Warbots Stopped at Mass Pikemen

On Saturday, July 27th, the Mass Pikemen met for our monthly gaming session – this time it was another go at “Attack of the Warbots“.  This game uses the Combat Patrol™ rules system, and the figures are Archive (from the late 1970’s/early 1980’s), Mega Miniatures (late 1990’s/early 2000’s), Wargames Supply Dump (now OOP), or my own creations.  The links below for each can tell you more about them if you’re interested.

04062019 HAVOC Attack of the Warbots Photo

The Warbots, led by two Juggerbots and Khang Robots – supported by two Mark 1 Sphere tanks were attacking a defended wall on one end of the table.  Half of a Space Roo platoon and a squad of some Aphids looked to stop them and protect the wall.

On the other end of the table, their Martian allies and a Roberker were attacking through some barriers and a ruined chemical plant as the Space Roos and Star Ducks responded.  Meanwhile, inside the compound, there was RT-22 (commanding some Robo-Servo guns that were around the compound) and helping a Space Dwarf Assault Squad to repair the captured Mark 1.  These were desperately attempting to repair a captured Mark 1 tank before the enemy stormed their repair facility.

The game went quickly once it started.

1 Randy maneuvers his Warbots
Randy advances his Warbots.  His Mark 1 did not get to activate.

On the first turn, the Mark 1 above did not get to activate as no “5” came up.  The Warbots chose not to pay one of their bonus chits to get a “5”.  This allowed Leif to jet pack up a Space Roo with an RPG – who got a lucky hit and destroyed the tank.

Christine’s Aphids meanwhile took heavy fire from the Warbots and Juggerbots, and were in danger of being wiped out.  The remaining Mark 1 approached the wall.  Leif jet-packed a lone heroic Space Roo over the wall to attack the tank with a satchel charge, only to stun it.  The Aphid Platoon Leader, Lt. Hemipteran, valiantly attacked the other side of the tank with a satchel charge, and the remaining Mark 1 brewed up from the explosion.

2 Chris uses Lt. Hemipteran and successfully destroys a Mark 1 with a satchel charge
The last Warbot controlled Mark 1 burns from the Aphid leader’s attack.

Meanwhile, on the other end of the board, Mike was making good progress with his Martians and his Roberker.  Unfortunately for Roberker, a lucky Space Roo bullet hit his CPU, causing him to go rogue.  In the game, a rogue robot attacks whatever he can see.  Luckily for the attackers, he went rogue at the enemy Space Roos (commanded by Leif), who were eventually able to put him down with rifle fire and some of Christine’s Mortar duck supporting fire (called down ON TOP OF the Space Roos position).  This was done with Leif’s approval – his Roos were valiant.  Of course, several Roos bought the farm here.

2 Mike Morgan moves up his Martians and Roberker
Mike moves up his Martians.
3 Leif counters Roberker with his Space Roos
Roos assault by the chemical plant right before Roberker goes rogue.
5 Mike Morgans Martians kill Space Roos
The Martians move up and shred the remaining Roos as Roberker burns.  The cards indicate casualties.

Meanwhile, the Warbots on the other end managed to fire a plasma arc weapon and breach the wall such that one of Chris’ Warbot figures could go through at a time.  Simultaneously, Leif successfully pulled some high cards and luckily repaired the captured Mark 1!

At this point, the game was called with a marginal victory for the Biological Alliance.  They would have had to get the tank off the table, and there were Warbot reinforcements coming.  My new ruined chemical plant had a lot of action!

I did not get a chance to take as many pictures as I’d like, but the game was very much touch and go.  Thanks to all the players and see you next month on Aug 24th for another What a Tanker© game.

 

Experimental Sci-Fi Chemical Plant Scratch-build Project

Sometimes you need to try new materials, new techniques, and change up your hobby projects to keep fresh.  My tabletop battlefield for my Attack of the Warbots game scenario (using the Combat Patrol™ rules system) needed some more ruined industrial terrain.  I also wanted to try some new painting techniques with chipping medium, as well as using some crackle paint.  The goal was to make something ruined, rusty, with some degree of verticality that would complement my tabletop.

As far as building materials, I had been saving different bits and pieces of this and that for a few years in anticipation of scratch-building something to meet that need.  I say saving, my wife says hoarding – (it’s not hoarding if the stuff is organized, labelled, and put away out of sight in drawers dear😁).  A previous employer had supplied us with kits that contained dummy vials (empty) that we could use to teach the process of reconstitution of the real thing.  At one point years ago, because the FDA drug labeling had changed, and the packaging that the kits had on them was no longer valid, we were ordered to throw them away.  I did, but threw the vials into a drawer.  I also had some oddly-shaped caps from body sprays, and a purloined cover from my wife’s blow dryer.  To be fair, the cover no longer stayed attached, so that was fair game.  I also had bits of polystyrene sheets and tubes, and leftover foam rubber pads (packing material) from something I no longer remember.  So basically, I had a lot of trash to work with.

As the community painting challenge (run by Azazel) that I participate in for July was “The Jewel of July ’19 Community Painting Challenge”, I thought I’d switch up from doing tanks and make a scenery piece.  The scenery qualifications were:

“It’s for the more impressive scenery pieces. A desert oasis or a (ruined?) temple or a bunker complex or a single bunker or a skyscraper or a Ferratonic Incinerator or a Kwik-E-Mart. A forest worth of trees or a jungle worth of plants.”

So, dear reader, you can be the judge of this project as a “jewel”, or not.  It will have some good points and some not – I hope that if you have some feedback (good, bad, or otherwise) that you share it so that I and others can learn.

Construction and Planning

I assembled the assorted junk, and made a plan.  The glass vials I decided would work well glued together top-to-top as chemical tanks.  I had two vials that were plastic that I scuffed up, and I removed any paper labeling from all of them.  The blow dryer screen would be the centerpiece.  Using a leftover piece of polystyrene sheet (Evergreen #9060 – .06″ thick), I plotted out a chemical plant symmetrically.  I made two elevated concrete pads for the shorter vials with thinner polystyrene (Evergreen #9020 – 0.02″ thick) and the foam pads, and Plastruct Bondene.  For the vials, my epoxy of choice was E6000, though that did leave a lot of glue strings to clean up later.  The tubing was Evergreen 3/16″ #226, complemented by cut plastic straws.  Applying E6000 to the strws made them relatively solid.  I used green stuff as the piping joints.  The plan for the vials was to sequentially prime, apply rust paints, apply chipping medium, apply metallic paints, chip, and rust.  The bases were to be done using AK crackle paints, with washing and dry brushing.

0 hair dryer
The missing cover came from here.
1 Sci Fi plant scratch build unpainted
The assembled terrain piece, unpainted.
2 Sci Fi plant scratch build unpainted
A side view of the unpainted piece.  The smaller vials were plastic and held old normal saline.  All were ordered to be discarded.  This is how I did that.

