On Saturday, July 27th, the Mass Pikemen met for our monthly gaming session – this time it was another go at “Attack of the Warbots“. This game uses the Combat Patrol™ rules system, and the figures are Archive (from the late 1970’s/early 1980’s), Mega Miniatures (late 1990’s/early 2000’s), Wargames Supply Dump (now OOP), or my own creations. The links below for each can tell you more about them if you’re interested.
On the first turn, the Mark 1 above did not get to activate as no “5” came up. The Warbots chose not to pay one of their bonus chits to get a “5”. This allowed Leif to jet pack up a Space Roo with an RPG – who got a lucky hit and destroyed the tank.
Christine’s Aphids meanwhile took heavy fire from the Warbots and Juggerbots, and were in danger of being wiped out. The remaining Mark 1 approached the wall. Leif jet-packed a lone heroic Space Roo over the wall to attack the tank with a satchel charge, only to stun it. The Aphid Platoon Leader, Lt. Hemipteran, valiantly attacked the other side of the tank with a satchel charge, and the remaining Mark 1 brewed up from the explosion.
Meanwhile, on the other end of the board, Mike was making good progress with his Martians and his Roberker. Unfortunately for Roberker, a lucky Space Roo bullet hit his CPU, causing him to go rogue. In the game, a rogue robot attacks whatever he can see. Luckily for the attackers, he went rogue at the enemy Space Roos (commanded by Leif), who were eventually able to put him down with rifle fire and some of Christine’s Mortar duck supporting fire (called down ON TOP OF the Space Roos position). This was done with Leif’s approval – his Roos were valiant. Of course, several Roos bought the farm here.
Meanwhile, the Warbots on the other end managed to fire a plasma arc weapon and breach the wall such that one of Chris’ Warbot figures could go through at a time. Simultaneously, Leif successfully pulled some high cards and luckily repaired the captured Mark 1!
At this point, the game was called with a marginal victory for the Biological Alliance. They would have had to get the tank off the table, and there were Warbot reinforcements coming. My new ruined chemical plant had a lot of action!
Sometimes you need to try new materials, new techniques, and change up your hobby projects to keep fresh. My tabletop battlefield for my Attack of the Warbots game scenario (using the Combat Patrol™ rules system) needed some more ruined industrial terrain. I also wanted to try some new painting techniques with chipping medium, as well as using some crackle paint. The goal was to make something ruined, rusty, with some degree of verticality that would complement my tabletop.
As far as building materials, I had been saving different bits and pieces of this and that for a few years in anticipation of scratch-building something to meet that need. I say saving, my wife says hoarding – (it’s not hoarding if the stuff is organized, labelled, and put away out of sight in drawers dear😁). A previous employer had supplied us with kits that contained dummy vials (empty) that we could use to teach the process of reconstitution of the real thing. At one point years ago, because the FDA drug labeling had changed, and the packaging that the kits had on them was no longer valid, we were ordered to throw them away. I did, but threw the vials into a drawer. I also had some oddly-shaped caps from body sprays, and a purloined cover from my wife’s blow dryer. To be fair, the cover no longer stayed attached, so that was fair game. I also had bits of polystyrene sheets and tubes, and leftover foam rubber pads (packing material) from something I no longer remember. So basically, I had a lot of trash to work with.
“It’s for the more impressive scenery pieces. A desert oasis or a (ruined?) temple or a bunker complex or a single bunker or a skyscraper or a Ferratonic Incinerator or a Kwik-E-Mart. A forest worth of trees or a jungle worth of plants.”
So, dear reader, you can be the judge of this project as a “jewel”, or not. It will have some good points and some not – I hope that if you have some feedback (good, bad, or otherwise) that you share it so that I and others can learn.
