2019 Hobby, Gaming, and Blogging Roundup

2019 was a bigger year for this blog and my gaming and hobby activities.  I was able to run several games of Combat Patrol™  and What a Tanker© at HAVOC, BARRAGE, the Fort Devens Games Day, The Historical Gaming Club of Uxbridge, and monthly sessions of the Mass Pikemen Gaming Club.  I managed to get an award at HAVOC – and attend HUZZAH for the first time in Maine.  It was a busy gaming year.  

Always happy to get this type of recognition!

In support of all these activities, of course I had a number of projects in terms of assembling, painting, and creating. I documented these here. Being an analytical type of guy I kept a spreadsheet of my hobby activities (below) and listed them on a page of this blog with links (also below).

My hobby activities tracker

The entire list and links are at the end of this blog which will refer to each project. These links are very useful to me in reviewing previous projects as to what paints I used, what techniques, etc.

The building and painting of tanks and support materials made up the largest part of my 775 project activities in 2019 (106 tanks I believe – 43 German, 23 UK, 18 US, 15 Italian, and 7 French), and the remainder were models for retro sci-fi games (around 50 or so).

The blog itself grew by a lot, and I was very pleased about that. In 2019, there were 20,965 views (versus 13,743 in 2018) by 13,819 visitors (versus 8,295 in 2018). I managed to get in 36 posts, 3 more than in 2018. I must say a huge thanks to all of my readers and followers of my blog!  I especially appreciate all of you (and you know who you are) – who took the time to give me feedback – it was great to hear all of your perspectives. THANK YOU!

So what’s next for 2020? My goals are always changeable (hell, its a hobby right), but here is my current list:

  • Games:
    • Run convention games at TotalCon, HAVOC, HUZZAH, BARRAGE, and the Fort Devens Game Day (and a few more maybe)
    • Grow the Mass Pikemen Gaming Club with new members and new GM’s
    • Support the Historical Gaming Club of Uxbridge 
  • Models:
    • Build a suitable force of French and German tanks for the Battle of France scenario for 80th anniversary of this event
    • Build 2 or more new platoons for retro sci-fi games of Combat Patrol
    • Start the Nomonhan project
  • Other:
    • Complete a supplement for Feudal Patrol for Mesoamerican warfare (Aztecs, etc)
    • Be productive, but never sacrifice quality
    • Grow the blog and find new ones to follow!
    • Entertain my audience!
  • Golf:
    • Get my handicap below 14 (if I have enough non-gaming time!)

Thanks again for reading this and making my little hobby blog a part of your day!  Here are the massive details of 2019 below:

2019 Total Miniatures & Projects to Date: 775

  • 153 figures painted
  • 57 figures cast
  • 86 figures assembled
  • 28 terrain pieces made or assembled
  • 36 terrain pieces painted
  • 1 figure conversion
  • 2 creation or component sculpted or scratch-built
  • 2 molds made
  • 410 game pieces/game aids made and/or painted

January: 52 projects

  • Figures painted (26):
    • 9 British tanks painted for What a Tanker© in North Africa:
      • 2 A10 Cruiser Mark IIA (Desert) tanks (15mm/1:100 scale), from Battlefront Miniatures (#BR023)
      • 1 A13 Cruiser Mark IVA (Desert) tank (15mm/1:100 scale), from Battlefront Miniatures (#BR026)
      • 1 Valentine II tank (15mm/1:100 scale), from Battlefront Miniatures (#BR060)
      • 1 Valentine III tank (15mm/1:100 scale), from Battlefront Miniatures (#BR061)
      • 1 Crusader II tank (15mm/1:100 scale), from Battlefront Miniatures (#BR032)
      • 1 Crusader III tank (15mm/1:100 scale), from Battlefront Miniatures (#BR034)
      • 1 M3 Grant tank (15mm/1:100 scale), from Battlefront Miniatures (#BR100)
      • 1 Churchill II tank (15mm/1:100 scale), from Battlefront Miniatures (#BR070)
    • 17 German tanks/tank destroyers painted for What a Tanker© in North Africa and France 1940:
      • 2 Panzerjager I’s (one for France 1940 and one for North Africa)(15mm/1:100 scale), from Battlefront Miniatures (#GE100)
      • 3 Panzer IIC’s (15mm/1:100 scale), from Battlefront Miniatures (#GBX108) for France 1940
      • 6 Panzer IIF’s (15mm/1:100 scale), from Battlefront Miniatures (#GBX108) for North Africa
      • 2 Panzer IIIE’s (15mm/1:100 scale), from Battlefront Miniatures (#GE030) for North Africa
      • 1 Panzer IIIH (15mm/1:100 scale), from Battlefront Miniatures (#GE031) for North Africa
      • 1 Panzer IVF2 (15mm/1:100 scale), from Battlefront Miniatures (#GE042) for North Africa
      • 1 M3 Stuart “Honey” tanks (15mm/1:100 scale), from Battlefront Miniatures (#BR006) –  one captured by the Germans for use in North Africa 
      • 1 Tiger I (15mm/1:100 scale), from Battlefront Miniatures (#GE070) for North Africa
  • Figures assembled (10):
    • 10 German tanks/tank destroyers assembled:
      • 2 Panzerjager I’s (one for France 1940 and one for North Africa)(15mm/1:100 scale), from Battlefront Miniatures (#GE100)
      • 5 Panzer IIC’s and F’s (15mm/1:100 scale), from Battlefront Miniatures (#GBX108) for North Africa
      • 1 Panzer IIIH (15mm/1:100 scale), from Battlefront Miniatures (#GE031) for North Africa
      • 1 Panzer IVF2 (15mm/1:100 scale), from Battlefront Miniatures (#GE042) for North Africa
      • 1 Tiger I (15mm/1:100 scale), from Battlefront Miniatures (#GE070) for North Africa
  • Game pieces/game aids made or painted (16):
    • 16 dashboards built for What a Tanker© games

February: 71 projects

  • Figures painted (13):
    • 12 Italian tanks/tank destroyers painted for What a Tanker© in North Africa
      • 1 M14/41 tank (15mm/1:100 scale), from Battlefront Miniatures (#IT040) for North Africa
      • 4 Semovente 47/32 tank destroyers (15mm/1:100 scale), from Battlefront Miniatures (#IT101) for North Africa
      • 1 Semovente Carro Comando M41 75/18 tank destroyer (15mm/1:100 scale), from Battlefront Miniatures (#IT110) for North Africa
      • 1 Semovente 5/18 tank destroyer (15mm/1:100 scale), from Battlefront Miniatures (#IT111) for North Africa
      • 3 M13/40 tanks (15mm/1:100 scale), from Wargame Models in Ohio for North Africa (repainted)
      • 2 L6/40 tanks (15mm/1:100 scale), from Wargame Models in Ohio for North Africa (repainted)
    • 1 German tank painted for What a Tanker© in North Africa
      • 1 Panzer IVD (15mm/1:100 scale), from Battlefront Miniatures (#GE040) for North Africa
  • Figures assembled (8):
  • Terrain pieces made or assembled (5):
    • 1 German Panzer IVD tank wreck made for North Africa as a terrain piece using a defective tank (15mm/1:100 scale) from Battlefront Miniatures (#GE040) 
    • 4 smoke/blast markers made
  • Terrain pieces painted (5):
    • 4 smoke/blast markers painted
    • 1 German Panzer IVD tank wreck made for North Africa as a terrain piece using a defective tank (15mm/1:100 scale) from Battlefront Miniatures (#GE040) 
  • Game pieces/game aids made or painted (40):

March: 138 projects

  • Figures painted (5):
  • Figures assembled (5):
    •  3 Italian tanks/tank destroyers assembled for What a Tanker© in North Africa
      • 3 M11/39
  • Terrain pieces made or assembled (19):
      • 8 ITC Terrain Series Damaged Urban Barricades assembled
      • 11 smoke/blast markers made
  • Terrain pieces painted (23):
    • 4 berms painted for use with my Wasteland mat
    • 8 ITC Terrain Series Damaged Urban Barricades painted
    • 11 smoke/blast markers painted
  • Game pieces/game aids made or painted (86):
    • 22 dashboards built for What a Tanker© games
    • 64 “Bonus Attack Cards” built for What a Tanker© games
      • 18 Infantry Assault Cards
      • 12 Combat Engineer Cards
      • 12 Artillery Support Cards
      • 12 Anti-Tank Gun Support Cards
      • 12 Air Support Cards

April: 16 projects

  • Figures assembled (16):
    •  11 German tanks/tank destroyers assembled for What a Tanker© in Normandy and the Eastern Front
      • 1 Marder III tank destroyer (15mm/1:100 scale), from Battlefront Miniatures (#GE104) for Normandy
      • 1 Panzer IVE tank (15mm/1:100 scale), from Battlefront Miniatures (#GE041) for Normandy
      • 5 Panzer IVH tanks (15mm/1:100 scale), from Battlefront Miniatures (#GBX121)  (2 for Normandy, 3 for the Eastern Front)
      • 1 Panzer IVF2 tank (15mm/1:100 scale), from Battlefront Miniatures (#GE042)  for the Eastern Front
      • 1 Panther tank (15mm/1:100 scale), from Battlefront Miniatures (#GE060) for Normandy
      • 2 Tiger I tanks (15mm/1:100 scale), from Battlefront Miniatures (#GBX107)  (1 for Normandy, 1 for the Eastern Front)
    • 3 American tanks/tank destroyers assembled for What a Tanker© in Normandy 
      • 1 M3A1 Stuart tank (15mm/1:100 scale), from Battlefront Miniatures (#US003) for Normandy
      • 1 M4A2 Sherman tank (15mm/1:100 scale), from Battlefront Miniatures (#US045) for Normandy
      • 1 M10 Wolverine tank destroyer (15mm/1:100 scale), from Battlefront Miniatures (#US102) for Normandy
    • 2 American tanks/tank destroyers assembled for What a Tanker© in the ETO
      • 2 M24 Chaffee light tanks (15mm/1:100 scale), from some guy on eBay (magnetized turrets and cleaned up model)