Painting

I airbrush primed the piece with Vallejo Black primer, allowing 24 hours to dry.  Then I airbrushed it with Vallejo Model Air “Rust” (#71.080).

3 Sci Fi plant scratch build primed and base coated with rust
Airbrushed with a rust base.

I then applied a liberal coat of Citadel “Ryza Rust” and a different Vallejo “Rust” (#71.069) that I hoped would show a nice rust effect under the final color coats.  Then, I applied Vallejo “Chipping Medium” over the rust.  I was very unsure of the amount to use here, or the pressure with which apply it with the air brush.  Add to that the dry time, which I gave 24 hours – too much?  I don’t know.  Due to the terrain piece’s layout, it was also hard to get into all the areas with the chipping medium.

I then chose the final metallic colors for the vials, the pipes, the caps, and the screen. Those, and the other materials, you can see listed at the end of this post.  I applied a caot of gloss black to the base to assist later “crackling”.

6 Sci Fi plant scratch build after painting base gloss black and vials with colors
After applying the colors onto the vials.

At this point, I applied water with a stiff toothbrush to the vials, and that was supposed to cause the chipping.  It did some places, but not everywhere.  I had to resort to a toothpick in a lot of places, and that pulled ALL of the paint off.  As repair, I used Citadel “Typhus Corrosion” trying to simulate rusted leaking tanks.  I washed the vials with a light rust wash, and that turned the purple tanks pink/orange!  I went back to the Typhus corrosion and tried to compensate.

7 Sci Fi plant scratch build after chipping
After the chipping work.
8 Sci Fi plant scratch build after chipping inside after dried
After the chipping work – I tried to make it look pretty contaminated and old.

Then, I needed to add the two different crackle paints, along with washes and highlights.  Before that, I applied a gloss varnish to help the crackling effect and to help protect the chipping effects.  I knew I could use a matte varnish later to dull it up.

9 Sci Fi plant scratch build after crackle paint, drying in sun
Crackle paints drying in sun on the base.  Glossy vials…for now anyways.
10 Sci Fi plant scratch build after crackle paint dried with glossy varnish
After the crackle paint got a glossy wash.
11 Sci Fi plant scratch build after crackle paint washed with Nuln Oil Gloss
Close up – definitely need to remove the gloss.  But first, some dry brushing of the crackle paint was in order.
12 Sci Fi plant scratch build after crackle paint dry brushed
I sequentially dry brushed, washed, dry brushed, and washed the piece.

Finally, I airbrushed the piece with Vallejo Mecha Varnish “Matt Varnish”.  As I had foam rubber part of the piece, I needed to avoid any use of rattle cans to prevent a real chemical meltdown!

14 Sci Fi plant scratch build after matt varnish drying, top view
Using the heat of my driveway to dry the piece.
15 Sci Fi plant scratch build after matt varnish drying, side view
Complete and drying in the 90 degree sun.
15 Sci Fi plant scratch build complete on mat
On the gaming mat.
16 Sci Fi plant scratch build complete on mat, center close up
Close up of the crackling effect and the screen.
17 Sci Fi plant scratch build complete on mat, side close up
Corroded tanks.
18 Sci Fi plant scratch build complete on mat, side close up
Corroded tanks, opposite side.
19 Sci Fi plant scratch build complete on mat, end close up
The smaller tank and its pad.

20 Sci Fi plant scratch build complete on mat close up

21 Sci Fi plant scratch build complete on mat, Space Roos moving through
Space Roos reconnoiter in the plant.
21 Sci Fi plant scratch build complete on mat, Space Roos see Martians
Space Roos are surprised by Martians in the plant.
22 Sci Fi plant scratch build complete
Well, at least it is done.

So, do I have a “Jewel of July” here.  Maybe at least a garnet anyways.  I think this is OK for the tabletop, given that it was basically made of trash.  It hits the game tabletop today!

If you want to see a real “Jewel” – check out Alex’s piece here.  THAT is impressive!

Back to my project, I was somewhat disappointed at the Vallejo “Chipping Medium”.  I could not find much information on its use, and a lot of that was negative.  The AK crackle paints are very good in my opinion, and I will look to see if they have a chipping product.

Any feedback – especially any thoughts on my process and the product – is always appreciated.  As always, hope you enjoyed this post.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE USED ON THIS PROJECT:

  1. Discarded dummy vials
  2. Hair dryer screen
  3. Body wash bottle cap
  4. Fragrance bottle cap
  5. Foam rubber packing pads
  6. Evergreen #9060 polystyrene sheet
  7. Evergreen #9020 polystyrene sheet
  8. Evergreen 3/16″ polystyrene tubes
  9. E6000 epoxy
  10. Plastruct Bondene
  11. Green stuff
  12. Vallejo “Flow Improver”
  13. Vallejo “Airbrush Thinner”
  14. Vallejo “Surface Primer – Black”
  15. Vallejo Model Air “Rust” (71.080)
  16. Vallejo Model Air “Rust” (71.069)
  17. Vallejo Model Air “Signal Red”
  18. Vallejo Mecha Color “Metallic Blue”
  19. Vallejo Mecha Color “Metallic Green”
  20. Vallejo Mecha Color “Purple”
  21. Vallejo Model Air “Med. Gunship Grey”
  22. Armory “Gloss Black” (used this 1996 paint up!)
  23. Citadel “Ryza Rust”
  24. Citadel “Typhus Corrosion”
  25. Vallejo “Chipping Medium”
  26. Vallejo Mecha Weathering “Light Rust Wash”
  27. Vallejo Mecha Weathering “Rust Texture”
  28. Americana “Black Tie” (satin)
  29. AK “Light and Dry Crackle Paint”
  30. AK “Dark and Dry Crackle Paint”
  31. Citadel “Nuln Oil Gloss” (wash)
  32. Citadel “Skrag Brown”
  33. Testors “Universal Acrylic Thinner”
  34. Vallejo “Gloss Varnish”
  35. Vallejo Mecha Varnish “Matt Varnish

 

 

 

 

 

 

 

My HAVOC 2019 Recap

Battle Group Boston’s HAVOC 2019 (or HAVOC XXXV) is in the books.  This previous weekend in Shrewsbury, MA was a Friday-Sunday gaming marathon that saw me run two games (What a Tanker” in North Africa and “Attack of the Warbots” using Combat Patrol™).  I also played in three other games: a First Boer War scenario using Combat Patrol™; “Look Sarge we are Invading Russia” using Look Sarge, No Charts™and another “What a Tanker” game on Sunday.  I have not been blogging much recently as my prep for the event took a lot of time.  So, this post will share some shots of the events, with more focus on the games that either I ran as a GM or participated in as a player. 

Of note, it was very nice to have my West Point classmate and good friend Dave Wood from the Maryland HAWKS make it up to play in my games and run two of his own.   It was also great to see attendance and gaming from the Mass Pikemen, especially Mike Morgan, Leif Magnuson, Chris Comeau, and others.

