Followers of this blog have seen several posts showing my “rusty” preparations. I have been getting ready for my numerous games at 2026 tabletop wargaming conventions. That preparation involves painting up figures and terrain for scenarios that involve a good amount of ruins and wreckage.
In a previous post, I shared how I built transmission towers and rusty walls for a Wars of OzzTM game involving Professor Nitpik’s Industrial City (the Robotic Sanctum). I ran that game at Cold Wars and will share more about that convention shortly. The theme for Cold Wars this year was “The Wild West”, so I also had planned to run a game involving Space Cowboys (technically Archive Texican Space Rangers” from Star Rovers).
I don’t run western games, but I could cobble together a retro sci-fi game using Buck Surdu’s Combat Patrol:WWIITM gaming system (with my modifications). In my game Archive “Space Cowboys”, and uplifted kangaroos (“Space ‘Roos” ) combat blue-skinned “Retrovians” (from War Games Supply Dump). Both armies are searching for hidden ancient robots in the apocalyptic ruins of a long-dead civilization on a newly-colonized world called Dust.
To really make the ancient ruined industrial panorama that I wanted, I needed more buildings and structures than just my transmission towers, rusty walls, rusty generators and ruined chemical plant. I also wanted a lot of wreckage strewn about as terrain.
To those ends, I ended up making two ruined factory buildings, two industrial structures, and 61 scatter bases of industrial wreckage. These were all built at the same time. This enabled me to work around issues like drying and curing times as time was short. Oh yeah, and we had a few snow storms here in Massachusetts along the way that ate up some hobby time (not helpful at all).
I wanted to share my project and all its components here with you. As these were simultaneous efforts, you will see multiple project stages here. You may notice that I used a lot of repurposed bits of metal and plastic and Juweela products. The lists will be at the end of this post as is my habit. My concept was to achieve a Stalingrad-like look.
For the two buildings, I converted an iPad 16 box top and bottom. I used Apoxie Sculpt, steel washers, sand, multiple pieces of plastic, desiccant cylinders, and a lot of Juweela items to make the 61 scatter bases. And for two flat industrial structures, I reused two pieces of packing materials to repurpose them as flat rusted structures.
I started out with this iPad 16 box. I would use the top and bottom of this. It is plastic and cardboard.
I sawed out windows and doors on both box pieces and made each a bit differently in terms of architectural arrangement. I then hot-glued foam board to make rooms. For flooring, I broke up old popsicle sticks. These I had used previously to mount figures for painting on other projects. Lastly, I drilled out holes in the walls to simulate old bullet holes.
Cutting out the windows and doors on the first building.Adding the walls, bullet holes, and flooring.
Then it was on to sculpting the outside walls. I did each building separately from here on so as to handle both curing times and to learn as I went as to best practices. Apoxie Sculpt and a Green Stuff World brick roller worked well.
Sculpting the walls. I used an awl to create and shape shell and bullet impacts on the outside.Using the windows as gripping spots made the sculpting easier. I did need to then wait for curing.
While the walls cured, I worked on the wreckage bases – also using Apoxie Sculpt. I made the bases differently in terms of both size and shape. It helped to use one or more steel washers underneath the base sculpts. Using different sizes helped to make the shapes varied.
The biggest washer that I used and a base covered with Apoxie Sculpt.Examples of the other sizes and shapes – all with steel washers underneath.
As the corrosion texture paint takes time to dry as well, I started adding that to various pieces of debris that I had saved up. I like to use a cheap old brush that could serve no other purpose – especially as it usually destroys it. The corrosion paint needed to dry and then got a second application.
Using the AK Corrosion Texture paint. Here I am using it on desiccant cylinders (from pill bottles), crushed plastic straw sections, and rubber inserts from a drain plug replacement.
After a day, the Apoxie Sculpt on the first building had cured. But I wanted there to be a small outside rim to it that could hold wreckage and brick debris. While a sheet of polystyrene was gluing to its bottom, I worked on the second building.
First building cured.Bottom view – I needed more here underneath…but before that I finished the second building’s outside.Second building outside sculpting…….and second building flooring installation.
As the first building had cured, I started to paint it. Then I was able to glue a polystyrene base to building number 2.
Building number one with early paint work, and building number two being glued to the PS sheet under a heavy textbook.
As I was again dealing with drying and curing times, I went back to work on the wreckage bases. I used up some white sand on the Apoxie Sculpt bases and applied with PVA. Once that had dried, I added as much wreckage as I could to each.
Wreckage bases – I started with the largest. The two buildings are shown in progress as are the next batch of sculpted bases curing.Close up shot of the larger wreckage bases in progress. Glue must dry…Close up of building one with insides primed.
At this point, I added the flat clear plastic packing material to two square pieces of polystyrene by clamping and gluing them in preparation for corrosion texture. Then it was back to the wreckage bases. I had run out of white sand, so the next batch of wreckage bases got a PVA/grey sand application. As I used a lot pigments later, this made zero difference. At the same time, I also dirtied up the interior building walls and flooring using a sponge and various dark washes. The rim outside the buildings got a sandy texture paint covering.
The dark sand drying on the next wreckage bases, the flat structures with first application of corrosion texture, other bases in progress, and the buildings in the back.A second coat of corrosion paint has been applied to the flat structures here. I also sorted the wreckage bases by size before adding pigments.The flat structures and some other rusty paints I would add before augmenting with pigments.
Below you can see the wreckage bases after I added pigments to them. I fixed the pigments with Vallejo Thinner applied with a spray from a lens cleaning bottle.
Next, I added rusty industrial wreckage and scattered bricks to the buildings’ interiors.
After adding industrial wreckage and bricks to building 1……and building 2.
Clearly, pigments were needed at this point to make the bricks and wreckage look older and dirtier. More pigments and dark washes to the rescue!
The buildings after adding the pigments and washes to dirty and rust up everything.Top view of both buildings as completed.
I was now ready to mock up the tabletop with everything! But first, the flyer for the game – which I finished before this project:
Game flyer.
The wreckage (all 61 pieces and the buildings really helped complete my vision. There are 24 possible search locations for the 4 ancient robots, known only to the GM. The four ancient robots I used were: “Folder Bot 3000” (aka Bender) from Armorcast Terraform Terrain Ltd.’s “Robot Townies” collection; and “RT22” from old Archive miniatures Star Rovers line circa 1977; and two Archive Miniatures Robot Cooks also circa 1977 (also Star Rovers).
The four ancient robots! Folder Bot 3000, RT22, and the two Robot Cooks.
I randomly select the locations for the four robots (see numbers on the map below). My playtest worked well, and here are some shots of the mock-up tabletop.
The mock up of the tabletop for the game. The Retrovians three squads and command group are in the forefront. The Space Cowboys are at the opposite side.A side view.View from the Space Cowboy’s side.Generator side view.
I did not use all of the wreckage in the mock-up. I will share a Cold Wars post soon. However, as a preview here are a couple of shots of the game set up at Cold Wars in all its glory:
Photo of the game in progress at Cold Wars with me as the GM. (photo courtesy of Ken Howe).Space Cowboys and Retrovians start searching for the robots.The shoot out starts – while one robot has been found in the upper right. This was Bender, and he was not happy to be found and attacked and killed a Space Cowboy.
More about Cold Wars soon in a future post.
I hope you enjoyed reading this and seeing my rusty panorama come to life – on the tabletop anyways. If this WIP post helps you in any way, that is great! I am including these terrain pieces in Dave Stone’s PAINT WHAT YOU GOT 2025/2026 Challenge as these were completed in early February. For now, that’s it, until next time!
329 miles to Lancaster, PA and Cold Wars!
The materials are listed below as a reference for me (and you maybe).
For all of my previous posts on terrain projects, please see this page. For all of my previous posts on sci-fi projects, please see this page…for any of my previous posts on scratch-building, see this page.
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE TWO RUINED BUILDINGS:
iPad 16 Box (top and bottom)
Hot glue
Foam Board
Toothpicks
Popsicle sticks
Apoxie sculpt
Vallejo Surface Primer “Grey”
SIBE AUTOMATION “White Polystyrene 8″ X 12″ X 1/8″ Plastic Sheet”
PVA
Huge Miniatures “Brick Red”
MSP “Brown Liner”
Vallejo Game Color “Sepia” (wash/shade)
Vallejo Wash FX “Dark Grey” (wash/shade)
Liquitex “Burnt Umber” (ink)
Secret Weapon Washes “Sewer Water”
Vallejo Thinner
Vallejo Surface Primer “German Green Brown”
Vallejo “Light Slate Grey” (pigment)
AK “Dry Ground” (texture)
Vallejo “Carbon Black” (pigment)
Juweela Metal Scrap Rusty Industry (23336)
Juweela Debris Assortment (23316)
Juweela Debris Brick Red (23315)
Juweela Debris Assortment (23315)
Juweela Bricks (23034)
Juweela Metal Scrap Rusty Gear Wheels (23317)
Army Painter “Red Tone” (wash)
Secret Weapon Washes “Red Black” (wash)
Secret Weapon Washes “Ruby” (wash)
P3 “Red Ink” (ink)
Vallejo Game Air “Red Terracotta”
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE 61 WRECKAGE BASES/PILES:
Play sand
Apoxie sculpt
PVA
Various scrap plastic pieces
Cylindrical desiccant holders
Rubber sink stopper rim
Juweela Metal Scrap Rusty Industry (23336)
Juweela Debris Assortment (23316)
Juweela Debris Brick Red (23315)
Juweela Debris Assortment (23315)
Juweela Bricks (23034)
Juweela Metal Scrap Rusty Gear Wheels (23317)
AK “Corrosion Texture” (texture)
Vallejo Model Air “Rust” (71.080)
Vallejo Model Air “Rust” (71.080)
Vallejo Model Air “Rust” (71.069)
Vallejo Model Air “Orange Rust”
Citadel “Ryza Rust” (dry)
Vallejo “Old Rust” (pigment)
Vallejo “Pigment Binder”
Vallejo Thinner
Vallejo “Dark Slate Grey” (pigment)
Vallejo “Dark Yellow Ochre” (pigment)
Vallejo Game Color “Sepia” (wash/shade)
Secret Weapon Washes “Sewer Water”
Army Painter “Red Tone” (wash)
Secret Weapon Washes “Red Black” (wash)
Secret Weapon Washes “Ruby” (wash)
P3 “Red Ink” (ink)
Vallejo Game Air “Red Terracotta”
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE 2 FLAT INDUSTRIAL STRUCTURES:
SIBE AUTOMATION “White Polystyrene 8″ X 12″ X 1/8″ Plastic Sheet”
Last weekend the Cold Wars 2023 gaming convention was held in Valley Forge, PA at the Valley Forge Casino Resort. I participated as a game master and as a player. I ran three games of Feudal Patrol, played in two games of Wars of Ozz, and participated as a player in an American War of Independence (AWI) game. I really enjoyed the convention – and personally had some special moments as you will soon see in this post. I, a Massachusetts “carpetbagger”, am grateful once again for the welcome, hospitality, and friendship of the HAWKS club, especially Buck Surdu, Greg Priebe, Chris Palmer, Dave Wood, and Eric Schlegel – who all contributed to making my experience a memorable one. I also want to thank the players who chose to play in my games. I also must thank the HMGS staff and volunteers for making the convention work so well.
