Buck Barrage planning and preparations continue. Barrage 2017 will be held 19-20 January 2018. (Yes, Barrage 2017 will be held in January 2018.) Our inclement weather day will be the following weekend. Take a look at http://www.hawks-barrage.org to see all the great games on offer. While the schedule is filling up, there is room for […]
I have been accused of having a Boston accent, but this is not really true – I have a Worcester accent, or properly a Worcester County accent. Throughout my military and civilian career, my pronunciation of my name, Mark, sounds to others like Ma’k. My good buddy Buck Surdu has often shortened it to “Ma’k” on his blog posts. Last weekend (right before Thanksgiving) he and my other good buddy, Dave Wood, made the drive up from Maryland on a traffic-filled Friday afternoon for a Saturday full of gaming – and it was called “Ma’k Con”. My wife Lynn really helped out as well with her keeping us well fed. This blog post is about the gaming we crammed into that Saturday.
Buck and Dave got me into tabletop wargaming when we were back at West Point. Since then, Buck has published a myriad of rules for gaming, and Dave has contributed to many of those rule sets. The most recent rules that Buck published is a fantastically easy to play and streamlined card-based system for skirmish-level combat in WWII called Combat Patrol™. It is truly flexible, and has had optional rules and supplements written to cover different possible scenarios, to include the South Pacific theater, the Winter War, the Falklands War, the Napoleonic era, and even the Star Wars universe. These can be downloaded for free from his website, and the cards are available in the US from Drive Thru Cards and in the EU from Sally Forth. The rules are also available in book form from both On Military Matters and Sally Forth.
Buck recently added a new set of cards for the South Pacific, which have different morale results for Japanese troops. Readers of this blog know that I have been collecting and assembling units from the old Archive Miniatures Star Rovers line of figures, specifically Star Ducks, Power-Armored Frinx, Aphids, and Mark III Warbots. Additionally, I have been supplementing these forces with Khang Robots, weapons, Robo-Sentry Guns from War Games Supply Dump, and my own sculpt of a sphere tank. I also used some weapons from Bombshell Miniatures.
I decided that I would combine aspects from different Combat Patrol™ rules for a fun retro sci-fi game. Specifically, I would use the new South Pacific deck for morale results for robots, the new vehicle-mounted flame thrower template for my sphere tanks’ death rays, and the Sith rules from the Star Wars supplement. Also, I added in several rules from the optional rules. Lastly, I added my own special rules for the Mark III Warbots and their leader, Juggerbot, to account for possible effects that weapons fire could cause on their behaviors and capabilities.
Upon arrival in Massachusetts, Buck surprised Dave and I with uniform t-shirts from West Point that we would have worn to gym or when we played sports. It was called Gym-A (Gym-Alpha) and we wore it for Saturday’s game marathon. Admittedly, both Buck and Dave wore it better than I did. We were also joined by my daughter Ellen Morin and her fiancé Chris Smedile.
The scenario was one where the Star Ducks, Aphids, and Frinx were allied against the cybernetic horde of attacking robots. The non-metallic forces had captured a robot Mark 1 Sphere tank. The Frinx were attempting to repair it so it could be used against the robots, who were to have two Mark I Sphere tanks of their own in the assault. The tanks have two side mounted laser cannons, and a Death Ray (think 1953 War of the Worlds movie). Dave and Ellen had the robots, while Buck, Chris and I defended.
The Robo-Sentry guns slowed the attacking robots slightly, but allowed Aphid and Star Duck mortar fire to hit the Warbots near Juggerbot, damaging the robot leader, and causing some of his robots to go rogue, or blow up. When they went rogue, they would attack the nearest figure. Juggerbot ended up dealing with such a problem.
Normally, in Combat Patrol™ games, figures can take a certain number of hits, usually three wounds, before they die or are incapacitated. In this game Frinx had 4 wounds (because of their power-armor), most line Star Ducks had 3, and Warbots had 6. However, I allowed for critical hits as outlined below. This had a nice balancing effect on the game.
The Warbots also had some devastating energy weapons. The opposing forces had two “Sith Lords” (Duck Wader from the Star Ducks and Lt. Ma’k from the Frinx) with special powers from the Star Wars supplement. Early in the game, Buck moved Duck Wader up to engage the Warbots, only to get vaporized along with some Aphids by an arc weapon blast.
The other Sith, Lt. Ma’k, used his Force powers to fly into the middle of a group of 8 immobilized Warbots (they had drawn a “Hold until Death” morale result due to Frinx fire, but the robots could still fire).
