Battle Report! The Battle of Otumba – (Feudal Patrol) TotalCon 36, Chapter 4

This post covers the fourth and final game that I ran at TotalCon 36 in Marlboro, Massachusetts. The game is a scenario for The Battle of Otumba, which happened on July 7, 1520. I ran the game on the morning and early afternoon of Sunday, February 27th, 2022. As with my two previous Aztec games the rules that I used were Feudal Patrol with my Spanish Conquest rules supplement Civilizations Collide.

My flyer for the game.

I designed the scenario itself to be short but intense. I will share some of the historical background as well as the the key components of the scenario. Then, I’ll share some photos and a narrative of the game as it was actually played at TotalCon 36.

Background:  For almost two weeks, the troops under Cortes retreated across central Mexico – hoping to reach the safety of Tlaxcalan territory.  All of the Spanish were wounded to some degree – many died each day from the wounds suffered during La Noche Triste and the subsequent skirmishes that occurred as the Aztecs, under Cuitlahuac, pursued them mercilessly.  The Conquistadores found themselves on a small rocky outcropping – and according to Diaz nearly surrounded on two sides.  They were just short of the mountain pass that would bring them to safety of Tlaxcala.  They took up a position bristling with pikes and halberds upon on the rocky outcropping overlooking plains.  The Aztecs rained missile fire upon the Spanish, and subjected them to numerous human wave attacks.  The brutal end was near when Cortes noticed that the attacks were being coordinated by the cihuacoatl, the High Priest of Tenochtitlan, the Cihuacoatl Matlatzincátzin.  He was the one who was acting as the Aztec General.  This High Priest was using signalers and bannermen to coordinate the attacks.  Cortes personally rounded up what remained of his cavalry and with great personal courage led a mounted charge towards the High Priest and his retinue.  The Aztecs had never before faced a massed cavalry attack.  While the hooves of the Spanish cavalry were previously unable to make such a charge on the smooth pavements of Tenochtitlan – at Otumba, they were able to make a classic cavalry attack.  The charge succeeded in killing the High Priest and many of his officers.  It was reported that Cortes himself dispatched the High Priest with his lance.  With the death of their leader and disruption of his communications system, the Aztec attack faltered.  It quickly fell apart without the command and control that the signals had provided.  Cortes and what was left of his troops were able to escape to fight another day, and eventually conquer the Aztec Empire – but this battle could have changed the course of history.  This game will last 5 turns and can accommodate 4-12 players on a 6’ x 4’ tabletop.

The map:

My set up plan for the tabletop. Below you will see how this translated to the tabletop.
The map drawing brought to life. 2 Aztec Warbands (one Elite, one Regular, each made up of 3 Elements) are surrounding the Conquistadores’ defensive position on a rocky outcropping. The Aztecs are controlled by the High Priest of Tenochtitlan, the Cihuacoatl Matlatzincátzin, who has a small Retinue Element around him and his two signalers. The Spanish infantry are made up of 1 Warband of 4 reinforced Elements, commanded by Pedro de Alvarado. A cavalry Element, led by Cortes, will deploy on Turn 3 from a location that was previously chosen secretly by the Spanish. The potential deployment locations for the arrival of the cavalry are the numbered squares you see here, plus one to either side. All of the Spanish do start the game with one wound. The Aztecs are all fresh, and hoping to take out many Conquistadores.

There are a few special rules in place for this scenario:

Special:  The special rules for this scenario are based on the situation that both sides faced at the Battle of Otumba.  The Spanish were fighting to survive, and were all wounded in some way or another by this point in time.  The Aztecs were for once more concerned with the final annihilation of their enemy than with the prestige earned by taking them as prisoners.  If any Spanish were still alive to be dragged off afterwards – fine – but for this battle it was a true do-or-die for both sides.  The most important special rules for this scenario are:

  • Each Conquistador (humans and war dogs but not horses) starts the battle with one wound. Typically each figure is incapacitated after having been wounded 3 times, but some key leaders might need 4 to be taken out. War Dogs take 5 wounds.
  • The Spanish have taken up a “rectangular” infantry-type square defensive position on the rock outcropping as shown on the map.  They should have pikemen and halberdiers facing out on each side.  Their Warband Leader, Pedro de Alvarado, is in the center.
  • The Spanish infantry and cavalry know that there is nowhere to run, therefore they do not make any Morale Checks.  Also, the infantry may not leave the safety of the outcropping during the game to attack the Aztecs. 
  • If Alvarado becomes incapacitated all of the Spanish infantry would become “pinned”. That means they activate half as often as a non-pinned unit.
  • Cortes and the Conquistador Cavalry Element is off the map initially and deploys on Turn 3.  The Spanish player must secretly choose a Turn 3 entry point for his cavalry prior to the start of the game.  This point chosen will be one number – 1 through 6 as shown on the map above.  This allows the Spanish player to deploy his cavalry at the numbered point or to the point its immediate right or left.  As an example, if the player chooses point 5, he can enter the game at 4, 5, or 6 with his cavalry.  If the player chooses 1 or 6, he will be limited to 1 and 2 or 5 and 6 respectively.  The cavalry Element and Cortes will both arrive on the board on Turn 3. 
  • The cavalry led by Cortes must attempt to take out the High Priest of Tenochtitlan (the Aztec Battle Group Leader) and his retinue.  By doing this successfully (by either incapacitating or routing him), the Aztecs’ Elements, Warbands, and Warband Leaders all become pinned.
  • The Aztecs must try to take the rock outcropping and incapacitate as many Spanish as possible until Turn 4 begins – the turn after the Spanish cavalry arrives.  At that point, and no sooner, the Aztecs in Elements of Warband 1 and 2 may try to engage the cavalry.  The Retinue Element may engage the cavalry without similar restrictions.
  • The Aztec Battle Group Commander, the High Priest of Tenochtitlan, the Cihuacoatl Matlatzincátzin, has the same Morale capabilities as Montezuma has – that is to say that on his activation he can remove up to six morale pips from Elements within twenty-four inches of him.
  • The retinue of the High Priest of Tenochtitlan will start the game around his location – with all of their figures within 8” of his initial location.

The side with the most Victory Points wins. There are no prisoners taken in this scenario by either side.

  • The Spanish earn points by inflicting casualties:
    • Incapacitating the High Priest of Tenochtitlan is worth 100 points.
    • 10 points for incapacitating a Warband Leader.
    • 2 points for each enemy incapacitated.
    • 1 point for any enemy figure that runs off the tabletop.
  • The Aztecs earn points by inflicting casualties:
    • Incapacitating Cortes is worth 50 points.
    • Incapacitating Alvarado is worth 25 points.
    • The Aztecs earn 5 points for each enemy who is incapacitated, to include horses and war dogs.  Thus, a cavalry figure is worth 5 for the rider and 5 for the horse.

In a nutshell, the Aztecs need to overwhelm the wounded Spanish on the outcropping and load up on Victory Points. When the cavalry arrives – the Spanish need to kill Matlatzincátzin and thereby “pin” the Aztecs Elements and Warbands. The Aztecs of course do need to avoid the demise of their leader before the end of Turn 5 as that is the Victory point jackpot.

Let’s move on to the game! I was very happy to have my fullest table of the convention- 12 players! A little more than half (7) had at least half had played Feudal Patrol™ before (and most of those were previous players at my other two  Feudal Patrol™ games at TotalCon 36 so that was nice to have enticed repeat players). I briefed the game and ran through some examples of play for the newbies, and we were off. As Feudal Patrol™ is extremely easy to learn, all were playing smoothly in no time.

At the start – what a crowd of happy gamers!
The Aztecs advance. The players on that side were sufficiently aggressive given the game’s VP objectives. The Conquistadores gave as good as they got.

Among the Elite Aztec Elements, the Cuachiqueh (Shorn Ones) hit Conquistador Element C1 first, while the Jaguar Warriors hit the far end of Conquistador Element C3. Casualties on both sides were immediate.

The Jaguar Warriors (top left) and Shorn Ones (center) hit the wounded Spanish hard. The Conquistadores hold.
Veteran Aztec Elements hit C4 in the center of the hill (shown above on the right). Casualties ensue yet again.
Now another Aztec Veteran Element joins the fray on the right here. The Spanish continue to hit, and to be hit. The Jaguar Warriors launch a couple of atlatl’s at the Spanish on the left – but accidentally wound two of their own who were in harm’s way. Friendly fire…isn’t.

The first two turns saw a BUNCH of casualties. With the Aztecs getting 5 VP for each incapacitated Spaniard (versus 2 VP for the Spanish in reverse), the Aztecs were loading up on VP, swarming the outcropping, and beginning to break any semblance of the Spanish having a cohesive defense. One of the Aztec Veteran/novice Elements did lose heart in the melee and a few of their warriors took off for home, easing the pressure on one corner (between C2 and C3). This did not seem too important at the time, but this did limit the Aztecs a bit.

The cavalry arrived on Turn 3 – and between them and Matlatzincátzin was…absolutely NOTHING.

The cavalry arrives, and bears down on Matlatzincátzin (by the white die). Take a look at the faces (ok, masked faces) of the concerned Aztec players on the other side of the table for effect! The cavalry was not able to engage Matlatzincátzin on this activation, but they were close.

The Aztecs then were lucky to activate the Retinue Element in an attempt to save their leader. They decided to heroically use their Retinue Element to try and block the cavalry’s advance. The Retinue sprinted their novices and priests into position, hoping to block the advance of the Spanish cavalry – more or less as human speed bumps!

While the rules do not permit infantry to engage moving cavalry, in this tactic they succeeded a bit – as they denied most of the cavalry “impetus”. In the rules, cavalry gets impetus (and a much better attack strength) if it has a straight line of at least 4″ before it hits an enemy. Without impetus, cavalry can still attack, albeit less effectively. While the Retinue Element was activated, Matlatzincátzin and his signalers did not, and could not move.

The Aztec Retinue Element tries to block the Spanish cavalry.

Soon after, the Conquistador cavalry got a second activation. They made several attacks against members of the retinue (all devastating). However, all eyes were fixed as one cavalryman managed a non-impetus attack on Matlatzincátzin…and despite the odds MISSED HIM!

Matlatzincátzin and his retinue are attacked by the cavalry. Things looked dire.

In response, Matlatzincátzin thrust his tepoztopilli (thrusting spear) at the oncoming Spaniard. He hit his horse, killing it, and this unhorsed his attacker. The act of unhorsing the Conquistador injured the already hurt cavalryman… AND BY FALLING FROM HIS HORSE HE WAS KILLED BY THE IMPACT!!!

Insert loud Aztec player cheering because that indeed happened then!

Meanwhile, Cortes deployed onto the table as well. Seeing what happened to his comrades fighting Matlatzincátzin, and not wanting a similar fate, he took a simpler route, and hit the Elite Warband Leader from behind, and killed him (not overly brave, but effective). This “pinned” all Elements of the Elite Warband. Then he killed The Elite Warband Leader’s Warrior Priest for good measure with a well-placed lance to the back. Then Turn 4 ended.

On Turn 5 (the last scheduled turn of the game), Matlatzincátzin activated first, and decided to head for the hill and some of his warriors there for safety. His Retinue Element (or what was left of it) had managed to take out another cavalryman and horse, but not before accumulating a boatload of Morale pips. The Spanish cavalry was still coming…

The aftermath of the “human speed bump maneuver”, with Matlatzincátzin (at the tip of the 12 Retinue Element red Morale pips) trying to get to the hill. Note the black dice on all the Elite Aztec Elements because of Cortes’ (by the red 2 die on the left) having just dispatched the Elite Warband Leader. This loss would limit these Elite Elements in trying to help Matlatzincátzin. The Retinue Element – if activated, would need to clear 12 Morale pips before they could help. Not likely!

Matlatzincátzin and his two signalers would just make it safely to the hill on Turn 5. However, a brave and very wounded Conquistador Sword and Buckler man (the leader of C4) leapt into action and attacked Matlatzincátzin, giving him 3 wounds (he could take 4). The Aztec High Priest struck back and wounded the Spaniard, but not fatally, and that combat ended.

Then, the Aztec infantry killed Pedro de Alvarado, pinning the Spanish infantry on the hill. This accomplishment was big, and gained 25 VP, but was a bit too late – as had it happened just a bit earlier Matlatzincátzin might not have been able to be attacked by the infantryman.

Next, the cavalry activated, and two of them bore down mercilessly on Matlatzincátzin, quickly taking him out – and that earned the Spanish 100 VP -and that pinned ALL of the Aztecs.

At this point, the convention was wrapping up and we called the game for scoring – the Spanish won 160-130 with their last minute taking down of the High Priest of Tenochtitlan. In the end, the game played out similar to how history played out.

Aztecs: 130 points

  • Incapacitating Alvarado: 25 points
  • Incapacitating enemy Conquistadores/war dogs/horses at 5 points each: There were 21 (out of 38 possible!), yielding 105 points

Spanish: 160 points

  • Incapacitating the High Priest of Tenochtitlan (Matlatzincátzin): 100 points
  • Incapacitating a War Band Leader (the Elite one): 10 points
  • Incapacitating enemy Aztecs at 2 points each: There were 23 (out of 65 possible), yielding 46 points
  • Aztecs who ran away: 4 at 1 point apiece

It was an exciting game and there were a lot of smiles all around afterwards – on both sides. It was an engaging game for all and I look forward to running it again at future conventions and club dates. Much thanks to ALL of the players, and much thanks to the TotalCon 36 staff for a great convention. I hope that I captured a bit of the game’s drama for you and that I made it interesting to read about.

I know that four posts are a lot from one con – but these four games were all a blast to run, and worth their own posts.

Thanks again for looking.

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

Battle Report! Cortes Causeway Escape Attempt – (Feudal Patrol) TotalCon 36, Chapter 3

This post covers the third game that I ran at TotalCon 36 in Marlboro, Massachusetts. It ran on the morning of Saturday, February 26th, 2022, with a snowstorm having dropped a good amount of snow on the night before.

The scenario has Hernan Cortes and his besieged Conquistadores trying to escape Tenochtitlan as the flyer describes below.

The rules used were Feudal Patrol. These games for the Spanish Conquest in Mesoamerica (Aztecs vs. Conquistadores) are run using my supplement Civilizations Collide.

I did run this game before at Historicon. However, since then I have added even more – and I believe better – terrain. So much so that setting this bad boy up is a major effort. Thanks so much again to Bryan Clauss for his help in setting this up with me on Friday night.

Most of this post will be photos of the game. Thanks to Joerg, Mike, and Mal for letting me use some of their shots – it’s tough to GM and photograph a game at the same time! With the previous night’s snowstorm turnout was mixed and this game can easily handle a dozen players. I had to downsize it a bit to accommodate fewer Saturday morning players. Still, I got some walk on players, and in the end had 5-6 players for most of the game. It worked. One of the players, Mark, had seen the game at Historicon back in November and came from Maine just to play in it at TotalCon 36- what an honor and a compliment!

All set up and ready to go – my set up. There are battles on each of the causeways on the far side where the Tlaxcalans are trying to break through to help their trapped Spanish allies. On the near side, the Spanish and their war wagons are trying to get to a causeway and escape Tenochtitlan.
Here you see the game set up at a closer angle. Members of two Aztec Warbands
are on and around my new Temple of Yopico pyramid, facing off against two Spanish Warbands with a couple of war wagons. The war wagons provide cover for a crossbowman and an arquebusier apiece, and are being pushed by Sword and Buckler men. They are prone to breaking down as well.
In the game, the Spanish decided to move towards the nearest causeway seen here on the right.
The Spanish make their move and try to cow (and incapacitate) the enraged Aztecs with arquebusier and crossbow fire. The Aztecs (Mark) would try to flank the Spanish on the right by moving around the small temple.
The players picked up Feudal Patrol very easily and were gaming away in no time. Here I help adjudicate a scrum from the flanking Aztec charge previously noted.

Down on the other end of the tabletop, there were three Elite Aztec Elements (one Elite Warband) attempting to hold off three Tlaxcalan Elements (one Regular Warband) on three different causeways.

This Tlaxcalan Element was loaded with bows, and very deadly. They faced Elite Aztec Arrow Knights (think atlatl’s with two really big spears/darts, similar to Roman pila). Steven moved up his Aztecs to launch a volley, but the Tlaxcalans activated first, and loosed their bows.

The ensuing volley wounded almost every Aztec. The Aztecs returned fire in a massive single volley – unfortunately one poor Tlaxcalan was hit multiple times instead of several (I’m sure his buddies appreciated that!).

Here you see the wounded Aztecs facing the Tlaxcalans. They have moved up a Warrior Priest to remove Morale pips and spur them on in the fight.

On another causeway, the Aztecs sent an Elite Jaguar Warrior Element against an Elite Tlaxcalan Warrior Element (the other two Tlaxcalan Elements were Regular).

The two Elite Elements face off.
Here is a wider shot of the action – showing a few fights: the scrum between the Tlaxcalans and the Arrow Knights is on the causeway on the right; the one between the Tlaxcalan Elites and the Jaguar Warriors is on the far side; the Spanish fight the Aztecs on the left of the photo.

The Jaguar Warriors successfully went berserk and charged the Tlaxcalans. The fight became a draw, with the Aztecs taking some prisoners, losing some warriors, and accumulating a boatload of Morale pips. In the game, going berserk is a way to fight better and avoid being stunned in combat, but Morale pips accumulate. Once a berserker kills another figure, he is stunned, and once a berserking leader is no longer berserking, Morale checks start.

Brutal fighting with the Jaguar Warriors holds up the Tlaxcalans – one of whom is being dragged away for sacrifice here.

The Spanish kept pushing their wagons forward, but one of them broke a wheel and became immobilized. Still, the Spanish made good progress towards the causeway.

Close up shot of the Spanish moving towards the causeway.

The other causeway fight was between an Element of Aztec Eagle Warriors and a mixed Tlaxcalan Veteran/novice Element. The Eagle Warriors also successfully berserked into melee. Fighting here was also heavy, and the Aztecs and the Tlaxcalans took prisoners.

This fight pitted the Eagle Warriors against the Tlaxcalans. No quarter was given.
The view from the three causeway battle side. Leif on the far end (in the hat) has taken command of all the Spanish and is fighting Mark (in the green). One of the Spanish players left, leaving Leif in charge of his troops. He was an RPG player whose game had cancelled and who had to leave for another game – and who had not played miniatures before. I asked him what he thought of the game, and his answer was along the lines of, “it’s ok, just too much of a simulation for me”. That response gave all the wargamers at the table a huge chuckle, and I took it as a great compliment!

At the end of the game, the Spanish had nearly made it to the causeway. The Tlaxcalans and the Elite Aztecs were in heavy back-and-forth fighting on the other end. I added the score up – and it was Spanish/Tlaxcalans 22, Aztecs 20! One figure lost either way would have made a difference – so obviously it was a fair fight. The gamers were very happy, and the tabletop got a LOT of folks coming by to take photos, which was nice to see. As you might well imagine, this tabletop is the best I have ever done IMO.