I thought the best way to share this with my readers was to focus on photographs – with a little bit of description. Some of these photos came from Chris Palmer and others on Facebook, and some are from myself.
AWI Playtest
This was on Thursday night in the HAWKS room and was a playtest of a set of rules being worked on by Buck Surdu, Chris Palmer, and Greg Priebe and other HAWKS. Basically it is taking the Wars of Ozz/Eagles and Empires engine and applying it to the AWI. I needed to set up my first game (The Battle of Centla) so that I could play on Friday morning in a Wars of Ozz game without any concerns. I played on the British side with 3 line regiments and two grenadier regiments. I had nothing but open field in front of me and a mission to take out an American gun battery that was surrounded by colonial infantry in soft cover commanded by Chris Palmer.
The set up for the AWI playtest. You can also see my Battle of Centla game all set up for Friday in the background.
I advanced my troops as quickly as possible but got shredded by canister as I git close – though I did do some – but not enough – damage to Chris.
At the start……my casualties overflow…
I got trounced but it was not a situation that I think I could have attempted differently, but hey, it’s a game and a playtest at that.
…and a satisfied Chris surveys the battlefield!
Wars if Ozz – Winter of Discontent (Wars of Ozz)
This was a “bring your own brigade” game GM’d by Chris Palmer – and to help I brought both my Winkie and my Munchkin brigades in case they were needed. As it turned out, I commanded the Munchkins, and faced my own Winkies!
Several different factions are shown below.
MunchkinsWinkiesAnti-Yule
And here are some more – click on the images for a better view:
GnomesQuadlingsYule Forces led by Bobbo Natale – Teddy Bear Infantry, Elves, and Toy Soldier Cavalry
The board was fairly open with some hills and woods in a wintery scene.
The game set up.
It was a fun game, though I felt like I was a bit torn fighting my own troops!
Moving my forces out.Looking across to my fun opponents – here I have moved Colonel Tik-Tik’s regiment on the left into line to optimize missile fire – but the Winkie zilk-riders went into line and smashed into them.
That Winkie cavalry attacking player rolled 5 dice for hits – not a single miss (the roll was amazing) – and those hits would be doubled due to impetus. All 5 hit rolls yielded 10 hits – and that took out fully 50% of Tik-Tok’s regiment in one fell swoop. Tik-Tok routed, but I was able to rally it and keep it in the game.
I deploy……but the zilks roll fantastic movement……and hit the infantry! No misses!with 50% casualties after one hit, Colonel Tik-Tok’s Infantry routs away from the zilk riders.
While successful in their attack, the 20th Winkie Light Cavalry was now disordered – and my Munchkin battery and my own pony riding cavalry took the opportunity to hit the zilks from both the flank and the rear, and sent them into a retreat.
“Avenge our dead” – was the cry of the survivors of Colonel Tik-Tok’s infantry as their brethren close on the hated Winkie zilk riders of the 20th Winkie Light Cavalry.
The Winkies then attacked – buy mainly piecemeal – and the Munchkins were able to hold and repel both charges by the Winkie Sharpshooters and their ally the Lesser Apes. The artillerists did abandon their gun when the apes hit, but short range canister and a round of melee had already sent the Lesser Apes packing.
The Munchkins hold!
In the middle of the game was a big scrum between the brigade of Ice Trolls, Elves, Dark Elves, and that of the Teddy Bear Infantry, Teddy Bear Artillery, and the Toy Soldier Cavalry.
Scrum in the middle.
The game was a “good guys” victory!
The Battle of Centla (Feudal Patrol)
On Friday afternoon, I ran the Feudal Patrol game of the Battle of Centla – a battle between the Maya and the Conquistadores under Hernan Cortes.
The Spanish needed to reach the Maya city or kill 50% of the Spanish, or kill Tabscoob, the Maya leader. The Maya needed to prevent the Spanish from achieving their victory conditions, kill Cortes, or kill 50% of the Conquistadores. In the game, the Maya do get reinforcements, and the Spanish do not. Time is not on the Spanish players’ side.
The game set up – the Spanish are on the beach.Maya moving onto the beach.Buck Surdu joins the game replacing a departing player – and commands Cortes.
The Spanish were not initially as aggressive as I expected – though as the game progressed they did start to advance.
Buck and I confer on his troops’ data.Battles on the beachThe Conquistadores’ advance is held up due to atlatl attacks.
Unfortunately, the Spanish needed to take some risks – and Buck moved Cortes up and into the fight. This was very appropriate given the state of the game at that point. A Maya warrior got a lucky hit on him and cut off his leg – yielding a victory for the Maya. This game is very cool – I have run it several times and both sides have won in the past.
Surprise Aztec Raid on the Spanish Outpost (Feudal Patrol)
After the Friday afternoon game (Centla), I quickly got my next game ( this was held on Friday evening) set up with a lot of help from Buck, Dave Wood, and Greg for Friday night. This is a scenario as described below:
The game went back and forth and it was not clear at all which side would eventually win. There was a lot of action.
The game at the start – the Aztecs needed to cross muddy field to reach the Spanish and the Tlaxcalans. There were also food and gold objectives, and of course VP for inflicting casualties or taking captives.Greg Priebe advances his Aztec commander, Asupacaci and his warrior priests.
The Spanish used their war dogs and arquebuses to good effect – but the Aztec Elite troops berserked and fought bravely.
Arquebuses fire.Aztecs collect many morale pips for getting shot at by the arquebusiers.The Spanish fire their falconet.The berserking Cuachicqueh engage the Conquistadores.
Finally, both the Aztecs and the Tlaxcalans started taking prisoners for sacrifice – and gaining victory points in the process. Eric Schlegel successfully fired his falconet again with langridge at a swarm of Aztecs, taking out several of them in the last turn. This was to be pivotal.
Tlaxcalans get into the melee.Morale pips pile up on both sides.Captives are taken.Unlucky prisoners being dragged away by both sides to a fate worse than simple death.
I tallied the points – and it was a TIE! 46-46! I call that play-balanced!
I then set up my massive Battle of Lake Texcoco, which would be played on Saturday afternoon. This way I would have all the time I needed to enjoy my next game as a player on Saturday morning – which would be the Wars of Ozz game described next.
War to Save Yule: Battle for the Bauble of Time (Wars of Ozz)
After a short sleep, I played in another Ozz game on Saturday morning. This one was the second of three linked Wars of Ozz scenarios that Chris Palmer and Buck Surdu ran pitting the forces of the Ice Queen, Aurora, versus those of Babbo Natale (really Santa). Aurora wants to seize the Bauble of Time – a magic item that can bend time and lets Babbo deliver all his toys in one night. Of course, Aurora wants it for her own evil purposes. The Bauble was hidden in one of three buildings – and the neither the forces of Yule or Aurora knew which one. The goal of the attacking Ice Queen was to search each of the three areas – which meant that her forces needed to clear defenders from them first. I played on the Yule side in this game, on the Yule’s far left flank.
The game set up. Bruce, Buck, and Chris discuss the scenario.
The three possible search zones were as shown below.
The 3 search zones and defending Yule.The 3rd zone up close (Yule left flank)My game view – Teddy Bear infantry, artillery, & Toy Soldier infantry.Teddy Bear Infantry base.Toy Soldier Infantry base.
Here is a photo of me by Chris surveying the battlefield:
A view towards my position. Aurora’s forces were attacking from the right here. I think I look tired!Opposite view as Chris briefs the players earlier.
The forces defending the buildings/search zones on the Yule right and center were overwhelmed. Only the one on the Yule left held.
Ice Trolls hit the Yule center.My Toy Soldier Infantry are engaged by Krampus troops.
The odds were in favor of the Ice Queen at this point with 2/3 search zones in her control.
Bruce tries to fight off the Ice Trolls.
In the end we were lucky as the Bauble was in the last search zone and safe from the Ice Queen, so a victory for us. Chris would run a second follow on game later that I will share a few pictures of at the end of this post with others that I did not play in or GM. I did play in the 3rd linked game as well – more on that game in a bit.
The game ends.
The Battle of Lake Texcoco (Feudal Patrol)
I always look forward to running this game – yes it’s massive but more importantly a lot of fun. Basically there are 5 brigantines loaded with conquistadores and primitive cannon (lombards or falconets) that need to cross the tabletop and shell the other side of the table – where the Aztec capital of Tenochtitlan is located. Opposing them are 21 war canoes filled with Aztecs hell-bent on boarding the invaders’ ships and stopping them. VP are awarded for shelling the city, boarding a brigantine, sinking canoes, and for casualties on both sides. The Spanish have to try to navigate the uncharted waters to do this too.
The set up for the game.
The players were excellent!
The start of the game.
The Spanish moved out and avoided collisions with each other or the islands. Only one got stuck on an underwater obstacle (El Gregorio) – resulting in the Aztecs getting a “Burst of Exuberance” which allowed it to be boarded first. Eventually, all of the brigantines would be boarded to greater or lesser extent.
Boarding!
The Spanish held on and were able to get three ships to shell the city.
Tenochtitlan takes its first hit of solid shot from El Marcos.A photo from Chris Palmer showing me helping to adjudicate a fight.The battle rages on the lake.
Of course, there was even more boarding!
El Marcos is boarded.
The game was pleasantly and briefly interrupted at this point by the HMGS staff. As it turned out, my game was selected to be honored with a “PELA” award for the time slot. PELA stands for “Pour Encourager Les Autres” which in English translates to “For Encouraging the Others”. These awards are defined by HMGS as going:
“to the games that best embody the positive traits of miniatures gaming, such as well-painted figures, great looking terrain, interesting scenarios, enjoyable rules, good sportsmanship, and an enjoyable time – events that do the most to “encourage others”.”
This was something as a GM that you can really appreciate! I was really honored – and it was nice to get applause from the room and my table too. I think that there were about 30+ games in my time slot – so this was tough to get. The award was a lovely knight figure on a plinth and a voucher for the vendor hall. Thanks HMGS, it has a place of honor at home! Thanks players!
I am awarded a PELA!The PELA among Spanish casualties (hey, I was still running the game!).
In the end, the Spanish narrowly won the game by a score of 367-316. If the Conquistadores had made one less shot into Tenochtitlan, it would have been only a one shot victory.
As this was my last game to GM, I was able to get most of it picked up (thanks again to the HAWKS for all the help) – and get into playing my last game of the convention.
War to Save Yule – Ambush or Fighting Retreat (Wars of Ozz)
This was the third Ozz linked game run by Buck Surdu. In the second game, the forces of Yule held on to the Bauble of Time. Here, the Ice Queen’s forces are ambushing a convoy of Babbo Natale who is trying to get the Bauble to a safe place. I did not get as many pictures of this game – but I played on the side of the Ice Queen this time. We ended up taking the Bauble (Giant Evil Snowmen charged the convoy and stole it). It was a lot of fun.
My Ice Trolls take a beating from the Toy Soldier cavalry.
I was on the far left flank of the Ice Queen’s forces – and I after the Toy soldier cavalry and the Teddy Bear artillery beat up my Ice Trolls and Krampus, I was able to flank the Teddy Bear battery with Dark Elves. This attack sent them fleeing and the rear middle of the battlefield became congested with forces. Meanwhile, Chris Palmer valiantly pursued the Snowmen with the Toy Soldier cavalry. Luckily for our side, the Snowmen escaped into woods where the cavalry would not move as quickly – with the Bauble. Victory!
My Dark Elves move up the Yule flank.Snowmen abscond with the captured Bauble!
Other Game Photos
There were of course many other games – and I tried to get some photos of them plus I have included many from Chris Palmer. This is not all of the games at Cold Wars by any means.
For the gamers, please enjoy these here! For the GM’s, kudos on the work you put in on some amazing games, and apologies in advance if I get any descriptions wrong here.
Battle of Hanau, 1813
Dave Wood’s Fate of Battle game in 10mm looked amazing.
The Natives Return to Schlegel’s Ferry
Eric Schlegel had a really cool board for his colonial Chesapeake game of Feudal Patrol.
Let’s Play Combat Patrol – France 1940
Greg Priebe ran a France 1940 scenario for Combat Patrol.
Greg and Buck survey Greg’s set up.
Wars of Orcs and Dwarves (WOOD) Playtest
Dave Wood ran a few WOOD games with amazing set ups.
War to Save Yule – River of Ice (Wars of Ozz)
This was the first of the linked Ozz games. This is the one that I did not play in as I was running my Aztec raid game.
Counterattack Near Dubno (Battleground WW2)
Don Hogge’s always popular WW2 games are so cool. This was a 28mm game set on the Eastern Front on June 28th, 1941.
Forest Encounter (Mobile Suit Gundam: The Gravity Front)
Here’s a look at Kevin Fischer’s game set up.
Got Skogskatter (SAGA)
James McWilliams ran a couple of SAGA games.
Pierce’s Hill, Philippines 22 December 1941 (Combat Patrol)
Buck Surdu ran a very cool looking game set during the Japanese invasion of the Philippines in 1941. He worked hard to get the 1941 look right – and he nailed it.
Let’s Play Feudal Patrol! – Viking Raid
Greg ran his introductory Feudal Patrol Viking Raid game and had a full table!
Can the Ratlings save their homeland again from the army of the Necromancer? (Wars of Orcs and Dwarves)
Dave Wood ran yet another visually stunning game – and for fun he used my Winkie Cavalry and Infantry in the game, plus my Lesser Apes. The feedback I got was that they acquitted themselves very well while I was off in Mesoamerica!
Game view.My Winkies!Another viewDave running his huge WOOD game.
Al Capone Comes to Schlegel’s Ferry (Blood & Swash)
Another great use of Eric’s terrain for a 1920’s game.
A truly engaged table deals with smuggling and gangsters in the 1920’s.
Concord to Lexington – Theme
Geoff Graff ran this game of 15mm figures set in my home state in the beginning of the AWI.
Test of Honour – The Last Yamashiro (Test of Honour – Quick Play)
I saw this in the adjoining room to the HAWKS – WOW what a set up! GM was David Hill.
This is a HUGE game!
At the other end of this beauty was a harbor and ships too.
Beautiful set up – nice to see young gamers too.
WWI – Battle of Gnila Lipa (Fall of Eagles WWI)
This set up caught my eye as well – GM David Rollins had a huge table for this battle between the Austrians and the Russians in WWI.
Mars Attacks – Beach Head! (Wings of Glory Tripods and Triplanes)
What a concept – Martians in Tripods taking on Spads and Nieuports in the aftermath of a post-WWI meteor shower! GM was Mike Jacobs.
As I said, this is a big post but I hope that it was enjoyable to look at. Sorry if a game you were or that you ran in was not included – but I’m sure somewhere else there are photos for the world (at least I hope so)!
2022 was one hell of a busy year. Every year I try to recapture just what the hell I got done hobby-wise – both for miniatures/wargames and golf-wise. Then I try to assess (for my own purposes) what I set out to do at the year’s start and how well I achieved – or failed – to meet those goals. As another year has rolled by, it’s time to take that look in the old mirror. This blog, “Life, Golf, Miniatures & Other Distractions” covers my activities – and I do like to use the blog as an outlet to likeminded folks. So let’s take a retrospective look at 2022 AND a forward look into 2023.
Doing this is an old habit from when I actually worked full-time before retirement. Back then in “the dreaded private sector”, I had sales goals to hit every period – be it yearly, quarterly, thrice annually, or whatever. Of course, there was the inevitable review period where every manager would ask you what “stretch goals” you would “commit to” doing. This was a farce as the sales quotas you were given from corporate were never layups anyways. Plus, you needed to account for the previous year’s performance in any case.
Still, I’ve always set personal goals and found that it’s always good to have a plan and try your best. I also want to be honest with myself and be accountable to my own plans. How well did I do – let’s see…
I set out some goals for myself back last December for 2022. Some were around gaming, some around hobby production, some were around golf, and more.
How did I do versus my 2022 goals?
Paint 150 figures or more.
I did break this one with a strong push in November and December – (see pic below). I managed to finish 202 figures!
My 2022 production. I’ll be adding rebasing figures (mainly for Wars of Orcs and Dwarves games) as a new category in 2023.
Complete the remaining conquistador figures for Civilizations Collide.
I definitely did this! I have a page in my blog that catalogs all things Aztec/Conquistador/Maya/Tlaxcalan here.
Complete the remaining terrain for Civilizations Collide, to include the brigantines.
It was a big effort, but check!
Brigantines in action at the Battle of Lake Texcoco game at HUZZAH.
Complete the remaining Maya figures for Civilizations Collide.
I managed to get these done by November – and they will be on the tabletop soon. This capped 300 figures done for the period since I began.
Complete the scenario booklet for Civilizations Collide.
Not quite done – though I have completed fleshing out and writing 9 scenarios, plus I have 3 mostly completed, and 4 in concept mode. All have or will be used at conventions.
Complete my figures for Wars of Ozz, ok at least 40 of them.
Better late than never! This is now the project that I am into quite deeply. I managed to paint up 93 figures for Wars of Ozz in November and December alone. There is now a page in my blog that catalogs these here.
Paint up a platoon from Wargames Supply Dump for Combat Patrol™ .
Never got to this – but will try again in 2023 (sorry Roger).
Try to get my Nomonhan WaT project off the ground.
I did want to get to this, but not enough time.
Attend and run games at conventions or club nights or both, if possible. This would include TotalCon34, HMGS South Recon, HAVOC, HUZZAH!, Historicon, and BARRAGE .
I will give myself a good grade here. I did not go to BARRAGE due to a golfing tournament conflict, but otherwise I did all of these conventions PLUS HMGS Fall In! in November. Plus I won some awards at three conventions – HUZZAH, HAVOC, and at Fall In. My gaming club, the Mass Pikemen, met a few times – and hopefully will do more in 2023. For 2023, I am going to track my gaming progress as well as my hobby production progress.
The Battle of Lake Texcoco at Fall In!
Get the Mass Pikemen more active once the pandemic diminishes.
Could have been better – will work on in 2023.
Celebrate my wife’s retirement (and mine belatedly) with a nice trip.
Finish the garage+ and launch that baby successfully.
Well, it’s finished and we do enjoy it – just have not managed to play a wargame in it yet. Otherwise, yes indeed, it’s done!
Post on the blog 48 times or more – and in good quality.
As for the quality – the readers are the judge. However, I fell off a bit and only did 42 posts.
Be a good blog follower.
I hope I was this – but certainly not a measurable statistic!
Have multiple Zoom chats with fellow hobbyists.
Success here – if we got together you know who you are and thanks – great conversations and wonderful camaraderie. I’m always open to more!
Go to a golf school and get my golf handicap down below 18.
Mixed bag here – we did go to a golf school during our Florida trip. My handicap started the year at 20.7, peaked in July at 22.6, and I was able to improve to 18.9 by season’s end.
Play golf (in season) at least twice a week.
I played close to 80 rounds this year – and usually played 3-4 time a week in season – so hell yeah!
Win my flight in the Club Championship.
My biggest miss as I got hurt AND played horribly – coming in dead last.
Be a competitive golfer.
Despite the previous miss in the Club Championship, I did manage a few good showings in other tournaments. I’d say in general I was competitive.
Personal Highs in 2022
The Florida trip and golfing with my wife (she’s getting better)!
Getting the garage DONE.
Getting together with family especially my daughter Ellen and my granddaughter Tabitha.
Finishing all of the figures and terrain for Civilizations Collide!
Continuing to serve my Town (East Brookfield, MA) as the elected Board of Health Chairman during the pandemic.
Participating in multiple gaming conventions and winning awards at: HAVOC (the “Al Award” for the game with the most stunning visual appeal); two awards at HUZZAH (2 best in time slots), and a “Pour Encourager Les Autres” at Fall In.
Getting going on my Wars of Ozz figures!
Getting together with Dave Wood, Buck Surdu, Greg Priebe, Chris Palmer, and Duncan Adams, Eric Schlegel, and all of the other HAWKS in person.
Being on the Committees for the Tour of the Brookfields tournaments and the New England Service Academy golf tournaments,
Having fun Zoom chats.
And again, being with my wife Lynn, every day (seriously, and she won’t likely read this).
Florida golfing.My “Pour Encourager Les Autres” Award at Fall In.My last Mesoamerican figures – the Maya!
Gaming with Buck and Dave.Two old USMA 1984 roommates (Dave Wood and some out of shape guy).Tabitha!
Sinus surgery – though that’s a long-term plus (I hope).
Caesar and Lynn.Sinus surgery aftermath day 1. I’m getting much better than this now!
My goals for 2023
Well, its time to set my goals for 2023.
Paint 250 figures or more.
Complete a brigade of Winkies for Wars of Ozz.
Complete a brigade of Land of Harvest creatures for Wars of Ozz.
Run and play more games – track them too.
Attend and run games at conventions or club nights or both, if possible. This would include TotalCon37, HAVOC, HMGS Cold Wars, HUZZAH!, BARRAGE (possibly if golf allows), and Fall In.