Construction and Planning
I assembled the assorted junk, and made a plan. The glass vials I decided would work well glued together top-to-top as chemical tanks. I had two vials that were plastic that I scuffed up, and I removed any paper labeling from all of them. The blow dryer screen would be the centerpiece. Using a leftover piece of polystyrene sheet (Evergreen #9060 – .06″ thick), I plotted out a chemical plant symmetrically. I made two elevated concrete pads for the shorter vials with thinner polystyrene (Evergreen #9020 – 0.02″ thick) and the foam pads, and Plastruct Bondene. For the vials, my epoxy of choice was E6000, though that did leave a lot of glue strings to clean up later. The tubing was Evergreen 3/16″ #226, complemented by cut plastic straws. Applying E6000 to the strws made them relatively solid. I used green stuff as the piping joints. The plan for the vials was to sequentially prime, apply rust paints, apply chipping medium, apply metallic paints, chip, and rust. The bases were to be done using AK crackle paints, with washing and dry brushing.
I airbrush primed the piece with Vallejo Black primer, allowing 24 hours to dry. Then I airbrushed it with Vallejo Model Air “Rust” (#71.080).
I then applied a liberal coat of Citadel “Ryza Rust” and a different Vallejo “Rust” (#71.069) that I hoped would show a nice rust effect under the final color coats. Then, I applied Vallejo “Chipping Medium” over the rust. I was very unsure of the amount to use here, or the pressure with which apply it with the air brush. Add to that the dry time, which I gave 24 hours – too much? I don’t know. Due to the terrain piece’s layout, it was also hard to get into all the areas with the chipping medium.
The rust on one side…
…and the other.
I then chose the final metallic colors for the vials, the pipes, the caps, and the screen. Those, and the other materials, you can see listed at the end of this post. I applied a caot of gloss black to the base to assist later “crackling”.
At this point, I applied water with a stiff toothbrush to the vials, and that was supposed to cause the chipping. It did some places, but not everywhere. I had to resort to a toothpick in a lot of places, and that pulled ALL of the paint off. As repair, I used Citadel “Typhus Corrosion” trying to simulate rusted leaking tanks. I washed the vials with a light rust wash, and that turned the purple tanks pink/orange! I went back to the Typhus corrosion and tried to compensate.
Then, I needed to add the two different crackle paints, along with washes and highlights. Before that, I applied a gloss varnish to help the crackling effect and to help protect the chipping effects. I knew I could use a matte varnish later to dull it up.
Finally, I airbrushed the piece with Vallejo Mecha Varnish “Matt Varnish”. As I had foam rubber part of the piece, I needed to avoid any use of rattle cans to prevent a real chemical meltdown!
So, do I have a “Jewel of July” here. Maybe at least a garnet anyways. I think this is OK for the tabletop, given that it was basically made of trash. It hits the game tabletop today!
If you want to see a real “Jewel” – check out Alex’s piece here. THAT is impressive!
Back to my project, I was somewhat disappointed at the Vallejo “Chipping Medium”. I could not find much information on its use, and a lot of that was negative. The AK crackle paints are very good in my opinion, and I will look to see if they have a chipping product.
Any feedback – especially any thoughts on my process and the product – is always appreciated. As always, hope you enjoyed this post.
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE USED ON THIS PROJECT:
Battle Group Boston’s HAVOC 2019 (or HAVOC XXXV) is in the books. This previous weekend in Shrewsbury, MA was a Friday-Sunday gaming marathon that saw me run two games (“What a Tanker”in North Africa and “Attack of the Warbots” using Combat Patrol™). I also played in three other games: a First Boer War scenario using Combat Patrol™; “Look Sarge we are Invading Russia” using Look Sarge, No Charts™; and another “What a Tanker” game on Sunday. I have not been blogging much recently as my prep for the event took a lot of time. So, this post will share some shots of the events, with more focus on the games that either I ran as a GM or participated in as a player.
Of note, it was very nice to have my West Point classmate and good friend Dave Wood from the Maryland HAWKS make it up to play in my games and run two of his own. It was also great to see attendance and gaming from the Mass Pikemen, especially Mike Morgan, Leif Magnuson, Chris Comeau, and others.
On Friday, I ran “What a Tanker – North Africa” and had a full table. I was able to roll out my new Bonus Attack cards that I created for the convention. They were very popular in the game and I will be expanding my use of them in the future based on the scenarios I run and the historical aspects of the specific theaters and scenarios/battles. I will adjust their use, and how I allow tank replacements going forward. Still, the game went very well, and I earned an award for the “Best in Time Slot”! The Axis battled back from early losses and defeated the British 104-58.
