2022 was one hell of a busy year. Every year I try to recapture just what the hell I got done hobby-wise – both for miniatures/wargames and golf-wise. Then I try to assess (for my own purposes) what I set out to do at the year’s start and how well I achieved – or failed – to meet those goals. As another year has rolled by, it’s time to take that look in the old mirror. This blog, “Life, Golf, Miniatures & Other Distractions” covers my activities – and I do like to use the blog as an outlet to likeminded folks. So let’s take a retrospective look at 2022 AND a forward look into 2023.
Doing this is an old habit from when I actually worked full-time before retirement. Back then in “the dreaded private sector”, I had sales goals to hit every period – be it yearly, quarterly, thrice annually, or whatever. Of course, there was the inevitable review period where every manager would ask you what “stretch goals” you would “commit to” doing. This was a farce as the sales quotas you were given from corporate were never layups anyways. Plus, you needed to account for the previous year’s performance in any case.
Still, I’ve always set personal goals and found that it’s always good to have a plan and try your best. I also want to be honest with myself and be accountable to my own plans. How well did I do – let’s see…
I set out some goals for myself back last December for 2022. Some were around gaming, some around hobby production, some were around golf, and more.
How did I do versus my 2022 goals?
Paint 150 figures or more.
I did break this one with a strong push in November and December – (see pic below). I managed to finish 202 figures!
Complete the remaining conquistador figures for Civilizations Collide.
I definitely did this! I have a page in my blog that catalogs all things Aztec/Conquistador/Maya/Tlaxcalan here.
Complete the remaining terrain for Civilizations Collide, to include the brigantines.
It was a big effort, but check!
Complete the remaining Maya figures for Civilizations Collide.
I managed to get these done by November – and they will be on the tabletop soon. This capped 300 figures done for the period since I began.
Complete the scenario booklet for Civilizations Collide.
Not quite done – though I have completed fleshing out and writing 9 scenarios, plus I have 3 mostly completed, and 4 in concept mode. All have or will be used at conventions.
Complete my figures for Wars of Ozz, ok at least 40 of them.
Better late than never! This is now the project that I am into quite deeply. I managed to paint up 93 figures for Wars of Ozz in November and December alone. There is now a page in my blog that catalogs these here.
Paint up a platoon from Wargames Supply Dump for Combat Patrol™ .
Never got to this – but will try again in 2023 (sorry Roger).
Try to get my Nomonhan WaT project off the ground.
I did want to get to this, but not enough time.
Attend and run games at conventions or club nights or both, if possible. This would include TotalCon34, HMGS South Recon, HAVOC, HUZZAH!, Historicon, and BARRAGE .
I will give myself a good grade here. I did not go to BARRAGE due to a golfing tournament conflict, but otherwise I did all of these conventions PLUS HMGS Fall In! in November. Plus I won some awards at three conventions – HUZZAH, HAVOC, and at Fall In. My gaming club, the Mass Pikemen, met a few times – and hopefully will do more in 2023. For 2023, I am going to track my gaming progress as well as my hobby production progress.
Get the Mass Pikemen more active once the pandemic diminishes.
Could have been better – will work on in 2023.
Celebrate my wife’s retirement (and mine belatedly) with a nice trip.
Finish the garage+ and launch that baby successfully.
Well, it’s finished and we do enjoy it – just have not managed to play a wargame in it yet. Otherwise, yes indeed, it’s done!
Post on the blog 48 times or more – and in good quality.
As for the quality – the readers are the judge. However, I fell off a bit and only did 42 posts.
Be a good blog follower.
I hope I was this – but certainly not a measurable statistic!
Have multiple Zoom chats with fellow hobbyists.
Success here – if we got together you know who you are and thanks – great conversations and wonderful camaraderie. I’m always open to more!
Go to a golf school and get my golf handicap down below 18.
Mixed bag here – we did go to a golf school during our Florida trip. My handicap started the year at 20.7, peaked in July at 22.6, and I was able to improve to 18.9 by season’s end.
Play golf (in season) at least twice a week.
I played close to 80 rounds this year – and usually played 3-4 time a week in season – so hell yeah!
Win my flight in the Club Championship.
My biggest miss as I got hurt AND played horribly – coming in dead last.
Be a competitive golfer.
Despite the previous miss in the Club Championship, I did manage a few good showings in other tournaments. I’d say in general I was competitive.
Personal Highs in 2022
The Florida trip and golfing with my wife (she’s getting better)!
Getting the garage DONE.
Getting together with family especially my daughter Ellen and my granddaughter Tabitha.
Finishing all of the figures and terrain for Civilizations Collide!
Continuing to serve my Town (East Brookfield, MA) as the elected Board of Health Chairman during the pandemic.
Participating in multiple gaming conventions and winning awards at: HAVOC (the “Al Award” for the game with the most stunning visual appeal); two awards at HUZZAH (2 best in time slots), and a “Pour Encourager Les Autres” at Fall In.
Getting going on my Wars of Ozz figures!
Getting together with Dave Wood, Buck Surdu, Greg Priebe, Chris Palmer, and Duncan Adams, Eric Schlegel, and all of the other HAWKS in person.
Being on the Committees for the Tour of the Brookfields tournaments and the New England Service Academy golf tournaments,
Having fun Zoom chats.
And again, being with my wife Lynn, every day (seriously, and she won’t likely read this).
Pardon the pun, but this post marks the completion (for now) of all of my figures for my Spanish Conquest/Mesoamerican games. Many of you have been following my progress in this blog on my various Aztec, Tlaxcalan, and Conquistador figure projects over the last few years. To all of you, thank you so much for joining me on this long journey!
My first post was back on April 25th, 2020. Since then I have researched the period and written the period supplement for the Feudal PatrolTM rules by Buck Surdu. That supplement is called Civilizations Collide. It is free to download at that link. I have built multiple scenarios for gaming the period and eventually hope to have that available as a supplement as well. Until then, I have been running these games at multiple conventions, gaming events, and club meetings.
Just this year, I have run 18Feudal PatrolTM games for this period at various of these opportunities. Most of these have been documented in this blog. I have posted on this blog no less than 58 different times on my Civilizations Collide projects and the games I have run (this post will be #59). All of those posts are catalogued here.
The last piece of the puzzle that I wanted to fill in figure-wise was the Maya. To that end, last December I sourced 34 figures from Gringo 40’s in the UK to assemble a good-sized force for gaming. After the spring conventions, I honestly thought I would be onto getting these done quickly. As the title of this blogs is “Life, Golf, Miniatures, & Other Distractions”, well, that did not happen.
As it turned out, the weather this year was superb for golf – and I really got in a lot of rounds – close to 80+ rounds of golf since April. I still wanted to get the Maya done. So, in the summer, I decided to start. My goal was to try to get them done quickly and move on to other projects such as Buck’s Wars of Ozz rules and figures. To that end, I thought I’d use Citadel Contrast Paints and Army Painter Speed Paints that I had just received in conjunction with mass airbrushing to knock out the 34.
