THE QUADLINGS ARE COMING! THE QUADLINGS ARE COMING!

With apologies to Paul Revere, of course! (these DO have red coats!)

But this post is not about one Quadling regiment – it is about 3 infantry regiments (63 figures), 2 artillery batteries (12 figures), 2 generic brigade commanders, a named brigade commander (Rolf von Guufling), a Quadling faction witch (Glenda the Sorceress), and 2 hero conversions (Zeb the Scribe of Ozz and Wood the Courier of Ozz). Yes, that’s 81 figures, AN ENTIRE QUADLING BRIGADE!

Quadlings are the “beefy farm boys” of the world of Ozz. They are the most human-like of the factions, and are great friends with the Munchkins. Their color fixation is red. Most of their army is made up of militia. I had not had any of my own Quadlings on the tabletop at previous conventions.

I was about to hit another two gaming conventions (HAVOC and MAYHEM) in April. I am also going to HUZZAH! in May. After 3 weeks of being away on vacation, I returned back from Florida on March 19th, hoping to make a dent in my mass of Quadlings. These I had previously gotten from Greg Priebe (80 figures) and Chris Palmer (1 figure). It would make up an entire Quadling brigade plus two heroes – but the HAVOC convention would start on April 5th – could I do it? In just 17 days? I decided to try to and plow on and get a whole brigade of figures done for my upcoming Wars of Ozz convention games. I finished on April 4th!

As I did not have enough time to do my usual type of post with WIP and all that – I focused on painting these – and getting them fully tabletop-ready. So this post will just be fully painted stuff. I’m not even going to add the paints this time! (ok I might edit and add them later next week).

So enjoy the photos – and if you are coming to an upcoming convention (add HUZZAH! to that list too), these will be in play – so join me!

Here we go – EYE CANDY!

Eye Candy

1st Quadling Infantry Regiment

This (and the other regiments I painted) are all Northern Quadling regiments – with a slighly better Melee value of 7/10 and a Marksmanship value of 6/10 than other Quadlings. Their Resolve and Elan are average at 5/10 and 6/10 respectively. As all of these regiments are the same sculpts, I painted each with slightly different colors to match the flags that Buck Surdu designed. On this regiment I used a blue facing theme of color over white pants. The plumes on the shakos are red. They are all armed with muskets.

2nd Quadling Infantry Regiment

I went with a sallow yellow-facing theme over light grey pants – and put white plumes on the shakos.

And a side view below:

Some close ups:

4th Quadling Infantry Regiment

For the 4th, I went with a bright green-facing theme over dark grey pants – and I put red plumes on the shakos. I skipped the 3rd because its flag is red, and I wanted a contrast with the red coats!

Marching in column:

Lastly, a gallery collection of views:

1st and 2nd Quadling Light Artillery Batteries

These I only varied in the plume colors (white and red). I also painted the guns slightly differently. They have Marksmanship and Melee values of 6/10 and 4/10 respectively. They do have good Resolve at 7/10 and the Elan of 6/10 is good for artillery.

2 Generic Brigade Commanders

Overall I had 7 mounted leader figures to deal with (each regiment had one, I had the leader pack with three from Greg Priebe, and Chris Palmer gave me one at Fall In 2023). This allowed me (if you had not previously noticed above) to vary each regimental commander’s pose for each infantry regiment. I decided to use two of the remaining ones as generic brigade commanders – and save two more as conversions for Ozz heroes for which there are no dedicated figures to buy. For these two, I painted them slightly differently as they were the same pose.

Rolf Von Guufling, named Brigade Commander

A named brigade commander has 2 additional abilities/skills versus generic ones that have only 1. Of course, the generic ones are free to each brigade, and a named one cost 2 points. Greg’s lot of Quadlings included named Rolf, with his plate of cookies (which as anyone who knows me that the cookies HAD to be chocolate chip). He has Magical Protection plus one additional randomly selected skill. I thought that his bringing chocolate chip cookies to the battlefield merited a burgundy/pink theme for his facings – or maybe his magical protection…

A view from the front:

Glenda the Sorceress

Of course each faction has a witch – and this one is Glenda. She has spells: Transport (can send any unit 10″ in any direction – even behind enemy lines), Fleet Feet (can increase a friendly unit’s Movement rate), Confusion (can rattle an enemy unit’s attacks), and Good Luck (can improve a frienly units. She also can act as a commander with the ability of Charismatic as an as overall leader which is very powerful.

And a view from the side:

Ain’t she pretty in pink?

Zeb the Scribe of Ozz

As I mentioned, I converted two of the mounted Quadling commanders (all are mounted on giant boars) to heroes. They could be part of any faction. The first was Zeb the Scribe, an homage to Zeb Cook, a legend of the early days of Dungeon & Dragons and other games. Zeb played in one of my games at TotalCon 38 in February. I found some small resin books and used green stuff to create a sort of book rack for the figure. When attached to a unit, Zeb can rearrange one attribute of that unit to the best value of the four.

Zeb’s theme was very purple and yellow:

From the other side:

Wood the Courier of Ozz

This one I really thought a lot about as well as it is an homage to Dave Wood, my West Point classmate/roommate and longtime buddy. Over the last months, Dave has helped transfer many figures for other GM’s for Ozz games and more support of conventions – hence the “Courier” appellation. Dave is also a ultra-distance runner who thinks marathons are short (seriously). I knew that Dave’s drink of choice is Diet Mountain Dew (caffeine-free if possible as well). But this is Ozz, so what about Munchkin Dew? So, I found some doll house/diorama Mountain Dew bottles, and designed and sculpted a couple of baskets to hold them, and voila! I think it will be fun on the tabletop.

The figure gives +2″ of movement to an attached unit.

Another view:

A nice side view:

Cheers Dave!!

Lastly, I put all of the Quadlings into their own box – with Zeb and Dave joining my box of heroes separately.

That concludes this post. On April 5th – they will be on the tabletop!

I’d love to hear your thoughts on these – any favorites or suggestions on my insanity are all welcome fodder.

Until next time – thanks for looking!

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

As you may want to check out the Wars of Ozz figures’ range – there are two places to get them and the rules (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

And if I update the paints I used – it will be after this sentence!

UPDATED (and in no order of use – and I’ll never not use a list again!) :

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE QUADLING TROOPS:

  1. Vallejo Flow Improver
  2. Vallejo Premium White Primer
  3. Vallejo Model Air Surface Primer – German Dark Yellow
  4. Vallejo Surface Primer – Gray
  5. Vallejo Airbrush Thinner
  6. Vallejo Mecha Varnish Gloss Varnish
  7. Vallejo Mecha Varnish Matt Varnish
  8. Wargames Accessories #16 (1/2″ Square steel base)
  9. Wargames Accessories #21 (2″ Square steel base)
  10. Wargames Accessories FOW #1 (1.25″ X 1″ steel base)
  11. Wars of Ozz Miniatures Round MDF base
  12. Wars of Ozz Miniatures Square MDF Sabot Base
  13. Vallejo Black Citadel Contrast – Black Legion
  14. Citadel Nuln Oil GLOSS Citadel Nuln Oil New Formulation
  15. Citadel Contrast – Aethermatic Blue
  16. P3 Cygnar Blue Highlight
  17. Citadel Drakenhof Nightshade
  18. Vallejo Mecha Color Sky Blue
  19. Citadel Soulstone Blue
  20. Army Painter Speed Paint – Caribbean Ocean
  21. Army Painter Speed Paint – Royal Robes 2.0
  22. Battlefront Colours of  War Battledress Brown
  23. P3 Brown Ink
  24. Citadel Contrast – Cygor Brown
  25. Citadel Contrast – Gore-Grunta Fur
  26. Citadel Contrast – Snakebite Leather
  27. Citadel Cryptek Armourshade Gloss
  28. Battlefront Colours of  War Dark Leather
  29. Vallejo Model Air First Light
  30. Citadel Seraphim Sepia
  31. Army Painter Speed Paint – Dark Wood
  32. Army Painter Speed Paint – Satchel Brown
  33. Vallejo Model Air Wood
  34. Vallejo Model Color Wood Grain
  35. PSI Kneadatite (green stuff)
  36. Wars of Ozz Miniatures Regimental and Faction Flags
  37. Vallejo Brown Rose
  38. P3 Midland Flesh
  39. Army Painter Speed Paint – Peachy Flesh
  40. Shadow’s Edge Miniatures  Lavender Flowers
  41. Pendraken 12mm Dice Frames
  42. Army Painter Battlefield Field Grass
  43. Woodland Scenics Blended Turf
  44. Shadow’s Edge Miniatures Blue Flowers
  45. Army Painter Grass Green
  46. Army Painter Green Meadow Tufts
  47. Army Painter Lowland Shrubs
  48. Army Painter Moss Green
  49. Shadow’s Edge Miniatures Pink Flowers
  50. Shadow’s Edge Miniatures Red Flowers  
  51. Small Stones  
  52. Twigs
  53. Army Painter Yellow Flowers
  54. Gamers Grass Yellow Flowers
  55. Elmer’s PVA Glue
  56. Card Stock
  57. Gorilla Glue
  58. Citadel Contrast – Basilicanum Grey
  59. Citadel Contrast – Space Wolves Grey
  60. Army Painter Speed Paint – Battleship Grey 2.0
  61. Citadel Contrast – Striking Scorpion Green
  62. Vallejo USA Olive Drab
  63. Polly Scale WWII German Armor Dark Olive Green
  64. Sharpie Black Sharpie
  65. Craftsmart Amethyst
  66. Vallejo Model Air Black (METALLIC)
  67. Vallejo Model Air Bright Brass
  68. Vallejo Model Air Gun Metal
  69. Army Painter Speed Paint – Aztec Gold 2.0
  70. Army Painter Speed Paint – Hoplite Gold 1.0
  71. Vallejo Model Air Steel
  72. Crooked Mile Cottage Doll House Mountain Dew Bottles
  73. Sharpie Yellow Sharpie caps
  74. Citadel Contrast Paint – Magmadroth Flame
  75. Citadel Changeling Pink
  76. Vallejo Mecha Color Magenta Fluorescent
  77. Reaper MSP Core Colors Pink
  78. Army Painter Speed Paint – Familiar Pink 2.0
  79. Citadel Contrast Paint – Luxion Purple
  80. Citadel Contrast Paint – Magos Purple
  81. Citadel Contrast Paint – Sigvald Burgundy
  82. Citadel Astorath Red
  83. Citadel Blood for the Blood God
  84. Citadel Contrast Paint – Baal Red
  85. Citadel Spritstone Red
  86. Citadel Contrast – Aggaros Dunes
  87. Secret Weapon Washes Parchment
  88. Citadel Ushabti Bone
  89. Vallejo Thinner Medium
  90. Vallejo Mecha Color Off White
  91. Craftsmart White
  92. Vallejo Model Color White
  93. Citadel Contrast Paint – Ironjawz Yellow
  94. Army Painter Speed Paint – Ancient Honey Reaper
  95. MSP Core Colors Sun Yellow 

Until next time…

Admiral Jinjurs Female Pirates Reinforced By Some Old School Figures from Ral Partha, Grenadier, and Citadel (Wars of Ozz)

In the world of the Wars of Ozz, Pirate-General (Admiral) Jinjur is said to:

sail on the (Great Nonastic Ocean). She commands a flotilla ofships big and small, all crewed by female pirates. Her pirates board ships and raid seaports, ruthlessly overwhelming any resistance.

