This post covers the second game that I ran at TotalCon 36 in Marlboro, Massachusetts on the morning of Friday, February 25th. The scenario has the Germans are coming out of a wooded area and trying to break out through the French lines to the other side of the tabletop, and ostensibly on to the sea. The French of course must attempt to stop them.
My game flyer.
I used the Too Fat Lardies What a Tanker Rule set with some modifications. The French set up secretly at any of 18 possible hidden locations (and letting me, the GM, know so that I can adjudicate issues without compromising the French deployment locations). The French tanks remain so hidden until they are spotted or if they choose to shoot their main guns or move.
The Germans deploy onto the tabletop on one of two roads that cross bridges over a river (treated as a minor or major obstacle depending upon where a crossing is attempted). The bridges may or may not be already successfully wired for demolition. As the GM, I resolve that secretly to add more “fog of war ” as a) the Germans may not detect if the bridges were wired properly or at all and correspondingly b) the French sapeurs (combat engineers) may or may not have wired the bridges correctly for successful demolition. The French also get one small minefield (3″ x 5″) that is rarely effective due to the What a Tanker rules. Also, the French use of mines was nearly nonexistent in 1940, mainly because of logistics. However, that small minefield is available there and that is also deployed secretly at the start of the game by the French. The picture below is my set up guide:
The Germans enter from the near side. The French deploy secretly on the circles (possible secret locations). The German’s exit crossing points are the two roads off-board on the far side.
One change that I made from my previous iterations of this scenario was to eliminate the use of poker chips for scoring and resource acquisition. I made “Tanker Bucks” instead. I had found that the poker chips’ values were not always easily understood (as not everyone hits the casino). I also had an excessive number of differently-colored file folders left over from various jobs that I had had before my retirement. I cut up the folders into same-sized an same-colored 3″ x 5″card stock using my paper cutter. I designed the Tanker Bucks in PowerPoint, using images of my 1940 vehicle models – and printed them off on the card stock on two sides with the same images:
Tanker Bucks.
These Tanker Bucks serve three purposes. First, score is kept with the “Tanker Bucks” – as the side with the most Tanker Bucks at the end of the game wins. Second, Tanker Bucks are earned by each side for achieving objectives. Third, they are used to buy resources such as new or respawning tanks, as well as Bonus Attack Cards (BAC’s).
Tanker Bucks are earned by a side by:
Knocking out an enemy tank or armored car earns Tanker Bucks (getting a 20% bonus over the initial cost of the AFV).
Reconnoitering one of the secret French deployment locations(by the Germans) or voluntarily uncovering one (by the French) both earn Tanker Bucks.
Successfully crossing the board to the other side earns the Germans a 20% bonus.
Gaining objective bonuses (French only). The French earn potential bonuses at the game’s end in two ways. First. and most importantly, by preventing the Germans from crossing the tabletop. That earns them $25 if none cross, $10 if only 1 crosses, and $0 if more than 2 vehicles cross. Second, they get points for any initial deployment points that have not been uncovered or reconnoitered.
Tanker Bucks are assigned to the team captain, but team collaboration in their use is expected. Each side starts with 100 Tanker Bucks per side or 30 per player, whatever is bigger. Both sides must start with recon vehicles (two SdKfz 231 6 rad for the Germans and three Panhard 178’s for the French. They each may also start with one additional light tank, and they must pay for them all out of their initial Tanker Bucks.
Here is the list of available vehicles for the scenario. Each side starts with all available scout cars, plus one light tank from the next category block listed here may be bought. Subject to availability, subsequent vehicles can only be bought from subsequent category blocks, until at least one vehicle has been previously deployed from each immediately preceding block. Once one vehicle has been deployed from each block, anything may be purchased. As an example, the French start the game with the three Panhard-178’s, and elect to buy an FCM 36 (the next category) in the “Light Infantry Tank” block. . Their next purchase or upgrade could be a Char B1 bis or a Char D2, but not a Hotchkiss H35 or H39.
Tanker Bucks are used to:
Buy new AFV’s or upgrade respawning vehicles. Respawning vehicles are replacements for ones that have been either knocked out or that have made it across the tabletop. If the replacement vehicle is of lesser value, there is a refund of the value difference. If the replacement vehicle is of greater value, there is an upcharge of the value difference.
Buy Bonus Attack Cards (BAC’s).
BAC’s bring the combat effects of other arms or additional resources to a vehicle – at a cost of $5 per card.
Buying them is a risk/reward proposition there are no guarantees what card will be bought. The Germans get a chance at a card giving them air support for example, while the French have no chance at that. Similarly, each card bought gives the French relatively more chances for infantry, anti-tank gun, or artillery support.
Each recon vehicle can buy and have two BAC’s, and each tank with a radio can have one. These radios replicate the German historical communications advantage as many of the French vehicles have no radios and cannot buy BAC’s. The BAC’s cost $5 each, and are different for each side (see below).
Bonus Attack Cards are additional combat and logistical resource opportunities that can be bought as described below.
The list of BAC’s by side. These cards allow for the addition of resources – in most cases offensive support. Offensive BAC’s can be used as long as a tank has a current ACQUIRE and an AIM on a viable target. The others are self explanatory. As for the bridge cards, they allow the French to keep the Germans guessing as to if they tried to demolish a bridge – and to keep the French guessing if they failed because the bridge was defectively wired with explosives.
On to the Game! I am only mostly sure as to the end score for the turns here – so this is my best recollection of the action. I wish I had more photos, and my thanks to Mal for some of these.
Both sides hopeful at the beginning of the game – here you see the French players on the left and the German players on the right.
Turn 1
The French team (Mal, John, and Cameron) decided to not buy any tanks in addition to the three mandatory Panhard-178’s. They bought two BAC’s for each scout car. The German team (Steven and Leif -and later joined by Gregg) bought the two mandatory SdKfz 231 (6-rad)’s, plus a Panzer 35(t). They also got 5 BAC’s to distribute among them. All deployed onto the tabletop and a few BAC’s came into play as the hidden Panhards called in a few French infantry attacks that failed to hurt the Germans. Meanwhile, the Germans did some reconnaissance, searching for the French. The end of the turn found the Germans ahead, 54-47.
Turn 2
The Germans conserved their Tanker Bucks and spent the turn looking for an enemy to shoot. The French decided to get an R40 tank (Mal) and a BAC, as well as replenish their BAC’s used in the previous turn. No additional Tanker Bucks were gained for the Germans who tried in vain to find a French target – and barely failing to find Cameron’s Panhard in the woods. Notably, the Germans avoided either bridge, choosing instead to ford the river. Cameron, seeing how close one of the German SdKfz 231 (6-rad)’s was to his Panhard, activated it and slightly damaged it before getting further into woods where it was safer. With the French purchases, the end of the turn found the Germans further ahead, 54-32.
The opposing scout cars (Cameron and Leif) play a game of cat and mouse.
Turn 3
The Germans decided that given their lead, they could safely use their Tanker Bucks to jump to the next category and get a Panzer IVD for Leif, bringing them to 4 vehicles on the table. They did not buy any more BAC. The French were feeling poor, so they bought no vehicles or BAC. The French did uncover all of their vehicles during the turn to get a few more bucks and to move and shoot as well as to use BAC. They also attempted to blow the bridge under the Panzer IVD, but the wires fizzled. The Panhards did call in artillery fire that did cause some damage to the Panzer IVD. Additionally, from a hidden location, John’s Panhard opened fire on Leif’s SdKfz 231 (6-rad) and set it ablaze. On the German left, the French R40 took out Steven’s Panzer 35(t) with a side shot. The Germans were able to do more reconnaissance – enough to cover the cost of new – and now-damaged Panzer IVD. The end of the turn found the French catching up but the Germans still ahead, 58-44.
Mal’s R40 kills Steven’s Panzer 35(t) after it fords the river.
Turn 4
Both sides dug into their Tanker Bucks wallets this time. Cameron bought a Char B1 bis (pricey at $12) and a BAC and deployed this tank secretly in a covered position. The Germans respawned Steven’s lost Panzer 35(t) with a StuG IIIA plus a BAC. Leif bought a new Panzer IIC. Mal’s R40 called in smoke to cover his R40 from the approaching StuG IIIA. The Germans reconned more vacant French positions. The purchases on both sides found the Germans slightly increasing their lead to 51-27.
Mal’s R40 lying in ambush for Steven’s StuG IIIA after calling in smoke to cover him.Mal then backed off a bit into a true ambush position.
Turn 5
The French went on an austerity budget, only buying a replacement BAC. The Germans got a new player, Gregg, to take over the Panzer IIC, and they also went a bit on a spending spree to buy a studly Panzer IIIE for him and 2 BAC. The French made progress! The previously-damaged Panzer IVD got taken out by the Char B1 bis, and Steven’s remaining SdKfz 231 (6-rad) got taken out by artillery. The Germans called in Stukas to hit the Char B1 bis, but missed. The Panzer IIC ran nearly the length of the table but did not get off the table. The French successes saw the score reversed to 41-28 in favor of the French.
Turn 6
Hoping to maintain their lead, the French spent nothing. The Germans respawned Steven’s scout car with a Panzer 38(t), and Leif’s Panzer IVD with a Panzerjager I. They also bought a Panzer IVB for Gregg. The Panzer IIC (Gregg) activated and crossed the rest of the tabletop, cutting into the French’s endgame bonus opportunity. Steven’s Panzer 38(t) with a magical roll of the dice hightailed it across the other bridge and neared the other side. At the same time another French demolition attempt fizzled, and the hidden minefield caused no damage to the Germans. Meanwhile, Steven’s StuG IIIA hunted down Mal’s R40 (which was trying desperately to stop Steven’s Panzer 38(t)). The R40 was destroyed by the StuG by devastating shots to the French vehicle’s rear armor. The French successes of the previous turn were vaporized. The Germans’ successes saw the score reversed to 52-41 in their favor.
A Panzer IVB crosses the bridge and approaches the Char B1 bis position. A German Panzer IVD and a SdKfz 231 (6 rad) burn in the background.
Turn 7
Neither side bought anything on this Turn. The Panzer 38(t) easily crossed the tabletop before the French could stop it, as did the Panzer IIIE. This effectively nullified the French endgame bonus. No further losses happened on the German side, but the French lost a few of their remaining vehicles (not completely sure which ones) as they desperately tried to kill anything German. The French got bonus points for uncovered deployment positions, but it was not enough and after applying bonuses the Germans had won 100-70.