Not so fast as it turned out…
A couple of our blog buddies Azazel at Azazel’s Bitz Box and maenoferren22 at Bogenwald Random Painting and Terrain Making had discovered and shared on their respective blogs unsettling reports that Army Painter Speed paints had a reactivation problem – that is they bled out under other colors when exposed to wetness – such as another paint applied on the model. This news put a slowdown on my adoption of the Speed Paints – and for certain my Maya progress. The last thing that I wanted to deal with was a problem that would potentially ruin paint jobs.
Later Azazel did share this video with me that showed adding Citadel Contrast Medium to the Speed Paints negated the problem. I can say for sure that at least for me – this worked perfectly. Thanks Az! Also, there are a ton of YouTube videos on Speed Paint – many suggesting to treat them like you would use oils. But I digress.
So, On August 23rd, I set out to get started on the Maya. I did get held up time -wise by golf as I wrote, plus my Woodstock rehab project called to me. On top of that I had an issue with Facebook where some of my own posts on pages that I am the administrator got marked as spam! While this is no longer happening anymore now (knock on wood), it did at the time also make me less motivated to paint. Why? well this is because I do share my posts on Facebook on appropriate hobby pages as well as on my own, and if I could not share them well I was less motivated to work on them until the situation got fixed. Lastly, I started painting with the Maya novices – who are – well – anatomically correct and totally naked as you’ll see at the end of this blog. Painting naked dudes did not get me motivated at all. The rest of these were sporting loincloths, so in the end, I got through all of these figures as you will see.
A Little History
I will have a few scenarios for the Maya. Their history is long and quite convoluted. They did NOT refer to themselves as “Maya”. They additionally had no unifying identity or government. They existed before the Aztecs – and indeed struggled against multiple invaders well after the Aztecs were long gone. Th0ugh the last Mayan city (Nojpetén) fell in 1697, there were revolts against multiple central governments by Maya descendants up and through the 19th century.
Also, the correct use of the term “Maya” versus “Mayan” can cause confusion. Here is a link that helps. Basically – use Maya!
The Maya were located more in the Yucatan peninsula area, Southern Mexico, Honduras, and Belize. They did not really interact with the Aztecs – though if the Spanish had not shown up that probably would have been their next conflict. Cortes first ran into the Maya when he arrived and fought them at the Battle of Centla. The Maya settled with him and told him of the wealth of the Aztecs – and that took the Maya were off the Conquistadores’ radar – for a while. After the fall of the Aztecs, Cortes sent expeditions into Maya territory. Some of these never were heard from again.
Let’s move on to discussing the Maya figures…
They all came from Gringo 40’s in the UK. I wanted some elites, some veterans, and some green troops. I also wanted some warrior priests and leaders. The available 28mm metal figures available from Gringo 40’s is excellent. The figures are very nice sculpts as well.
Here is the breakdown of the 34 that I bought.
Figure M1 – “Mayan Charging with Dual-edged Obsidian Club”. Got 4 figures to use as veterans ( designated in my system as MV01-MV04).
Figure M2 – “Atlatl Thrower”. Got 4 figures to use as elites (designated in my system as ME01-MV04).
Figure M3 – “Mayan Archer”. Got 3 figures to use as veterans (designated in my system as MV05-MV07).
Figure M4 – “Mayan with Stone-Headed Mace”. Got 3 figures to use as novices (as they are naked – designated in my system as MN01-MN03).
Figure M5 – “Mayan Warrior in Headdress Advancing”. Got 3 figures to use as elites ( designated in my system as ME05-ME07).
Figure M7 – “Mayan War Chief”. Got 3 figures to use as leaders/captains (designated in my system as MWC01-MWC03).
Figure M8 – “Mayan Priest in Mask”. Got 3 figures to use as warrior priests (designated in my system as MWP01-MWP03).
Figure M9 – “Atlatl Thrower (a)”. Got 4 figures with longer hair than M2 to use as elites (designated in my system as ME08-MV11).
Figure M11 – “Mayan with Club Advancing (b)”. Got 2 figures to use as novices (as they are naked with longer hair than M4- designated in my system as MN05-MN06).
Figure M12 – “Mayan with Club Advancing (c)”. Got 3 non-naked figures similar to the novices to use as veterans (designated in my system as MV08-MV10).
Figure M15 – “Mayan Carrying Spears”. Got 1 figure to use as a novice (not naked – designated in my system as MN15).
Figure M16 – “Mayan Chief”. Got 1 figures to use as Tabscoob, a Mayan War Chief (designated in my system as TABSCOOB).
Most of these came with shields. A challenge with this project was that the figures did not really allow for much moving of their poses. Therefore, as you will see below, except for the M7’s (which had pose variability), I had to rely on different painting schemes, especially with regards to colors, and differently painted and shaped shields. I also flocked them slightly differently.
Still, tabletop differentiation and playability are important concerns to deal with when designing an army. To this end I replaced a few of the Gringo 40’s shields with Aztec extras that I had lying around from previous projects. I mixed up the shield shapes across the figures as you will see below.
Process of Assembling, Painting, Etc.
I assembled the M7’s – placing their arms in different positions. The atlatl’s provided for the M2 and M9 figures were too soft and bendy – as were the spears for the M5’s. I replaced all of these with wire spears cut to size. The M3’s needed their quivers to be attached, as did the spear bundle for M15. The latter two were addressed by drilling out holes with a pin vise, inserting paper clip wire, and affixing with Gorilla glue. I experimented with the flesh tones a lot (all of the paints and materials that I used are at the end of this post for those interested in that sort of information). After priming, I airbrushed a base coat, then worked on common colors across the range of figures. As the vast majority of the 34 figures were basically waiting for me to get them to the final varnishing and flocking stage, I did not have many blog posts to share with my readers – but hopefully this post will be a good explanation of why.
As for the shields, I did them separately – having googled some images that I thought would be appropriate. Unlike the Aztec’s shields, sources are far more limited. To a degree, I used artistic license here.
Then I just proceeded to paint the figures, then affix the shields, then flock and varnish them. This only took me from August to November!
I will now showcase the figures – with some details as appropriate. I am going from the highest ranking to the lowest ranking figures, not in the order that I completed them.
Tabscoob was the Maya ruler that fought Cortes at The Battle of Centla. I loved painting this figure! The name of the Mexican state of Tabasco, and hence the hot sauce are derived from his name. This is figure M16.
Maya Warrior Chiefs
There were three of these M7 figures. They will act as Warband Leaders in the games. Note the three different color schemes and arm positions.
ALL MAYA WARRIOR CHIEFS
Maya Warrior Priests
I envision these as having the same role as the Aztec Warrior Priests in the games. They can help with Morale, and can fight as well. I’ve share only the back of MWP01 as the others are similar. I really like the masks. These are all figure M8.
ALL MAYA WARRIOR PRIESTS
Maya Elite Warriors
For the Elite figures, I had M2, M5, and M9 figures. The M2 figures (ME01-ME04) are armed with atlatls and have slightly shorter hair. The M5’s (ME05-ME07) have headdresses and are armed with tepoztopilli (thrusting spears). The M9’s (ME08-ME11) are armed with atlatls and have longer hair. Where the backsides are similar I only share one photo.