May: 25 projects

  • Figures painted (22):
    • 3 American tanks/tank destroyers painted for What a Tanker© in Normandy 
      • 1 M3A1 Stuart tank (15mm/1:100 scale), from Battlefront Miniatures (#US003) for Normandy
      • 1 M4A2 Sherman tank (15mm/1:100 scale), from Battlefront Miniatures (#US045) for Normandy
      • 1 M10 Wolverine tank destroyer (15mm/1:100 scale), from Battlefront Miniatures (#US102) for Normandy
    • 2 American tanks/tank destroyers painted for What a Tanker© in the ETO
      • 2 M24 Chaffee light tanks (15mm/1:100 scale), from some guy on eBay
    • 17 German tanks/tank destroyers painted for What a Tanker© in Normandy and the Eastern Front
      • 1 Marder III tank destroyer (15mm/1:100 scale), from Battlefront Miniatures (#GE104) for Normandy
      • 1 Panzer IVE tank (15mm/1:100 scale), from Battlefront Miniatures (#GE041) for Normandy
      • 5 Panzer IVH tanks (15mm/1:100 scale), from Battlefront Miniatures (#GBX121)  (2 for Normandy, 3 for the Eastern Front)
      • 1 Panzer IVF2 tank (15mm/1:100 scale), from Battlefront Miniatures (#GE042)  for the Eastern Front
      • 1 Panther tank (15mm/1:100 scale), from Battlefront Miniatures (#GE060) for Normandy
      • 2 Tiger I tanks (15mm/1:100 scale), from Battlefront Miniatures (#GBX107)  (1 for Normandy, 1 for the Eastern Front)
      • 1 Elefant/Ferdinand tank destroyer (15mm/1:100 scale), from Battlefront Miniatures (#GE132) for Normandy
  • Terrain pieces painted (3):
    • 3 fields painted

June: 190 projects

  • Figures painted (14):
    • 8 German tanks/tank destroyers/armored cars painted for What a Tanker© in Europe and North Africa 
      • 5 German armored cars painted for What a Tanker© in Europe and North Africa
        • 3 SdKfz 231 (15mm/1:100 scale), from The Plastic Soldier Company (#WW2V15031), 2 for North Africa, 1 for Normandy
        • 2 SdKfz 233 (15mm/1:100 scale), from The Plastic Soldier Company (#WW2V15031), both for Normandy
      • 1 Jagdpanther tank destroyer (15mm/1:100 scale), Zveda model – (#Z106) bought from The Plastic Soldier Company
      • 1 Jagdtiger tank destroyer (15mm/1:100 scale), Zveda model – (#Z105) bought from The Plastic Soldier Company
      • 1 Tiger II (King Tiger) tank (15mm/1:100 scale), Zveda model – (#Z101) bought from The Plastic Soldier Company
    • 3 American armored cars painted for What a Tanker© in Europe
    • 3 British armored cars painted for What a Tanker© in Europe
  • Figures assembled (14):
    • 5 German armored cars assembled for What a Tanker©
      • 2 SdKfz 231 (15mm/1:100 scale), from The Plastic Soldier Company (#WW2V15031)
      • 3 SdKfz 233 (15mm/1:100 scale), from The Plastic Soldier Company (#WW2V15031)
    • 3 German tanks/tank destroyers assembled for What a Tanker©
      • 1 Jagdpanther tank destroyer (15mm/1:100 scale), Zveda model – (#Z106) bought from The Plastic Soldier Company
      • 1 Jagdtiger tank destroyer (15mm/1:100 scale), Zveda model – (#Z105) bought from The Plastic Soldier Company
      • 1 Tiger II (King Tiger) tank (15mm/1:100 scale), Zveda model – (#Z101) bought from The Plastic Soldier Company
    • 3 American armored cars painted for What a Tanker© in Europe
      • 3 M8 Greyhound armored cars (15mm/1:100 scale), Old Glory/Command Decision (#CD207) bought from Old Glory Miniatures
    • 3 British armored cars painted for What a Tanker© in Europe
      • 3 Daimler Dingo (15mm/1:100 scale), from Battlefront Miniatures (#BR310)
  • Game pieces/game aids made or painted (162):

July: 28 projects

  • Figures painted (9):
    • 9 British tanks/tank destroyers painted for What a Tanker© in Normandy campaign/ETO
      • 1 Cromwell Mark IV Cruiser tank (15mm/1:100 scale), from Battlefront Miniatures (#BR041)
      • 5 Cromwell Mark IV Cruiser tanks (15mm/1:100 scale), from Battlefront Miniatures (#BBX31)
      • 2 M10 Achilles tank destroyers (15mm/1:100 scale), from Old Glory Miniatures (#CD-111)
      • 1 Churchill IV heavy infantry tank (15mm/1:100 scale), from Battlefront Miniatures (#BR074)
  • Figures assembled (16):
    • 9 British tanks/tank destroyers assembled for What a Tanker© in Normandy campaign/ETO
      • 1 Cromwell Mark IV Cruiser tank (15mm/1:100 scale), from Battlefront Miniatures (#BR041)
      • 5 Cromwell Mark IV Cruiser tanks (15mm/1:100 scale), from Battlefront Miniatures (#BBX31)
      • 2 M10 Achilles tank destroyers (15mm/1:100 scale), from Old Glory Miniatures (#CD-111)
      • 1 Churchill IV heavy infantry tank (15mm/1:100 scale), from Battlefront Miniatures (#BR074)
    • 7 American tanks/tank destroyers assembled for What a Tanker© in Normandy campaign/ETO
      • 5 M4A1 Sherman tanks (15mm/1:100 scale), from Battlefront Miniatures (#BBX42) – British Shermans to be used as Americans
      • 1 M10 Wolverine tank destroyer (15mm/1:100 scale), from Old Glory Miniatures (#CD-111) – Achilles with US gun to be used as an M10 Wolverine
      • 1 M36 Hellcat tank destroyer (15mm/1:100 scale), from Battlefront Miniatures (#US106)
  • 1 terrain piece painted
  • 1 figure converted
    • 1 M10 Wolverine tank destroyer (15mm/1:100 scale), from Old Glory Miniatures (#CD-111) – Achilles with US gun converted as an M10 Wolverine
  • 1 creations or components sculpted or scratch-built

August: 49 projects

  • Figures painted (7):
    • 7 American tanks/tank destroyers painted for What a Tanker© in Normandy campaign/ETO
      • 5 M4A1 Sherman tanks (15mm/1:100 scale), from Battlefront Miniatures (#BBX42) – British Shermans to be used as Americans
      • 1 M10 Wolverine tank destroyer (15mm/1:100 scale), from Old Glory Miniatures (#CD-111) – Achilles with US gun to be used as an M10 Wolverine
      • 1 M36 Hellcat tank destroyer (15mm/1:100 scale), from Battlefront Miniatures (#US106)
  • Game pieces/game aids made or painted (40):
    • 40 tank destroyed/blast markers made for What a Tanker© games
      • 20 brewed up tank burning markers
      • 20 knocked out/disabled tank smoke markers
  • Molds made (2)

September: 72 projects

October: 23 projects

  • Figures painted (5):
    • 5 classic movie monsters painted for Halloween diorama piece
      • 1 Ral Partha 25mm “Dracula” (#01-014) from the “Personalities and Things that Go Bump in the Night” line, circa 1976.
      • 1 Ral Partha 25mm “The Mummy” (#01-020) from the “Personalities and Things that Go Bump in the Night” line, circa 1976.
      • 1 Ral Partha 25mm “Were Wolf” (#01-061) from the “Personalities and Things that Go Bump in the Night” line, circa 1979.
      • 1 Ral Partha 25mm “Werewolf” (#98-003) from the “The Adventurers” line, circa 1979.
      • 1 Ral Partha 25mm “Frankenstein’s Monster” (#98-003) from the “The Adventurers” line, circa 1979.
  • Terrain pieces painted (4):
    • 4 slag mounds on old CD’s.
  • Creations or components sculpted or scratch-built (1):
    • 1 Halloween Diorama
  • Game pieces/game aids made or painted (13):
    • 11 casualty cards made for “THE MIND AND THE MACRON”
    • 2 unit data cards made for Combat Patrol

November: 7 projects

  • Figures assembled (7):
    • 3 French tanks assembled for What a Tanker© in France 1940
      • 3 FCM 36 tanks (15mm/1:100 scale), from Old Glory Miniatures (#CD-608)
    • 4 figures for my Retrovian Platoon
      • 3 “The Bra’sheer” three-legged Retrovian vehicles, 28mm scale, from Wargames Supply Dump Miniatures Dirk Garrison line (#DG-07)
      • 1 “Garkkon” monster, 28mm scale, from Wargames Supply Dump Miniatures Dirk Garrison line (#DG-11)

December: 104 projects

  • Figures painted (41):
    • 7 French tanks painted for What a Tanker© for France 1940
    • 34 figures for my Retrovian Platoon
      • 3 “The Bra’sheer” three-legged Retrovian vehicles, 28mm scale, from Wargames Supply Dump Miniatures Dirk Garrison line (#DG-07)
      • 1 “Garkkon” monster, 28mm scale, from Wargames Supply Dump Miniatures Dirk Garrison line (#DG-11)
      • 2 “Retrovian Captain” figures, 28mm scale, from Wargames Supply Dump Miniatures Dirk Garrison line (#DG-50)
      • 3 “Retrovian Trooper Aiming Blaster” figures, 28mm scale, from Wargames Supply Dump Miniatures Dirk Garrison line (#DG-54)
      • 15 “Retrovian Trooper Advancing with Blaster” figures, 28mm scale, from Wargames Supply Dump Miniatures Dirk Garrison line (#DG-55)
      • 4 “Retrovian Sniper with Vision Enhancer & Needle Blaster” figures, 28mm scale, from Wargames Supply Dump Miniatures Dirk Garrison line (#DG-56)
      • 6 “Retrovian Two Man Sonic Cannon Team” figures (6 figures total), 28mm scale, from Wargames Supply Dump Miniatures Dirk Garrison line (#DG-58)
  • Figures assembled (10):
    • 10 French tanks/armored cars assembled for What a Tanker© in France 1940
      • 1 Hotchkiss H35 tank (15mm/1:100 scale), from Battlefront (#FR020)
      • 2 Hotchkiss H39 tanks (15mm/1:100 scale), from Battlefront (#FR020)
      • 1 Hotchkiss H39 tank (15mm/1:100 scale), from Peter Pig (#PP33)
      • 3 AMC 35 tanks (15mm/1:100 scale), from Old Glory (#CD606)
      • 1 Char D1/D2 tank (15mm/1:100 scale), from QRF (#FFV10)
      • 1 FT-17 tank (15mm/1:100 scale), from Peter Pig (#PP252)
      • 1 Panhard 178 armored car (15mm/1:100 scale), from Peter Pig (#PP25)
  • Game pieces/game aids made or painted (53):
    • 7 dashboards built for French 1940 tanks in What a Tanker© games
      • 3 FCM 36 dashboards
      • 1 H35 dashboard
      • 3 H39 dashboards
    • 6 unit data cards made for my Retrovians use in Combat Patrol™ retro sci-fi games
    • 3 vehicle data cards made for my Retrovians use in Combat Patrol™ retro sci-fi games
    • 3 vehicle data cards updated for my Mark 1 Sphere tanks use in Combat Patrol™ retro sci-fi games
    • 34 casualty cards made for my Retrovians use in Combat Patrol™ retro sci-fi games

 



French Armor for the 80th Anniversary of the Battle of France: Hotchkiss H35 and H39 Light Cavalry Tanks

Amazingly, this upcoming May-June 2020 will mark the 80th anniversary of the Battle of France.  I am curious as to how it will be remembered – if at all.  Certainly I would think that both the French and the Germans will likely shy away from commemorating the event for diametrically opposed reasons.  Yet, it is definitely worth remembering it as a seminal event that without question fashioned all of the world’s history since.