Saturday, I played in two games, and ran a third. The first one Saturday morning was “First Battle of the First Boer War” using the Combat Patrol™ rules system as modified for this era. It was a fun game, with the Boers holding off the British as they attempted to seize a wagon. In the end, the Boers prevailed.
There were many other games – over 56 I believe, and I did not get a chance to take a picture of all of them, but here are some shots below.
The next game went up in operational level and down in miniature scale. Dave Wood ran “Look Sarge, We are invading Russia”, using the Look Sarge No Charts set of rules and 6 mm microarmor. The Germans held off the Russian counterattack, and won the game. Both of Dave’s games were very well-received.
Skipping to Sunday, Leif Magnuson ran a nice What a Tanker game using 28mm tanks in an Eastern Front battle. It was a lot of fun, and the Soviets eked out a win. Leif also won an award for “Best in Time Slot” – well-deserved. This meant that our club (The Mass Pikemen) won two awards – and both were “What a Tanker” games!
“Ivan is a Tanker” run by Leif Magnuson.
Flashing back to Saturday night – I ran an updated “Attack of the Warbots” game. The game was a success, as the players had a great time.
At this point in the battle, Duck Wader made a power leap with his Sith powers, and drove his light saber into the Warbot tank, resulting in its disabling just two inches from victory.
Nearby, Roberker, a giant robot (with flame-throwing arms) was the Warbots’ last chance. The Frinx shot Roberker a bit, and its resulting morale check caused a miracle result – apparently the robot lost face, ran away in shame, and blew himself up!
The death of Roberker was followed by raucous laughter from the table – even from the player who had it happen to his Roberker.
I was tired after the weekend, but it was a great time. I want to thank all the players, as well as the GM’s, and especially Battle Group Boston for another fun convention!
I have been very busy – too busy to effectively write blog entries lately. I have been working on terrain and game support for the two games I will be running at HAVOC on April 5th and 6th. Each will support 10 players – and its my goal that all have a blast! So, in the interim, please enjoy these two announcements – hopefully I get some other stuff painted and blog-worthy for you dear readers! The link for the convention is here.
I am looking forward to seeing a number of friends – including my old USMA classmate (and HAWKS member) Dave Wood who is also running a couple of games – so that’s exciting too.
I’ll be running these two games!
I updated this game with my Space Roos and have new terrain!
Some of the items on the activity list below could be fairly called double-counting, but hey, no blood no foul! I tend to count projects in terms of their distinctive nature, ie the building/assembling/creating processes to me are different than painting, as is converting figures. I did not cast anything this year or make any molds as I still have plenty of figures to paint, and my hope is to knock out more of them in 2019, as I will not need to make as many game pieces/game aids.
This list, which is a separate page on my blog, helped me to stay focused. The adding of the hyperlinks that you see on the items below helps me to review past projects as prologue for future ones.
Thanks for checking this out – and good luck to all in 2019! Hope I keep you amused and entertained!
2018 Total Projects: 2,036
244 figures painted
0 figures cast
47 figures assembled
33 terrain pieces made or assembled
28 terrain pieces painted
10 figure conversions
867 creations or components sculpted or scratch-built
0 molds made
807 game pieces/game aids made and/or painted
January: 91 projects
Creations/components sculpted or scratch-built (91):
2 A9 Cruiser Mark I tanks (15mm/1:100 scale), from Battlefront Miniatures (#BR020)
1 A10 Cruiser Mark IIA (Desert) tank (15mm/1:100 scale), from Battlefront Miniatures (#BR023)
1 A13 Cruiser Mark IVA (Desert) tank (15mm/1:100 scale), from Battlefront Miniatures (#BR026)
1 Valentine III tank (15mm/1:100 scale), from Battlefront Miniatures (#BR061)
1 Crusader II tank (15mm/1:100 scale), from Battlefront Miniatures (#BR032)
1 Crusader III tank (15mm/1:100 scale), from Battlefront Miniatures (#BR034)
1 M3 Grant tank (15mm/1:100 scale), from Battlefront Miniatures (#BR100)
1 Churchill II tank (15mm/1:100 scale), from Battlefront Miniatures (#BR070)
5 M3 Stuart “Honey” tanks (15mm/1:100 scale), from Battlefront Miniatures (#BR006) – Brits will get two, I am saving one for future Soviet Lend-Lease, one for future captured German use in North Africa, and one as an American M3 for future captured Japanese use in Burma or the Philippines.
