Army Painter “Red Tone”
  30. Citadel “Nuln Oil GLOSS” (wash/shade)
  31. Citadel “Cryptek Armourshade” (wash/shade)
  32. Citadel “Contrast Paint – Doomfire Magenta”
  33. Citadel “Contrast Paint – Nighthaunt Gloom”
  34. Citadel “Contrast Paint – Asurman Blue”
  35. Americana “Bahama Blue”
  36. Citadel “Contrast Paint – Pylar Glacier”
  37. Vallejo Model Color “Black”
  38. Citadel “Contrast Paint – Snakebite Leather”
  39. Citadel “Warpfiend Grey”
  40. Citadel “Longbeard Grey”
  41. Battlefront “Skin Shade”
  42. Battlefront “European Skin”
  43. P3 “Flesh Wash”
  44. Army Painter “Speed Paint – Holy White”
  45. Martha Stewart Crafts “Pale Bronze”
  46. Vallejo Mecha Color “Olive Green”
  47. Vallejo Mecha Varnish “Matte Varnish”
  48. PS Model Color “British Brown Drab”
  49. Black Sharpie pen
  50. Elmer’s PVA Glue
  51. Regimental MDF base from Old Glory
  52. Army Painter “Battlefields Grass Green” (flocking)
  53. Army Painter “Battlefield Field Grass” (flocking)
  54. Army Painter “Battlefields Field Grass” (flocking)
  55. Army Painter “Brown Battleground” (flocking)
  56. Shadow’s Edge Miniatures “6mm Dark Forest Dark Blue Tufts” (flocking)

Zoraster’s Guard Infantry Regiment (Munchkins for Wars of Ozz)

Yes, you read that correctly. Munchkins.

They are one of many factions in the Wars of Ozz game. The rules were written by my good friend Buck Surdu (who also wrote the rulesets of Combat Patrol™ and Feudal PatrolTM . I have been wanting to get going on my Wars of Ozz figures – but first wanted to finish the figures and terrain for my Civilizations Collide games involving the Aztec/Conquistadores/Tlaxcalans/Maya. As I shared in my last post, that has now happened, so onwards to Ozz!

The game rules and figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Of course, there are now many new factions for Wars of Ozz. Currently, I have Munchkins and Winkies (think orc-like dudes) and some pretty cool allies – which I’ll eventually post about here. However, first I am going to finish a Munchkin brigade. It will consist of two infantry regiments, a light cavalry squadron (on pastel ponies), and an artillery battery. One cool aspect of the universe of the Wars of Ozz game is the use of a lot of color (hence the pastel ponies and more). I find, like I did in my Mesoamerican projects, that having a lot of color can be a lot of fun.

Here, the units in Ozz are made up of mass armies – this is not skirmish gaming. There are wizards and witches, so some magic, but the game is primarily black powder type warfare. The gaming engine of Ozz has also been used as the basis for WOOD (Wars of Orcs and Dwarves) for mass fantasy battles. But let’s get back to my first regiment…

It is OZZ-101 – Zoraster’s Guard Infantry Regiment (hereafter referred to by me as ZGIR). The scale is 28mm and these are metal.

Zoraster is “the Wizard Supreme”, and created the Munchkin Army. As for ZGIR, it’s a tough unit, as one would expect of a guard unit, with excellent marksmanship and melee values. It is armed with muskets. It also has great resolve and elan values which help it in combat. It’s also the most expensive Munchkin unit. Of course, I had to start with this one…

It, like all infantry regiments in Ozz, is composed of 20 figures plus a regimental commander. There are 4 figures per 2″ square base, so five bases plus a commander make up a regiment. 16 of the based figures are of the same type, while the fifth base has four different figures – two standard bearers (with the Ozz flag and the regimental colors), a drummer, and another leader figure. This “command” stand fights like the others, but has an aesthetic effect on the tabletop of being nice to see. The regimental commander has his own base and can have special attributes, but its stand never engages in combat. It exists mainly for the attributes tab (on its MDF base) and also aesthetics. If the regiment dies, so does he.

I’ll share some WIP shots, then some eye candy of the regiment.

WIP shots…

I first cleaned up the regiment (filing, washing) then worked on drilling out a couple of holes on the two figures for the regimental commander to be able to be mounted onto his pony. I inserted a paper clip wire into the pony to match the hole under the commander. This also allowed me to mount the upper torso of the commander for painting on a screw on a specimen container.

Then, I needed to find a way to mount the other figures. The figures’ bases are less than 3/8″, and as mentioned will eventually be mounted on 2″ square bases. For the individual figures, I decided to use 1/2″ x 1/2″ square steel bases – both the 2″ and 1/2″ square bases are from Wargames Accessories.