Lt. Ma’k (a Frinx) then tried a Sith power – Force Blast – which damaged some robots’ weapons and caused them to explode. Additionally, friendly mortar rounds landed there (Lt. Ma’k did not care) and eventually he succumbed, as did several Warbots. Simultaneously, Juggerbot finally was destroyed by Aphids on Grav-Cycles. As he was the platoon leader, his destruction led to his unit becoming pinned – and only activating on black cards. This really had the effect of reducing the entire robot platoon’s combat effectiveness.
At this point, the carbon-based living got very lucky and fixed their captured Sphere tank earlier than would have been expected due to Chris pulling some great cards. However, the robots got reinforcements in the form of two of their own Sphere tanks, a squad of Warbots, plus 2 self-propelled robot guns. Chris and Buck were able to immobilize one tank with some very lucky shots. The other annihilated a squad of Buck’s Star Ducks with a Death Ray Blast.
By now it was dinnertime and pizza called, plus we wanted to move to the next game. It looked like a slight victory for the living forces, but casualties were high! The game turned out well and I may redo this scenario at Barrage in Maryland in January. Buck’s account of the battle is the next entry in this blog.
Then we moved onto a play test of Dave’s micro-armor game of “The Battle of Nikolayevka (Nikitowka)” using the Look Sarge No Charts rules. This was a breakout of Italian forces on the Eastern Front in 1943 as part of the Battle of Stalingrad. So we had Italians and some Germans attacking a small town held by the Russians. The link above describes the historical battle well.
Buck attacked with a combined German/Italian force on the right half of the battlefield and I attacked along the left half. Dave defended. It was a tough slog, with the Russian artillery (they had no armor) making progress difficult. Later in the game Dave had us command reinforcements in the form of the Italian stragglers from an earlier phase in the battle. It was a good scenario, and interesting to see a primarily Italian versus Russian scenario.
I think Dave will have a very good scenario for an upcoming convention!
The day flew by, and I am so appreciative that we West Point Old Grads had the chance to game together. Thanks to Buck and Dave, and Chris and Ellen! And of course, Lynn for her logistical support!!
Buck Dave, Ellen, and Chris early in the game before the carnage unfolded. Last weekend, my buddy Dave and I drove up to Massachusetts to visit another buddy, Mark (“Ma’k”) for a day of gaming. Dave, Mark, and I used to game at West Point. Mark has recently gotten back into gaming, and we […]
Followers of this blog may have wondered where I have been, why have I not been posting? Well, I have been working on building a platoon of Archive Miniatures “Mark III Robots” (#2323). The platoon will be led by Archive Miniatures “Juggerbot” (#2331). Both of these sculpts are from the vibrant imagination of Nevile Stocken, who was way ahead of his time with his work. Given that these figures were from the late 70’s and early 80’s, I have to think that they were inspired (especially the visors) by the original Cylons from the 1978 TV series Battlestar Galactica. I loved that show when I was a kid! So, I had to make them shiny!
These will be used in upcoming games using the Combat Patrol™ set of card-based rules. The figures are effectively 25-28mm, being large robots (larger than humans).
This long project started with making a mold and casting 38 out of the 40 Mark III Robots as described previously here. I wish that I could have just bought them, but my time machine is broken…and that made purchasing them an impossibility. The platoon will have 4 squads of 10 (5 per team), plus 4 squad leaders, and Juggerbot – so the platoon is composed of a total of 45 figures.
The original Mark III’s (there were no Mark I’s or II’s!) were from the Star Rovers line of figures made by Archive in the 1979-1981 timeframe. They are very tough to find on eBay or anywhere else. I managed to acquire two originals, but only one was fully intact, and it became the master for my recasting efforts. The other original I converted with another weapon.
I found the Juggerbot kit on eBay, and decided that it would make an excellent platoon leader. For squad leaders, I have four War Games Supply Dump Khang Robots that were previously described in this blog here. Each Khang is color-coded (red, green, blue, and purple), and each squad in my platoon follows that scheme. Each Mark III Warbot Squad consists of the Khang Squad Leader, and two teams of five Warbots.
I converted one Warbot per team with a special weapon. Each squads’ Team 1 had a conversion with Bombshell Miniature’s “particle beam weapon” (BOM36016). I gave the Team 2’s two different weapons each. Two teams got Bombshell Miniatures large “arc weapon” as their conversion, while the other two got a large War Games Supply Dump retro sci-fi weapon from the WP01 “Weapons Pack 1”. All of the conversions I did were with these weapons, which are no longer available from either Bombshell or the now-shuttered War Games Supply Dump.