Complete the scenario booklet for Civilizations Collide.
I was fortunate to attend the HMGS Fall In® gaming convention last weekend (November 3-6, 2022) in Lancaster, PA. The Maryland-based Harford Area Weekly Kriegspielers (H.A.W.K.’s) were kind enough to adopt me (a Massachusetts-based Mass Pikeman) and invited me to be a game master in their dedicated gaming room at Fall In!. They are a great group of folks and I am very grateful for their hospitality! Lancaster is a 6-hour drive for me – but the trip was well worth it.
There were close to 400 games – or more too many to count – at the convention. The event was amazing and very well-run for sure. I played in two games, and ran 4 of my own. As this situation begs for visual inputs, I will have A LOT of photos and a couple of video links to share.
Click on the photos for a better view.
Thanks to Chris Palmer for some of these photos below as well. I hope that you find these enjoyable.
Thursday Night, Marines versus Japanese, a Combat Patrol™ Game
After I set up my first game on Thursday night (for Friday morning), Eric Schlegel of the H.A.W.K.’s ran a pick up Combat Patrol™ game Thursday night. It involved US Marines storming a Japanese island. I played on the Japanese side and the USMC overwhelmed the defenders and won. It was a fun quick game. Here’s a couple of photos:
Kurt Schlegel plans his landings. Greg Priebe looks tired…Opposite view of the tabletop
Friday Morning, “Raid to Satisfy Huitzilopochtli”, a Feudal Patrol™ Game
After a good night’s sleep, I arrived early to set up my Feudal Patrol™ game of “Raid to Satisfy Huitzilopochtli”. It’s a pre-Spanish Conquest fight between the Aztecs and their neighbors the Tlaxcalans. The Aztecs attempt to conduct a raid of a Tlaxcalan village to gain captives for slavery and blood sacrifice, and the Tlaxcalans fight back!
The game went very well – as you will see below. The Aztecs made a valiant assault across open terrain into a hail of Tlaxcalan arrows – and went into melee. The Tlaxcalans were ready and gave as good as they got. In the end, they Aztecs eked out a minor victory 34-27. The casualties were separated only by 3 figures out of 18 total on both sides. Both sides were totally excited about their prospects and the battle. Here’s a gallery of photos from that game:
The game set upA great group of happy gamers! (no fighting yet!)The game startsAztec Arrow Knight move up – and attract a LOT of Tlaxcalan arrowsRight flank fightThe big scrum beginsBig fight by one of the game objectives – the maize storage structure.Battlefield overview – lots of mayhem.All were realy engaged by the game!Final moments of chaos!
Near the end of the game, an official of the convention briefly interrupted the game – and to my surprise awarded me a PELA award (my first ever) for the time slot. PELA stands for “Pour Encourager Les Autres” which in English translates to “For Encouraging the Others”. These awards are defined by HMGS as going:
“to the games that best embody the positive traits of miniatures gaming, such as well-painted figures, great looking terrain, interesting scenarios, enjoyable rules, good sportsmanship, and an enjoyable time – events that do the most to “encourage others”.”
I was really shocked and honored – and as a cherry on the sundae I got a rousing applause from the players too. There were about 30 games in my time slot – so not a lay up to be chosen by any means. The award was a lovely Samurai figure on a plinth and a voucher for the vendor hall.
Yes, I’m happy! And honored!My award!
After picking up the morning game, I and Greg Priebe walked around the event before preparing for our evening game that we had collaborated on. Here is a gallery of just some of what was there- some truly amazing stuff.
Greg Priebe’s France 1940 (BEF)Dave Wood’s Wars of Orcs and DwarvesThis Japanese tabletop was amazing.This NYC gangster game was shockingly beautiful. It was electrified – lights everywhere, the steamer had a horn going, WOW. WOW. WOW!!!
I mentioned Dave Wood above – my West Point roommate – always good to see my good friend, my brother from another mother…
Me and Dave, USMA 1984
Greg and I then set up our game, Vikings vs. Aztecs!!!
Friday Evening, “Vikings vs. Aztecs!!!”, a Feudal Patrol™ Game
Greg Priebe and I had worked out this scenario over the phone and Zoom.
The Morin/Priebe CollaborationTenochtitlan set up for battle
Obviously this is not a historical recreation, but a “what if”. Greg had brought the Viking figures and I of course brought the Aztecs – and we co-GM’ed the game.
The game went well. The Aztecs, led by Acamapichtli, needed to prevent the Vikings, led by Carl the Jarl and Brunhilde the Shieldmaiden, from raiding and looting various structures – and of course casualties counted as well for both sides. In the end, the Aztecs majorly triumphed – partly due to the Vikings having probably the WORST luck of the draw in any wargame that I have seen in 20 years. That’s not to detract from the Aztec play – which focused on defense and won the day. However, I did not tally a score. Here’s a gallery:
Happy Gamers!Battle begins…Vikings advance…Aztecs go up in the temple…Aztecs and Vikings fight on the temple stepsThe Vikings reach the top of the Temple – but fail to kill the Aztec leader…The Temple is covered with warriors!Mayhem in Tenochtitlan!
It was a fun game nonetheless and the players on both sides displayed excellent camaraderie. Greg also gave me a bunch of Viking sprues so that I could have my own Vikings too. I do have some old school metal ones, but I will (someday), assemble and paint these up to run this game again. I just need to help out the Vikings!
We then cleaned up and I then set up most of my next day’s afternoon and evening games – as I planned on playing in Chris Palmer’s Ozz game on Saturday morning.
Saturday Morning, “Wars of Ozz: Attack on the Emerald City”, a Wars of Ozz Game
When I had visited Florida and Buck Surdu (as described here) I played a Wars of Ozz game at Recon. Buck’s Wars of Ozz rules and figures are available from Sally4th in the UK here, and in the US at a dedicated Old Glory Ozz site here.
As I have factions (Munchkins, Winkies, Greater and Lesser Pumpkinheads), I wanted to play another game to make sure that I understood the rules since it had been a while. Chris Palmer ran his outstanding scenario of “Attack on the Emerald City“. This involved Nomes (yes, Nomes), burrowing underneath the walls of the Emerald City and undermining its defenses/taking out a wall section. Meanwhile, Winkies, Giant Bears, and Skeletons are assisting the Nomes by attacking from outside the walls. Quadlings and Tin Men inside attempt to defend, while Munchkins defend outside.
In the game I was outside the walls with a medium battery of Munchkin artillery, two infantry regiments (Tik-Tok and Landwehr), and a small Munchkin cavalry regiment. I sent the cavalry to disrupt the Nomes coming after my teammates rears (that sounds wrong but you get it), and succeeded so that they could face the oncoming Winkies and skeletons and not get hit on two sides. This was successful but the cavalry was badly weakened and did not reform until the last turn of the game. My artillery ended up in a counter-battery duel with a couple of Winkie batteries – and was wiped out. Meanwhile, my two infantry regiments held their respective grounds and heavily damaged two attacking Winkie regiments AND wiped out a regiment of Giant Bears. Then, my cavalry reformed and drove off the Nomes on my side. So, victory! Here’s a couple of galleries:
The tabletopView of the walls as Chris (on left) GM’sNomes hole they attacked fromTop view of the walls – just beautiful.My forcesMy Munchkin cavalry and the LandwehrEric Schlegel (teammate) on my flank faced attacks on two sides with the Nomes coming upSkeletons and Winkies attack EricMy cavalry attempts a spoiling attack on the NomesNomes swarm out of their burrow into the Emerald City against the defendersWinkies and Bears move up to attack me……and then they were gone!Eric hold the line..Tin men and Quadlings drive the Nomes back into their hole.
This was an EXCELLENT game and motivates me to hurry up and get to my Ozz figures. Of key note, Chris Palmer deservedly won a PELA for this game the day before! Congrats Chris!
A PELA for Chris!!
As I had set up my afternoon game, after lunch it was time for:
Saturday Afternoon, “The Battle of Lake Texcoco”, a Feudal Patrol™ Game
I planned to run two of this scenario back-to-back. I had FULL tables for each iteration – and I’ll share each in turn. Greg Priebe was a BIG help at both games – thanks Greg!
The scenario is best summarized below:
In the first game, the Conquistadores sailed towards the Aztec war canoe fleet. The Conquistadores needed to fire their falconets and lombards into Tenochtitlan for Victory Points, while the Aztecs got their big points by boarding the brigantines. VP’s were also awarded to both sides for inflicting casualties. Some of the brigantines raised full sails – notably El Dólar (The Buck after Buck Surdu) & El Gregorio (The Greg after Greg Priebe). The other three brigantines are named El Perro de Guerra (The War Dog), & El Conquistador (The Conquistador of course), and El Marcos (named after, well, me). All made it towards Tenochtitlan but the Aztecs were able to board them all and disrupt them sufficiently. El Dólar ended up hitting an underwater obstacle at full speed and settled to the mud bottom, allowing the Aztecs to swarm over it. It’s cannon was unable to bear on the city, and no other ship managed a shot into the city. The Aztecs won a minor victory as no shot hit the capital – but killed a LOT of Aztecs. But the game ended with a score of 226-207 in favor of the Aztecs. Here’s a gallery of that game:
Set up Spanish sideAztec side set upThe afternoon gamersEl Dólar is boarded!Forces close in on each otherEl Dólar gets stuck and is swarmedEl Marcos is boardedA very active tabletop
The game was a success, and I reset it for:
Saturday Evening, “The Battle of Lake Texcoco”, a Feudal Patrol™ Game
After resetting from the afternoon, the play recommenced with a different yet FULL slate of gamers. In this game the Spanish were more cautious, and that let the Aztecs close on them sooner. Unlike the first game, the Conquistadors did get one shot off at Tenochtitlan from El Gregorio – but it missed! The final score was 290-172 in favor of the Aztecs. It did not help the Spanish that an arquebus misfired/exploded and killed that arquebusier, another arquebusier, and Alvarado (a key leader). It was nice to have several HAWKS in the game – especially Greg and Chris and Geoff. Here’s a gallery of round 2:
New crewsAztecs advanceConquistadores move up towards the cityI adjudicate!ElDólar gets boarded againEl Gregorio is boardedEl Dólar, El Perro de Guerra, & El Conquistador are all boarded!
Both games were well-received and I really appreciate the help in cleaning up from Chris Palmer, Greg Priebe, and Dave Wood as it was after midnight!
Videos links showing Fall In! 2022 and some of these games
There have been two videos on YouTube that I think are worth seeing if you want more shots of the Fall In! 2022 convention.
The second is from Little Wars TV, called “Fall In” 2022 Show Recap”. It is very well done and you can see a few seconds of me and my Lake Texcoco game at 10:50. Click here to see that video.
