Battle Report! The Battle of Otumba – (Feudal Patrol) TotalCon 36, Chapter 4

This post covers the fourth and final game that I ran at TotalCon 36 in Marlboro, Massachusetts. The game is a scenario for The Battle of Otumba, which happened on July 7, 1520. I ran the game on the morning and early afternoon of Sunday, February 27th, 2022. As with my two previous Aztec games the rules that I used were Feudal Patrol with my Spanish Conquest rules supplement Civilizations Collide.

My flyer for the game.

I designed the scenario itself to be short but intense. I will share some of the historical background as well as the the key components of the scenario. Then, I’ll share some photos and a narrative of the game as it was actually played at TotalCon 36.

Background:  For almost two weeks, the troops under Cortes retreated across central Mexico – hoping to reach the safety of Tlaxcalan territory.  All of the Spanish were wounded to some degree – many died each day from the wounds suffered during La Noche Triste and the subsequent skirmishes that occurred as the Aztecs, under Cuitlahuac, pursued them mercilessly.  The Conquistadores found themselves on a small rocky outcropping – and according to Diaz nearly surrounded on two sides.  They were just short of the mountain pass that would bring them to safety of Tlaxcala.  They took up a position bristling with pikes and halberds upon on the rocky outcropping overlooking plains.  The Aztecs rained missile fire upon the Spanish, and subjected them to numerous human wave attacks.  The brutal end was near when Cortes noticed that the attacks were being coordinated by the cihuacoatl, the High Priest of Tenochtitlan, the Cihuacoatl Matlatzincátzin.  He was the one who was acting as the Aztec General.  This High Priest was using signalers and bannermen to coordinate the attacks.  Cortes personally rounded up what remained of his cavalry and with great personal courage led a mounted charge towards the High Priest and his retinue.  The Aztecs had never before faced a massed cavalry attack.  While the hooves of the Spanish cavalry were previously unable to make such a charge on the smooth pavements of Tenochtitlan – at Otumba, they were able to make a classic cavalry attack.  The charge succeeded in killing the High Priest and many of his officers.  It was reported that Cortes himself dispatched the High Priest with his lance.  With the death of their leader and disruption of his communications system, the Aztec attack faltered.  It quickly fell apart without the command and control that the signals had provided.  Cortes and what was left of his troops were able to escape to fight another day, and eventually conquer the Aztec Empire – but this battle could have changed the course of history.  This game will last 5 turns and can accommodate 4-12 players on a 6’ x 4’ tabletop.

The map:

My set up plan for the tabletop. Below you will see how this translated to the tabletop.
The map drawing brought to life. 2 Aztec Warbands (one Elite, one Regular, each made up of 3 Elements) are surrounding the Conquistadores’ defensive position on a rocky outcropping. The Aztecs are controlled by the High Priest of Tenochtitlan, the Cihuacoatl Matlatzincátzin, who has a small Retinue Element around him and his two signalers. The Spanish infantry are made up of 1 Warband of 4 reinforced Elements, commanded by Pedro de Alvarado. A cavalry Element, led by Cortes, will deploy on Turn 3 from a location that was previously chosen secretly by the Spanish. The potential deployment locations for the arrival of the cavalry are the numbered squares you see here, plus one to either side. All of the Spanish do start the game with one wound. The Aztecs are all fresh, and hoping to take out many Conquistadores.

There are a few special rules in place for this scenario:

Special:  The special rules for this scenario are based on the situation that both sides faced at the Battle of Otumba.  The Spanish were fighting to survive, and were all wounded in some way or another by this point in time.  The Aztecs were for once more concerned with the final annihilation of their enemy than with the prestige earned by taking them as prisoners.  If any Spanish were still alive to be dragged off afterwards – fine – but for this battle it was a true do-or-die for both sides.  The most important special rules for this scenario are:

  • Each Conquistador (humans and war dogs but not horses) starts the battle with one wound. Typically each figure is incapacitated after having been wounded 3 times, but some key leaders might need 4 to be taken out. War Dogs take 5 wounds.
  • The Spanish have taken up a “rectangular” infantry-type square defensive position on the rock outcropping as shown on the map.  They should have pikemen and halberdiers facing out on each side.  Their Warband Leader, Pedro de Alvarado, is in the center.
  • The Spanish infantry and cavalry know that there is nowhere to run, therefore they do not make any Morale Checks.  Also, the infantry may not leave the safety of the outcropping during the game to attack the Aztecs. 
  • If Alvarado becomes incapacitated all of the Spanish infantry would become “pinned”. That means they activate half as often as a non-pinned unit.
  • Cortes and the Conquistador Cavalry Element is off the map initially and deploys on Turn 3.  The Spanish player must secretly choose a Turn 3 entry point for his cavalry prior to the start of the game.  This point chosen will be one number – 1 through 6 as shown on the map above.  This allows the Spanish player to deploy his cavalry at the numbered point or to the point its immediate right or left.  As an example, if the player chooses point 5, he can enter the game at 4, 5, or 6 with his cavalry.  If the player chooses 1 or 6, he will be limited to 1 and 2 or 5 and 6 respectively.  The cavalry Element and Cortes will both arrive on the board on Turn 3. 
  • The cavalry led by Cortes must attempt to take out the High Priest of Tenochtitlan (the Aztec Battle Group Leader) and his retinue.  By doing this successfully (by either incapacitating or routing him), the Aztecs’ Elements, Warbands, and Warband Leaders all become pinned.
  • The Aztecs must try to take the rock outcropping and incapacitate as many Spanish as possible until Turn 4 begins – the turn after the Spanish cavalry arrives.  At that point, and no sooner, the Aztecs in Elements of Warband 1 and 2 may try to engage the cavalry.  The Retinue Element may engage the cavalry without similar restrictions.
  • The Aztec Battle Group Commander, the High Priest of Tenochtitlan, the Cihuacoatl Matlatzincátzin, has the same Morale capabilities as Montezuma has – that is to say that on his activation he can remove up to six morale pips from Elements within twenty-four inches of him.
  • The retinue of the High Priest of Tenochtitlan will start the game around his location – with all of their figures within 8” of his initial location.

The side with the most Victory Points wins. There are no prisoners taken in this scenario by either side.

  • The Spanish earn points by inflicting casualties:
    • Incapacitating the High Priest of Tenochtitlan is worth 100 points.
    • 10 points for incapacitating a Warband Leader.
    • 2 points for each enemy incapacitated.
    • 1 point for any enemy figure that runs off the tabletop.
  • The Aztecs earn points by inflicting casualties:
    • Incapacitating Cortes is worth 50 points.
    • Incapacitating Alvarado is worth 25 points.
    • The Aztecs earn 5 points for each enemy who is incapacitated, to include horses and war dogs.  Thus, a cavalry figure is worth 5 for the rider and 5 for the horse.

In a nutshell, the Aztecs need to overwhelm the wounded Spanish on the outcropping and load up on Victory Points. When the cavalry arrives – the Spanish need to kill Matlatzincátzin and thereby “pin” the Aztecs Elements and Warbands. The Aztecs of course do need to avoid the demise of their leader before the end of Turn 5 as that is the Victory point jackpot.

Let’s move on to the game! I was very happy to have my fullest table of the convention- 12 players! A little more than half (7) had at least half had played Feudal Patrol™ before (and most of those were previous players at my other two  Feudal Patrol™ games at TotalCon 36 so that was nice to have enticed repeat players). I briefed the game and ran through some examples of play for the newbies, and we were off. As Feudal Patrol™ is extremely easy to learn, all were playing smoothly in no time.

At the start – what a crowd of happy gamers!
The Aztecs advance. The players on that side were sufficiently aggressive given the game’s VP objectives. The Conquistadores gave as good as they got.

Among the Elite Aztec Elements, the Cuachiqueh (Shorn Ones) hit Conquistador Element C1 first, while the Jaguar Warriors hit the far end of Conquistador Element C3. Casualties on both sides were immediate.

The Jaguar Warriors (top left) and Shorn Ones (center) hit the wounded Spanish hard. The Conquistadores hold.
Veteran Aztec Elements hit C4 in the center of the hill (shown above on the right). Casualties ensue yet again.
Now another Aztec Veteran Element joins the fray on the right here. The Spanish continue to hit, and to be hit. The Jaguar Warriors launch a couple of atlatl’s at the Spanish on the left – but accidentally wound two of their own who were in harm’s way. Friendly fire…isn’t.

The first two turns saw a BUNCH of casualties. With the Aztecs getting 5 VP for each incapacitated Spaniard (versus 2 VP for the Spanish in reverse), the Aztecs were loading up on VP, swarming the outcropping, and beginning to break any semblance of the Spanish having a cohesive defense. One of the Aztec Veteran/novice Elements did lose heart in the melee and a few of their warriors took off for home, easing the pressure on one corner (between C2 and C3). This did not seem too important at the time, but this did limit the Aztecs a bit.

The cavalry arrived on Turn 3 – and between them and Matlatzincátzin was…absolutely NOTHING.

The cavalry arrives, and bears down on Matlatzincátzin (by the white die). Take a look at the faces (ok, masked faces) of the concerned Aztec players on the other side of the table for effect! The cavalry was not able to engage Matlatzincátzin on this activation, but they were close.

The Aztecs then were lucky to activate the Retinue Element in an attempt to save their leader. They decided to heroically use their Retinue Element to try and block the cavalry’s advance. The Retinue sprinted their novices and priests into position, hoping to block the advance of the Spanish cavalry – more or less as human speed bumps!

While the rules do not permit infantry to engage moving cavalry, in this tactic they succeeded a bit – as they denied most of the cavalry “impetus”. In the rules, cavalry gets impetus (and a much better attack strength) if it has a straight line of at least 4″ before it hits an enemy. Without impetus, cavalry can still attack, albeit less effectively. While the Retinue Element was activated, Matlatzincátzin and his signalers did not, and could not move.

The Aztec Retinue Element tries to block the Spanish cavalry.

Soon after, the Conquistador cavalry got a second activation. They made several attacks against members of the retinue (all devastating). However, all eyes were fixed as one cavalryman managed a non-impetus attack on Matlatzincátzin…and despite the odds MISSED HIM!

Matlatzincátzin and his retinue are attacked by the cavalry. Things looked dire.

In response, Matlatzincátzin thrust his tepoztopilli (thrusting spear) at the oncoming Spaniard. He hit his horse, killing it, and this unhorsed his attacker. The act of unhorsing the Conquistador injured the already hurt cavalryman… AND BY FALLING FROM HIS HORSE HE WAS KILLED BY THE IMPACT!!!

Insert loud Aztec player cheering because that indeed happened then!

Meanwhile, Cortes deployed onto the table as well. Seeing what happened to his comrades fighting Matlatzincátzin, and not wanting a similar fate, he took a simpler route, and hit the Elite Warband Leader from behind, and killed him (not overly brave, but effective). This “pinned” all Elements of the Elite Warband. Then he killed The Elite Warband Leader’s Warrior Priest for good measure with a well-placed lance to the back. Then Turn 4 ended.

On Turn 5 (the last scheduled turn of the game), Matlatzincátzin activated first, and decided to head for the hill and some of his warriors there for safety. His Retinue Element (or what was left of it) had managed to take out another cavalryman and horse, but not before accumulating a boatload of Morale pips. The Spanish cavalry was still coming…

The aftermath of the “human speed bump maneuver”, with Matlatzincátzin (at the tip of the 12 Retinue Element red Morale pips) trying to get to the hill. Note the black dice on all the Elite Aztec Elements because of Cortes’ (by the red 2 die on the left) having just dispatched the Elite Warband Leader. This loss would limit these Elite Elements in trying to help Matlatzincátzin. The Retinue Element – if activated, would need to clear 12 Morale pips before they could help. Not likely!

Matlatzincátzin and his two signalers would just make it safely to the hill on Turn 5. However, a brave and very wounded Conquistador Sword and Buckler man (the leader of C4) leapt into action and attacked Matlatzincátzin, giving him 3 wounds (he could take 4). The Aztec High Priest struck back and wounded the Spaniard, but not fatally, and that combat ended.

Then, the Aztec infantry killed Pedro de Alvarado, pinning the Spanish infantry on the hill. This accomplishment was big, and gained 25 VP, but was a bit too late – as had it happened just a bit earlier Matlatzincátzin might not have been able to be attacked by the infantryman.

Next, the cavalry activated, and two of them bore down mercilessly on Matlatzincátzin, quickly taking him out – and that earned the Spanish 100 VP -and that pinned ALL of the Aztecs.

At this point, the convention was wrapping up and we called the game for scoring – the Spanish won 160-130 with their last minute taking down of the High Priest of Tenochtitlan. In the end, the game played out similar to how history played out.

Aztecs: 130 points

  • Incapacitating Alvarado: 25 points
  • Incapacitating enemy Conquistadores/war dogs/horses at 5 points each: There were 21 (out of 38 possible!), yielding 105 points

Spanish: 160 points

  • Incapacitating the High Priest of Tenochtitlan (Matlatzincátzin): 100 points
  • Incapacitating a War Band Leader (the Elite one): 10 points
  • Incapacitating enemy Aztecs at 2 points each: There were 23 (out of 65 possible), yielding 46 points
  • Aztecs who ran away: 4 at 1 point apiece

It was an exciting game and there were a lot of smiles all around afterwards – on both sides. It was an engaging game for all and I look forward to running it again at future conventions and club dates. Much thanks to ALL of the players, and much thanks to the TotalCon 36 staff for a great convention. I hope that I captured a bit of the game’s drama for you and that I made it interesting to read about.

I know that four posts are a lot from one con – but these four games were all a blast to run, and worth their own posts.

Thanks again for looking.

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

Conquistador Halberdiers and Pikemen – plus Pedro de Alvarado – for the Battle of Otumba

On July 20, 1520, Hernan Cortes and his Conquistadores found themselves at a significant historical juncture. They had been fighting the Aztecs in retrograde for weeks as they attempted to reach the safety of the lands of their Tlaxcalan allies. Every single one of the Spanish was wounded in some way or another – and they were exhausted from being pursued incessantly by the enraged Aztecs. Cortes and his men had been lucky to narrowly escape from the Aztec capital of Tenochtitlan during La Noche Triste. The safety of the lands of their Tlaxcalan allies lay past a nearby mountain pass, just beyond reach.

The Aztecs, with vastly superior numbers, had managed to nearly surround the Spanish and deny them their route to safety. The Conquistadores now were desperately defending a rocky outcropping with pikemen, halberdiers, crossbowmen, and sword and buckler men. The Aztecs wanted nothing less than finishing off the hated Spanish – either by killing them outright or by taking them as captives for ritual sacrifice to their god of war, Huitzilopochtli.

Here, both sides would fight the Battle of Otumba, and the fates of both the Spanish Crown and the Aztec Empire were in the balance.

The Battle of Otumba

You can click on the links I shared above and learn more about the Battle of Otumba. It was a near-run battle – and Cortes and his men were truly in danger of being sent off to oblivion at the hands of the Aztecs. The short version is that Cortes recognized that the Aztec attacks on his position were being coordinated by banners and signalers – all led by the High Priest of Tenochtitlan, Matlatzincatl. Cortes left the infantry on the outcropping to gather together what little cavalry he still had left. Cortes then personally led a cavalry charge to take out Matlatzincatl – and succeeded. Supposedly, it was Cortes himself who was able to dispatch Matlatzincatl with his lance.

At this point, the Aztecs had never before seen nor fought against a cavalry charge. It was indeed one of epic shock and awe. After the death of Matlatzincatl and his signalers, the Aztec attack broke up for wont of command and control, and Cortes and his men were able to make it to safety. This would allow them to regroup, get reinforced, and eventually destroy the Aztec Empire. Therefore, this was probably one of the Aztec’s last and best chance to annihilate the Spanish. By failing to do so – though many more battles would be fought – the seeds of the ultimate demise of the Aztec Empire were irrevocably sown.

As one of my scenarios for my games of Feudal PatrolTM  using my supplement for Civilizations Collide, I have designed a gaming scenario for the Battle of Otumba. It is a skirmish-type scenario but one that will hopefully evoke the spirit of the battle. For the Conquistadores, I already have adequate cavalry figures for Cortes’ charge. As discussed, from my research it appears that the Spanish took up their defensive position on the rocky hillock using pikemen and halberdiers almost in an infantry square. As I only had one pikemen figure that had come from Eureka Miniatures as a war dog handler, that would be insufficient to say the least.

My digging around websites yielded me three sources that I drew upon to remedy this shortfall: Eureka Miniatures USA (4 halberdiers from #100CON03); Wargames Foundry via Badger Games in the US (2 halberdiers from two #SBO16 that were part of a couple of artillery gun crews); Gringo 40’s (UK) (8 pikemen from #CONQ4 and a Pedro de Alvarado figure.) All of these figures were 28mm scale and metal. This group would get me to where I wanted to be.

A side note about Pedro de Alvarado. He was a key lieutenant of Cortes and a prominent player in the Spanish Conquest. He was a redhead, which was a novelty to the Aztecs. He is remembered both for his skills as a soldier and especially for his cruelty and acts of mass murder on native peoples – both Aztec and Maya. However, he played a big role at many battles, including the Battle of Otumba, and as Gringo 40’s had his figure, I got him as well. As I always say, in the Spanish Conquest, there were few “good guys” on either side. History must be understood in the context of the period – and it was a brutal one.

Pedro de Alvarado

These figures arrived in December, and were definitely in my sights as submissions for  Dave Stone’s “Paint What You Got” painting challenge in addition to my war canoes and Aztec Serpent Statues.

I filed and washed the 15 figures in preparation for mounting for painting and priming. However, let me share a few notes. I liked all of the figures as far as the sculpts go. However, the Gringo 40’s pikemen were only available in one pose – which I ordered nonetheless as I figured that I could deal with via a painting plan (so they would look different enough from each other). These also had a pike included – but it was a soft metal pike that would not have survived a gaming session.

I replaced them with ones from North Star Military Figures cut to the same size as the originals. I have used these spears on other projects – notably my beloved Rooman Pikemen – and they are nice but VERY sharp (I recommend filing down the tips a bit or you and your players will have a hypodermic battlefield with real blood).

The Gringo 40’s also came with nice swords that I liked. Both the pikemen and the halberdiers needed a good deal of pin vise drilling to accommodate their weaponry. Alvarado came in two pieces but is a great sculpt. The Wargames Foundry figs were also two of the same – so more challenge for me to make their appearance dissimilar. The Eureka halberdiers were nice too.

After a nice scrubbing, all 15 ready to go forward to mounting for painting.
Mounted and primed.

One of the challenges I found was airbrush priming of the pikes, halberds, swords, and Alvarado’s sword (and hands). This was difficult due to their being easily moved by the air pressure. I broke out my holder rack to use – and it helped – though I did need to deal with subsequently painting the parts under the clips.

Holder rack.

After priming in white, I washed them all with a 50% thinned application of Citadel “Nuln Oil” as shown below.

I worked on the base coats by using an Excel sheet paint plan as I needed a lot of paints to make this work – especially for the pikemen. I did make use of several contrast paints here as well – but I used them in combination with other products to shade and highlight. When you are trying to give 8 different pikemen different beards/hair, tunics, leggings, etc., you do end up with a good number of permutations! As usual, I list of all the paints, inks, washes, etc. that I used at the end of this post if that sort of thing interests you.

Finally all of the figures here are painted, shaded, and highlighted – they still needed flocking and varnishing as you see.
I flocked the bases first with PVA glue and Army Painter “Brown Battlefields”.
Then I added pigments to the bases and fixed with thinner, and let them dry.
Once dry, I dry brushed them with three brown/tan tones, then applied matte varnish via airbrushing. This is the recipe I used for most of my figures for the Spanish Conquest.

After the varnish dried, I added Army Painter “Grass Green” and 12mm jungle tufts from Shadow’s Edge Miniatures. I did add the tufts as they will help the bases blend with my rocky outcropping/hill I have for the battle – and I have found them to be the best tufts on the market.

I numbered my halberdiers CHB 1-6 and my pikemen are CPM 2-9. Alvarado is Alvarado! So, here they are as completed – first Pedro de Alvarado from Gringo 40’s:

Pedro de Alvarado

Next, the halberdiers. CHB1-4 are from Eureka, and CHB5 and 6 are the same figure from Wargames Foundry.

Group Halberdier Shot
Halberdiers completed and ready for action.

Lastly, here are the pikemen, CPM2-9. All are from Gringo 40’s and are the same sculpt – but hopefully I have varied them enough in color and appearance.

Pikemen Group Shot
All 15 of these Conquistadores
You can almost here them yell their rallying cry, “¡Santiago!”

I am looking forward to their upcoming game at TotalCon36 in Marlborough, Massachusetts on February 27th. I am also running two other Spanish Conquest games there on Thursday, February 24 (Surprise Raid on the Aztec Outpost) and Saturday February 26 (Cortes’ Causeway Escape Attempt), as well as a What a Tanker game (France 1940) on Friday. Slots for all are still available – come on down!

I now have painted 92 Conquistador, 32 Tlaxcalan, and 109 Aztec figures since I started this project. I still have more to go – specifically brigantines and cannons with crews, and a good-sized group of Maya. I hope that you found this rather lengthy post interesting. Yes or no, let me know and thanks for checking in.

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.


  1. Gorilla Glue
  2. 1/8″ x 1″ Everbilt Fender Washers
  3. Gorilla Glue Gel
  4. Poster tack
  5. North Star Military Figures 100mm wire spears
  6. Vallejo Mecha Primer “White”
  7. Vallejo “Flow Improver”
  8. Vallejo “Airbrush Thinner”
  9. Citadel “Nuln Oil” (wash)
  10. Vallejo Mecha Color “Off-white”
  11. Battlefront “Black”
  12. Vallejo “Thinner Medium”
  13. Army Painter “Tanned Flesh”
  14. Vallejo Model Color “English Uniform”
  15. Vallejo Model Color “Black Grey”
  16. Citadel “Troll Slayer Orange”
  17. Citadel “The Fang”
  18. Citadel “Contrast Paint – Volupus Pink”
  19. Citadel “Contrast Paint – Basilicanum Grey”
  20. Vallejo Model Color “Brown Rose”
  21. Citadel “Runefang Steel”
  22. Citadel “Contrast Paint – Wyldwood”
  23. Citadel “Skrag Brown”
  24. Vallejo Model Color “Vermilion”
  25. Citadel “Caliban Green”
  26. Vallejo Game Air “Sun Yellow”
  27. Citadel “Steel Legion Drab”
  28. Vallejo Model Air “Brown”
  29. Citadel “Contrast Paint – Gore-Grunta Fur”
  30. Citadel “Contrast Paint – Talassar Blue”
  31. Vallejo Mecha Color “Sky Blue”
  32. Vallejo Mecha Color “Grey Green”
  33. Vallejo Game Ink “Black Green”
  34. Secret Weapon Washes “Blue” (ink)
  35. Vallejo Game Air “Wolf Grey”
  36. Citadel “Contrast Paint – Apothecary White”
  37. Vallejo Model Air “Dark Blue”
  38. Citadel “Contrast Paint – Aethermatic Blue”
  39. Citadel “Contrast Paint – Shyish Purple”
  40. Citadel “Contrast Paint – Contrast Medium”
  41. Citadel “Contrast Paint – Magos Purple”
  42. Vallejo Game Ink “Violet”
  43. Citadel “Contrast Paint – Blood Angels Red”
  44. Vallejo Mecha Color “Turquoise”
  45. Citadel “Contrast Paint – Space Wolves Grey”
  46. Hataka “Gris Blue Clair”
  47. Citadel “Contrast Paint – Ultramarines Blue”
  48. Vallejo “Glaze Medium”
  49. Citadel “Castellan Green”
  50. Battlefront “German Camo Orange Ochre”
  51. Citadel “Contrast Paint – Snakebite Leather”
  52. Vallejo Mecha Color “Light Steel”
  53. Vallejo Model Air “Gun Metal”
  54. Vallejo Model Air “Bright Brass”
  55. Vallejo Model Air “Black – Metallic”
  56. Citadel “Waystone Green” (Technical)
  57. Citadel “Nuln Oil GLOSS” (wash)
  58. Vallejo Game Color “Bronze Fleshtone”
  59. Vallejo Model Color “Sunny Skin Tone”
  60. Army Painter “Flesh Wash” (wash)
  61. Army Painter “Red Tone” (shade)
  62. Citadel “XV-88”
  63. Army Painter “Green Tone” (shade)
  64. Citadel “Agrax Earthshade GLOSS” (shade)
  65. Citadel “Drakenhof Nightshade” (wash)
  66. Citadel “Seraphim Sepia” (wash)
  67. Vallejo Game Ink “Green”
  68. P3 “Red” (ink)
  69. Vallejo Game Ink “Yellow”
  70. Citadel “Lamenters Yellow” (glaze)
  71. Battlefront “Flat Earth”
  72. Vallejo “Satin Varnish”
  73. Elmer’s PVA Glue
  74. Army Painter “Brown Battlefields” (flocking)
  75. Vallejo “Dark Yellow Ochre” (pigment)
  76. Vallejo “Burnt Umber” (pigment)
  77. Citadel “Tallarn Sand”
  78. Citadel “Karak Stone”
  79. Vallejo Mecha Varnish “Matt Varnish”
  80. Army Painter “Grass Green” (flocking)
  81. Shadow’s Edge Miniatures 12mm “Jungle Tufts”
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