Conversion of these figures, as well as cleanup in terms of cutting and filing were major efforts in this project. I use mostly tin (about 67%) in my casting, and this made sawing away and filing pieces from them tedious as they are not as soft as a higher-lead alloy would be. Still, I was able to convert 7 of my castings plus the extra original for a total of 8 conversions. In most cases, I needed to bend the arms to accommodate the new weapons. My concept was for Team 1 to have one Warbot with a higher rate of fire weapon, while the Team 2’s would have specialized breaching or anti-armor capabilities.
After cleaning up the figures, I made a plan to complete the conversions. I also wanted to try a few new things in making this platoon. I wanted to use my new airbrushes and spray booth, and I wanted to use poster tack on specimen bottles and grocery store coins to have greater ease of painting with both the airbrushes and traditional brushes.
After all of my conversions were complete, I mounted the figures on steel washers for eventual magnetized storage. I had to use a bigger washer for Juggerbot. The platoon was then affixed to outdated grocery store bonus coins and specimen bottles or just to the bottles themselves with poster tack. In the future, I will not use the coins, as it was just easier to use the bottles minus the coins. I used an Aztec airbrush to prime the figures with gray Vallejo “Surface Primer”, giving the figures 24 hours to dry. I had read that doing that is desirable so that this primer paint can harden.
I then used Createx “Wicked Aluminum” airbrush paint (very sparkly) to base coat the Warbots using an Iwata Eclipse air brush – and I found this brush to be a much easier tool than the Aztec. I used Vallejo Model Air “Gold” to base coat Juggerbot with the airbrush.
I saw that the Createx paint had given the Warbots the appropriate shiny starting point for further development of the paint scheme I wanted, which was to be very retro sci-fi metallic, and reminiscent of the Cylons. Then I went back to the regular brush!
For my color schemes of red, blue, green, and purple on the Warbots, I went with DecoArt “Festive Red”, “Peacock Pearl”, “Crystal Green”, and Craftsmart “Amethyst” respectively. These metallic paints are great, but thick, and not easily thinned. Still, they worked well and I put these colors on the ankle, knee, and wrist joints for ease of tabletop play. I chose to use them as well for the visor interior colors, with Vallejo Model Air metallic “Black” for the outer parts of the visors. I then used “Gold” for the Warbot voice boxes and weapons tips on the unconverted troopers. “Black” was my choice for the rest of the weapons, offset with Vallejo Model Air “Steel” and Martha Stewart Crafts “Duckling” (this was a nod to my friend Buck Surdu, whose love of all things ducky and his take on the Mark III Warbots helped me plan out my approaches here).
For the common weapon barrels, I employed Vallejo Model Air “Copper”, and complemented them with Vallejo Model Air “Medium Gunship Gray”. Juggerbot had several lights on him, so Vallejo Model Air “Arctic Blue” and “Signal Red”, and “Aluminum” helped me with these details. I used these as well on the conversion weapons.
I then used several applications of Citadel “Nuln Oil Gloss” and “Black” on Juggerbot to shade the recesses of the figure. Moving back to the Warbots, I used “Aluminum” on the bodies, then similar to what I did with Juggerbot, I shaded with “Black” and “Nuln Oil Gloss”. Interestingly, I found that the inks really rolled off the figures, and the “Black” paint really helped with the shading.
I then added a healthy coat of Citadel “Ardcoat” to all visor and lighted surfaces. As a final highlight for Juggerbot and the Warbot weapon tips, I used Citadel “Retributor Armour”.
I decided that I wanted to be able to differentiate between the two teams within each squad. To do this, I experimented with kneadatite (green stuff) and Apoxie Sculpt and some numbered stamps. I found that the Apoxie Sculpt was easier to form, stamp, and once dry, cut. I applied these numbers to the figures’ bases with Gorilla Glue.
I used Citadel “Imperium Primer” on the Apoxie Sculpt numbers, then added Citadel “Martian Ironearth” to them. Then, I built up the bases with Citadel “Martian Ironcrust” with a light sprinkle of Army Painter “Black Battleground” for more texture. After using both “Ironearth” and “Ironcrust”, I dried them to a crackly surface with a hand-held hair blow dryer. I highly recommend this technique.