I decided to use Citadel Contrast and Army Painter speed paints as much as possible. As these are mass units, I thought this would be fine. I want to get them into games!

The figures themselves are nice, but not differentiated much. The faces are all mustachioed, and all have a “puppy dog” look with an open mouth and tongue sticking out. Still, they have a certain character.

As it’s Mo’vember, I chose to vary the mustache colors. After priming, I gave them all a wash with Citadel “Nuln Oil” and then dry brushed them in white before adding any colors. As is my habit, I do list all the paints I used on these at the end of this post for those interested.

I started working on these on 11/14 – by 11/22 I had made good progress. I found highlighting with Citadel “Doomfire Magenta” over its “Baal Red” was effective. The regiment has a somewhat British redcoat look to it.

The commander and his mount

Then I assembled the Regimental commander’s MDF base.

Gluing together the regimental commander’s base.
Ready for their air brush varnish application.

While the base set, I matte varnished the figures in preparation for mounting on the 2″ square steel bases.

The ZGIR post-varnish needed its standards attached and also basing completion – to include flocking. The flags are available on the Wars of Ozz Facebook page as downloads. I cut out the flags after printing them out on cardstock. I glued them together on with PVA and bent them to get a wind-blown look. As for mounting the figures, I drew a pair of lines with a sharpie on the steel bases corner-to-corner. Then I took a blank 1/2″ x 1/2″ square steel base and aligned it in the center of the 2″ base, using the lines to align the 4 corners of the 1/2″ base. Then I traced over the little base in pencil, such that I could going forward use the corner of the little traced square and the sharpie lines to orient the bases. I believed that flocking with the figures all affixed to the 2″ square bases would be too difficult. Therefore, I glued on two figures, flocked, then the third, then flocked, then the fourth. All this time I flocked the spaces where the figures would not be. This way I was able to apply the flocking effectively to give some depth of grass. In this case – I used three different flocking products from Army Painter sequentially with PVA to give this depth to the otherwise bland steel bases.

These sound similar, but they are not. Clockwise from the left, I sequentially used Battlefields Grass Green, followed by Battlefield Field Grass, followed by Battlefields Field Grass. Confusing, but it worked as you see below.
Close up of flocking.

Now on to some eye candy with a new background!

Eye Candy

Zoraster’s Guard Infantry Regimental Commander

A look at 2 stands…

A look at the command stand…

A look at the whole regiment…

Zoraster’s Guard Infantry Regiment in modified line. The regimental commander here is in the back of the command stand.
Side view with the regimental commander up front.
Here, the commander is put in back as the regiment is about to enter melee…
A different orientation – still in line with 4 stands abreast and the other stand just behind. All 5 stands could be in line – but not if I want a group photo!

I managed to finish the regiment on 11/22 – so 8 days. This post had to wait for Thanksgiving (and for me to overcome a bad cold). I enjoyed painting these and am moving on to the rest of my Munchkin brigade.

Thanks for looking, and always please let me know what you think of this new project in the comments section.

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUNCHKIN REGIMENT:

  1. Gorilla Glue
  2. Paper clip wire pieces
  3. 1/2″ x 1/2″ square steel bases from Wargames Accessories (#16)
  4. Poster tack
  5. Vallejo Premium Primer “White”
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Citadel “Nuln Oil” (wash)
  9. Vallejo Model Color “White”
  10. Citadel “Contrast Paint – Bad Moon Yellow”
  11. Citadel “Contrast Paint – Contrast Medium”
  12. Citadel “Contrast Paint – Volupus Pink”
  13. Army Painter “Speed Paint – Crusader Skin”
  14. Army Painter “Speed Paint – Grim Black”
  15. Citadel “Contrast Paint – Ironjawz Yellow”
  16. Citadel “Contrast Paint – Magmadroth Flame”
  17. Citadel “Contrast Paint – Gore Grunta Fur”
  18. Citadel “Contrast Paint – Baal Red”
  19. Army Painter “Speed Paint – Holy White”
  20. Citadel “Contrast Paint – Karandras Green”
  21. Citadel “Contrast Paint – Aggaros Dunes”
  22. Army Painter “Speed Paint – Hardened Leather”
  23. Army Painter “Speed Paint – Dark Wood”
  24. Vallejo Model Air “Armour Brown”
  25. Vallejo Model Air “Steel”
  26. Vallejo Model Air “Gun Metal”
  27. Martha Stewart Crafts “Pale Bronze”
  28. Citadel “Contrast Paint – Snakebite Leather”
  29. Army Painter “Speed Paint – Pallid Bone”
  30. Citadel “Nuln Oil GLOSS” (wash/shade)
  31. Citadel “Warpfiend Grey”
  32. Vallejo Mecha Color “Olive Green”
  33. Citadel “Contrast Paint – Doomfire Magenta”
  34. Vallejo Mecha Varnish “Matte Varnish”
  35. Elmer’s PVA Glue
  36. Regimental MDF base from Old Glory
  37. Army Painter “Battlefields Grass Green” (flocking)
  38. Army Painter “Battlefield Field Grass” (flocking)
  39. Army Painter “Battlefields Field Grass” (flocking)
  40. Army Painter “Brown Battleground” (flocking)

