The Mass Pikemen returned to tabletop wargaming with live face-to-face interactions on June 5th! We played a game of Feudal Patrol™ in Mesoamerica (using my Civilizations Collide supplement. The game scenario was as follows:
Surprise Raid on Outpost
A Tlaxcalan village is being raided by the Aztecs, seeking to take wealth, food, and prisoners. The Aztecs know the majority of the Tlaxcalan troops are with the Conquistadores elsewhere, and expect an easy task. Unbeknownst to the Aztecs, there are some Spanish troops at this town who will help to defend it.
Objectives:
- A: a maize storage structure – 10 points to either side for control
- B: Cuezcomatl Granary Structure – 10 points to either side for control
- C: Tlaxcalan Noble’s House – 10 points to either side for control, 5 more for securing the gold inside and having possession of it.
- Additionally, the attacking Aztecs gain 5 points for each prisoner taken, 2 points for each enemy otherwise incapacitated, and 1 point for any enemy that runs off the tabletop. The defenders gain 8 points for each prisoner taken by Tlaxcalans, and 3 points for each enemy otherwise incapacitated, and 2 points for any enemy that run off the tabletop.
Deployment and special rules:
Aztecs:
- All Aztecs troops deploy anywhere on the south side of the tabletop 6” from the long end of the mat.
- The Aztec Warband Leader controls two Warrior Priests
Conquistadores and Tlaxcalans:
- The Conquistador leader (a Warband Leader) deploys from C.
- Each of the three Spanish/Tlaxcalan elements deploy in 1,2, and 3 and are hidden from the Aztecs but predetermined before the game start. This means that some will be out of command and cannot swap dice at the beginning of the game (24” command radius). At start, they can be outside of their huts.
- Tlaxcalan element cannot swap dice, and cannot be considered out of command radius.
The map:
- The fields are muddy and movement rate through them is at half-speed.
In this game, an element is 4-11 figures depending on type, and warbands are made up of 2-5 elements.
The Aztecs had an overall commander with his conch blower as a signaler. Under him was one warband leader commanding two “twinned” 11-figure veteran/novice elements, an elite 6 figure cuahchic (“Shorn Ones”) element, an elite 5-figure Eagle Warrior element, and two warrior priests.
The Spanish had an overall warband leader commanding an elite element of 5 figures and an elite element of 5 figures plus a war dog. The Tlaxcalans – who were separate but allied – had an elite warrior leader with 4 veteran bowmen.
The overall troop points were 54.75 for the Aztecs and 36.5 for the defending Spanish/Tlaxcalans. The fields were slightly moved for the actual game. Of note, the command radius for a warband leader is 24″ – so the Conquistadores have two command and control challenges. First, they start with one of their elements starting the game over 24″ away from the leader making them “pinned” – meaning they only get to activate half as much as normal until they can be made “unpinned” (not an easy task). Second, the Tlaxcalans are independent actors – meaning that the Spanish have limited command and control of them – but they are not limited by command radius restrictions either.
The Tlaxcalans ended up starting at 1, with the other two Conquistador elements at 2 and 3. The Conquistador leader was at C. The Aztecs deployed their elements (from the Aztec left to right) as follows: veteran/novice twinned element, cuahchic elite element, elite Eagle Warrior Element, and the other veteran/novice twinned element.



On the Aztec left, Chris moved up his veteran/novice twinned element to take on Scott’s Tlaxcalan bowmen. Historically, the Tlaxcalans were superior bowmen. Chris had to cross a lot of open ground, and the Tlaxcalans dispatched two novices from long range (novices typically are without armor). He then tried on a subsequent activation to charge into melee with the Tlaxcalans – a good move – but the Tlaxcalans were able to react and loose even more deadly arrows into the Aztecs.


In the middle of the tabletop, the two elite Aztec elements were making good progress forward. The Conquistadores were lucky enough to unpin their handicapped element, making their defense much stronger. That element had a wardog, and they challenged the advance of the cuahchic and the Eagle Warrior elements. That scrum left the Conquistadores with several dead – including the war dog. The cuahchicqueh (plural of cuahchic) advanced, but the Eagle Warriors lost heart and failed morale – running away from the fight.
Then Chris had even more morale checks to make. Luckily for him he endured them, but his unit was pretty decimated. Chris’ Aztecs had 14 morale checks to make. They passed, but were a spent force.



Glenn’s advance on the right of the elite elements was making good progress. They had a bowman, an atlatl user, and several slingers in their veteran/novice element. His non-missile weapon-armed Aztecs charged into Leif’s Conquistador element, hoping to take them down (especially as they had the arquebus and the crossbow). Glenn and Leif both did damage to each other in the ensuing melee.





The Conquistadores were able to sprint one remaining unwounded trooper over to objective C (Noble’s House), gaining control of it, and its gold, for important end of the game points. The Tlaxcalans were also able to secure the maize storage structure (A). Meanwhile, the Aztecs gained control of the granary (B). The overall scoring led to a Spanish/Tlaxcalan victory with a score of 63-38. If the Spanish had not secured the Noble’s House and it’s gold, it would have been 48-38.

The players all had a good time and really enjoyed the game. Some are already on the way to buying their own copy of Feudal Patrol™ !
I do like the scenario -and I thank Buck Surdu and David Wood for an earlier week Zoom playtest. When I update my supplement (which is coming by year’s end or sooner), it will be one of the scenarios I add. I do need to finish off my cityscape and THAT is in progress.
I do thank Saturday’s players as well. It was soooo nice to finally have a face-to-face game for the Mass Pikemen’s Gaming Club. On the next go-around, I will adjust the forces slightly – probably giving another element to the Aztecs and maybe a falconet or another element to the Spanish – depending on the number of players. I will also add points for incapacitating or even capturing warband or higher leaders.
So, when will that be? June 26th at 1 PM at the Great Stories Comics and Gaming Store in Uxbridge, MA! The Mass Pikemen are taking this (and other future games) to a great hobby store, Great Stories in Uxbridge, MA. We will be gaming there and at our home in East Brookfield going forward – hopefully alternating between sites for gaming.

I hope that you enjoyed this battler report – let me know your thoughts in the comments section!
Great that you’ve managed a face-to-face game, Mark, and got your Civilisations Collide forces into action! 🙂 Nice looking game and all that hard work’s paid off!
LikeLiked by 2 people
Thanks John, it felt so nice to have a game.
LikeLiked by 1 person
Shouldnt the game have ended in a 38:41? Two incapacitated Aztecs should be worth 6 points not 27, no?
LikeLiked by 1 person
Nope, the Aztecs got 9 figures incapacitated at 3 points each for the Spanish
LikeLike
Ah! Then the comment in the “Comments” column is wrong as it states “Spanish/Tlaxcalans incapacitated 2 additional enemies”
LikeLiked by 2 people
Good catch, it was nine not 2. I’ll fix shortly!
LikeLike
And now it’s fixed – thanks Florian!!
LikeLike
That looks fantastic Mark. I really like the scenario, the table looked simple at first but the movement penalities for the fields add a lot of interest and decision points. That the players bought their own copies of the game afterwards show it must have been good.
Great to have a face to face game again isn’t it?
Cheers,
Pete.
LikeLiked by 3 people
Definitely Pete! The scenario worked well also as an introductory game for the players. Plus as you wrote there were definitely decisions that the players had to make plus a requisite ton of action. Cheers my friend!
LikeLiked by 2 people
Nice writeup, Mark. I had a lot of fun in the play test, so I am sure it was even better the second time. I am really happy the folks seemed to have caught onto the rules quickly.
LikeLiked by 2 people
Thanks buddy! Really been enjoying this journey.
LikeLiked by 1 person
Wow, this is cool Mark. The table set up and figures look great and so cool you’ve been able to get back to face to face gaming.
LikeLiked by 4 people
Thanks my friend. I heard about your new lockdown and your cranium taking a whack on some podcast I listen to – hope things are better for you and your hats still fit. When I finish my city I can’t wait to share it with all of you!
LikeLiked by 3 people
Looking forward to it mate. The head is ok. Luckily I have a thick skull
LikeLiked by 3 people
We have that in common
LikeLiked by 2 people
Must have been good getting back to face to face gaming. Am hoping my model club will get back together again soon but alas no news yet.
LikeLiked by 2 people
Great looking se up Mark, the game looked amazing, and must have been great to have a game in person again.
LikeLiked by 3 people
Thanks Dave – this is my “rural/agricultural” set up. I’ll have a different one for Tenochtitlan. It was refreshing to play again!
LikeLiked by 3 people
Lovely stuff! Drive off the invaders!
LikeLiked by 2 people
Late again I’m afraid and everyone else has said what I was going to! (swine’s!).
Table looked great, but even better once you got close in and could see the wonderful figures! Good write up of a great bit of face to face gaming mate, I know that’s your favourite part of the hobby.
Cheers Roger.
LikeLiked by 2 people
Thanks Roger, the game is the cherry on the hobby sundae, yes indeed!
LikeLiked by 1 person
This is an excellent report and I really enjoyed reading it. Its nice to see you get a game in and the fact that it went well makes it even better I’d say!
LikeLiked by 2 people
Appreciate the kind words Kuribo! It’s nice to know my blog can be entertaining. Looking forward to many more games (with 216 figures and all the terrain since April 2020 it’s a distinct possibility I think…)
LikeLiked by 1 person
Nice rundown of the game. Those fields look pretty cool, are they painted hand towels or something?
LikeLiked by 2 people
Thanks Faust. Yes indeed, Walmart hand towels and face cloths for fields paint up cheap and easy for fields – just have to use the ones with correct patterns,
LikeLiked by 2 people
Ingenious!
LikeLiked by 2 people
Thanks for the excellent write-up and the photos of the superb minis! Glad to see you’re finally getting a face-to-face battle after so long in lockdown.
LikeLiked by 1 person
Sounds like you all had a great time mate! clever use of the towels!!
LikeLiked by 2 people
Very nice to read Pat. Cheap and easy solution that is easy to transport!
LikeLiked by 1 person
I know I am late to comment, but its so good to see your troops and terrain on a tabletop, and even better to see all the smiling faces around the same.
LikeLiked by 1 person
Thanks Anthony, no worries, never late to my party! It was fun and I’ve been working on adding a cornfield and some game markers – it’s on Instagram at markamorin84 if interested. I’m eventually going to do multiple blog posts on all the terrain and stuff I’m building. And I’ve got a replay (modified) of the game coming up Saturday and hope I get new players!
LikeLiked by 1 person
I will be interested to see how you approach the cornfields, as I definitely need some for my ACW forces. ohhh, and the Instagram, followed.
LikeLiked by 1 person
Let me know what you think. I used 6” popsicle sticks, painted them with Vallejo texture paint, then two dry brush colors. Then I drilled 7 holes in each with a 1/16” drill bit 3/4” apart. Used O scale JTT corn stalks and PVA glue drops in each hole. Then added a 1/4” steel base on each end for weight and later magnetic box storage. Made 8 rows of corn and seven undrilled rows similarly painted to go in between each corn row. Can put a mini in between now.
LikeLiked by 1 person