After a day of drying, I dry brushed the bases with Armory’s “Red Brown” and “Brick Red”. I filled the numbers in with “Imperium Primer” for all troopers, with the team leaders getting “Retributor Armour” on theirs. Then it was back to the paint booth for two coats of varnish, this time with an Iwata Neo airbrush, allowing for adequate drying between applications.
I now needed to remove the figures from the bottles and coins. The poster tack was easier to remove when I did not use the coins. I lightly painted the underside of the bases with Craftsmart “White” so I could use a black fine-tipped Sharpie to write information on the figures’ bottoms.
I cannot express enough how much I like this platoon! The figures started off pretty rough, but in the end, I was able to make a nice unit for tabletop gaming. It did take me a couple of months, but it was worth it. They will be in action this upcoming weekend, as they make their tabletop debut – stay tuned, and let me know your thoughts below!
To round out September, the Mass Pikemen Gaming Club ran a game during which the Star Ducks attacked the positions held by the Power-Armored Frinx. Both of these forces are from Archive Miniatures circa 1979-1981. You can learn more about their origins here. Click on Star Ducks or Power-Armored Frinx to learn more about their platoons. We used the Combat Patrol™ system, with modifications to approximate the abilities of the Star Ducks to use their jet packs, and the durability of the Frinx as a result of their power armor. The Frinx also had the support of two Archive RVS86 “Robot Cooks” which were analogous to small self-propelled guns.
The scenario was one where the Frinx, led by Lieutenant Ma’k were defending some old ruined buildings that held some lost technology – and the Star Ducks, led by Duck Vader, were hell-bent on getting into the building and killing Frinx in general. The Frinx, on their part, desired to dispatch the Star Ducks with extreme prejudice.
The Star Ducks used their jet packs to quickly advance towards the buildings on the Frinx’s left flank. You can see the small purple rubber bands on the Star Ducks, which indicate the number of “jumps” that they have taken. Due to limited fuel, the Star Ducks have only three jumps per game, but they do help!
The initiative switched to the Frinx, who then bracketed them with bazooka fire. The white rubber bands indicate wounds, while the glass beads indicate a team must take a morale check for each one the next time they are activated. We use red rubber bands to denote a weapon that has jammed or is out of ammunition. We also use black rubber bands to denote figures who are stunned.
In the middle of the table, a pitched ray gun/blaster battle left several dead and wounded Frinx. The Star Duck team making this assault was however, annihilated, as Frinx Staff Sergeant A’Haze led his Frinx ably and directed their fire.
The only Star Duck survivor in this area was Staff Sergeant Bufflehead.
And then this happened…and the other RV86 was immobilized as well by bazooka fire from the other flank.
Meanwhile, back at the buildings, the Star Ducks jumped again, going over the ruined buildings, and assaulting the Frinx from the rear. This move was met effectively by the Frinx with Platoon Sergeant First Class Grengelu’s automatic grenade launcher, wounding and killing several Star Ducks.
However, there were enough Star Ducks to close with the Frinx in hand-to-hand melee (or is it claw-to-wing?) and begin to clear the buildings. SFC Grengelu was overcome and killed in the scrum.
At this point, the game was called due to time and was determined to be a draw. While the Star Ducks had cleared one building completely, and another one partially, they still had a couple more to go. Casualties were high on both sides!
The game was a lot of fun and the battle was touch and go all night. Once again, Buck Surdu’s Combat Patrol™ system demonstrated its great versatility and ease of play!
I hope you enjoyed this battle report – please share your feedback in the comments section!
Last Thursday Night we had our monthly gaming night for the Mass Pikemen Gaming Club. Turnout was light but we were able to have a couple of games. We had a brief card game from 1983 – Flying Buffalo’s “Nuclear War” in honor of our nights game master Jared Burns. Why? Well the game has a B-70 Bomber card which was a semi-prototype of the B-1, which Jared served on in the US Air Force.
The second game was an X-Wing demo game run by Jared.
Our next gaming night is September 28th at the East Brookfield Senior Center hall. We should have a sci-fi skirmish game (retro sci-fi) and more. The pics below tell the tale of the night – overall my daughter Ellen Morin was the night’s big winner!
It was a fun night!
Buck I returned from holiday in England and then spent a week at work, including the weekend, finishing up a proposal. This weekend was our club night and a comparative play test of some post-apocalyptic rules sets. I didn’t have a chance to start a new project, so I just finished some partially-completed figures that […]