My Fall In! 2022 Roundup

I was fortunate to attend the HMGS Fall In®  gaming convention last weekend (November 3-6, 2022) in Lancaster, PA. The Maryland-based Harford Area Weekly Kriegspielers (H.A.W.K.’s) were kind enough to adopt me (a Massachusetts-based Mass Pikeman) and invited me to be a game master in their dedicated gaming room at Fall In!. They are a great group of folks and I am very grateful for their hospitality! Lancaster is a 6-hour drive for me – but the trip was well worth it.

There were close to 400 games – or more too many to count – at the convention. The event was amazing and very well-run for sure. I played in two games, and ran 4 of my own. As this situation begs for visual inputs, I will have A LOT of photos and a couple of video links to share.

Click on the photos for a better view.

Thanks to Chris Palmer for some of these photos below as well. I hope that you find these enjoyable.

Thursday Night, Marines versus Japanese, a Combat Patrol™ Game

After I set up my first game on Thursday night (for Friday morning), Eric Schlegel of the H.A.W.K.’s ran a pick up  Combat Patrol™ game Thursday night. It involved US Marines storming a Japanese island. I played on the Japanese side and the USMC overwhelmed the defenders and won. It was a fun quick game. Here’s a couple of photos:

Friday Morning, “Raid to Satisfy Huitzilopochtli”, a Feudal Patrol™ Game

After a good night’s sleep, I arrived early to set up my Feudal Patrol™ game of “Raid to Satisfy Huitzilopochtli”. It’s a pre-Spanish Conquest fight between the Aztecs and their neighbors the Tlaxcalans. The Aztecs attempt to conduct a raid of a Tlaxcalan village to gain captives for slavery and blood sacrifice, and the Tlaxcalans fight back!

The game went very well – as you will see below. The Aztecs made a valiant assault across open terrain into a hail of Tlaxcalan arrows – and went into melee. The Tlaxcalans were ready and gave as good as they got. In the end, they Aztecs eked out a minor victory 34-27. The casualties were separated only by 3 figures out of 18 total on both sides. Both sides were totally excited about their prospects and the battle. Here’s a gallery of photos from that game:

Near the end of the game, an official of the convention briefly interrupted the game – and to my surprise awarded me a PELA award (my first ever) for the time slot. PELA stands for “Pour Encourager Les Autres” which in English translates to “For Encouraging the Others”. These awards are defined by HMGS as going:

“to the games that best embody the positive traits of miniatures gaming, such as well-painted figures, great looking terrain, interesting scenarios, enjoyable rules, good sportsmanship, and an enjoyable time – events that do the most to “encourage others”.”

I was really shocked and honored – and as a cherry on the sundae I got a rousing applause from the players too. There were about 30 games in my time slot – so not a lay up to be chosen by any means. The award was a lovely Samurai figure on a plinth and a voucher for the vendor hall.

Yes, I’m happy! And honored!
My award!

After picking up the morning game, I and Greg Priebe walked around the event before preparing for our evening game that we had collaborated on. Here is a gallery of just some of what was there- some truly amazing stuff.

This Japanese tabletop was amazing.
This NYC gangster game was shockingly beautiful. It was electrified – lights everywhere, the steamer had a horn going, WOW. WOW. WOW!!!

I mentioned Dave Wood above – my West Point roommate – always good to see my good friend, my brother from another mother…

Me and Dave, USMA 1984

Greg and I then set up our game, Vikings vs. Aztecs!!!

Friday Evening, “Vikings vs. Aztecs!!!”, a Feudal Patrol™ Game

Greg Priebe and I had worked out this scenario over the phone and Zoom.

Obviously this is not a historical recreation, but a “what if”. Greg had brought the Viking figures and I of course brought the Aztecs – and we co-GM’ed the game.

The game went well. The Aztecs, led by Acamapichtli, needed to prevent the Vikings, led by Carl the Jarl and Brunhilde the Shieldmaiden, from raiding and looting various structures – and of course casualties counted as well for both sides. In the end, the Aztecs majorly triumphed – partly due to the Vikings having probably the WORST luck of the draw in any wargame that I have seen in 20 years. That’s not to detract from the Aztec play – which focused on defense and won the day. However, I did not tally a score. Here’s a gallery:

Mayhem in Tenochtitlan!

It was a fun game nonetheless and the players on both sides displayed excellent camaraderie. Greg also gave me a bunch of Viking sprues so that I could have my own Vikings too. I do have some old school metal ones, but I will (someday), assemble and paint these up to run this game again. I just need to help out the Vikings!

We then cleaned up and I then set up most of my next day’s afternoon and evening games – as I planned on playing in Chris Palmer’s Ozz game on Saturday morning.

Saturday Morning, “Wars of Ozz: Attack on the Emerald City”, a Wars of Ozz Game

When I had visited Florida and Buck Surdu (as described here) I played a Wars of Ozz game at Recon. Buck’s Wars of Ozz rules and figures are available from Sally4th in the UK here, and in the US at a dedicated Old Glory Ozz site here.

As I have factions (Munchkins, Winkies, Greater and Lesser Pumpkinheads), I wanted to play another game to make sure that I understood the rules since it had been a while. Chris Palmer ran his outstanding scenario of “Attack on the Emerald City“. This involved Nomes (yes, Nomes), burrowing underneath the walls of the Emerald City and undermining its defenses/taking out a wall section. Meanwhile, Winkies, Giant Bears, and Skeletons are assisting the Nomes by attacking from outside the walls. Quadlings and Tin Men inside attempt to defend, while Munchkins defend outside.

In the game I was outside the walls with a medium battery of Munchkin artillery, two infantry regiments (Tik-Tok and Landwehr), and a small Munchkin cavalry regiment. I sent the cavalry to disrupt the Nomes coming after my teammates rears (that sounds wrong but you get it), and succeeded so that they could face the oncoming Winkies and skeletons and not get hit on two sides. This was successful but the cavalry was badly weakened and did not reform until the last turn of the game. My artillery ended up in a counter-battery duel with a couple of Winkie batteries – and was wiped out. Meanwhile, my two infantry regiments held their respective grounds and heavily damaged two attacking Winkie regiments AND wiped out a regiment of Giant Bears. Then, my cavalry reformed and drove off the Nomes on my side. So, victory! Here’s a couple of galleries:

This was an EXCELLENT game and motivates me to hurry up and get to my Ozz figures. Of key note, Chris Palmer deservedly won a PELA for this game the day before! Congrats Chris!

A PELA for Chris!!

As I had set up my afternoon game, after lunch it was time for:

Saturday Afternoon, “The Battle of Lake Texcoco”, a Feudal Patrol™ Game

I planned to run two of this scenario back-to-back. I had FULL tables for each iteration – and I’ll share each in turn. Greg Priebe was a BIG help at both games – thanks Greg!

The scenario is best summarized below:

In the first game, the Conquistadores sailed towards the Aztec war canoe fleet. The Conquistadores needed to fire their falconets and lombards into Tenochtitlan for Victory Points, while the Aztecs got their big points by boarding the brigantines. VP’s were also awarded to both sides for inflicting casualties. Some of the brigantines raised full sails – notably El Dólar (The Buck after Buck Surdu) & El Gregorio (The Greg after Greg Priebe). The other three brigantines are named El Perro de Guerra (The War Dog), & El Conquistador (The Conquistador of course), and El Marcos (named after, well, me). All made it towards Tenochtitlan but the Aztecs were able to board them all and disrupt them sufficiently. El Dólar ended up hitting an underwater obstacle at full speed and settled to the mud bottom, allowing the Aztecs to swarm over it. It’s cannon was unable to bear on the city, and no other ship managed a shot into the city. The Aztecs won a minor victory as no shot hit the capital – but killed a LOT of Aztecs. But the game ended with a score of 226-207 in favor of the Aztecs. Here’s a gallery of that game:

The game was a success, and I reset it for:

Saturday Evening, “The Battle of Lake Texcoco”, a Feudal Patrol™ Game

After resetting from the afternoon, the play recommenced with a different yet FULL slate of gamers. In this game the Spanish were more cautious, and that let the Aztecs close on them sooner. Unlike the first game, the Conquistadors did get one shot off at Tenochtitlan from El Gregorio – but it missed! The final score was 290-172 in favor of the Aztecs. It did not help the Spanish that an arquebus misfired/exploded and killed that arquebusier, another arquebusier, and Alvarado (a key leader). It was nice to have several HAWKS in the game – especially Greg and Chris and Geoff. Here’s a gallery of round 2: