“Attack of the Warbots” at September Mass Pikemen Gaming Session

We had a good showing on Saturday at the September Mass Pikemen Gaming Club session.  We played an “Attack of the Warbots” scenario using the Combat Patrol™ system.

The biological Alliance (Star Ducks, Space Dwarves, Frinx, and Aphids) have captured a Warbot Mark 1 Sphere tank and are attempting to repair and convert it to their use. The Warbots have landed a large force and aim to deny their enemy this loss of technology. Can the Warbots be stopped? 

This one, like all of the games that I run, was modified for playability based on experience and the number of available players.  This time I also got to add some new terrain and my new Wastelands gaming mat (which I described here and here).  I did not take as many pictures as I had wanted to – but what I have is below.

The game went well with a victory for the biological alliance of Star Ducks, Power-Armored Frinx (with glyptodon cavalry), Space DwarvesAphids, and RT22 (and his Robo Sentry guns).    The Mark III Warbots were supported by Roberker and two Mark 1 Sphere tanks – and the Robot Peacekeepers.  Most are all old Archive figures from the 1970’s.

The Aphids held up the Warbot attack and were almost wiped out by the Warbots.  However, they did delay them enough to achieve a victory, however, the tide of battle was about to turn so it could have ended differently.  Time just ran out on the Warbots.

The photos below are the set up and a bit of initial play.

1 set up defender side
The set up from the defenders’ side.

2 set up attacking side

Set up from the attackers side.  Reinforcements await deployment on the table’s edge.

3 PSG Juggerbot blows up from Aphid critical hit
Aphid casualties pile up as the Warbots move forward.  The Aphids, defending the middle crater, were able to get a very lucky critical hit on the Warbots’ platoon sergeant, causing a catastrophic explosion of its power plant (the smoke plume in the center above).  This explosion also killed and wounded several Aphids, and dented a couple of nearby Warbots.
4 Mortar Rounds and Plasma Breaching
The Warbots move into the smoky crater that once held a squad of Aphids.  The Warbots used a plasma ball breacher to fry the bugs, hence the smoke plume.
5 wide view
Aphid and Star Duck mortars add to the chaos of the battlefield as the Warbots breach the initial wall defense and roast an unlucky Star Duck alive.  Biological Alliance reinforcements move up on the right.

This fun scenario, with some minor tweaks, will be coming to BARRAGE on 9/28/2018!

 

Author: Mark A. Morin

This site is where I will discuss stuff that I find interesting and that includes family, friends, golf, gaming, and Boston sports!

23 thoughts on ““Attack of the Warbots” at September Mass Pikemen Gaming Session”

    1. Thanks! Check out the website for Combat Patrol, there are a number of free downloads of the rules. I use a mish mash of the original rules, optional rules, the South Pacific supplement, and the Star Wars supplement. Truly an incredibly flexible system.

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    1. It was. I have run this scenario before a few times and I’m always tweaking it. This iteration I changed the terrain a bit, which was one of the reasons I set out to work on the terrain I completed recently. I always have to consider how many players I will have (which changes) and how much time I have for the game. I look at the play balance and the victory conditions and ask myself if both teams have an equivalent chance. Here, they do, if they remember the victory conditions. My changes for next time involve adjusting the starting positions for the opposing forces a bit, and creating more choices for the players. Going to have more game markers, and flock some of the squads with some new tufts to make play easier. The game scenario itself allows for a lot of action and choices, with both sides feeling that they are at a critical juncture, and that’s where I want it to be.

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