End of the game photo.
I want to thank the players – who all said they had a good time. I will keep this scenario in my quiver – it is a lot of fun, though I will do a few minor tweaks on it. I also want to thank Leif for his help, as well as Bryan Clauss!
I also offered a prize for the game – a 1000-piece tank jigsaw puzzle, won by Leif in a roll-off.
Leif won this beauty!
This was my second game of the con – my first can be found here for those interested.
2021 was another one that we all want to forget in many ways, but not all.
I set out some goals for myself back last December for 2022. Some were around gaming, some around hobby production, some were around golf, and more. Back when I was working in “the dreaded private sector”, I had sales goals to hit every period – be it yearly, quarterly, thrice annually, or whatever. Every manager would ask you for “stretch goals” – which was pretty unnecessary as the sales quotas you were given from corporate were never layups anyways. Still, it’s always good to have a plan and try your best. It’s also good to be honest with yourself and be accountable to yourself. Hopefully, that’s what I did with regards to my goals in 2021.
How did I do versus my 2020 goals?
Paint 250 figures or more
That did not happen, though my production was pretty good at 104. For three months I did not do any painting (August-October) as I was pretty involved with the new garage+ project.
Not even all of them now…
Complete the figures and terrain for Civilizations Collide
I have to give myself full credit here – the building of the Aztec cityscape was an epic project. However, I still am finding that I have more to do as I develop scenarios for my Spanish Conquest scenarios booklet – so yes I built what I planned – I just have more to do to flesh out the other scenarios with terrain and figures.
No retro sci-fi games or WaT games this year – but I did run multiple games of for Feudal PatrolTM using my “Civilizations Collide” supplement, to include at Historicon.
HA! I have hovered around 20-21 all year. I did get new clubs this year, and I won my flight in the Club Championship (and as a caveat it was the D Flight, but I am proud of that).
I did get a trophy…
Play golf (in season) at least twice a week
I did do this!
The new G425 toys! I also got G710 irons.
Make between 30 and 36 blog posts of value and quality
As far as quality, I would judge them as up to standard (but that is the reader’s judgement, no?). Quantity-wise, I did 54, so that’s a “check”.
Get back on the Imperial Rebel Ork podcast
Well IRO euthanized his podcast earlier this year, so that wasn’t possible. Understandably, the man had a cabin to build!
Build a new garage
As most of you know, that is on-going, so not yet done.
Through early December
Personal Highs for 2021
Continuing to serve my Town (East Brookfield, MA) as the elected Board of Health Chairman during the pandemic. Specifically, getting over 500 seniors vaccinated (1/3 from neighboring towns even), and getting nearly 100% of the 56+ residents vaccinations.
Getting together with Dave Wood, Buck Surdu, Greg Priebe, Chris Palmer, and Duncan Adams in person and on Zoom games. Even had The Imperfect Modeller on one game as an observer (which was cool).
Winning my flight in the club championship at Quail Hollow Golf and Country Club in Oakham, MA.
Complete the remaining conquistador figures for Civilizations Collide.
Complete the remaining terrain for Civilizations Collide, to include the brigantines.
Complete the remaining Maya figures for Civilizations Collide.
Complete the scenario booklet for Civilizations Collide.
Complete my figures for Wars of Ozz, ok at least 40 of them.
Paint up a platoon from Wargames Supply Dump for Combat Patrol™ .
Try to get my Nomonhan WaT project off the ground.
Attend and run games at conventions or club nights or both, if possible. This would include TotalCon34, HMGS South Recon, HAVOC, HUZZAH!, Historicon, and BARRAGE .
Get the Mass Pikemen more active once the pandemic diminishes.
Celebrate my wife’s retirement (and mine belatedly) with a nice trip.
Finish the garage+ and launch that baby successfully.
Post on the blog 48 times or more – and in good quality.
Be a good blog follower.
Have multiple Zoom chats with fellow hobbyists.
Go to a golf school and get my golf handicap down below 18.
Play golf (in season) at least twice a week.
Win my flight in the Championship.
Be a competitive golfer.
Again, thanks to all who make the time to read this blog – Happy New Year!
Lastly, here follows a detailed list of the 2021 production. You can access more details here.
2020 was – HOPEFULLY – a once-in-a-lifetime experience. As we all did, I had highs and lows on the personal side of life, the hobby side of life, and the golf side and others.
First, my deep thanks for all of you who regularly follow this blog and share your feedback with me. My thanks also to those whose blogs I follow. Your work inspires me.
As readers of this blog know, I am currently knee-deep in finishing up my forces for Feudal PatrolTM games. But I did set some goals back in January 2020 – so here I’d like to examine and share how I did – or did not do – versus those benchmarks, how my production was in 2020, how the blog did, and my personal highs and lows. I’ll also set some 2021 goals for myself. This is really to hold myself accountable here – and please know I’m open to any and all feedback.
How did I do versus my 2020 goals?
These are the goals I set for myself and how I did:
Games:
Run convention games at TotalCon, HAVOC, HUZZAH, BARRAGE, and the Fort Devens Game Day (and a few more maybe) –
Complete a supplement for Feudal PatrolTM for Mesoamerican warfare (Aztecs, etc).
Yes – this was a big part of my February and March. Civilizations Collide was published on the Sally 4th website and Buck Surdu’s website as free downloads. This is the accomplishment in 2020 of which I am most proud.
2. Be productive, but never sacrifice quality
Well, you dear reader can be the judge of that. I did paint 181 figures this year versus 153 in 2019. My project total was only 403 versus 775 in 2019, but I did a lot of scratch-building numerous game aids (410 to be exact while I only did 146 in 2020), so my production was different. Still, almost 181 figures is a lot!
My 2020 production summary.
3. Grow the blog and find new ones to follow!
I definitely did both of these. As for the blog, it grew by about 12% in terms of views and visitors, and my followers are up too. My posts were fewer by five – so that is something I need to work on.
4. Entertain my audience!
I think so – again – you are the judge of this, not me!
Golf
Get my handicap below 14 (if I have enough non-gaming time!)
I did a lot of research in March and wrote Civilizations Collide, a supplement for the upcoming Feudal Patrol™ card-based wargaming system from Buck Surdu. The supplement covers the Spanish Conquest, to include the Conquistadores, the Aztecs of the Triple Alliance, Aztecs of the Aztec-Chichimec Alliance, the Maya, and the Inca. I cannot quantitate this as a hobby project, but it certainly was one!
April: 19 projects
Figures painted (19):
12 Aztec Novice Warrior figures painted for Feudal Patrol™ (28mm scale), from Wargames Foundry (#WF AZ018 Novice Warriors II)
7 Power-Armored Frinx figures painted/repainted for Combat Patrol™ retro sci-fi games (25mm/28mm scale) from Archive (#2040)
18 Aztec Novice Warriors painted for Feudal Patrol™ (28mm scale), from Wargames Foundry Aztecs line (12 from 2 blisters of #AZ016 Novice Aztec Warriors I, 6 from 1 blister of #AZ028 Novice Aztec Warriors III).
Figures assembled (32):
8 Tlaxcalan Novice Warriors assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#TX2 Tlaxcalan Novices in Padded Vests)
8 Tlaxcalan Elite Warriors assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#TX3b Elite Warriors in Feather Costume)
1 Tlaxcalan Captain assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#TXC01 Tlaxcalan Captain with Conch Blower)
1 Tlaxcalan Conch Blower assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#TXC01 Tlaxcalan Captain with Conch Blower)
6 Aztec Warrior Priests assembled as Tlaxcalans for Feudal Patrol™ (25mm scale), from Ral Partha’s 1200 A.D. line, circa 1988 (#42-302 Aztec Warrior Priests)
8 Aztec Novice Warriors assembled for Feudal Patrol™ (28mm scale), from Wargames Foundry Aztecs line (6 from 2 blisters of #AZ016 Novice Aztec Warriors I, 2 from 1 blister of #AZ028 Novice Aztec Warriors III).
8 Aztec Cuachicqueh (the “Shorn Ones” shock troops) figures assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#AZ006 Cuachic Warriors- body suit and back banner)
1 Aztec Warrior Priest figure assembled for Feudal Patrol™ (28mm scale), from Wargames Foundry (#AZ011 Montezuma and Chieftains)
Figures converted (1):
1 Aztec Chieftain converted to one with a signaling drum from #AZ011 Montezuma and Chieftains
It’s been about a month since the last gaming convention I attended, and my how the world has changed. I cannot see how a large convention could be held right now (though Cold Wars indeed happened in Pennsylvania this weekend). There are a few upcoming gaming cons in obvious risk – and for now I think it useful to blog and paint and reflect back until this COVID-19 crisis passes (and that it will). Best wishes for health and happiness to all my readers all over the world, from the US to Australia to the UK, All across Europe, and Africa and Asia. Now with everything at a lock down or a standstill due to the coronavirus crisis, I thought it was a good time to write a post about the games at my last convention as a distraction.
I had promised you great readers a few battle reports from TotalCon 34. It was a very large convention with around 600 attendees. Miniature games were a smaller offering there compared to RPG, LARP, board games – and a number of other offerings with which I was unfamiliar!
Running four different games in two days was a challenge (my vehicle was full of mats, terrain, and miniatures) but I pulled it off well enough I believe. I’ll share some photos and some descriptions of the action. I think the players had a good time. This post will be pretty photo-heavy.
The first game I ran was on Friday was “Space Cowboys versus Giant Zombie Cosmonauts“. I had four players (though I could have accommodated 9). It turned out that I had two seasoned gamers on the defending Space Cowboys side and two younger players on the attacking Giant Zombie Cosmonaut/Martian/Retrovian side.
My flyer for this game – the space on the right is for business cards to share information about my gaming club – the Mass Pikemen Gaming Club.
View from the defenders’ side. They must save the chemical plant from destruction or kill The Mind.
View from the attackers’ side. They must destroy the chemical plant in 10 turns or less.
The game set up at TotalCon 34.
Retrovians prepare to attack.
Close up of the chemical plant before the defenders deployed. I allow the defenders to deploy by any barrier or the chemical plant.
The attackers ponder their next move. The defenders moved and took up good defensive positions in and overlooking the wadi.
On the attackers’ left flank, Retrovian fire begins to take its toll on the defending Space Cowboys (aka Texican Space Rangers).
On the other side of the table, Martian infantry attempt to charge across the wadi. Effective rifle fire decimates the Martians in the open. The stack of cards on the right indicates a pile of Martian KIA that ran into a hail of cowboy lead.