Thanks again to Leif for all his help, and to the other gamers who were outstanding too.

I will be running this again for sure at HAVOC and HUZZAH!

Lastly, on a personal note, as I mentioned, I had to downsize the game a bit – removing some Elements so that the game could flow. One of the Elements I left off were my cuachicque Elite warriors – known as the “Shorn Ones”. They were the Aztecs toughest. I decided to enter them in the painting contest that was running coincident with the game as a unit – and they won! The post link has better pictures than below – it’s tough to photograph them in a case.

Winners (and they did not even have to fight).

I have one more TotalCon 36 post remaining to share, the Battle of Otumba. You definitely want to see my post on that epic fight!

Thanks very much for looking.

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

Battle Report! Surprise Aztec Raid on the Spanish Outpost – TotalCon 36, Chapter 1

TotalCon 36 was held at the Best Western Conference center in Marlboro, Massachusetts from February 24-27th, 2022. It was the first time it was held since 2020. I ran 4 games at the convention – 3  Feudal Patrol games for the Spanish Conquest in Mesoamerica (Aztecs vs. Conquistadores) using my supplement Civilizations Collide, and one What a Tanker game. As many have requested that I do so, I’ll be sequentially sharing brief posts on each game here as battle reports.

I packed up my car tight with all my minis and terrain so that I could get an early start on setting up Thursday. I ended up with 21 Really Useful Boxes, 4 gaming mats, and a briefcase in addition to my suitcase to pack!

My game flyer for my first game of TotalCon 36 .

The first one that I ran was my Surprise Aztec Raid on the Spanish Outpost game. The game briefing goes as follows (apologies for the WordPress formatting on lists!!):

  1. Background:  Near harvest time, a Tlaxcalan village is being raided by the Aztecs, seeking to take wealth, food, and prisoners.  The Aztecs know the majority of the Tlaxcalan troops are with the Conquistadores elsewhere, and expect an easy task.  Unbeknownst to the Aztecs, there are some Spanish troops at this town who will help to defend it.  This is a generic scenario based on Aztecs launching a surprise raid Veracruz or a Tlaxcalan Village serving as a supply base for Cortes.  This scenario lasts 10 turns.
  2. Review Map and objectives:
    • Map:
      • The fields are muddy and movement rate through them is at half-speed.
      • All Aztecs troops deploy anywhere on the south side of the tabletop 6″ from the long end of the mat.
    • Objectives:  Most points wins.  Points are earned by controlling objectives, taking prisoners, and inflicting casualties.  The objectives are:
      • A: – a maize storage structure – 10 points to either side for control (means that the controller has only figure within in 4”)
      • B: Cuezcomatl Granary Structure – 10 points to either side for control
      • C: Tlaxcalan Noble’s House – 10 points to either side for control, plus 5 more for securing the gold inside and having possession of it.
  3. Additionally:
    • The Aztecs and the Tlaxcalans both gain 5 points for each prisoner taken.
    • Both sides get 2 points for each enemy otherwise incapacitated (not taken prisoner).
    • Both sides get 1 point for any enemy figure that runs off the tabletop.
    • Incapacitating a Battle Group Leader or a Warband Leader is worth 10 points, in addition to any points earned by taking them prisoner if applicable.

The Conquistadores have 1 Warband (think platoon) of 3 Elements (think squads), commanded by Cristóbal de Olid: 2 Conquistador Elements, a Tlaxcalan Element, plus his trusty war dog and a Catholic Priest.

The Aztecs have a Battle Group (think company) of 2 Warbands of three Elements each commanded by Asupacaci. One Aztec Warband is Elite and is made up of of 3 Elite Elements: one Element each of Cuachicque (“Shorn Ones”), Eagle Warriors, and Jaguar Warriors. The second Warband is a “twinned” Veteran/Novice Warband of three Regular Elements – each with 10 figures (most Elements only have 4-5). Each Aztec Warband has a Warband Leader and Asupacaci also has 2 Warrior Priests.

The Spanish have two command and control disadvantages. First, at least one Conquistador Element will start too far way from Cristóbal de Olid, (outside of command radius) and will only activate half as often as the other troops until command can be better established. This condition is to simulate the surprise nature of the Aztec attack. The second disadvantage is that the Tlaxcalan Element cannot “swap dice” with Cristóbal de Olid. Swapping dice is the way that commanders can try at times to influence which of their Elements can activate and do things. This condition is to simulate the language barriers between the two allies.

Initial deployment is important and not known to either player beforehand other than that Cristóbal de Olid is at the Noble’s House with his war dog and the Catholic Priest:

The Spanish and Tlaxcalan Leader and Elements are deployed differently.  The Conquistador Warband Leader, Cristóbal de Olid, deploys at C with his wardog and the Catholic priest.  Each of the three Spanish/Tlaxcalan Elements deploy in 1,2, and 3 based upon a secret pre-game decision of the Spanish/Tlaxcalan commander, who informs the GM (me) as to which Elements he chooses to be at locations 1, 2, and 3.  This decision should occur before the Aztecs deploy.  Only one defending Element starts at each location.  Command radii should be noted before the game starts.  This means that at least one Spanish Element will be out of command and cannot swap dice at the beginning of the game due to the Warband Leader’s 24” command radius.  The Tlaxcalan element cannot swap dice, and therefore cannot be considered out of command radius.    After the Aztecs deploy their troops, the defenders place their forces on the tabletop.  The defenders can be outside of their huts or inside as allowed by the terrain models. All Aztecs troops deploy after the Spanish/Tlaxcalans make their secret deployment known to the GM (see Side B discussion) as Warbands anywhere on the south side of the tabletop 6” from the long end of the mat.

The picture below will help understanding the game set up.

Game set up.

Unfortunately, when I arrived my designated table was only 6′ x 5′, and normally I need bigger! My mat alone is 6′ x 4′. It turned out that the room for miniature games was being used for a flea market, so we got smaller tables. No worries, as I was able to take an unused nearby circular table and put it adjacent to my tabletop for my GM needs. And for the rest of the convention, I got bigger tables too.

The players arrived – and I had a full table of 8 players – all were new to the game except one player, although two others had played Combat Patrol™ before. After the game briefing, the two sides chose deployment locations, and the game was on.

The game is on! The Aztecs had their Elite warband on the left and their Vet/novice Warband on the right. They massed two Vet/Novice Elements and two Elite Elements in the middle gaps, with one Element from Each Warband on the outer flanks. The Spanish put their melee-heavy Element in the out-of -command barracks position, and their arquebus-heavy Element in the closer barracks 3. The Tlaxcalans, with their “machine-gun bows” (as coined by Harry/borderguy190 at Historicon) held down barracks 1 by the cornfield.
And at the cornfield the Tlaxcalans (commanded by Sam) riddled Peter’s vet/novice element. Peter said that was the plan to make sure that the Tlaxcalans dis not interfere with the main attack. That ploy worked, though it did cause his Element to take a lot of casualties.
The Aztec center columns moved up (Steven and Aidan), with the Elite cuachicque taking the brunt of fire from the arquebuses (Mal) – and generating a ton of Morale Checks. With clever use of their Warrior Priests, the Aztecs were able to minimize their Morale pips and stay in the game. Meanwhile, the Spanish to the right of this shot (Matt)got a break and were able to get their out-of-command Element fully activated. At this point, the Spanish thought the game was theirs. It looked that way, but as it turned out, it wasn’t.
That newly activated Element in the center (Matt) advanced into a swarm of Aztecs – and did not fare well in the ensuing fight.
Here I’m doing my best to adjudicate the previously shown scrum as GM. Thanks to Mal Martin for the photo.
The scrum goes badly for the Spanish – and in the rear of this photo you can see , Cristóbal de Olid all alone – and in the open – having moved closer to help activate this now-endangered Element.

The Aztecs got lucky with three sequential activations (they got two extra cards in the deck as a game advantage plus a Heroes card came up). This allowed them to press their attacks, especially against the unloaded arquebusiers. To add to their troubles, the Elite Eagle Warriors and Shorn Ones (cuachicque) successfully went “berserk”. This meant that they would go headlong into their enemy, fearing nothing and not stopping until they were killed or they killed an enemy – and they would fight better too while berserk.

The Spanish arquebus Element gets hit by the berserking cuachicque and Eagle Warriors before they can reload.
The fanatical Aztecs overwhelm the arquebusiers and start dragging them off for sacrifice, including the Catholic priest who was dragging away the gold.

As a coup de grace, Cristóbal de Olid (remember him from above all out in the open?) caught the attention of two Jaguar Warriors with atlatls. Two hits ensued, and , Cristóbal was incapacitated, throwing what little remained of the Spanish into being out of command. Plus his eventual fate would be quite gruesome as a sacrificial captive.

The game ended there and no scoring was needed – the Aztecs had won overwhelmingly. This scenario has gone differently each time that I have run it – and is pretty well-balanced. I will be running it again at HAVOC in April and HUZZAH! in May.

I really want to thank the players, especially Leif for his help teaching the game too. I think that the players enjoyed themselves and the response from them was positive. I would see many of them in the remaining games I ran that weekend. I will post about those other games shortly. They were equally – if not more – epic.

Hope this was a fun read for you!