Wars of Ozz, Section2.6.6, The Lands Beyond Ozz, pages 45-46

Her pirate forces are composed of females from all over Ozz – so her troops are made up of Gillikins, Munchkins, Winkies, and Quadlings – all the main races of Ozz. 

Because I participated in the Kickstarter for Ozz a few years ago, I got a bonus of 4 of these figures for Admiral Jinjur’s Female Pirates (AJFP), SKU #OZZ-516 with my initial order. Later, when I bought a number of Gillikin-affiliated Ozz units from a UK estate sale – I was surprised to see that three fully-painted stands of AJFP had been thrown in the shipment. This left me with a need for another just 4 figures to round out the group for a full regiment of 5 stands/20 figures. Russ Dunaway was kind enough to get me not just 4, but 10 more – which if you are doing the math added up to 4 (Kickstarter) + 12 (estate sale) + 10 (Russ) = 26! Now, I could have said, ok, that’s enough for 20, but part of me decided to push the envelope for two full regiments. Rather than beg Russ again, I decided to roust out from my lead pile 14 Old School female warriors – mainly Amazons, halflings, and female fantasy types, and convert them into appropriate AJFP’s. These would be 25mm Ral Partha, Citadel, Ral Partha Imports, RAFM, and Grenadier figures, that were 30-40+ years old. I would give them new weapons and paint them up as members of the the various Ozz factions and size them to be close to the 28mm originals in terms of faction assignment.

This post is a definite result of my predilection for being focused on completion of a project. I could simply not move on to the Quadlings and leave these AJFP undone! While I am not IRO when it comes to converting figures, nor Roger when it comes to sculpting with green stuff, hopefully the figures that I will share below will be fine enough for my standards for the tabletop. After finding the suitable candidates for “drafting” into the AJFP, the next question I had was how to organize and use the figures these “draftees”. I decided that because the 12 already-painted estate sale figures had a sandy/beach base, I would make that regiment entirely of original AJFP Wars of Ozz figures on sandy bases. This would take adding two stands – one of Quadlings and one of part Munchkin/part Gillikin. 

The other regiment would be based on grassy terrain, with a mix of original Ozz and the Old School warriors from the 1980’s. As I like to track where the Old School stuff actually came from, I will be sharing that research as well. Below you see my starting point – with all of the figures plus some of the conversion weapons. Some of the weapons were left over from other projects, and some were some I cast myself years ago. These would help me convert the draftees into more appropriate-looking Ozz types. While I hardly ever deviate from the “official” figures, I thought that this would be fine and a chance to paint up some older stuff and that was most intriguing.

All of the 40 figures shown here at the start – including many Old School figures still ensconced in their blister packs for the last 40 years or so.

Let’s start with the sandy-based regiment. As I mentioned, all of the figures were canon – original Ozz stuff. I think the three stands of estate sale figures were painted well enough. However, they were not fully varnished, and where they were, it was gloss – and I prefer matte as a final coat. Additionally, there was some paint loss/wear – and I would need to try to have the two new stands look similar to the estate sale stands – which also needed work.

A stand from the estate sale – showing the paint loss on a hat, some glossy varnish, and a base that needed work.
All three estate stands with the steel bases I added underneath.

For all of the figures that I would paint here – each would be painted in their faction colors – so red for Quadlings, purple for Gillikins, blue for Munchkins, and yellow for Winkies.

Below are in-progress close up shots of the three original OZZ-516 Munchkins and the one Gillikin that I used on the sandy-based AJFP regiment.

These 4 Quadlings, 3 Munchkins, and the the Gillikin figure, would go onto the green stuff covered polystyrene bases you see below, and then be flocked in conjunction with the estate sale bases.

Ready to be based with the three estate stands.

It turned out that flocking these to match each other was more involved than I initially anticipated. I ended up using a combination of chinchilla dust, cork rocks, washes, and tufts to try to make them look alike. The chinchilla dust came out more looking like snow so I needed to darken that up. The rocks and tufts helped. My two stands ended up thicker than the estate sale three, but I don’t think that will be a problem.

Sandy-Based Regiment

After finishing – here are the estate stands:

As for the two stands that I painted for this regiment – first the base with Munchkins and Gillikins:

3 Munchkins and a Gillikin

And now the Quadling base – btw painting these gave me an ear worm of Queen’s “Fat Bottomed Girls”:

And a group shot:

Now, let’s move onto the grassy-based AJFP regiment! Of course, there was a LOT more work to be done on the grassy-based regiment as it involved so many conversions.

Below you see the source of all of the figures I used for the grassy-based AJFP regiment – and I was able to find the origin of each except for one (and if you know that one please let me know!). The research here was not easy – even with the help of the Lost Minis Wiki and The DnD Lead websites – but those really helped. Check out both of them to see what you young folks missed – or what you old folks might remember.

As you can see from the chart above, six of the figures in this AJFP regiment were original OZZ-516 Wars of Ozz figures. They would primarily go on two bases – one with 4 Winkies and one with 4 Gillikins.

Here are a few shots of the original Winkies in progress for the grassy-based regiment:

Here are a few photos of the original Gillikins in progress:

Now onto the conversion figures. Six of these were Grenadier #3102, and were repackaged by Mirliton as female warriors. They were originally sculpted around 1992 by Sandra Garrity, and were called “Women of War”. Grenadier was later bought by Mirliton, and many of their miniatures were repackaged post-acquisition. These are not found on the Mirliton website so OOP.

I gave these warriors hats and pistols, plus I bent a few swords to look like cutlasses. My sculpting efforts here as I said are not great – and I learned to my chagrin that using old green stuff with the consistency of used hardened bubblegum (like from under a desk) is NOT what you want to use. Still, I used all as female Winkies due to their poses and sizes.

 Below is one of the conversions – I made all to have a different look.

With a new big pistol and a big hat.

A few shots of the 6 Grenadier “Women of War” later in the project:

The next figure was also a Grenadier figure, but much older, and came to me in an eBay lot. I remember stripping off her bad paint job years ago, but that was all that I did with her. She is Grenadier 102 (v2) from the Fantasy Lords First Series “Females”. The figure is called “Female Assassin”, and dates from 1981. I gave her a bicorn hat and designated her as a Gillikin.

Next up are the Munchkin surrogates. I found 3 loose little female halfling figures in my stash that could stand in as Munchkins. I discovered that they were from the Ral Partha AD&D Adventurers Series. The figure is named “Female Halfling Fighter Thief” #11-102 (b) from “Halfling Fighter Thieves” circa 1989. This figure is the “b” version, and is a Tom Meier/Dennis Mize sculpt. I removed the staff, and modified one with a leftover Munchkin carbine from the Munchkin Light Cavalry project, one with a pistol, and one with a cutlass. Plus, no one got furry feet painted…

The next one was to be a Gillikin. She is an Amazon figure originally sourced from Ral Partha Imports Fantasy Adventurers Series – FA-27 “Amazon with Sword” – from 1986. Back in the 1980’s, Ral Partha imports took Citadel figures and marketed them in the US under licence. I made her a Gillikin and left her alone – except to give her a purple shield. Maybe it was her chain mail bikini…

FA-27 in her blister pack. Nice price for back then – but “historical miniatures”? I missed that chapter in history!

The next figure was a bit of a mystery to research. It started with her blister package. As you can see below – the figure’s blister was mislabeled as FFA35 “Necromancer Slime Beast with Sword”.

Needless to say – she is not a necromancer. Her base had FA-19 on it, which allowed me to dig deeper and find her image here. The figure is actually FA-19 V2 “Female Fighter with Breastplate and Sword”. She was sourced from Citadel Miniatures US FA-19 (v2) from “Fantasy Adventurers” line circa 1982. From what I can tell, similar to Ral Partha Imports, this brand was either manufactured or imported by Ral Partha in the 1980’s. I modified the figure with a bicorn hat. As I thought she looked more as if she was wearing a tunic versus a breastplate – I painted her accordingly and as a Gillikin. 

The penultimate figure in the group of draftees was a RAFM figure of a female ranger and her hawk on her right arm. It appears that the figure was initially sculpted around 1986. Many RAFM figures (including this one) are still commercially available as Silver Fox Productions (SFP) now owns the RAFM lines. I sourced it from RAFM at some point maybe 8 years ago. It is RAFM Miniatures#3908 “Female Ranger”. I gave her a bandana and painted her as Winkie.

The last of the 20 draftees is a female figure with a dagger. That’s all I know as the figure’s base was devoid of any markings and I could not discover her origin. As it was the last female figure I found (that was not topless – I couldn’t bring myself to put topless Amazons into Ozz – and I have a bunch of those). As she is, she seemed ok, so she was in. I painted her as a Gillikin but added nothing else.

The mystery stabbing Gillikin.

Let’s see the finished AJFP grassy-based regiment:

Grassy-Based Regiment

This first base has 4 Winkies – 3 from OZZ-516, plus one Grenadier “Women of War” figure. The die is a 12mm die.

The second base has three Gillikins that are original plus the Grenadier 102 (v2) “Female Assassin”.

The third base has three of the Grenadier “Women of War” figures and the RAFM Miniatures#3908 “Female Ranger”, all as Winkies.

The fourth base has three Munchkins (the converted Ral Partha “Female Halfling Fighter Thief” #11-102 (b) figures) and the unknown Gillikin figure.

Rounding out the grassy-based AJFP regiment, the fifth base is composed of two of the converted Grenadier “Women of War” figures in the front rank, with two Gillikins in the back rank – the Ral Partha Imports Fantasy Adventurers Series – FA-27 “Amazon with Sword” and the Citadel FA-19 V2 “Female Fighter with Breastplate and Sword”. 

Group shot of the AJFP on the grassy bases

These two AJFP regimentscount as my sixth and seventh unit respectively for Dave Stone’s “PAINT WHAT YOU GOT CHALLENGE 2023/2024” painting challenge that runs from December 26th, 2023 to February 29th, 2024. 

Both regiments will play a major role in many of my upcoming games for the multiple gaming conventions that I plan on supporting as a GM. The good news is that they will provide some firepower to a brigade as they are treated as having carbines. The regiments are good at missile combat – having a Marksmanship value of 6/10. As for Melee, they are middle of the road with a value of 5/10. Their Resolve value is similar at 5/10, but their Elan value is a little better at 6/10. Each unit costs 5 points. As Buck says, it’s nice for players to have some “shooty units”!

My convention games are coming up fast. At present, that support level is now at 25 four-hour games from February through May across 4 different conventions in Massachusetts, Maine, and New Hampshire (TotalCon38HAVOCMayhem, and HUZZAH!). Check them out and maybe just come?

A quick side note: I also got a surprise during the painting of these two regiments. My good friend Buck Surdu sent two more individual figures that can act as heroes in the game. One is “Boom Boom Palmer” (named after Chris Palmer). This figure can attach to an artillery unit and make it more effective. The other is Grand Admiral Priebe, who can give an attached infantry unit the ability to charge cavalry. THANKS BUCK!!