First, the four elite M2’s armed with atlatls.
ALL M2 FIGURES WITH ATLATLS
The next group of elites are the 3 M5 figures – armed with tepoztopilli (thrusting spears). I gave them different headdresses and shield designs, and was able to slightly alter the angle of each tepoztopilli.
ALL M5 FIGURES WITH TEPOZTOPILLI
The last group of elites contains the 4 M9’s armed with atlatls. They have slightly longer hair than the similar M2’s.
ALL M9 FIGURES WITH ATLATLS
Maya Veteran Warriors
My Maya veterans came in three types – 3 M1’s with macuahuitls, 3 M3’s with bows, and 3 M12’s with cuauhololli. On the bows, I attempted to make the quivers look as they had been made out of three different kinds of animal hides: ocelot, jaguar, and capybara.
First, here are the 4 M1 figures.
ALL M1 FIGURES WITH MACUAHUITLS
Next up are the 3 bow-armed M3 figures.
ALL M3 FIGURES WITH BOWS
The last group of veteran Maya is the 3 M12 figures armed with cuauhololli (basically clubs). These figures are very similar to the Warrior Priests, other than the masks.
ALL M12 FIGURES WITH CUAUHOLOLLI
Maya Novice Warriors
And lastly, we come to the novices. I painted 6 up for my Maya forces. 3 M4’s armed with cuauhololli, 1 M15 with throwing spears, and 2 M11 with cuauhololli and longer hair. Only the M15 has a loincloth…so let’s just show 2 group shots…
ALL NOVICE FIGURES
All Maya Figures
These 34 bring me to a grand total of…
300 Figures for the Spanish Conquest/Mesoamerican Conflicts!
A nice round number!
Now Azazel or Buck Surdu (or many of you) could paint that many in a far shorter time – but 300 is a lot to for me be sure and I’m pretty happy that I finally have them done and ready to game. That total of 300 includes:
I am not counting brigantines or war canoes in that total by the way. I have them all in five 11-liter Really Useful Boxes – and there is a specific numbered individual spot for each and every figure. This allows me to quickly set up and take down games where the forces might change – especially at conventions. The boxes are lines with magnetic sheets and the figure bases all have steel underneath for safe transport.
Once again, thanks to you all for sharing this ride with me. It’s not completely over as I will be running many games going forward plus finishing the scenario booklet. One thing I’ve found is that my games are not the usual fare – which is great – it’s nice to bring something totally different to the tabletop.
Now I’ll get to start painting my Wars of Ozz figures. Thanks for taking a look and as always sharing your thoughts on this post in the comments section.
Miscellaneous details and references for those interested in that sort of thing:
For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE MAYA FIGURES:
There were close to 400 games – or more too many to count – at the convention. The event was amazing and very well-run for sure. I played in two games, and ran 4 of my own. As this situation begs for visual inputs, I will have A LOT of photos and a couple of video links to share.
Click on the photos for a better view.
Thanks to Chris Palmer for some of these photos below as well. I hope that you find these enjoyable.
Thursday Night, Marines versus Japanese, a Combat Patrol™ Game
After I set up my first game on Thursday night (for Friday morning), Eric Schlegel of the H.A.W.K.’s ran a pick up Combat Patrol™ game Thursday night. It involved US Marines storming a Japanese island. I played on the Japanese side and the USMC overwhelmed the defenders and won. It was a fun quick game. Here’s a couple of photos:
Friday Morning, “Raid to Satisfy Huitzilopochtli”, a Feudal Patrol™ Game
After a good night’s sleep, I arrived early to set up my Feudal Patrol™ game of “Raid to Satisfy Huitzilopochtli”. It’s a pre-Spanish Conquest fight between the Aztecs and their neighbors the Tlaxcalans. The Aztecs attempt to conduct a raid of a Tlaxcalan village to gain captives for slavery and blood sacrifice, and the Tlaxcalans fight back!
The game went very well – as you will see below. The Aztecs made a valiant assault across open terrain into a hail of Tlaxcalan arrows – and went into melee. The Tlaxcalans were ready and gave as good as they got. In the end, they Aztecs eked out a minor victory 34-27. The casualties were separated only by 3 figures out of 18 total on both sides. Both sides were totally excited about their prospects and the battle. Here’s a gallery of photos from that game:
Near the end of the game, an official of the convention briefly interrupted the game – and to my surprise awarded me a PELA award (my first ever) for the time slot. PELA stands for “Pour Encourager Les Autres” which in English translates to “For Encouraging the Others”. These awards are defined by HMGS as going:
“to the games that best embody the positive traits of miniatures gaming, such as well-painted figures, great looking terrain, interesting scenarios, enjoyable rules, good sportsmanship, and an enjoyable time – events that do the most to “encourage others”.”
I was really shocked and honored – and as a cherry on the sundae I got a rousing applause from the players too. There were about 30 games in my time slot – so not a lay up to be chosen by any means. The award was a lovely Samurai figure on a plinth and a voucher for the vendor hall.
After picking up the morning game, I and Greg Priebe walked around the event before preparing for our evening game that we had collaborated on. Here is a gallery of just some of what was there- some truly amazing stuff.
I mentioned Dave Wood above – my West Point roommate – always good to see my good friend, my brother from another mother…
Greg and I then set up our game, Vikings vs. Aztecs!!!
Friday Evening, “Vikings vs. Aztecs!!!”, a Feudal Patrol™ Game
Greg Priebe and I had worked out this scenario over the phone and Zoom.
Obviously this is not a historical recreation, but a “what if”. Greg had brought the Viking figures and I of course brought the Aztecs – and we co-GM’ed the game.
The game went well. The Aztecs, led by Acamapichtli, needed to prevent the Vikings, led by Carl the Jarl and Brunhilde the Shieldmaiden, from raiding and looting various structures – and of course casualties counted as well for both sides. In the end, the Aztecs majorly triumphed – partly due to the Vikings having probably the WORST luck of the draw in any wargame that I have seen in 20 years. That’s not to detract from the Aztec play – which focused on defense and won the day. However, I did not tally a score. Here’s a gallery:
It was a fun game nonetheless and the players on both sides displayed excellent camaraderie. Greg also gave me a bunch of Viking sprues so that I could have my own Vikings too. I do have some old school metal ones, but I will (someday), assemble and paint these up to run this game again. I just need to help out the Vikings!
We then cleaned up and I then set up most of my next day’s afternoon and evening games – as I planned on playing in Chris Palmer’s Ozz game on Saturday morning.
Saturday Morning, “Wars of Ozz: Attack on the Emerald City”, a Wars of Ozz Game
When I had visited Florida and Buck Surdu (as described here) I played a Wars of Ozz game at Recon. Buck’s Wars of Ozz rules and figures are available from Sally4th in the UK here, and in the US at a dedicated Old Glory Ozz site here.