Thanks so much to the folks that ran the convention – it was outstanding. Special thanks again to the H.A.W.K.’s for bringing me in and making me feel welcome and a part of the group. Of course, to all who played in my games, please know how much I appreciated sharing my game with you.
Lastly, and as a side note, you may remember that I won a PELA. As part of that award, in addition to the miniature I got this:
So, I took my $12 voucher for my PELA and on Sunday morning after packing up hit the vendor hall. I decided to get some dice etc., and then saw a steel conquistador’s helmet. It called to me. Now it’s mine!
After a long drive home – I showed my wife. Somehow she was not very pleased! Oh well, sorry honey…still love ya…
Thanks for looking and to my regular followers I hope to post more figures soon as golf season has basically wound down.
I will be running 4 Feudal Patrol™ games at the HMGS Fall In® gaming convention next week in Lancaster, PA. In 2022, I have been running Aztec/Mesoamerica/Spanish Conquest themed games at multiple gaming conventions – and they all have been well-received. I am really looking forward to running these games at Fall In® in the H.A.W.K.’s room – and I hope to see some of you there.
So, you ask, what are you running Mark, and when? Well, I aim to please – so let me answer that!
Friday, November 4th from 9 AM to 1 PM, Paradise Room
I will be running my “Raid to Satisfy Huitzilopochtli”. It’s a pre-Spanish Conquest fight between the Aztecs and their neighbors the Tlaxcalans. The Aztecs attempt to conduct a raid of a Tlaxcalan village to gain captives for slavery and blood sacrifice, and the Tlaxcalans will fight back!
Friday, November 4th from 7 PM to 11 PM, Paradise Room
Later that day, I will be teaming up with Greg Priebe of the H.A.W.K.’s to run a “what if” scenario. Let’s say a Viking raiding party got lost and while trying to get to Greenland and wound up in Tenochtitlan. Never to pass up the opportunity for looting and pillaging, they decide to make the best of it, but the Aztecs have other plans. I think this will be a LOT of fun. Greg wrote the rules for the Feudal Patrol™Vikings supplement – and we will use my Aztec supplement rules as well (Civilizations Collide). featuring a 1200’s Viking raid on the Aztec capital of Tenochtitlan!
Saturday, November 5th from 2 PM to 6 PM, Paradise Room
AND
Saturday, November 5th from 7 PM to 11 PM, Paradise Room
On Saturday, I will be running a Feudal Patrol™ naval game – this time the epic Battle of Lake Texcoco.
TWICE! Once in the afternoon and once in the evening. After I ran this at HUZZAH! in Maine – I knew it was a hit.
The history is this – back in the summer of 1521 Cortes had a problem. To seize control of the Aztec island capital of Tenochtitlan, he realized that he needed to control the surrounding waters of Lake Texcoco (where Mexico City is now – the lake is long-gone). This meant building a fleet. Cortes had his troops build small brigantines in sections. These prefabricated pieces were then carried by his Tlaxcalan allies to the shore of Lake Texcoco, where they were assembled, and made ready for combat on the lake. While simultaneously he sent land-based conquistadores to attack Tenochtitlan’s causeways, Cortes launched his brigantines to attack Tenochtitlan.
In his way were hundreds of Aztecs canoes waiting to swarm over the Spanish. This is the basis of this game.
So, you will have two chances to jump in on this game!
To my regular readers – YES I have been neglecting this blog – more a case of a lot hitting my schedule (mostly golf) – and I will be catching up with some of the miniatures that I have painted up and some games that I have run going forward. In the meantime, I am looking forward to reconnecting with you al soon – and I appreciate those who kindly checked in on me to see if I had assumed room temperature yet.
With the unhappy demise of our beloved Caesar on New Years Day (discussed here), and Lynn having subsequently joined me in retirement, we found ourselves for the first time in many years being able to travel. We decided to drive down to the Orlando Florida area in April to visit with friends, for some recreation, to attend a Marriott golf school, and to attend the RECON HMGS South Gaming convention. It was a needed break. The garage+ project would continue while we were gone – so no need to hang around in Massachusetts – off to Florida!
We drove because frankly we prefer it. We were in no mood to deal with airlines, masking requirements, and the rest. Besides, we could more easily bring all the stuff we wanted to take that way.
The morning we left was a chilly start.
It took us three days to get down to Florida (really two and a half). It’s a roughly 1200-mile drive. We left on 4/13, and stopped south of Richmond, VA and in Savannah, GA on the way.
X5 is packed, let’s hit the road!
The ride down was mostly done on I95 (avoiding NYC metro as that’s a nightmare). However, the most surprising aspect of the drive down was the number of dangerous/reckless drivers we saw – and really seeing no traffic enforcement to speak of on the way. Even while we were in Florida (where along with the metro DC area) we saw many drivers who were totally oblivious to safe driving practices. The only times we saw any cops on the highways happened twice in Florida when they shut down I4 – both for fatal crashes. Maybe this chaos was so because it was spring break week – but for the ride back we took a longer path inland towards I81-I84 and it was far less like a post-apocalyptic Road Warrior movie or a game of GASLANDS.
Arriving at our first hotel on Friday the 15th (the Wyndham in Kissimmee), we checked in and hit the pool deck for some needed drinks and relaxation. This hotel was also the site for the HMGS South RECON Gaming convention, but that was not to happen until the following weekend. That night, we got together with the Surdu’s (Buck and Candy) for dinner with them which was great fun.
Arrival and hanging out at the pool
As for Easter weekend, we decided that Disney and Universal costs were way too expensive – and we had visited both previously. Nearby SeaWorld owns both itself in Orlando, and Busch Gardens in Tampa. They had a decently-priced deal for visiting both parks in 5 days (well better than the ridiculous fortune that the other parks were asking for). We had not been to either before, so the plan became Busch Gardens for the 16th, and SeaWorld for Monday the 18th, with Easter Sunday being a hangout day at Casa Surdu.
On Saturday the 16th, we drove to Tampa to visit Busch Gardens theme park. It has a LOT of roller coasters and is a pretty good zoo. Neither of us like roller coasters, but the experience was good. The animal exhibits were quite good. Below I have put up a few photos:
Busch Gardens mapThe kangaroo pavilion – made me think of you Aussies…The kangaroos and wallabies were cooling out – I sent this to IRO and he said it reminded him of his buddies after a good amount of beer consumption!We did ride the carousel!Tiger in back right“Petting” a sleeping hyenaMy favorite image – a Nile crocodile (not an alligator) and a very oblivious Florida egret that flew in to hang out. Apparently the croc wasn’t hungry.
We had an enjoyable day. The next day, Easter Sunday, was excellent as we got to hang out with Buck and Candy – whose hospitality was superb and thanks again you two.
On Monday the 18th we went to SeaWorld. Of course, it is known for its orcas. I have to say it was a very nice sea-themed park with fauna from all ends of the globe. Certainly they have changed practices with all of their animals since the unfortunate trainer death a decade+ ago.
This walrus was in the arctic section of the park – along with beluga whales and others from that area. This walrus really hammed it up for us at the window, blowing bubbles and cavorting.The killer whales (orcas) were amazing to see.Great to see these but we stayed out of the “splash zone”!Wow!
Both Busch Gardens and SeaWorld have partnered with Sesame Street to have a kids section of their respective parks. I thought it was tastefully done.
Juvenile dolphin pool.
We also had purchased the “all-day dining” package – which was really not all it sounded like. It did not cover beer, and any food purchased under the plan started a 90-minute clock that prevented any other freebies until that 90 minutes was up. Also, most of the special kiosk foods were not covered (like the pretzel one below). Otherwise, we enjoyed the park – which also is loaded with roller coasters that we didn’t ride. The exhibits were really cool, as were the special show-type ones such as for the seals and the orcas.
Time for a beer (not free under the dining plan), a pretzel (also not free), and a selfie with Lynn.Met a new friend – but he only cared for cookies…would not share as they were not under the plan either…
Now both at Busch Gardens and at SeaWorld there were some promotional displays. This one also made me think of our favorite Aussie gardener/landscaper IRO. And no I did not spend my entire vacation thinking of him – just being reminded of him was enough!
Does IRO mow with Bad Boys?
That night we left the Wyndham for the Marriott Golf Resort/School for two days of relative luxury and golf school for us both. Lynn picked up a lot, and I used the opportunity to rework my swing (which is now coming around as I write this in early June as expected two months later). Lynn and I have been playing golf more and it’s nice to have the chance to play together. She’ll never be a die-hard like me, but we’re having fun. The Marriott resort there is really nice too.
At the Marriott Golf School.
After two days (the evening of the 18th-20th) at the Marriott, it was back to staying at the previous Wyndham where HMGS South was having their RECON gaming convention. Lynn was indeed missing the Marriott…so I plied her with a blue drink…
I think she misses the Marriott…
Still we managed to have fun on the 18th – the Wyndham had an interactive game of dodgeball with zombies on a projection screen. Apparently the blue drink does not help accuracy with dodgeball against the undead.
Yes, zombie dodgeball!
Still we were having a good time.
Hey that’s my hat!
The next day (April 21st), I had the privilege of gaming with with Buck back at his amazing gaming room (which you can see below). As a bonus, my old West Point roommate Dave Wood and Buck’s buddy JJ were there. We were also joined via Zoom for this gaming session with Greg Priebe and Chris Palmer of the Maryland-based HAWKS gaming club. While Candy took our spouses out, we wargamers playtested a massive Napoleonic game using a derivative of Buck’s Wars of Ozz rules. It is in development and will be called Wars of Eagles and Empires.
Wars of Eagles and Empires gameThis game was a lot of fun, and despite its size, it only took about three and a half hours – not bad for a playtest.
Then we moved on to run a final test of Dave’s RECON WOOD (Wars of Orcs and Dwarves) game. This also uses Buck’s Wars of Ozz-type mechanics, but with changes for fantasy gaming. It is close to publication. Here are some images – we would also play this game at RECON after any modifications.
The pig-faced orcs defend a bridge and river against the halfling onslaught.Halfling cavalry on goats and giant roosters attack.
The next day (22nd) was our day 1 of RECON. We reran the Hobbits raid on the Orc village scenario at the convention and it was a hoot.
Hobbits on purple pachyderms force a bridge crossing!The mighty GM (Buck) surveys the carnage.
I want to give EXTRA credit to Lynn as she agreed to game the whole day with me. During a lull in the game, I asked her with iPhone in hand if she was enjoying herself…
Having fun dear?
Seriously, she was a good sport but one day of gaming a year is the best I can expect!
We then played in aCombat Patrol™ game involving Star Wars figures that was fun.
Dave and Buck GM’ing the Star Wars game.Buck had a nice tabletop here.All had fun – though I think my side (clones) lost against the droids.
The last game Friday was a 7ITV game that Lyn and I played. There were three side-by-side games – and Lynn and I played the Scooby-Doo scenario.