I did enjoy getting to paint both of these AJFP regiments- and to incorporate the Old School stuff really was a nice and fun change. But, now it’s back to more Ozz stuff!

As always, much thanks for looking!

And yes, I still have much more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE TWO ADMIRAL JINJUR FEMALE PIRATE REGIMENTS:

  1. Three original figure stands of Admiral Jinjurs Female Pirates
  2. Old School miniatures as detailed above
  3. Plastruct #91107 2.5mm polystyrene sheet
  4. 2″ square steel bases from Wargames Accessories (#21)
  5. Elmer’s PVA Glue
  6. Green Stuff (kneadatite)
  7. Gorilla Glue
  8. 5/16″ Everbilt steel washers (ACA)
  9. 3/4″ Everbilt steel washers (ABA)
  10. #8 3/8″ Everbilt steel washers
  11. Poster Tack
  12. Reaper MSP “Pure Black”
  13. Battlefront “German Camouflage Black Brown”
  14. Vallejo Model Air “Wood”
  15. The Armory “Dark Blue”
  16. Battlefront “Sherman Drab”
  17. Vallejo “Thinner Medium”
  18. Vallejo “Flow Improver”
  19. Vallejo “Airbrush Thinner”
  20. Vallejo Surface Primer “Black”
  21. Vallejo Mecha Color “Off White”
  22. P3 “Midland Flesh”
  23. Citadel “Contrast Paint – Ork Flesh”
  24. Army Painter “Speed Paint – Crusader Flesh 1.0”
  25. Citadel “Contrast Paint – Bad Moon Yellow”
  26. Vallejo Model Color “Brown Rose”
  27. Vallejo Game Color “Bronze Fleshtone”
  28. Citadel “Contrast Paint – Striking Scorpion Green”
  29. Vallejo Mecha Color “Green Fluorescent”
  30. Vallejo Model Air “Steel”
  31. Vallejo Model Color “Wood Grain”
  32. Vallejo Model Air “Bright Brass”
  33. Vallejo Model Air “Gun Metal”
  34. Vallejo Model Air “Black ” (metallic)
  35. Citadel “Balor Brown – AIR”
  36. Citadel “Contrast Paint – Black Legion”
  37. Battlefront “Boot Brown”
  38. Army Painter “Speed Paint – Hardened Leather 1.0”
  39. Army Painter “Speed Paint – Satchel Brown 2.0”
  40. Army Painter “Speed Paint – Enchanted Steel 2.0”
  41. Army Painter “Warpaints – Plate Mail Metal”
  42. Army Painter “Speed Paint – Aztec Gold 2.0”
  43. Citadel “Contrast Paint – Baal Red”
  44. Hataka “Gris Vert”
  45. Vallejo Model Color “Black Green”
  46. Citadel “Contrast Paint – Ironjawz Yellow”
  47. Tamiya “Titanium Silver”
  48. Citadel “Contrast Paint – Apothecary White”
  49. Army Painter “Flesh Wash” (wash)
  50. Army Painter “Speed Paint – Dusk Red 2.0”
  51. Army Painter “Red Tone” (wash/shade)
  52. Citadel “Nuln Oil GLOSS” (wash/shade)
  53. Citadel “Nuln Oil” (wash)
  54. Army Painter “Warpaints – Shining Silver”
  55. Vallejo Model Color “Dark Prussian Blue”
  56. Vallejo Mecha Color “Sky Blue”
  57. Citadel “Contrast Paint – Celestium Blue”
  58. Citadel “Contrast Paint – Talassar Blue”
  59. Citadel “Contrast Paint – Cygor Brown”
  60. Citadel “Contrast Paint – Pylar Glacier”
  61. Army Painter “Blue Tone” (shade/wash)
  62. Army Painter “Speed Paint – Purple Swarm 2.0”
  63. Citadel “Contrast Paint – Magos Purple”
  64. Army Painter “Speed Paint – Familiar Pink 2.0”
  65. Citadel “Contrast Paint – Leviathan Purple”
  66. Reaper MSP “Pink”
  67. Citadel “Daemonette Hide”
  68. Citadel “Contrast Paint – Doomfire Magenta”
  69. Army Painter “Warpaints – Bright Gold”
  70. Army Painter “Speed Paint – Runic Grey 1.0”
  71. Citadel “Waystone Green” (technical)
  72. Citadel “Longbeard Grey” (dry)
  73. Reaper MSP “Sun Yellow”
  74. Battlefront “Gunship Green”
  75. Citadel “Troll Slayer Orange”
  76. Vallejo Mecha Varnish “Gloss Varnish”
  77. Vallejo Mecha Varnish “Matte Varnish”
  78. Chinchilla Dust
  79. Army Painter “Battlefield Field Grass” (flocking)
  80. Pendraken 12mm dice frames
  81. Army Painter “Battlefield Rocks” (flocking)
  82. Twigs
  83. Army Painter “Yellow/Meadow Flowers” (flocking)
  84. Gamers Grass “2mm Moss” (flocking)
  85. Army Painter “Highland Tufts” (flocking)
  86. Shadow’s Edge Miniatures “6mm Dark Forest Plum” (flocking)
  87. Shadow’s Edge Miniatures “6mm Dark Forest Blue” (flocking)
  88. Gamers Grass “Yellow Flowers” (flocking)
  89. Citadel “Agrax Earthshade” (wash/shade)

As you may want to check out the Wars of Ozz figures’ range – there are two places to get them and the rules (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Evora’s Bodyguard Infantry Regiment (Wars of Ozz)

According to the canon of the world of the Wars of Ozz, Evora was the first witch to appear after the founding of Ozz. She had the power to raise massive skeletal armies of the dead (which were sadly plentifully available in the apocalyptic era after the end of the Last Great War). Despite their combat prowess, the Winkies at that time were not unified in any major way, so Evora was able to conquer them, subjugate them, and carve out her empire from their lands. In early 2023, I painted up an Evora figure that you can read about here. 

Evora’s capital and court were centered on the Yellow Castle. One of the regiments available to her Winkie army is called, unsurprisingly, Evora’s Bodyguard Infantry Regiment (let’s shorten that to EBIR). I saw the unit on the Wars of Ozz website, and decided that it would be a good regiment to add to my Winkie army.

According to the rules, the EBIR is a very potent unit. As befits the Winkie ethos of warfare, they fight only with melee weapons – in this case big honking thrusting spears and swords. With regards to Melee, the EBIR has the same attribute as other Winkie Infantry Regiments – that of 7/10, which is very good. Where the EBIR differs is in its Resolve and Elan attributes – as well as with regards to its point cost. The Resolve value (the measure of the unit’s desire to stick in a fight) for the EBIR is a whopping 9/10 versus a regular Winkie Infantry Regiment’s 6/10. The Elan attribute for the EBIR (the desire to take the fight to the enemy) is the strongest possible at 10/10 versus a regular Winkie Infantry Regiment’s already strong 8/10. This is greater than any other unit in the game (outside of the Whim Whim Janissaries which also has an Elan of 10/10). The EBIR is expensive however, at 6 points, while a normal Winkie regiment will cost 5 points. There can only be one EBIR in any brigade. As with most other Ozz infantry regiments, they are based 4 apiece to a 2″ square base – so five bases for the regiment plus the regimental commander on his own separate MDF base. 

The unit (not the commander) is very Egyptian-looking – almost as if it were recruited from fanatics – which I suppose one must be to get into it. Very much the troopers look like cultists – dressed in robes for the most part, with a mix of Aztec-like cotton armor vests, steel scale, or mail armor. The soldiers have ancient Egyptian-style hats festooned with some sort of an idol. They all have very large shields which looked to be made of wicker. Some have boots, and some are in sandals (why I don’t know – combat flip flops?!). Most surprising were the canon colors. As Winkies are very yellow-oriented with regards to color, one might expect that the EBIR would be yellow too.

Nope.

Orange coats, purple facings, and grey trousers! Clearly the Madness Bombs color mania struck here!

No assembly was required for the unit other than to mount the shields, to add the flags, and to assemble the regimental commander and his Zilk (carniverous bird) mount. As I always do, I mixed and matched the figure types and poses such that no two bases of the five in the regiment were identical in terms of the figures. The SKU for the regiment is OZZ-301. There are 21 figures for the regiment – this includes the mounted regimental commander and 20 trooper figures. All of the figures are metal and 28mm in size. I decided to stay with more orange instead of any yellow as I thought that looked better and would be in canon agreement. The contrast between the orange and the purple was interesting.

This is my third unit for Dave Stone’s “PAINT WHAT YOU GOT CHALLENGE 2023/2024” painting challenge that runs from December 26th, 2023 to February 29th, 2024. It’s also going to play a major role in many of my upcoming games for the multiple gaming conventions that I plan on supporting as a GM – right now at a schedule of 25 four-hour games just through May across 4 different conventions.

As I have mentioned previously, I am still recovering from pre-Christmas knee surgery, but now my painting opportunities have been better. I tried to take a few more WIP shots for this project. I’ll share those and then some eye candy.

WIP shots

Evora’s Bodyguard Infantry Regiment – after cleanup of any mold lines and washing. Yes, 17 shields to paint up. I started work on December 29th.
The unit primed in white with the shields primed separately. Note that there are 16 shields, not 17! Later in the project, I would find that one rogue shield had disappeared under a paper towel and had to be painted separately.
Early painting – using my normal habit of applying a dark wash over the white and dry brushing white over that before adding colors. I found that these figures had several more difficult-to-access painting areas (those that were hard to paint without getting paint where I did not want it) – than most other Ozz figures. This was mainly due to the arm and head positions – not a terrible challenge, but I thought that it took me more time to paint.

By January 4th I had pinned and assembled the regimental commander and his mount, and painted it as you see below. I had started to get some orange onto the troopers as you see on the left below.

Jan 5th progress.

January 8th saw us getting about a foot of snow. This snow interrupted my work as even in my gimping state I could use the snowblower (slowly and methodically). Luckily, Lynn has no fear of hard shovel work. Once done, we lit the fire pit briefly.

I was back in the saddle painting through the 8th of January.

By the 9th of January, I had the regiment painted, shields attached, and varnished on their specimen jars. I drilled though the shields and tried to get them multiple gluing points in terms of attachment for the sake of durability on the tabletop. Again, these were BIG shields. Next, I needed to mount the figures on the bases and get the flocking done. Glue does take time to dry…always…

Mounting the figures on their steel and MDF bases.

I then applied the flocking and flags. For the flocking, I decided that purple and orange flowers with green grass and undergrowth would work. At least the flip flops were less visible!

Flags to cut out with the flocked command base.

I was finally done on Jan 10th. 

The EBIR completed.

Eye Candy

Select and click on any photo for a better look.

Regimental Commander Base

Base 1

Base 2

Base 3

Base 4

Command Base

Group Shots

The EBIR in line formation with the regimental commander leading the way.
Top view of the flocking.
The EBIR in column moving to the left.
The EBIR in column moving to the right.

Admittedly, early work on the color scheme and the painting and shield difficulties I encountered were dampening my enthusiasm for this unit. However, once I completed it, I found that I really do like it.

I’d be very interested in your feedback on the unit and its colors as they are far from run of the mill. Ozz is supposed to be colorful – and these guys certainly fit that bill.