As I have factions (Munchkins, Winkies, Greater and Lesser Pumpkinheads), I wanted to play another game to make sure that I understood the rules since it had been a while. Chris Palmer ran his outstanding scenario of “Attack on the Emerald City“. This involved Nomes (yes, Nomes), burrowing underneath the walls of the Emerald City and undermining its defenses/taking out a wall section. Meanwhile, Winkies, Giant Bears, and Skeletons are assisting the Nomes by attacking from outside the walls. Quadlings and Tin Men inside attempt to defend, while Munchkins defend outside.
In the game I was outside the walls with a medium battery of Munchkin artillery, two infantry regiments (Tik-Tok and Landwehr), and a small Munchkin cavalry regiment. I sent the cavalry to disrupt the Nomes coming after my teammates rears (that sounds wrong but you get it), and succeeded so that they could face the oncoming Winkies and skeletons and not get hit on two sides. This was successful but the cavalry was badly weakened and did not reform until the last turn of the game. My artillery ended up in a counter-battery duel with a couple of Winkie batteries – and was wiped out. Meanwhile, my two infantry regiments held their respective grounds and heavily damaged two attacking Winkie regiments AND wiped out a regiment of Giant Bears. Then, my cavalry reformed and drove off the Nomes on my side. So, victory! Here’s a couple of galleries:
This was an EXCELLENT game and motivates me to hurry up and get to my Ozz figures. Of key note, Chris Palmer deservedly won a PELA for this game the day before! Congrats Chris!
As I had set up my afternoon game, after lunch it was time for:
Saturday Afternoon, “The Battle of Lake Texcoco”, a Feudal Patrol™ Game
I planned to run two of this scenario back-to-back. I had FULL tables for each iteration – and I’ll share each in turn. Greg Priebe was a BIG help at both games – thanks Greg!
The scenario is best summarized below:
In the first game, the Conquistadores sailed towards the Aztec war canoe fleet. The Conquistadores needed to fire their falconets and lombards into Tenochtitlan for Victory Points, while the Aztecs got their big points by boarding the brigantines. VP’s were also awarded to both sides for inflicting casualties. Some of the brigantines raised full sails – notably El Dólar (The Buck after Buck Surdu) & El Gregorio (The Greg after Greg Priebe). The other three brigantines are named El Perro de Guerra (The War Dog), & El Conquistador (The Conquistador of course), and El Marcos (named after, well, me). All made it towards Tenochtitlan but the Aztecs were able to board them all and disrupt them sufficiently. El Dólar ended up hitting an underwater obstacle at full speed and settled to the mud bottom, allowing the Aztecs to swarm over it. It’s cannon was unable to bear on the city, and no other ship managed a shot into the city. The Aztecs won a minor victory as no shot hit the capital – but killed a LOT of Aztecs. But the game ended with a score of 226-207 in favor of the Aztecs. Here’s a gallery of that game:
The game was a success, and I reset it for:
Saturday Evening, “The Battle of Lake Texcoco”, a Feudal Patrol™ Game
After resetting from the afternoon, the play recommenced with a different yet FULL slate of gamers. In this game the Spanish were more cautious, and that let the Aztecs close on them sooner. Unlike the first game, the Conquistadors did get one shot off at Tenochtitlan from El Gregorio – but it missed! The final score was 290-172 in favor of the Aztecs. It did not help the Spanish that an arquebus misfired/exploded and killed that arquebusier, another arquebusier, and Alvarado (a key leader). It was nice to have several HAWKS in the game – especially Greg and Chris and Geoff. Here’s a gallery of round 2:
Both games were well-received and I really appreciate the help in cleaning up from Chris Palmer, Greg Priebe, and Dave Wood as it was after midnight!
Videos links showing Fall In! 2022 and some of these games
There have been two videos on YouTube that I think are worth seeing if you want more shots of the Fall In! 2022 convention.
The second is from Little Wars TV, called “Fall In” 2022 Show Recap”. It is very well done and you can see a few seconds of me and my Lake Texcoco game at 10:50. Click here to see that video.
Thanks so much to the folks that ran the convention – it was outstanding. Special thanks again to the H.A.W.K.’s for bringing me in and making me feel welcome and a part of the group. Of course, to all who played in my games, please know how much I appreciated sharing my game with you.
Lastly, and as a side note, you may remember that I won a PELA. As part of that award, in addition to the miniature I got this:
So, I took my $12 voucher for my PELA and on Sunday morning after packing up hit the vendor hall. I decided to get some dice etc., and then saw a steel conquistador’s helmet. It called to me. Now it’s mine!
After a long drive home – I showed my wife. Somehow she was not very pleased! Oh well, sorry honey…still love ya…
Thanks for looking and to my regular followers I hope to post more figures soon as golf season has basically wound down.
I will be running 4 Feudal Patrol™ games at the HMGS Fall In® gaming convention next week in Lancaster, PA. In 2022, I have been running Aztec/Mesoamerica/Spanish Conquest themed games at multiple gaming conventions – and they all have been well-received. I am really looking forward to running these games at Fall In® in the H.A.W.K.’s room – and I hope to see some of you there.
So, you ask, what are you running Mark, and when? Well, I aim to please – so let me answer that!
Friday, November 4th from 9 AM to 1 PM, Paradise Room
I will be running my “Raid to Satisfy Huitzilopochtli”. It’s a pre-Spanish Conquest fight between the Aztecs and their neighbors the Tlaxcalans. The Aztecs attempt to conduct a raid of a Tlaxcalan village to gain captives for slavery and blood sacrifice, and the Tlaxcalans will fight back!
Friday, November 4th from 7 PM to 11 PM, Paradise Room
Later that day, I will be teaming up with Greg Priebe of the H.A.W.K.’s to run a “what if” scenario. Let’s say a Viking raiding party got lost and while trying to get to Greenland and wound up in Tenochtitlan. Never to pass up the opportunity for looting and pillaging, they decide to make the best of it, but the Aztecs have other plans. I think this will be a LOT of fun. Greg wrote the rules for the Feudal Patrol™Vikings supplement – and we will use my Aztec supplement rules as well (Civilizations Collide). featuring a 1200’s Viking raid on the Aztec capital of Tenochtitlan!
Saturday, November 5th from 2 PM to 6 PM, Paradise Room
Saturday, November 5th from 7 PM to 11 PM, Paradise Room
On Saturday, I will be running a Feudal Patrol™ naval game – this time the epic Battle of Lake Texcoco.
TWICE! Once in the afternoon and once in the evening. After I ran this at HUZZAH! in Maine – I knew it was a hit.
The history is this – back in the summer of 1521 Cortes had a problem. To seize control of the Aztec island capital of Tenochtitlan, he realized that he needed to control the surrounding waters of Lake Texcoco (where Mexico City is now – the lake is long-gone). This meant building a fleet. Cortes had his troops build small brigantines in sections. These prefabricated pieces were then carried by his Tlaxcalan allies to the shore of Lake Texcoco, where they were assembled, and made ready for combat on the lake. While simultaneously he sent land-based conquistadores to attack Tenochtitlan’s causeways, Cortes launched his brigantines to attack Tenochtitlan.
