Huzzah! 2023 – my recap and photos of my 3 Wars of Ozz and 2 Feudal Patrol Games

As I wind down from Memorial Day weekend activities, I wanted to share some of my photos from the Huzzah! 2023 gaming convention. I ran 5 games there – two Wars of Ozz games on Friday, two Feudal Patrol games based on the Spanish Conquest in Mesoamerica games on Saturday, and a final Wars of Ozz game on Sunday. Each game slot was 4 hours long.

As usual, setting up and running a convention game (let alone 5) takes away from being a photographer. In the end, I want the games to take priority – and find a moment or two to take some shots for you, my readers. I do not have a good play-by-play to share, but I will give you the general gist of the games and hopefully the pics will suffice – there are a lot here.

If you like wargames photos – or you were at Huzzah! 2023 – this post is up your alley!

As background, the Huzzah! 2023 gaming convention was held in South Portland, ME, from May 19th to May 21st. It is run annually by the Maine Historical Wargamers Association (MWHA). There are two Facebook pages associated with the group, one is for the MWHA and one for the Huzzah! convention that you can access.

I arrived early Friday the 19th – around 11 AM – so that I could check into my hotel and move all my stuff from my very full car into my room and get my first game set up for 2 PM. Unfortunately, the hotel would not let ANYONE check in before 3 PM – and yes, that was during my game slot. The staff of the hotel claimed that they needed to keep rooms free for flight crews (not the fault of MWHA btw). In any case, my car was not packed such that I could just grab stuff and go – and after a bit of transloading in the parking lot I got my stuff into the convention space and set up my first 6-player Wars of Ozz game. The table was smaller than I had planned – and had a lot of figures on it, but with all of the scrambling, I made it work.

Friday Afternoon Wars of Ozz Game

I set up all of my Ozz games as “meeting engagements”. The idea was to expose the players to the rules and for them to have a fun and straightforward game. In the first game, on the “bad guys side” I had a brigade of Gillikins (loaned to me for the convention by my friend Chris Comeau), my brigade of Winkies, and another Winkie brigade (loaned to me for the convention by my friend Chris Palmer of the Maryland HAWKS club). On the other side I had my Great Land of Harvest Brigade, my Munchkin Brigade, and a Quadling Brigade (also from Chris Palmer), At future conventions, I should have enough of my own Ozz troops, but thanks to the two Chris’s, and Eric Schlegel (the HAWK who brought the Maryland-based figures m to the convention), I was set. Each player had a brigade – and here below are some shots of the action.

The players ready to play. The bases with more than 1 building represent towns.
Brad advances his Lesser Apes and Winkies.
A view of “the good guys” side – from nearest to furthest are the Great Land of Harvest Brigade, the Quadling Brigade, and the Munchkin Brigade. Some of the units will be the subject of future posts (I had not had enough time before HUZZAH!).
A Winkie zilk-riding regiment is disordered after fighting and routing the Great Pumpkin Heads. Moving up to challenge the Winkie cavalry is the Carrot Creature Regiment – supported by both Mushroom Creature and Corn Creature regiments. You can also see the Great Pumpkin Heads routing to their right.
Carrot Creatures and Winkie cavalry are disordered after melee. A Harvest Witch prepares a spell.
The Great Owl regiment attacks and disrupts the Gillikin goat-riding cavalry in front of Munchkin infantry. The Gillikin cavalry had just routed the Munchkin Light Cavalry at the top of the picture.
Munchkin infantry and artillery move up – while Munchkin cavalry continues to flee the battle.
Later, the Winkie cavalry broke the Carrot, Corn, and Mushroom Creature regiments. Unfortunately the Harvest player’s dice were set on rolling badly – very badly.
In the middle of the battle, Quadlings and Lesser Apes collide – while the other Winkie cavalry moves forward.
The aftermath of the Quadling/Ape scrum was a routed Quadling infantry.

The first game was an overwhelming bad guy victory. I reset the game, finally got checked into my room, and prepared for the next band of players. As for dinner – a bag of crackers and a Coke had to suffice for the time being.