I do hope that you enjoyed seeing the EBIR and reading the post. Next up will be a new Winkie artillery unit for Dave’s challenge – and soon. Thanks for looking!

And yes, I still have much more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON EVORA’S BODYGUARD INFANTRY REGIMENT:

  1. Rectangular Brigade MDF base (used as a Regimental base) from Old Glory
  2. 2″ square steel bases from Wargames Accessories (#21)
  3. 1.25″ x 1″ square steel base from Wargames Accessories (#FOW1)
  4. #19 x 1/2″ steel nail (for pinning)
  5. Paper clip wire (for pinning)
  6. 3/4″ Everbilt steel washers (ABA)
  7. Gorilla Glue
  8. Poster tack
  9. Elmer’s PVA Glue
  10. Black Sharpie pen
  11. Vallejo Premium Primer “White”
  12. Vallejo “Flow Improver”
  13. Vallejo “Airbrush Thinner”
  14. Secret Weapon Washes “Heavy Body Black” (wash)
  15. Citadel “Nuln Oil” (wash)
  16. Vallejo Model Color “White”
  17. Citadel “Contrast Paint – Snakebite Leather”
  18. Citadel “Contrast Paint – Contrast Medium”
  19. Army Painter “Speed Paint – Purple Swarm 2.0”
  20. Citadel “Seraphim Sepia” (wash/shade)
  21. Army Painter “Purple Tone” (shade/wash)
  22. P3 “Brown Ink” (ink)
  23. Army Painter “Speed Paint – Enchanted Steel 2.0”
  24. Citadel “Contrast Paint – Apothecary White”
  25. Reaper MSP “Pure Black”
  26. Citadel “Warpfiend Grey”
  27. Vallejo “Thinner Medium”
  28. Vallejo Model Color “Wood Grain”
  29. Vallejo Model Color “English Uniform”
  30. Vallejo Mecha Color “Off White”
  31. Army Painter “Speed Paint – Nuclear Sunrise 2.0”
  32. Army Painter “Speed Paint – Talos Bronze 2.0”
  33. Vallejo Mecha Color “Magenta Fluorescent”
  34. Citadel “Contrast Paint – Ironjawz Yellow”
  35. Citadel “Retributor Armour”
  36. Citadel “Ushabti Bone”
  37. Vallejo Model Air “Wood”
  38. Army Painter “Speed Paint – Pallid Bone 1.0”
  39. Vallejo Model Air “Steel”
  40. Martha Stewart Crafts “Brushed Bronze”
  41. Citadel “Contrast Paint – Ork Skin”
  42. Citadel “Contrast Paint – Striking Scorpion Green”
  43. Vallejo Mecha Color “Green Fluorescent”
  44. Vallejo Model Ink “Black Green” (ink)
  45. Vallejo Mecha Color “Blue Grey”
  46. Army Painter “Blue Tone” (shade/wash)
  47. Army Painter “Speed Paint – Moonlake Coral 2.0”
  48. Army Painter “Speed Paint – Speed Paint Medium 1.0”
  49. Citadel “Nuln Oil GLOSS” (wash/shade)
  50. Battlefront “Sherman Drab”
  51. Citadel “Agrax Earthshade” (wash/shade)
  52. Vallejo Mecha Varnish “Gloss Varnish”
  53. Vallejo Mecha Varnish “Matte Varnish”
  54. Pendraken 12mm dice frames
  55. Army Painter “Battlefield Grass Green” (flocking)
  56. Army Painter “Battlefield Field Grass” (flocking)
  57. Small stones
  58. Twigs
  59. Army Painter “Lowland Shrubs” (flocking)
  60. Gamers Grass “Green Meadow Tufts” (flocking)
  61. Army Painter “Battlefield XP Woodland Tufts” (flocking)
  62. Shadow’s Edge Miniatures “6mm Dark Forest Dark Purple Tufts” (flocking)
  63. Gamers Grass “Orange Flowers” (flocking)
  64. Blue Sharpie pen
  65. Brown Sharpie pen
  66. Flags printed on card stock

As you may want to check out the Wars of Ozz figures’ range – there are two places to get them and the rules (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

1st Poppy Fields Landwehr Infantry Regiment – for the Munchkins (Wars of Ozz)

As I have been recovering from pre-Christmas knee surgery, my painting opportunities have been touch and go. As my painting habit is to do so while standing up at a workbench, I have needed to pay attention to my body and go carefully. I do not paint while sitting. The good news (at least for me) is that I recovery is going well and that I have been able to work in painting figures here and there.

Luckily for me, Dave Stone is also currently running another of his painting challenges. It is called the “PAINT WHAT YOU GOT CHALLENGE 2023/2024”, and it runs from December 26th, 2023 to February 29th, 2024. It’s always fun to be part of his challenges – and it’s a lot of work on his part to collect and collate all the entries from around the globe (and it is much appreciated Dave!). My plan is to complete as many Wars of Ozz units and individuals as possible – both for the challenge – and for the multiple gaming conventions that I plan on supporting as a GM.

My first entry in the challenge is the subject of this post – and it is a very nice Munchkin Landwehr Infantry Regiment. I had been wanting to get another “cheaper” infantry unit for my Wars of Ozz games. This would enable me to round out my Munchkin forces to about 2 brigades which gives me more flexibility and variety for game play. In the game, Munchkin Landwehr units are basically militia/national guard-type units. What is nice is that there are two types of Landwehr infantry regiments that are visibly indistinguishable from each other – but that have very different costs and stats. One type is called National Guard (Landwehr) and the other is called Dubious National Guard (Landwehr). The former is a better-trained unit, but one that is more expensive than the latter.

The better Landwehr regiment is good at missile combat with their muskets – having a Marksmanship value of 6/10. The Dubious Landwehr only has a Marksmanship value of 4/10 (they need time on the firing range). With regards to Melee, the better Landwehr are below average at 4/10, but the Dubious Landwehr are even worse at only a 3/10 (they need more hand-to-hand combat training). The Resolve value (the measure of the unit’s desire to stick in a fight) for the better Landwehr is okay at 6/10, but their lesser trained Dubious brother’s Resolve is a poor 4/10. As for Elan (the desire to take the fight to the enemy), the better Landwehr are an average 5/10, while the Dubious Landwehr cower on the tabletop at a 3/10. The only advantage that the Dubious Landwehr over regular Landwehr is in terms of point cost. A Dubious Landwehr Regiment can be had at 3 points, while a normal Landwehr regiment will cost 5 points. This gives a lot of flexibility to a player or a GM as a unit can be designated as either type at the game’s set up.

All of the figures are metal and 28mm in size. Interestingly, every convention game with Munchkin troops that I have ever set up in the past has attracted a passerby who thinks I have mixed scales on the tabletop! Yes, the Munchkins are indeed smaller, but 28mm! 

Like all other Ozz units, they are based 4 apiece to a 2″ square base – so five bases for the regiment plus the regimental commander on his own separate MDF base. I designated this unit as the 1st Poppy Fields Landwehr Infantry Regiment – mainly because I liked the regimental standard. No assembly was required for the unit other than to add the flags and to assemble the regimental commander. As I always do, I mixed and matched the figure types and poses such that no two bases of the five in the regiment were identical. The SKU for the regiment is OZZ-105. There are 21 figures for the regiment – this includes the mounted regimental commander and 20 figures. I think that the sculpts are phenomenally well done, especially the faces and weapons. They have a lot of character.

I did not take many WIP shots, but I’ll share what I have and then go into some eye candy.

WIP shots

First, here are some shots of a few of the figures before I varnished them. And yes, the horse (really a pony) is of a different color (this is Ozz of course). 

Of course, varnish improves everything! The next two images are post-varnish but pre-flocking. Note the variety of hair colors – and yes, I do paint the eyes. I am glad that I did here.

Then, I mocked up the varnished figures on their bases as shown below.

Mocked up on their respective bases.

Then I needed to name the unit and cut out the standards. The Poppy Fields standard was my choice.

Lots of options for the Landwehr!
Flocked and with the Ozz and regimental standards mounted. I added a little extra “ink” from a fine-tipped black Sharpie to enhance the regimental standard and edge it & the Ozz standards.
Lots of blue flowers and tufts to create a field environment. Assembled and done – and ready for eye candy!

Eye Candy

Select and click on any photo for a better look.

Regimental Commander Base

Base 1

Base 2

Base 3

Base 4

Command Base

Here now are a few:

Group Shots

The 1st Poppy Fields Landwehr Infantry Regiment in line formation directly behind their commander.
The 1st Poppy Fields Landwehr Infantry Regiment in line formation in front of their commander.
The 1st Poppy Fields Landwehr Infantry Regiment in column formation directly behind their commander.
The 1st Poppy Fields Landwehr Infantry Regiment in column formation directly behind their commander – and now heading in the other direction!

In the long run, I’d be tempted to paint up another Landwehr unit. But for now, this will do. I have others to paint first.

I do hope that you enjoyed seeing this unit and reading the post. Next up will be another Munchkin artillery unit for Dave’s challenge – and soon. Thanks for looking!

And yes, I still have much more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE 1ST POPPY FIELDS LANDWEHR INFANTRY REGIMENT:

  1. Rectangular Brigade MDF base (used as a Regimental base) from Old Glory
  2. 2″ square steel bases from Wargames Accessories (#21)
  3. 1.25″ x 1″ square steel base from Wargames Accessories (#FOW1)
  4. 1/2″ Everbilt steel washers
  5. 3/4″ Everbilt steel washers
  6. Gorilla Glue
  7. Poster tack
  8. Vallejo Premium Primer “White”
  9. Vallejo “Flow Improver”
  10. Vallejo “Airbrush Thinner”
  11. Secret Weapon Washes “Heavy Body Black” (wash)
  12. Citadel “Nuln Oil” (wash)
  13. Vallejo Mecha Color “Off White”
  14. P3 “Brown Ink” (ink)
  15. Citadel “Contrast Paint – Karandras Green”
  16. Army Painter “Speed Paint – Glittering Loot 2.0”
  17. Citadel “Contrast Paint – Aethermatic Blue”
  18. Citadel “Contrast Paint – Contrast Medium”
  19. Citadel “Contrast Paint – Black Templar”
  20. Vallejo Mecha Color “SZ Red”
  21. Reaper MSP “Blue Liner”
  22. Vallejo Model Color “Black”
  23. Vallejo Model Color “White”
  24. Army Painter “Speed Paint – Hardened Leather 1.0”
  25. Army Painter “Speed Paint – Crusader Skin 1.0”
  26. Vallejo Model Air “Steel”
  27. Vallejo “Thinner Medium”
  28. Citadel “Contrast Paint – Ironjawz Yellow”
  29. Army Painter “Speed Paint – Fire Drake 2.0”
  30. Citadel “Contrast Paint – Magmadroth Flame”
  31. Vallejo Model Color “Light Brown”
  32. Army Painter “Speed Paint – Ashen Stone 2.0”
  33. Army Painter “Warpaint – Gun Metal”
  34. Vallejo Model Air “Black Metallic”
  35. Martha Stewart Crafts “Brushed Bronze”
  36. P3 “Midland Flesh”
  37. Vallejo Model Color “English Uniform”
  38. Vallejo Model Color “Wood Grain”
  39. Citadel “Contrast Paint – Pylar Glacier”
  40. Vallejo Model Color “Light Flesh Tone”
  41. Citadel “Seraphim Sepia” (wash/shade)
  42. Citadel “Contrast Paint – Apothecary White”
  43. Citadel “Nuln Oil GLOSS” (wash/shade)
  44. Army Painter “Flesh Wash” (wash)
  45. Black Sharpie pen
  46. Blue Sharpie pen
  47. Brown Sharpie pen
  48. Battlefront “Sherman Drab”
  49. Vallejo Mecha Varnish “Gloss Varnish”
  50. Vallejo Mecha Varnish “Matte Varnish”
  51. Elmer’s PVA Glue
  52. Pendraken 12mm dice frames
  53. Army Painter “Battlefield Grass Green” (flocking)
  54. Small stones
  55. Twigs
  56. Gamers Grass “Green Meadow Tufts” (flocking)
  57. Army Painter “Battlefield XP Woodland Tuft” (flocking)
  58. Gamers Grass “Wild Tufts” (flocking)
  59. Shadow’s Edge Miniatures “6mm Dark Forest Light Blue Tufts” (flocking)
  60. Shadow’s Edge Miniatures “6mm Dark Forest Dark Blue Tufts” (flocking)
  61. Shadow’s Edge Miniatures “6mm Wild Flower Corn Flowers Tufts” (flocking)
  62. Army Painter “Battlefield Field Grass” (flocking)
  63. Flags printed on card stock