In his way were hundreds of Aztecs canoes waiting to swarm over the Spanish. This is the basis of this game.
So, you will have two chances to jump in on this game!
To my regular readers – YES I have been neglecting this blog – more a case of a lot hitting my schedule (mostly golf) – and I will be catching up with some of the miniatures that I have painted up and some games that I have run going forward. In the meantime, I am looking forward to reconnecting with you al soon – and I appreciate those who kindly checked in on me to see if I had assumed room temperature yet.
The first figures that I got to paint came from a triad of companies – Ral Partha, Minifig, and Grenadier – back in the 1980’s. There were others too – but Ral Partha was my favorite company, as I was mainly into buying, painting (and casting) 25mm fantasy figures in those days. I left the hobby in the late 1980’s, and subsequently came out of my hobby time machine in early 2015 with the Nightmare Legion. To my surprise, I found that Ral Partha – and many others – were gone or subsumed into other entities. For example the Ral Partha lines now can be found at now Iron Wind Metals. Also, for many manufacturers, metal figures were being replaced by – dare I say it – PLASTIC. Oh, the horror.
Anyways, I discovered that there were still a good many metal options available and I have stayed mostly with metal figures. One of the lots that I bought on eBay around 2016 was a bunch of unopened and opened Ral Partha Aztec figure blisters. I sorted them and put them away. Then in 2019 Buck Surdu asked for collaboration on supplements for his new rules set called Feudal PatrolTM . I jumped in, and now most of you know it resulted in my writing my supplement called Civilizations Collide in late 2019/early 2020. It’s free to download at that link (and you should!).
I then started painting figures and terrain for the period in April of 2020. Now, after two years, having painted and assembled 254 figures (109 Aztecs, 113 Conquistadores, 32 Tlaxcalans), 21 war canoes, 5 brigantines, a TON of terrain, and written 55+ blog posts (you can see the list of posts here), I felt I was ready to move on to my 34 Maya figures and finish up. After a whirlwind of preparation for gaming at HAVOC! 2022 and HUZZAH! 2022, I thought that I was prepared to move on to my 34 Maya figures…
Or was I…
I had painted or given away all of my original eBay lot score – all except 12 remaining Aztec Eagle Warriors. They were metal (of course) Ral Partha figures – so 25mm not 28mm, in two blisters (one opened and one not). The SKU designation for them is #42-303 “Aztec Eagle Knights”, circa 1986, sculpted by R. Kerr. From their storage location I heard them desperately cry out – “don’t leave us behind – it’s already been 36 years since we were cast! You need us to join your Aztecs!”. Funny, they cried out in English and not Nahuatl…
So, being somewhat of a completionist (insert sarcastic comment here), I decided to finish the LAST of my Aztecs. Besides, this would bring me to an even 300 figures of all types for the period (once the 34 remaining Maya were done) and that seemed to me to be an auspicious number to round out the project.
Aztec Eagle Warriors were, along with the Jaguar Warriors and the Shorn Ones, at the apex of the Aztec warrior classes. They would be armed with melee weapons, in particular the macuahuitl obsidian-edged club/sword, the tepoztopilli (obsidian-bladed thrusting spears)and the cuauhololli (round-headed club). To be a member of any of these classes required that one had captured many quality enemies for sacrifice on the Altar of Huitzilopochtli. Indeed, while they battled almost incessantly, the status and rewards were great for them. Here is a good summary of the history of the Eagle Warriors.
Painting and Assembly Plan
I had previously assembled and painted 6 Eagle Warriors from Tin Soldier UK (documented in this post). I numbered those EA01-EA06. These will be EA07-18. As I have 17 Jaguar Warriors that seems good. Similar to the previous Eagle Warrior project, I found that the#42-303 Ral Partha Eagle Knight tepoztopilli were way too soft and bendy. While the macuahuitl were small and bendable, I found that both five of those and three of the cuauhololli that would work.
I replaced four of the shafts of the tepoztopilli with leftover North Star shafts I had cut for my Conquistador pikemen. I drilled out the ends and used green stuff to bind them together. The other challenge were the limited poses. In each blister of 6 there are just TWO poses – one with a left arm forward and one with a right arm forward. (FYI these two are still available from Iron Wind Metals less any shields or weapons here). At least mine have weapons and shields!
As before, my plan was to reorient each of their arms into different poses, and to give each one a different weapon that was also oriented slightly differently. I would also give them a variety of colors for their suits (tlahuiztli), using red, light green, dark green, and light brown. Add to that I would use different shield patterns and different feather colors for authenticity and ease of tabletop play.
And yes, I had a painting plan matrix in writing!
Assembly, Modifications, and Painting
My first task was to redo the tepoztopilli (thrusting spears).
Using pliers, I carefully and slowly reoriented the arms as best as I could to turn 2 poses into 12 – or close enough to it. Then, I repaired any flattened spots by stippling with an Exacto knife point.
Then it was on to priming and applying a dark wash.
Then I base coated the figures – using several contrast paints.
Then I dry brushed and washed each painted figure to achieve the color variations. Additionally, I painted (well, inked) the feathers on each helmet differently so no two are alike. Then I added gloss varnish to the feathers so that later when matted down the colors will “pop” a bit more. It also helps protect the inks I used here.
Then it was on to adding the initial flocking before returning to work on the shields.
The shields here are quite difficult to paint up with patterns. The surfaces are not smooth, and of course they are tiny. Below are the patterns I gave them under a gloss varnish – again to protect the colors.
Then it was time to mount them to the figures, add a matte varnish, and then add some grass.
As promised…eye candy – note the color variations here and different poses.
I hope that you enjoyed this post and the photos – I tried playing around with my new iPhone and lighting – I’m not 100% sure I’ve got it down yet. I painted these in between a LOT of golf, so I’m happy that they are done. If you have any feedback, I’d love to read it in the comments section.
My Aztec figures now count up at 121:
As a second FYI, these Ral Partha figures are still available from IWM – here is the link. (Only again now they come without shields or weapons). I am sure that the lead content is no longer there too.
The Aztecs are DONE! On to the MAYA!
Miscellaneous details and references for those interested in that sort of thing:
For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE EAGLE KNIGHT FIGURES:
HUZZAH! 2022 was held in South Portland Maine from Thursday May 12th to Sunday May 15th. This would mark the first time that this great convention ran since the beginning of the pandemic.
I had previously attended HUZZAH! as only a gamer in 2019 and blogged about it here. I was impressed with the games there and as well with the Maine Historical Wargamers Association (MHWA) that runs it. I was determined that I would run some games there in 2020….
That became 2021…
And that became 2022 – which was the return of HUZZAH! By this time I had a LOT of games that I had build for Mesoamerica and the Spanish Conquest. There were 8 four-hour game slots available at the convention – one on Thursday evening, three on Friday and Saturday, and one on Sunday morning. Of course – I had just ran 4 four-hour games at HAVOC in Massachusetts in April. So, I thought, why not push myself and run 6 Feudal PatrolTM games in four days? Hell, it would be fun my using my supplement for Civilizations Collide for so many games to a brand new audience.
