Evil Nazi Scientists (and Nazi Zombies) battle Allied Commandos at Mass Pikemen Club

We had a very fun game of Pulp Alley last Saturday at the Mass Pikemen Gaming Club’s April session.  Scott Howland did a smashing job at running his scenario.  It involved four WWII (well, sort of) allies trying to seize key control points from evil Nazi Scientists and their reanimated zombie troops.

I played on the Allied side along with Jared (running a squad of Russians) and his son Jack (running an eagle-eyed group of Americans – replete with an eagle-headed leader).  My squad was a retro-sci-fi group of heavily armed dudes with jet-packs (those of you who have seen my sci-fi games know I love troops with jet-packs!).

We entered the game on four corners – and needed to seize various control points by turn 6.  Anything we did not seize would default to the evil side – which in this case was Scott’s son Ethan (controlling the mad scientists in the building) and Mike (controlling the reanimated Germans).  The control points were multiple: gaining possession of two alien bodies in a lab; gaining possession of three crates by the UFO; seizing some electronic gear in one of the labs; and accessing and downloading information from a couple of computers in the lab.

Only Ethan had played before, and the game went smoothly.  There were cards that you could play to affect action, and you could play them for your allies which was nice.

1 Pulp Alley
Scott, young Jack, and Mike prepare for the game.  
2 Pulp Alley
A view of the courtyard and the adjacent building.  The three crates were objectives, as was the electronic equipment on the right.
3 my crew at Pulp Alley
My crew – the 27th Rocket Patrol.
3a my crew at Pulp Alley
My data chart for the game for my crew.
4 zombie Nazis at Pulp Alley
Reanimated Nazi Zombies
5 zombie Nazi Scientists at Pulp Alley
Evil Nazi scientists and henchmen
6 Eagle eyed troops at Pulp Alley
Jack’s Eagle-eyed squad,  aptly named.
7 Alien bodies at Pulp Alley
Another of the objective points – alien bodies on slabs.
8 electro room
A better view of the electronics – that were dangerous to approach.
9 moving towards the Nazi Zombies and their objectives
I jet-packed my squad in behind the trucks.
9a moving towards the Nazi Zombies and their objectives
I then dispatched two zombies – and one of my guys was hit but recovered.  Things started off very well for me.
9b moving towards the Nazi Zombies and their objectives
However, Mike was able to counterattack and kill one of my squad and delay my getting to the objective crates.  By the time that I did get there, it was turn 6, and I failed two rolls with two troopers needed to pick up two crates, leaving them in the hands of the German zombies.
10 Russians brawl
On the other side of the game, Jared’s Russians brawled with a couple of zombies before getting into the lab.
11 Scott GM's the fight in the lab
Scott adjudicating combat with Jack’s troops in the building, while Jared and Ethan ponder their next moves.
12 computers fight back
Jack got a couple of his troopers into one of the rooms with a computer terminal.  They tried to download data, but the computer was booby-trapped, and they failed their saving rolls.
13 Mike and Ethan are relievd that the tide of battle has turned
Ethan and Mike on the right are feeling close to victory after a very bad start.
14 young Jack gets the alien body
The only victory point for the Allies came from Jack – who seized one of the alien bodies.  Our poor saving throws at the other objectives doomed the Allies.

All in all it was a fun quick game.  The final was 6-3 for the Evil Nazi Scientists.  I liked the figures and the set up a lot – very cool and thanks to Scott for running such a cool game.

Our next sessions are on May 11th and June 29th – likely some What a Tanker and some Retro-Sci-fi Combat Patrol!

My HAVOC 2019 Recap

Battle Group Boston’s HAVOC 2019 (or HAVOC XXXV) is in the books.  This previous weekend in Shrewsbury, MA was a Friday-Sunday gaming marathon that saw me run two games (What a Tanker” in North Africa and “Attack of the Warbots” using Combat Patrol™).  I also played in three other games: a First Boer War scenario using Combat Patrol™; “Look Sarge we are Invading Russia” using Look Sarge, No Charts™and another “What a Tanker” game on Sunday.  I have not been blogging much recently as my prep for the event took a lot of time.  So, this post will share some shots of the events, with more focus on the games that either I ran as a GM or participated in as a player. 

Of note, it was very nice to have my West Point classmate and good friend Dave Wood from the Maryland HAWKS make it up to play in my games and run two of his own.   It was also great to see attendance and gaming from the Mass Pikemen, especially Mike Morgan, Leif Magnuson, Chris Comeau, and others.

On Friday, I ran “What a Tanker – North Africa” and had a full table.  I was able to roll out my new Bonus Attack cards that I created for the convention.  They were very popular in the game and I will be expanding my use of them in the future based on the scenarios I run and the historical aspects of the specific theaters and scenarios/battles.  I will adjust their use, and how I allow tank replacements going forward.  Still, the game went very well, and I earned an award for the “Best in Time Slot”!  The Axis battled back from early losses and defeated the British 104-58.

04062019 HAVOC What a Tanker North Africa Photo
My game announcement poster
Bonus Attack Cards
My “Bonus Attack” cards for the game.  They worked well, especially the Combat Engineers.
Overview
I mapped out the game board in my cellar beforehand.  I got a new 8′ x 4′ badlands/desert mat that worked very well for the scenario from Frontline Gaming.
Buildings with roads
Detail of the town I put in the middle of the battlefield
1 WaT starts
Friday night’s full crowd at What a Tanker – North Africa using 15mm tanks.
2 M11 39 burns after airstrike
The first use of one of my Bonus Attack cards – in this case an airstrike card on a hapless M11/39.
3 Panzer III rams A13
What a Tanker  – or in this case “What a Rammer” as a Panzer IIIE runs into an A13.  The Panzer IIIE got the worst of it from the Brit, but the A13 was subsequently knocked out by an Italian M13/40.
4 players
The game had a lot of action, but in the end the Axis prevailed.
5 Award
I was happy to earn this award, but the players’ enthusiasm carried the day.

Saturday, I played in two games, and ran a third.  The first one Saturday morning was “First Battle of the First Boer War” using the Combat Patrol™ rules system as modified for this era.  It was a fun game, with the Boers holding off the British as they attempted to seize a wagon.  In the end, the Boers prevailed.

1 Dave Wood first Boer War
Dave Wood briefs the players on the Boer War scenario.
2 Brits attack First Boer War
Boers are outnumbered, but hold the wall – each glass bead represents a morale check.  They held for a long time.

There were many other games – over 56 I believe, and I did not get a chance to take a picture of all of them, but here are some shots below.

3 ACW
A beautiful American Civil War board.
4 Palestine
Palestine in WWI.  Definitely a game I would have loved to try.
5 Wings of Glory
Wings of Glory.
6 Bolt Action
Bolt Action.
7 Trilaterum
A new sci-fi game, Trilaterum, had some beautiful scenery.
8 Test of Honour with OGRE in background
Test of Honor – and note a 1970’s classic return in the back – OGRE – a near future tank game.  I played that game with cardboard chits in the early 1980’s.

The next game went up in operational level and down in miniature scale.  Dave Wood ran “Look Sarge, We are invading Russia”, using the Look Sarge No Charts set of rules and 6 mm microarmor.  The Germans held off the Russian counterattack, and won the game.  Both of Dave’s games were very well-received.

9 Dave Wood's Look Sarge we are invading Russia
The Germans move down the road.

Skipping to Sunday, Leif Magnuson ran a nice What a Tanker game using 28mm tanks in an Eastern Front battle.  It was a lot of fun, and the Soviets eked out a win.  Leif also won an award for “Best in Time Slot” – well-deserved.  This meant that our club (The Mass Pikemen) won two awards – and both were “What a Tanker” games!

10 28mm WaT

“Ivan is a Tanker” run by Leif Magnuson.

Flashing back to Saturday night – I ran an updated “Attack of the Warbots” game.  The game was a success, as the players had a great time.

04062019 HAVOC Attack of the Warbots Photo
My game poster
04062016 Warbots setup pic
The game set up plan.
1 Attack begins
The tabletop is set – and the attack begins.
2 Attack on wall
The Warbots got slowed by the Aphids defense, but managed to advance a Mark 1 Sphere tank to the wall.
3 Space Roos try to spoil
On the other side of the board, Leif Magnuson’s Martians and Robot Peacekeepers press their attack against Chris Comeau’s Space Roos.
4 Space Roos try to spoil
Chris jet-packed his Space Roos into the heart of the Martian attack.  
5 SFC Mallard disables tank
The Star Ducks disabled a second Mark 1 Sphere tank with a satchel charge, immobilizing it and taking it out of the fight – a critical loss.
6 sprint to the finish
Biological forces desperately converge on the Mark 1 Sphere tank as it breaks through and approaches the captured tank and its Space Dwarf repair crew.
7 Robot Peacekeeper Banzai Charge
Meanwhile, the Robot Peacekeepers pulled a “Banzai” charge morale check and swarm the defending Space Roos on the other side of the table.

At this point in the battle, Duck Wader made a power leap with his Sith powers, and drove his light saber into the Warbot tank, resulting in its disabling just two inches from victory. 

Nearby, Roberker, a giant robot (with flame-throwing arms) was the Warbots’ last chance.  The Frinx shot Roberker a bit, and its resulting morale check caused a miracle result – apparently the robot lost face, ran away in shame, and blew himself up!

8 Suicide of Roberker
The suicide of Roberker.  I replace these “ancient” miniatures on the battlefield when they become casualties with homemade cards.
8a Suicide of Roberker
The card that did in Roberker.  Note the morale result at the bottom – I have the Warbots use the South Pacific deck from Combat Patrol deck which have different (WWII Japanese) morale results.

The death of Roberker was followed by raucous laughter from the table – even from the player who had it happen to his Roberker.

I was tired after the weekend, but it was a great time.  I want to thank all the players, as well as the GM’s, and especially Battle Group Boston for another fun convention!  

 

 

 

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