On Friday, I ran “What a Tanker – North Africa” and had a full table.  I was able to roll out my new Bonus Attack cards that I created for the convention.  They were very popular in the game and I will be expanding my use of them in the future based on the scenarios I run and the historical aspects of the specific theaters and scenarios/battles.  I will adjust their use, and how I allow tank replacements going forward.  Still, the game went very well, and I earned an award for the “Best in Time Slot”!  The Axis battled back from early losses and defeated the British 104-58.

04062019 HAVOC What a Tanker North Africa Photo
My game announcement poster
Bonus Attack Cards
My “Bonus Attack” cards for the game.  They worked well, especially the Combat Engineers.
Overview
I mapped out the game board in my cellar beforehand.  I got a new 8′ x 4′ badlands/desert mat that worked very well for the scenario from Frontline Gaming.
Buildings with roads
Detail of the town I put in the middle of the battlefield
1 WaT starts
Friday night’s full crowd at What a Tanker – North Africa using 15mm tanks.
2 M11 39 burns after airstrike
The first use of one of my Bonus Attack cards – in this case an airstrike card on a hapless M11/39.
3 Panzer III rams A13
What a Tanker  – or in this case “What a Rammer” as a Panzer IIIE runs into an A13.  The Panzer IIIE got the worst of it from the Brit, but the A13 was subsequently knocked out by an Italian M13/40.
4 players
The game had a lot of action, but in the end the Axis prevailed.
5 Award
I was happy to earn this award, but the players’ enthusiasm carried the day.

Saturday, I played in two games, and ran a third.  The first one Saturday morning was “First Battle of the First Boer War” using the Combat Patrol™ rules system as modified for this era.  It was a fun game, with the Boers holding off the British as they attempted to seize a wagon.  In the end, the Boers prevailed.

1 Dave Wood first Boer War
Dave Wood briefs the players on the Boer War scenario.
2 Brits attack First Boer War
Boers are outnumbered, but hold the wall – each glass bead represents a morale check.  They held for a long time.

There were many other games – over 56 I believe, and I did not get a chance to take a picture of all of them, but here are some shots below.

3 ACW
A beautiful American Civil War board.
4 Palestine
Palestine in WWI.  Definitely a game I would have loved to try.
5 Wings of Glory
Wings of Glory.
6 Bolt Action
Bolt Action.
7 Trilaterum
A new sci-fi game, Trilaterum, had some beautiful scenery.
8 Test of Honour with OGRE in background
Test of Honor – and note a 1970’s classic return in the back – OGRE – a near future tank game.  I played that game with cardboard chits in the early 1980’s.

The next game went up in operational level and down in miniature scale.  Dave Wood ran “Look Sarge, We are invading Russia”, using the Look Sarge No Charts set of rules and 6 mm microarmor.  The Germans held off the Russian counterattack, and won the game.  Both of Dave’s games were very well-received.

9 Dave Wood's Look Sarge we are invading Russia
The Germans move down the road.

Skipping to Sunday, Leif Magnuson ran a nice What a Tanker game using 28mm tanks in an Eastern Front battle.  It was a lot of fun, and the Soviets eked out a win.  Leif also won an award for “Best in Time Slot” – well-deserved.  This meant that our club (The Mass Pikemen) won two awards – and both were “What a Tanker” games!

10 28mm WaT

“Ivan is a Tanker” run by Leif Magnuson.

Flashing back to Saturday night – I ran an updated “Attack of the Warbots” game.  The game was a success, as the players had a great time.

04062019 HAVOC Attack of the Warbots Photo
My game poster
04062016 Warbots setup pic
The game set up plan.
1 Attack begins
The tabletop is set – and the attack begins.
2 Attack on wall
The Warbots got slowed by the Aphids defense, but managed to advance a Mark 1 Sphere tank to the wall.
3 Space Roos try to spoil
On the other side of the board, Leif Magnuson’s Martians and Robot Peacekeepers press their attack against Chris Comeau’s Space Roos.
4 Space Roos try to spoil
Chris jet-packed his Space Roos into the heart of the Martian attack.  
5 SFC Mallard disables tank
The Star Ducks disabled a second Mark 1 Sphere tank with a satchel charge, immobilizing it and taking it out of the fight – a critical loss.
6 sprint to the finish
Biological forces desperately converge on the Mark 1 Sphere tank as it breaks through and approaches the captured tank and its Space Dwarf repair crew.
7 Robot Peacekeeper Banzai Charge
Meanwhile, the Robot Peacekeepers pulled a “Banzai” charge morale check and swarm the defending Space Roos on the other side of the table.

At this point in the battle, Duck Wader made a power leap with his Sith powers, and drove his light saber into the Warbot tank, resulting in its disabling just two inches from victory. 

Nearby, Roberker, a giant robot (with flame-throwing arms) was the Warbots’ last chance.  The Frinx shot Roberker a bit, and its resulting morale check caused a miracle result – apparently the robot lost face, ran away in shame, and blew himself up!

8 Suicide of Roberker
The suicide of Roberker.  I replace these “ancient” miniatures on the battlefield when they become casualties with homemade cards.
8a Suicide of Roberker
The card that did in Roberker.  Note the morale result at the bottom – I have the Warbots use the South Pacific deck from Combat Patrol deck which have different (WWII Japanese) morale results.

The death of Roberker was followed by raucous laughter from the table – even from the player who had it happen to his Roberker.

I was tired after the weekend, but it was a great time.  I want to thank all the players, as well as the GM’s, and especially Battle Group Boston for another fun convention!  

 

 

 

Looking Forward to HAVOC!

I have been very busy – too busy to effectively write blog entries lately.  I have been working on terrain and game support for the two games I will be running at HAVOC on April 5th and 6th.  Each will support 10 players – and its my goal that all have a blast!  So, in the interim, please enjoy these two announcements – hopefully I get some other stuff painted and blog-worthy for you dear readers!  The link for the convention is here.

I am looking forward to seeing a number of friends – including my old USMA classmate (and HAWKS member) Dave Wood who is also running a couple of games – so that’s exciting too.

I’ll be running these two games!  

04062019 HAVOC What a Tanker North Africa Photo

I updated this game with my Space Roos and have new terrain!

04062019 HAVOC Attack of the Warbots Photo

 

2018 Hobby Activity Roundup

2018 was a busy year for me for hobbies, my busiest ever in fact.  My activities and projects were mostly involved with supporting either Combat Patrol™ games or What a Tanker© games.  So what did I do?  Well, I helped to found a local gaming club and I started running games at small conventions (and won “The Al” at HAVOC last year – photo above).  All of my hobby activity and efforts focused on creating and building what I needed for my games to be successful.  I also joined some community painting challenges which helped to focus my efforts as well and got me to try new techniques (thanks Azazel!).  I also followed many other blogs which were very inspiring.