That’s 6 out of the 8 available four-hour slots! That’s 24 hours of GM’ing in about 60 hours…not counting set up and take down. Well, I gave it a shot, and while as I write this it’s late June, I thought I’d share some pics with you folks as it was a BLAST! I’ll take each game in turn.
Besides, you all DID ask for game pics – buckle up, there’s a bunch here!
The first game scenario that I ran was “Cortes’ Causeway Escape Attempt”. This involves the Spanish trying to escape Tenochtitlan on June 28, 1520. For those who have not seen my HAVOC posts on the scenario – here is the game briefing:
While Cortes was away confronting Narvaez at the Battle of Cempoala, some of his troops under the command of Pedro de Alvarado had remained in Tenochtitlan. Cortes had previously bloodlessly seized Montezuma as his prisoner/puppet, so he felt relatively secure to make the trek to Cempoala. This was not the case with Alvarado. He feared that the Aztecs were planning to surprise his troops and massacre them; thus, he decided to strike first. At the Feast of Toxcatl (an annual Aztec religious festival), hundreds of the political and military elite of the Aztec Empire were participating in the “Serpent Dance” – and were unarmed. Alvarado took the chance and attacked all of those celebrating with no quarter. Most were murdered and some were captured. The warriors killed by Alvarado and his men were among the best in the Aztec Empire. Still, the Spanish and their Tlaxcalan allies were far outnumbered in Tenochtitlan, and they now faced an entire city that was rising up against them. Cortes returned from the Battle of Cempoala. His forces were reinforced by the men and equipment of Narvaez who had defected to Cortes’ banner. He was able to enter Tenochtitlan with his men, and soon learned of the general uprising. As a goodwill gesture, yet a strategic mistake, he released Montezuma’s brother, Cuitlahuac – who had been captured by Alvarado at the massacre. Cuitlahuac almost immediately became the leader of the Aztecs, effectively becoming the new Emperor – and Montezuma’s replacement. The siege of the Spanish began in earnest. The Spanish had occupied the Palace of Axayacatl, were without water, and were coming under increasing attack. The Aztecs even tried to burn the palace down around the Spanish, but were stopped with artillery, crossbow, and arquebusier fire. Cortes tried to use Montezuma one last time – to see if the Aztecs surrounding them would stand down. Montezuma was brought out at the Palace of Axayacatl try to get the attackers to stop their assault. Montezuma’s exhortations not only failed to sway the crowd of enraged Aztecs, but he was hit in the head by a rock from an Aztec sling. That wound would incapacitate him. Shortly afterwards, he died. The cause of his death was the slung stone or perhaps he was murdered later by the Spanish as he lay unconscious – the truth is forever lost to history. In the end, Cortes realized that he had no safe escape route to the causeways. In any such attempt, his troops would be vulnerable to a massive volume of missile fire. Cortes ordered his men to tear out any lumber available from the palace to build a number of war wagons. These would serve as similar devices to the Hussite war wagons of the 15th Century, but would be moved by humans, not horses. Cortes hoped that they would hopefully provide cover for his own missile troops from withering Aztec missile fire – and therefore help his forces make it to the causeways. With these war wagons, Cortes launched an escape attempt that he hoped would be able to punch through the Aztecs and escape to the causeways – and then onto the safety of the mainland and the his Tlaxcalan allies.
In the game. the Spanish broke through the Aztecs, though at significant cost. The Aztec commander was taken out by the Tlaxcalans (Conquistador allies). This was effective at reducing the Aztecs command and control, allowing Cortes to live for another day…again. Below are some game pics with a few descriptions.
Friday Morning, “Surprise Aztec Raid on the Spanish Outpost”
On Friday Morning, I had a full table for my “Surprise Aztec Raid on the Spanish Outpost” scenario. I also ran this game at HAVOC and at TOTALCON 2022. Here is the game briefing:
Near harvest time, a Tlaxcalan village is being raided by the Aztecs, seeking to take wealth, food, and prisoners. The Aztecs know the majority of the Tlaxcalan troops are with the Conquistadores elsewhere, and expect an easy task. Unbeknownst to the Aztecs, there are some Spanish troops at this town who will help to defend it. This is a generic scenario based on Aztecs launching a surprise raid Veracruz or a Tlaxcalan Village serving as a supply base for Cortes.
It was a lot of fun and I was honored that the game won the Best in Time slot award which was nice. It was a pretty exciting game with a few twists and turns. In the end, it was an overwhelming Spanish victory (64-6) as the Conquistadores and their Tlaxcalan allies held off the raiding Aztecs.
Friday Night, “La Noche Triste – Bloodbath on the Tacuba Causeway”.
This game was on Friday night, and is one of my favorites. It has war canoes, cavalry, and desperation! I had another full table for the game of “La Noche Triste – Bloodbath on the Tacuba Causeway”. I also ran this game at HAVOC. Here is the game briefing:
The struggle for the high ground of Temple of Yopico had been a fleeting success for Cortes. Importantly, the Spanish had not succeeded in the most important task at hand – allowing Cortes and his troops to escape Tenochtitlan and reach the safety of Tlaxcalan allies on the mainland . While the Spanish did temporarily seize the high ground of the temple, their war wagons were now destroyed, their supplies of food and water were gone, and they found themselves again trapped in the Palace of Axayacatl surrounded by thousands of angry Aztecs. Times were even more desperate. For those trapped in the city, one last try would either succeed or fail. Either way, a Spanish failure meant either death on the battlefield or on the Altar of Huitzilopochtli. Success might still mean death on the battlefield. Cortes knew that the Aztecs had removed multiple spans over the canals on the causeways, which effectively meant that he would have to bridge those gaps to get to the mainland. Cortes’ men stripped beams from the palace, and had constructed pieces to make temporary haulable bridge pieces. No matter which causeway the Spanish took – they faced a dire situation. Cortes decided to try to make a night escape attempt with all of his forces – and head for the Tacuba Causeway – which was the shortest way out of the city. He left at midnight, and under the cover of darkness, made headway undetected – for a while. The Aztecs finally detected the Spanish movements, and raised an alarm. War canoes, manned by Aztec warriors, surrounded Cortes’ troops on both sides of the Tacuba Causeway, and he faced enemies to his front and his rear. Cortes’ men and his Tlaxcalan allies had taken with them as much looted treasure as possible, as well as prisoners (sons and daughters of the now-late Montezuma). The Aztecs are hell-bent on stopping their escape. A Tlaxcalan warband will try to help clear the way to the Spanish from the mainland.
The Spanish fought valiantly but this time Cortes was not successful. The Spanish managed to bridge the causeway gap but the Aztecs would not yield and their war canoes were effective.