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

Aztec War Canoes for the Spanish Conquest

During the 16th Century Spanish Conquest of Mesoamerica, much of the combat occurred on and around the capital city of Tenochtitlan. That city was built on an island in the middle of Lake Texcoco – effectively making it a fortress city connected to the mainland by multiple causeways. Those causeways had removable bridge sections to hinder any enemy from using the causeways to take the city.

The Aztecs built roads around the lake for trading and military purposes. But also the surrounding lake provided a great opportunity to use war canoes as means to deploy their warriors either on the lake or onto the shoreline. This allowed the Aztecs to dominate Lake Texcoco and its environs for centuries.

In researching possible scenarios to game the period, I found that the need for war canoes (and other aspects) kept coming up. So first, I needed rules for their use – so I wrote them! And now you can have your own free copy of the new and updated 2nd Edition of the Civilizations Collide supplement for games of Feudal PatrolTM  just by clicking here and going to the Sally4th website. Again THIS IS FREE!!

I have identified at least 4 scenarios where war canoes would be needed:

  • July 1, 1520 – La Noche Triste – Bloodbath on the Tacuba Causeway (the final breakout attempt by the Spanish continues on the Tacuba causeway out of Tenochtitlan as he is harried on all sides to include by war canoes).
  • Early 1521 – Aztec Raid on the Conquistadores’ Brigantines (The Aztecs attempt to burn Cortes’ assembling fleet before it can set sail on Lake Texcoco).
  • May 22, 1521 – The Battle of Tlacopan (The Aztecs counterattack an attempt by Olid and Alvarado to seize and destroy the aqueduct at Chapultepec which supplies much of Tenochtitlan’s water.  The battle takes place on a causeway with the Aztecs able to use war canoes on both sides of the Spanish and the Spanish have brigantines).
  • June 1, 1521 – The Battle of Lake Texcoco (Cortes leads his brigantines and allied war canoes against the massed Aztec war canoe fleet to seize naval control of Lake Texcoco and begin the siege of Tenochtitlan).

There easily could be other scenarios involving war canoes.

However, finding and sourcing reasonably-priced war canoes was problematic. As readers of this blog know – I was lucky to be able to trade 19 painted Viking figures to my friend Greg Priebe in Maryland for 19 3D-printed canoes. I also got a Blood and Plunder one from Firelock Games at their Historicon booth (for $20 – yikes), as well as a single scratch-built balsa wood one (for $3) from a table at Wally’s Basement at Historicon. Lastly, I got a canoe from Dave Stone of Wargames Terrain Workshop (priced at 2 pounds). That made 23 canoes for me to paint up of four different types.

Luckily, Dave Stone is also running a “Paint What You Got” painting challenge over on his page – for stuff you had unpainted from December 26th to the end of January. So these (and some other cool stuff from Dave I’ll hopefully put in a future post coming shortly). But back to the canoes and how I completed them all.

Greg’s stuff arrived safely just before Christmas, as did the one from Dave. I sized up Greg’s – and it looks like they will fit 4 figures well – but 5 was too many as you see below on the left. I gave the Greg canoes a good washing and tried to get as many of the little strings off as I could.

Next, I looked at the other three types. The Blood and Plunder resin one can handle 5 or 6 figures, while the scratch-built balsa wood one would need some seat removal to handle 4 figures. The resin one from Wargames Terrain Workshop is really nice – but was too small to accommodate my 1″-based figures. I can use it as additional nice eye candy on the tabletop, so I put it into the painting queue.

In mocking up the possible transport capabilities of each war canoe model, it became clear that they needed magnets inserted to hold the figures in place during game movement. Otherwise I would risk having figures get damaged or just not be aesthetically pleasing.

I worked out a template plan and drilled out 9/64″ inch holes for 1/8″ neodymium magnets as you see below. Note that I mark the top of the magnets with a red sharpie so that all of the magnets have the same direction of polarization. I also used a similarly-oriented stack of magnets on the underside of the war canoes to properly seat each one on the drilled side in its Gorilla Glue-imbued hole. Otherwise it is VERY easy to have magnets go onto other unwanted ones in other holes. Generally, I stacked two magnets in each of four holes in the war canoes.

Checking to see how the figures would be held in the canoe by the magnets underneath – concept did work!

The next step was to do the same with the other types.

Checking the hold on the balsa wood model – also worked.

Then it was on to priming. In order to really protect the models and to fill in as much of the 3D printed lines, I double-primed these. First, with a brushed on MSP “Black”, then after that dried with an airbrushed application of Vallejo “German Green Brown”. As is my custom, I listed all of the paints that I used at the end of this post for those interested.

The 23 ready for priming.
After the black priming but before adding the brown green primer.

I wanted to make a nice wooden appearance to these – so I decided to serially airbrush a somewhat zenithal series of applications of sequentially-lighter colors on the canoes. Then I would add a sepia wash and see if I needed a darker one inside the canoes (I did).

I went left to right with these colors – followed by a wash. It was a bit tedious as I had two sides to do – and I had to allow enough drying time before reversing the models in order to paint the other sides.

I think I achieved my goal with regards to the wood tones. The balsa wood and B&P models ended up a but darker, but I think that is fine as complete uniformity would not be great. With that said, let’s see how they look on the tabletop with some Aztec Warriors as passengers!

Eye Candy

Flotilla from the starboard side
Close up looking at the bows
Top view, port side
The Blood and Plunder war canoe version with a commander and some warrior priests inside.
The balsa wood war canoe will serve as a command canoe in most scenarios I run, as will the B&P model.
Here they come!
Close up of the front of one of the 3D models.
Aztecs on the move
Jaguar Warriors in a war canoe.
Cuachicque (“Shorn Ones”) and a warrior priest in a war canoe. Normally I will have a designated paddler, likely a novice warrior, in the back of each canoe.
A view of the side of the Jaguar Warriors’ canoe – this shows the wood tone nicely – not too streaky, but naturally not uniform. It also shows that the magnets are holding the figures well.
I was able to fit all 23 of them in a 3-liter Really Useful box with some room to spare. You can see the little Wargames Terrain Workshop canoe nestled in the larger Blood and Plunder model.

I hope that you enjoyed this post. Let me know your thoughts and feedback – always appreciated. And more is to come for sure.

Hint: more Wargames Terrain Workshop terrain coming very shortly!

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE WAR CANOE FIGURES:

  1. Gorilla Glue
  2. 1/8″ x 1″ Everbilt Fender Washers
  3. Neodymium magnets
  4. MSP “Black Primer”
  5. Vallejo Surface Primer “German Green Brown”
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Vallejo Model Air “Berman Green Brown”
  9. Vallejo Model Air “Desert Yellow”
  10. Vallejo Model Air “Light”
  11. Vallejo Model Air “Sand/Ivory”
  12. Vallejo Model Air “Ivory”
  13. Vallejo Mecha Color “Sand Yellow”
  14. Citadel “Seraphim Sepia” (wash)
  15. Citadel “Agrax Earthshade” (wash)
  16. Vallejo Mecha Varnish “Matt Varnish”

Our Garage+ Project – Week 13 Update

Lucky week 13 was October 10-16 on the project. Some really beautiful progress – though the delay in windows and doors has kept interior work from progressing. Therefore, for this post I have mostly deck updates plus a few hobby tidbits at the end for my dedicated hobby crowd.

On Monday, deck proceeded on the deck stairs and fascia.

Cutting up and moving up PVC fascia for the garage deck.
Decking being enthusiastically installed over the Trex rain gutter system you saw last week.
Monday progress at the end of the day.

On Monday, our new Weber gas grill was delivered from Home Depot. It’s for natural gas so we can avoid the hassle of propane tanks in the future (though Lynn wants to use both). This is to be mounted on the new gas line on the back deck. We also got a nice drip mat and a cover for it. On Tuesday, Lynn and I put it together with the help of the manual and the Weber app. The process took us just under 4 hours (Weber says it should take 90 minutes – no way), and we worked well together to get it done. That means we are still happily married and no murders occurred or were even contemplated – which can be side effects of joint assembly! Of course, we can’t use it until the gas line is put in for it from the house.

Happy wife, happy life – and the new grill.

The rest of Tuesday saw work on the stairs to the garage deck and the deck itself.

End of day progress on Tuesday.

Wednesday saw more of the same.

Morning work Wednesday.
Now we had stairs all the way up on Wednesday!

Thursday saw a couple of things happen. First, Jonny Victor got a boom truck in and all the blue board got delivered – though work on it can’t start until – yes – windows and doors are in. At least this saves time climbing the new stairs.

The deck and stairs just got more attractive as the week went on.

Work began on the columns sheathing.
Different angle view, Thursday mid-day.
View from the back mid-day Thursday.

It was too dark to get a good shot of the total work – but Friday came and the fog, but it looked like this below.

Happy Friday morning showing fog and Thursday progress.

National Grid showed up and added loam and seed to the gas line excavation of last week.

National Grid repairing over the gas line excavation to the garage.

Our plumber was prepping to do some work, and asked about a vanity size. We also needed another solar cap for the deck posts (they are solar and are really cool at night – no pic yet as we needed 1 more). So, off to Home Depot for both and some more shelving for the cellar.

Before we left for Home Depot, this was the progress. You can also see the new grill on its new home.

On Saturday, I got to get a shot of the completed work. Not only is it amazing, but the views from it are as well. The deck height is higher than our home’s second story windows.

Week end progress!

Now, I mentioned I would add a couple of hobby items. Well, I have a few – three to be exact.

First, I was able to finish writing the update to my Civilizations Collide supplement for Feudal PatrolTM. This is a way to wargame the Spanish Conquest and do it quite historically. I am working on a book of scenarios for that too. When either is available for download, I’ll share that.