Friday Night Wars of Ozz Game

When I reset the game, I removed some of the terrain to alter it a bit. I also deployed the forces closer to each other. Here below are some shots of this game.

The game 2 players – and yes the gentleman on the left middle (James) played again – in fact he played in all 5 of my games! This game had several of the “Berkshire Boys” playing, as well as Sam and Matt who are veterans of many of my convention games.
As before, the Great Pumpkin Heads made contact with the enemy first, and again they were routed! This time though the Harvest troops fought better.
An overview of the battlefield.
Some Winkies advance – while others are routed…
The battle develops – and the casualties (on the blue tablecloth) mount.
Forces of good and evil collide!
With a bold move, Sam fly’s her regiment of Great Flying Apes towards the Quadlings and Munchkins.
The Munchkin Light Cavalry hits the Great Flying Apes.
The end of the game (due to the hall closing!).

At the game’s end, the bad guys had the advantage – but the tide was (in my opinion) turning in favor of the good guys. All had fun in these first two games.

At this point, I grabbed another Coke, a bag of Goldfish crackers, and a microwaveable frozen mini-pizza for the room, and crashed.

Saturday Morning Feudal Patrol Game – The Battle of Centla

The next morning, I got in early and set up my next game – the Battle of Centla. This is a Feudal Patrol skirmish game based on the first encounter between the Conquistadores and the Maya (Cortes would later fight the Aztecs).

I again sold out! It was nice to have a full table.

The players assemble on Saturday morning.
Leif and Brad – veterans of the game – brief their teams and strategize.
The Spanish advance towards the Maya city. Their victory conditions were to get to the city, or inflict excessive casualties on the Maya, or to incapacitate their leader, Tabscoob. To win, the Maya needed to inflict excessive casualties on the Conquistadores, incapacitate Cortes, or just avoid any Spanish victory conditions being met by the game’s end.
Brad advances his warband led by Alvarado.
Alvarado (red hair at bottom left) sends his war dog at the Maya in the bushes.
Maya atlatls hit the Spanish advancing on the middle road.
The Spanish players coordinate their actions.
As the Spanish move toward the city, the Maya take up a defensive position astride the jungle path.
The Maya get timely (and lucky) reinforcements to confront the Spanish bringing a smile to Michelle.
The Spanish under Alvarado try to hack their way through the Maya, but are stunned by atlatl fire, slowing their advance.
In desperation, Alvarado hurls himself at the Maya, but is stunned by an atlatl hit.
Back in the middle of the table, the Spanish are near a breakthrough as well.
However, the Maya hold.
The game ends with a narrow Maya victory – the Spanish nearly succeed!

Thankfully, I was able to get this game dismantled (with a lot of help especially from Leif and Brad) and put away and moved to my final table of the weekend. Fortunately, this was going to be a BIG table – five 6′ x 3′ tables of watery battlefield – Lake Texcoco – where the Aztec capital used to be.

Saturday Evening Feudal Patrol Game – The Battle of Lake Texcoco

This game would be in the evening on Saturday – so I set up during he afternoon – all 23 war canoes (with 5-6 Aztecs inside) and 5 Spanish brigantines (with 13 or so figures in each ship). Each side gets Victory points differently. The Spanish get points for successfully firing their primitive lombards and falconets (cannon) at the city. The Aztecs get points for successfully boarding each brigantine. Both sides get points for inflicting casualties on the enemy – with the Aztecs getting more points for inflicting them than the armored Spanish do. There were 9 players.