Some of the items on the activity list below could be fairly called double-counting, but hey, no blood no foul!  I tend to count projects in terms of their distinctive nature, ie the building/assembling/creating processes to me are different than painting, as is converting figures.  I did not cast anything this year or make any molds as I still have plenty of figures to paint, and my hope is to knock out more of them in 2019, as I will not need to make as many game pieces/game aids.

This list, which is a separate page on my blog, helped me to stay focused.  The adding of the hyperlinks that you see on the items below helps me to review past projects as prologue for future ones.

Thanks for checking this out – and good luck to all in 2019!  Hope I keep you amused and entertained!

2018 Total Projects:  2,036

  • 244 figures painted
  • 0 figures cast
  • 47 figures assembled
  • 33 terrain pieces made or assembled
  • 28 terrain pieces painted
  • 10 figure conversions
  • 867 creations or components sculpted or scratch-built
  • 0 molds made
  • 807 game pieces/game aids made and/or painted

January: 91 projects

  • Creations/components sculpted or scratch-built (91):
    • 91 unit placards sculpted/made from Apoxie Sculpt

February: 645 projects

  • Figures painted (36):
  • Creations sculpted or scratch-built (375):
    • 185 blank game placards made for Combat Patrol™ retro sci-fi use
    • 185 decals made for game placards or Combat Patrol™ retro sci-fi use
    • 2 long arc weapon (breaching) templates for Mark III Warbot use in Combat Patrol™ retro sci-fi
    • 2 short arc weapon (breaching) templates for Mark III Warbot use in Combat Patrol™ retro sci-fi
    • 1 plasma ball template (breaching) template for Mark III Warbot use in Combat Patrol™ retro sci-fi
  • Game pieces/game aids made or painted (234):
    • 8 Armorcast ACFX034 Grenade Blasts Cinematic Effects Bits painted
    • 36 casualty cards made for the Hurraku Space Phraints
    • 185 placards made for use in Combat Patrol™ retro sci-fi
      • 50 wound markers
        • 15 1-wound markers
        • 15 2-wound markers
        • 6 3-wound markers
        • 6 4-wound markers
        • 4 5-wound markers
        • 4 6-wound markers
      • 25 stun markers
      • 10 critical hit – optics/sensors markers damage for Mark III Warbots
      • 10 critical hit – mobility damage (“STOP”) markers for Mark III Warbots
      • 10 critical hit – CPU damage (“ROGUE”) markers for Mark III Warbots
      • 20 out of ammunition markers
      • 60 jet-pack use markers
        • 20 for one use of jet pack in the game
        • 20 for two uses of jet pack in the game
        • 20 for three uses of jet pack in the game
    • 5 game aid templates painted for use in Combat Patrol™ retro sci-fi
      • 2 long arc weapon (breaching) template painted
      • 2 short arc weapon (breaching) template painted
      • 1 plasma ball template (breaching) template painted

March: 74 projects

  • Figures painted (40):
  • Figures assembled (1):
    • Critter Commandos Frogbot
  • Creations/components sculpted or scratch-built (33):
    • 33 unit placards sculpted/made from Apoxie Sculpt

April: 144 projects

  • Figures assembled (2):
  • Terrain pieces made or assembled (12):
    • 12 tea light smoke plumes made
  • Terrain pieces painted (12):
    • 12 tea light smoke plumes painted
  • Game aids made or painted (118):
    • 39 casualty cards made for the F.R.O.G. Commandos
    • 6 flame circles made
    • 25 chits for Combat Patrol™ made (pulling card forward chits)
    • 48 unit and vehicle data cards made for Combat Patrol

May: 6 projects

  • Figures painted (2):
  • Game pieces/game aids made or painted (4)
    • 2 casualty cards made for Roberker and the second Juggerbot
    • 2 unit data cards made for Combat Patrol™

June: 95 projects

  • Figures painted (57):
    • 32 Texican Space Rangers from Archive Star Rovers line
      • 6 Travis B. Crockett figures (#2225)
      • 26 Armando Garcia figures (#2226)
    • 11 Robot Peacekeepers from Mega Miniatures Salvage Crew Robots & Vehicles Range 
    • 14 figures painted for my Space Dwarf Assault Squad
      • 11 Long Gone Jones Space Dwarfs from Archive Star Rovers line (Archive #2211)
      • 3 Agribot (S1L1) from Archive Star Rovers line (Archive #2204)
  • Game aids made or painted (38):
    • 32 casualty cards made for the Texican Space Rangers
    • 6 unit data cards made for Combat Patrol™

July: 66 projects

  • Figures painted (15):
  • Figures assembled (5):
    • 5 Power-Armored Frinx on Glyptodon from Archive Star Rovers line (Archive #2042)
  • Figures converted (6):
    • 6 Frinx riders converted with Bombshell Miniatures Arc Weapons (#36013)
  • Terrain pieces made or assembled (13):
    • 5 large Woodland Scenics evergreen trees
    • 8 small Woodland Scenics deciduous trees
  • Game aids made or painted (27):
    • 11 casualty cards made for the Robot Peacekeepers
    • 14 casualty cards made for the Space Dwarf Assault Squad
    • 2 unit data cards made for Combat Patrol™

August: 54 projects

September:  566 projects

  • Terrain pieces made or assembled (3):
    • 1 Armorcast T-Section
    • 1 Armorcast Building Corner (#ACRB008)
    • 1 Armorcast Building Corner (#ACRB009)
  • Terrain pieces painted (11):
    • 5 ruined building corners
      • 1 Armorcast T-Section
      • 1 Armorcast Building Corner (#ACRB008)
      • 1 Armorcast Building Corner (#ACRB009)
      • 2 Armorcast Building Corners (#ACRB013)
    • 6 battle-damaged sci-fi walls
      • 1 set of 2 Armorcast High Tech Walls 2 (#ACW007), each set includes 2 walls so 2 pieces
      • 2 sets of High Tech Walls, each set includes 2 walls, so 4 pieces
  • Creations sculpted or scratch-built (368):
      • 184 blank game placards made for Combat Patrol™ retro sci-fi use
      • 184 decals made for game placards or Combat Patrol™ retro sci-fi use
  • Game pieces/game aids made or painted (184):
    • 184 placards made for use in Combat Patrol™ retro sci-fi
      • 72 wound markers
        • 20 1-wound markers
        • 20 2-wound markers
        • 14 3-wound markers
        • 6 4-wound markers
        • 6 5-wound markers
        • 6 6-wound markers
      • 24 stun markers
      • 24 out of ammunition markers
      • 64 jet-pack use markers
        • 22 for one use of jet pack in the game
        • 20 for two uses of jet pack in the game
        • 22 for three uses of jet pack in the game