Second, as I was working on the supplement, it became clear that I needed to have a way of tracking damage on Cortes’ war wagons, as after enough Aztec slings and arrows and more have hit them, they would disintegrate into scrap lumber. I saw these nice Litko markers and got 4 for my war wagons.

Just in case you missed what a war wagon is!
These markers count down from (or up to) 20 – which is the amount of damage each war wagon has before they got into combat in one game scenario.

Lastly, I mentioned that we also have gotten shelving from Home Depot and have been assembling them and redoing storage in the cellar. We have put together 3 of these, 1 of these, and 1 of these. The last one replaced an old particle board printer stand that had been used for laundry soap, bleach, etc. It was messed up, and had a storage area under it. In the storage area were a couple of yearbooks from junior high I had not seen in a while, plus under the stand was a big lint-encrusted pewter figure of Marshal Michel Ney, the Bravest of the Brave, that I bought in France in the 1980’s! I was always fascinated by his story. However, I had zero idea how he ended up there.

Come, see how a Marshal of France can gather lint and dust!

Buck suggested that he would be a cool giant for a Wars of Ozz game, and Chris Palmer suggested that he could be a moss giant. I thought maybe a lint monster…but no, I’ll clean him up and put on a shelf as is.

Anyways, next week should have even more progress on the project – so thanks for looking and hope you found this interesting. Now I have blogs to read! (likely yours).

A Real Life, Golf, Miniatures, & Other Distractions Update – And yes I am alive! and more!

It’s been a very busy time here at home since my last blog post in early June. Some of you have wondered if I had gone past my expiration date. Rest assured, I, for better or worse, am still on the top side of the fairway (or maybe the rough anyways).

This post will be a bit different than the standard fare I usually offer here. Yes, the title of my blog is “Life, Golf, Miniatures, & Other Distractions”. Too often, however, I neglect everything EXCEPT miniatures here. But as I now have a good deal to share on all of these, well, I guess for once I’ll give equal billing. You see, I have been building my Aztec cityscape. It’s a tabletop wargame set up that needs its own (and probably multiple separate) posts.

That is NOT the subject of this post – you did read the title friend?

No, this time instead, I’ll ramble through each of the aforementioned title topics about “stuff” that has gone on in the last month. I’ll share some hopefully interesting photos and a few observations that will (maybe) make you say wow! Or Hmmm! Or Huzzah! Or WTF? Or a combo? Your choices of course. Chuckling is allowed and strongly encouraged

As its been over a month since my last post, sit back and enjoy – I think that I did for the most part.

Life

This section is dedicated to the more important parts and events of my life – you know, the ones that I don’t usually write about. But they are important – and yes, even more important than minis or golf (oh please don’t make me write that again but it’s true). Most of this section is organized chronologically, but not aligned with the other sections – a lot of this is about family, vacations, and food!

Let’s start here with my wife Lynn and I celebrating her birthday back on June 12th. We got a pair of 2.5 pound lobsters and had a great meal at home!

As the pandemic really kept the planet at home, and as I am often remiss each summer in taking my wife to the beach as often as she’d like, I felt that it was important that this year I make an effort – especially as she was to be on vacation – to get her to the beach. Now, she likes Newport, RI, but I’ve always preferred Hampton Beach, NH. And she likes it too by the way – so I’m not a total ass! As her vacation weeks were fixed (I’m always off so no big deal for me), we looked at the calendar and June 28th looked like the only day of her first vacation week that would not be rainy. It also was hot as hell – so, we made the 90 mile trek to the New Hampshire coast.

Looking out towards my UK friends from under my umbrella. You are over there somewhere.
Beautiful day at the beach.
The north end of Hampton Beach.
As New Hampshire is The Granite State, it was nice to see these old rocks at low tide. We were just sitting behind these by 100 yards.
Same area as previous shot. looking at the ocean.

Now please understand, the water here is truly cold – usually not warmer than 50 degrees Fahrenheit (that’s 10 degrees Celsius for you metric types). No Gulf Stream here to warm the water. As this day the air temp was 89 degrees Fahrenheit with a slight breeze (that’s 32 degrees Celsius for you metric types) – it felt like we were in a convection oven even under our umbrella. I took a couple mile walk to get the photos and some exercise and despite sunscreen got a (mild) sunburn and a couple blisters from the hot sand! Amazing to experience such heat with such cold water so close. Yes, I know that it gets hotter in other places (and I’ve lived down South too plus some time in the Sahara), but for us this was really hot. Lynn and I decided to head out for the boardwalk and some old (like us) video games, shade, and a snack, and some shopping. Oh yeah, and especially shade.

I think we were fully cooked.

After our little saunter along the boardwalk (which was much cooler), we decided to head out and grab dinner. Years before we met, unbeknownst to either us, both of us were aficionados of Brown’s Lobster Pound in nearby Seabrook, NH. We both had gone there since we were kids. It was nice to discover we had that in common when we met, and have been there every time we went through the area. We always get steamers (steamed clams) and lobsters. It’s a BYOB place, so we grabbed a few adult beverages and grabbed a nice spot on the picnic tables inside and waited for our orders.

LOVE THIS PLACE!
The place does a LOT of business – here is the outside takeout line for fried food.
Always good to park at low tide…
The causeway by the restaurant – soon in a future post you’ll see how it inspired my Aztec causeway colors – but not now! LET’S SEE FOOD!
Start with steamers…
End with a couple of 2 pounders!

That was a fun day. The rest of the week was rainy, to include the weekend. On the third of July, we managed to gather to celebrate Buck Surdu’s birthday…ok, we did not do that… 😁 – but we did get in a belated Father’s Day for me, a partial belated birthday for Lynn, and a day early Independence Day celebration. I got some cool gifts and cards! As it was my second Father’s Day celebration without my Dad, it felt better, especially with family.

Me, my Mom, my daughter Ellen, my wife Lynn, and the cute little one (no, besides me) is my granddaughter Tabitha who is four and a half now.

A week later Lynn and I were again having seafood withdrawals, so we hit a favorite place of ours, Red Crab Juicy Seafood in Worcester, MA (just 10 miles away). It specializes in Cajun seafood.

What a menu! And you can order every special on any day!
Spicy hot seafood, a gorgeous wife, and a Corona!

Ok, enough about food. We have been working on replacing our garage since before the pandemic. It looks like a Dr. Seuss house, only less useful. The previous owner of our house had won the Massachusetts State Lottery back in the 1970’s when it was a $50,000 drawing once a week (now it’s made up of dozens of games and much bigger payouts). He’s long dead now. In any case, my understanding is that with his winnings he bought a new car, one that was too big for his garage. The easy fix for him was to cut off the end of the garage, cut the stringers on the left side, and use scab lumber to extend the garage in both directions. As you will see from the photos below, while his fix lasted his lifetime, it was not going to rival the pyramids.

The garage as seen from our house’s 2nd floor. If you look closely you can see the roof’s deviation at the back where the extension was done. I have spent a lot of effort with a roof rake over many winters trying to keep the roof from succumbing to the weight of snow on this bad roof. Our septic leach field is under the grass and goes right up to the driveway – so a two car garage replacement was not practical.
The electric door still works – but barely. The door itself was shaped to the ground underneath instead of making the ground level. The door panels are particle board and warped due to exposure to moisture. This project will also encompass replacing the driveway, and installing a second floor and deck on the new building. We are also replacing the current deck we have now attached to the back of our house.
Door on side rotting away.
Roof and stringers rotting away.
Here you can see the warped door panels and the siding barely hanging on (I nailed it back on after a winter blizzard nearly took it all off).
The inside is totally NOT critter-proof, and structurally suspect. We have not stored a car in here for years – it’s been a shed basically. Mice did significant damage (>$800) to one of our cars in it, and after that no more was it a true garage for us.
It is a mess. We just emptied it out as the demolition starts soon.
The structure is put together somewhat haphazardly – and again it is a critter home.
The extended area with recycled lumber is shown here – and somehow there is no ridge pole – unless you count that thin piece of plywood masquerading as one.
Structurally, the left side is supported by a huge beam (approximately 7″ x 5″), which supports the weight of the left roof extension as the stringers were cut and sort of renailed together. All that weight rests on a pair of 2″ x 4″s – set in…I think the ground. I can’t see any proof of a footer at all. Again, not built to any code I ever read about.
The other end of the beam is supported by a 2″ x 6″, that also has the wiring coming in from underground…somewhere…probably under the driveway.

Now our good friend IRO is converting a carport into a shed using recycled materials, and is doing a FAR better job than was done with this monstrosity. In any case, it needs to go. We knew we wanted to do something extra here as we wanted some entertainment space and a deck to overlook the pond in back. Before the pandemic, we hired an architect, Lasse Aspelin, to design us a new garage with a second floor and a 16′ x 16′ deck, plus a new deck for the back of the house. We now have cleared the Town’s Conservation Commission, Building Inspector, and Zoning Board of Appeals (not going to bore you but that took a long time – over a year), and demolition starts this week. Here is what we are going to build:

Garage front.

Side view
Deck detail
Second story room
The garage interior. The new building will have all utilities, to include gas, water, and a mini-kitchenette and a bathroom on the second floor – perfect for entertaining.
The new house deck as will be seen from the garage deck.

It’s a big project, but one that will allow us to fully benefit from our home and property for years to come. Plus, now at least one car can come out of the snow in winter! We have hired Ready Installs of Shrewsbury, MA to do the project – and they are working with subcontractors like Andre Cormier of Cormier & Sons out of Fiskdale, MA.