Here are some battle shots:
Saturday Morning, “The Battle of Otumba”
On Saturday morning I ran “The Battle of Otumba” scenario, where the conquistadores held out on a rocky hill against a massive Aztec onslaught while hoping that Cortes would arrive in time with the cavalry to save the day. The cavalry arrived, but were ineffective (just damn unlucky) and the Aztecs won an overwhelming victory with the casualties that they inflicted. I also ran this previously at TOTALCON and HAVOC, but with very different results (which I believe speaks to a balanced scenario).
Here is the game briefing:
For almost two weeks, the troops under Cortes retreated across central Mexico – hoping to reach the safety of Tlaxcalan territory. All of the Spanish were wounded to some degree – many died each day from the wounds suffered during La Noche Triste and the subsequent skirmishes that occurred as the Aztecs, under Cuitlahuac, pursued them mercilessly. The Conquistadores found themselves on a small rocky outcropping – and according to Diaz nearly surrounded on two sides. They were just short of the mountain pass that would bring them to safety of Tlaxcala. They took up an infantry square position bristling with pikes and halberds upon on the rocky outcropping overlooking plains. The Aztecs rained missile fire upon the Spanish, and subjected them to numerous human wave attacks. The brutal end was near when Cortes noticed that the attacks were being coordinated by the cihuacoatl, the High Priest of Tenochtitlan, the Cihuacoatl Matlatzincátzin. He was the one who was acting as the Aztec General. This High Priest was using signalers and bannermen to coordinate the attacks. Cortes personally rounded up what remained of his cavalry and with great personal courage led a mounted charge towards the High Priest and his retinue. The Aztecs had never before faced a massed cavalry attack. While the hooves of the Spanish cavalry were previously unable to make such a charge on the smooth pavements of Tenochtitlan – at Otumba, they were able to make a classic cavalry attack. The charge succeeded in killing the High Priest and many of his officers. It was reported that Cortes himself dispatched the High Priest with his lance. With the death of their leader and disruption of his communications system, the Aztec attack faltered. It quickly fell apart without the command and control that the signals had provided. Cortes and what was left of his troops were able to escape to fight another day, and eventually conquer the Aztec Empire – but this battle could have changed the course of history.
Here are pics of the game:
Saturday Night, “The Battle of Lake Texcoco”
As followers of this blog know, I built a fleet of brigantines (well 5) for this game, “The Battle of Lake Texcoco”, which you can read about here and here. I was REALLY excited to roll this out -and I needed a BIG table -which MWHA did accommodate.
Here is the game briefing:
To seize control of the Aztec island capital of Tenochtitlan, Cortes realized that he needed to control the surrounding waters of Lake Texcoco. This meant building a fleet. To accomplish this, Cortes used scavenged lumber from his previously-scuttled seafaring vessels to build brigantines in pieces in Tlaxcala. These prefabricated pieces were then man-portaged by his Tlaxcalan allies to the shore of Lake Texcoco. Here they were assembled, and made ready for combat on the lake. While simultaneously he sent land-based conquistadores to attack Tenochtitlan’s causeways, Cortes launched his brigantines to attack Tenochtitlan. In his way were hundreds of Aztecs canoes waiting to swarm over the Spanish.
I was really thrilled at the response. What fun it was – an Aztec vs. Conquistadores naval game! It was total mayhem! How? Collisions, ramming of canoes, brigantines getting boarded, canoes getting sunk by arquebuses, ship cannons firing and wiping out whole canoe crews, Aztecs avenging their comrades by wiping out the same cannon crew, and the overall Aztec commander personally boarding a conquistador brigantine to make an assault that cost him his life and the game.
And I was honored to receive my second Best in Time Slot award of the convention! Not bad for a naval game scenario designed by a West Pointer !
Here are some battle shots:
Sunday Morning, “Raid to Satisfy Huitzilopochtli”
On the final day of the con, I an my 6th (!) Feudal Patrol game in 4 calendar days, “Raid to Satisfy Huitzilopochtli”. This is set pre-Spanish Conquest and simulates a “Flower War” that the Aztecs historically used to seize food, wealth, and people from their unlucky neighbors like the Tlaxcalans. This was the first scenario that I had designed for Civilizations Collide, but I had not run it in a while – so it was nice to see how it played out.
Here is the game briefing:
The Aztecs conduct a raid of a neighboring village to gain captives for slavery and blood sacrifice. The defender may choose to be Aztecs of the Aztec-Chichimec Alliance, Mixtec/Zapotec, or Maya. This is similar to a “Flower War” during which both sides deployed for a showdown.
Here, the Aztecs outnumbered the Tlaxcalans and used maneuver effectively, and inflicted a good number of casualties . Meanwhile the Tlaxcalans made good use of terrain and made the Aztecs pay for their assault. In the end, the defenders got more points than the Aztecs and eked out a victory. 32.5 to 22. It was a really nice way to end the con with a good group of players!
Here are some game pics:
I want to thank the MWHA for a great convention – my only wish was that there were no masking requirements – but I can overlook that in the light of the events of the day.
I had a great time and look forward to next year’s HUZZAH!
Thanks also to the players, and a special thanks to Leif Magnusson, who helped me GREATLY during set up and take down (out of the goodness of his heart too!).
I hope that this post was of interest to you all – and thanks to for looking and sharing any feedback in the comments section below.
This post will cover that effort, as well as a brief review of the Army Painter “Speed Paints” that I used on the five crews. I also will share some additional photos of the firing/smoke markers and the storage/transport solution I arrived at for the fleet. The five are again El Dólar (The Buck), El Gregorio (The Greg), El Perro de Guerra (The War Dog), El Conquistador, and El Marcos (The Mark).
After looking at each ship, I decided that each crew would be a warband unto itself and be generally composed of three elements plus their Warband Leader:
1 Warband Leader
Rowing/tiller Element – 6 Conquistadors rowing (3 per side), plus one at the tiller acting as their leader (7 total in that Element)
Artillery Element – One falconet or lombard crew of three figures plus the gun with one of the crew acting as a leader
Arquebus/crossbow Element – One to four figures deployed in the opposite castle (fore or stern) from the ship’s Artillery Element
I needed a few criteria to be satisfied here. First, I wanted the 28mm crews and guns to be different both in terms of paint scheme and in terms of figures/poses. Given that, sourcing the crew proved to be a bit of a challenge. I found the one two-man crew set from Outpost Wargames (via Badger Games) that I previously painted for land warfare (detailed here) to be lacking for my needs here on ships due to size and composition. (I do like that set but not on a ship.)
Secondly, I wanted their bases to reflect a ship’s deck. And yes – my other Conquistadors would still have ground-flocked bases – but the artillery needed to belong to a specific ship in my view and look just like that. Thirdly, deck space on the ships was tight. So, getting a three-man crew to fit with any gun would require that I use smaller bases than my usual 1″ bases – and I ended up using Wargames Accessories square .75″ for the crew members and 1.25″ x 1″ steel bases for the guns.
Wargames Foundry has a nice set (#SB018) available from Badger, and I used two of them – less the halberdier that I added to my land-based forces (and also used some as leaders/helmsmen). For the other three, I did a cobbling together of figures and guns from Gringo 40’s, Iron Wind Metals, and Eureka Miniatures.