Back in 2016, I had finally completed an original Ral Partha “Rooman War Party” (#01-044) from 1977. This effort culminated in my building a 21-figure phalanx of pike-armed anthropomorphic kangaroos, replete with Australian 7-pointed stars on their shields.
At that time, I also began to see that others, like the wonderfully named Imperial Rebel Ork (IRO for short) were doing amazing “kit-bashes” and conversions with different models. Of course, IRO uses plastic, and I’m more of an old school metal guy. I also was getting more into retro sci-fi figures and using them for skirmish games. I was inspired by IRO and Azazel (both Aussies) to push myself to do my own conversion. So, I combined two figures – a Ral Partha Rooman (25 mm scale) and a Reaper #80010, “Nova Corp Sergeant” (28 mm scale), made a mold, and cast a bunch of “Space Roomans” (in metal of course). You can read about that somewhat massive project here. Getting around to painting these took a bit longer, and even my good friend Buck Surdu painted some that I gave him much quicker than I did.
Azazel is kind enough to run a monthly community painting challenge – and October’s was “Unit-ed October”, and focused on units. So, I took this opportunity to get these done. Of course, this effort was slightly affected by some gaming and the Red Sox winning the 2018 World Series (YES!), but I got them (the Space Roos that is) done by October 31st, 2018. I will use them in Combat Patrol™ games.
I decided to paint the Roos similar to the way I did the Roomans, except that I wanted a more dusty and dirty look to them, as they are intrepid infantrymen (infantryroos?). I also wanted to convert a couple of figures per squad (yes, a conversion of a conversion) to carry different weapons. In this case, I used a grenade launcher sprue from RBJ miniatures to make two Roos into grenadiers, and a different RPG sprue from RBJ to make two other Roos into anti-tank troopers. So my 28-figure platoon would consist of:
2 Space Roo Squads consisting of:
1 Squad Leader in each squad
2 teams of:
1 TL per team
4 Space Roos with assault rifles/blasters per team
1 Space Roo per team with either a grenade launcher or anti-tank weapon
Two squads make a light platoon, but I think that they will be a potent elite fighting force on the tabletop. Also, these Roos are equipped with body armor on their torsos, and importantly, jet packs! I will also give them a higher rate of movement similar to what I did for the Space Phraints (1½ cards of movement). I cleaned and filed the models, and prepared them for conversion and priming by mounting them on 1″ steel washers.
I had a tough time reorienting the arms of the RPG-armed Roos, and I needed to break them and use green stuff to create a proper pose. Pinning was not feasible unfortunately. I also used green stuff to mount the grenadiers’ launchers and to give them bandoleers of grenades. The grenadiers looked fine enough for the tabletop, but I was unhappy with the RPG Roos, as they looked “Popeye” like in their arms. As the Space Roos body armor gives them an angular body look, I decided to use a series of very small 2 mm polystyrene chips to create an “armored look” over the arms by affixing them with Gorilla glue.
I ended up double priming these figures, as I knew that I would need to fix much with brushwork and painting. For example, there was a large indentation on the Roos’ left feet (paws?) that I needed to paint over. I thought that a thinned brush priming followed by a thinned airbrush priming would help. I think it did.
For their base colors, I went with a yellowy/sandy look for their armor, which I thought would reflect a desert or dusty deployment.
One of the issues I really want to focus on when I build a platoon is to make it easy for the players (some of us with “experienced” eyes) to see and identify a figure’s squad and team. I got some steel punches, and some jewelry stamps to make 1/4″ and 5/16″ placards that I could mount on the figures’ bases.
Next, I washed the figures twice with Citadel “Agrax Earthshade”. I then mounted the RPG’s with Gorilla glue.