News Flash!! As I write this post, Andre showed up with the excavator and we are excited! He even might let me take the first whack! Have some preliminary silt protection (for the pond) installed and the power cut to the building, but we are that much closer to starting!

The cavalry has arrived – or at least Andre and his excavator!
As stated in Blade Runner, for the old garage, “Time to Die”.

Golf

I play golf at least two-three times a week. 18 holes on Tuesday in a scramble format on Tuesdays, 9 holes of medal play on Thursdays, and 18 competitive holes of some type on the weekend either in the club sweeps or a tournament. I have taken a couple of lessons this year and am making some swing changes which is not an easy process. I have also been hitting range balls at least once a week.

In May, I got fitted for new clubs (my last new set was 10 years ago). I got on the launch monitor and was fitted for Ping G425 MAX driver, 3 wood, and 3,4, and 5 hybrids. For irons, Ping 710’s. Basically, I’m brand loyal to Ping. More on that in a bit.

I played in two tournaments – one was a scramble in the monthly “Tour of the Brookfields” on June 19th. I did not lead my team to victory, as we ended up only -4 (67) and 63 won our flight. It was another rainy and cold day too, so a tough scoring day.

The final scores – my team was in the Palmer flight on the far right at 67.

On July 1st, I got good news and bad news on my new clubs. The good news is that the G425’s finally arrived. The bad news was that the irons would take until mid-August – remember they were ordered in MAY!!

These new sticks were available for the second tournament, the Member-Member at Quail Hollow in Oakham, MA on July 11th. I played with Dan Befford as a partner. I shot a 96 (net 79) so I felt like I could have done better, but the new clubs were a help. We did not win anything, but we did have a good time.

Miniatures

Some of you are saying YES, finally!

Again, I have been working on my Tenochtitlan cityscape components over this timeframe. They will be my entry into Dave’s “Season of Scenery” painting and modeling challenge – but I did get a few things done in June miniature-wise that would not count towards it.

I decided that based on my last post, where I showed the raid scenario I ran at the Mass Pikemen, that I needed a few things made. Both were fairly easy. The first was a cornfield that could provide some nice tabletop scenery as well as potential Aztec cover. Inspired by Chris Rett’s creation, I stole his HO scale cornfield idea and built one for myself.

The JTT Creations corn stalks – I had two boxes of 28 so 56 in total.
I decided to have a blank row between the rows of corn to allow the figures to be place in the field. I used 6″ popsicle sticks and marked 7 holes equally spaced on each for 1/16″ drilling with my Dremel (after painting).
Used Vallejo texture paint and some others to highlight and shade the sticks, then drilled and glued the cornstalks.
Finished cornfield! This is the 15 row configuration with spacers.
I could also leave one space out and do 7 sticks x 2 as you see here.

I also wanted a few magnets for affixing to my steel figure bases in games of Feudal Patrol using my Civilizations Collide supplement for the Spanish Conquest. These would be for situations such as loading the falconet, figures losing a shield or a weapon, or just getting away from the leader for any reason (see below).

The magnets I have for my games clockwise from the upper left: figure that is captured and being dragged off, “READY” and “AIM” for falconet prep to firing, “UNARMED” for a figure that drops a weapon or has it broken, “OUT OF COMMAND” for an individual figure that has strayed too far from its leader, “NO SHIELD” for when a figure has a broken shield, and “WEAPON MALFUNCTION” for a sling, bow, crossbow, or arquebus that has a repairable issue.

On June 26th, I took that game (replete with my new magnets and the cornfield)on the road to Great Stories in Uxbridge, MA. There, I reran my rural “Surprise Raid on Outpost” scenario again.

We had 5 players, and the randomness of the setup put the Tlaxcalan archers on the left flank of the defenders. The Aztecs had better luck this time but still fell short of victory due to their incurring excess casualties. You can see a lot of the pictures of the battle here and here (I was too busy as GM to take more than the one’s below):

The raid begins. Even Chris Rett and Mike Paine and Ted Salonich got in the action!
Ryan is happy (his Tlaxcalans did a lot of damage), While Chris is waiting to unpin her Conquistadores – which eventually happened.
Aztecs full of arrows…
The sole Aztec to survive the trek to try to get into melee with the bow-wielding Tlaxcalans!

As a result of this game, I will be adjusting the victory points and making some “BERSERKER” markers.

I offered a raffle prize from my stash and Ryan won it. I wanted it to have a good home.

There was also a store raffle, and I won – and got my grandaughter the Minnie below!

After the game, Minnie for Tabitha!

Lastly, on the miniatures front, I was happy to see a couple of my ideas and posts shared! One was a What a Tanker game shout out (in English) from Naval Gazing, and one was a French post from Small Maya that was dedicated to this blog! Check out these posts! Very nice and thank you!!

As I wrote, as my cityscape is finished, I will start posting about it!

Other Distractions

Ok, I did not know where to put this, but “Other Distractions” seemed to be about right.

I walk a lot for exercise – especially if not a golf day. One of my favorite hats has been a gray “Aussie Chiller” hat that works well for a sunny walk or golf. On a windy day, because it’s one size too big, it can fly off my head in a stiff breeze. I’ve had the hat for several years.

Two days ago, a Sunday golf tournament I was to play in had to be canceled because the course was too wet – we’ve had nearly 5 inches of rain in July and 1.7″ came Saturday night. The weather broke, and I went for a walk with my Aussie Chiller on as the wind was low.

However, during my 5-mile walk, a dump truck drove by and the breeze it made took off my hat perfectly like a frisbee. Unfortunately – this happened as I was walking over the spillway for Lake Lashaway. Helplessly, I watched it land in the torrential spillway’s dead center, never to be seen again.

RIP Aussie Chiller hat.

The watery spillway grave of my Aussie Chiller hat.

I did order another one, but as you can see, they are NOT cheap.

Oh well, until next time dear reader – I now have a month of followed blogs to read!!!

But, as always, let me know what you thought of this post! Happy Summer! (OK Happy Winter Aussies!)

Aztec Raid – Mass Pikemen Gaming Session June 5, 2021

The Mass Pikemen returned to tabletop wargaming with live face-to-face interactions on June 5th! We played a game of Feudal Patrol in Mesoamerica (using my Civilizations Collide supplement. The game scenario was as follows:

Surprise Raid on Outpost

A Tlaxcalan village is being raided by the Aztecs, seeking to take wealth, food, and prisoners.  The Aztecs know the majority of the Tlaxcalan troops are with the Conquistadores elsewhere, and expect an easy task.  Unbeknownst to the Aztecs, there are some Spanish troops at this town who will help to defend it.

The battlefield.

Objectives:

  • A: a maize storage structure – 10 points to either side for control
  • B: Cuezcomatl Granary Structure – 10 points to either side for control
  • C: Tlaxcalan Noble’s House – 10 points to either side for control, 5 more for securing the gold inside and having possession of it.
  • Additionally, the attacking Aztecs gain 5 points for each prisoner taken, 2 points for each enemy otherwise incapacitated, and 1 point for any enemy that runs off the tabletop.  The defenders gain 8 points for each prisoner taken by Tlaxcalans, and 3 points for each enemy otherwise incapacitated, and 2 points for any enemy that run off the tabletop.

Deployment and special rules:

Aztecs: 

  • All Aztecs troops deploy anywhere on the south side of the tabletop 6” from the long end of the mat.
  • The Aztec Warband Leader controls two Warrior Priests

Conquistadores and Tlaxcalans: 

  • The Conquistador leader (a Warband Leader) deploys from C.
  • Each of the three Spanish/Tlaxcalan elements deploy in 1,2, and 3 and are hidden from the Aztecs but predetermined before the game start.  This means that some will be out of command and cannot swap dice at the beginning of the game (24” command radius). At start, they can be outside of their huts.
  • Tlaxcalan element cannot swap dice, and cannot be considered out of command radius.

The map:

  • The fields are muddy and movement rate through them is at half-speed.

In this game, an element is 4-11 figures depending on type, and warbands are made up of 2-5 elements.

The Aztecs had an overall commander with his conch blower as a signaler. Under him was one warband leader commanding two “twinned” 11-figure veteran/novice elements, an elite 6 figure cuahchic (“Shorn Ones”) element, an elite 5-figure Eagle Warrior element, and two warrior priests.

The Spanish had an overall warband leader commanding an elite element of 5 figures and an elite element of 5 figures plus a war dog. The Tlaxcalans – who were separate but allied – had an elite warrior leader with 4 veteran bowmen.

The overall troop points were 54.75 for the Aztecs and 36.5 for the defending Spanish/Tlaxcalans. The fields were slightly moved for the actual game. Of note, the command radius for a warband leader is 24″ – so the Conquistadores have two command and control challenges. First, they start with one of their elements starting the game over 24″ away from the leader making them “pinned” – meaning they only get to activate half as much as normal until they can be made “unpinned” (not an easy task). Second, the Tlaxcalans are independent actors – meaning that the Spanish have limited command and control of them – but they are not limited by command radius restrictions either.

The Tlaxcalans ended up starting at 1, with the other two Conquistador elements at 2 and 3. The Conquistador leader was at C. The Aztecs deployed their elements (from the Aztec left to right) as follows: veteran/novice twinned element, cuahchic elite element, elite Eagle Warrior Element, and the other veteran/novice twinned element.

Scott looks over the tabletop. He would command the Tlaxcalans.
Glenn moves up his twinned veteran/novice element while his ally Chris watches…
…and promptly takes fire from a Spanish arquebus and a crossbow! The blue glass beads indicate morale checks that the Aztecs had to take and did pass here.

On the Aztec left, Chris moved up his veteran/novice twinned element to take on Scott’s Tlaxcalan bowmen. Historically, the Tlaxcalans were superior bowmen. Chris had to cross a lot of open ground, and the Tlaxcalans dispatched two novices from long range (novices typically are without armor). He then tried on a subsequent activation to charge into melee with the Tlaxcalans – a good move – but the Tlaxcalans were able to react and loose even more deadly arrows into the Aztecs.

Scott grins after sending an initial hail of lucky arrows into Chris’ approaching Aztecs. The incapacitated Aztecs are lying off their bases. The blue beads each indicate a morale check that the Aztec element would need to pass – and more would come…
Only 4 out of 11 figures made it to the Tlaxcalan bowmen, and they had little effect as the Tlaxcalans repelled their assault.

In the middle of the tabletop, the two elite Aztec elements were making good progress forward. The Conquistadores were lucky enough to unpin their handicapped element, making their defense much stronger. That element had a wardog, and they challenged the advance of the cuahchic and the Eagle Warrior elements. That scrum left the Conquistadores with several dead – including the war dog. The cuahchicqueh (plural of cuahchic) advanced, but the Eagle Warriors lost heart and failed morale – running away from the fight.

Then Chris had even more morale checks to make. Luckily for him he endured them, but his unit was pretty decimated. Chris’ Aztecs had 14 morale checks to make. They passed, but were a spent force.

The Shorn Ones (cuahchicqueh) do a number on the Spanish and their war dog.
The Shorn Ones advance to the cuezcomatl granary storage structure (objective B), while their Eagle Warrior comrades run away.
Here you see Chris’ Aztecs – or what’s left of them – and their pile of morale check pips.

Glenn’s advance on the right of the elite elements was making good progress. They had a bowman, an atlatl user, and several slingers in their veteran/novice element. His non-missile weapon-armed Aztecs charged into Leif’s Conquistador element, hoping to take them down (especially as they had the arquebus and the crossbow). Glenn and Leif both did damage to each other in the ensuing melee.

Leif defends against Glenn’s Aztec assault. At this point, the Aztecs were threatening also to take out the Conquistador officer.
Scott and Leif appear confident in their defense.
Leif – commanding the Conquistador officer – takes out an Aztec – but quickly three more of Glenn’s Aztecs gang up on the leader, who kills another, and wounds one more but…
…the Conquistador officer is overwhelmed by the Aztecs, and is incapacitated and dragged off for sacrifice. This left both of the remaining Conquistador elements in a “pinned” status – meaning that they would only activate half as much as an unpinned element – a significant disadvantage.
And finally, an Aztec Warrior Priest showed up to make sure the granary remained in Aztec hands.

The Conquistadores were able to sprint one remaining unwounded trooper over to objective C (Noble’s House), gaining control of it, and its gold, for important end of the game points. The Tlaxcalans were also able to secure the maize storage structure (A). Meanwhile, the Aztecs gained control of the granary (B). The overall scoring led to a Spanish/Tlaxcalan victory with a score of 63-38. If the Spanish had not secured the Noble’s House and it’s gold, it would have been 48-38.

The players all had a good time and really enjoyed the game. Some are already on the way to buying their own copy of Feudal Patrol !

I do like the scenario -and I thank Buck Surdu and David Wood for an earlier week Zoom playtest. When I update my supplement (which is coming by year’s end or sooner), it will be one of the scenarios I add. I do need to finish off my cityscape and THAT is in progress.

I do thank Saturday’s players as well. It was soooo nice to finally have a face-to-face game for the Mass Pikemen’s Gaming Club. On the next go-around, I will adjust the forces slightly – probably giving another element to the Aztecs and maybe a falconet or another element to the Spanish – depending on the number of players. I will also add points for incapacitating or even capturing warband or higher leaders.

So, when will that be? June 26th at 1 PM at the Great Stories Comics and Gaming Store in Uxbridge, MA! The Mass Pikemen are taking this (and other future games) to a great hobby store, Great Stories in Uxbridge, MA. We will be gaming there and at our home in East Brookfield going forward – hopefully alternating between sites for gaming.

I hope that you enjoyed this battler report – let me know your thoughts in the comments section!

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

Aztec Temple Rehab

Sounds like a good concept for a reality show doesn’t it? Circa 1520 or so…

Actually, it’s my latest attempt at adding another structure to my Aztec terrain/buildings for games of Feudal Patrol in Mesoamerica (using my Civilizations Collide supplement). There have been a good number of buildings from me lately (which is why I did my contest). There is also a link at the end of this post on all of my project terrain and miniature builds for it.

And this particular post is dedicated to Ryan MacRae and Chris Rett. Why?

Well, this temple piece has a somewhat unclear past. It was given to me by Ryan MacRae and Christopher Rett. It was left over from their back room cleanout at the Great Stories store in Uxbridge, MA. Ryan said it was maybe originally found in his dad’s garage? Was it a souvenir? A kit project? A piece for a terrarium or even an aquarium? Who knows. All I saw in it was potential as a reasonable secondary temple-type building for Tenochtitlan. It was in two unconnected pieces, had a few cracks, and seemed to be somewhat ceramic. Obviously, I needed to have it match my other pieces. I was not thrilled with the stairs and their alignment, and it was mostly (but not totally) symmetrical. Though I believe something is either symmetrical or its not right? The top would not stay on the top if bumped. Anyways, I thought I could try to make something more useful out of it gaming-wise.

The piece as it was when I got it.

I thought it needed a base, and I did have an spare piece of Revell plywood that I cut to size up to the piece – as symmetrically as possible.

I then sanded the edges of the plywood and the bottom of the piece, and attached the two with wood glue. As you can see, I found a way to compress the two while the glue set!

I then decided to use black Milliput to construct the stairs. Why black? It was what was available! I don’t have a lot of experience with it, and I chose it due to being cheaper than green stuff. I did not expect to get great sculpted details on the stairs – I just wanted something that would be aesthetically ok on the tabletop. I did consider using square wood dowels, but the work involved in sizing them seemed disproportionate to the needs of this project. I also would make the steps wider and more visible – but still they would not useable by a figure on a base.

As for the sculpting – it was a bit more difficult than I had imagined beforehand. I tried to use the existing lines on the piece as guidelines, and was successful for the most part. It’s not Michelangelo, that’s for sure. I actually was a little disappointed at this point, but I pressed on thinking the rest of the rehab may go better, and let the Milliput cure.

The dusting process was similar to my previous efforts with MDF – that being painting the model with a PVA/water slurry and dusting with a salt shaker containing the dust. I did add (temporarily) extra neodymium magnets so as to prevent the dust from blocking the installed ones.

All dusted up – note the extra magnets as masking.

I then moved on to painting it. I dry brushed it and then painted it in the same color schemes as my MDF.

The piece after first dry brushing and base coating.

I then used Army Painter “Light Tone” on it and let it dry. Once dry, I added more highlights.

After adding the tone but before the final highlighting.
Completed!

To get a feel for the model, here are some eye candy shots.

One side
Opposite side
Top side view
Some Eagle and Jaguar Warriors and a Warrior Priest by the piece.

I learned a bit during the processes of this project. I’m on the fence on Milliput as an architectural sculpting agent – it was not easy to sculpt into the stairs and I did face a challenge with regards to the Milliput’s “slump” (a term used to describe how wet concrete settles and does not hold a shape). Though, the extreme slope of the stairs (as is found with the actual ones) made gravity NOT my friend in this aspect. Maybe green stuff or Apoxie Sculpt would have been easier but more expensive. I am unsure. I think my approach in the end worked out ok, and the painting helped I think – and you, dear reader, can let me know your assessments.

My biggest goal was for this piece to be a good add to my little mini Tenochtitlan tabletop. The next two pics are good comparisons. I think it succeeded. Not my finest work, but it is acceptable.

Next to the Temple High Throne
The piece seen next to all of my Aztec terrain (with some WIP Conquistador War Wagons in the back – more on them in a future post).

I think now my terrain just needs pavement and some causeways – I already have a working concept (below) and I will be making the surrounding lake swampy with some neat floating flora. More on this when I’m done with that!

My tabletop urban Aztec battlefield concept. There will be textured pavement and causeways on this MDF – and this will also be a future post! For rural areas, I have the other buildings.

The pavement is in WIP. I used MDF with sculpted DAS clay (including a Green stuff Aztec roller in judicious spots). It needs to set and get matte varnished, but I’m excited on the potential. I also need to build the causeways.

Pavement WIP

So that’s it for now – hope you enjoyed this post – let me know your thoughts – good, bad, or otherwise – in the comments section. Thanks for looking!

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MODEL

  1. Wood Glue
  2. Plastic Plates
  3. 1/8″ neodymium magnets
  4. Gorilla Glue
  5. Revell Birch plywood (1/4″ x 6″ x 12″)
  6. Paper clip wire
  7. Black Milliput
  8. All Living Things Dry Dust Bath (chinchilla dust)
  9. Vallejo “Flow Improver”
  10. Vallejo “Airbrush Thinner”
  11. Vallejo Model Air “Sand (Ivory)”
  12. Vallejo Model Color “Dark Sand”
  13. FolkArt “Yellow Ochre”
  14. Vallejo Model Color “Black”
  15. Vallejo Model Color “Red”
  16. Army Painter “Light Tone” (wash)

And the Winners of Mark’s Aztec Building Challenge Contest are…

Back in March, I launched my second “giveaway” contest. Basically, it was called Mark’s Aztec Building Challenge Contest, and I invited folks to guess as to when I would finish a bunch of terrain for my Aztec games of  Feudal Patrol games in Mesoamerica (using my Civilizations Collide supplement).

ALL OF MY TERRAIN SO FAR!

I have chronicled my progress here in this blog and I am hopeful that you’ve enjoyed the journey. I am happy to say that on today, May 22nd, 2021, I finally finished all of my pieces that were in the contest. Not ALL of what I have to build, but I am very close to done – more in a bit.

We had 18 entrants – not bad. And here – in no particular order – are the prizes I offered:

Prize A

Prize B

A three blister prize! Ral Partha 42-301 Aztec Generals, 42-305 Aztec Arrow Knights, and 42-309 Aztec Warriors w/Long Thrusting Spears (really tepoztopilli). 18 figures in total. All are unopened from the 1980’s. Works for 25mm or 28mm scale games.

Prize C

A two blister prize! Ral Partha 42-309 Aztec Warriors w/Long Thrusting Spears (really tepoztopilli) and 42-308 Aztec Warriors w/Darts & Light Spears (really atlatl) . 12 figures total. Both are unopened from the 1980’s. Works for 25mm or 28mm scale games.

Prize D

A two blister prize! Ral Partha 02-212 Savages: Bowmen (2 blisters – 12 figures total). Both are unopened from the 1990’s or early 2000’s. Works for 25mm or 28mm scale games.

Prize E

A primed and based resin African mask from Acheson Creations suitable for whatever you want to use it as!

So here are the results – please join me in congratulating the winners!

Check out any blogs you don’t know!

You can see how you ended up above – pretty interesting how as a group your average was 5/19 – just three days off!

1st Place: Buck Surdu from Buck’s Blog – just three days early! Taking the Gold for the USA!

2nd Place: Chris Palmer from the HAWKS blog! Taking the Silver for the USA!

3rd place: John from Just Needs Varnish! Taking the Bronze for the UK!

4th Place: TIM from The Imperfect Modeller! Another Brit!

5th Place: Pete from Pete’s S/P Blog (his second win!) One more for the UK!

Congrats to the winners! Buck gets first choice, then Chris gets second, then John third, then TIM fourth, then Pete gets what’s left.

Just confirm in the comments section which one you want, and then email me your shipping information to MarkAMorin@aol.com (I’m sure that will work fine – I have some of yours but just to be sure). That way the winners can choose from what’s left after higher winners have chosen.

Thanks to ALL of you (even if you lost) for playing and to ALL of you, more importantly, thank you for your encouragement and support!!! It really helped me and inspired me.

And check out the blogs listed – all are worth more than a look!

So what’s next for me? The following!

Going to convert this into a miniature temple for Tenochtitlan. It looks like something from a tourist shop of a DIY kit, but I’m grateful for it (thanks Ryan).
Conquistador War Wagons! Four of them (think wooden APC’s). From Gringo 40’s.
Cortes from Gringo 40’s

I’m also going to try to make Aztec “pavement” for Tenochtitlan. (no pic).

Until next time!

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

Aztec Temple High Throne

At the center of Aztec life was their religion, which drove many of their cultural, military, political, and economic practices. The Aztecs had over 200 deities, of which the chief one was Huitzilopochtli, the patron god of the Mexica and of their capital Tenochtitlan. He was also the Aztec god of war.

In trying to replicate an appropriate Tenochtitlan cityscape for 28mm games of for Feudal Patrol games in Mesoamerica (using my Civilizations Collide supplement), I have been building and painting multiple types of resin and MDF buildings. This plan by necessity would be clearly downsized from the original, but should have the flavor of the era and location. The painting below from LFIllustration is one that I saw recently on my Pinterest feed. It that gives an idea of what I have been going for conceptually in terms of the cityscape, the farms, the causeways, and more if dealing with Tenochtitlan and its environs circa 1519-1521.

I really like this picture – note the war canoes by the causeway. This appears to be a depiction of Cortes’ arrival at Tenochtitlan and his meeting Montezuma II for the first time. Of course, the causeways would later play a major part in Cortes’ forces escape from and later return to (and conquest of) Tenochtitlan.

In order to motivate myself to get through my terrain building as efficaciously as possible, In mid-March I devised “Mark’s Aztec Building Challenge Contest”. This was to reward my followers with a guessing contest as to when I would finish all of the terrain in the challenge – as well as to give me impetus to getting through all I was setting out to do. As I wanted like terrain and building pieces to be matching/similar in color and texture, and I needed several paints, I did end up having some materials delays – and others that I have described previously as well. But finally, I have finished all of the pieces in the challenge! I will be posting the winners on a separate and subsequent blog post that will shortly follow this one, so I am adding a bit more suspense to the contestants – but not too much. I just felt I should give this piece its own due, and do a separate contest wrap-up.

So, you ask, what piece is it? Why, it’s “Temple High Throne”. It is another MDF kit. This one, like my previous Aztec MDF, also came from from Things From the Basement via 4Ground via Badger Games – you can see it here. Basically, it is a high raised platform, and as such, Montezuma II would have this platform as his throne overlooking Tenochtitlan in the temple complex. It is adorned with serpent/snake heads and a giant idol image of Huitzilopochtli. Overall, the kit was of good quality and I enjoyed building and painting it. I will have to add some rules about the steepness of the steps with regards to both movement up and down and melee combat.

I built and painted parts of the kit contemporaneously with the Temple Sacrificial Altar for economy of effort. I will go over some WIP and share some eye candy after that. As is my practice, I list the materials I used is at the end of this post for those interested. Also, as Huitzilopochtli is – at least to me – quite monstrous – and physically quite large here as well, I am adding this bad boy/building to the painting challenges being run by Angry Piper over at Dead Dick’s Tavern And Temporary Lodging called “Monster Mayhem 2021” (subject to his assent of course). I found the image below on line and used it as the basis for my painting of the large Huitzilopochtli idol. It’s a bit different than the others I have seen, but I thought it would be a good general guide.

Huitzilopochtli – I can spell this pretty easily now! I liked the charcoal and sky blue-colored face paint.
The kit box.
The model all glued together with the top idols just dry-fitted for planning.
The idols and the serpent heads were then given their chinchilla dust treatment. The idol face on the right is described in my last post.
I started multiple serial dry brushing and tone applications as you see here. I also decided the circle colors on the tower should match those of the Huitzilopochtli image, and that the serpents/snakes should as well. The chinchilla dust gives a great result to the dry brushing and tone applications.
As the chinchilla dust surface of the dusted model is quite rough and porous, I painted in the idols’ lines in the MDF with relatively thick black paint. While this felt like “paint by numbers”, I did find it gave a sufficiently primitive look while making later color choices more effective for me.
The rear view of the model shown above.
A close up view of Huitzilopochtli’s idol face after I lined it. I decided that I would paint the front and sides of the idol, basically treating it like a billboard in terms of color application.
Early painting of the idols and circles but before toning it all down on the sides. I did apply a diluted brush matte varnish to the idols as I wanted them to pop and not be dulled down by the tone. I thought that some poor Aztecs would have been enslaved to keep the idol paints fresh. You can tell me if that worked or not conceptually.
A face only a mother could love, and maybe not even then. The brush on varnish is still moist here.

After all the painting, I glued it together. A challenge was the Huitzilopochtli idol due to its height and its thinness. Both prevented using rubber bands during the gluing process, but I think it worked out ok. Now, I will share some eye candy shots of the completed model.

Front left side.
Back side.
Front right side.
Aztec Temple High Throne – close up shot of the top.
Montezuma, and an Aztec Captain and his conch blower signal the troops to muster…
And the Jaguar Warriors answer the call!

Thank you for taking a look. I have a few more buildings and some other stuff coming up for this project, as well as a rules update, but I’m pretty happy with the progress. I will share those shots on the next post, and eventually I hope to have a nice shot of all the terrain on the tabletop – I’m just not there yet. But, my gaming club is back LIVE on June 5th, so I’m close!

All my terrain so far.

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MODEL

  1. Elmer’s PVA Glue
  2. Poster tack
  3. Plastic Plates
  4. All Living Things Dry Dust Bath (chinchilla dust)
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo Model Air “Sand (Ivory)”
  8. Citadel “Ushabti Bone”
  9. Vallejo Model Color “Dark Sand”
  10. Vallejo Model Color “Black”
  11. Vallejo “Thinner Medium”
  12. FolkArt “Yellow Ochre”
  13. Vallejo Game Air “Desert Yellow”
  14. Vallejo Model Color “White”
  15. Vallejo Mecha Color “Sky Blue”
  16. Citadel “Contrast Paint – Warp Lightning”
  17. Vallejo Model Air “Base Grey”
  18. Vallejo Model Color “Red”
  19. Martha Stewart Crafts “Pale Bronze”
  20. Citadel “Yriel Yellow”
  21. Vallejo Model Color “Clear Orange”
  22. Secret Weapon Washes “Sunshine” (ink)
  23. P3 “Red” (ink)
  24. Vallejo Game Color “Bloody Red”
  25. Vallejo Mecha Color “Sand Yellow”
  26. Vallejo Mecha Color “SZ Red”
  27. Vallejo Game Air “Moon Yellow”
  28. Vallejo Mecha Color “Turquoise”
  29. Vallejo Model Air “Silver”
  30. Army Painter “Light Tone” (wash)
  31. Vallejo Mecha Varnish “Matt Varnish”
  32. Army Painter “Mid Brown” (wash)
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