October:  113 projects

  • Figures painted (28):
    • 28 Space Roos painted (converted figures that I cast)
  • Figure conversions (4):
    • 2 Space Roo weapon conversions to RPG’s
    • 2 Space Roo weapon conversions to grenade launchers
  • Game pieces/game aids made or painted (81):
    • 45 small (1/8″ diameter) placards made and painted for improved identification of the Mars Aliens on the tabletop
    • 28 small (1/4 and 5/16″ diameter) placards made and painted for improved identification of the Space Roos on the tabletop
    • 8 dashboards built for What a Tanker games

November:  160 projects

  • Figures painted (43):
    • 5 KV-1a Soviet tanks (15mm/1:100 scale, Wargame Models in Ohio)
    • 2 T-26 Soviet tanks (15mm/1:100 scale, Wargame Models in Ohio)
    • 2 BA-64 Soviet armored cars (15mm/1:100 scale, Wargame Models in Ohio)
    • 1 BT-5 Soviet tank, (15mm/1:100 scale), from Battlefront Miniatures (#SU021)
    • 1 BT-7 Soviet tank (15mm/1:100 scale), from Battlefront Miniatures (#SU023)
    • 2 Soviet Gaz trucks (15mm/1:100 scale, Wargame Models in Ohio)
    • 1 Panzer IIC tank (15mm/1:100 scale), from Battlefront Miniatures (#GBX108)
    • 1 Panzer IIIE (15mm/1:100 scale), from Battlefront Miniatures (#GE030)
    • 3 Sturmgeshutz IIIA assault guns (15mm/1:100 scale), from from Battlefront Miniatures (#GBX109)
    • 2 German Panzer IVd tanks (15mm/1:100 scale, Wargame Models in Ohio), finished, washed and varnished
    • 1 German Panzer 38(t) tank (15mm/1:100 scale, Wargame Models in Ohio), finished, washed and varnished
    • 3 Italian M13/40 tanks (15mm/1:100 scale, Wargame Models in Ohio), finished, washed and varnished
    • 2 Italian L6 light tanks (15mm/1:100 scale, Wargame Models in Ohio), finished, washed and varnished
    • 2 British Matilda II tanks (15mm/1:100 scale, Wargame Models in Ohio), finished, washed and varnished
    • 2 German Hetzer tank destroyers (15mm/1:100 scale, Wargame Models in Ohio), finished and varnished
    • 2 German Panzer IIIN tanks (15mm/1:100 scale, Wargame Models in Ohio), finished and varnished
    • 2 Renault R-35 tanks (15mm/1:100 scale), from Battlefront Miniatures (#FR030)
    • 3 SOMUA S-35 tanks (15mm/1:100 scale), from Battlefront Miniatures (#FR050)
    • 2 French Char B1 bis tanks (15mm/1:100 scale, Wargame Models in Ohio), finished and varnished
    • 2 US M4 Sherman tanks (15mm/1:100 scale, Wargame Models in Ohio), finished and varnished
    • 2 US M3/M5 Stuart tanks (15mm/1:100 scale, Wargame Models in Ohio), finished and varnished
  • Figures assembled (25):
    • 5 French tanks assembled:
      • 3 SOMUA S-35 tanks (15mm/1:100 scale), from Battlefront Miniatures (#FR050)
      • 2 Renault R-35 tanks (15mm/1:100 scale), from Battlefront Miniatures (#FR030)
    • 2 British tanks assembled:
      • 1 A10 Cruiser Mark IIA (Desert) tank (15mm/1:100 scale), from Battlefront Miniatures (#BR023)
      • 1 Valentine II tank (15mm/1:100 scale), from Battlefront Miniatures (#BR060)
    • 2 Soviet tanks assembled:
      • 1 BT-5 tank (15mm/1:100 scale), from Battlefront Miniatures (#SU021)
      • 1 BT-7 tank (15mm/1:100 scale), from Battlefront Miniatures (#SU023)
    • 16 German tanks/assault guns assembled:
      • 5 Panzer II C’s and F’s) (15mm/1:100 scale), from Battlefront Miniatures (#GBX108)
      • 3 Panzer IIIE’s (15mm/1:100 scale), from Battlefront Miniatures (#GE030)
      • 3 Sturmgeshutz IIIA assault guns (15mm/1:100 scale), from from Battlefront Miniatures (#GBX109)
      • 3 Sturmgeshutz III Ausf F8 assault guns (15mm/1:100 scale), from The Plastic Soldier Company, Ltd. (#WW2V15005)
      • 2 Sturmgeshutz III Ausf G (late) assault guns (15mm/1:100 scale), from The Plastic Soldier Company, Ltd. (#WW2V15005)
  • 2 terrain pieces made or assembled (two fields)
  • 2 terrain pieces painted (two fields)
  • Game aids made or painted (92):
    • 28 casualty cards made for the Space Roos
    • 36 bonus cards made for What a Tanker©
    • 3 unit data cards made for Combat Patrol™

December:  18 projects

  • Figures painted (4):
  • Figures assembled (14):
    • 14 British tanks assembled for What a Tanker© in North Africa:
      • 2 A9 Cruiser Mark I tanks (15mm/1:100 scale), from Battlefront Miniatures (#BR020)
      • 1 A10 Cruiser Mark IIA (Desert) tank (15mm/1:100 scale), from Battlefront Miniatures (#BR023)
      • 1 A13 Cruiser Mark IVA (Desert) tank (15mm/1:100 scale), from Battlefront Miniatures (#BR026)
      • 1 Valentine III tank (15mm/1:100 scale), from Battlefront Miniatures (#BR061)
      • 1 Crusader II tank (15mm/1:100 scale), from Battlefront Miniatures (#BR032)
      • 1 Crusader III tank (15mm/1:100 scale), from Battlefront Miniatures (#BR034)
      • 1 M3 Grant tank (15mm/1:100 scale), from Battlefront Miniatures (#BR100)
      • 1 Churchill II tank (15mm/1:100 scale), from Battlefront Miniatures (#BR070)
      • 5 M3 Stuart “Honey” tanks (15mm/1:100 scale), from Battlefront Miniatures (#BR006) – Brits will get two,  I am saving one for future Soviet Lend-Lease, one for future captured German use in North Africa, and one as an American M3 for future captured Japanese use in Burma or the Philippines. 

 

Roos from Spaaaaaace!

Back in 2016, I had finally completed an original Ral Partha “Rooman War Party” (#01-044) from 1977.  This effort culminated in my building a 21-figure phalanx of pike-armed anthropomorphic kangaroos, replete with Australian 7-pointed stars on their shields.