Lastly, I used a whole bottle of Citadel “Armageddon Dunes” to fill and shape around the bases and let them dry and harden. The placards were mounted into this paint. Then I gave the bases a wash with “Agrax Earthshade” and two different dry brush applications (Polly Scale “WWII German Armor Light Tan” and Vallejo “Light Brown”). Then I gave everything two coats of matte varnish.
After adding some tufts from Shadows Edge Miniatures for even better identification, the platoon was finally done (I LOVE their tufts). I am happy with it, given the work and effort it took to bring it to life. So, now, appropriately, I will share with you some eye candy!
I am looking forward to seeing these guys in action soon. I appreciate your looking and hope that you enjoyed this post. I always read your feedback, so please let me know what you think in the comments section at the bottom of this post.
I dedicate this post to all my Aussie friends!
PAINTS, INKS, GLAZES, WASHES, AND FLOCKING USED:
Citadel “Imperium Primer”
Vallejo “Surface Primer – White”
Vallejo “Flow Improver”
Vallejo “Airbrush Thinner”
Testors “Universal Acrylic Thinner”
Vallejo Mecha Color “Sand Yellow”
Vallejo Game Air “Red Terracotta”
Citadel “Flayed One Flesh”
Americana “Bleached Sand”
Americana “Black Tie – Satin”
Vallejo “US Dark Green”
Tamiya “Copper XF-6”
Tamiya “X-20A Thinner”
Tamiya “XF-49 Khaki”
Vallejo Game Air “Weiss”
Tamiya “Gun Metal X-10”
Vallejo Game Air “Steel”
Vallejo Game Air “Beasty Brown”
Vallejo Mecha Color “Light Steel”
Vallejo Mecha Color “Dark Steel”
Vallejo Mecha Color “Metallic Blue”
Vallejo Game Air “Electric Blue”
Vallejo Mecha Color “Metallic Green”
Citadel “Hexwraith Flame”
Vallejo Mecha Color “SZ Red”
Secret Weapons Washes “Just Red” (ink)
P3 “Brown” (ink)
Secret Weapons Washes “Armor Wash” (wash)
Citadel “Nuln Oil Gloss” (wash)
Citadel “Agrax Earthshade” (wash)
Citadel “Armageddon Dunes”
Polly Scale WWII “German Armor Light Tan”
Vallejo “Light Brown”
Vallejo Mecha Varnish “Matt Varnish”
Shadows Edge Miniatures 6 mm “Dark Forest Red” (tufts)
Shadows Edge Miniatures 6 mm “Dark Blue” (tufts)
Shadows Edge Miniatures 12 mm “Wild Tufts” (tufts)
Thanks again for looking and for your feedback! ESPECIALLY AUSSIES!
The H.A.W.K.’s held their BARRAGE convention in Havre de Grace, Maryland at the end of September 2018. They had over 70 gaming events, and it had been on my “hoping to attend” list for most of 2018. Also on my wish list was to be able to run my “Attack of the Warbots” game using the Combat Patrol™ card-based system. I was hoping to attend but was unsure (for several reasons) up to a week beforehand as to whether I was going to be able to go or not. In the end, the stars aligned, and I also got to run my game! Box checked!
There was a lot going on here – and I saw a lot of great games. The following is just a snippet, through my eyes, of the experiences that I had. The games and the game masters that I saw did an incredible job. Truly impressive. Certainly, the H.A.W.K.’s put on a great gaming convention and my kudos to all of them and the other game masters.
I started on Friday with running my latest iteration of “Attack of the Warbots” with my Archive, Mega Miniatures, and Wargames Supply Dump figures, all of which are OOP. I had seven players, with three on the Warbot side, and four on the defending side. Of note, I was lucky to have had as players both Buck Surdu (my old West Point buddy and the author of the Combat Patrol™ rules) and Dave Wood (my old West Point roommate who introduced me to tabletop gaming in 1982). I also had the good fortune to have Greg Priebe playing alongside Buck – and Greg wrote the Star Wars supplement for Combat Patrol™. Buck is very fond of ducks (in a good way of course), and was in command of Duck Wader and some Star Ducks, while Dave was on the Warbot side with a couple of Mark 1 Sphere tanks. Greg commanded the Aphids and the Frinx. A few other players were there but I did not get their names (sorry). The Warbots needed to recapture a lost Mark 1 before the defenders could repair it and get it off the board.