At the start – Spanish on the right, Aztecs on the left.
The Aztec players advance their war canoes,
The Spanish players try to advance their brigantines.
The Aztecs move quickly as the Spanish do not raise their sails and instead rely on rowing.
Close up of the war canoes.
Another shot of the war canoes as they advance.
Long view of the battlefield from the other side of the table.
El Dolar is boarded!
James eyes the approaching war canoes and fires his lombard (in the stern castle obscured by the sail) at an approaching canoe.
It’s a bad scene on El Dolar – half the crew was killed or jumped overboard – plus it got damaged hitting an island.
Near the end of the battle.
The massive number of Morale pips on the dashboard of El Marcos tell a sad tale…

In the end the Spanish lost the game – as not a single shot hit the Aztec capital of Tenochtitlan. The Spanish players were somewhat cautious in their advance but also too willing to fire valuable cannon opportunities at war canoes. While they inflicted a lot of casualties, the lack of cannon hits doomed their chances at victory. Meanwhile, the Aztecs boarded all of the brigantines, and that was the difference in points.

After a cleanup, I had help setting up Sunday morning’s upcoming Ozz game on this same table.

Sunday Morning Wars of Ozz Game

I only used 4 brigades this time as I dropped the Winkie and the Quadling brigades that I had borrowed from Chris Palmer. There was a LOT more maneuver space and several of the players were from Friday’s Ozz games. Also there was lot of action in this game as you will see below!

Ready for action!
Stephen advances the Gillikins.
The Harvest Brigade here – with the Munchkin Brigade to their right. The two opposing forces were deployed at opposite corners of the tabletop.
The Mushroom Creature Regiment enters a town.
A view of the Munchkin Brigade.
Gillikins move through and around a town with their skeleton allies.
Harvest forces try to get into the town before the Winkies.
Munchkin forces advance.
The Munchkin Medium artillery battery safely in the hard cover of the town with their infantry on the right flank.
An amazing Ozz scene as Union Civil War reenactors watch the Ozz game unfold – black powder weapons on the table and around it!
Forces close on the town.
The Harvestland artillery (the pumpkin chucker) is wiped out to a man (or pumpkinhead) by Winkie Infantry. Meanwhile, the Great Pumpkin Heads seek revenge and deploy into line.
The Great Pumpkin Heads repel the Lesser Apes.
The Great Flying Apes manage to get behind the Great Pumpkin Heads and attempt a rear hit. The GPH manage to turn to face them, but now have enemies to the front and to the rear.
A Great Pumpkin Head base close up as they are surrounded.
The GPH have had enough and rout…
On the Munchkin front, the Winkie zilk-riders attempt to charge the Munchkin Medium battery – and fail to make it – and are staring at the business end at point-blank range.
Meanwhile, Evora the Witch cast “poppies” in front of her Winkie Light battery to deter any assaults on the gun.
Gillikins have turned the flank of the Harvest left side,
The Harvest center begins to weaken.
Forces converge.
The zilk riders are smashed by the Munchkin battery and flee, pursued by the Great Owls.
The Lesser Pumpkin Heads form line, and turn to face the rear attack of the Great Flying Apes.
The Harvest left flank crumbles!

That was the end of the game as time expired. It was not really over as the Munchkins were still intact and the Winkies had taken losses too. Had it gone on longer, I expect that it would have been very close – but as it ended the Winkies and Gillikins made it a three for three weekend.

I hope that you enjoyed the photos – and I want to thank all of the MWHA folks for all of their hard work – and I want to thank the players as well. I do believe that everyone had a very good time at my games – plus I think I will see some of them at future Mass Pikemen games – and I really look forward to that!

As always, I appreciate any feedback from you in the comments section. Thanks for looking!

Author: Mark A. Morin

This site is where I will discuss stuff that I find interesting and that includes family, friends, golf, gaming, and Boston sports!

15 thoughts on “Huzzah! 2023 – my recap and photos of my 3 Wars of Ozz and 2 Feudal Patrol Games”

  1. All 5 games look stunning Mark, and is a testament to all your hard work in preparation for these events. All the people playing seem to be having great fun, which is what it’s all about at the end of the day.

    Liked by 2 people

  2. Its a shame to have a tough start to the convention but I’m glad you were able to overcome the obstacle and that it went smoothly afterwards. The photos are fantastic (especially the one with the re-enactors!) and it looks like everyone had a blast as well. Thank you for taking the time to write this up and share your experiences with us. I’m sure it took a while with all of the photos in this article!

    Liked by 3 people

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