Lynn and I play the Scooby-Doo scenario. Hey, she’s smiling! Next to her is JJ playing against Buck in a Jonny Quest scenario.Here you can see the three scenarios – some other sci-fi scenario is on the end. Buck is looking distracted. I think the GM had a wonderful set of terrain but the games dragged as we took a while to grasp the mechanics. Also, I found it tough to get his attention with three games running simultaneously – so not as fun as I expected. But Lynn had served her gaming sentence and was free to hang out with Candy at a blueberry fest on Saturday while the con went on.
Saturday morning Buck ran a Philippines 1941 Combat Patrol™ scenario that I helped him as an assistant GM. I truly enjoyed this!
Buck surveys the tabletop in his happy shirt.The Japanese players move up their Ha-Go tanks towards the bridge. Neither the tanks nor the the bridge would survive long as the Americans reacted.
The next game was my favorite – a massive Wars of Ozz game where I commanded a brigade of Winkie zilk-riding cavalry (think giant birds of prey). I maneuvered the brigade to assault the Quadlings and Munchkins opposing me.
My Winkie cavalry forms up.The tabletop – my cavalry is in the foreground.My Winkie cavalry moving into action!
The game was an overwhelming Winkie and Gillikin (my allies) victory.
Lastly, Buck, JJ, and I (Dave left Friday) played a neat Spanish-American scenario for Blood & Steel. The GM did an excellent job – and the game came down to a final roll of the dice, which went for Buck and JJ, but it was a lot of fun to play them. The scenario was a very fun skirmish game. (no pics sorry).
After this, we said goodbye and I headed back to my room where Lynn and I packed up for the return trip to Massachusetts.
I have to say it was a great trip – and one I will always remember. Big thanks to Buck and Candy!!!! Dave and JJ too!!
Next up – how I built a Conquistador fleet for the Battle of Lake Texcoco for HUZZAH 2022 (in between taking this trip and HAVOC 2022)!
This blog is titled “Life, Golf, Miniatures, and Other Distractions” – and it’s not often that it’s about anything but miniatures. This post will definitely concern miniatures – but as the title suggests, a few other things are going to get added in after the miniature stuff.
Why you ask? Well, the long and short of my current predicament is that a member of my household is near the end, and I need to deal with the ramifications of that. It’s sad, but it’s time.
Oh, sorry, not a person, it’s my PC that is on its last legs – and it is already quite legless.
My PC has had multiple thermal shutdowns over the last few weeks – while in sleep mode! Argh! I decided that I would need to get a new desktop before I lose all my hobby work (plus everything else that is on the thing). I prefer a PC over a laptop, though I still look at WordPress on my iPhone and my iPad. I just compose on a PC. Anyways, I will be without a computer shortly – so I needed to get a post in. Therefore this post will cover some miniature stuff first and some fun (I think) extras – I hope that they will be somewhat interesting for you.
Plus, this is my largest list of hashtags ever (I think so anyways).
In my last post, as part of “Mark’s Aztec Building Challenge Contest” (which you should enter soon by the way!) I discussed how I assembled and painted 8 Temple Columns for my Aztec games of Feudal Patrol™ using my Civilizations Collide supplement. I had moved onto the MDF kits over my resin stuff as temperatures had been too cold here in Massachusetts to use rattlecans to prime outside. I truly enjoyed building and painting the MDF of my last post, and I certainly still have a love for using chinchilla dust.
My next MDF effort would be two kits of the “Temple Corner Walls” – from Things From the Basement via 4Ground via Badger Games (see it here). Each kit had one square pillar-like structure and two walls – six in total. The kits are very nice and pretty easy to work with in my opinion. I basically used the second approach from last time – assemble first, then dust up with the chinchilla dust and paint them.
An example of one kit out of the bag after cleaning it off with a moist microfiber cloth.I have found with these MDF kits that it helps to dry fit first and organize the parts. Here you also see that I put an “up” arrow on the inside of the walls to help make sure that I did not assemble anything upside down.I assembled the wall sections first and let the PVA dry overnight.The next day, I added steel washers as weight to get the wall tops to glue flush to the previous step’s work. Then I glued to the bases (with the weights again).All of the “Temple Corner Walls” assembled and ready to get dusted up and painted.Here you see my early dry brushing after dusting – I use three colors to dry brush. I decided to paint the triangles in a red, black, and yellow pattern. You can see the paints that I used at the very end of this post.After I dry brushed the structures, I toned down the dry brushing with Army Painter “Light Tone”. Between the “thirst” of both the MDF and the chinchilla dust, I ended up using the better part of two bottles of the AP tone. Here, these are all complete.
I tried to use my spray booth again for some shots here but I did get some weird shadows and alternatively unwanted shine that I did not like. So I went with what you see below. I’ll need to investigate a light box (maybe).
Here you see a fight among the “Temple Column Walls” (this post) and the “Temple Columns” (from my last post) between a squad of Conquistadores (and a wardog) against an Aztec squad and a supporting warrior priest. I think that I was successful at getting all to blend in well.
So, the Temple Corner Wall structures of this post are part of two “challenges”. The first is mine as mentioned earlier – “Mark’s Aztec Building Challenge Contest” – in which I will give away free prizes to blog followers for being the closest to guess how long it will take me to finish all these buildings. The second is from Ann’s Immaterium, and is called Ann’s “Paint the Crap You Already Own” challenge. These definitely count there – and I hope there will be more for this April challenge.
I have ordered some more “Light Tone” – and with my remaining MDF I’ll need it. In the meantime, as an update – it warmed up here this week so I was also able to get my outside priming done – see below!
I was able to prime this week! I can now vary what I decide to complete.
I also am planning an update to my Civilizations Collide supplement, which will have rules for the falconet and some new scenarios (in addition to an overall update). So that might slow up my progress, as also golf might (haven’t played yet this year though). I also have been – wait for it – GAMING!
Well, remotely anyways. I was lucky enough to play in a Combat PatrolTM game last Saturday via Zoom with Sally4th’s Chris Abbey. Chris (in the UK) set up a James Bond game based on the 1977 film The Spy Who Loved Me that he called “Nobody Does it Better” (Carly Simon song of the movie). It featured the scene in the bad guy’s (Stromberg) supertanker interior hold (that held a captured US sub). The action focused on the scene where escaping British, Russian, and American crews fight the Stromberg goons to stop a nuclear launch. We had US and UK players – and I had James Bond. Our objective was to advance up the gantry and throw a satchel charge at the control room doors and blow it open. We had a lot of twists and turns in the game – James Bond’s satchel charge misfired, and so did a Stromberg flamethrower that would have fried him. A last second satchel charge throw from the Americans missed, but the explosive charge slid up to the door and blew it! Success! Notably, I had invited our blogger buddy TIM who got to watch the game – and it was fun to share the experience with him.
Take a look at the tabletop below – amazing!
The tabletop before the game.Chris Abbey GM’s the game exceptionally well. We were moving up the gantry on the left – the control room was in the center of the far end.
I also had two other nice surprises. The first was in the mail from Buck Surdu – who sent me a couple of Wars of Ozz shirts. I did get in the Kickstarter for it (and the figures are available from Sally 4th and Old Glory in the US) -and the next project I plan to do is paint these figures.
Love these shirts and I will be happy to be wearing them at future gaming events! I won’t be bringing Caesar (our nearly 27 year old cockatiel) – he hates dice.
The second surprise came in our local weekly newspaper (see below). I’ll let Andy Newton’s words speak for themselves, but given the last few months, this was a heartwarming bonus for us.
From The Spencer New Leader
And though my computer is a problem, I did get the email from the Commonwealth of Massachusetts that has allowed me and my wife to get our first “jabs” this weekend! Take that COVID-19!
So, until my computer situation is better – I’ll be painting and following up on my iPad. Maybe I’ll be back this weekend – in any case, let’s discuss this post! So feel free to let me know your thoughts and comment – and to enter the contest. Take care all and thanks for looking!
Miscellaneous details and references for those interested in that sort of thing:
Previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide”
Aztec Temple Corner Walls (Plus Some Life & Other Distractions Stuff Added In) (this post)
Perro de Guerra (Conquistador War Dogs). 13 figures total: Outpost Wargames Services #CONS6 “War Dogs” (8 war dogs); Eureka #100CON13 “Dog Handler and Dogs” (1 dog handler/pikeman and 4 war dogs)
Conquistador Foot Command, Crossbowmen, and a Couple of Officers. 11 figures total: Outpost Wargames Services #CONC1 “Conquistador Foot Command” (a leader, a banner bearer, a drummer, and a bugler); Eureka #100CON04 “Crossbowmen” (5 crossbowmen); and Eureka CONC1 “Conquistador Officer” and an unknown SKU officer (2 officers)
2020 was – HOPEFULLY – a once-in-a-lifetime experience. As we all did, I had highs and lows on the personal side of life, the hobby side of life, and the golf side and others.
First, my deep thanks for all of you who regularly follow this blog and share your feedback with me. My thanks also to those whose blogs I follow. Your work inspires me.
As readers of this blog know, I am currently knee-deep in finishing up my forces for Feudal PatrolTM games. But I did set some goals back in January 2020 – so here I’d like to examine and share how I did – or did not do – versus those benchmarks, how my production was in 2020, how the blog did, and my personal highs and lows. I’ll also set some 2021 goals for myself. This is really to hold myself accountable here – and please know I’m open to any and all feedback.
How did I do versus my 2020 goals?
These are the goals I set for myself and how I did:
Games:
Run convention games at TotalCon, HAVOC, HUZZAH, BARRAGE, and the Fort Devens Game Day (and a few more maybe) –
Complete a supplement for Feudal PatrolTM for Mesoamerican warfare (Aztecs, etc).
Yes – this was a big part of my February and March. Civilizations Collide was published on the Sally 4th website and Buck Surdu’s website as free downloads. This is the accomplishment in 2020 of which I am most proud.
2. Be productive, but never sacrifice quality
Well, you dear reader can be the judge of that. I did paint 181 figures this year versus 153 in 2019. My project total was only 403 versus 775 in 2019, but I did a lot of scratch-building numerous game aids (410 to be exact while I only did 146 in 2020), so my production was different. Still, almost 181 figures is a lot!
My 2020 production summary.
3. Grow the blog and find new ones to follow!
I definitely did both of these. As for the blog, it grew by about 12% in terms of views and visitors, and my followers are up too. My posts were fewer by five – so that is something I need to work on.
4. Entertain my audience!
I think so – again – you are the judge of this, not me!
Golf
Get my handicap below 14 (if I have enough non-gaming time!)