The Mind and its Giant Zombie Cosmonauts get close to the wadi, while Retrovians provide supporting fire.
The Retrovian fire is too much for one squad of Space Cowboys, which fails a morale check and skedaddles for cover.
Carnage ensues. A Robo-Servo gun is destroyed (black smoke), while another gun destroys a Retrovian three-legged assault pod. The fleeing Space Cowboy squad from the previous shot is in the upper left. The Mind is breaking through in the top center, but many of its zombies have taken hits to legs and are falling away from the advance.
As the protecting zombies fall away, the platoon sergeant, Armando Garcia, jet packs next to The Mind in a desperate attack. The Mind had a 60% chance to react to the move and preemptively fry the Space Cowboy, but failed in the attempt. SFC Garcia fired his assault rifle and killed The Mind, ending the game.
The game was a blast. The defenders took up good positions but the attackers’ pressure was building to a decisive point. Unfortunately, The Mind became vulnerable and the defenders’ gambit worked this time. The players quickly got used to the Combat Patrol™ system.
The next game was later that night, when I ran “Attack of the Warbots”. I have run this game several times, and it always is a crowd pleaser.
My flyer for the game.
I had about 8 players for the game. The attacking Warbots made good progress initially in breaching the wall. However, the defenders jet-packed their bazooka-armed Star Ducks onto unprotected rooftops – and got pretty shot up.
The Biological Alliance is in an “Alamo” type of a defense, with a massive force of Warbots attacking from this side, and an allied Martian force (yup they showed up in this game too) from the opposite side.
The Warbot on the far right uses a plasma beam breacher (basically a long disintegrator ray) to piece the defenders rusty wall. This kicks up a lot of smoke from the vaporized material. The Warbot that did this uses a lot of energy in the effort and is stunned for three turns while recharging (hence the multiple “stun” placards).
More Warbot destruction ensues as they fire another plasma beam breacher through the Aphid position in the center.
Frinx cavalry (on glyptodons) armed with anti-robot arc weapons and blasters charge! They manage to stop a Mark 1 Sphere tank with a non-penetrating hit that stuns it at the walls edge.
On the left Warbot flank, a defending Space Roo player checks to see if his RPG-armed Space Roo can engage the other Warbot Mark 1 Sphere tank. It could, and at extreme range knocked out the other Warbot tank.
The end of the game found the captured Warbot tank repaired and capable of driving off of the board. Therefore, a Biological Alliance victory!
Happy gamers (and me) after the game are all smiles!
This scenario is as described on the flyer above, but to be clear, the Germans are in hidden positions across the board known only to them and the GM (me). Additionally, the exact force composition selections on both sides are done secretly, as each side buys vehicles and Bonus Attack cards with points. Each side starts with 200 points.
Points are earned by the Allies (US and UK) for successfully reconnoitering hidden positions (which could have either possible or actual Germans there), for knocking out Germans, and for crossing the board and breaking out. Germans earn points for unreconnoitered positions, knocking out Allied vehicles, and can get a game bonus for limiting Allied crossings to zero or no more than 1 vehicle. The Germans vehicles are more expensive, so their defensive benefits need to be offset by successful ambushes and an overall defense against any Allied breakout. I announce only who is winning at the beginning of each turn, but not the exact score – so as to keep the game feeling crew-focused.
I had between 4 and 6 players (some joined mid-game). The Germans went initially with two 8-wheeled scout cars (an Sd.Kfz. 231 and an Sd.Kfz. 233, a Panther D, and a Tiger I, all of which deployed secretly. They loaded up on Bonus Attack cards as well.
The US deployed on the left half of the board, and the UK/commonwealth on the right half. The US chose an M5 Stuart light tank (with recon abilities) and an M10 Wolverine tank destroyer to start, while the Brits took a Daimler Dingo scout car and an M4 Sherman. The Allies also maxed out their Bonus Attack cards possibilities.
The Americans move up their M10 Wolverine “Demon”, while behind a British Daimler Dingo recons a field.
On turn 1, the Allies spent 71 points on vehicles and cards. They successfully reconned 5 positions at 2 points each for 10 points, leaving them with 139 points at the end of the turn. The Germans spent 88 points on vehicles and cards. The German Tiger I ambushed and knocked out the British M4 Sherman for 14 points. At the end of turn 1, it was close – 139 to 126 in favor of the Allies.
On turn 2, the Allies respawned another British M4 Sherman for the destroyed one, and bought 1 more Bonus Attack card. This new vehicle was at no cost as the replacement cost as much as the previous loss (the Germans did get more points for killing that previous Sherman on turn 1). The M10 Wolverine rolled a great movement, and was able to breakout successfully, gaining the Allies 16 points and taking away half of any potential German end-of-game bonus for preventing Allied vehicle crossings. On turn 1, the US M5 Stuart had been able to move into a field and successfully recon a position where an Sd.Kfz. 231 was hiding. On turn 2, the Stuart activated first, and destroyed the German scout car, gaining 11 more points for the kill. The Germans for their part bought two more Bonus Attack cards for 10 points. Overall, the Germans had a weak turn, and only recovered 2 points by activating their Sd.Kfz. 233 before the US could find it. The successful M10 “Demon” crossing widened the score at the end of turn 2 to 161-118 in favor of the Allies.
At the end of turn 1, the M5 Stuart chased down a German Sd.Kfz. 231 in a field. The M5 activated first in turn 2, and destroyed the German scout car.
On turn 3, the Germans knew that they were losing, but not by how much. They made a bold move and chose an expensive new tank for a respawn of their lost Sd.Kfz. 231 – a Tiger II. The net cost was 18 points after “credit” for the “trade-in” in lieu of a free respawn of another Sd.Kfz. 231. Adding another Bonus Attack card brought the German spend for turn 3 to 23 points. The US player got a free respawning replacement M10 for the one that crossed on turn 2, so the Allies spent no points at all on turn 3. They did earn 6 points for reconning German positions. The Germans got a bit of revenge as a Panther activated and took out the M5 that killed the Stuart for 12 points, and the Tiger I moved to a crossroads and took out a second British Sherman for 14 points. The score at the end of turn 3 was 167-123 in favor of the Allies.
Turn 3 action – the destroyed the German scout car is the left. The Tiger I has moved to an excellent position at the crossroads and has knocked out the second Brit Sherman. The Panther (not seen ) was hiding at position “F”, and activated.
The M5 Stuart was no match for the activated Panther.
On turn 4, the Allies decided to get three more vehicles. Two were respawning ones for turn 3 losses – the US got a “free” M5 to replace the one killed in turn 3, and the Brits “upgraded” its second lost M4 Sherman to an M10 Achilles tank destroyer “Tabitha”. They also bought another M4 Sherman for a new very young player that joined the game, and a couple of Bonus Attack cards. The Allied spend was 24 points. The Germans only bought 1 card, for 5 points.
During turn 4, the Daimler Dingo had a fun time. It successfully reconned the hidden position of the Tiger II! Then, scared for its survival, it and its crew sped off down the road to cross the other side – gaining 7 points for crossing and thereby nullifying any potential German end-of-game bonus.
The Brit side then flanked the Tiger I at the crossroads with the M10 Achilles “Tabitha”. It took a quick flank shot on the German, and did some damage. It then called in the RAF (with a Bonus Attack card) which destroyed the Tiger I for a big 25 points. The Allies successes widened the score at the end of turn 3 to 177-118 in their favor.
Surprise! Daimler Dingo finds a Tiger II and takes off before it can be destroyed.
A young player takes command of a Sherman for the US.
The Tiger I is destroyed in the crossroads by the RAF.
Turn 5 would be the last turn of the game. The Allies respawned another Daimler Dingo for the one that crossed in turn 4, and bought a couple more Bonus attack cards, spending only 10 points. The Germans were despondent, and decided to buy a Jagdpanther and a Bonus Attack card for 29 points.
The M10 Achilles “Tabitha” fresh off the combined arms kill of the Tiger I maneuvered for a rear shot on the Panther – and killed it for 22 points. The Germans tried to hunt down a fleeing M5 Stuart. It lined up a deadly point-blank rear shot on the Stuart – only to miss the shot. It was emblematic of the German sides day. After another position was reconned, the day belonged to the Allies. The final score was a lopsided 191-89 in favor of the Allies.
This was the biggest disparity in this game ever (and I have run it many times). In my opinion, the Germans did not keep their eyes on the objectives. They also did not effectively take advantage of their ambush positions, and left too many openings for the Allies, who maneuvered their lesser vehicles much better than their foes. With that said, all had a fun game.
Turn 5 – the M5 Stuart is missed by the Jadgpanther.
With some help from players, the tabletop was cleaned and it was time to take a break. I could have played a game but I decided to spend the next game slot relaxing as I felt a but tired.
I had originally 10 players signed up for this game, with 2 on a waiting list. I was disappointed that I only had 5 players show up – but it was fine. I had two German players and three French players.
Each side had 200 points at the start. Here again, the exact force composition selections on both sides are done secretly, as each side buys vehicles and Bonus Attack cards with points. Points here are earned by the Germans for successfully reconnoitering hidden positions (which could have either possible or actual French located there), for knocking out French vehicles, and for crossing the board and breaking out. The French earn points for unreconnoitered positions, knocking out German vehicles, and can get a point bonus for limiting German crossings to zero or no more than 1 vehicle. Similar to the Normandy Breakout! game, I announce only who is winning at the beginning of each turn, but not the exact score. This definitely keeps the game feeling crew-focused.
There are a couple more key additional nuances to this scenario. There are two bridges, and the French player can spend points to wire one, both or neither bridge for demolition. Any French attempts at demolition may be tried at any time, but are not guaranteed. They also get a “free” small minefield (that is not very effective) that is also secretly set at the beginning of the game. The French decided to wire the bridge on their right flank for demolition prior to the game, leaving the one on their left with the small minefield next to it. During the game (which I will discuss), the French did blow the bridge on the right, and were able to fool the Germans into believing that the other was wired as well. This rendered the minefield a non-factor in the game, but made the Germans attempt to ford the river.
The Germans decided to buy 2 6-wheeled Sd.Kfz. 231’s and a Panzer 38(t) on turn 1. They also maxed out on Bonus Attack cards for a total of 50 points spent. The French deployed in hidden positions (half the tabletop is designated as under the control of French cavalry tanks, and the other half (mainly the town area) is under the control of French infantry tanks. The French bought a Panhard 178 armored car, a Char B1 bis, and a SOMUA S35. Their initial purchases all had radios (some French tanks do not), so they were able to max out their Bonus Attack cards. The total initial French spend was 71 points, including the wiring of the right flank bridge.