I have studied this battle since my days at West Point.  I was fortunate there to study with the then-USMA Department of History Chair COL Robert A. Doughty (now a retired Brigadier General).  I was able to participate in a class (HI498 – a colloquium) with him and just one other cadet during my second semester senior year as part of my concentration of studies in French.  A side note – my class – 1984 – was the last class not to have majors – we had concentrations.  This meant we could choose 8 classes outside of the 44 classes in the core curriculum.  As I love military history, especially French military history, this colloquium was a great opportunity.  We studied Alistair Horne’s works among others.

BG Doughty has authored many books (just check out this list on Amazon), many that focus on France from WWI to WWII.  I recently got two excellent books on the subject that he published after I graduated that I have not read: The Seeds of Disaster: The Development of French Army Doctrine, 1919-39, (which discusses how the French Army came to set themselves up for disaster) and The Breaking Point  (dealing with the pivotal Sedan breakthrough in 1940).  I also plan on rereading Alistair Horne’s To Lose a Battle: France 1940 as well.

The reason for all this reading and research is (well, besides for pure pleasure) to prepare myself to be fully knowledgeable ready to run several tank battle games set in France in May-June 1940 using the What a Tanker© rules.  Obviously, the games will be, at best, an abstraction of what happened.  However, I wanted to have requisite knowledge of the battle and to prepare and build suitable models for both sides to give a proper flavor to the conflict that shocked the world.  I did get an A- in the colloquium, but that was 35½ years ago, I want to refresh!

Previously, I have built French and German tanks and run several France 1940 games described in this blog – but my 15mm/1:100 scale tank inventory was quite lacking in terms of the wide variety of vehicles used.  I aim to remedy that.  I am currently planning on running a game at TotalCon in February, and at HAVOC in April.  I may do others as well, plus club gaming sessions.  This blog post describes the first chapter of my preparation and force building upgrades for those events – four Hotchkiss light cavalry tanks (one H35 and three H39’s).

I will go over a bit of history of the Hotchkiss tanks and then show some WIP shots of the models.  I will then share some eye-candy shots of the finished models.  Lastly, as per usual, I will share the paints and materials used in this project.

The H35 tank was originally rejected by the infantry, who chose the R35 instead.  It was intended to be a light cavalry tank, though it did equip some infantry tank units as well.  Hotchkiss built around 1200 H35’s and H39’s, with the majority being H35’s.  The Hotchkiss company was actually founded by an American from Connecticut, Benjamin Hotchkiss.  He was a Union ordnance engineer at Colt and a munitions builder during the American Civil War.  Finding no US business after that conflict, he moved to France and set up his own company.

The H35 and H39 both had the same  37mm SA18 gun that many French tanks had though the H39 had a longer barrel with better armor penetration (30mm vs 23mm of armor with the shorter barrel).  Given that a Panzer IIIE of the time had 30mm of armor all around, this was not adequate to be sure.  It had a crew of just two, which made it challenging to operate effectively in battle.  Three out of four of the armored divisions’ tank regiments had Hotchkiss tanks (the other one had SOMUA S35’s).  The armor was adequate, but with a range of only 80 miles and a top speed of 17 mph, it was not very cavalry-like.  On top of it all, it was tough to drive and mechanically unreliable.

After France capitulated, both Germany and Italy got Hotchkiss tanks.  Some of these Italian vehicles faced US Army Rangers in Sicily.  After the war, some Hotchkiss tanks served on with the Israeli Defense Force until 1952.

I acquired a 3-vehicle packet from Battlefront Miniatures (#FR020) and one single H39 vehicle from Peter Pig (#PP33).  The Battlefront ones could be either H35’s or H39’s.  In the end, one of the H35 guns was unsatisfactory, so I ended up with one H35 and three H39’s.  In the game, there are no differences statistically between the two types.

1 Hotchkiss tanks at start
Here are the models – the Peter Pig one was all metal.  The Battlefront ones had two different engine hatches depending on what version was to be built.  These were relatively easy to assemble and prep for painting.

2 Hotchkiss tanks assembled
Assembled and magnetized Hotchkiss tanks.  From left to right, Peter Pig H39, Battlefront H35, and two Battlefront H39’s.  

3 H35 assembled
The Battlefront H35 gun was drilled in and affixed with Gorilla Glue.  Later, the drill holes were filled with kneadatite (green stuff).

4 H39 Bottom Peter Pig assembled
The bottom of the Peter Pig H39 model.  For reinforcement of the tracks, I added green stuff under the chassis.  I also added a magnet to the inside of the turret so my knocked out tank blast markers would stick to an otherwise non-magnetic model.

5 H39 Battlefront assembled
H39 showing green stuff around the longer gun.

6 Hotchkiss tank chassis painting mounts
My mounting arrangement for the tanks.  I did paint and varnish the tracks first.

7 Hotchkiss tank turrets painting mounts
Turrets ready to paint.

8 Tracks first!
This shows the H35 after the tracks were painted, washed, and lightly varnished.

9 Double Primed showing metal exposure
Then the models were mounted and primed.  I had a challenge priming the exposed metal parts as you see here – I needed a few thin coats.

9a Double Primed showing metal exposure
The priming issue (exposed metal) was more difficult for the Peter Pig model as it was all metal.

10 H35 masked for airbrush
After priming, the H35 awaits set up for base coat painting.  Protecting the already painted tracks with poster tack was the first step.

11 H35 masked for airbrush camo
I was not thrilled with the yellow, but I darkened it.  Here, I applied more poster tack to apply a camouflage pattern.

12 H39 masked for airbrush camo
The H39’s got their base coats, and then I used an Iwata Micron airbrush to blend in some browns on the green.  As I researched tanks of this era on the French side, I found that there was no standardization of tank painting schemes.

13 H35 masked for airbrush camo after
The H35 under the poster tack for a camouflage scheme.  

14 H39 close up after camo
The Peter Pig H39 model showing the added brown color airbrushed across the tank.

15 H35 close up after camo
After removing the poster tack from the H35, this was the result.  

16 H39 close up before decals and weathering
I then washed the vehicles with Army Painter Military Shader.  All that was left was adding decals, weathering, and final varnishing.

18 Tiny decals
Battlefront decals – so tiny.  I still do not understand why the roundels are two piece decals.

Now, I would like to share the finished vehicles – eye candy (at least I hope you find them nice to look at).

Battlefront H35

1 H35 left side
Right side view, Battlefront H35

2 H35 frontside
Front view, Battlefront H35

3 H35 right side
Left side view of the H35.  The number is helpful for tabletop ID, but is historically correct.  The unit insignia is from the 4eme regiment de cuirassiers, part of the 1st Light Mechanized Division (DLM).

4 H35 rear view
The roundel on the back right.   

1a H35 left side
How I planned the paint job – I am hoping to get better tan/yellow tan paint for future French use, but after washing/shading, I think this is fine.  Do you?

Battlefront H39’s (two)

5 H39 (B model) left side
Battlefront H39 “#8” left side.  

6 H39 (B model) left front side
Battlefront H39 “#8” left front side.

7 H39 (B model) left rear side
Battlefront H39 “#8” rear view.

8 H39 (B model) right side
Battlefront H39 “#8” right side.

5b H39 (B model) left side
My plan for the “#8”.

12 H39 (D model) right side
Battlefront H39 “#64” left side.  This was the only Hotchkiss tank I built with a number on the right side of the turret.  Again, markings were definitely not standardized.

13 H39 (D model) right front side
Battlefront H39 “#64” right front side.

14 H39 (D model) left side
Battlefront H39 “#64” right side.

15 H39 (D model) rear view
Battlefront H39 “#64” rear view.

12a H39 (D model) right side
How I modeled the vehicle.

Peter Pig H39

9 H39 (C model) left front side
Peter Pig H39 “#21” front left view.

 

10 H39 (C model) right side
Peter Pig H39 “#21” right side view.  After weathering was added, the side looked similar to the Battlefront models.

9a H39 (C model) left front side
I did not have a #41!

11 comparing Peter Pig vs Battlefront
This is a side-by-side comparison of the Battlefront (left) and Peter Pig (right) H39’s.  I like both – though my preference is for the Battlefront models – which are resin and metal.  However, many of the models I need for this project are hard to find and not made by Battlefront, and sometimes with some manufacturers you need to buy up to five vehicles.  With Peter Pig, I can just get one  vehicle (QRF with metal models sells one at a time as well – and you’ll see some of their vehicles soon too).  Old Glory usually sells 3 vehicles (all metal) in a pack.

Group Shots

16 Group Shot16a Group Shot

This concludes my very last post of 2020 – and the beginning of this project.  (I will be doing a 2019 round up of course – but that will be coming later this week).

More Battle of France vehicles (French and German) will be coming and I hope that you will find them interesting.  If you have any feedback, good, bad or otherwise, let me know in the comments section – I do appreciate knowing what you think.

Thanks for looking and Happy 2020!

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE USED ON THESE VEHICLES:

  1. Isopropyl Rubbing Alcohol 91%
  2. Microscale Liquid Decal Film
  3. 1/8″ neodymium magnets
  4. Green stuff (kneadatite)
  5. Gorilla Glue
  6. Poster tack and ¼” square wooden dowels on plastic plates
  7. Reaper MSP “Black Primer”
  8. Vallejo “Black Grey”
  9. Vallejo “Surface Primer – USA Olive Drab”
  10. Vallejo “Flow Improver”
  11. Vallejo “Airbrush Thinner”
  12. Vallejo Model Air “Pale Green”
  13. Vallejo Game Air “Black”
  14. Battlefront “Army Green”
  15. Army Painter “Military Shader” (shade)
  16. Battlefront “Dark Gunmetal”
  17. Vallejo Model Air “Rust” (71.080)
  18. Vallejo Model Air “Matt Varnish”
  19. Vallejo Model Air “Sand Yellow” (H35 only)
  20. Battlefront “Army Green”
  21. Vallejo Model Air “Dark Brown” (H39’s only)
  22. Battlefront “Oxide Red”
  23. Vallejo Model Air “Glass Varnish”
  24. Appropriate decals from Battlefront
  25. Microscale Micro-Set
  26. Microscale Micro-Sol
  27. Vallejo Weathering Effects “European Thick Mud”
  28. Vallejo Weathering Effects “European Splash Mud”
  29. Vallejo Weathering Effects “Crushed Grass”
  30. Vallejo Mecha Varnish “Matt Varnish”

RETROVIANS!