1st Munchkin Sharpshooter Regiment (Wars of Ozz)

This regiment to me resembles the Munchkin equivalent of Teddy Roosevelt’s Rough Riders, especially with their hats. That historical unit was composed mostly of cowboys, which (as officially designated as the 1st United States Volunteer Cavalry) fought in Cuba in 1898 mostly without any mounts. As the Munchkin Sharpshooters are also dismounted save the regimental commander – the similarity for me holds – except for height.

Colonel Roosevelt in his Rough Rider uniform.

The 1st Munchkin Sharpshooter Regiment is SKU OZZ-116. There are 21 figures for the regiment – including the mounted regimental commander and 20 riflemen. Yes, these guys have RIFLES with scopes, not muskets. As such, their range is the same as troops with muskets, but they can fire at the equivalent of short range all the way out to long range. Normally, at greater than 7″, missile fire effective strength is halved. Not these guys! They can fire at full power out to 14″. 

All of the figures are metal and 28mm in size. They are based 4 apiece to a 2″ square base – so five bases for the regiment plus the regimental commander on his own separate MDF base. No assembly was required for the unit other than to add the flags and for a small modification I made to an NCO figure that you’ll see below. The regiment is good at missile combat with their rifles – having a Marksmanship value of 6/10 with that great range. As for Melee, they are really weak with a poor value of 3/10 (maybe they needed bayonets!). Their Resolve value is okay at 6/10, but their Elan value is lousy at 4/10. The unit costs 6 points. As I always do, I mixed and matched the figure types and poses such that no two bases of the five in the regiment were identical.

I am currently expected to be waylaid because of minor knee surgery. So, in terms of painting and blogging, I decided to hurry up and paint these and post them now. I’ll be able to read your posts and replies of course, but the painting and blog creation booths are to be closed for a couple of weeks – so Merry Christmas to you all! I am hoping to participate in Dave Stone’s Wargamesculptors Blog “PAINT WHAT YOU GOT CHALLENGE 2023/2024” painting challenge as I should be ok by then. 

Also, I did not take any WIP shots, so I’ll just go right into eye candy. Apologies as I had some struggles with my lighting – but I think the photos are getting a bit better, just not as consistent as I’d like.

Eye Candy

Regimental Commander Base

Base 1

Base 2

Base 3

This base 3 had a unique figure – he is probably supposed to be an NCO. He is the bald guy. Instead of a rifle, he is holding what looks to be a guidon/spear/streamer signaling thing – and that looked too plain to me. So I added a couple of ribbons and a shrunken down pair of crossed rifle images with the “1” insignia on card stock to its cross bar.

The added ribbons – each of the two ribbon pieces is only 1/4″ wide by 1/2″ long. Note the tiny added crossed rifles with the “1”.

Base 4

Base 5 – Command Base

Group Shots

Top view of the 1st Munchkin Sharpshooter Regiment in line and ready to fire!
The 1st Munchkin Sharpshooter Regiment in column and on the march.
Frontal view of the 1st Munchkin Sharpshooter Regiment on line andready to fire!

I hope that you enjoyed seeing this unit – and I am happy that I was able to get this post in before I had to wait a while. I think when I recover I’ll be working on some Munchkin artillery and some Munchkin National Guard (Landwehr) for Dave’s challenge. Thanks for looking!

And yes, I still have much more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE 1ST MUNCHKIN SHARPSHOOTER REGIMENT:

  1. Rectangular Brigade MDF base (used as a Regimental base) from Old Glory
  2. 2″ square steel bases from Wargames Accessories (#21)
  3. 1.25″ x 1″ square steel base from Wargames Accessories (#FOW1)
  4. 1/2″ Everbilt steel washers
  5. 3/4″ Everbilt steel washers
  6. Poster tack
  7. Vallejo Premium Primer “White”
  8. Vallejo “Flow Improver”
  9. Vallejo “Airbrush Thinner”
  10. Citadel “Nuln Oil” (wash)
  11. Vallejo Mecha Color “Off White”
  12. P3 “Brown Ink” (ink)
  13. Army Painter “Speed Paint – Royal Robes 2.0”
  14. Vallejo “Thinner Medium”
  15. Citadel “Contrast Paint – Aethermatic Blue”
  16. Citadel “Contrast Paint – Contrast Medium”
  17. Vallejo Model Color “Black”
  18. Citadel “Contrast Paint – Pylar Glacier”
  19. Army Painter “Speed Paint – Crusader Skin 1.0”
  20. Citadel “Contrast Paint – Magmadroth Flame”
  21. Citadel “Contrast Paint – Ironjawz Yellow”
  22. Army Painter “Speed Paint – Ashen Stone 2.0”
  23. Citadel “Contrast Paint – Black Templar”
  24. Army Painter “Speed Paint – Ruddy Fur 2.0”
  25. Citadel “Contrast Paint – Cygor Brown”
  26. P3 “Midland Flesh”
  27. Citadel “The Fang”
  28. Vallejo Model Air “Gun Metal”
  29. Army Painter “Warpaint – Weapon Bronze”
  30. Vallejo Mecha Color “Sky Blue”
  31. The Armory “Dark Blue”
  32. Vallejo Model Color “Wood Grain”
  33. Army Painter “Speed Paint – Satchel Brown 2.0”
  34. Army Painter “Speed Paint – Hardened Leather 1.0”
  35. Army Painter “Speed Paint – Speed Paint Medium 1.0”
  36. Citadel “Contrast Paint – Stormfiend”
  37. Citadel “Contrast Paint – Bad Moon Yellow”
  38. Vallejo Model Air “Steel”
  39. Vallejo Model Air “Bright Brass”
  40. Citadel “Nuln Oil GLOSS” (wash/shade)
  41. Vallejo Model Color “Light Flesh Tone”
  42. Citadel Technical “Soulstone Blue”
  43. Battlefront “Sherman Drab”
  44. Vallejo Mecha Varnish “Gloss Varnish”
  45. Vallejo Mecha Varnish “Matte Varnish”
  46. Elmer’s PVA Glue
  47. Pendraken 12mm dice frames
  48. Gorilla Glue
  49. Black Sharpie pen
  50. Army Painter “Battlefield Field Grass” (flocking)
  51. Shadow’s Edge Miniatures “Jungle Tufts” (flocking)
  52. Gamers Grass “Green Meadow Tufts” (flocking)
  53. Shadow’s Edge Miniatures “6mm Dark Forest Light Blue Tufts” (flocking)
  54. Shadow’s Edge Miniatures “6mm Dark Forest Dark Blue Tufts” (flocking)
  55. Twigs
  56. Small stone
  57. Blue Sharpie pen
  58. Brown Sharpie pen
  59. 1/4″ Blue Ribbon
  60. Flags printed on card stock

2 Regiments of Skeletons (Wars of Ozz)

In the game of Wars of Ozz, there are skeletons that can be part of Winkie brigades. They can be part of other types of brigades as well as allies, though they must be purchased at a higher point cost. There are additional nuances to their use as well.

During my last few games of Wars of Ozz, I had GM’d games with Arella the Witch, the Gillikin Leader. She acted as both a witch and a leader. As a witch, she has a “Raise the Dead” spell that according to the Wars of Ozz rulebook:

When successfully cast, this spell creates one base of skeletons that touches the witch or wizard’s base. This skeleton base gets its own command die. The skeleton base may be combined with other skeleton bases in contact with the wizard or witch to create a “regiment” of skeletons. The witch or wizard may not have more than 5 skeleton bases in the game at the same time.

Wars of Ozz rulebook, page 109, section 8.8, Consolidated Magic Tables

Other witches or wizards (such as lesser ones) may also possibly get this spell when they are set up at the beginning of the game. So, anyone could have skeletons in their forces.

Additionally, as part of the game there is a “Summoning Bell” that could be owned by either Arella or her sister, Evora the Witch, the Empress of the Winkies (but not both). Evora does not have the “Raise the Dead” spell that Arella has in her spell list, but could use the bell. The rules discuss the history of the bell in section 2.2.2.2 on page 24. Its use is more fully described in the Winkies section 4.3.1 as follows:

Evora the Witch created the Summoning Bell. The Winkies and Gillikins often wrestle for control of the bell…the Summoning Bell is led by ‘the Taskmaster’ and is pulled by skeletons…as long as (it is) within command radius of Arella or Evora (it) may execute the equivalent of the ‘Raise the Dead’ spell…

Wars of Ozz rulebook, page 82, Section 4.3.1, The Summoning Bell

The section goes on to describe that if Arella has the Bell she can both attempt to throw the “Raise the Dead”spell and have the bell generate even more skeletons as well.

I do not yet have my Summoning Bell painted, but you can see it on the website here. It’s in my painting queue but not likely next up.

However, I do have Arella and I did need to have skeletons for her in case that she did throw the “Raise the Dead” spell in one of my games. I also knew that having a regiment of skeletons would work to expand my available forces – but also that having two regiments would be even better!

I had some experience in painting skeletons as seen in The Nightmare Legion (my first blog post way back in 2015) and in Grenadier Models Dart Thrower and Undead Crew (130), circa 1984 (from my blog in 2016). Painting skeletons is relatively straighforward, but this time I would try to add the new tool of speed paints to these. Basically, I airbrush primed the skeletons in black, then heavy dry brushed them in white. Then to get a sepia tone on the bones I went with Army Painter “Pallid Bone” Speed Paint 1.0 that I cut 50% with Army Painter “Speed Paint Medium 1.0”. This gave me the tone I wanted without getting too dark. Then I tried to rust up and age all the weapons. As is my habit, for those interested, I do list all of the paints and more that I used on this project at the end of the post.

For the SKU OZZ-314, there are 20 figures – with no regimental commander, so with two regiments that was 40 figures for this project – all cast in metal and 28mm in size. The skeletons are of course infantry and are less affected by musketry (but not cannon). The skeletons are based 4 apiece to a 2″ square base – so five bases for each 20-figure regiment.