I did a lot of research in March and wrote Civilizations Collide, a supplement for the upcoming Feudal Patrol™ card-based wargaming system from Buck Surdu. The supplement covers the Spanish Conquest, to include the Conquistadores, the Aztecs of the Triple Alliance, Aztecs of the Aztec-Chichimec Alliance, the Maya, and the Inca. I cannot quantitate this as a hobby project, but it certainly was one!
April: 19 projects
Figures painted (19):
12 Aztec Novice Warrior figures painted for Feudal Patrol™ (28mm scale), from Wargames Foundry (#WF AZ018 Novice Warriors II)
7 Power-Armored Frinx figures painted/repainted for Combat Patrol™ retro sci-fi games (25mm/28mm scale) from Archive (#2040)
18 Aztec Novice Warriors painted for Feudal Patrol™ (28mm scale), from Wargames Foundry Aztecs line (12 from 2 blisters of #AZ016 Novice Aztec Warriors I, 6 from 1 blister of #AZ028 Novice Aztec Warriors III).
Figures assembled (32):
8 Tlaxcalan Novice Warriors assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#TX2 Tlaxcalan Novices in Padded Vests)
8 Tlaxcalan Elite Warriors assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#TX3b Elite Warriors in Feather Costume)
1 Tlaxcalan Captain assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#TXC01 Tlaxcalan Captain with Conch Blower)
1 Tlaxcalan Conch Blower assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#TXC01 Tlaxcalan Captain with Conch Blower)
6 Aztec Warrior Priests assembled as Tlaxcalans for Feudal Patrol™ (25mm scale), from Ral Partha’s 1200 A.D. line, circa 1988 (#42-302 Aztec Warrior Priests)
8 Aztec Novice Warriors assembled for Feudal Patrol™ (28mm scale), from Wargames Foundry Aztecs line (6 from 2 blisters of #AZ016 Novice Aztec Warriors I, 2 from 1 blister of #AZ028 Novice Aztec Warriors III).
8 Aztec Cuachicqueh (the “Shorn Ones” shock troops) figures assembled for Feudal Patrol™ (28mm scale), from Outpost Wargames Services (#AZ006 Cuachic Warriors- body suit and back banner)
1 Aztec Warrior Priest figure assembled for Feudal Patrol™ (28mm scale), from Wargames Foundry (#AZ011 Montezuma and Chieftains)
Figures converted (1):
1 Aztec Chieftain converted to one with a signaling drum from #AZ011 Montezuma and Chieftains
It’s been about a month since the last gaming convention I attended, and my how the world has changed. I cannot see how a large convention could be held right now (though Cold Wars indeed happened in Pennsylvania this weekend). There are a few upcoming gaming cons in obvious risk – and for now I think it useful to blog and paint and reflect back until this COVID-19 crisis passes (and that it will). Best wishes for health and happiness to all my readers all over the world, from the US to Australia to the UK, All across Europe, and Africa and Asia. Now with everything at a lock down or a standstill due to the coronavirus crisis, I thought it was a good time to write a post about the games at my last convention as a distraction.
I had promised you great readers a few battle reports from TotalCon 34. It was a very large convention with around 600 attendees. Miniature games were a smaller offering there compared to RPG, LARP, board games – and a number of other offerings with which I was unfamiliar!
Running four different games in two days was a challenge (my vehicle was full of mats, terrain, and miniatures) but I pulled it off well enough I believe. I’ll share some photos and some descriptions of the action. I think the players had a good time. This post will be pretty photo-heavy.
The first game I ran was on Friday was “Space Cowboys versus Giant Zombie Cosmonauts“. I had four players (though I could have accommodated 9). It turned out that I had two seasoned gamers on the defending Space Cowboys side and two younger players on the attacking Giant Zombie Cosmonaut/Martian/Retrovian side.
My flyer for this game – the space on the right is for business cards to share information about my gaming club – the Mass Pikemen Gaming Club.
View from the defenders’ side. They must save the chemical plant from destruction or kill The Mind.
View from the attackers’ side. They must destroy the chemical plant in 10 turns or less.
The game set up at TotalCon 34.
Retrovians prepare to attack.
Close up of the chemical plant before the defenders deployed. I allow the defenders to deploy by any barrier or the chemical plant.
The attackers ponder their next move. The defenders moved and took up good defensive positions in and overlooking the wadi.
On the attackers’ left flank, Retrovian fire begins to take its toll on the defending Space Cowboys (aka Texican Space Rangers).
On the other side of the table, Martian infantry attempt to charge across the wadi. Effective rifle fire decimates the Martians in the open. The stack of cards on the right indicates a pile of Martian KIA that ran into a hail of cowboy lead.
The Mind and its Giant Zombie Cosmonauts get close to the wadi, while Retrovians provide supporting fire.
The Retrovian fire is too much for one squad of Space Cowboys, which fails a morale check and skedaddles for cover.
Carnage ensues. A Robo-Servo gun is destroyed (black smoke), while another gun destroys a Retrovian three-legged assault pod. The fleeing Space Cowboy squad from the previous shot is in the upper left. The Mind is breaking through in the top center, but many of its zombies have taken hits to legs and are falling away from the advance.
As the protecting zombies fall away, the platoon sergeant, Armando Garcia, jet packs next to The Mind in a desperate attack. The Mind had a 60% chance to react to the move and preemptively fry the Space Cowboy, but failed in the attempt. SFC Garcia fired his assault rifle and killed The Mind, ending the game.
The game was a blast. The defenders took up good positions but the attackers’ pressure was building to a decisive point. Unfortunately, The Mind became vulnerable and the defenders’ gambit worked this time. The players quickly got used to the Combat Patrol™ system.
The next game was later that night, when I ran “Attack of the Warbots”. I have run this game several times, and it always is a crowd pleaser.
My flyer for the game.
I had about 8 players for the game. The attacking Warbots made good progress initially in breaching the wall. However, the defenders jet-packed their bazooka-armed Star Ducks onto unprotected rooftops – and got pretty shot up.
The Biological Alliance is in an “Alamo” type of a defense, with a massive force of Warbots attacking from this side, and an allied Martian force (yup they showed up in this game too) from the opposite side.
The Warbot on the far right uses a plasma beam breacher (basically a long disintegrator ray) to piece the defenders rusty wall. This kicks up a lot of smoke from the vaporized material. The Warbot that did this uses a lot of energy in the effort and is stunned for three turns while recharging (hence the multiple “stun” placards).
More Warbot destruction ensues as they fire another plasma beam breacher through the Aphid position in the center.
Frinx cavalry (on glyptodons) armed with anti-robot arc weapons and blasters charge! They manage to stop a Mark 1 Sphere tank with a non-penetrating hit that stuns it at the walls edge.
On the left Warbot flank, a defending Space Roo player checks to see if his RPG-armed Space Roo can engage the other Warbot Mark 1 Sphere tank. It could, and at extreme range knocked out the other Warbot tank.
The end of the game found the captured Warbot tank repaired and capable of driving off of the board. Therefore, a Biological Alliance victory!
Happy gamers (and me) after the game are all smiles!
This scenario is as described on the flyer above, but to be clear, the Germans are in hidden positions across the board known only to them and the GM (me). Additionally, the exact force composition selections on both sides are done secretly, as each side buys vehicles and Bonus Attack cards with points. Each side starts with 200 points.
Points are earned by the Allies (US and UK) for successfully reconnoitering hidden positions (which could have either possible or actual Germans there), for knocking out Germans, and for crossing the board and breaking out. Germans earn points for unreconnoitered positions, knocking out Allied vehicles, and can get a game bonus for limiting Allied crossings to zero or no more than 1 vehicle. The Germans vehicles are more expensive, so their defensive benefits need to be offset by successful ambushes and an overall defense against any Allied breakout. I announce only who is winning at the beginning of each turn, but not the exact score – so as to keep the game feeling crew-focused.
I had between 4 and 6 players (some joined mid-game). The Germans went initially with two 8-wheeled scout cars (an Sd.Kfz. 231 and an Sd.Kfz. 233, a Panther D, and a Tiger I, all of which deployed secretly. They loaded up on Bonus Attack cards as well.
The US deployed on the left half of the board, and the UK/commonwealth on the right half. The US chose an M5 Stuart light tank (with recon abilities) and an M10 Wolverine tank destroyer to start, while the Brits took a Daimler Dingo scout car and an M4 Sherman. The Allies also maxed out their Bonus Attack cards possibilities.
The Americans move up their M10 Wolverine “Demon”, while behind a British Daimler Dingo recons a field.
On turn 1, the Allies spent 71 points on vehicles and cards. They successfully reconned 5 positions at 2 points each for 10 points, leaving them with 139 points at the end of the turn. The Germans spent 88 points on vehicles and cards. The German Tiger I ambushed and knocked out the British M4 Sherman for 14 points. At the end of turn 1, it was close – 139 to 126 in favor of the Allies.
On turn 2, the Allies respawned another British M4 Sherman for the destroyed one, and bought 1 more Bonus Attack card. This new vehicle was at no cost as the replacement cost as much as the previous loss (the Germans did get more points for killing that previous Sherman on turn 1). The M10 Wolverine rolled a great movement, and was able to breakout successfully, gaining the Allies 16 points and taking away half of any potential German end-of-game bonus for preventing Allied vehicle crossings. On turn 1, the US M5 Stuart had been able to move into a field and successfully recon a position where an Sd.Kfz. 231 was hiding. On turn 2, the Stuart activated first, and destroyed the German scout car, gaining 11 more points for the kill. The Germans for their part bought two more Bonus Attack cards for 10 points. Overall, the Germans had a weak turn, and only recovered 2 points by activating their Sd.Kfz. 233 before the US could find it. The successful M10 “Demon” crossing widened the score at the end of turn 2 to 161-118 in favor of the Allies.
At the end of turn 1, the M5 Stuart chased down a German Sd.Kfz. 231 in a field. The M5 activated first in turn 2, and destroyed the German scout car.
On turn 3, the Germans knew that they were losing, but not by how much. They made a bold move and chose an expensive new tank for a respawn of their lost Sd.Kfz. 231 – a Tiger II. The net cost was 18 points after “credit” for the “trade-in” in lieu of a free respawn of another Sd.Kfz. 231. Adding another Bonus Attack card brought the German spend for turn 3 to 23 points. The US player got a free respawning replacement M10 for the one that crossed on turn 2, so the Allies spent no points at all on turn 3. They did earn 6 points for reconning German positions. The Germans got a bit of revenge as a Panther activated and took out the M5 that killed the Stuart for 12 points, and the Tiger I moved to a crossroads and took out a second British Sherman for 14 points. The score at the end of turn 3 was 167-123 in favor of the Allies.
Turn 3 action – the destroyed the German scout car is the left. The Tiger I has moved to an excellent position at the crossroads and has knocked out the second Brit Sherman. The Panther (not seen ) was hiding at position “F”, and activated.
The M5 Stuart was no match for the activated Panther.