I then turned into a player, and decided to try a Lion Rampant game ably run by Philip Jones. We were the Vikings who had seized prelates, monks, and treasure in a raid, and were trying to escape to their longship, while being pursued and blocked by Welsh troops.
Our casualties mounted! The game points were tallied, and rightly called for the Welsh. I did find the system fun, and Philip ran the game in a very fun way.
After this, I was walking around, and was recruited for a “What a Tanker” game run by Brian Lipscomb. It was set in North Africa, 15mm scale, with the British set against the Germans and Italians. Brian asked if I wanted to have a German or Italian tank. Being a sucker for a challenge, I of course said Italian. I was given a Fiat M13/40 tank.
Needless to say, I really enjoyed this game and the mechanics. Brian is a superb GM. More on that in a bit…but this was a fun way to end Friday!
On Saturday, I had really looked forward to playing Buck’s Sea Lion game. There weren’t enough players, so it was called, BUT I wanted to share the unbelievably beautiful game set up. Buck will run this game at Fall In and you can read about a play test of the game here.
So again, I wandered around, and saw another Brian Lipscomb “What a Tanker” game, this time set on the Eastern Front. After Friday, I was happy to give it another go. I was teamed with two others who had not previously played the game. We had a certain number of points, so I volunteered to take a lesser tank (a T-70 light tank) so that they could have better ones – in this case a T-34 and an SU-76.
At this point, Don Hogge and Buck Surdu visited the table put up a dollar each for anyone to kill me! Talk about motivation! We were being outmaneuvered by the Germans at this point, so I moved back and used my kill points to upgrade my T-70 to an SU-85.
The scenario that Brian devised also had infantry (controlled by him as the GM and using a random events chart) – with the town as an objective. I used the SU-85 to hammer the German infantry as Soviet infantry was arriving. I killed four stands and got a bunch of kill points. I reminded my teammates that I had started off as a T-70, and they gave me one extra kill point, which allowed me to get a monster ISU-152. At the same time, the Germans were reinforced with a Jagdpanther and a Sturmgeschutz III.
Immediately I maneuvered the ISU-152 to hit more infantry. The Germans decided to try to get me with their Jagdpanther and the Sturmgeschutz III. I moved my tank destroyer next to a building to face the Jagdpanther down the main street. He fired.
I returned fire and destroyed the German tank destroyer.
At this point, the Sturmgeschutz III was maneuvering to get a flank or rear shot on me. As the ISU-152 is very heavy and slow, I was only able to spin to face the Sturmgeschutz III. It was a question of initiative – and I got it, hit the German assault gun, and got kill #6 for the weekend (and the $2 bounty on me!).
I then participated in a play test for a near future warfare scenario using cyber warfare with the Look Sarge No Charts system. It was run by Dave Wood and was interesting to do.
Every BARRAGE there is a pickup WWI air combat game that is a hoot. I’ve never managed to get a kill in the game before, but I did this year as a German. Eventually, I got shot up and had to glide home.
The last tabletop game that I played in was a First Boer WarCombat Patrol™ game. I was on the Boer side and we had to defend our wagon from being seized by the British. The game was fun, but there was a low point. We had a couple of players from New Jersey who vanished mid-game without so much as a notice that they were leaving. I think they hated defending. Anyways, we struggled on and ended up winning the game. The other players were great sports, and were great company.
After this game at the end of the con, I got to play in the traditional LARP pirate game. I had a nerf crossbow (treated by the GM as a musket) that took out Buck with a shot to the glutes. My weapon later misfired, and the resultant damage took me out. That LARP is always a fun game though!
The flea market presented many vendors and items for sale. I grabbed a Verdun game that I had last played with a gaming club in Monterey, CA in 1985! I’m not sure when I will get to play it, or with whom, but it was OOP in 1985, so a nice find! Buck and I visited the Verdun battlefield in 1987 or so, so it was nice to get this game here.
I must congratulate again the H.A.W.K.’s on a well-run con. Little Wars TV attended and filmed so you can see more of the convention here.
Thanks for looking and as always, I love any feedback!