During turn 1, the Germans drove one of their scout cars onto the right flank bridge, and the French successfully destroyed the bridge with the German on it, gaining 11 points. This also spooked the Germans to avoid the bridge as they feared it was also wired (and it was not!). After this the Germans were forced to use fords to attempt crossing the river. The Germans did successfully recon one possible hidden position for 2 points. The score at the end of turn 1 was 152-140 in favor of the Germans.
On turn 2, the Germans respawned a Panzer IVD for the lost Sd.Kfz. 231 at no net point cost. They also reconned a couple of French potential positions for 4 more points. The French bought an additional SOMUA S35 for the cavalry for 10 points, and uncovered three of their own positions in order to meet a table-crossing threat from the surviving Sd.Kfz. 231 and a Panzer 38(t). This gained them 6 points. The Panzer 38(t) is a fast light tank, and was able to ford the river, along with the other scout car. The French recognized this threat, and attempted to deal with it by activating its vehicles in the town. The Germans used a Bonus Attack card to bring down smoke and obscure their movements. The score at the end of turn 2 was 156-136 in favor of the Germans.
The Panzer 38(t) on the left and the Sd.Kfz. 231 (6-rad) on the right successfully ford the river, fearing that the bridge was wired for demolition (it wasn’t). They get ready to dash off the table into the vulnerable French rear.
The Germans get some excellent movement rolls.
The French react and send tanks such as their Char B1 bis to stop the penetration by the Germans.
The Germans foil the Char B1 with a smoke screen.
On turn 3, the French hurriedly bought a Renault R40 for 8 points and tried to use it to stop the crossings. The French also bought more Bonus Attack cards for 15 points. The Germans bought nothing. During the turn, the Germans successfully crossed the Panzer 38(t). This despite the fact that at first the Char B1 crossed the smoke and missed it, and then the R40 shot at and missed it. This crossing earned the Germans 8 points, and limited the French end-of-game bonus chances.
On the cavalry side of the table, the Germans tried another smoke screen to protect a Panzer IVD as it crossed a ford. one of the smoke rounds hit the river mud and did not ignite – leaving a hole in the smoke screen. The French cavalry S35 did manage to shoot and damage the Panzer IVD on the other side, just after it forded the river. This pushed it back into the river. The French SOMUA then called in and then destroyed it with an artillery barrage using a Bonus Attack card, earning 8 points as well (and blocking that ford). The Germans also reconned another of the hidden positions for 2 points. However, the Sd.Kfz. 231 made it to within 1″ of the other side of the table – and the R40 had a rear shot aimed at it at turn’s end. The score at the end of turn 3 was 166-124 in favor of the Germans.
The Char B1 crosses the smoke and takes aim at the Panzer 38(t) – and misses. An R40 activated and missed the Panzer 38(t) as well. The Panzer 38(t) then rolled well and was able to cross the table. The German Sd.Kfz. 231 almost made it off of the table and was in the R40’s sights as turn 3 ended.
The German smoke screen imperfectly covers the Panzer IVD after it fords the river…
The Panzer IVD is pushed back into the ford and destroyed by artillery and SOMUA fire. This blocks the ford (to the consternation of the following Panzer 38(t)!).
On turn 4, the Germans respawned the crossing Panzer 38(t) and the destroyed Panzer IVD for identical models, and added a Bonus Attack card for a total spend of only 5 points. The French bought 3 Bonus Attack cards in the hope of stopping the German scout car from crossing. The R40 activated first, and then missed the Sd.Kfz. 231. The German scout then crossed, ending any chance of a game bonus for the French and earning 11 points for the Germans. The score at the end of turn 4 was 172-109 in favor of the Germans.
I failed to get any more photos after turn 4 (I think I was getting tired!)
On turns 5 and 6, the French were getting desperate as they knew they had lost the game bonus. They bought an Hotchkiss H35, and a SOMUA S35 took out another Panzer IVD. The Germans bought a StuG III ausf. A. Both bought more Bonus Attack cards. The Luftwaffe was called in on the Char B1 bis and successfully destroyed it. That loss ended the game. The score at the end of the game was 159-89 in favor of the Germans.
Both sides played well, bu I have to say the dice abandoned the French at critical times. The Germans crossings sealed the fate of the game. It’s nice to see that both games results have differed each time and that no side has an advantage.
After this, I packed up with help (especially from Leif Magnuson – who was a BIG HELP THANK YOU!), and went home to sleep.
I hope you enjoyed these battle reports. Now that the COVID-19 is endangering lives, we’ll have to see if and when I get to run these games again soon. Let’s all hope for the best, and prepare accordingly.
Wishing all of you and your families safety and health!
At the start of the game, each side gets 200 points to buy tanks and armored cars as well as Bonus Attack cards if the vehicle has a radio (all the Germans have radios, many French vehicles do not). The French are defending and have the ability to deploy at secret positions known only to their side and the GM. The French forces are divided – with half of the battlefield being under the responsibility of cavalry tanks, and half under infantry tanks.
The Germans are exiting wooded areas on two congested roads heading to two bridges over a river. The German mission is to cross the board and exit the other side (and head to the English Channel) – and gain points for doing so. There are also several possible fords over the river that are minor obstacles.
The French player may also spend points to wire either one or both bridges (or none) for demolition. This status is also known only to the French side and the GM. The French side may attempt to blow a bridge at any time, but failing to blow the bridge or allowing any Germans to cross makes subsequent demolition attempts more difficult. If a bridge is blown while a vehicle is on it, that vehicle is destroyed. Any side that destroys a vehicle gets points for that action as well. As GM, I only announce who is ahead at the beginning of the turn, and I do not share the score so as to maintain a fog of war for the players and try to maintain a crew-focused battle.
Overview of the battlefield from the French side. The French deploy infantry tanks left of the second road on the left, and cavalry tanks on the right of that road.
Detail of the town where most of the hidden positions are for the infantry tanks. Both infantry and cavalry had access to Panhard 178’s and H35’s.
The right (French cavalry) side showing the river and the bridges. The rocks in the river were designated as fords.
The German players deploy.
From a hidden position, a Panhard 178 calls for anti-tank support. Using a 47 mm anti-tank support card from the Bonus Attack cards, a Panzer 35(t) is torched before getting to a bridge, while a wary Panzer IVB watches.
A German Sd.Kfz. (6-rad) recon car crosses the bridge without incident. Feeling safe, the Panzer IVB tries to cross. The French had waited for a bigger target, and successfully blew the bridge with the Panzer IVB on it – destroying the Panzer IVB. In the rear, another Panzer 35(t) observes multiple burning comrades.
The Sd.Kfz. 231 (6-rad) recons around a building and finds a SOMUA S35. The SOMUA easily kills the German scout car, but not before taking some damage from Bonus Attack card artillery.
The battle heats up. The surviving Panzer 35(t) fords the river as does a Panzerjager I with another Panzer IVB behind them. The French activate the hidden Panhard, and the SOMUA S35 takes some more minor damage.
The SOMUA S35 is hit by 88 fire and finally taken down by accumulated damage. The black smoke indicates that the tank is knocked out, but the crew survived. I use orange smoke to indicate that both crew and tank are destroyed.
Having taken damage from the SOMUA, the last Panzer 35(t) is knocked out by a daring attack by the charging Panhard 178.
At this point the game ended, and the French had a solid victory with the score being 158-112. The French also got bonus points for no German being able to traverse the board. The Germans made a couple of unsuccessful Luftwaffe attacks which hindered them as well as the early casualties.The scenario is pretty solid and the gamers made key decisions that affected the game. I did run this scenario and three other games at TotalCon 34. I will share the results of what happened at TotalCon 34 on a future post and things went differently!.
This post marks the last of my vehicle additions for the 80th Anniversary of the Battle of France in May-June 1940. These German vehicles were completed in late January, but with my personal situation, naturally my posting and hobby activities were put on hold. Time has passed now and I want to return to a certain degree of normalcy – of course that’s not the easiest thing to do. But I’ll try – and now let’s catch up and get back to good old hobby stuff.
Basically, prior to this project I had only 11 German vehicles for the scenario, and the mix was a bit unbalanced to say the least. I had 4 Panzer IIC’s, 1 Panzer IIIE, 1 Panzerjäger I, 2 Panzer IVD’s, and 3 Sturmgeschutz A’s. Now that I have 23 French vehicles, I needed to increase the size of the available German vehicles for the scenario.
Back in May-June 1940, Panzer I’s and Panzer II’s did form a large proportion of the German armored forces in May-June 1940. As Panzer I’s have only machine guns, which are somewhat useless in a tank-on-tank game). As I have 4 Panzer IIC’s in the inventory, I decided to augment the light tanks with Panzer 35(t)’s and Panzer 38(t)’s. These were originally built for the Czechoslovakian Army, and the Wehrmacht happily incorporated these vehicles into their units – and continued building the both after the annexation. I got two metal Panzer 35(t) models (#GFV28) from QRF in the UK, and two metal and resin Panzer 38(t) models (#GE022) from Battlefront. Perhaps later on I might add a Panzer I, we’ll see.
For the medium tanks, I “assigned” (for game purposes) my two currently-painted Wargame Models in Ohio Panzer IVD’s into ausf A versions – and added B and D variants of the venerable Panzer IV with Zvezda models (SKU #ZD35 or #6151 for each box) from The Plastic Soldier Company. PSC has a reasonable deal for a platoon of 5 so I grabbed those. I already have one Panzer IIIE model for France 1940, and decided that was enough of those (for now anyways).
Lastly, similar to what I did with the French Panhard 178’s , I added 2 Sd.Kfz. 231 (6-rad) armored cars (#GE320) from Battlefront. I know that the 8-wheeled versions were available and used in May 1940. However, at the time the 6-wheel 231’s were being phased out in favor of the 8-wheeled versions – and I thought having the older ones would give a better feel to the scenario. By building these models and converting the ones mentioned, I now have 23 vehicles available for both sides to choose. I will go through a bit of a WIP with each type – as I did experiment a bit with contrast paints on them – to a bit of frustration which I will share. I’ll also show the Bonus Attack Cards, some eye-candy shots, references, and list of paints for those interested.
General Assembly
The QRF Panzer 35(t) models were all metal, the Battlefront Panzer 38(t) and Sd.Kfz. 231 (6-rad) models were metal and resin, and the Zvezda Panzer IV’s were plastic. I cleaned and prepped them all prior to assembly and painting, to include magnetizing the turrets. Some green stuff reinforcement and repair was needed. My overall goal was to have vehicles that were more grey and less dark than my previous German vehicles for 1940. The dark colors were also historically correct – I just wanted a bit more variety in the collection that was also historically correct.
The 11 models for this project in their packaging.
The Panzer 38(t) models and the Panzer 35(t) models assembled.
All of the 11 models are here assembled.
I always prime and base coat the tank bottoms first – they are affixed to small plastic plates with poster tack.
The painting process was a bit different for me this time. I basically did this sequence with all 11 vehicles. I wanted to test out the contrast paints, so I decided to try the “Space Wolves Grey” contrast paint over Vallejo “German Panzer Grey” primer – and the chassis were nearly purple.
My Panzer 35(t) model looking a bit too purple for my tastes.
I then went back and dry brushed them with Vallejo “White” primer, then used “Apothecary White” contrast paint and dry brushed with a few more grays and added some shading (see the list at the end of this post).
After redoing with a dry brush of white, added “Apothecary White” as seen with these turrets.ion
I shaded these, and more dry brushing, followed by decals. Here are some turrets looking better!
Here is a Panzer IV chassis before weathering.
For weathering, I used Vallejo pigments – a combination/blend of two pigments on these with a makeup brush for dusting effect.
Weathering this Panzer 35(t)
Then I varnished the tanks with Vallejo Mecha Color “Matt Varnish”. Now, let’s look at each type in brief.
Panzer 35(t)
These were originally built by Skoda. The (t) stands for the German word for Czech, which is tschechisch. The Germans had 244 of these after the annexation, and used them in both the invasion of Poland and of France. Around 132 were involved in the Battle of France, and they served in the Wehrmacht through the invasion of the USSR until the summer of 1941. By that time, there were no more spare parts being made, was performing badly in the cold, and it was badly obsolete. Some were then converted to other uses, and some sold to Romania.
The Panzer 35(t) had a reasonably good (for 1940) 37 mm gun capable of penetrating 30 mm of armor. It was a light tank, and had maximum frontal armor of 25 mm, with 15-16 mm on the side, 15-19 mm on the rear, and 8 mm on the top. This allowed better speed and greater range than most French contemporaries, with a top speed of 21 mph and a range of 120 miles from its 120 hp 4-cylinder engine. The chassis armor was riveted together. It did have a radio.
Front of Panzer 35(t).
Panzer 35(t) right side.
Panzer 35(t) rear view.
Both Panzer 35(t) models.
Panzer 35(t) models (left side).
Both Panzer 35(t) models (rear view).
Panzer 38(t)
The Panzer 38(t) was another Czech “acquisition” as it were. It was designed and built by CKD. Over the course of the war, the Germans had over 1,400 – of which only about a hundred were used in France.
The Panzer 38(t) had a better 37 mm gun than the Panzer 35(t). That gun was capable of penetrating 36-59 mm of armor. It also was a light tank, with a (in 1940) maximum frontal armor of 30 mm. It also had much better speed and greater range than most French (and some German) contemporaries, with a top speed of 26 mph and a range of 160 miles from its 123.3 hp 6-cylinder engine. The chassis armor was riveted together, and the tank had a radio. The tank itself was used by the Germans until 1942, and the chassis was reused for many other vehicles, notably the Grille and the Hetzer, as well as being exported to Sweden (who also built them under license), Slovakia, Romania, and even Peru. Peru also had acquired some from Czechoslovakia and used them in combat in South America versus Ecuador in 1941 in the Ecuadorian-Peruvian War as well as 50 years later against the Shining Path insurgents.
Panzer 38(t) turrets late in project
Panzer 38(t) chassis – I was happy with this shade of grey.
Both Panzer 38(t) models, rear view.
Both Panzer 38(t) models, front.
Both Panzer 38(t) models, front left side.
Sd.Kfz. 231 (6-rad)
Most modelers and WWII gamers know the Sd.Kfz. 231 8-wheeled version but the 6-wheeled (“6-rad”) version preceded it. Over 900 were built from 1932-1937. The Sd.Kfz. 231 (6-rad) and the 8-wheeled versions were both known as Schwerer Panzerspähwagen (heavy armored reconnaissance vehicle). The acronym Sd.Kfz. stood for Sonderkraftfahrzeug (special purpose vehicle). The Sd.Kfz. 231 had the same automatic 20 mm gun as the Panzer II, so it had some anti-tank capability (able to penetrate 40 mm at 100 meters and 23 mm at 500 meters). Like the Panhard 178, it could be driven either forwards or backwards with redundant driver positions. Armor was thin (8-15 mm) but it could get up to 53 mph. They served in the Wehrmacht up until the early stages of the invasion of the USSR.
The models did have some QC issues – notably big pieces of resin were missing on fenders and on the rear spare tire. I fixed these with green stuff. These will serve the Germans as (of course) reconnaissance vehicles for my 1940 scenario.
Poor molding on rear of cars
My repairs with green stuff
Repairs of car close up
Rear shot of Sd.Kfz. 231 (6-rad).
Frontal shot of Sd.Kfz. 231 (6-rad).
Sd.Kfz. 231 (6-rad) right sides.
Panzer IVB and Panzer IVD
The Panzer IV is iconic and was ubiquitous in WWII in Europe and North Africa. My goal for the game scenario was to have A, B, and D models, all of which participated in the Battle of France. The Germans made only 35 A’s, which had less armor (only 14.5 mm on the front!) than the B’s and D’s (30 mm on the front) and a less powerful engine (247 hp) making it only capable of 19 mph. The B’s and D’s had a 296 hp engine, and more armor, and were faster (26 mph). The Germans made 42 B models and 248 D models. There was a C model, but that did not have a hull-mounted machine gun like the B’s and D’s, so I opted not to build these as C’s (140 C’s were made). All had the short 75 mm gun.
I designated 3 of the Zvezda models as B’s and 2 as D’s. In the game, they have the same stats – and are almost identical anyways. I did use white numbers for the B’s and red numbers for the D’s.
Panzer IVD assembled and mounted for priming.
Panzer IV B chassis later on before weathering added.
Panzer IVD completed.
Rear view of the Panzer IVB’s.
Frontal View of the Panzer IVB’s.
Panzer IVB’s moving out.
Panzer IVD’s, rear view.
Side view of D models.
Frontal view, Panzer IVD’s.
Bonus Attack Cards
In my scenario, each side starts at 200 points and must use points to buy vehicles and other combat items. I added Bonus Attack cards, which were optional 5-point purchases apiece for each side. I allow reconnaissance vehicles to buy and have up to two at a time, and others one. The caveat is that your vehicle must have a radio! So the French FT-17, FCM 36, R35, and H35 tanks cannot get these cards. Additionally, there are two bridges that the French player can choose to wire for demolition – at a cost of 20 points each. The river does have fords, but obviously that slows the Germans down. The French player can wire two, one, or no bridges for demolition. Only the French players and the GM know what has been done, and I allow them to try to blow the bridges at any time. The attempts may fail, or they may drop a German tank into the river. Each crossing German vehicle and each failed attempt makes the demolition more difficult. I also added “dummy explosion cards” (with an exploding dummy on it) so that the French player can keep the Germans unsure whether the bridges were wired for demolition or not. The Germans get the Luftwaffe here – and the French Air Force does not show up.
You can see the cards below – the players buy these and get random results:
And finally, a couple of group shots in front of an old Maginot Line fort:
I am repeating my reference section below for those interested.
References
Throughout this project I have used many of the books that I have as references – here are some I have used and strongly recommend. I do not get paid by anyone to recommend these, but I am sharing the links if you want to get them. I did study with BG Robert Doughty at West Point over 35 years ago – and he did give me my copy of the B.T. White book in 1984 – that I still have and used many times. There are certainly other books, but these I recommend. I will be using these in my next phase with my German tank additions.
For history of the conflict I recommend buying:
Doughty, Robert A. (1985). The Seeds of Disaster: the development of French Army Doctrine 1919-1939. Mechanicsburg, PA: Stackpole books. (available at Amazon here)
Doughty, Robert A. (1990). The Breaking Point: Sedan and the Fall of France, 1940. Mechanicsburg, PA: Stackpole books. (available at Amazon here)
Horne, Alistair. (1969, 1990). To Lose a Battle: France 1940. London: Penguin books. (available at Amazon here)
For modelers and gamers interested in the vehicles’ look and history:
Forty, G. and Livesey, J. (2017). The World Encyclopedia of Tanks & Armoured Fighting Vehicles. London: Lorenz Books. (available at Amazon here)
Jackson, R. (2009). Tanks and Armored Fighting Vehicles Visual Encyclopedia in color. London: Amber Books. (available at Amazon here)
Restayn, Jean. (2007). World War II Tank Encyclopedia in color 1939-1945. Paris: HISTOIRE & COLLECTIONS. (available at Amazon here)
Smithsonian Enterprises. (2017). Tank: the Definitive Visual History of Armored Vehicles. New York, NY: Penguin Random House. (available at Amazon here)
White, B.T. (1972). Tanks and other A.F.V.s of the Blitzkrieg Era 1939 to 1941. Dorset: Blandford Press. (available at Amazon here)
Zaloga, S. (2014). French Tanks of World War II (1): Infantry and Battle Tanks. New York, NY: Osprey. (available at Amazon here)
Zaloga, S. (2014). French Tanks of World War II (2): Cavalry Tanks and AFVs. New York, NY: Osprey. (available at Amazon here)
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE USED ON THESE VEHICLES:
Microscale Liquid Decal Film
1/8″ neodymium magnets
Green stuff (kneadatite)
Gorilla Glue
Poster tack and plastic plates
Vallejo “Surface Primer – German Panzer Grey”
Vallejo “Flow Improver”
Vallejo “Airbrush Thinner”
Citadel “Contrast Paint – Space Wolves Grey”
Vallejo “Surface Primer – White Primer”
Citadel “Contrast Paint – Apothecary White”
Vallejo “German Grey”
Vallejo “Neutral Grey”
Battlefront “Dark Gunmetal”
Battlefront “Oxide Red”
Citadel “Typhus Corrosion”
Citadel “Ryza Rust”
Army Painter “Dark Tone” (shade)
Vallejo Model Weathering “Dark Rust Wash”
Vallejo Model Air “Gloss Varnish”
Microscale Micro-Set
Microscale Micro-Sol
Appropriate decals from Battlefront
Vallejo “Light Sienna” (pigment)
Vallejo “Light Slate Grey” (pigment)
Vallejo Mecha Varnish “Matt Varnish”
Thanks for looking – please let me know your thoughts and feedback!
This upcoming May-June will mark the 80th Anniversary of the Battle of France. The world was never the same afterwards. It was a cataclysmic defeat of the French Army – and there were many causes of it. Some key ones were that the leadership of the French Army believed that the lessons of WWI taught them that the key to victory was to fight a “methodical battle” with every aspect of the fighting and deployment of firepower tightly controlled from higher headquarters. By contrast, the German Army leadership preached the need of subordinates to act in accordance with the “commander’s intent”, and to take initiative down to the platoon level. French officers were taught to stay at their command posts and manage the battlefield at the highest level. German officers lead from the front, and made battlefield decisions in real time and exploited opportunities. Importantly, French losses in WWI curtailed the birthing and hence the availability of men of military age in 1940. German demographics managed to overcome their Great War losses and had plenty of available young men. The Germans also taught the world the value and use of the tank, armored forces, and especially combined arms – and were the first to do so. Thankfully, Great Britain is an island and that fact, plus the RAF, preserved the chance to defeat Hitler and save civilization.
Certainly, there are many, many other contributing causes to the crushing French defeat – far too many to review here – and I list several books later in this post that are what I consider must-reads for those wanting to understand this complex history. I also list good resources on the tanks and armored cars as well of course for the gamer and modeler that I have found useful. Understanding the Battle of France is not a simple case of one thinking that the Germans were destined to defeat the inferior French, or that the French were worthy of disdain on multiple levels.
Too often, I have found many of my countrymen (and others) dismissive of the French and the French Army based on the defeat of 1940. To understand the whole picture, one must go much deeper. My thoughts go to those killed in 1940 defending their country. Also, I consider the 1.8 million soldiers of the French Army of 1940 who survived this humiliating defeat, and were sent as POW’s to Germany after the Armistice until 1945 as unwilling laborers. Because of the Armistice agreement with Germany, their POW status would not change until the war was over. They returned to a France that not only was devastated physically, but one who lionized the Resistance (rightly) and blamed France’s initial loss on them. Hence, I doubt there will be much commemoration of this seminal battle by either the French or the Germans.
The true blame for the French defeat should be on the generals and the politicians of the Third Republic. The French Army leadership failed to develop a proper fighting doctrine and failed to train the French Army in the 1930’s to win a war in 1940. The politicians failed to ensure that France equipped and fielded a professional army to win a war in 1940. Did some individual French soldiers perform miserably? Absolutely – but that is true of every army in every conflict. As the French politicians supported a policy of national mobilization (levée en masse) instead of a professional army as espoused by some (like Charles de Gaulle did in his book Vers l’armée de métier). In essence, what occurred was that a well-trained and largely professional German army trounced a poorly-trained French one. Ironically, the French had more tanks than the Germans, and some were better, but they were employed ineffectively.
Speaking of equipment, and of course tanks, this post concerns mostly just that. This wraps up my build of French armor for the 80th Anniversary of the Battle of France. I started building my French armor in November 2018 (SOMUA S35’s and Renault R35’s here), then adding to it last month with some FCM 36’s (here), and some Hotchkiss H35 and H39’s (here). I already had two pre-painted Char B1 bis tanks, so I needed to add some more variety – as I will be doing next for the Germans as well.
I’ll also share some eye-candy on the completed models, and the materials that I used to paint them. As a quick aside, I had run low on my Battlefront paints. As a replacement a paint set I found (on eBay) was a Hataka French Early War Armor set. It looks to be out of production, hence my eBay acquisition. Hataka sounds like it might be a Japanese company, but it’s actually a Polish one. I had wanted proper colors, and while I did like the colors I used here, this was a difficult paint set to thin, especially in my airbrush. There was definitely a learning curve.
I ended up using a 0.5 mm needle – and close to 30 psi in my airbrush. Each bottle was 17 ml, and had an internal mixer of some type in them that you could hear when shaking them. The colors were great for French vehicles of 1940, but they took some getting used with both the airbrush and the standard brush.
Front of Hataka set box
Back of Hataka set box
Now, let’s discuss the vehicles!
AMC 35
The AMC 35 was a medium cavalry tank. It was also known as the Renault ACG-1. It had a good 47 mm gun, and was the first French tank with a two-man turret. It’s maximum speed approached 26 mph, due in part to a 180 hp engine, but also due its having less weight due to less than great armor at 25 mm thick. Only 100 of these were built. Thirteen were sold to the Belgians, and none were in any French units until after the crucial German breakthrough at Sedan on May 15, 1940. After that point, all reserve materiel was sent to fight. Therefore the crews would have had virtually no training on these tanks prior to combat, and training is indispensable. Compounding the issue of training, mechanically, the tanks were not overly reliable (though that is a common issue with French tanks of that era). Captured vehicles were only used by the Germans for driver training. One vehicle survives today that was recovered from a ravine and restored.
The models came from Old Glory, (come in packets of three) and were in pretty good shape. Some minor filing was needed to prep the models.
Three AMC 35 models from Old Glory
Assembled AMC 35 models
First, I base-coated the models
I used poster-tack for masking
The Hataka paint was a bit thick, leaving a visible (almost raised) border next to my masking with poster tack. For the first time, I decided to line the paint borders by hand. I was a bit apprehensive, but I think it worked fine for the tabletop.
My first try at hand-lining the camouflage colors.
I then added browns and tried to smooth out overly thick lines by filling in with the green and yellow next to the black lines.
The AMC 35’s on my workbench with the image that I blew up and used as a guide (from B.T. White’s 1972 book with illustrations by John Wood – see citation in references below).
R40
The Renault R40 was an infantry tank, an improved version of the R35. Officially, it was just a variant of the R35 called Char léger modèle 1935 R modifié 1939. It had a longer 37mm gun with the ability to penetrate up to 40 mm of armor. The suspension was improved over the R35, and it looked very different than the original. Delays caused it to not be fielded except to the last two French Army tank battalions and to the Polish 10th Armoured Cavalry Brigade (which fought in France after the defeat of Poland). One major improvement was the inclusion of radios. Captured R35 and R40 vehicles were extensively used and converted to other uses by the Germans. None survive today.
The model came from QRF and was in reasonably good shape and needed little filing. It was also very reasonably priced. As this was a rare vehicle, having to buy only 1 was a plus. Painting was easy as there were neither any decals nor camouflage painting needed due to their being hurried to the front in 1940.
Nice easy 4 pieces
The chassis – I magnetized the hull and the turret for ease of play.
Completed R40.
Char D2
The Char D2 was a medium infantry tank, also built by Renault. It was an interim design, a heavier and improved version of the Char D1, and it was supposed to bridge the gap until the Char B series could be built in sufficient numbers. However, the production of the Char B1 bis never attained the needed levels. Thus it served on the front lines – notably under Charles de Gaulle – and in some of the best tank battalions in the French Army. It had a 47 mm gun, and 40 mm of armor, and like the AMC 35, radios. After the fall of France, the Germans took off some D2 turrets and mounted them on armored trains in the Balkans. Only 100 were built, and none survived the war.
The model came from QRF as well. It was a bulky one, and needed a good bit of filing as there were a few dings and heavy mold lines. Still, at the price and needing to only buy one, it worked for me.
Turret mold lines were heavy…
The Char D2 as received
…as were some dings like this
Getting the Char D2 base coated – you can see some dings on the side and top that were not amenable to filing.
Early work on the camouflage scheme on the chassis.
Early work on the camouflage scheme on the turret. I did similar painting work to what I did with the AMC 35’s.
With the picture from Jean Restayn’s great book that I used as a guide. I considered painting the white circles under the diamond but decided not to as I thought this worked as is.
FT17
This WWI survivor was one I added to my force just because there were 504 FT17’s still serving in seven front-line tank battalions in 1939 – not counting over a hundred vehicles in French colonies. The FT17 infantry tank had the same 37 mm gun as many other French contemporaries like the R35, H35, and FCM 36. Armor was enough to stop small arms at best (maximum was 22 mm). Against the Wehrmacht, they were pretty ineffective. Many survive as over 3,000 were made by the French, and almost 1,000 under licence in the US (see below for one of those 35 miles from my house).
The model came from Peter Pig and was sold as a single. That worked for me, as I did not want a lot of these in the game. It was in good shape.
My FT 17 chassis after adding a roundel decal but before applying weathering effects.
My FT17 model with the Restayn page I used as a painting guide.
Panhard 178
The Panhard 178 (nicknamed the “Pan-Pan) was a superb 4×4 armored car for its day. It equipped French cavalry and infantry division reconnaissance units in 1940. It ended up being used by the Germans extensively after the Fall of France, and indeed was used after the war by the French until the 1960’s. It also equipped other forces, especially former French colonies. It had a good two-man turret, and its 25 mm gun could penetrate up to 50 mm of armor. It also was reasonably fast, and could do 26 mph off-road and almost 45 mph on the road. An assistant driver had controls in the vehicle’s rear allowing for fast reverse if needed. Protection was good for an armored car (20 mm armor in places), but as a recon vehicle its job was not taking on enemy tanks. Over 1,100 were built, and many survive today..
I plan to use them in my games as recon vehicles similar to what I did with my Normandy Breakout! scenario. They will be able to hide better than a tank, and I will be assigning them extra bonus attack cards from a French-specific deck. Likely I will make cards for French artillery, infantry, and anti-tank support, but no air support (the Germans’ recon will appropriately get that!).
Here I got one Panhard 178 model from Peter Pig and two models from QRF. The Peter Pig model had a sleeve for the turret to fit into the chassis. I just added a magnet in the inside top to attract one of my blast markers if needed. The QRF models I magnetized as I usually do. The Peter Pig model is much more detailed. The QRF models were pretty disappointing and I needed to sculpt gun replacements for both (see below). The QRF models needed a lot of filing too. In the end, I think I made all three effectively for tabletop play – you of course can be the judge!
Peter Pig Panhard 178 Model
QRF Panhard 178 Models
The guns on the Panhard 178 models from QRF were in need of “stiffening”. You can also see the mold lines here too.
Here, the guns on the two left Panhard 178 (QRF) turrets have been replaced with paper clip wire placed into drill holes. I added green stuff to recreate the shape of the main gun that you see on the Peter Pig turret on the right.
The three Panhard 178’s after assembly with the new guns on the outer models.
After priming – a comparison of the detail on the Peter Pig model on the left and the QRF model on the right.
Panhard 178 turrets after base coating with the Hataka paint.
The Peter Pig model chassis showing the sleeve well for the turret.
All three models base coated.
Masking for camouflage paint application.
The three after decals and varnish. Each turret got a different number for ease of play.
My Peter Pig Panhard 178 in front of an image of the one at the Musée des Blindés in France that I used as a painting guide.
Eye Candy
Now, please enjoy some close ups of the completed vehicle models against a backdrop of the French countryside!
AMC 35:
R40:
Char D2:
FT17:
Panhard 178:
Lastly, as these French models are far less known than say a later-war Sherman or a Tiger I – here are some size comparisons with a Char D2 and an AMC 35:
A Side Note on Photography
I try to make my posts visually appealing. My camera is an iPhone 7. I tried to use a technique offered by Per on his excellent blog Roll a One and use my computer monitor screen as a backdrop. While I really appreciated the suggestion, the lighting for me did not work and I got shine on the screen as shown below. Also, my cows were monster-size (though adequately-sized targets for my French tanks!)!
After seeing a post by Ted Salonich showing a photo booth for miniatures on a local hobby store’s (Great Stories) Facebook page, I was inspired to try my spray booth as a photo booth – and it worked quite well. I printed off the backdrop shot onto a piece of card stock, and using PowerPoint made a ground piece to match the connecting ground. I did this by making a new slide and cutting and pasting matching the grass background from the original backdrop slide. I started the fan and the backdrop image was sucked against the filter – and I was able to mount the booth floor with poster tack.
Too much shine, not level, and man, look at the size of those cows!
Sometimes I got the “crazing” of the screen with the monitor.
Shadows and scale posed problems for me.
This (above) was my last solution – and I used this for my eye-candy shots you saw above. I like it a lot – your thoughts?
Below is a shot taken in the spray booth.
Storage and Transport
The storage and transport of miniatures to games is an issue. I have zero intention of having my models damaged or destroyed in transit. I use a 4-liter Really Useful Box, and cut a 2″ foam piece from Home Depot to fit snugly in the box. I cut up and lined the bottom with a similarly-sized piece of thin foam from Michael’s. Then I mock up sizes of the tanks with card stock and trace them onto the foam. I also take a photo to remember what tank goes where. Using a new and very sharp Exacto knife, I carefully remove the openings by cutting as vertically as possible. I start by patiently removing pieces from the middle and continue moving outward in a circle. I then affix the card stock pieces to the bottom of the hole openings with tape to mark the locations of the tanks. I thought I’d share this as it may help others.
The mock up.
My French Armor force in its new home.
References
Throughout this project I have used many of the books that I have as references – here are some I have used and strongly recommend. I do not get paid by anyone to recommend these, but I am sharing the links if you want to get them. I did study with BG Robert Doughty at West Point over 35 years ago – and he did give me my copy of the B.T. White book in 1984 – that I still have and used many times. There are certainly other books, but these I recommend. I will be using these in my next phase with my German tank additions.
For history of the conflict I recommend buying:
Doughty, Robert A. (1985). The Seeds of Disaster: the development of French Army Doctrine 1919-1939. Mechanicsburg, PA: Stackpole books. (available at Amazon here)
Doughty, Robert A. (1990). The Breaking Point: Sedan and the Fall of France, 1940. Mechanicsburg, PA: Stackpole books. (available at Amazon here)
Horne, Alistair. (1969, 1990). To Lose a Battle: France 1940. London: Penguin books. (available at Amazon here)
For modelers and gamers interested in the vehicles’ look and history:
Forty, G. and Livesey, J. (2017). The World Encyclopedia of Tanks & Armoured Fighting Vehicles. London: Lorenz Books. (available at Amazon here)
Jackson, R. (2009). Tanks and Armored Fighting Vehicles Visual Encyclopedia in color. London: Amber Books. (available at Amazon here)
Restayn, Jean. (2007). World War II Tank Encyclopedia in color 1939-1945. Paris: HISTOIRE & COLLECTIONS. (available at Amazon here)
Smithsonian Enterprises. (2017). Tank: the Definitive Visual History of Armored Vehicles. New York, NY: Penguin Random House. (available at Amazon here)
White, B.T. (1972). Tanks and other A.F.V.s of the Blitzkrieg Era 1939 to 1941. Dorset: Blandford Press. (available at Amazon here)
Zaloga, S. (2014). French Tanks of World War II (1): Infantry and Battle Tanks. New York, NY: Osprey. (available at Amazon here)
Zaloga, S. (2014). French Tanks of World War II (2): Cavalry Tanks and AFVs. New York, NY: Osprey. (available at Amazon here)
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE USED ON THESE VEHICLES:
Microscale Liquid Decal Film (except R40)
1/8″ neodymium magnets
Green stuff (kneadatite)
Gorilla Glue
Poster tack and ¼” square wooden dowels on plastic plates
Reaper MSP “Black Primer”
Vallejo “Flow Improver”
Vallejo “Airbrush Thinner”
Vallejo “Surface Primer – USA Olive Drab”
Vallejo “Black Grey”
Hataka “Jaune d’ochre” (only on AMC 35’s, Char D2, and FT17)
Hataka “Vert foncé”
Hataka “Terre d’ombre” (only on AMC 35’s and Panhard 178’s)
Hataka “Gris vert” (only on FT17)
Battlefront “Oxide Red” (only on R40 and FT17)
Citadel “Typhus Corrosion” (only on R40 and FT17)
Army Painter “Military Shader” (shade)
Battlefront “Dark Gunmetal”
Vallejo Model Air “Gloss Varnish” (except R40)
Vallejo Model Air “Satin Varnish” (except R40)
Microscale Micro-Set (except R40)
Microscale Micro-Sol (except R40)
Appropriate decals from Battlefront (except R40)
Vallejo Weathering Effects “European Thick Mud”
Vallejo Weathering Effects “European Splash Mud”
Vallejo Weathering Effects “Crushed Grass”
Vallejo Mecha Varnish “Matt Varnish”
Thanks for looking – please let me know your thoughts and feedback!
In support of all these activities, of course I had a number of projects in terms of assembling, painting, and creating. I documented these here. Being an analytical type of guy I kept a spreadsheet of my hobby activities (below) and listed them on a page of this blog with links (also below).
My hobby activities tracker
The entire list and links are at the end of this blog which will refer to each project. These links are very useful to me in reviewing previous projects as to what paints I used, what techniques, etc.
The building and painting of tanks and support materials made up the largest part of my 775 project activities in 2019 (106 tanks I believe – 43 German, 23 UK, 18 US, 15 Italian, and 7 French), and the remainder were models for retro sci-fi games (around 50 or so).
The blog itself grew by a lot, and I was very pleased about that. In 2019, there were 20,965 views (versus 13,743 in 2018) by 13,819 visitors (versus 8,295 in 2018). I managed to get in 36 posts, 3 more than in 2018. I must say a huge thanks to all of my readers and followers of my blog! I especially appreciate all of you (and you know who you are) – who took the time to give me feedback – it was great to hear all of your perspectives. THANK YOU!
So what’s next for 2020? My goals are always changeable (hell, its a hobby right), but here is my current list:
Games:
Run convention games at TotalCon, HAVOC, HUZZAH, BARRAGE, and the Fort Devens Game Day (and a few more maybe)
Grow the Mass Pikemen Gaming Club with new members and new GM’s
Support the Historical Gaming Club of Uxbridge
Models:
Build a suitable force of French and German tanks for the Battle of France scenario for 80th anniversary of this event
Build 2 or more new platoons for retro sci-fi games of Combat Patrol
Start the Nomonhan project
Other:
Complete a supplement for Feudal Patrol for Mesoamerican warfare (Aztecs, etc)
Be productive, but never sacrifice quality
Grow the blog and find new ones to follow!
Entertain my audience!
Golf:
Get my handicap below 14 (if I have enough non-gaming time!)
Thanks again for reading this and making my little hobby blog a part of your day! Here are the massive details of 2019 below:
Amazingly, this upcoming May-June 2020 will mark the 80th anniversary of the Battle of France. I am curious as to how it will be remembered – if at all. Certainly I would think that both the French and the Germans will likely shy away from commemorating the event for diametrically opposed reasons. Yet, it is definitely worth remembering it as a seminal event that without question fashioned all of the world’s history since.
I have studied this battle since my days at West Point. I was fortunate there to study with the then-USMA Department of History Chair COL Robert A. Doughty (now a retired Brigadier General). I was able to participate in a class (HI498 – a colloquium) with him and just one other cadet during my second semester senior year as part of my concentration of studies in French. A side note – my class – 1984 – was the last class not to have majors – we had concentrations. This meant we could choose 8 classes outside of the 44 classes in the core curriculum. As I love military history, especially French military history, this colloquium was a great opportunity. We studied Alistair Horne’s works among others.
BG Doughty has authored many books (just check out this list on Amazon), many that focus on France from WWI to WWII. I recently got two excellent books on the subject that he published after I graduated that I have not read: The Seeds of Disaster: The Development of French Army Doctrine, 1919-39, (which discusses how the French Army came to set themselves up for disaster) and The Breaking Point (dealing with the pivotal Sedan breakthrough in 1940). I also plan on rereading Alistair Horne’s To Lose a Battle: France 1940 as well.
Previously, I have built French and German tanks and run several France 1940 games described in this blog – but my 15mm/1:100 scale tank inventory was quite lacking in terms of the wide variety of vehicles used. I aim to remedy that. I am currently planning on running a game at TotalCon in February, and at HAVOC in April. I may do others as well, plus club gaming sessions. This blog post describes the first chapter of my preparation and force building upgrades for those events – four Hotchkiss light cavalry tanks (one H35 and three H39’s).
I will go over a bit of history of the Hotchkiss tanks and then show some WIP shots of the models. I will then share some eye-candy shots of the finished models. Lastly, as per usual, I will share the paints and materials used in this project.
The H35 tank was originally rejected by the infantry, who chose the R35 instead. It was intended to be a light cavalry tank, though it did equip some infantry tank units as well. Hotchkiss built around 1200 H35’s and H39’s, with the majority being H35’s. The Hotchkiss company was actually founded by an American from Connecticut, Benjamin Hotchkiss. He was a Union ordnance engineer at Colt and a munitions builder during the American Civil War. Finding no US business after that conflict, he moved to France and set up his own company.
The H35 and H39 both had the same 37mm SA18 gun that many French tanks had though the H39 had a longer barrel with better armor penetration (30mm vs 23mm of armor with the shorter barrel). Given that a Panzer IIIE of the time had 30mm of armor all around, this was not adequate to be sure. It had a crew of just two, which made it challenging to operate effectively in battle. Three out of four of the armored divisions’ tank regiments had Hotchkiss tanks (the other one had SOMUA S35’s). The armor was adequate, but with a range of only 80 miles and a top speed of 17 mph, it was not very cavalry-like. On top of it all, it was tough to drive and mechanically unreliable.
After France capitulated, both Germany and Italy got Hotchkiss tanks. Some of these Italian vehicles faced US Army Rangers in Sicily. After the war, some Hotchkiss tanks served on with the Israeli Defense Force until 1952.
I acquired a 3-vehicle packet from Battlefront Miniatures (#FR020) and one single H39 vehicle from Peter Pig (#PP33). The Battlefront ones could be either H35’s or H39’s. In the end, one of the H35 guns was unsatisfactory, so I ended up with one H35 and three H39’s. In the game, there are no differences statistically between the two types.
Here are the models – the Peter Pig one was all metal. The Battlefront ones had two different engine hatches depending on what version was to be built. These were relatively easy to assemble and prep for painting.
Assembled and magnetized Hotchkiss tanks. From left to right, Peter Pig H39, Battlefront H35, and two Battlefront H39’s.
The Battlefront H35 gun was drilled in and affixed with Gorilla Glue. Later, the drill holes were filled with kneadatite (green stuff).
The bottom of the Peter Pig H39 model. For reinforcement of the tracks, I added green stuff under the chassis. I also added a magnet to the inside of the turret so my knocked out tank blast markers would stick to an otherwise non-magnetic model.
H39 showing green stuff around the longer gun.
My mounting arrangement for the tanks. I did paint and varnish the tracks first.
Turrets ready to paint.
This shows the H35 after the tracks were painted, washed, and lightly varnished.
Then the models were mounted and primed. I had a challenge priming the exposed metal parts as you see here – I needed a few thin coats.
The priming issue (exposed metal) was more difficult for the Peter Pig model as it was all metal.
After priming, the H35 awaits set up for base coat painting. Protecting the already painted tracks with poster tack was the first step.
I was not thrilled with the yellow, but I darkened it. Here, I applied more poster tack to apply a camouflage pattern.
The H39’s got their base coats, and then I used an Iwata Micron airbrush to blend in some browns on the green. As I researched tanks of this era on the French side, I found that there was no standardization of tank painting schemes.
The H35 under the poster tack for a camouflage scheme.
The Peter Pig H39 model showing the added brown color airbrushed across the tank.
After removing the poster tack from the H35, this was the result.
I then washed the vehicles with Army Painter Military Shader. All that was left was adding decals, weathering, and final varnishing.
Battlefront decals – so tiny. I still do not understand why the roundels are two piece decals.
Now, I would like to share the finished vehicles – eye candy (at least I hope you find them nice to look at).
How I planned the paint job – I am hoping to get better tan/yellow tan paint for future French use, but after washing/shading, I think this is fine. Do you?
Battlefront H39’s (two)
Battlefront H39 “#8” left side.
Battlefront H39 “#8” left front side.
Battlefront H39 “#8” rear view.
Battlefront H39 “#8” right side.
My plan for the “#8”.
Battlefront H39 “#64” left side. This was the only Hotchkiss tank I built with a number on the right side of the turret. Again, markings were definitely not standardized.
Battlefront H39 “#64” right front side.
Battlefront H39 “#64” right side.
Battlefront H39 “#64” rear view.
How I modeled the vehicle.
Peter Pig H39
Peter Pig H39 “#21” front left view.
Peter Pig H39 “#21” right side view. After weathering was added, the side looked similar to the Battlefront models.
I did not have a #41!
This is a side-by-side comparison of the Battlefront (left) and Peter Pig (right) H39’s. I like both – though my preference is for the Battlefront models – which are resin and metal. However, many of the models I need for this project are hard to find and not made by Battlefront, and sometimes with some manufacturers you need to buy up to five vehicles. With Peter Pig, I can just get one vehicle (QRF with metal models sells one at a time as well – and you’ll see some of their vehicles soon too). Old Glory usually sells 3 vehicles (all metal) in a pack.
Group Shots
This concludes my very last post of 2020 – and the beginning of this project. (I will be doing a 2019 round up of course – but that will be coming later this week).
More Battle of France vehicles (French and German) will be coming and I hope that you will find them interesting. If you have any feedback, good, bad or otherwise, let me know in the comments section – I do appreciate knowing what you think.
Thanks for looking and Happy 2020!
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE USED ON THESE VEHICLES:
Isopropyl Rubbing Alcohol 91%
Microscale Liquid Decal Film
1/8″ neodymium magnets
Green stuff (kneadatite)
Gorilla Glue
Poster tack and ¼” square wooden dowels on plastic plates
During the Battle of France (May-June 1940), there was an amazing variety of vehicles on both the German and the French sides. At this same time last year, I began putting together a collection of period 15mm/1:100 scale vehicles for this period. These were discussed here. I have previously posted about a couple of games (December 2018 and January 2019) that I ran using the What a Tanker™ rules from the UK’s Too Fat Lardies. I have been hoping to return to this period and add more vehicles to both armies. I am starting this augmentation by adding 3 FCM 36 light tanks to my fleet.
The FCM stands for Société Nouvelle des Forges et Chantiers de la Méditerranée, a shipbuilder in Toulon who manufactured this 1936 design – and delivered about 100 to the French Army up through 1938. Cost and industrial manufacturing concerns limited further purchases. They were a little more than 12 tons, with a crew of two. The armor was fairly good – welded, and very sloped for tanks of the day. It also had a diesel engine and reasonable range unlike many other contemporary French tanks. However, like many other French tanks, it was armed with the weak Puteaux SA 18 37mm gun which definitely had challenges fighting German armor. Notably, two battalions of FCM 36’s tried to repel the bridgehead that the Heinz Guderian had established across the Meuse, but they were too little and too late. After the surrender of France, some of the FCM 36 chassis were converted to Marder I’s or self-propelled artillery. Some of these conversions were involved in the Normandy Campaign of 1944. Today, only one FCM 36 survives at Saumur.
I thought these would be a good addition to my French early-war tank collection. In What a Tanker™, these are the cheapest tanks to buy point-wise. The only source I found for these models was Old Glory. They are metal, and quite small of course.
The 3 FCM 36’s in the baggie.
I did need to do a bit of filing and cleanup of extraneous molding material and molding lines as you see here. Yes, these are small!
The turrets had a small molded pin for mounting on the molded hole on the chassis. I needed to slightly elevate the turret or the underlying paint on the chassis would be worn off, even with a good varnishing. I decided to drill out the pins and the holes with a 1/8″ drill bit. I then used green stuff to fill in underneath the hollow chassis between the tracks and provide a “floor” for the magnets. The magnets were put in place with Gorilla Glue in the chassis and the turrets.
You can see here my hodge-podge mounting scheme of the FCM 36’s for painting. I used a 1/4″ square dowel and poster tack to mount the chassis for painting. I primed these, and the used a German green-brown as a base coat. This shot here is after the first camouflage color (blue green) was applied with my Iwata Micron airbrush. Also, I only put the turrets on a tank when I am painting camouflage patterns.
Next, I applied the third color (brown) to the camouflage pattern.
When I paint turrets, I find this helpful (as the magnets in the turrets hold the turrets to the magnets on the washers). Also, I can easily apply the decals this way, and airbrush on the final two coats of matte varnish.
Lastly, I thought I’d share some group and individual shots and a bit about their debut on the tabletop the day after they were completed.
Top view showing the sloped octagonal turrets.
Left side of the FCM 36’s.
Frontal view.
I used a blue diamond, a red heart, and a red club as decals which would also help identify these as different individual tanks on the tabletop. From my research, FCM’s did not seem to have as many markings historically as other French tanks.
As stated above, these made their game debut this weekend at the December session of the Mass Pikemen Gaming Club.
My buddy Mike Morgan was on the French side, and chose the blue diamond FCM 36 as his tank. He then rolled a perfect roll of 6 sixes! The odds on that were 0.01286%!
Mike’s FCM 36 moves on the road.
His FCM 36 was stalked by a StuG A (player Chris), which kept missing it.
Mike successfully maneuvered his tank to the German’s side, and shot point blank. The dice deserted him as the StuG A took only minor damage.
Smelling an easy kill, the Germans (Chris’s teammate Christine) brought up a second StuG A in the hunt. It also missed the FCM 36. Note – as there were only 15 StuG A’s in the German invasion force across France, this would have been highly unlikely!
Then the Germans brought up even more to the hunt with a Panzer IIIE…
And Mike’s plucky FCM 36’s luck finally wore out with the Panzer IIIE (Christine) knocking it out.
On the other side of the table, Mike’s teammate Tom managed to kill Christine’s Panzer 38(t) with a SOMUA S-35. Mike got another FCM 36, and that was killed by Christine’s teammate Chris’s StuG A (in the shot below on the left). Mike replaced his lost tank with an R35. Tom drove his SOMUA around the building but frustratingly could not take a point-blank shot at the Panzer IIIE (as his dice roll failed him). Mike had to leave, and my wife Lynn (no gamer just watching) took over the R35. Lynn drove the tank to the side of Christine’s Panzer IIIE, and rolled three critical hits – and Christine failed to block any. This knocked out the Panzer IIIE!
Lynn’s R35 avenges the burning FCM 36 (on right) by knocking out the Panzer IIIE.
Happy wife, happy life! Tom and Lynn are all smiles here.
In a final act, Christine maneuvered her remaining StuG A for a rear shot on Tom’s SOMUA S-35. She successfully knocked out the SOMUA.
That ended the game, with the French winning a very narrow victory 32-31. If Lynn had not rolled so well in killing the Panzer IIIE, the Germans would have won. Thanks to the players for a great and fun game!
I have plans for more French and German tanks for this scenario. I hope that you enjoyed this post, and feel free to share your thoughts and feedback with me in the comments section! I have been behind on my blogging efforts and hope that I can share more with you soon! Thanks for taking a look!