The figures came in two pieces – and some minor assembly was required as there was an upper and a lower torso . Assembly was indeed facilitated by my having forceps that could stay clamped down for a brief time on the figures while the Gorilla Glue set.

A skeleton regiment is better than average with a Melee value of 6/10, and an Elan value of 6/10 as well. Where they really shine is at Resolve (not running away from a fight) – with value of 9/10. The unit costs 5 points for the Winkies, and 6 points for everyone else (Winkies get a discount). They are armed with an assortment of swords, hatchets, axes, and pole weapons – all of which I aged and/or rusted up, as you will see shortly. You will also see how I based them so as to mix and match the poses and the warriors’ weapons and the figure types such that no two bases in each regiment were identical.

For basing, I wanted to differentiate between the two regiments for the tabletop. As the Gillikins are purple-oriented, and the Winkies are yellow-oriented, I went with these colors as themes with the flocking. I also incorporated some spikey green flora to hide the middle of the bases where there was a depression between the figures’ bases after early flocking. On one base of each regiment, I affixed two Pendraken 12mm dice frames – one on top of the other – to hold activation dice. Now I’ll share some WIP shots showing what I just discussed.

WIP Shots

As received.
Each of the two regiments ready for assembly after filing off any mold lines and flash and a giveing the figures a good washing to remove any oils.
Thank you Mr. Forceps! No sticky fingers!
Airbrush primed in black.
Dry brushed in white.
Example of an individual skeleton after being dry brushed.
After the 50% Pallid Bone Speed Paint.

You can see three examples of the Speed Paint effect below. Yes, this is 1.0 and I do have 2.0 as well – but I thought the “Pallid Bone” looked better on swatches.

After varnishing the regiments with my airbrush, and letting that cure, it was basing time. Given the figures are mounted on 2″ square bases, the flocking needed to be done sequentially for best results.

First, I needed determine which types of figures were EXACTLY the same. Many of these had to be differentiated by the placement of the feet on the bases (as differences were slight). The figures did bend easily so between that and affixing different heads it was simple to create unique bases for each regiment.
Then it was time to mock these up on bases before gluing them down. I also needed to find space for the dice frames on one base.
As you can see, I traced out the approximate positions for each figure then glued two at a time to each base. After that had dried, I then flocked the areas outside the two glued figures and the open spaces on the bases. When that had dried, I mounted the remaining two figures per base and continued flocking. I needed to wait for each step of gluing to dry.
The regiments flocked with their final glued flocking in the process of drying.

Now, I will throw you, my readers, a bone – or rather several bones – it’s time for…

Eye Candy

Regiment 1

Base 1A

Base 1B

Base 1C

Base 1D

Base 1E

Skeleton Regiment 1 Group Shot

Regiment 2

Base 2A

Base 2B

Base 2C

Base 2D

Base 2E

Skeleton Regiment 2 Group Shot

Both Regiments Group Shot

These were fun and very quick to do – I started on Sunday November 12th and took the photos of the finished regiments on November 16th. I’m still working on the right combination of lights for my photo booth but am getting a bit better.

Like other units I have shared, these skellies will make excellent allies to other brigades on the tabletop.

My next post will be a surprise to us all as I have actual gaming to do now!

And yes, I still have more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE FIGURES FOR THESE TWO SKELETON REGIMENTS:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo Black Surface Primer
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo Model Color “White”
  8. Army Painter “Speed Paint Medium 1.0”
  9. Army Painter “Speed Paint – Pallid Bone 1.0”
  10. Vallejo Model Color “Dark Sea Grey”
  11. Army Painter “Speed Paint – Runic Grey 1.0”
  12. Army Painter “Speed Paint – Gravelord Grey 1.0”
  13. Vallejo Model Air “Bright Brass”
  14. Vallejo Model Air “Black Metallic”
  15. Vallejo Model Air “Steel”
  16. Vallejo Mecha Color “Dark Steel”
  17. Citadel “Nuln Oil” (wash)
  18. Battlefront “Tommy Green”
  19. Vallejo “Thinner Medium”
  20. Vallejo Mecha Weathering “Rust Texture”
  21. Vallejo Mecha Varnish “Matte Varnish”
  22. Vallejo Mecha Weathering “Dark Rust Wash”
  23. 2″ square steel bases from Wargames Accessories (#21)
  24. Elmer’s PVA Glue
  25. Pendraken 12mm dice frames
  26. Army Painter “Battlefield Field Grass” (flocking)
  27. Battlefront “Sherman Drab”
  28. Gamer’s Grass “Spikey Green” (flocking)
  29. Army Painter “Wilderness Tufts – 4mm” (flocking)
  30. Army Painter “Meadow Flowers (yellow)” (flocking)
  31. Gamer’s Grass “Yellow Flowers” (flocking)
  32. Shadow’s Edge Miniatures “Dark Forest Plum Flowers” (flocking)
  33. Shadow’s Edge Miniatures “Dark Forest Purple Flowers” (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Professor Nitpick & His Mechanical Tin Axemen (Wars of Ozz)

Here, as promised in my last post, is the second Wars of Ozz unit that I finished in October 2023 in preparation for HMGS Fall In!®. It is OZZ-511, Professor Nitpick & His Mechanical Tin Axemen. According to the Wars of Ozz rulebook, in the world of Ozz, there is the “Industrial City”, a “haunted ruin”, inhabited by one man – Professor Nitpick. The section from the rules that describe him and the Industrial City are superb – just a short excerpt:

Before…this unnamed city was a powerhouse of production, one of the last great cities of the world. Now it is an unknown ruin, bombed into ruins…no building remains untouched, the result of a terrible vengeance for a crime of the citizens here. Some claim they started the Last Great War, others claim they invented the Madness bombs that stilll infect the land…no historical mention of the city survives…only one person…might know the crime that earned the city such punishment – the reclusive Professor Nitpick…

The Professor is a legend. According to him, he was born before the Last Great War, more than 300 years ago…the witches suspect Nitpick was actually created by the science-wizards of that time, an experiment to create a superman…(but) Nitpick is frail and certainly no superman…

…he is, however, a mad and ruthless genius…(who) remembers the old technology and…has created…his Auto-Mechanical Axemen. With them as his army, he has claimed the Industrial City as his private estate…

Wars of Ozz rulebook, section 2.6.2, page 43

The section goes on to describe how Professor Nitpick has been previously attacked by Evora the Witch, the Empress of the Winkies. Despite their martial prowess, her Winkies were trounced by Nitpick’s forces. Since then, no one has dared to approach the Industrial City to steal its secrets while Nitpick has his army on guard. Yet, in exchange for devices or artifacts, the Professor can be persuaded to join other armies in Ozz with his Mechanical Tin Axemen.

For the SKU Ozz-511, there are 11 figures – with Professor Nitpick as the regimental commander and 10 Axemen. All are metal and 28mm in size. The axemen look like very cool steampunk robots. In the game, they are infantry that, due to their sturdiness, lowers an attacking unit’s melee value by one – reflecting their armored nature.

In the game, the axemen are based 2 apiece to a 2″ square base – so five bases for the Mechanical Tin Axemen regiment plus Nitpick on his own regimental commander MDF base. Some minor assembly was required for the unit other than the basing – such as choosing and affixing which heads you prefer for the axemen (and there are several extra in the kit). The Professor Nitpick figure has an oil can and an oversized wrench. The regiment is exceptionally superb at combat with their axes – with a Melee value of 8/10, a Resolve value of 8/10, and an Elan value of 8/10 as well. The unit costs 6 points.

They are armed with a motley assortment of axes. As I have with other units, I based them so as to mix and match the poses and the figure types such that no two bases of the five were identical. I gave the Axemen the shaded metallic look similar to my Archive Warbots.

I definitely wanted them to appear as if they were truly in the ruined Industrial City in accordance with the Ozz canon (as opposed to the Oz of Baum). While that means that their bases will differ visually on the tabletop from grassland terrain and other typical Ozz terrain, I thought it appropriate to their origin and nature. To that end, as shown below, I added broken bricks, wooden debris, rusted pipes, and twisted rebar to this regiment’s bases. It was fun to do these bases with this theme as it’s been a while since I painted anything even close to it.

Let’s see some WIP shots and some more pics below!

WIP shots…

The unit is shown here getting cleaned up – you can see that there are several heads to choose from on the metal sprues.
After assembly, I primed them in black so as to accentuate any recesses down the line. I primed the Professor in white.
Simple dry brushing brought out the base metallic colors over the black primer.

As for the bases, I had some bricks that I saw on The Imperfect Modeller’s blog. At least that is my memory – Dave may have just told me about them at some point. I bought some of these Juweela® 1:48/1:50 scale terracotta bricks a few years ago on Noble Knight games – in anticipation of a future need that I might have for rubble. And here the need for rubble had indeed arrived!

The box of 1,000 little bricks.

I took one of my old specimen jars that I use for mounting figures to paint the bricks (and btw contrary to any other assertions (Guru), my specimen jars are never used for actual specimens!!).

I dumped all of the 1,000 bricks in (no I did not count them) and added in red ink. I then swirled the bricks around in the jar before dumping them all out helter skelter on plastic plates. After having spread the bricks out, I let them dry – and they were indeed clumped together in a very rubble-like fashion. Perfect – and later I would give them a red-black ink treatment to boot to age the bricks and vary their color a bit.

The bricks after the first red ink application.
The bricks are shown here after they got the red-black ink aplication. Note how they stuck together. Pigment additions would come later.

Then, I moved onto making some twisted rusty rebar and crushed and rusty pipes. I took some paper clip wire for the former and some plastic tubing for the latter, bending aand crushing both as needed. I then swirled the both of them in a specimen jar with some iron paint (Army Painter Warpaints “Rough Iron”) and some rust washes (Vallejo Mecha Weathering “Rust Texture” and Vallejo Mecha Weathering “Dark Rust Wash”). As with the bricks, I dumped them out on a plastic plate to dry – moving them around so that they did not stick to the plate. As before, pigment additions would come later. For those interested, I do list all of the paints and more that I used on this project at the end of the post.

The rebar and pipes after the iron paint swirling.
The same materials after a rust wash swirl, plus a good application of rust pigments, after drying on a plate.

The last materials I wanted to add to my bases were pieces of broken and burned wood. For this I went with shards cut from popsicle sticks. Yet another swirl was done with a dark grey ink (Secret Weapon Washes “Stone”). I let these dry and again, pigments would come later, mainly soot and ash.

The broken and shattered lumber shards.

During this process, I continued to paint the figures – adding various lights and LED-like buttons to the axemen. I did not want to overwhelm the axemen figures with color – so the little lights were nice highlights. I gave Nitpick a somewhat “Willy Wonka” look with a white lab coat. For the bases, I used Citadel “Astrogranite Debris” on them as a base for the addition of all of the rubble in the future.

Professor Nitpick with a base of wet “Astrogranite Debris”.
An 2″ steel axemen base with mostly dried “Astrogranite Debris”.