Back in March of 2017, I learned that the UK-based War Games Supply Dump Miniatures was closing after thirteen years of business.  My problem at that time was that I had wanted to get more of their fun-looking retro-sci-fi figures.  I had already very much enjoyed painting the Khang Robots I got from WSD for my Warbot platoon that serve as squad leaders in that unit.  I had also seen many of WSD’s Dirk Garrison sci-fi line figures on Buck Surdu’s blog.  I needed to get some while it was still possible to add to my forces for Combat Patrol™ retro-sci-fi games.

As time was limited (as was Roger’s remaining inventory) I placed a sizable order with Roger for several groups of 28mm scale figures that would be suitable for building platoons – including Khanopians, Valkyrie Space Pirates, and miscellaneous items such as Space Munchkins and my Robo-servo Guns that I posted about here previously.  After finishing my Macron unit, I decided that it was time to get some of these languishing WSD projects painted, starting with the Retrovians.

By the way, many of you who follow this blog may recognize Roger as the author of the blog “Rantings from Under the Wargames Table” – a fun blog that unfortunately Roger ended in April of this year (you are indeed missed Roger!).

I was not able to order all of the Retrovian models, but a decent assortment of ones of different poses.  I got the following 34 from Roger to build a Retrovian platoon:

  • 3 DG-07 “The Bra’sheer” figures/three-legged vehicles
  • 1 DG-11 “Garkkon” figure (Retrovian Monster)
  • 2 DG-50 “Retrovian Captain w. Sword & Pistol” figures
  • 3 DG-54 “Retrovian Trooper Aiming Blaster” figures
  • 15 DG-55 “Retrovian Trooper Advancing w. Blaster” figures
  • 4 DG-56 “Retrovian Sniper w. Vision Enhancer & Needle Blaster” figures
  • 6 DG-56 “Retrovian Two Man Sonic Cannon Team” crew figures (one had a sonic cannon, one had a pair of sci-fi binoculars – 3 of each)

In deciding how to construct the platoon, I needed to consider how to build something that would be useful as a unit – and that would have some sense as to its build.  I also have been watching a number of early 2000’s Star Trek “Enterprise” episodes (that I never saw when the series ran).  I have become very fond of the Andorians – and Jeffrey Comb’s portrayal of Commander Shran.  The Andorians had not been much seen in the Trek universe since the original 1960’s Star Trek.  I decided that in homage the Retrovian platoon would be completed as blue skins and with some Andorian names.

Andorrians (2)
I had these dudes – less antennae – as color inspiration.

As far as structure, I had enough to create three line squads of two teams.  There would be 10 figures in a squad: a squad leader, an A team of a team leader and four troopers, a B team of a team leader (the binocular half of the Sonic Cannon team), a Sonic Cannon gunner, a marksman/sniper, and a Bra’sheer Assault Pod.  The Bra’sheer I envisioned as having an automatic weapon and mechanical claws that could tear apart obstacles, walls, or enemies’ heads and limbs.

That left me with enough figures to make two other sections.  The first is an HQ section (composed of a platoon leader and a platoon sergeant).  The second is a Garkkon section (reporting to the platoon sergeant or platoon leader) with a marksman in control of a giant Garkkon monster suitable for melee.  The Garkkon is a hybrid of a fish, a lizard, and a giant chicken – it’s quite amusing to look at.

Retrovian Unit Organization
The Retrovian Platoon organization.  Each die represents an element that can be activated in a Combat Patrol game.  The platoon therefore has 9 possible elements that could be activated.

I will share how I assembled and painted the Bra’sheer pods and the Garkkon, then go into the infantry.  Then I’ll share some eye candy that I hope you will like, as well as a glimpse into some of the play aids I made (with help from Buck Surdu) for these in club or convention game play.  Lastly, I will share a list of the paints and materials used in the making of this platoon for those interested.

The Bra’sheer

I believe the Bra’sheer were sculpted by Brad Shier – given their names.  The three Bra’sheer figures were, like all of these, great sculpts.  As I had three, it made sense to assign one per each squad on the B teams.  Assembly-wise, I did have a good amount of filing and filling with green stuff to do on these.  Also, the process of assembly was a bit difficult as I wanted to get the legs in position such that the chassis were level.  I ended up needing to affix one leg at a time and check if they were level.

1 Assembled Bra'sheer
The Bra’sheers in front of the 2″ steel fender washer bases – that also had 1.25″ steel fender washers, .5″ stainless steel fender washers, and polystyrene card as part of the base.  The Garkkon is on the right (more on it later).

2 Assembled Bra'sheer with green stuff
Close up of the assembled Bra’sheer

3 Assembled Bra'sheer with basing
I took the multi-washer bases and scribed the leg positions on them in pencil.  Then I added Apoxie Sculpt, and some Army Painter flocking (see materials list at end of this post).  Once this had hardened overnight, I affixed the Bra’sheer with E6000 to the bases.  Here, these look like bad cookies…

4 Bra'sheer with poster tack
Here you see a primed Bra’sheer with green stuff additions to the chassis and some poster tack on the crewman.  I needed to add green stuff to fill in gaps and make the legs structurally strong.  There were mold lines on the legs that short of obliterating the detail I could not get rid of – so I dealt with these later with painting.  The poster tack was to protect the crewman from being painted with the pearlized blue paint I used on the chassis.

5 Bra'sheer after base coat
After painting the legs and the chassis.  The legs were heavily shaded after the pearlized paint was applied to mitigate the mold lines.

5 Bra'sheer after washes and painting bases
The model is in the final stages here – I used multiple paints and products on the bases alone.  The Bra’sheer were the only Retrovians with “veiny” heads

The Garkkon

1 Garkkon unassembled
The Garkkon as received.  I do not know why it came with an anchor, but I decided not to use it on the model.  It, like the Bra’sheer, had similar assembly challenges.

2 Garkkon unassembled with washer
Here’s a better view of the base I used – it’s pretty heavy!

3 Garkkon unassembled with pins
Multiple drill holes and pinning were needed, plus green stuff to stiffen the structure.

4 Garkkon assembly set up
As the E6000 hardened overnight, I had this Rube Goldberg way of stabilizing the model.

5 Garkkon assembled
Garkkon assembled.

6 Garkkon with base
I used green stuff here on the limbs and on the base.  I chose to do the other bases with Apoxie Sculpt.

7 Garkkon base coated
This is early and fairly gaudy in the painting process – on purpose.  My hope was to use contrast paints and let the light blue here to be the same color as the infantry flesh.  As you will see, I needed to adjust my plans.  I also wanted to adjust the yellows here.

7a Garkkon base coated
Side view of the previous stage picture.

8 Garkkon applying Aethermatic Blue
I added Aethermatic Blue Contrast Paint to the blue – and ended up with a look that was more green than blue.  This is mid-painting to show the difference (the head has the contrast paint at this point).  I ended up finishing the Garkkon blue with the contrast paint, and finding another path for the Retrovian infantry’s flesh color.

8a Garkkon applying Aethermatic Blue
This is after I finished the Garkkon’s initial flesh color.

9 Garkkon after painting base
After some more shading, some highlighting, and some glazes, I moved on to the Garkkon base.

Retrovian Infantry

1 Retrovian Platoon start
Getting organized…

2 Retrovian Platoon ready for painting
Initial mounting on fender washers after filing and cleaning.  I used slightly larger bases for the Sonic Cannon Gunners and the Marksmen out of necessity.

3 Retrovian Platoon after basing with Apoxie Sculpt
After I added Apoxie Sculpt on the bases and let it harden for a day.

4 Retrovian Platoon aftermounting for painting
Here you see the platoon ready for priming and painted as mounted on the specimen jars with poster tack.

5 Retrovian Platoon after Talassar Blue
I used Talassar Blue on the boots and the tunics.

6 Retrovian Platoon after Akhelian Green
Then I used Akhelian green on the pants – and each squad got a different contrast paint color on the shoulder pads.  Here, first squad had Nazdreg Yellow  – which ended up looking leather-like.

7 Retrovian Platoon further progress
Similarly, 2nd squad and third squad got Gryph-Charger Grey and Volupus Pink respectively.  The platoon leader (Commander Schran) got Blood Angels Red, while the platoon sergeant and the Garkkon controller got Ultramarines Blue.  I found that these contrast paints needed a few thin coats to be useful.

8 Retrovian Captain progress
Commander Schran mid-stage.

9 Retrovian Sonic Cannon Gunner progress
The Sonic Gunner from 3rd Squad’s B team mid-stage.

10 Retrovian Platoon before washes
For ease of play on the tabletop, in addition to the different shoulder pad colors, the leaders had different colors on their helmets.  Red indicates the platoon leader, blue indicates the platoon sergeant and squad leaders, and green indicated the team leaders.  Others just got a metallic black helmet.

11 Retrovian Captain progress
As discussed above, the flesh color on the Garkkon was not what I wanted on these guys.  The faces are very cool, and I ended up using Army Painter Quickshade Blue Tone over the light blue – and I was very pleased with the result.  This is Commander Schran again, and I also wanted to make these swords special – so I brush painted them with the same metallic blue as the Bra’sheer chassis – and called them “Frostblades” – giving them a minor anti-armor capability.

12 Retrovian Platoon further progress
Close to the finish with the bases remaining to be done.

13 Retrovian Platoon before base drybrushing
Ready to dry brush the bases!

15 Retrovian Platoon Team Leader after layer 1 base drybrushing
A 3rd Squad trooper with base complete and ready for varnish .

16 Retrovian Platoon complete in box
Completed platoon in the transport box!

Eye Candy of painted Retrovian Platoon and Combat Patrol™ Game Aids

Platoon HQ:

1 Commander Shran
Commander Shran, front view

1a Commander Shran
Commander Shran, rear view

2 SFC Thelev

Platoon Sergeant, SFC Thelev

Garkkon Section:

4 SSG Ushaan-Tor
SSG Ushaan-Tor, Garkkon Controller

5 Garkkon
Garkkon front

4a Garkkon Back
Garkkon back view

3 SSG Ushaan-Tor and Garkkon
Garkkon Section

Retrovian Unit data Cards (2)
Unit Data Card for the Garkkon Section

1st Squad:

6 1st squad leader SSG Kumari
1st Squad Leader, SSG Kumari

11 1st squad A team trooper #4
1st Squad Trooper (A Team)

13 1st Squad B Team Sonic Cannon Gunner
1st Squad Sonic Cannon Gunner (B Team)

14 1st Squad B Team Marksman
1st Squad Marksman/Sniper (B Team)

15 1st Squad B Team Bra'sheer
1st Squad Bra’sheer

Bra'sheer vehicle data cards (2)
Bra’sheer Vehicle Data Card.  The numbers in red circles refer to armor factors.  These would be the same for each pod.

7 1st Squad
1st Squad

2nd Squad:

16 2nd squad leader SSG Talas
2nd Squad Leader, SSG Talas

19 2nd squad A team trooper #2

2nd Squad Trooper (A Team)

23 2nd Squad B Team Sonic Cannon Gunner
2nd Squad Sonic Gunner (B Team)

24 2nd Squad B Team Marksman
2nd Squad Marksman/Sniper (B Team)

25 2nd Squad B Team Bra'sheer
2nd Squad Bra’sheer (B Team)

8 2nd Squad
2nd Squad

3rd Squad:

26 3rd squad leader SSG Aenar
3rd Squad Leader, SSG Aenar

28 3rd squad A team trooper #1
3rd Squad Trooper (Team A)

33 3rd Squad B Team Sonic Cannon Gunner
3rd Squad Sonic Gunner (Team B)

34 3rd Squad B Team Marksman
3rd Squad Marksman/Sniper (Team B)

Retrovian Unit data Cards (4)
Unit data card example – 3rd Squad

35 3rd Squad B Team Bra'sheer
3rd Squad Bra’sheer (Team B)

9 3rd Squad
3rd Squad

Retrovian Platoon (group shots):

5 Command Group
Command and Garkkon Section

6 Bra'sheer group
All three Bra’sheers

10 Retrovian Pano 1
Retrovian Platoon!

11 Retrovian Pano 2
Retrovian Platoon (top view)

This project took a bit longer than I expected it to – about 3-4 weeks – but it was rewarding.  I do hope that you found it interesting and fun to look at – so let me know in the comments section – good or bad.  Did you pick up on any Andorian references here? 

On to the next challenge!

As an FYI, I have updated the Lost Minis Wiki with shots of these figures.  And, to boot, I am entering this platoon in Azazel’s Destino December ’19 Community Painting Challenge – it meets the criteria!

Thanks again for looking – and until next time, all the best to you and yours!

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE USED ON THESE FIGURES:

  1. Gorilla Glue
  2. E6000 epoxy
  3. Small paper clip wire
  4. 2″ Everbilt steel fender washers ( bases for Garkkon and Bra’sheers)
  5. 1¼” Everbilt steel fender washers (added to Garkkon and Bra’sheers on 2″ steel fender washers; used as bases for Retrovian Marksmen/Snipers and Sonic Cannon Gunners)
  6. ½” stainless steel fender washers as fillers in bottom of 2″ steel fender washer holes (Garkkon and Bra’sheers)
  7. Evergreen polystyrene #9020 card (0.020″ thick) on top of 2″ steel washer holes (Garkkon and Bra’sheers)
  8. Green stuff (kneadatite)
  9. 1″ steel fender washers (used as bases for remaining Retrovian infantry figures)
  10. Apoxie Sculpt
  11. Army Painter “Battlefield Rocks” flocking (put into Apoxie Sculpt on Bra’sheer bases)
  12. Army Painter “Black Battlefields” flocking (put into Apoxie Sculpt on Bra’sheer bases)
  13. Poster tack to mount figures to specimen jars for painting
  14. Vallejo “Surface Primer – Black” (on exposed steel and polystyrene on bases)
  15. Vallejo “Surface Primer – White”
  16. Vallejo “Flow Improver”
  17. Vallejo “Airbrush Thinner”
  18. Citadel “Contrast Paint – Talassar Blue”
  19. Citadel “Contrast Paint – Akhelian Green” (except for Bra’sheers)
  20. Vallejo Game Air “White Grey”
  21. Vallejo Mecha Color “Fluorescent Yellow” (Garkkon eyes)
  22. Vallejo Game Air “Moon Yellow” (Garkkon claws and teeth)
  23. Citadel “Contrast Paint – Blood Angels Red” (Platoon Commander)
  24. Citadel “Contrast Paint – Ultramarines Blue” (Platoon Sergeant and Garkkon Controller)
  25. Citadel “Contrast Paint – Iyanden Yellow” (1st Squad)
  26. Citadel “Contrast Paint – Gryph-Charger Grey” (2nd Squad)
  27. Citadel “Contrast Paint – Volupus Pink” (3rd Squad)
  28. Citadel “Lamenters Yellow” (glaze)
  29. Vallejo Mecha Color “Sky Blue”
  30. Citadel “Contrast Paint – Aethermatic Blue” (Garkkon only)
  31. DecoArt “Festive Red” (Platoon Leader’s helmet)
  32. Vallejo Mecha Color “Metallic Blue” (Squad Leaders’ helmets)
  33. Vallejo Mecha Color “Metallic Green” (Team Leaders’ helmets)
  34. Vallejo Model Air “Black (metallic)” (all others’ helmets and weapons)
  35. Createx Airbrush Colors “Pearl Blue (0304)” (Bra’sheers’ chassis, legs, and Frostblades)
  36. Citadel “Drakenhof Nightshade” (shade on Bra’sheers’ legs)
  37. Citadel “Contrast Paint – Iyanden Yellow”
  38. Polly Scale “WWII German Armor Green” (2nd Squad)
  39. P3 “Cygnar Blue Highlight” (Bra’sheer crewmen)
  40. Citadel “Contrast Paint – Magos Purple” (infantry weapons)
  41. Army Painter “ Quickshade Blue Tone” (wash on all Retrovian flesh)
  42. Army Painter “Quickshade Purple Tone” (wash on infantry weapons)
  43. Tamiya “Flat Aluminum XF-16” (dry brush on Bra’sheer claws)
  44. Citadel “Nuln Oil” (shade)
  45. Citadel “Astrogranite” (on bases)
  46. Citadel “Astrogranite Debris” (on bases)
  47. Citadel “Druchi Violet” (wash on bases)
  48. Citadel “Daemonette Hide” (dry brush on bases)
  49. Citadel “Warpfiend Grey” (dry brush on bases)
  50. Citadel “Slaneesh Grey” (dry brush on bases)
  51. Vallejo Mecha Varnish “Matt Varnish”

French FCM 36 tanks

During the Battle of France (May-June 1940), there was an amazing variety of vehicles on both the German and the French sides.  At this same time last year, I began putting together a collection of period 15mm/1:100 scale vehicles for this period.  These were discussed here.  I have previously posted about a couple of games (December 2018 and January 2019) that I ran using the What a Tanker™ rules from the UK’s Too Fat Lardies.  I have been hoping to return to this period and add more vehicles to both armies.  I am starting this augmentation by adding 3 FCM 36 light tanks to my fleet.

The FCM stands for Société Nouvelle des Forges et Chantiers de la Méditerranée, a shipbuilder in Toulon who manufactured this 1936 design – and delivered about 100 to the French Army up through 1938.  Cost and industrial manufacturing concerns limited further purchases.  They were a little more than 12 tons, with a crew of two.  The armor was fairly good – welded, and very sloped for tanks of the day.  It also had a diesel engine and reasonable range unlike many other contemporary French tanks.  However, like many other French tanks, it was armed with the weak Puteaux SA 18 37mm gun which definitely had challenges fighting German armor.  Notably, two battalions of FCM 36’s tried to repel the bridgehead that the Heinz Guderian had established across the Meuse, but they were too little and too late.  After the surrender of France, some of the FCM 36 chassis were converted to Marder I’s or self-propelled artillery.  Some of these conversions were involved in the Normandy Campaign of 1944.  Today, only one FCM 36 survives at Saumur.

I thought these would be a good addition to my French early-war tank collection.  In What a Tanker™, these are the cheapest tanks to buy point-wise.  The only source I found for these models was Old Glory.  They are metal, and quite small of course.

1 FCM 36 in package
The 3 FCM 36’s in the baggie.

2 FCM 36 before filing
I did need to do a bit of filing and cleanup of extraneous molding material and molding lines as you see here.  Yes, these are small!

3 FCM 36 before filing showing turrets pins
The turrets had a small molded pin for mounting on the molded hole on the chassis.  I needed to slightly elevate the turret or the underlying paint on the chassis would be worn off, even with a good varnishing.  I decided to drill out the pins and the holes with a 1/8″ drill bit.  I then used green stuff to fill in underneath the hollow chassis between the tracks and provide a “floor” for the magnets.  The magnets were put in place with Gorilla Glue in the chassis and the turrets.

4 FCM 36 after priming and base coat
You can see here my hodge-podge mounting scheme of the FCM 36’s for painting.  I used a 1/4″ square dowel and poster tack to mount the chassis for painting.  I primed these, and the used a German green-brown as a base coat.  This shot here is after the first camouflage color (blue green) was applied with my Iwata Micron airbrush.  Also, I only put the turrets on a tank when I am painting camouflage patterns.

5 FCM 36 after priming and base coat and more camo
Next, I applied the third color (brown) to the camouflage pattern.

6 Turrets after decal but before varnish
When I paint turrets, I find this helpful (as the magnets in the turrets hold the turrets to the magnets on the washers).  Also, I can easily apply the decals this way, and airbrush on the final two coats of matte varnish.

Lastly, I thought I’d share some group and individual shots and a bit about their debut on the tabletop the day after they were completed.

 

12 FCM top view
Top view showing the sloped octagonal turrets.

 

7 FCM 36 left sides
Left side of the FCM 36’s.

8 FCM 36 frontal armor view
Frontal view.

 

I used a blue diamond, a red heart, and a red club as decals which would also help identify these as different individual tanks on the tabletop.  From my research, FCM’s did not seem to have as many markings historically as other French tanks.

As stated above, these made their game debut this weekend at the December session of the Mass Pikemen Gaming Club.

13 First FCM 36 roll
My buddy Mike Morgan was on the French side, and chose the blue diamond FCM 36 as his tank.  He then rolled a perfect roll of 6 sixes!  The odds on that were 0.01286%!

14 FCM 36 Blue Diamond moves onto the board
Mike’s FCM 36 moves on the road.

15 FCM 36 Blue Diamond duels with a StuGA
His FCM 36 was stalked by a StuG A (player Chris), which kept missing it.

16 FCM 36 Blue Diamond duels with a StuGA, misses
Mike successfully maneuvered his tank to the German’s side, and shot point blank.  The dice deserted him as the StuG A took only minor damage.

17 FCM 36 Blue Diamond duels with two StuGA, who miss it
Smelling an easy kill, the Germans (Chris’s teammate Christine) brought up a second StuG A in the hunt.  It also missed the FCM 36.  Note – as there were only 15 StuG A’s in the German invasion force across France, this would have been highly unlikely!

18 Now the Panzer IIIE joins the fight
Then the Germans brought up even more to the hunt with a Panzer IIIE…

19 Panzer IIIE brews up FCM 36
And Mike’s plucky FCM 36’s luck finally wore out with the Panzer IIIE (Christine) knocking it out.

On the other side of the table, Mike’s teammate Tom managed to kill Christine’s Panzer 38(t) with a SOMUA S-35.  Mike got another FCM 36, and that was killed by Christine’s teammate Chris’s StuG A (in the shot below on the left).  Mike replaced his lost tank with an R35.  Tom drove his SOMUA around the building but frustratingly could not take a point-blank shot at the Panzer IIIE (as his dice roll failed him).  Mike had to leave, and my wife Lynn (no gamer just watching) took over the R35.  Lynn drove the tank to the side of Christine’s Panzer IIIE, and rolled three critical hits – and Christine failed to block any.  This knocked out the Panzer IIIE!

20 R35 avenges the FCM 36 after SOMUA misses
Lynn’s R35 avenges the burning FCM 36 (on right) by knocking out the Panzer IIIE.

21 Lynn is happy
Happy wife, happy life!  Tom and Lynn are all smiles here.

22 SOMUA is hit in rear by StuG A
In a final act, Christine maneuvered her remaining StuG A for a rear shot on Tom’s SOMUA S-35.  She successfully knocked out the SOMUA.

That ended the game, with the French winning a very narrow victory 32-31.  If Lynn had not rolled so well in killing the Panzer IIIE, the Germans would have won.  Thanks to the players for a great and fun game!

I have plans for more French and German tanks for this scenario.  I hope that you enjoyed this post, and feel free to share your thoughts and feedback with me in the comments section!  I have been behind on my blogging efforts and hope that I can share more with you soon!  Thanks for taking a look!

Also, as these were mostly done in November, I would add them as my contribution to Azazel’s MechaNovember painting challenge!

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE USED ON THESE VEHICLES:

  1. 1/8″ neodymium magnets
  2. Green stuff (kneadatite)
  3. Gorilla Glue
  4. Poster tack and ¼” square wooden dowels on plastic plates
  5. Vallejo “Surface Primer – Black”
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Vallejo Model Air “German Green Brown”
  9. Vallejo Mecha Color “Green Blue”
  10. Vallejo Mecha Color “Brown”
  11. Battlefront “Black”
  12. Battlefront “Dark Gunmetal”
  13. Vallejo Model Air “Wood”
  14. Vallejo Mecha Weathering “Dark Rust” (wash)
  15. Army Painter “Light Tone” (shade)
  16. Vallejo Model Air “Satin” (varnish)
  17. Microscale Micro-Set
  18. Microscale Micro-Sol
  19. Microscale Liquid Decal Film
  20. Appropriate decals from Battlefront
  21. Citadel “Typhus Corrosion”
  22. Citadel “Ryza Rust”
  23. Army Painter “Strong Tone” (shade)
  24. Vallejo “Light Sienna” (pigment)
  25. Vallejo “Light Slate Grey” (pigment)
  26. Vallejo “Pigment Binder” (pigment)
  27. Vallejo Weathering Effects “European Splash Mud”
  28. Vallejo Mecha Varnish “Matt Varnish”

 

Allies Defeat Germans at Fort Devens Game Day

On October 19th, 2019, the Fort Devens Gaming Day was held at the Fort Devens Museum.  This was our monthly gaming day as an “away” game day for the Mass Pikemen Gaming Club.  Our club sponsored two games as Scott Howland ran a pulp game in another room which was very well-received. I believe it was similar to this one.

This was my second time attending this small convention and my first time as a game master there.  For nostalgia alone, I really looked forward to the event as I was stationed at the old Fort Devens before it was closed in the 1990’s.   It has since been converted to commercial uses and some US Army Reserve functions.  Running a game here was fun.

10192019 Normandy Breakout with contact info

Mike Morgan graciously helped me set up my game in the museum among the exhibits (as you will see below)).  Thanks so much Mike!  Mike also supported Scott as a player in his game, and that was very cool.  I ran my Normandy Breakout game for What a Tanker©.  We had seven players – including several from the Mass Pikemen.  On the German side were Chris, Peter, and Steve.  On the Allied side were Leif and Walter (US), and Evan and Alex (UK).

Both sides started with 150 points/chips to use during the game.  The Allies started with a 40 points worth of vehicles.  For the UK, they bought a Dingo scout car and a Churchill “TIM” (nicknamed for theimperfectmodeler aka TIM), along with an M5 Stuart, and an M8 Greyhound for the US.  The Germans spent slightly less, choosing to buy an SdKfz 231 scout car, a StuG IIIG, and a Panzer IVH for 36 points.

1 Set up
The players prepare for battle among the museum exhibits.

The Germans took up very good ambush positions – especially the Panzer IVH, which was hull-down behind a stone wall.  The M5 Stuart successfully reconned it, and the German fired point-blank at the light tank, missing it.  The Stuart then prudently backed up behind the hedgerow.  The Churchill “TIM” then moved up the road, to be also shot at, and again missed by the Panzer IVH.  Amazingly, the Churchill immediately reversed the bad German die rolls, and miraculously hit and knocked out the Panzer IVH for its first kill ring of the day.

2 Churchill takes out Pzkw IVH
The first exchange goes badly for the Germans as the Panzer IVH missed its first two targets (the M5 Stuart and the Churchill).  The retreating M5 is at top behind the hedgerow.  The Churchill “TIM” drives past the knocked out (with crew surviving) Panzer IVH.

The Allies then successfully reconned nine possible German positions at 2 points apiece, adding to their score.  They also successfully crossed the tabletop with an M8 Greyhound, gained the points, and respawned as another M8.  The Germans spent some points and respawned the destroyed Panzer IVH crew into a Panther D which drove up next to the burning Panzer IVH.  The Churchill “TIM” went Panther hunting.

Meanwhile, the Germans tried to put an end to the Allied reconnaissance successes.  The StuG IIIG ambushed both the M5 and the Dingo gaining them crucial points, which they used to buy a Marder III.  The Allies respawned both losses with similar models.

3 StuG IIIG takes out M5, while Churchill moves around Panther
The Churchill “TIM” at top maneuvers to attack a Panther in the rear.  In the foreground, The StuG IIIG takes out the M5…  

The Allies spent some chips to respawn the Dingo as a Cromwell IV nicknamed “IRO” aka imperialrebelork.  The Germans dropped some obscuring smoke in front of the Cromwell.

4 StuG IIIG takes out Dingo, while Churchill moves around Panther
…and then the Dingo.  The Germans dropped smoke to protect the StuG from the Cromwell IV “IRO”.  The Churchill “TIM” at top hunts the Panther D.

“TIM” continued its winning ways and managed a flank shot on the Panther D.  Its good dice rolling (and the German bad dice rolling) yielded a second kill ring for “TIM”.

5 Churchill gets second kill ring against Panther
The Churchill “TIM” takes out the Panther D.

The Germans were aghast at this expensive loss and vowed revenge.  The SdKfz 231 managed to call in a rare Luftwaffe air strike on the Churchill, which destroyed “TIM” after it had been so effective.

The British mourned this loss, and respawned it as an Achilles 17-pounder nicknamed “Per”.  The British also bought another Dingo and a Cromwell IV nicknamed “JNV” or justneedsvarnish.  The US bought an M10 Wolverine.  The Germans went for broke and bought a Jagdpanther and an SdKfz 233.

The StuG IIIG went head-to-head with the Cromwell “IRO”, and took it out.  The Jagdpanther caught the Achilles “Per” in the open and made short work of it.  In the meantime, the Allies successfully crossed a Dingo and an M8 Greyhound.  This resulted in denying the Germans any end of game bonus points for preventing more than two Allied vehicles crossing the table.

To make matters worse for the Germans, the respawned M5 Stuart knocked out a well-hidden Marder III with some help from a supporting infantry assault (see how I use bonus attack cards here) and well-placed 37mm rounds.  As the game was winding down, and it was clear the Allies had a commanding edge in the score, The Germans bought a Tiger I and converged all vehicles on the plucky M5.

6 Marder III taken out and other Germans seek vengeance
The Marder III burns, and the Tiger I and SdKfz 233 hunt the M5 Stuart… 

7 Stuart will not die
…and are joined by the Jagdpanther!

8 Traffic jam
This traffic jam at game’s end yielded no damage on the M5 Stuart – the dice had completely deserted the Germans.

At games end, the final score was Allies 193, Germans 142.  This game yet again delivered a different result.  Player choices, and player luck all made this game fun and unique.

This is my 12th post about my development and running of this scenario and the models that went into making it.  I started back in May 2019, so it’s been a lot of work, but one project that I really am proud of now.

I wanted to honor the history and the struggle of the Allies in the days after the D-Day landing 75 years ago.  I will continue to run the game, and at this point I really only need to add a StuG IV to be really complete vehicle-wise (and I have one to build!).  To read about previous games and related posts, see the following:

Thanks to the Fort Devens Museum, Peter Lowitt. and the guys at Fencing Frog Gaming Adventures for running the event.  I hope to see you next year, if not sooner.  I also hope that some of the players join us at The Mass Pikemen Gaming Club.

I hope you enjoyed this post and would love to read your feedback!

 

 

 

 

 

 

 

 

 

My Barrage 2019 Recap

The wonderful Barrage wargaming convention was held back on September 27-28 in Havre de Grace, Maryland.  It is run by the Harford Area Weekly Kriegspielers (HAWKS), and I have attended the last few years and run a few games there as well as a GM.  This year marked the 25th Anniversary of the convention.

The trip was enjoyable – and even though it’s been over a month since the event – I wanted to share some of the pics and details of the event from my perspective.  It’s not an all-encompassing review – but hopefully it will give you a flavor of the event and some nice views of some worthwhile and visually interesting tabletop games.

29 My badges

1 Old Grads
Three only slightly aging West Pointers – Dave Wood (’84), me (’84), and Buck Surdu (’85).  Dave and Buck are in the HAWKS and going to the convention doubles as a mini-reunion for us.  Plus I get to see how much better in shape they are than I am.

I drove down from Massachusetts and arrived Thursday night (the night before the convention) to help the HAWKS set up.  As a bonus, we got to play a few turns of Eric Schlegel’s Antietam: The Cornfield game using the A Union So Tested rules set.  It was a fun start.

The convention started in earnest on Friday – and I got a chance to check out some amazing tabletops.  Bill Molyneaux had a brilliant Boxer Rebellion game that had incredible terrain.  I did not get to play this game, but would have loved to try it.

I walked around Friday’s game and took some pics of a few games I loved seeing (but did not get to play) before I got into playing a Feudal Patrol™ game.  Here you can see a Napoleonic game (run by Dave Wood), a Gundam game, and a really neat G.A.S.L.I.G.H.T.  Sherlock Holmes themed game (run by Sam Fuson).   There was a Flames of War Tournament.  I have not played that game despite having (as regular readers know) a TON of FoW models.  The games looked a bit crowded figure-wise – and maybe that’s normal for that game.  Note the US TIE fighter (the gamer said he did not have a proper US plane so he painted this model)…not sure about that particular add personally.

I really wanted to try another game of Feudal Patrol™.  I had played one at HUZZAH! run by Duncan Adams earlier this year.  Feudal Patrol™ is a novel skirmish game (yet unpublished) and is similar to Combat Patrol™ – except it is for pike and shot periods and earlier.  I am hoping to write an Aztec supplement for it for Buck.

Chris Palmer ran a War of the Roses scenario involving securing an abandoned supply train of three wagons.   It was just the two of us, but as Buck came available, he joined in on Chris’ side.  I started off well, but in due course I got my ass handed to me by Buck and Chris!  Still, I was glad to try it and I feel confident that this will be another great system by Buck.

16 Feudal Patrol
Not the greatest sign up!  Too bad as it was fun.

17 Feudal Patrol

18 Feudal Patrol
My forces, with the enemy Yorkists across the table.  The abandoned wagon train (the objective) is in the center.

19 Feudal Patrol
The Lancastrians.

20 Feudal Patrol
Wagon train objective.

20a Feudal Patrol
Buck confers with Chris (off-camera) as the two forces cavalry converge.

20b Feudal Patrol
Chris moves his Yorkists up and takes two wagons.

20c Feudal Patrol
I moved a leader on top of the remaining wagon to seize it.  Unfortunately, the Yorkist crossbowmen ended that effort by turning him into a pin cushion, and pinning his subordinates in the process.

20d Feudal Patrol

After this game, I walked around and took some more shots of some cool tables.  There was a 54mm scale ACW game, and a 54mm medieval mayhem game.  Greg Priebe had a Poland 1940 Combat Patrol™  game for replete with an armored train.  Lastly, there was an Aliens-inspired scratch built table that was impressive.  These shots are below.

28 ACW2
Another ACW game, in larger scale.

The last game that I played on Friday was with Dave Wood and another player.  It recreated the scenario made famous by the events portrayed in the movie Black Hawk Down.  The rules were Force on Force, which had an interesting set of mechanics, but very complicated for a short game.  We actually ran the game twice, with Dave and I as the Americans.  All agreed that the scenario was impossible to win for the US.  Still, the GM Carl Olsen made the experience enjoyable.

26aa Blackhawk down

26 Blackhawk down
The tabletop for the scenario.

27 Blackhawk down
Even with air support, the mission was too difficult for the US.

That finished off Friday.  Saturday presented an opportunity to play the massive Combat Patrol™ Star Wars Battle of Hoth scenario (from The Empire Strikes Back) of the Battle of Hoth that Buck and Greg Priebe ran at Historicon.  It was pure eye-candy (as you’ll see below), and a blast to play.  We had a full table of 10-12 players.  The Combat Patrol™ Star Wars supplement was used – and was easily picked up by the players who were new.  Buck and Greg did an outstanding job of running this massive game.

I played with several other players on the Imperial side with the goal of destroying the Millennium Falcon before it could fly out of the cave it was hiding in with the other rebel ships.  We succeeded in eventually knocking out the shield generator with an AT-AT.  Subsequently the Millennium Falcon was destroyed when our forces could get a clear shot.  A strategic victory was had for the Empire!

32 Buck Surdu and Greg Priebe Battle of Hoth
Scenario designers and GM’s Buck Surdu and Greg Priebe

30 Battle of Hoth
A view from the attacking Imperial forces side – the rebels and their spacecraft were in the cave on the far side.  The shield generator is on the far right.  The rebel trenches and positions were beautiful.  All the models were so fun.

31 Battle of Hoth
Imperial set up before the game.

32 Battle of Hoth
Rebel spaceships getting positioned in cave.  The Millennium Falcon was not yet set up on the top corner.

33 Battle of Hoth Speeders
Imperial speeders storm anti-vehicle weapons positions.

34 Battle of Hoth Inf carriers
A bloody affair.

35 Battle of Hoth
The advance continues.

36 Battle of Hoth
A very unique set of walker positions.

37 Battle of Hoth Shield Generator blows
Bye bye shield generator!

After the victory, I had some time before I needed to set up and run my Normandy Breakout scenario for What a Tanker© that I have previously run a few times.  I took a few more shots of some interesting games.  One of these was a Dungeon Crawl run by a gentleman (sorry as I forgot his name) who makes his own miniatures out of small bits of wood and paints them really well – check them out below.

After this, it was on to setting up and running my Normandy Breakout game.  I have really gotten this game to be a great gaming experience – based on both my opinion and consistent feedback from the players.  This time, I had between 9 and 11 different players as some came and went.

The Germans made some very good decisions on terrain use and vehicle selection.  The Allies did not choose enough reconnaissance vehicles, and were less effective using terrain as a whole.  The Allies did not do a good job at crossing the table – with only a M10 Wolverine (by Dave Wood) and an M5 Stuart (by Buck Surdu) crossing the board.  To be fair, the dice abandoned the Allies at a few critical junctures.

The Germans chose expensive vehicles, such as the Panther D (Greg Priebe), Jadgpanther (Andrew) and Tiger II (run by a woman known as April or “Queen Tiger” in the game), but used them effectively to stop the Allies.   This put them in a points disadvantage, that they made up with their kills.  Don Hogge’s used his SdKfz 233 very well to delay and harass the Allies.  The Germans lost no vehicles, and the Allies lost a total of 5: a Dingo scout car, an M3A1 Stuart, an M10 Wolverine, and two 17-pounder Achilles.  The Allies vehicle choices hurt them (not enough tanks and reconnaissance versus tank destroyers). This had not happened in previous runs, and is a testament to the German players having a good plan.  The final score was 160-123 in favor of the Germans.  I will continue to run this game – it has never been the same twice.

00 Chris Palmer pic of my game
I GM the mid game action (photo by Chris Palmer)

41 Normandy Breakout What a Tanker
Players on the Allied side get ready to play.

42 Normandy Breakout What a Tanker
Here the Americans smashed an M3A1 Stuart through a hedgerow – where it discovered a Panther D.  It took the flank shot and managed to do some temporary and permanent damage.

43 Normandy Breakout What a Tanker
The Panther then turned and knocked the Stuart out – the black smoke indicates that the crew lived and bailed out, but the tank was destroyed.

44 Normandy Breakout What a Tanker
With a burning Dingo behind him, a Jagdpanther confronts the Achilles “Tabitha” (named after my granddaughter).  German artillery-delivered smoke dissipates in the top of this photo.

46 Normandy Breakout What a Tanker
The poor Achilles “Tabitha” is no match for the Jagdpanther, and is brewed up on the next activation.

45 Normandy Breakout What a Tanker
An American M10 Wolverine gets a rear shot on the Greg Priebe’s damaged Panther, but not enough damage is inflicted… 

47 Normandy Breakout What a Tanker
…and on the next activation, the Panther turned and knocked out the Wolverine.

After picking up, the last game I played in was a Roman Circus Chariot game with rules by DeWitt.  My chariot flipped and I lost – but it was fun!

And the flea market was outstanding!

Thanks to the HAWKS for a great weekend!

And thanks to you, dear reader, for looking – feel free to share your thoughts in the comments section!

 

 

 

 

 

 

 

Halloween Diorama with Classic Movie Monsters from 1970’s Ral Partha

When I was young boy, the local TV station would show an old monster or horror movie on Saturday afternoon.  Sometimes these were the of the 1960’s Japanese Godzilla et. al. genre, other times they were the B-movie sci-fi stuff from the 1950’s.  Even the British Hammer remakes would be shown.  Those were all cool, but the best ones were the classic 1930’s and 1940’s films like “Dracula” (1931), “Frankenstein” (1931), “The Mummy” (1932), and “The Wolf Man” (1941).

My dad would enthusiastically watch these films with us and I have really special memories of those occasions.  Now of course every movie ever made can be had immediately, but back then you had to wait and hope that they would be coming on – and that made their rare showings quite eventful.  The subjects of those movies have seen numerous remakes, but the originals remain classics and have had a huge impact on popular culture.

One of those influences was in the creation of games with monsters, such as Dungeons and Dragons (and others) – and the miniatures that were used with them – such as 25mm scale figures from Ral Partha.  For US folks unfamiliar with 25mm scale – this is the common Ral Partha scale in the 1970’s and 1980’s and it means that each figure is only about 1″ tall.

I first was exposed to Ral Partha miniatures in 1982 – and have loved them ever since.  Sculptors such as Tom Meier, Julie Guthrie, and Dennis Mize made fantastic creations that were true scale, not “hero scale” as many of today’s miniatures are.  Ral Partha figures are still made today in Cincinnati by Iron Winds Metals.  When I returned to the hobby in 2014, I acquired many of the old figures in various lots of figures on eBay.  Among these of which I came into possession were several of the old classic movie monsters.  They often were encrusted with the types of thick enamel hobby paint that was commonly used back then.  I stripped many (with some damage), and put them away for future consideration.

That future consideration arrived this month.  A local hobby store, Great Stories in Uxbridge, MA, has gaming and other hobby events that you can read about here.   One of these events was “The Great Pumpkin Halloween Hobby Challenge”.  The store had a pumpkin patch for figures to be displayed – and the only rules were that there needed to be a pumpkin (provided for $5 as entry) as part of the figure – and that it needed to be submitted by October 28th.  I decided that my filed-somewhere Ral Partha monsters would make a nice diorama for the challenge.  I dug into my stash, and found that I had 5 suitable figures, two werewolves, one mummy, one Dracula, and one Frankenstein’s Monster.  I wanted to push myself with the mini-diorama – as I have been admiring many of those by theimperfectmodeler for years (check one of his recent dioramas here).  I am nowhere near his creative league (he is award-winning) – but his work is inspiring and I wanted to see if I could accomplish something of which I could be proud.  I decided to use an old DVD and card as a base and a Woodlands Scenics rock as elevation.  The edge of the pumpkin patch would be on the DVD so I could line it up on the display at the store.

The effect that I wanted was that of having these classic monsters coming from off the pumpkin patch and moving to prey upon the unwary townsfolk beyond.

1 4 bases
1976 and 1979 figures’ bases.  From left to right is Frankenstein’s Monster (1979), Dracula (1976), The Mummy (1976), and one of the two werewolves (both were 1979).

2 cd and stone and card
The base was an old DVD sanded down – and a Woodland Scenics resin stone.

3 cd and stone and card painted
I decided to brush paint the base with primer to keep the stone pristine (and away from any airbrush mistakes).  I also wanted to have a great bond between the stone and the DVD so I affixed it prior to painting along with a piece of polystyrene card to cover the hole.

Again, these are 25mm figures so they don’t stand out like larger models.  This is what we had back in the day!  I will share details of each of the five models, and then the completed piece.  As is my custom, I will list the paints and materials I used at the end of this post for those interested.  I did use many Citadel Contrast paints as base paints.

Dracula

The Dracula/vampire model was #01-014, a Tom Meier sculpt from the Personalities and Things that Go Bump In The Night line.  The base had “Ral Partha 1976” on it.  I probably over-cleaned it – but the details on it – especially the face – were not great.  Trying to get the right skin tone for Dracula was a challenge – and the lack of detail did not help.  I wanted Dracula to be the highest model on the diorama – like he was sending his evil minions forth.  The rock had a nice place for me to place Dracula’s base as its size and shape were considerations as well (it was not a removable base).

1 Dracula unpainted
Dracula after cleaning – I probably got aggressive trying to remove the old enamel (note the scratches).

2 Dracula mounted for painting
Dracula mounted and ready for airbrush priming and traditional brush painting thereafter.  I did use many of the new GW Contrast Paints on all of these models, but ended up needing other paints and products as well.

3 Dracula painted
Dracula painted and varnished.

4 Dracula mounted
Dracula mounted on the diorama.

The Mummy

The Mummy model was #01-020, another Tom Meier sculpt from the Personalities and Things that Go Bump In The Night line.  It was also from 1976.  This was the easiest to paint and I thought it came out as desired.

1 Mummy unpainted
After cleaning and stripping, there were still remnants of the old paint job, but these were not an issue.

2 Mummy prepped for painting
The Mummy, mounted for painting.

3 Mummy painted
After painting and varnish – looking very old school Egyptian.

4 Mummy mounted
The Mummy mounted on the diorama.

The Were Wolf (crouching model)

The were two werewolf models that I used.  The first werewolf was in a crouch.  This model was “Were Wolf” #01-061, (two words) – yet another Tom Meier sculpt from the Personalities and Things that Go Bump In The Night line.  However this one was from 1979.  I wanted to have this one climbing up the back slope of the rock, giving a little more depth to the piece.

1 Werewolf crouching unpainted
Some of the original paint can still be seen.

2 Werewolf crouching prepped for painting
The Were Wolf mounted for painting.  The detail on this model was still in good shape.

3 Werewolf crouching painted
A close-up shot of the model after I painted and varnished it.

4 Werewolf crouching mounted
The mounted monster climbs the back of the rock.  Here again, I needed to deal with the base.

The Werewolf (standing model)

This is the second of the two werewolf models that I used.  This model is standing (and this one is wearing pants).  It is “Werewolf” #98-003, (one word).  This could have been sculpted by Tom Meier, Julie Guthrie, or Dennis Mize, as the Lost Minis Wiki is not clear on that.  The sculpt is from the The Adventurers line and has 1979 on the base.  I wanted this beast standing in the front of the diorama.

1 Werewolf standing unpainted
The Werewolf cleanup up – I do not think this model was previously painted.

2 Werewolf standing prepped for painting
The Werewolf mounted for painting.  The size of the small base was helpful in mounting to the diorama.

3 Werewolf standing painted
The figure after completion.

4 Werewolf standing mounted
The Werewolf moves forward on the diorama.

Frankenstein’s Monster

Often called “Frankenstein”, this is actually Frankenstein’s Monster (created of course by Dr. Victor Frankenstein.  The model is another one from The Adventurers line and has the designation #98-003.  The detail on this was also fairly good for a model from 1979.

1 Frankenstein's Monster unpainted
The model after I cleaned it as best as I could – some old paint remnants remain.

2 Frankenstein's Monster mounted for painting
The Monster mounted for painting – I did not want to take away any detail here as I thought it was pretty good.

3 Frankenstein's Monster painted
The painted Monster.  I went with heavy eyebrows as before I did the effect of the brow was not what I wanted.  Close up it has a little Groucho Marx look – but at a distance it worked – at least for me.

4 Frankenstein's Monster mounted
Moving to the attack!

The Pumpkin

The pumpkin was a from a Reaper sprue -and had to be part of the contest submission.

Basing the models after painting them required a bit of landscaping.  To fit better on the hobby challenge table, I made a field edge with Citadel “Stirland Battlefield” on the field and “Agrellan Badlands” on the rest of the ground.  I added autumn leaves from 4Ground (now available from Warlord Games here) to the still-wet texture paints and some matte varnish droplets on the rock.  These were placed as how I thought they would naturally collect – as well as to break up the form of the flat mini bases that were mounted on the rock.  Then, I used a handheld hair dryer to dry the terrain (and crack the Agrellan Badlands a bit).    I added some grasses from Shadow’s Edge Miniatures.  These also helped to hide Dracula’s base a bit.

6 Dracula and crouching Werewolf mounted
The Dracula figure and the crouching Were Wolf are mounted on the rock here with Gorilla Glue.  For better adhesion, I scraped away the black primer where I was going to mount the other three figures.  This also allowed me to mount them sequentially.  Doing this made it easier to paint and hide the figures’ bases with the texture paint products.

7 figures mounted, front side
The texture paints are still wet here.  I created the pumpkin patch edge with “Stirland Battlefield”, the rest with “Agrellan Badlands”.  I put a few dots of matte varnish on the low spots on top of the rock for the leaves.  While the paints were still wet, I sprinkled the autumn leaves about as you see here, then used a hair dryer to dry and crack the ground.

8 figures mounted, left side
A right side view of the same as previous.

9 figures mounted, rear side
A rear view of the previous.

10 figures mounted, right side
A left side view of the previous.

Once it all had dried, I removed the piece from the poster tack.

11 finished
Finished piece.

I then drove down to Great Stories to get it entered.  There are a lot of nice pieces there, so we’ll see how it does – and of course most folks who will vote are not used to wee 25mm scale!  It did mesh well with the edge of the pumpkin patch.  At the least, I’ll have a Halloween decoration for many years!

12 on Hobby Challenge table
The Pumpkin Patch is alive with creatures!

12a on Hobby Challenge table
Side view of the previous shot.

Thanks for looking – and I always love getting feedback and any opinions in the comments section, so feel free to post there.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE USED ON THESE FIGURES:

On the base:

  1. Gorilla Glue gel
  2. Poster tack
  3. Used DVD
  4. Polystyrene card
  5. Woodland Scenics resin rock
  6. Vallejo “Surface Primer – Black”
  7. Citadel “Stirland Battlemire” (texture)
  8. Citadel “Agrellan Badlands” (texture)
  9. 4Ground Loose Copper Foliage
  10. Shadow’s Edge Static Grass Tufts
  11. Vallejo Mecha Varnish “Matt Varnish”

Commonly used on all figures for mounting, priming, and varnishing:

  1. Poster tack
  2. Vallejo “Flow Improver”
  3. Vallejo “Airbrush Thinner”
  4. Vallejo “Surface Primer – White”
  5. Vallejo Mecha Varnish “Matt Varnish”

On the Dracula figure:

  1. Citadel “Contrast Paint – Gulliman Flesh”
  2. Citadel “Contrast Medium”
  3. Vallejo “Light Flesh”
  4. Army Painter “Flesh Wash”
  5. Citadel “Contrast Paint – Black Templar”
  6. Citadel “Contrast Paint – Basilicanum Grey”
  7. Vallejo “Black”
  8. Citadel “Nuln Oil” (shade)
  9. Vallejo Model Air “Base Grey”
  10. Citadel “Astrogranite” (texture)

On The Mummy figure:

  1. Citadel “Contrast Paint – “Apothecary White”
  2. Citadel “Nuln Oil” (shade)
  3. Citadel “Longbeard Grey” (dry)
  4. Vallejo Model Air “Base Grey”

On the Were Wolf figure (crouching):

  1. Citadel “Contrast Paint – Gore-Grunta Fur”
  2. Citadel “Contrast Paint – Volupus Pink”
  3. Citadel “Contrast Medium”
  4. Vallejo Mecha Color “SZ Red”
  5. Citadel “Prayeti White” (dry)
  6. Citadel “Contrast Paint – Space Wolves Grey”
  7. Citadel “Skrag Brown”
  8. Citadel “Contrast Paint – Black Templar”
  9. Citadel “Nuln Oil” (shade)
  10. Citadel “Contrast Paint – “Apothecary White”
  11. Vallejo Model Air “Base Grey”
  12. Citadel “Astrogranite” (texture)

On the Werewolf figure (standing)

  1. Citadel “Contrast Paint – Gore-Grunta Fur”
  2. Citadel “Contrast Paint – Volupus Pink”
  3. Citadel “Contrast Medium”
  4. Citadel “Contrast Paint – Dark Angels Green”
  5. Vallejo Mecha Color “SZ Red”
  6. Citadel “Prayeti White” (dry)
  7. Citadel “Contrast Paint – Space Wolves Grey”
  8. Citadel “Skrag Brown”
  9. Citadel “Contrast Paint – Black Templar”
  10. Citadel “Nuln Oil” (shade)
  11. Citadel “Contrast Paint – “Apothecary White”
  12. Vallejo Model Air “Base Grey”

On Frankenstein’s Monster figure:

  1. Citadel “Contrast Paint – “Plaguebearer Flesh”
  2. Citadel “Contrast Paint – “Ork Flesh”
  3. Citadel “Contrast Paint – Basilicanum Grey”
  4. Citadel “Contrast Paint – Militarum Green”
  5. Citadel “Contrast Paint – Wyldwood”
  6. Citadel “Contrast Paint – Dark Angels Green”
  7. Citadel “Nuln Oil” (shade)
  8. Vallejo “Black”

On the pumpkin:

  1. Citadel “Contrast Paint – Gryph-Hound Orange”
  2. Citadel “Astrogranite” (texture)
  3. Citadel “Contrast Paint – “Ork Flesh”
  4. Citadel “Nuln Oil” (shade)

Thanks for looking!