At that time, I also began to see that others, like the wonderfully named Imperial Rebel Ork (IRO for short) were doing amazing “kit-bashes” and conversions with different models.  Of course, IRO uses plastic, and I’m more of an old school metal guy.  I also was getting more into retro sci-fi figures and using them for skirmish games.  I was inspired by IRO and Azazel (both Aussies) to push myself to do my own conversion.  So, I combined two figures – a Ral Partha Rooman (25 mm scale) and a Reaper #80010, “Nova Corp Sergeant” (28 mm scale), made a mold, and cast a bunch of “Space Roomans” (in metal of course).  You can read about that somewhat massive project here.  Getting around to painting these took a bit longer, and even my good friend Buck Surdu painted some that I gave him much quicker than I did.

15 Rooman after star
Ral Partha Rooman
1 Space Roomans pickup from ebay
The Reaper figure (circled) that I used was in a bunch of  figures I got on eBay

Azazel is kind enough to run a monthly community painting challenge  – and October’s was “Unit-ed October”, and focused on units.  So, I took this opportunity to get these done.   Of course, this effort was slightly affected by some gaming and the Red Sox winning the 2018 World Series (YES!), but I got them (the Space Roos that is) done by October 31st, 2018.  I will use them in Combat Patrol™ games.

I decided to paint the Roos similar to the way I did the Roomans, except that I wanted a more dusty and dirty look to them, as they are intrepid infantrymen (infantryroos?).  I also wanted to convert a couple of figures per squad (yes, a conversion of a conversion) to carry different weapons.  In this case, I used a grenade launcher sprue from RBJ miniatures to make two Roos into grenadiers, and a different RPG sprue from RBJ to make two other Roos into anti-tank troopers.  So my 28-figure platoon would consist of:

  • Platoon Leader
  • Platoon Sergeant
  • 2 Space Roo Squads consisting of:
    • 1 Squad Leader in each squad
    • 2 teams of:
      • 1 TL per team
      • 4 Space Roos with assault rifles/blasters per team
      • 1 Space Roo per team with either a grenade launcher or anti-tank weapon

Two squads make a light platoon, but I think that they will be a potent elite fighting force on the tabletop.  Also, these Roos are equipped with body armor on their torsos, and importantly, jet packs!  I will also give them a higher rate of movement similar to what I did for the Space Phraints (1½ cards of movement).  I cleaned and filed the models, and prepared them for conversion and priming by mounting them on 1″ steel washers.

1 Cleaned and mounted
The two squads behind their platoon leader and platoon sergeant.  The weapons for conversion are on the left.

I had a tough time reorienting the arms of the RPG-armed Roos, and I needed to break them and use green stuff to create a proper pose.  Pinning was not feasible unfortunately.  I also used green stuff to mount the grenadiers’ launchers and to give them bandoleers of grenades.  The grenadiers looked fine enough for the tabletop, but I was unhappy with the RPG Roos, as they looked “Popeye” like in their arms.  As the Space Roos body armor gives them an angular body look, I decided to use a series of very small 2 mm polystyrene chips to create an “armored look” over the arms by affixing them with Gorilla glue.

2 conversions
The green stuff conversions – note the bulbous arms that needed attention on the AT Roos.
3 up armor
My fix for the arms.  You can see that my casts varied in terms of “crispness”.  Clearly, I was going to need the brushwork to make these work.

I ended up double priming these figures, as I knew that I would need to fix much with brushwork and painting.  For example, there was a large indentation on the Roos’ left feet (paws?) that I needed to paint over. I thought that a thinned brush priming followed by a thinned airbrush priming would help.  I think it did.

4a double prime
The platoon primed

For their base colors, I went with a yellowy/sandy look for their armor, which I thought would reflect a desert or dusty deployment.

5 base coat sand yellow
I airbrushed the armor with a yellowish/sand color.  The idea was to use washes to bring out details (and allow me to obscure casting abnormalities).  This would give me a nice camouflaged look at the end.
6 eyes, hands feet
Outlining the eyes, ears, feet, and gloves in black.  I went with a red kangaroo coloring for the Roo parts .
7 mid stage
Moving on to fur painting.  Inks and washes gave more depth to this later on.
8 jet packs
Jet packs!
9 painted not washed
The bottom torso on the left has been painted with additional inks for depth.
10 drybrush guns
Comparison of the weapons – before (left) and after (right) dry brushing.  The blue is indicative of the 1st Squad.

One of the issues I really want to focus on when I build a platoon is to make it easy for the players (some of us with “experienced” eyes) to see and identify a figure’s squad and team.  I got some steel punches, and some jewelry stamps to make 1/4″ and 5/16″ placards that I could mount on the figures’ bases.

11 punches and stamps
My 1/4″ punch and the two jewelry stamps next to the polystyrene placards.  I did use 5/16″ placards for the platoon leader and platoon sergeant.
12 painted placards
The placards, stamped and painted.  I used a wash to fill out the letters and numbers.
13 placard close up
Placard close up shot

Next, I washed the figures twice with Citadel “Agrax Earthshade”.  I then mounted the RPG’s with Gorilla glue.

14a two AT after wash
RPG Roos!

Lastly, I used a whole bottle of Citadel “Armageddon Dunes” to fill and shape around the bases and let them dry and harden.  The placards were mounted into this paint.  Then I gave the bases a wash with “Agrax Earthshade” and two different dry brush applications (Polly Scale “WWII German Armor Light Tan” and Vallejo “Light Brown”).  Then I gave everything two coats of matte varnish.

15 platoon initial bases
After filling the bases 
16 pl and psg need bases washed
The platoon leader and platoon sergeant almost ready!
17 bases done!
Nice close up of the bases.  The shading gave the body armor the dirty effect that I wanted.
18 AT and ldrs done
The four conversions of conversions, front…
18a AT and ldrs done back
…and back

After adding some tufts from Shadows Edge Miniatures for even better identification, the platoon was finally done (I LOVE their tufts).  I am happy with it, given the work and effort it took to bring it to life.  So, now, appropriately, I will share with you some eye candy!

19 Platoon HQ
The platoon HQ, frontal view…
19a Platoon HQ Back
and rear view, with a good view of the jet packs, red placards, and tufts. 
20 First Squad
1st Squad with blue placards
21 Second Squad
2nd Squad with green placards and green tufts on the leaders.
22 conversions
The AT and grenadier Roos
23 meet ancestors
The Space Roos meet their ancestors, the Roomans!
24 box o Roomans
My box of Roos and Roomen
25 holding off warbots
The Space Roos’ 1st Squad holds off the Warbots
26 holding off warbots 2nd squad
The 2nd Squad close Assaults Juggerbot

I am looking forward to seeing these guys in action soon.  I appreciate your looking and hope that you enjoyed this post.  I always read your feedback, so please let me know what you think in the comments section at the bottom of this post.

I dedicate this post to all my Aussie friends!