Now it was time to add the rubble in a haphazard way – as ruined-looking as possible. I did this by adding and gluing the brick clumps, individual bricks, wood shards, rebar, and rusty crushed pipes sequentially with PVA and letting them dry. I subsequently used pigments to make the wood look burned and ashy, as well as adding ashes and soot on the base with attention to the rubble of bricks, wood, pipes, and rebar.

Professor Nitpick on his ruined base with his oil can in his left hand. I put the massive wrench on the base to his right on a piece of burned wood. I added a Pendraken 12mm dice frame on the side for game use. This would all get an airbrush matte varnish application as well to knock down any shine.
Similar to the previous shot, here you see an axemen base prior to varnishing, but with the base having been treated with rust, soot, and ash pigments.

Now, I can’t wait to share…

Eye Candy

Professor Nitpick

Base 1

Base 2

Base 3

Base 4

Base 5

Group Shots

A group shot with a better view of Professor Nitpick.
A group shot from a slightly higher angle showing the bases and the axemen a little bit better.
A top view showing the full bases as well as the Wars of Ozz leader ability placard I used for the regiment at Fall In. That placard can always be changed to another ability depending on what is drawn by chance. The slot in the MDF base allows for this.

I enjoyed painting and building this unit a lot – and am hopeful that more will be coming for Professor Nitpick’s forces in the future – perhaps even enough to be a faction in and of themselves. In the meantime, the regiment will make excellent allies to other brigades on the tabletop.

My next post will cover some photos from my games and experiences at HMGS Fall In!®.

And yes, I still have more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE FIGURES FOR PROFESSOR NITPICK AND HIS MECHANICAL TIN AXEMEN REGIMENT:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo White Surface Primer
  5. Vallejo Black Surface Primer
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Vallejo Model Air “Steel”
  9. Vallejo Model Air “Armour Brown”
  10. Reaper MSP Core Colors “Blackened Brown”
  11. Vallejo Model Color “Wood Grain”
  12. Army Painter “Speed Paint – Dark Wood”
  13. Army Painter “Speed Paint – Enchanted Steel”
  14. Vallejo Mecha Color “Dark Steel”
  15. Army Painter “Speed Paint – Broadsword Silver”
  16. Vallejo Model Air “Gun Metal”
  17. Citadel “Nuln Oil GLOSS” (wash)
  18. Vallejo Game Air “Dead White”
  19. Secret Weapon Washes “Blue” (ink)
  20. Secret Weapon Washes “Just Red” (ink)
  21. Vallejo Mecha Color “Green Fluorescent”
  22. Secret Weapon Washes “Sunshine” (ink)
  23. Vallejo Model Air “Fluorescent Red”
  24. Vallejo Game Ink “Red” (ink)
  25. Citadel Technical “Tesseract Glow”
  26. 2″ square steel bases from Wargames Accessories (#21)
  27. MDF base from Wars of Ozz miniatures
  28. Citadel “Astrogranite Debris” (texture)
  29. Pendraken 12mm dice frame
  30. P3 “Brown” (ink)
  31. Secret Weapon Washes “Heavy Body Black” (wash)
  32. Paper clip wire
  33. Small polystyrene tubing pieces
  34. Popsicle stick shards
  35. Juweela® 1:48/1:50 terracotta bricks
  36. Army Painter Warpaints “Rough Iron”
  37. Vallejo Mecha Weathering “Rust Texture”
  38. Vallejo Mecha Weathering “Dark Rust Wash”
  39. Secret Weapon Washes “Stone” (wash)
  40. Elmer’s PVA Glue
  41. Vallejo “Pigment Binder”
  42. Vallejo “Carbon Black” (pigment)
  43. Vallejo “Old Rust” (pigment)
  44. Vallejo Model Color “Black”
  45. Battlefront “Dark Leather”
  46. Army Painter “Speed Paint – Battleship Grey”
  47. Army Painter “Speed Paint – Crusader Skin”
  48. Army Painter “Speed Paint – Brazen Copper”
  49. Army Painter “Speed Paint – Purple Swarm”
  50. Army Painter “Speed Paint – Satchel Brown”
  51. Army Painter “Speed Paint – Holy White”
  52. Army Painter “Speed Paint – Cloudburst Blue”
  53. Army Painter “Speed Paint – Aztec Gold”
  54. Army Painter “Speed Paint – Hoplite Gold”
  55. Vallejo “Titanium White” (pigment)
  56. Vallejo Mecha Varnish “Matte Varnish”

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Harvesters – Fearsome Scarecrows of the Night (Wars of Ozz)

As I promised in my last post…I now present to you some creepy and scary scarecrows for the Great Land of Harvest Army! These are from OZZ-507, “Harvesters – Fearsome Scarecrows of the Night”. They are listed in the “allies and mercenaries” section on the website, and in the rules are listed under the “Land of Harvest”.

There are 20 figures, all are metal and 28mm in size. They look like creepy scarecrows – and they do bear a strong resemblance to many of the Lesser Pumpkinhead figures. In the game, the Harvesters are infantry, but they are less affected by musketry (not cannon though). I assume that is because bullets pass through them relatively easily. They are based 4 to a 2″ square base – so five bases for the regiment. There is no regimental commander. No assembly was required for the unit other than the basing. They are reasonably good melee troops with a Melee value of 6/10, a Resolve value of 7/10, and an Elan value of 7/10 as well. The unit costs 4 points.

They are armed with a motley assortment of weapons – rakes, scythes, pitchforks, sickles, axes, hatchets, and even a hoe. As you will see below, I based them so as to mix and match the poses and the figure types such that no two bases of the five were identical. I needed to get these done for a game and I got them in under the wire – and I will share a post on that game soon.

Harkening back to my Scarecrow figure from the Adventurers of Ozz, and my other Harvest figures, I gave these zombie-colored flesh and glowing eyes. Some of the figures had pumpkin heads but I still gave their limbs a zombie flesh treatment. Other figures had hoods or sacks over their heads, so the glowing eyes tied them together too. I made sure that their clothes varied in color as after all, these are scarecrows.

I wanted them to appear as if they were coming out of a grassy overgrown field, so my basing choices reflected that in terms of the mixed flocking you’ll see. I also wanted to hide their feet as I felt that would look more creepy in the grass. You can decide for your self if that worked. Lastly, for playability, I added a small stone at the back of each base for alignment – as it’s not easy to see which way is “forward” given the rabble-look in which I arranged these guys.

I started these in June and worked on these in July – and finished them up in July. Let’s see some WIP shots and some more pics below!

WIP Shots…

The Harvesters as received – organized by type. As you can see, there was a motley assortment of figures and weapons.
Clean up!
On washers for mounting and subsequent painting.
My rough plan and layout on June 26th. I would get delayed over the July 4th holidays!
Managed to get them primed July 5th.
July 8 celebration! We have the fireworks in our town the weekend after Independence Day – they save money and get a better show (more “bang” for the buck. My wife Lynn and our granddaughter Tabitha shown here after watching the parade go by our house. So, no painting!
Back at it on July 9 – dry brushing over a dark wash.
They waited for me to get back at them – a July 16 restart.

I was able to finish painting them on July 18th, as seen below.

After varnishing them and letting them dry, I mounted them on the bases and went to town on the flocking – and to hide the feet.

Finished!
Top view.

Eye Candy

Base 1

Base 2

Base 3

Base 4

Base 5

Group Shot

I hope that you found this somewhat late post interesting. Next, I hope to share a post of their first battle at the Mass Pikemen Gaming Club.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE HARVESTER FIGURES:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo Mecha Surface Primer “White”
  5. Secret Weapon Washes “Heavy Body Black”
  6. Vallejo Model Color “White”
  7. Reaper MSP Core Colors “Pure White”
  8. Citadel Technical “Tesseract Glow”
  9. Army Painter “Speed Paint – Runic Grey”
  10. Citadel “Contrast Paint – Snakebite Leather”
  11. Citadel “Contrast Paint – Ultramarine Blue”
  12. Citadel “Contrast Paint – Black Legion”
  13. Citadel “Contrast Paint – Contrast Medium”
  14. Army Painter “Speed Paint – Brownish Decay”
  15. Citadel “Contrast Paint – Gore Grunta Fur”
  16. Citadel “Contrast Paint – Aethermatic Blue”
  17. Citadel “Contrast Paint – Dark Angels Green”
  18. Citadel “Contrast Paint – Militarum Green”
  19. Army Painter “Speed Paint – Charming Chartreuse”
  20. Army Painter “Speed Paint – Oche Clay”
  21. Tamiya “X-6 Orange”
  22. Tamiya “X-20A Thinner”
  23. Army Painter “Speed Paint – Bony Matter”
  24. Citadel “Contrast Paint – Ironjawz Yellow”
  25. Army Painter “Speed Paint – Poppy Red”
  26. Vallejo Model Air “Wood”
  27. Citadel “Contrast Paint – Wyldwood”
  28. Vallejo Model Air “Brown”
  29. Army Painter “Speed Paint – Camo Cloak”
  30. Army Painter “Speed Paint – Murder Scene”
  31. Citadel “Contrast Paint – Apothecary White”
  32. Citadel “Contrast Paint – Skeleton Horde”
  33. Citadel “Contrast Paint – Plaguebearer Flesh”
  34. Vallejo Model Color “Black Green”
  35. Vallejo Model Color “Neutral Grey”
  36. Citadel “Nuln Oil” (wash)
  37. Vallejo Game Ink “Black Green”
  38. Vallejo Model Air “Black (Metallic)”
  39. Vallejo Model Air “Gun Metal”
  40. Vallejo Model Air “Steel”
  41. Battlefront “Dark Leather”
  42. PS Model Color “USAAF Olive Drab”
  43. Vallejo “Flow Improver”
  44. Vallejo “Airbrush Thinner”
  45. Vallejo Varnish “Satin Varnish”
  46. Vallejo Mecha Varnish “Matte Varnish”
  47. Black Sharpie pen
  48. 2″ square steel bases from Wargames Accessories (#21)
  49. Elmer’s PVA Glue
  50. Army Painter “Battlefields Grass Green” (flocking)
  51. Shadow’s Edge Miniatures “12mm Tan Tufts” (flocking)
  52. Army Painter “4mm Wilderness Tufts” (flocking)
  53. Gamer’s Grass “Autumn XL” (flocking)
  54. Army Painter “Yellow Meadow Flowers” (flocking)
  55. Army Painter “Battlefield Field Grass” (flocking)
  56. Army Painter “Lowland Shrubs” (flocking)
  57. Small stones (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Mushroom Creatures (Wars of Ozz)

In my last blog post I promised something “fungal” this time – and here it is – a regiment of Mushroom Creatures for Wars of Ozz!

This unit was yet another part of my painting scramble to get ready for HUZZAH! 2023. It joins my other forces for the Great Land of Harvest. The unit is composed of 10 figures to be based each on 5 stands, 2 per stand. Similar to some other Great Land of Harvest regiments, the Mushroom Creature Infantry Regiment is comprised of 10 metal figures armed – with differently-sized stone sledgehammers and hammers. The figures are of different heights, but did not need assembly as each figure came in a single piece.

The photo of the unit on the Wars of Ozz website served as a starting point for me for painting. I liked the spotted mushroom caps – but wanted to have a greater variety of colors. This is, after all, Ozz! Plus I had a lot of new Speed and Contrast Paints to try as I got the 2.0 set.

