2 Game Days of the Battle for Toto (Wars of Ozz)

I have been developing a Wars of Ozz scenario to use at upcoming gaming conventions, especially at Fall In!® in Pennsylvania in November. The genesis of the idea for it came to me when I painted up the Adventurers of Ozz figures. The Kansas Farmgirl figure (probably “Dorothy”😁 ) had a small dog in a basket on her waist – and there was yet an extra separate Toto figure in the group. Well, I decided that I could use the other separate Toto as an objective marker – which led to my wanting a scenario for that use. And here we are!

The scenario title is “The Battle for Toto” – I’ll get you my pretty, and your little dog too!”. My flyer with the game description is below.

The scenario involves two converging – yet potentially opposing -attacking forces and one defender. On one side, are the Gillikins under Arella the Witch with two reinforced brigades. On the other side, under Evora the Witch, are the combined Winkie/Great Land of Harvest forces consisting of two allied brigades.

Meanwhile, a single reinforced Munchkin brigade is holed up in a nearby small town and some surrounding defensive cover outside of that town. Also hidden in that town – in an unknown location – is the Kansas Farm Girl’s little dog, Toto – the object of the game of course.

The Gillikins and the Winkies can choose to fight each other or collaborate and go for the Munchkins. To simulate the “sibling rivalry” aspect of the game, I allowed Victory Points for the two attackers differently. If the attackers took out a Munchkin base, it was worth 1 point, while taking out a sibling’s base was worth 1.5 points. While collaboration between the attackers is possible, I created an incentive here for sororicidal tendencies to assert themselves (never used that word before!). The point values for the game are shown below:

The biggest point value is possession of Toto at the end of the game at 10 points. Toto is placed randomly and secretly under one of the buildings using playing cards face down. Even I, as the GM, won’t know where Toto is.

I have GM’ed this game twice. I ran it at a Mass Pikemen game day back in July on the 22nd, and also at the Hobby Bunker Game Day event on August 26th. I took a few pictures but as always when you’re the GM it’s difficult to be a great photographer and run the game effectively. I always prefer to be an effective GM and as good a photographer as possible. Still, I think you’ll find these pictures interesting – and this post will be photo-heavy.

As is my wont, after each game, I tweak it a bit for the next iteration based upon player feedback my own observations. In both of the games here, I acted as the GM and the Munchkin commander. If I had more players, I would defer. As I would expect the Munchkins to take advantage of their initial hard cover, little movement on their part is expected. This leaves more game time for the attackers, as the Munchkin’s actions during their activation tends to be over pretty quickly for the most part.

A quick aside – I needed to determine a special order of play with three sides. Normally, in Wars of Ozz, for activation purposes, there is an activation deck of cards with 12 cards: 1-6 red and 1-6 black. They determine the order in which a side can activate a unit or individual based on a dice pool controlled by the brigade commander. The number of dice in a brigade commander’s dice pool corresponds to the number of units or individuals that the player controls. So if a 6 is pulled on a card – the player can choose a unit to activate with any available sixes on the dice. For this three-way game, to see who would go first, I needed to set up a special order of play. I used red cards for the Munchkins (which would let them go first on a red card) and odd black-numbered cards for the Gillikins and even black-numbered cards for the Winkie/Harvest brigades. Each turn, all get activated, it’s just the order of activation that is affected. For example, if a black 3 card was pulled, all Gillikin 3’s would activate, followed by Winkie/Harvest 3’s, followed by Munchkin 3’s. If the next card was a red 6, the activation order of play would then be Munchkin 6’s, followed by Winkie/Harvest 6’s (as an even number), followed by Gillikin 6’s (who only go first on odd numbers). As all 12 cards are played each turn – it does evens out.

I will share the pics below and give some descriptions – though it is far from a complete battle report to be sure. I just thought you folks would enjoy the photos and the flavor of the games.

Mass Pikemen Game Day – July 22nd

Here is the game as set up:

Winkie/Harvest on the left – Gillikins on right, Munchkins in town and behind walls on right and left of the town.

Close ups of the attackers are shown below at the start of the scenario – the Winkies are screening their flank with zilk cavalry, while the Gillikins are doing the same with a regiment of giant Dire Bears.

The Munchkins are in good cover – with Colonel Tik Tok and a medium battery both in defensive positions on the town’s flanks in a walled positions. In the town are a light cavalry regiment with carbines, the Munchkin Guard infantry, a wizard, and the Aerostat providing overwatch musketry. In reserve are the Great Owls. In this first game, I used 4 buildings in the town as possible Toto locations, so there was a 25% chance that Toto was in any one building.

Now, some play shots:

The start of the game – would the attackers join forces or would sibling rivalry take precedence?

Very quickly, sibling rivalry did take over as the Winkie Light Cavalry got the initiative and attacked the Gillikin longbows once the Dire Bears moved forward and left them open.

Winkie Cavalry drives back the Gillikin longbows while the Dire Bears wait to counterattack.

This move also left open the cavalry’s flank, and the Dire Bears subsequently hit them on that flank. In short order, after a few rounds the Winkie cavalry was routed by the Dire Bears and was eventually driven off the board. The loss of this key unit would haunt the Winkies, but now there was definitely a 3-way fight on the tabletop.

The Dire Bears successfully drive the Winkie cavalry from the field of battle.