PAINTS, INKS, GLAZES, WASHES, AND FLOCKING USED:

  1. Citadel “Imperium Primer”
  2. Vallejo “Surface Primer – White”
  3. Vallejo “Flow Improver”
  4. Vallejo “Airbrush Thinner”
  5. Testors “Universal Acrylic Thinner”
  6. Vallejo Mecha Color “Sand Yellow”
  7. Vallejo Game Air “Red Terracotta”
  8. Citadel “Flayed One Flesh”
  9. Americana “Bleached Sand”
  10. Americana “Black Tie – Satin”
  11. Vallejo “Black”
  12. Vallejo “US Dark Green”
  13. Tamiya “Copper XF-6”
  14. Tamiya “X-20A Thinner”
  15. Tamiya “XF-49 Khaki”
  16. Vallejo Game Air “Weiss”
  17. Tamiya “Gun Metal X-10”
  18. Vallejo Game Air “Steel”
  19. Vallejo Game Air “Beasty Brown”
  20. Vallejo Mecha Color “Light Steel”
  21. Vallejo Mecha Color “Dark Steel”
  22. Vallejo Mecha Color “Metallic Blue”
  23. Vallejo Game Air “Electric Blue”
  24. Vallejo Mecha Color “Metallic Green”
  25. Citadel “Hexwraith Flame”
  26. Vallejo Mecha Color “SZ Red”
  27. Secret Weapons Washes “Just Red” (ink)
  28. P3 “Brown” (ink)
  29. Secret Weapons Washes “Armor Wash” (wash)
  30. Citadel “Nuln Oil Gloss” (wash)
  31. Citadel “Agrax Earthshade” (wash)
  32. Gorilla Glue
  33. Citadel “Armageddon Dunes”
  34. Polly Scale WWII “German Armor Light Tan”
  35. Vallejo “Light Brown”
  36. Vallejo Mecha Varnish “Matt Varnish”
  37. Shadows Edge Miniatures 6 mm “Dark Forest Red” (tufts)
  38. Shadows Edge Miniatures 6 mm “Dark Blue” (tufts)
  39. Shadows Edge Miniatures 12 mm “Wild Tufts” (tufts)

Thanks again for looking and for your feedback!  ESPECIALLY AUSSIES!

My BARRAGE XXII Recap, September 2018

The H.A.W.K.’s held their BARRAGE convention in Havre de Grace, Maryland at the end of September 2018.  They had over 70 gaming events, and it had been on my “hoping to attend” list for most of 2018.  Also on my wish list was to be able to run my “Attack of the Warbots” game using the Combat Patrol™ card-based system.   I was hoping to attend but was unsure (for several reasons) up to a week beforehand as to whether I was going to be able to go or not.  In the end, the stars aligned, and I also got to run my game!  Box checked!

There was a lot going on here – and I saw a lot of great games.  The following is just a snippet, through my eyes, of the experiences that I had.  The games and the game masters that I saw did an incredible job.  Truly impressive.  Certainly, the H.A.W.K.’s put on a great gaming convention and my kudos to all of them and the other game masters.

I started on Friday with running my latest iteration of “Attack of the Warbots” with my Archive, Mega Miniatures, and Wargames Supply Dump figures, all of which are OOP.  I had seven players, with three on the Warbot side, and four on the defending side.  Of note, I was lucky to have had as players both Buck Surdu (my old West Point buddy and the author of the Combat Patrol™  rules) and Dave Wood (my old West Point roommate who introduced me to tabletop gaming in 1982).  I also had the good fortune to have Greg Priebe playing alongside Buck – and Greg wrote the Star Wars supplement for Combat Patrol™.  Buck is very fond of ducks (in a good way of course), and was in command of Duck Wader and some Star Ducks, while Dave was on the Warbot side with a couple of Mark 1 Sphere tanks.  Greg commanded the Aphids and the Frinx.  A few other players were there but I did not get their names (sorry).  The Warbots needed to recapture a lost Mark 1 before the defenders could repair it and get it off the board.

09282018 BARRAGE Attack of the Warbots
My flyer for the “Attack of the Warbots”
1 Barrage my game set up
Game set up from the attacking Warbot side.  I got set up early, which is why there seems to be an empty hall, but it filled up quickly.
2 inital casualties
Early action – the defenders gained the initiative and the Red Warbot squad on the left of the photo took casualties from effective Star Duck and Aphid fire.  The Warbots smartly maneuvered a Mark 1 tank to attempt to breach the rusty steel wall defenses.
3 initial casualties
Closer view of previous action showing Aphids in a bad place.
4 warbot explodes
Aphids strike back!  They get a critical hit on a Red Warbot’s power plant, triggering a catastrophic explosion (smoke plume), which damaged several of its nearby comrades.  This made this fire team have to make multiple morale checks (as shown by the red beads).  One of these pinned the team in place for the remainder of the game.  As the critical hit catastrophically destroyed the smoky Warbot, that plume would restrict line of sight for that pinned team as well!
5 wall about to go...
Dave Wood prepares to destroy the wall with his Mark 1’s Death Ray, and…
6 wall is breached
…the wall is breached, frying a few defending Star Ducks.
7 duck casualties mount
Roberker moves towards the breach.
8 Duck Wader atttacks
Meanwhile, on the other flank, Duck Wader used a Force Leap to engage the Green Warbots in melee.  He was able to give the Aphids on that side a brief respite.  Wader got initiative again before the Warbots, and was able to Force Leap back to safety after damaging several Warbots with his light saber.
9 tank stopped
Back on the right, the Warbots get one of their two Mark 1’s within a few inches of the building where the captured tank was being repaired.  SSG Canvasback (yes, he has a name!), the 2nd Squad Leader, fires his Quackers Repeating Blaster and got a lucky hit, knocking out the tank’s left auto cannon sponson.   This allowed enough suppressive fire cover for the Star Duck Squad led by SSG Gadwall to close assault the tank with satchel charges…
10 duck close assault
…and successfully knock out the Mark 1!!  Roberker, a giant flame-throwing robot was following closely behind, but another critical hit from Greg Priebe’s Frinx immobilized the giant robot, stalling the attack.
11 stopping the Warbots
At the same time on the left flank, Duck Wader again Force-leaped over the wall into the midst of the Green Warbots, and launched a Force-Blast attack.  This sent waves of destructive energy through the closely-crowded Warbots.  Many were damaged, and one even had a power plant explosion, which caused even further damage to that team and multiple morale checks due to a second explosion.  These morale checks eventually disrupted the attack as the Green Warbots either ran off the table, or got into a massive traffic jam at the breach.  Here, you see Duck Wader after he had dispatched the Warbots.  He was wounded, but had wreaked havoc on the Warbots.
12 happy defenders
At this point, the other Warbot tank was immobilized, and the game was called as a defenders’ victory.  It was a near-run thing as the defenders were unlucky in rapidly repairing their captured Mark 1, but they would have been able to complete the repairs.  Here are some of the happy defenders – Rob Dean, Buck Surdu, Jim Stutzman, and Greg Priebe.

I then turned into a player, and decided to try a Lion Rampant game ably run by Philip Jones.  We were the Vikings who had seized prelates, monks, and treasure in a raid, and were trying to escape to their longship, while being pursued and blocked by Welsh troops.