This project was going to have to be squeezed in between HAVOC 2022, my Florida trip, and get finished before HUZZAH 2022 where they would debut on the tabletop. I also received my Army Painter “Speed Paint” set and decided that this was a good time to try them out as completion speed was indeed of the essence.
The crews and guns ended up as follows for each brigantine:
El Dólar: a falconet and three crewmen from Wargames Foundry #SB018 to be deployed in the stern castle facing to the starboard side
El Gregorio: a falconet and three crewmen from Wargames Foundry #SB018 to be deployed in the forecastle facing forward
I broke into the Speed Paint set and made a comparison chart.
First, I painted the guns.
I needed a painting plan (starting point anyway) for the 15 figures. I tried to use as many of the Speed Paints as possible.
I returned from Florida on April 28th – and HUZZAH was 13 days away! I hit the Speed paints again.
I did not take a lot of pics during the painting – but these are good I think.
Next up was varnishing on April 30th. I waited as I had read on Azazel’s blog that the Speed Paints can reactivate – so I wanted to leave 24 hours+ to dry.
I did see some of the Speed Paint (“Sand Golem”) on the guns reactivate and migrate – but that was it. It was easily fixed.
I then needed to add smoke to the figures lighting the fuses – and make smoke markers for the falconets and lombards.
Then I was on to making some big smoke markers.
Finished eye candy time! Here are the completed cannon crews on each ship – plus I loaded up the ships with their entire crews for good measure.
El Perro de Guerra
The Fleet Fully Crewed
Oh yeah, to get these ships safely to conventions I built a transport box for the hulls with posterboard and hot glue (and minor burns) and used a Really Useful Box for the sails (the crews go with my other figures). I also used the box to fit in my war canoe box.
All of this got done just under the wire – next up I’ll show you how they did at HUZZAH 2022!
(hint – they were a big hit)…stay tuned…
Miscellaneous details and references for those interested in that sort of thing:
For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE CONQUISTADOR ARTILLERY CREWS AND GUNS:
War Games Accessories .75″ square bases
War Games Accessories 1.25″ x 1″ rectangular bases
One of the most fascinating aspects of the Spanish Conquest of the Aztec Empire is the story of how Hernan Cortes and his Conquistadores built a ragtag fleet of small brigantines to seize control of Lake Texcoco. This body of water – (located then where Mexico City is now) – in the 16th Century surrounded the Aztec island capital of Tenochtitlan. To defeat the Aztecs, Cortes knew that he must control that lake as well as the lands around it. But how?
Cortes realized that he needed to build a fleet. To accomplish this, Cortes used scavenged lumber from his previously-scuttled seafaring vessels to build small brigantines in pieces in the safe haven of his native allies in Tlaxcala. The ships’ prefabricated pieces were then man-portaged by the Tlaxcalans to the shore of Lake Texcoco. Here they were assembled, and made ready for combat on the lake in the spring of 1521. Then, Cortes simultaneously sent land-based conquistadores to attack Tenochtitlan’s causeways while launching his brigantines to attack Tenochtitlan. These ships were manned by conquistador infantry and had significant firepower – to include lombards and falconets with their crews. In Cortes’ way were swarms of Aztecs in hundreds of war canoes waiting to swarm over the Spanish vessels.
Looking at this image, I had a good concept for the war canoes – and I decided to that the Spanish would likely would have used simple designs for their prefab brigantines – like medieval cogs.
I decided that for a game I would need 5 brigantines to go up against my 21 war canoes. Sourcing these ships became a challenge but help arrived from Buck Surdu and Greg Priebe who kindly offered to assist me in the way of two different 28mm scale medieval cog models that were 3D printed! Meanwhile, I found that Sarissa had a medieval cog kit (#L031), and I ordered two. By early March of 2022, I had all four ships in the building queue, and I had decided as well to scratch-build one as well so that I would have a varied fleet of five. Naming them became the next step – so the 3D models became (for obvious reasons) El Dólar (The Buck) & El Gregorio (The Greg). I named the Sarissa models El Perro de Guerra (The War Dog), & El Conquistador (The Conquistador of course). Lastly, for totally self-aggrandizing reasons that escape me now, I decided that my yet-to-be-designed scratch-build would be El Marcos (The Mark).
I will go through each ship’s build and share some photos and my processes of both building and painting them. Building these and painting these (and building the last one) were FAR more work than I had imagined at the start. Still, I think the MANY pics below will tell the story (it was a big project).
El Dólar & El Gregorio
These two had similar hulls, but different forecastles and stern castles. They came in bags that Buck and Greg had put together – and I needed to figure out how to assemble them by looking at photos from the 3D printer file. I decided that I would double-prime them then paint them with a series of airbrush browns. I also would modify all of the brigantines to have rowers as well as sails as historically that was the case.
I ended up needing to do a lot of drilling, pinning, and sculpting with green stuff to create the masts, and yards/spars. By the way, if I misname any parts here my defense is that I am a graduate of West Point, and NOT Annapolis! Though if you feel the need to correct me that’s all good – and GO ARMY BEAT NAVY! Ok, back to the builds…click on the pics for a better view.
The magnets I had inserted into the mast bases and the decks were insufficiently strong to suitably secure the masts to each hull. While I wanted to be able to remove the masts for transport, the situation was such that the masts would just easily fall over. My solution came in the form of some excess vinyl/rubber tubing I had lying around and hobby matchsticks I had purchased while stationed in West Germany in 1987! Real Cold War era matchsticks REALLY absorb PVA!
By using the cotton twine fibers and PVA, I was able to custom fit the masts into each support. Importantly, as these two had two hull pieces, I used some styrene sheets to affix them together. This way there was more strength than just gluing together the hull halves. – and I could paint them to look like they were moving through the water. As a side note, I did not give the other three a water base so that I could use them for an Aztec raid scenario where they are in assembly on land and the Spanish are surprised.
I also mocked up the oars and put some together to see how they would go together.
I masked up the twine sections with painters masking tape and double-primed the components outside on the first day that was warm enough in March to use a rattle can. I had separated the pieces so I could more easily paint all of them and then assemble everything afterwards. It proved to be a good call.
These were now all brown. I wanted to add some styrene on El Dólar so that its forecastle supports would mount better. I also prepped all of the oar locks by drilling out holes for 1/8″ wooden dowels. This caused some unwanted damage to the brittle plastic, so I then fixed/strengthened each hole with green stuff and brush-primed the oarlocks. Then I serially applied different browns via airbrush in a zenithal fashion until I was happy with the base color on both ships.
At some point in the past I had bought some Pebeo Studio Acrylics “Auxiliaries Modeling Paste HD. I added some in a wavy pattern to the water bases.
Regarding the color of the ropes, I was unhappy with the look of the ropes. I had used “Apothecary White” and hated the look. I redid them (thanks to a suggestion from Chris Palmer) with “Skeleton Horde” – and I liked them much better.