At the town, the Munchkin Aerostat kept up covering fire from a safe location, as Harvest melee troops hit the defenders in waves. One such attack triggered the Munchkin Light Cavalry to charge out of the town and hit the Mushroom Regiment.

Munchkin cavalry sortie – this was caused by a Reaction test that went an undesired way for the Munchkins.

Similarly, Colonel Tik Tok was hit with multiple frontal melee assaults by the Great Pumpkinheads, the Carrot Creatures, and the Lesser Pumpkinheads. All failed to dislodge them from their walled position.

The Carrot Creatures Regiment routs after a failed assault on Colonel Tik Tok’s Regiment. Eventually, the Harvestland Artillery (pumpkin chucker) would pummel Tik Tok, causing them to flee, and notably also take out the Kansas Farmgirl when a base loss occurred. Yes, she did indeed buy the farm..

Meanwhile, on the Munchkin’s left flank, the Munchkin medium battery took a toll on multiple Gillikin units. The Gillikins sent out their Dire Wolves to flank the battery, and the Munchkins countered with their mobile reserve – the Great Owls.

Dire Wolves threaten the medium battery and the Great Owls respond.

With the main objective in mind, the Dire Wolves ran around the Great Owls to the town (Dire Wolves are FAST), where they prepared to search a building for Toto.

Would the card underneath show that Toto was there? It was a 1 in 4 chance…

Similarly, the regrouped Mushrooms stormed a gap in the town’s defenses (left by the undesired sortie of the Munchkin Light Cavalry who kept charging away at other enemies). The Mushrooms prepared to search yet another building.

Mushrooms make it to another building.

The next activation, the Dire Wolves found Toto – and carried him away.

Toto is found!

The game ended, with the Gillikins winning, the Munchkins in second place, and the Winkies/Harvest in third. I think the points were Gillikins 28 (with 10 for Toto), Munchkins 19, and Winkies/Harvest 18.

After this game, I added some 12 mm Pendraken dice square frames to some of the Gillikin regimental commanders and to one base apiece of regiments that do not have regimental commanders. I got the Gillikin regiments from an estate sale in the UK. I had wanted to have a number of Gillikins, so they were not painted by me – but were quite good. I also made MDF placard holders for the Gillikin regiments with commanders and glued them to their bases as it would have been too impractical and time consuming to rebase the figures. This would make play easier because having the placards on the regimental commanders’ bases negates having them fall off during movement. I also updated some player charts to one piece of card stock. I was then ready for the:

Hobby Bunker Game Day – August 26th

Matt of the the Hobby Bunker store in Wakefield ran a game day on August 26th. I ran an Aztec game here last year but did not do a blog post on it, but it was well-attended. For this one, I volunteered to run the Battle for Toto scenario twice – once at 10 AM and again at 2 PM.

Unfortunately, turnout was a bit low, and we also started late, so I ended up running the game just one time across both time slots. That is to say, I kept the tabletop as it was at 2 PM and rotated in new players. It saved time as the game was still developing, and resetting the game was not a good option for the time we had left. In the end, it worked.

The game went similarly to the previous iteration – but not totally. I did modify some of the troops initial locations within the brigades, plus the table was of a slightly different size than I had in July.

Once again, at the start, witch sibling rivalry took over – though this time it was the Gillikin’s Dire Bears hitting first instead of the Winkies. And once again dice rolls favored the Gillikins and saw the Winkie Cavalry being routed and ultimately driven off of the board! (As Boston Bruins fans know – don’t poke the bear). Also, that cavalry rout went through several other Winkie units, disordering them and slowing their initial movements in the game.

Matt controlling his 2nd Gillikin Brigade, while Brad controls the Winkie/Harvest forces.
The Winkie cavalry (upper right in this photo) rout disordered multiple Winkie units.
Colonel Tik Tok’s Infantry Regiment faces an onslaught of waves of Greater and Lesser Pumpkinheads and other vegetable regiments.
The Winkies responded with furious musketry from their Sharpshooters, as well as a spear volley from their allied Corn Creatures. This took out two Dire Bear bases and heavily damaged a third.

Meanwhile, on the Munchkin’s left flank, the Gillikins moved up their forces into an effective attack formation with their musket-armed infantry in line (for better musketry) and melee forces in column (for better movement towards the town0. They detailed a small force to hold the Winkies at bay on their left flank.

Gillikin attack formations.
Evan, commanding the Gillikin 1st Brigade, moves his troops.
A view of the Gillikins movement and alignment from the opposite angle.
Meanwhile, back on the right flank, waves of Greater and Lesser Pumpkinhead attacks fail to dislodge Colonel Tik Tok’s Regiment.
Unfortunately, a subsequent Reaction test causes the Munchkins to break discipline and leave their nice protected wall and countercharge the Lesser Pumpkinheads – with the Kansas Farmgirl in tow as she was attached.
Back on the left flank, the Munchkin medium battery – assisted by the attached Scarecrow -kept up fire at the units of the advancing Gillikin horde – but there were a lot of them. The Great Owls moved up to secure the left flank of the battery – with nothing on the right of the battery. The Gillikins noticed this!
Back in the center of the table, the fight between the Winkies and the Gillikins continued as both sides had settled into a flank-protecting action while going after the Munchkins with their other forces.
Back on the Munchkin’s left flank, the Harvesters move quickly in single column towards the unprotected side of the medium battery…

After this movement, the Harvesters activated again, and were able to change formation and hit the medium battery – wiping it out completely.

The Harvesters eliminate the medium battery. As GM, I should have left the gun on the tabletop – oh well, I forgot.
Back on the right flank, the Great Flying Apes took advantage of Colonel Tik Tok’s departure from the wall, and fly over and behind them in anticipation of a devastating hit in their rear. The Munchkins managed to do an about face towards the Apes, but were not able to fire. They would then be attacked in melee.

The fight went badly for Tik Tok. The Regiment lost two bases and a third was heavily damaged. Even the Kansas Farmgirl took damage.

The Great Flying Apes hit devastates Colonel Tik Tok’s Regiment (And the Kansas Farmgirl). And now they were in sights of the Harvestland Artillery (pumpkin chucker)…

The Harvestland Artillery activated, and hit the Munchkins, eliminating yet another base, and routing the unit. Alas, the Kansas Farmgirl also took damage, and yes, again, sadly bought the farm…

Both Munchkin flanks had now been compromised – and as the Gillikin Goat Riders were in the process of routing the Great Owls, things were not looking up for the Munchkins. At 2 PM we rotated in new players to take over.

The Great Owls flee, and the Harvesters move up to search the town.
New players join the fray.
As the Munchkin’s right flank was gone, the remaining survivors of the Mushroom Creatures regiment and the Great Flying Apes eye a building for search for Toto. The Carrot Creatures Regiment changes its target from the Gillikins and would wheel towards the Munchkin Light Cavalry in the town’s front.

The Carrot Creatures decided to fire their bows at and then charge the Munchkin Light Cavalry. The Munchkin Light Cavalry’s Reaction test to that fire dictated that they would countercharge the Carrots – with impetus and double hits…the result was massive damage to the Carrots, who also quickly fled the battlefield in a hurry.

A dramatic and somewhat desperate charge of the Munchkin Light Cavalry against the Carrot Creatures Regiment.

The Munchkin cavalry then took a reaction test, which made them continue to attack the nearest unit – which ended up being the Gillikin Longbows. The bowmen damaged the cavalry and broke up their attack with little damage. Subsequently, Evora successfully hit them in the rear with a fireball, taking out a base. A terrible Reaction test die roll then sent the Munchkin Cavalry fleeing.

Here the Munchkin cavalry hits the Gillikin Longbows, and Evora is ready with her fireball.
The Aerostat fired muskets at the Dire Wolves, which then turned and fled. But, the Harvesters were able to then make it to the building shown here unmolested – and search for Toto. On the other flank, the Mushroom Regiment was prepared to search for Toto in another building, so three of the five buildings remained in Munchkin hands and were not searched.

In the end, Toto by chance was in the building searched by the Harvesters. The little dog was seized, and put under the control of Arella and the Gillikins.

The final scores were:

  1. Gillikins 37.5 (including 10 points for Toto)
  2. Munchkins 25
  3. Winkies/Harvest 24

Obviously, possession of Toto by any of the three sides would have resulted in victory. Yet again, the Gillikins won, but it was definitely a different battle. I like the scenario and will tweak it for Fall In!®. I am hoping to realign the forces a bit and add a few surprises. I will also have some new terrain and possibly a new gaming mat. The core of the scenario will remain as I think it works and I think is fun.

At Fall In!® I will be running the game in the HAWKS room twice – on Friday morning and also on Saturday morning. I will also team up with Chris Palmer on Friday night for another Ozz game – featuring the Harvest folks seeking seasonal revenge – “The Vegetables are Revolting”.

Thanks for looking at this longer post. Next up (hopefully by this weekend) will be a special post on the Challenge Ogres “Paint What We All Have” painting challenge organized by Roger from “Rantings from Under the Wargames Table” in conjunction with Dave Stone of “Wargames Terrain Workshop” . Dave sculpted the figures and Roger set out the painting challenge.

Any feedback from you – let me know!

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

Frost Ogres (Challenge Ogres “Paint What We’ve All Got” Painting Challenge) for Wars of Orcs and Dwarves

Earlier this year, two UK bloggers, Roger from “Rantings from Under the Wargames Table” in conjunction with Dave Stone of “Wargames Terrain Workshop” set out a painting challenge poll. I think Roger came up with the idea of a painting challenge where we all would paint the same figure. Roger sent out a poll on what type of figure would be chosen, and Dave volunteered to sculpt it.

The poll results ended up with the selection of a common figure for us all to paint and share by the September in a “Paint What We’ve All Got” painting challenge. That figure selection ended up being an ogre: “Savage, armoured fantasy Ogre with a hand weapon”.

The genesis of this was Roger’s post on back on March 8th with the aforementioned readers’ poll. Dave’s March 28th post on the Challenge Ogre is here. Roger followed up on his blog here. Dave, who is a masterful sculptor and modeler, came up with the figure. The ogre figure carries a massive stone ax. He wears lots of bones on his wrists, and an animal pelt on his lower torso and a shoulder pelt. The shoulder pelt is festooned with multiple animal horns as well. Dave went with a Norse motif with the sculpt. Here is the original photo of the ogre sculpt from his blog:

Photo from Dave Stone’s blog showing the original sculpt that he then cast.

Once the challenge was set, I contacted Dave Stone and ordered five of the figures, which arrived in the spring. Why 5? So that I could have an entire regiment of them!

I had no idea as to when I would get to painting them -until recently – when I had decided that this was a good opportunity to accomplish a few things. First, this would let me have a small “palette cleansing” (pun intended) chance to paint something a little different than all the Ozz stuff that I have been painting lately. I do love the Ozz stuff but variety is the spice of life as they say.

Second, painting up a unit of these would be useful for a game of WOOD (Wars of Orcs and Dwarves). WOOD is basically a similar set of rules by Buck Surdu using his Wars of Ozz engine for mass fantasy battles with a few changes.

Lastly, it was an opportunity to participate in an intriguing and fun painting challenge with fellow bloggers across the globe.

Again, the figures arrived sometime back in the late spring/early summer timeframe. Since then, I worked on other things that you’ve seen this blog. The packing Dave did of the figures was outstanding – they all arrived in excellent condition. After looking at the figures, I decided that I wanted to make them “frost ogres”, as they looked to me to be perfect for a winter environment. I debated between ice ogre and frost ogre. In the end I went with Frost Ogre. Yes, I know there are frost giants, ice trolls, and the like, but for fantasy stuff you can do whatever you want!

I gave them all a good scrubbing as I hate when paint does not stick well to resin.

As far as basing goes, I knew that I would have to base them on larger bases than the 2” x 2” normally used for Ozz and WOOD. The figures are too large otherwise. And the WOOD rules happily accommodates such a situation. After some consultation with both Dave Wood and Buck Surdu, I decided to go with 2″ x 4″ in terms of basing. Instead of taking 4 hits like a 2” x 2” base, each Frost Ogre base will take 8 hits. So this will be a mighty regiment of Frost Ogres.

The figures themselves were 28mm scale and resin with wire internal supports (nice call on that Dave). They required a little bit of assembly as both hands needed to be attached. I assembled the figures by using green stuff instead of glue to affix the hands and to attach the feet to the steel bases. I’m not sure if that was a right or wrong decision, but I always feel a little bit cautious with regards to resin figures in terms of what might work for glue. As I ordered them without bases, so I could base them appropriately for WOOD, I would need to deal with that aspect, too. Initially, I considered adding a few secondary weapons in their left hands. However, as those hands has wide open palms, I eventually passed on doing so because it just didn’t look right. I initially based the figures on 2″ x 2″ steel bases for painting – with an eye to then base them permanently on 2″ x 4″ bases.

Assembled with the right and left hands in slightly different positions.

While giving them secondary weapons would have given me a chance to differentiate the figures, I decided that I would differentiate them instead by altering the position of the hands as well as through painting. By painting, I thought that I would give each of the ogres a slightly different bluish, flesh color, as befits a Frost Ogre. I would also differentially paint their pelts.

I started dabbling with/working on them at different times since June while I worked on this, that, and the other Ozz thing. While I am definitely not a hobby butterfly (apologies to IRO, I have nothing against hobby butterflies!), I did want to finish more of the Ozz stuff that I was working on that I’ve shared previously. But, finally, it was time for a short break to work on these…but in the process of working on them, I accidentally tipped over and broke one of the figures horns on the shoulder pad. This ticked me off – as it was shattered and not easily repairable. I didn’t want to risk resculpting the horn as I knew whatever I did would never look as good as what Dave done originally. In any case, I think that damage just added to the figures’ differentiation because the horn looked like it was battle damaged in the end. You can be the judge when you see the final figures in a bit.

Below, you’ll see some work in progress, pictures, and then afterwards, I’ll show some eye candy with a new background that I printed off that I think shows off the Frost Ogres in a nice winter environment.

WIP Shots

My approach to painting was to manually prime these with some white Vallejo primer that was left over. It wouldn’t flow through my airbrush anymore, but was still useful. Then, I washed the non-flesh parts with a dark wash, and the flesh parts with a Reaper MSP blue liner. That blue liner had laid unused in my paint collection for at least 5 years. This blue liner, I hoped, would give me an appearance/depth of color underneath for the future flesh tones.

Subsequent to this, I would dry brush back over the blue and the dark with white.

The figure on the left has been dry brushed after the blue and black washes, while the one on the right has not yet gotten the white dry brush application.

Then I focused on the non-flesh areas of the models – horns, bones, pelts, and weapons.

Let’s get blue!

Lastly, I would then go with colors over the white that hopefully would be speed or contrast paints, washes, and highlights that could help with the looks I wanted. I initially chose the five colors below for flesh tones:

All were fine, except for the Citadel “Briar Queen Chill”, which was really more of a ghoulish green. I applied it, as I though “chill” and “frost” went together. But, I was not very happy. It was not bluish in the least – it was green. As I did not want one figure to look like the Incredible Hulk, I just went over this green with a Citadel “Drakenhof Nightshade” blue shade, which gave it a nice, somewhat turquoise-looking color. Not being a GW guy, I really wasn’t aware of what a briar queen was! I guess it’s sort of a witch. Another item, I also used a 7,000 RPM paint shaker on these – and it worked great to get the pigments really shaken up. The Army Painter speed paints all have steel balls in them, but the shaker is something I highly recommend, especially for the paints that tend to settle out a bit. At $46 US, its pretty good – you just have to recharge it with a USB cable.

Back to the models. As I went “blue” with these, I made sure that the colors would vary.

All slightly different with flesh tones.

One of the major challenges in this project was dealing with the left hands. On one figure (base one), I had assembled the left hand too low to the ground. So, when I adjusted the basing to the 2″ x 4″ bases it, I just used some green stuff to alter its pose. I added each Frost Ogre’s Wargames Accessories 2″ square steel base (which I had mounted the ogres to with green stuff initially) to a 2″ x 4″ polystyrene plastic base. Then, I added two more steel 2″ bases underneath for transport/storage and magnetic attraction purposes.

Remounted on the larger 2″ x 4″ bases – time for varnish and flocking. There are also a pair of 2″ square steel bases under each figures polystyrene base.

As for the snow flocking on the bases, I used several products. I started the gray Vallejo Ground Texture “Rough Grey Pumice”, followed by two Citadel texture paints (Mourn Mountain Snow” and “Valhallan Blizzard”. You can see all the paints that I use. at the end of this blog, for that special person who wants to know what I used, or for me because when I want to re-create an effect – or a painting scheme – I will never remember – unless I write it down. I also added a Pendraken 12mm dice frame to one figure, plus some rocks and oak twigs. And lastly, I sprinkled some Citadel “Snow” that had been in my supplies unused since 2015 over a light PVA on the bases.

Given that I used a number of contrast and speed paints in this project, and that I did not want to have any bleed, I did take a lot of time in between steps to let things dry. Or that’s just an excuse because I went golfing…

Citadel Snow
Dry, baby, dry…it’s cold out there!

As promised, here is some:

Eye candy

Base 1

This is the base with the broken horn. Flesh tone is primarily Citadel “Frost Heart”. I gave this, the most blue figure, the dice frame.

Base 2

Flesh tone is primarily Citadel “Pylar Glacier”.

Base 3

Flesh tone is primarily Citadel “Briar Queen Chill” washed with “Drakenhof Nightshade”.

Base 4

Flesh tone is primarily Citadel “Aethermatic Blue”.

Base 5

Flesh tone is primarily Army Painter “Caribbean Ocean”.

Group Shot

Thanks so much to Dave and to Roger for the opportunity to work on these! I am sure that there will be others’ entries which will put these to shame – and I do look forward to seeing everyone else’s take.

Meanwhile, I hope that you found these interesting! I am very happy to have the unit ready for a game of WOOD, even though that game may be far off in the future. I do have a number of older fantasy figures that I do plan on painting and basing or just rebasing for WOOD going forward. But this was the first unit that I decided to give a shot at doing because of the wonderful painting challenge. Again, I’m really looking forward to my fellow bloggers take on these ogres as well, PLUS the bonus of seeing yours!

If you have any comments, as always, let me know in the blog comment section below. As for my next project, I think I am going to get to some more Gillikin beasts completed as well as finish off the Great Land of Harvest forces for Ozz . Appreciate your taking a look here!

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

For all of my previous posts on Wars or Orcs and Dwarves (WOOD), fantasy battle games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE FROST OGRE FIGURES:

  1. 2″ square steel bases from Wargames Accessories (#21)
  2. Green stuff (kneadatite)
  3. Vallejo Mecha Surface Primer “White”
  4. Secret Weapon Washes “Heavy Body Black”
  5. Poster tack
  6. Vallejo Model Color “White”
  7. Reaper MSP “Blue Liner”
  8. Citadel “Contrast Paint – Apothecary White”
  9. Vallejo Model Air “German Green Brown”
  10. Army Painter “Speed Paint – Brownish Decay”
  11. Army Painter “Speed Paint – Fire Drake”
  12. Army Painter “Speed Paint – Battleship Grey”
  13. Army Painter “Speed Paint – Bony Matter”
  14. Army Painter “Rough Iron”
  15. Vallejo Mecha Weathering “Rust Texturing”
  16. Citadel “Typhus Corrosion”
  17. Citadel “Ryza Rust”
  18. Vallejo Mecha Weathering “Dark Rust Wash” (wash)
  19. Army Painter “Soft Tone” (wash)
  20. Army Painter “Speed Paint – Satchel Brown”
  21. Citadel “Contrast Paint – Black Legion”
  22. Army Painter “Speed Paint – Gravelord Grey”
  23. Citadel “Contrast Paint – Wyldwood”
  24. Citadel “Contrast Paint – Contrast Medium”
  25. Citadel “Contrast Paint – Space Wolves Grey”
  26. Army Painter “Speed Paint – Ashen Stone”
  27. Citadel “Drakenhof Nightshade” (wash)
  28. Citadel “Ushabti Bone”
  29. Citadel “Contrast Paint – Frostheart”
  30. Vallejo Game Ink “Yellow”
  31. Citadel “Contrast Paint – Ironjawz Yellow”
  32. Citadel “Contrast Paint – Pylar Glacier”
  33. Citadel “Contrast Paint – Briar Queen Chill”
  34. Citadel “Contrast Paint – Aethermatic Blue”
  35. Army Painter “Speed Paint – Caribbean Blue”
  36. Plastruct 2.5mm PS sheets
  37. Gorilla Glue
  38. Vallejo Ground Texture Acrylic “Rough Grey Pumice”
  39. Citadel “Mourn Mountain Snow” (texture)
  40. Citadel “Valhallan Blizzard” (texture)
  41. Citadel “Snow” (flocking)
  42. Citadel “Blood for the Blood God” (technical)
  43. Pendraken 12mm dice frame
  44. Vallejo “Flow Improver”
  45. Vallejo “Airbrush Thinner”
  46. Vallejo Varnish “Satin Varnish”
  47. Vallejo Mecha Varnish “Matte Varnish”
  48. Elmer’s PVA Glue
  49. Small oak sticks (flocking)
  50. Small stones (flocking)

If want to acquire the rules for Wars of Orcs and Dwarves, there are two options (and I make no money from this btw).

You can get the rules from Sally 4th as a book (here) or as a PDF (here). Also, Noble Knight Games in the US has them – though currently they are listed as out of stock (as of September 2, 2023). They are due to have more hard copies in soon – and that link is here.

The Tour of the Brookfields – August 2023 Tournament – the Hardwick Crossing Open

Our August 2023 Tour of the Brookfields Tournament – the Hardwick Crossing Tournament – was held on the Saturday 19th at Quail Hollow Golf and Country Club in Oakham, MA. The weather was great! We thank Hardwick Crossing for their sponsorship of the event.

We had a great turnout of 20 teams with 80 players total in three flights. Each of the three flights was again very competitive with two of the three ending in ties. Because of another follow on tournament – and with agreement of the affected players, no playoffs were held. Once again – NO team won by more than a single stroke over a second place team. There were only 2 skins won this time.

The results table and some photos will follow the narrative below.

In the Nicklaus Flight, we had a two-way tie between the team of Jim Kularski, Jim Gregoire, Jason McCarthy, and Bernie LaPierre, Jr, and the team of Corey Heyes, Amanda Pierce, Jake Malin, and Bob Weighill. Both came in at a stunning -10. Hot on their heels was the team of Dennis Jennette, Tom McCarthy, Rick Gendreau, and Paul Wyman at -9. Again, there was no playoff.

In the Player Flight, the team of Tom Orszulak, Stan Nolin, Dave Fiske, and Mark Bruso won out with yet another -10 AND another one stroke victory over, edging out he team of Ken Frazier, Pete Peloquin, Sr., Bill Gaudette, and Lisa Persson who came in at -9.

In the Palmer Flight, there was yet another first place tie. The team of Steve Whitman, Doug Judd, Jim McKeon, and Keith Tytula as well as the team of Phil Woods, Tom Savage, Ray Rawlston, and Christopher Thibaud tied at -5. Three other teams came in at -4.

There were just two skins won as shown below – with congrats to those 5 teams! Additionally, closest to the pin was won by Matt Desimone for his team on the par-3 17th hole at 10′ 4″ away!

The September Tournament is the 308 Lakeside Open. It is a SUNDAY EVENT to be held at Quail Hollow. It is scheduled for Sunday September 10th. You can sign up on the Facebook page, as well as on physical sign up sheets at Quail Hollow and Still Harts Café.

The cut off to sign up for the 308 Lakeside Open will be Saturday, September 2nd. Sign up early as possible as we are growing and as I’m sure that you understand that the course cannot handle an infinite number of players. In terms of signing up, for any new players, the committee will want to get a good idea of your golf game, so reach out to any of us on the Committee (myself, Ed McLeod, George Fiske, Mike Kularski, or Brad Earle).

Remember that the registration time is 7:30 AM at Quail Hollow.  PLEASE SHOW UP BY 7:30 AM!!!!! NOT 8 AM!!!

If you have any feedback or comments on this blog post – there is a comment section that you can use below. I will be putting up these events on Facebook – but if you are not on Facebook and want to sign up, you can use the comment section here on this blog. The purpose is to give full data to every player in advance of the FINALS draft picks.

Thanks again to all the players, to Hardwick Crossing for sponsoring, and to Gary and Debbie Donlin, Jim LeBlanc, and all the staff at Quail Hollow who work so hard to make the Tour of the Brookfields possible.

If you want to check out my other hobby posts here in this blog – feel free to do so– my guess is you will be surprised at what you see. Or you’ll think I’m nuts…or both. For me, it’s golf time or toy soldier time!

IMPORTANT INFO FOR A PLAYERS

For a listing of all the links that will bring you to the results of all of the 2023 Tour of the Brookfields results, go to this page. If you are curious as to who’s been successful, this is where you would go.

The results – and some photos I took – are below – and click on any of the photos for a bigger image. Congrats again to the winners!

2023 Hardwick Crossing Open Results

Dick Lapierre and Tom Orszulak
Getting practice putts in
Paul Sanborn, Jerry Dufresne, and Bob Tilton. Next TOB Bob will be 91!!!!
Nice day!
The King of Quail Hollow – Gary Donlin.
Lex Varney and Ed McLeod.
The sign in desk is busy!
Matt Desimone and Jared Danitis.

See you next month!

Harvesters – Fearsome Scarecrows of the Night (Wars of Ozz)

As I promised in my last post…I now present to you some creepy and scary scarecrows for the Great Land of Harvest Army! These are from OZZ-507, “Harvesters – Fearsome Scarecrows of the Night”. They are listed in the “allies and mercenaries” section on the website, and in the rules are listed under the “Land of Harvest”.

There are 20 figures, all are metal and 28mm in size. They look like creepy scarecrows – and they do bear a strong resemblance to many of the Lesser Pumpkinhead figures. In the game, the Harvesters are infantry, but they are less affected by musketry (not cannon though). I assume that is because bullets pass through them relatively easily. They are based 4 to a 2″ square base – so five bases for the regiment. There is no regimental commander. No assembly was required for the unit other than the basing. They are reasonably good melee troops with a Melee value of 6/10, a Resolve value of 7/10, and an Elan value of 7/10 as well. The unit costs 4 points.

They are armed with a motley assortment of weapons – rakes, scythes, pitchforks, sickles, axes, hatchets, and even a hoe. As you will see below, I based them so as to mix and match the poses and the figure types such that no two bases of the five were identical. I needed to get these done for a game and I got them in under the wire – and I will share a post on that game soon.

Harkening back to my Scarecrow figure from the Adventurers of Ozz, and my other Harvest figures, I gave these zombie-colored flesh and glowing eyes. Some of the figures had pumpkin heads but I still gave their limbs a zombie flesh treatment. Other figures had hoods or sacks over their heads, so the glowing eyes tied them together too. I made sure that their clothes varied in color as after all, these are scarecrows.

I wanted them to appear as if they were coming out of a grassy overgrown field, so my basing choices reflected that in terms of the mixed flocking you’ll see. I also wanted to hide their feet as I felt that would look more creepy in the grass. You can decide for your self if that worked. Lastly, for playability, I added a small stone at the back of each base for alignment – as it’s not easy to see which way is “forward” given the rabble-look in which I arranged these guys.

I started these in June and worked on these in July – and finished them up in July. Let’s see some WIP shots and some more pics below!

WIP Shots…

The Harvesters as received – organized by type. As you can see, there was a motley assortment of figures and weapons.
Clean up!
On washers for mounting and subsequent painting.
My rough plan and layout on June 26th. I would get delayed over the July 4th holidays!
Managed to get them primed July 5th.
July 8 celebration! We have the fireworks in our town the weekend after Independence Day – they save money and get a better show (more “bang” for the buck. My wife Lynn and our granddaughter Tabitha shown here after watching the parade go by our house. So, no painting!
Back at it on July 9 – dry brushing over a dark wash.
They waited for me to get back at them – a July 16 restart.

I was able to finish painting them on July 18th, as seen below.

After varnishing them and letting them dry, I mounted them on the bases and went to town on the flocking – and to hide the feet.

Finished!
Top view.

Eye Candy

Base 1

Base 2

Base 3

Base 4

Base 5

Group Shot

I hope that you found this somewhat late post interesting. Next, I hope to share a post of their first battle at the Mass Pikemen Gaming Club.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE HARVESTER FIGURES:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo Mecha Surface Primer “White”
  5. Secret Weapon Washes “Heavy Body Black”
  6. Vallejo Model Color “White”
  7. Reaper MSP Core Colors “Pure White”
  8. Citadel Technical “Tesseract Glow”
  9. Army Painter “Speed Paint – Runic Grey”
  10. Citadel “Contrast Paint – Snakebite Leather”
  11. Citadel “Contrast Paint – Ultramarine Blue”
  12. Citadel “Contrast Paint – Black Legion”
  13. Citadel “Contrast Paint – Contrast Medium”
  14. Army Painter “Speed Paint – Brownish Decay”
  15. Citadel “Contrast Paint – Gore Grunta Fur”
  16. Citadel “Contrast Paint – Aethermatic Blue”
  17. Citadel “Contrast Paint – Dark Angels Green”
  18. Citadel “Contrast Paint – Militarum Green”
  19. Army Painter “Speed Paint – Charming Chartreuse”
  20. Army Painter “Speed Paint – Oche Clay”
  21. Tamiya “X-6 Orange”
  22. Tamiya “X-20A Thinner”
  23. Army Painter “Speed Paint – Bony Matter”
  24. Citadel “Contrast Paint – Ironjawz Yellow”
  25. Army Painter “Speed Paint – Poppy Red”
  26. Vallejo Model Air “Wood”
  27. Citadel “Contrast Paint – Wyldwood”
  28. Vallejo Model Air “Brown”
  29. Army Painter “Speed Paint – Camo Cloak”
  30. Army Painter “Speed Paint – Murder Scene”
  31. Citadel “Contrast Paint – Apothecary White”
  32. Citadel “Contrast Paint – Skeleton Horde”
  33. Citadel “Contrast Paint – Plaguebearer Flesh”
  34. Vallejo Model Color “Black Green”
  35. Vallejo Model Color “Neutral Grey”
  36. Citadel “Nuln Oil” (wash)
  37. Vallejo Game Ink “Black Green”
  38. Vallejo Model Air “Black (Metallic)”
  39. Vallejo Model Air “Gun Metal”
  40. Vallejo Model Air “Steel”
  41. Battlefront “Dark Leather”
  42. PS Model Color “USAAF Olive Drab”
  43. Vallejo “Flow Improver”
  44. Vallejo “Airbrush Thinner”
  45. Vallejo Varnish “Satin Varnish”
  46. Vallejo Mecha Varnish “Matte Varnish”
  47. Black Sharpie pen
  48. 2″ square steel bases from Wargames Accessories (#21)
  49. Elmer’s PVA Glue
  50. Army Painter “Battlefields Grass Green” (flocking)
  51. Shadow’s Edge Miniatures “12mm Tan Tufts” (flocking)
  52. Army Painter “4mm Wilderness Tufts” (flocking)
  53. Gamer’s Grass “Autumn XL” (flocking)
  54. Army Painter “Yellow Meadow Flowers” (flocking)
  55. Army Painter “Battlefield Field Grass” (flocking)
  56. Army Painter “Lowland Shrubs” (flocking)
  57. Small stones (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

The Tour of the Brookfields – July 2023 Tournament – the Lamoureux Ford Open

After a very rainy weekend caused us to have to reschedule, the latest Tour of the Brookfields event was held on Sunday, July 30th. It was the July 2023 Tournament – the Lamoureux Ford Open. We thank Marc Kokansky and Lamoureux Ford for their sponsorship of the event.

Unfortunately, the TOB lost a very fun and active player the very morning of the event with the untimely passing of Rich Dupell prior to the event. Rich had played in every TOB this year and was liked by everyone. His team came in first at the Still Harts event, and he was a great asset to any team. While we do not know many details, we extend our thoughts, prayers, condolences and sympathies to Rich’s friends and family. RIP.

Returning to the event, we had a great turnout of 25 teams – especially with the short window for a reschedule. We had 99 players total (with Rich’s sad absence) in three flights. The weather, for once, was beautiful.

Each of the three flights were very competitive. No team won by more than a single stroke over a second place teams with a two team tie in the top Division. Once again, there were also 5 skins won this time with 4 of the 5 being Eagles!.

The results table and some photos will follow the narrative below.

In the Nicklaus Flight, we had a very tight matchup between the team of Tom Staiti, Chuck Krikorian, Nelson Malin, Deb Durgin and the team of Marty Leach, Ed McLeod, Amanda Pierce and Jake Malin. Both came in at -7. Close behind were two teams at -6, those being the team of Matt Brown, Bill Babineau, Anne Jette, and Chris Thibaud and the team of Leon Wetherell, Dave Russell, Jim Lovett, and Clayton Rice. There was no playoff.

In the Player Flight, the team of Rick Lindsten, Mark A. Morin, Rob Peterson, and Sherry Peterson (yes my team) eked out a one stroke victory at -9 over the team of Dennis Jennette, Jerry Dufresne, Joe Heyes, and Barbara Orszulak who came in at -8.

In the Palmer Flight, the team of Beth Potvin, Brian Lacroix, Pete Peloquin, Sr., and Jarred Dandurant had the low score of ANY team with a blistering -10! They needed to, as close on their heels in second place was the team of Ken Frazier, Dean Malin, Tom McCarthy, and Jeff McLeod at -9. Wow!

For the second TOB in a row, there were a whopping FIVE skins won as shown below – with congrats to those 5 teams! Additionally, closest to the pin was won by Jeff Ford for his team on the par-3 17th hole at 1′ 4.5″ away!

The August Tournament is the Hardwick Crossing Open. It is a SATURDAY EVENT to be held at Quail Hollow. It is scheduled for Saturday August 19th. You can sign up on the Facebook page, as well as on physical sign up sheets at Quail Hollow and Still Harts Café.

The cut off to sign up for the Hardwick Crossing Open will be Saturday, August 12th. Sign up early as possible as we are growing and as I’m sure that you understand that the course cannot handle an infinite number of players. In terms of signing up, for any new players, the committee will want to get a good idea of your golf game, so reach out to any of us (myself, Ed McLeod, George Fiske, Mike Kularski, or Brad Earle).

Remember that the registration time is 7:30 AM at Quail Hollow.  PLEASE SHOW UP BY 7:30 AM!!!!! NOT 8 AM!!!

If you have any feedback or comments on this blog post – there is a comment section that you can use below. I will be putting up these events on Facebook – but if you are not on Facebook and want to sign up, you can use the comment section here on this blog. The purpose is to give full data to every player in advance of the FINALS draft picks.

Thanks again to all the players, to Lamoureux Ford for sponsoring, and to Gary and Debbie Donlin, Jim LeBlanc, and all the staff at Quail Hollow who work so hard to make the Tour of the Brookfields possible.

If you want to check out my other hobby posts here in this blog – feel free to do so– my guess is you will be surprised at what you see. Or you’ll think I’m nuts…or both. For me, it’s golf time or toy soldier time!

For a listing of all the links that will bring you to the results of all of the 2023 Tour of the Brookfields results, go to this page. If you are curious as to who’s been successful, this is where you would go.

The results – and some photos I took – are below – and click on any of the photos for a bigger image. Congrats again to the winners!

2023 Lamoureux Ford Open Results

Photos from the Event

Jerry Dufresne warms up his putter
Jim Kularski and Stan Nolin catch up and warm up.
Jim McKeon ready for golf battle!
Tom Orszulak, Jim Lovett, and Bill Gaudette.
Bay Path Golf Course alumni – Bob Tilton, Josh Escolas, Paul Sanborn, and Jerry Dufresne.
Ann Jette looking stylish!
Dick Whippee and Tom Staiti confer
The scoreboard!

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