13 Lion Rampant
“Llandaff is in flames, the bishop and his monks carried off- but the men of Glywysing have the Vikings trapped between two forces as they try to get back to their ships. Will they break through or will Bishop Cyfeilliog be rescued?”
14 Lion Rampant roster
My forces
15 Lion Rampant Vikings move out
Our initial deployment – Welsh would block us and harry us from the rear.
16 Lion Rampant Dave Wood prepares
The Welsh harry from the rear and Dave Wood prepares for battle.
17 Lion Rampant running
Vikings moving out.
18 Lion Rampant running
Crossing the river and all looks good…
19 Lion Rampant traffic jam
…until Welsh forces combine to slow and stop us.
20 Lion Rampant monk escapes
A monk escapes!

Our casualties mounted!  The game points were tallied, and rightly called for the Welsh.  I did find the system fun, and Philip ran the game in a very fun way.

After this, I was walking around, and was recruited for a “What a Tanker” game run by Brian Lipscomb.  It was set in North Africa, 15mm scale, with the British set against the Germans and Italians.  Brian asked if I wanted to have a German or Italian tank.  Being a sucker for a challenge, I of course said Italian.  I was given a Fiat M13/40 tank.

21 What a Tanker start
My M13/40 tank sheet.  Brian did a nice job with using magnets for managing data on the sheets.
22 What a Tanker M13 chasing the Honey
I am pursuing a rear shot on a British Stuart “Honey”.  He slipped away, for the moment…
23 What a Tanker M13 goodby Crusader 2
Don Hogge pursued me in his Crusader II to take the pressure off the Honey.  Don shot at me and missed.  I rotated, fired, and smoked his tank.
24 What a Tanker M13 goodby Honey
This allowed me to renew my approach on the Honey.  I got hit with minor damage to my running gear.  I returned fire, and got the Honey with my first shot.  That’s two tanks!  Later, I finished off a Matilda II for my third kill (on the deep left) – and all this with an Italian M13/40!

Needless to say, I really enjoyed this game and the mechanics.  Brian is a superb GM.  More on that in a bit…but this was a fun way to end Friday!

On Saturday, I had really looked forward to playing Buck’s Sea Lion game.  There weren’t enough players, so it was called, BUT I wanted to share the unbelievably beautiful game set up.  Buck will run this game at Fall In and you can read about a play test of the game here.

25 Sea Lion

26 Sea Lion
Rear of the table
27 Sea Lion women
Some Women’s Land Army troops
28 Sea Lion beach
Great scenery – these are the Germans assaulting the beach.
29 Sea Lion beach
Another view of the beach and wharves.  Landing craft in front held two 35(t) tanks, and a Panzer III.
30 Sea Lion shops
Nice bars with British sailors and folks hanging out…or are they?

So again, I wandered around, and saw another Brian Lipscomb “What a Tanker” game, this time set on the Eastern Front.  After Friday, I was happy to give it another go.  I was teamed with two others who had not previously played the game.  We had a certain number of points, so I volunteered to take a lesser tank (a T-70 light tank) so that they could have better ones – in this case a T-34 and an SU-76.

31 What a Tanker T70
Love what he did with these data sheets and the magnets!  This is for the T-70.
32 What a Tanker T70 kill
I maneuvered alongside the T-34 and put the killing round into a Panzer IV.  Kill #4 for the weekend.

At this point, Don Hogge and Buck Surdu visited the table put up a dollar each for anyone to kill me!  Talk about motivation!  We were being outmaneuvered by the Germans at this point, so I moved back and used my kill points to upgrade my T-70 to an SU-85.

33 What a Tanker SU85 upgrade
My upgrade to an SU-85.

The scenario that Brian devised also had infantry (controlled by him as the GM and using a random events chart) – with the town as an objective.  I used the SU-85 to hammer the German infantry as Soviet infantry was arriving.  I killed four stands and got a bunch of kill points.  I reminded my teammates that I had started off as a T-70, and they gave me one extra kill point, which allowed me to get a monster ISU-152.  At the same time, the Germans were reinforced with a Jagdpanther and a Sturmgeschutz III.

34 What a Tanker ISU152 upgrade
My last upgrade – the ISU-152.

Immediately I maneuvered the ISU-152 to hit more infantry.  The Germans decided to try to get me with their Jagdpanther and the Sturmgeschutz III.  I moved my tank destroyer next to a building to face the Jagdpanther down the main street.  He fired.

He missed!

I returned fire and destroyed the German tank destroyer.

35 What a Tanker ISU152 takes out jagdpanzer IV
My ISU-152 nails the Jagdpanther.  Kill #5 for the weekend.
36 What a Tanker ISU152 takes out jagdpanzer IV burning
Jagdpanther burns.

At this point, the Sturmgeschutz III was maneuvering to get a flank or rear shot on me.  As the ISU-152 is very heavy and slow, I was only able to spin to face the Sturmgeschutz III.  It was a question of initiative – and I got it, hit the German assault gun, and got kill #6 for the weekend (and the $2 bounty on me!).

37 What a Tanker ISU152 takes out sturmgeschutz burning
Kill #6!

I then participated in a play test for a near future warfare scenario using cyber warfare with the Look Sarge No Charts  system.  It was run by Dave Wood and was interesting to do.

38 LSNC near future play test
Dave explaining the system.
39 LSNC near future play test
Assault on the hill.

Every BARRAGE there is a pickup WWI air combat game that is a hoot.  I’ve never managed to get a kill in the game before, but I did this year as a German.  Eventually, I got shot up and had to glide home.

40 Aerodrome game
WWI fighter game – I had the red plane in the center.

The last tabletop game that I played in was a First Boer War Combat Patrol™ game.  I was on the Boer side and we had to defend our wagon from being seized by the British.  The game was fun, but there was a low point.  We had a couple of players from New Jersey who vanished mid-game without so much as a notice that they were leaving.  I think they hated defending.  Anyways, we struggled on and ended up winning the game.  The other players were great sports, and were great company.

41 Combat Patrol Boer War
Boer War game

After this game at the end of the con, I got to play in the traditional LARP pirate game.  I had a nerf crossbow (treated by the GM as a musket) that took out Buck with a shot to the glutes.  My weapon later misfired, and the resultant damage took me out.  That LARP is always a fun game though!

The flea market presented many vendors and items for sale.  I grabbed a Verdun game that I had last played with a gaming club in Monterey, CA in 1985!  I’m not sure when I will get to play it, or with whom, but it was OOP in 1985, so a nice find!  Buck and I visited the Verdun battlefield in 1987 or so, so it was nice to get this game here.

I must congratulate again the H.A.W.K.’s on a well-run con.  Little Wars TV attended and filmed so you can see more of the convention here.

Thanks for looking and as always, I love any feedback!