OZZ-519, from the Wars of Ozz website.

I varied the different models so as to create a variety of bases. I took the same approach with the colors so that no two bases would be the same. They are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is pretty strong at 7 out of 10. Their Elan and Resolve values are the same as the other Harvest units at 6 out of 10. In fact, they have the same stats as the Great Menacing Hammerheads.

These also have a facial look of intent to do great harm to their enemies, but were pretty easy to paint up. Again, to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow). I’ll share a few WIP shots and then some eye candy of the Mushroom Creatures regiment. I’ll briefly describe the painting process that I used with the contrast and speed paints. All of the paints that I used will be listed at the end as I normally do for those interested in that stuff.

WIP Shots…

The figures as received – very cool and pretty easy to paint up. I mounted the figures on 3/4″ steel washers, then onto poster-tack covered specimen jars for ease of painting.
I primed these white so I could get the best results on the mushroom caps (the most visible feature on the tabletop). That white also “absorbs” colors from Speed and Contrast paints the best. You can make out the penciled dots that I have placed on the caps – which I would line out with black and then regular white paint before adding colors.
Very simple to paint! I decided that the caps should vary, but that the rest of the figures colors should be relatively uniform.

Once painted, I airbrushed these with two coats of varnish sequentially – first a coat of gloss then a coat of matte. Then I flocked the bases with the same color themes as my other Harvest troops.

Who doesn’t love anthropomorphic mushrooms armed with stone hammers anyways?

How about some…

Eye Candy

As the figures are really uninteresting from behind , I decided to stay with frontal shots. Sorry to disappoint all you miniature mushroom figure butt fans out there…

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group shot

Similar to what I found with the Great Menacing Hammerheads, photographing these was difficult – this time due to the mushroom caps shading the figures. I think you get the idea of how they look in the group shot. From above they look quite fungal!

I did find that the contrast paints tended to have cracks/microfissures on wider surfaces like the mushroom tops when they dried and were “stretched out”. Adding a second coat was enough pre-varnish to fix that problem. Not my finest work, but I like them, and they will be just fine on the tabletop.

That’s all for the Mushroom Creatures Infantry Regiment. Like me, I’m sure you want a pizza now with mushrooms now! Well, I always do…

I hope that you liked this slice of Ozz wackiness as much as I did.

I currently have just 2 more Ozz blog posts in the queue and then I can get back to painting more stuff – so stay tuned.

My next post will make you consider – who would work for or under King Jack?

Thanks for taking a look and any feedback is always appreciated

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUSHROOM CREATURE INFANTRY REGIMENT:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Premium Surface Primer “White”
  7. Vallejo Mecha Surface Primer “White”
  8. Army Painter Airbrush Primer “White”
  9. Battlefront “Black”
  10. Vallejo Model Color “White”
  11. Citadel “Contrast Paint – Contrast Medium”
  12. Army Painter “Speed Paint – Holy White”
  13. Army Painter “Speed Paint – Dark Wood”
  14. Citadel “Mechanicus Standard Grey”
  15. Vallejo “Thinner Medium”
  16. Citadel “Tesseract Glow”
  17. Army Painter “Speed Paint – Purple Swarm”
  18. Army Painter “Speed Paint Medium”
  19. Citadel “Contrast Paint – Baal Red”
  20. Army Painter “Speed Paint – Dusk Red”
  21. Army Painter “Speed Paint – Familiar Pink”
  22. Army Painter “Speed Paint – Battleship Grey”
  23. Army Painter “Speed Paint – Caribbean Ocean”
  24. Army Painter “Speed Paint – Beowulf Blue”
  25. Citadel “Contrast Paint – Aggaros Dunes”
  26. Citadel “Nuln Oil GLOSS” (wash/shade)
  27. PS Model Color “British Brown Drab”
  28. 2″ square steel base from Wargames Accessories (#21)
  29. Army Painter “Light Tone” (wash/shade)
  30. Vallejo Mecha Varnish “Gloss Varnish”
  31. Vallejo Mecha Varnish “Matte Varnish”
  32. Elmer’s PVA Glue
  33. Army Painter “Battlefields Grass Green” (flocking)
  34. Army Painter “Battlefield Field Grass” (flocking)
  35. Army Painter “Battlefields Field Grass” (flocking)
  36. Army Painter “Battlefields Meadow Flowers” (flocking)
  37. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  38. Gamer’s Grass “Orange Flowers” (flocking)
  39. Small stones (flocking)
  40. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Great Menacing Hammerheads (Wars of Ozz)

In my painting scramble to get ready for HUZZAH! 2023, I painted a number of regiments, leaders and individuals for my Wars of Ozz games. You may have noticed several of them in my last post. Most of these projects involved regiments from the Great Land of Harvest. One of them was the Great Menacing Hammerheads, SKU#528. The unit is composed of 10 figures to be based each on 5 stands.

The photo of them on the Wars of Ozz website intrigued me:

What exactly are these?

Great Menacing Hammerheads on Wars of Ozz website.

They are listed in the rules as part of forces available to the Great Land of Harvest. Still, again…

What exactly are these?

The rulebook is silent on this, except to suggest that these creatures may be one of many mutations that occurred after the Madness Bombs fell 300 years ago. I am by no means expert on the original Baum Wizard of Oz works that inspired the game. With a little digging on the old internet, I found a couple of clues. Apparently these do appear in the Oz books around the year 1900 – and are quite xenophobic and weird. There is an Oz Wiki site – and there I found this:

They had nearly reached the first rock when they heard a rough voice cry out, “KEEP BACK!” “Who are you?” asked the Scarecrow. Then a face showed itself over the rock and the same voice said, “THIS HILL IS OUR HILL, THE HILL OF US HAMMER-HEADS, AND WE DO NOT ALLOW ANYONE TO EVER CROSS IT!” “But we must cross it,” said the Scarecrow. “We’re going to the country of the Quadlings to see its ruler, Glinda the Good Witch, so we must.” “BUT YOU MUST NOT!” Replied the voice, and there stepped from behind the large rocks the strangest man the travelers had ever seen. He was quite short and stout, standing no more than three feet high and had a big, oversized head, which was smooth on the top and as flat as a hammer. The head was supported by a thick, long, fat neck full of many layers of wrinkles. But the body had no arms at all, not even stubs.“―The Wonderful Wizard of Oz (1900)

from the Oz Wiki

A little more digging found these images from the original books:

It appears that their attack mode is a whipping-extending forward-head-butting action. How they button their clothes, tie their shoes, or perform acts of personal hygiene are certainly left to the imagination…

Another site (The Creature Codex)shows an interesting artist’s concept of these as monsters as shown by the photo below:

“Hammer-Heads” © Orion’s Bell LLC, by Daniel Silberberg.

These look more menacing and Ozz-like, but lack the “hammerheads”. As for why the Great Menacing Hammerheads (let’s call them the GMHH) are listed as part of the Great Land of Harvest forces, I am not 100% sure given the above. I can accept that given the previous quote and their alleged xenophobia, they probably would only fight alongside their nearest neighbor mutants? In any case, I happily bought them and proceeded to build and paint the regiment.

Similar to some other Great Land of Harvest regiments, the GMHH unit is comprised of 10 metal figures, and each is unarmed – save for their heads, which are different types of hammers. The figures are of different heights, and needed assembly insofar as each figure came in two pieces – a torso and a long neck/head combination. The figures reminded me a bit of malevolent sneetches – if Dr. Seuss had disarmed them…(sorry for that)…

Let’s move on to the figures shall we?

I needed to assemble the unit and affix the two pieces. I decided to channel my inner Roger and use green stuff and sculpt a type of sneetch-inspired ruffled collar on them which would also serve as a bond for the models. I varied the heads so that no two bases would be the same. They are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is pretty strong at 7 out of 10. Their Elan and Resolve values are the same as the other Harvest units at 6 out of 10.

I wanted them to look wild and crazy – and certainly as “menacing” as I could. Their varied head positions helped with this as did varied base flocking. Lastly, to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow).

As before, I’ll share a few WIP shots and then some eye candy of the GMHH regiment. I’ll start with assembly of the figures and then move to describing the painting process. I used a number of contrast and speed paints, but did also use highlights and washes. All of the paints that I used will be listed at the end as I normally do for those interested in that level of detail.

WIP Shots…

The GMHH Regiment assembled with the green stuff-sculpted “collar ruffles”.
After priming and some initial work on their flesh. I went with green flesh as they are part of Harvest forces.
Made their hammerheads quite metallic, and their bodies brown like a quail. The neck collars are fiery orange.
Close up of face and body work – left 4 figures…
…and 6 on the right of the work area.

I varnished these with a coat of gloss followed by one of matte. Then I flocked the bases with the same color themes as my other Harvest troops. How about some…

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group Shot

Photographing these was difficult due to the number of heads that were downward facing – such that illuminating them was tough – let alone catching their faces – but I think you get the idea of how they look in the group shot. From above their hammerheads resemble – well – actual hammers. And I think that is the point.

I don’t think they are the best I have done – but they are ok, and will be fine on the tabletop.

That’s all for the Great Menacing Hammerhead Infantry Regiment. I hope that you liked their wackiness as much as I did. This makes 128 figures that I have painted for Ozz this year! I do have three more posts in the queue and then I can get back to painting more stuff. The next one will be quite fungal…

Thanks for taking a look and any feedback is always appreciated

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS GREAT MENACING HAMMERHEAD INFANTRY REGIMENT:

  1. Green Stuff (kneadatite)
  2. Gorilla Glue
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Premium Surface Primer “White”
  7. Vallejo Mecha Surface Primer “White”
  8. Army Painter Airbrush Primer “White”
  9. Citadel “Tesseract Glow”
  10. Citadel “Contrast Paint – Baal Red”
  11. Battlefront “Black”
  12. Vallejo Model Color “White”
  13. Army Painter “Speed Paint – Forest Sprite”
  14. Citadel “Contrast Paint – Gore Grunta Fur”
  15. Citadel “Contrast Paint – Contrast Medium”
  16. Army Painter “Speed Paint – Zealot Yellow”
  17. Vallejo Game Ink “Yellow”
  18. Vallejo Model Air “Gun Metal”
  19. Citadel “Runefang Steel”
  20. Army Painter “Speed Paint – Dark Wood”
  21. 2″ square steel base from Wargames Accessories (#21)
  22. Citadel “Nuln Oil GLOSS” (wash/shade)
  23. PS Model Color “British Brown Drab”
  24. DecoArt/Americana “Honey Brown”
  25. Citadel “Contrast Paint – Gryph-Hound Orange”
  26. P3 “Blazing Ink”
  27. Vallejo Model Air “Chrome”
  28. Army Painter “Light Tone” (wash/shade)
  29. Vallejo Mecha Varnish “Gloss Varnish”
  30. Vallejo Mecha Varnish “Matte Varnish”
  31. Elmer’s PVA Glue
  32. Army Painter “Battlefields Grass Green” (flocking)
  33. Army Painter “Battlefield Field Grass” (flocking)
  34. Army Painter “Battlefields Field Grass” (flocking)
  35. Army Painter “Battlefields Meadow Flowers” (flocking)
  36. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  37. Gamer’s Grass “Orange Flowers” (flocking)
  38. Small stones (flocking)
  39. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

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