On turn 4, the Allies decided to get three more vehicles. Two were respawning ones for turn 3 losses – the US got a “free” M5 to replace the one killed in turn 3, and the Brits “upgraded” its second lost M4 Sherman to an M10 Achilles tank destroyer “Tabitha”. They also bought another M4 Sherman for a new very young player that joined the game, and a couple of Bonus Attack cards. The Allied spend was 24 points. The Germans only bought 1 card, for 5 points.
During turn 4, the Daimler Dingo had a fun time. It successfully reconned the hidden position of the Tiger II! Then, scared for its survival, it and its crew sped off down the road to cross the other side – gaining 7 points for crossing and thereby nullifying any potential German end-of-game bonus.
The Brit side then flanked the Tiger I at the crossroads with the M10 Achilles “Tabitha”. It took a quick flank shot on the German, and did some damage. It then called in the RAF (with a Bonus Attack card) which destroyed the Tiger I for a big 25 points. The Allies successes widened the score at the end of turn 3 to 177-118 in their favor.
Surprise! Daimler Dingo finds a Tiger II and takes off before it can be destroyed.
A young player takes command of a Sherman for the US.
The Tiger I is destroyed in the crossroads by the RAF.
Turn 5 would be the last turn of the game. The Allies respawned another Daimler Dingo for the one that crossed in turn 4, and bought a couple more Bonus attack cards, spending only 10 points. The Germans were despondent, and decided to buy a Jagdpanther and a Bonus Attack card for 29 points.
The M10 Achilles “Tabitha” fresh off the combined arms kill of the Tiger I maneuvered for a rear shot on the Panther – and killed it for 22 points. The Germans tried to hunt down a fleeing M5 Stuart. It lined up a deadly point-blank rear shot on the Stuart – only to miss the shot. It was emblematic of the German sides day. After another position was reconned, the day belonged to the Allies. The final score was a lopsided 191-89 in favor of the Allies.
This was the biggest disparity in this game ever (and I have run it many times). In my opinion, the Germans did not keep their eyes on the objectives. They also did not effectively take advantage of their ambush positions, and left too many openings for the Allies, who maneuvered their lesser vehicles much better than their foes. With that said, all had a fun game.
Turn 5 – the M5 Stuart is missed by the Jadgpanther.
With some help from players, the tabletop was cleaned and it was time to take a break. I could have played a game but I decided to spend the next game slot relaxing as I felt a but tired.
I had originally 10 players signed up for this game, with 2 on a waiting list. I was disappointed that I only had 5 players show up – but it was fine. I had two German players and three French players.
Each side had 200 points at the start. Here again, the exact force composition selections on both sides are done secretly, as each side buys vehicles and Bonus Attack cards with points. Points here are earned by the Germans for successfully reconnoitering hidden positions (which could have either possible or actual French located there), for knocking out French vehicles, and for crossing the board and breaking out. The French earn points for unreconnoitered positions, knocking out German vehicles, and can get a point bonus for limiting German crossings to zero or no more than 1 vehicle. Similar to the Normandy Breakout! game, I announce only who is winning at the beginning of each turn, but not the exact score. This definitely keeps the game feeling crew-focused.
There are a couple more key additional nuances to this scenario. There are two bridges, and the French player can spend points to wire one, both or neither bridge for demolition. Any French attempts at demolition may be tried at any time, but are not guaranteed. They also get a “free” small minefield (that is not very effective) that is also secretly set at the beginning of the game. The French decided to wire the bridge on their right flank for demolition prior to the game, leaving the one on their left with the small minefield next to it. During the game (which I will discuss), the French did blow the bridge on the right, and were able to fool the Germans into believing that the other was wired as well. This rendered the minefield a non-factor in the game, but made the Germans attempt to ford the river.
The Germans decided to buy 2 6-wheeled Sd.Kfz. 231’s and a Panzer 38(t) on turn 1. They also maxed out on Bonus Attack cards for a total of 50 points spent. The French deployed in hidden positions (half the tabletop is designated as under the control of French cavalry tanks, and the other half (mainly the town area) is under the control of French infantry tanks. The French bought a Panhard 178 armored car, a Char B1 bis, and a SOMUA S35. Their initial purchases all had radios (some French tanks do not), so they were able to max out their Bonus Attack cards. The total initial French spend was 71 points, including the wiring of the right flank bridge.
During turn 1, the Germans drove one of their scout cars onto the right flank bridge, and the French successfully destroyed the bridge with the German on it, gaining 11 points. This also spooked the Germans to avoid the bridge as they feared it was also wired (and it was not!). After this the Germans were forced to use fords to attempt crossing the river. The Germans did successfully recon one possible hidden position for 2 points. The score at the end of turn 1 was 152-140 in favor of the Germans.
On turn 2, the Germans respawned a Panzer IVD for the lost Sd.Kfz. 231 at no net point cost. They also reconned a couple of French potential positions for 4 more points. The French bought an additional SOMUA S35 for the cavalry for 10 points, and uncovered three of their own positions in order to meet a table-crossing threat from the surviving Sd.Kfz. 231 and a Panzer 38(t). This gained them 6 points. The Panzer 38(t) is a fast light tank, and was able to ford the river, along with the other scout car. The French recognized this threat, and attempted to deal with it by activating its vehicles in the town. The Germans used a Bonus Attack card to bring down smoke and obscure their movements. The score at the end of turn 2 was 156-136 in favor of the Germans.
The Panzer 38(t) on the left and the Sd.Kfz. 231 (6-rad) on the right successfully ford the river, fearing that the bridge was wired for demolition (it wasn’t). They get ready to dash off the table into the vulnerable French rear.
The Germans get some excellent movement rolls.
The French react and send tanks such as their Char B1 bis to stop the penetration by the Germans.
The Germans foil the Char B1 with a smoke screen.
On turn 3, the French hurriedly bought a Renault R40 for 8 points and tried to use it to stop the crossings. The French also bought more Bonus Attack cards for 15 points. The Germans bought nothing. During the turn, the Germans successfully crossed the Panzer 38(t). This despite the fact that at first the Char B1 crossed the smoke and missed it, and then the R40 shot at and missed it. This crossing earned the Germans 8 points, and limited the French end-of-game bonus chances.
On the cavalry side of the table, the Germans tried another smoke screen to protect a Panzer IVD as it crossed a ford. one of the smoke rounds hit the river mud and did not ignite – leaving a hole in the smoke screen. The French cavalry S35 did manage to shoot and damage the Panzer IVD on the other side, just after it forded the river. This pushed it back into the river. The French SOMUA then called in and then destroyed it with an artillery barrage using a Bonus Attack card, earning 8 points as well (and blocking that ford). The Germans also reconned another of the hidden positions for 2 points. However, the Sd.Kfz. 231 made it to within 1″ of the other side of the table – and the R40 had a rear shot aimed at it at turn’s end. The score at the end of turn 3 was 166-124 in favor of the Germans.
The Char B1 crosses the smoke and takes aim at the Panzer 38(t) – and misses. An R40 activated and missed the Panzer 38(t) as well. The Panzer 38(t) then rolled well and was able to cross the table. The German Sd.Kfz. 231 almost made it off of the table and was in the R40’s sights as turn 3 ended.
The German smoke screen imperfectly covers the Panzer IVD after it fords the river…
The Panzer IVD is pushed back into the ford and destroyed by artillery and SOMUA fire. This blocks the ford (to the consternation of the following Panzer 38(t)!).
On turn 4, the Germans respawned the crossing Panzer 38(t) and the destroyed Panzer IVD for identical models, and added a Bonus Attack card for a total spend of only 5 points. The French bought 3 Bonus Attack cards in the hope of stopping the German scout car from crossing. The R40 activated first, and then missed the Sd.Kfz. 231. The German scout then crossed, ending any chance of a game bonus for the French and earning 11 points for the Germans. The score at the end of turn 4 was 172-109 in favor of the Germans.
I failed to get any more photos after turn 4 (I think I was getting tired!)
On turns 5 and 6, the French were getting desperate as they knew they had lost the game bonus. They bought an Hotchkiss H35, and a SOMUA S35 took out another Panzer IVD. The Germans bought a StuG III ausf. A. Both bought more Bonus Attack cards. The Luftwaffe was called in on the Char B1 bis and successfully destroyed it. That loss ended the game. The score at the end of the game was 159-89 in favor of the Germans.
Both sides played well, bu I have to say the dice abandoned the French at critical times. The Germans crossings sealed the fate of the game. It’s nice to see that both games results have differed each time and that no side has an advantage.
After this, I packed up with help (especially from Leif Magnuson – who was a BIG HELP THANK YOU!), and went home to sleep.
I hope you enjoyed these battle reports. Now that the COVID-19 is endangering lives, we’ll have to see if and when I get to run these games again soon. Let’s all hope for the best, and prepare accordingly.
Wishing all of you and your families safety and health!
In support of all these activities, of course I had a number of projects in terms of assembling, painting, and creating. I documented these here. Being an analytical type of guy I kept a spreadsheet of my hobby activities (below) and listed them on a page of this blog with links (also below).
My hobby activities tracker
The entire list and links are at the end of this blog which will refer to each project. These links are very useful to me in reviewing previous projects as to what paints I used, what techniques, etc.
The building and painting of tanks and support materials made up the largest part of my 775 project activities in 2019 (106 tanks I believe – 43 German, 23 UK, 18 US, 15 Italian, and 7 French), and the remainder were models for retro sci-fi games (around 50 or so).
The blog itself grew by a lot, and I was very pleased about that. In 2019, there were 20,965 views (versus 13,743 in 2018) by 13,819 visitors (versus 8,295 in 2018). I managed to get in 36 posts, 3 more than in 2018. I must say a huge thanks to all of my readers and followers of my blog! I especially appreciate all of you (and you know who you are) – who took the time to give me feedback – it was great to hear all of your perspectives. THANK YOU!
So what’s next for 2020? My goals are always changeable (hell, its a hobby right), but here is my current list:
Games:
Run convention games at TotalCon, HAVOC, HUZZAH, BARRAGE, and the Fort Devens Game Day (and a few more maybe)
Grow the Mass Pikemen Gaming Club with new members and new GM’s
Support the Historical Gaming Club of Uxbridge
Models:
Build a suitable force of French and German tanks for the Battle of France scenario for 80th anniversary of this event
Build 2 or more new platoons for retro sci-fi games of Combat Patrol
Start the Nomonhan project
Other:
Complete a supplement for Feudal Patrol for Mesoamerican warfare (Aztecs, etc)
Be productive, but never sacrifice quality
Grow the blog and find new ones to follow!
Entertain my audience!
Golf:
Get my handicap below 14 (if I have enough non-gaming time!)
Thanks again for reading this and making my little hobby blog a part of your day! Here are the massive details of 2019 below: