I cannot make Cold Wars this year – but these are some great options for those attending! See below!
From Buck Surdu’s Blog
Buck F: 215: Hold as Long as Possible (1) Friday, 9:00 AM, 4 hrs, Players: 6 GM: Buck Surdu & HAWKS Sponsor: None, Prize: None Period: World War II, Scale: 28mm, Rules: Combat Patrol™: WWII. ItisthePhilippinesinearly1942. The Americans are retreating slowly toward Bataan. A platoon of infantry, along with a handful of Stuart tanks, must […]
Tag: Combat Patrol
Game Markers, Decals, & Weapons Templates for Retro Sci-Fi games using Combat Patrol (TM)
Back in November, I was happy to have an extended game of Combat Patrol™ using resurrected Archive Miniatures Star Rovers figures (specifically, Star Ducks, Frinx, Aphids, and Mark III Warbots). My old West Point buddies Dave Wood and Buck Surdu made the trek up from Maryland, and my daughter Ellen and her fiance Chris Smedile joined us for a fun game which was described here.
The game was a blast – and afterwards I thought that I could make some improvements that would make play easier and improve the tabletop aesthetics. The retro sci-fi aspect brought in some new elements. In a WWII game, I would normally use small rubber bands to designate the status of a figure with regards to wounds, being stunned, or being out of ammunition. This is to eliminate a lot of bookkeeping which can bog down a game. I also use glass beads to represent morale checks. In a WWII game, this works fine as most figures can only take 3 wounds before they are incapacitated. However, in the retro sci-fi game, I added other elements. One of these was allowing the Star Ducks to use their jet packs three times per game. Another was the Mark III Warbots, which can take up to 6 or 7 wounds, and who may take critical hits (see chart below) that adversely impact their capabilities.

One issue with their high endurance this is that the Warbots can end up looking like they just arrived on Maui after getting several garlands of leis once the action gets going (see photo below).

I also introduced two breaching arc weapons and a plasma ball breacher that would be key elements of the Mark III Warbots capabilities. As a Army Engineer officer veteran, I thought that this would be fun, and I wanted some cool templates to represent these game elements. Lastly, I wanted to be able to have the casualties remain on the tabletop as a depiction of what happened during the game. This does not always work, so now I make casualty cards for my units that are sized to the figures size (I discussed this previously here).
So my list of improvements became:
- Create casualty cards for each unit/figure (done)
- Create templates for the plasma weapons (discussed in this post)
- Create specialized markers (placards with decals) for use with retro sci-fi Combat Patrol™ games (discussed in this post)
With any new project, I like to try new techniques and learn from trying them out. Here, I decided to try to use my airbrush to do more than prime, base coat, and varnish. I also wanted to use my computer and make decals for the placards. I had not really done any of these things in this way before, so I was going into uncharted waters. I will first discuss the plasma weapons, and then the placards.
For the arc weapons and the plasma ball, I wanted something easy to sue that was durable and vibrant. The Warbots arc weapons can either shoot a 2″ cone (door-sized) for a distance of 5″, or fire a 1″ cone (window-sized) for a distance of 10″. This is to allow them to breach obstacles. The other weapon fires a plasma ball that can make holes (or dissolve stuff/enemies) – think of a really effective M203 grenade launcher. I found a some hardwood (oak or maple) dowels at Home Depot that would work well size-wise. As a golfer, I sacrificed one old Pinnacle for the plasma ball, and mounted it on a 1¼” washer (I don’t play Pinnacles anyways!).
I used my circular saw and cut the dowels to size, and sanded them up a bit. Originally, I had thought I could use decals on them, but decided that I could not sand and varnish them enough for proper alignment and adhesion. Besides, this gave me the chance to play with my airbrushes. I gave them all a prime coat of Vallejo “Surface Prime Gray”, followed by Vallejo “Game Air Black”. I had some challenges with painting the longer templates due to their sizes and being too wobbly to reliably stand up for airbrushing. I made a cradle of sorts out of popsicle sticks that worked adequately – notwithstanding that I needed to be sure each coat was dry before I rotated them.




I used some Tamiya airbrush masking tape to make the center beam, and a crossing pattern where the beam would come out of the arc weapon. I started off with Createx “Brite Yellow”. I should have noticed that the label said “TRANSPARENT”! This took a few applications (that was a learning point). I then airbrushed Vallejo “Light Orange” closer to the masking and around the ends. I then removed the masking, and used Vallejo “Vermilion” on the beam centers and the cross on the ends. Lastly, I painted “Brite Yellow” on the ends and as edging on the beams (worked better). I did the same with the ball , but in a mottled pattern. They are not my best work, but they will serve the purpose.





The greater portion of the work came with the making of the placards. I decided that I would make the following 185 placards made for use in Combat Patrol™ retro sci-fi. Why that many – well that was basically an educated guess based on most games that I have played.
- 50 wound markers
- 15 1-wound markers
- 15 2-wound markers
- 6 3-wound markers
- 6 3-wound markers
- 6 4-wound markers
- 4 5-wound markers
- 4 6-wound markers
- 25 stun markers
- 10 critical hit – optics/sensors markers damage for Mark III Warbots
- 10 critical hit – mobility damage (“STOP”) markers for Mark III Warbots
- 10 critical hit – CPU damage (“ROGUE”) markers for Mark III Warbots
- 20 out of ammunition markers
- 60 jet-pack use markers
- 20 for one use of jet pack in the game
- 20 for two uses of jet pack in the game
- 20 for three uses of jet pack in the game
My first effort was to try to sculpt with Apoxie Sculpt and to use stamps. I was very unhappy with the product, as I thought they would be difficult to read and not reliably reproducible.

I then changed plans and decided to try to use polystyrene to see if that would work in conjunction with decals that I could print off on my HP Printer. I found a couple of decal products that I could print with – one was clear and from Testors and one white and was from Bare-Metal Foil Company. The Testors product has (6) 5.5″ x 8.5″ sheets, while the Bare-Metal Foil product was 8.5″ x 11″. I went with the Bare-Foil product for this as I thought it would be easier to print with and it had more space. I did notice that it had a white backing, which I thought would help with visibility once the decals were on the placards. Obviously, some uses would be better with a clear backing, so consider that.
I drew up some mock-ups out of paper to size my placards. I wanted them to have distinct colors (matching their rubber bands) and distinct shapes. Once I had the shapes, I designed the decals . I used Microsoft PowerPoint and Google to select images and shapes. This allowed me make a full landscape page image of the proposed decal. I would then save that PowerPoint slide as a JPEG, and insert that JPEG into a Microsoft Word document. I would then change the size of the JPEG (keeping the aspect ratio locked) and print off different sizes until they matched the mock-up placards. Once that was complete, I copied the requisite number of decals into the Word document, leaving adequate space for later removal by Exacto knife on the actual decal paper. I thought that one decal was adequate instead of double-siding the placards.
Before I could print off the decals, I needed the placards. I got .080″ thick Evergreen polystyrene sheets and 1/8″ tubes. These bond well by using Plastruct Bondene plastic solvent cement. I cut the shapes out with a template, and cut the tubes into 1″ sections. I then evenly split the sections lengthwise. Lastly, I cut the tubes into ¼” lengths. I took differently colored rubber bands, and slid them into the lengthwise cuts on the tubes. Then with the Plastruct Bondene, I attached the placards and the tubes. You do not need much of this stuff – and its good to hold the pieces together for a count of 10. I waited a few minutes, and reapplied the solvent over the attachment and the lengthwise cuts, sealing in the rubber bands as the cuts welded. The small rubber bands are the same as what we used before – they come from Michael’s and are used for some sort of young girls’ weaving crafts. I made 185 of these placards!



Then came the painting of the placards. I should have used my airbrush to prime them, but I wanted to use up some Citadel “Imperium Primer” I has. Plus, they were a little awkward to paint due to their configuration. After priming both sides, I laboriously (again I should have airbrushed) hand painted the placards as follows:
- Wound, Stun, Optics, and Rogue markers with FolkArt “Champagne” (metallic)
- Mobility Damage markers with Createx “Pearl Copper”
- Out of ammunition markers with Vallejo “Bright Brass” (metallic)
- Jet-pack use markers with Americana “Apple Green”
Once painted, and having painfully learned my lesson in terms of not using airbrush paints, I used my airbrush to coat the placards with Vallejo “Mecha Varnish Gloss”. This helps the decals to slide on properly.
Printing off the decals was new for me. Apparently, there are several steps in addition to printing the decals! First, once you print the decals, you need to apply a couple of coats of a Microscale Liquid Film product (better done with an airbrush, but you can brush it by hand, allowing each coat to dry of course). This application protects the colors. Then the decals can be removed with an Exacto knife from the printed sheet and put into water, but wait, more stuff needed! You also need Microscale Micro Set applied to the surface prior to applying the waterslide decals. This product improves adhesion. then put on the decal, adjusting its location with a toothpick. Let this fully dry, and then another product, Micro Sol, is used to soften the decal and tack it down. Lastly, get the Microscale Liquid Decal Film back out, and put another coat on of that, and let it dry. This will log up any brush you use, so use an old one. Now the decal is protected! Again, repeat 184 more times…for this project.











I have organized all of these into really useful boxes with extra rubber bands (in case I don’t have enough placards for some reason). Hopefully I get to play test their use soon.
Thanks for reading – and I hope you find this helpful! Please let me know in the comments section dear reader!
Hurraku Space Phraints – the Bad Bugs you never knew, but wish you did
Back in early 2016, I found an interesting miniature on eBay that I had never seen before. It was from the Archive Star Rovers line. It was a large bug-like creature with a large blaster and a huge sword on its back. It reminded me of a deadly grasshopper. Doing a little research, I learned that the figure was made around 1979-1981, and was designated as Archive #2318, “Hurraku Space Phraint”.

I immediately thought that a group of these figures would make a great platoon for a retro-sci-fi game of Combat Patrol™. However, like many Star Rovers figures they proved to be very scarce. Eventually I decided that I would need to cast my own to make such a unit (you can read about that effort here).
I made a mold, and recast a bunch of these, and shared some with my good friend Buck Surdu. Buck called them “Space Bugs” (which of course they are), and painted up a unit himself – you can see his work on these here. I really liked what Buck had done with his and his use of glitter paint. His work inspired me to seek a way to get a shine on mine without being, well, overly shiny. Meanwhile, my Space Phraints waited as other projects and personal stuff got in the way (as it always does!).
Over time I researched and dug deeper. I found that there is quite an interesting back story to these bugs. I discovered that Phraints were originally in the Arduin Grimoire RPG system, which was a contemporary competitor to TSR’s Dungeons and Dragons system in the mid-to-late 1970’s. It was written and marketed by David Hargrave and his company, Grimoire Games. Phraints played a major role in Arduin, and were prominently shown on their rules systems covers (see below). One of the main differences from D&D was that Arduin went from fantasy to futuristic sci-fi all in the same universe.

Apparently (and unsurprisingly) there were a series of lawsuits by TSR against Hargrave, and his company, alleging trademark infringement, etc. It’s history at this point, but truly a fascinating (and drama-filled) chapter in the early era of fantasy and sci-fi gaming. If you would like to learn more about that kerfuffle, here is a good link.
So where did Archive come in? Archive Miniatures had the license for the Arduin line. According to Archive founder Nevile Stocken, the original Phraint figure was a Steve Lortz sculpt in their Arduin figure line (#783). Nevile adapted the original Phraint figure and created the Hurraku Space Phraint. He did this by removing the hive the front foot was resting on, as well as the quiver on the back. This leaned the figure forward. The large sword on the front was removed and replaced the quiver on the back. The Hurraku was then given what Nevile described as a BFG (“big f’ing gun”). The Phraints are truly interesting, and this is another great link on their characteristics. I like that they are emotionless – and incapable of lying.

OK, enough Phraint back story (hope it was interesting anyways). Back to the platoon making!
Originally, I had 39 Space Phraints. It was time to clean and file the metal miniatures, which are large for the ranges 25mm scale (the Space Phraints are about 1¾” or 44 cm tall). Overall, I found it difficult at most times during the project to discern the difference between my recasts and the originals, except during this phase. However, upon better inspection, I found 3 figures out of 39 that were not of acceptable quality, so I went to 36 figures for the unit, with the unfortunate three going to the remelt pile.
I ended up with 36 Space Phraints (1 original, and 35 recasts), for the platoon. It would consist of 3 squads composed of 2 teams of 5, each led by a squad leader, making each squad having 11 figures. Additionally, there would be a Platoon Leader, a Platoon Sergeant, and a Sith Knight. The Sith Phraint would be great fun to game with when I use Greg Priebe’s Star Wars supplement for Combat Patrol™. I decided to make the figures look the same so as to reinforce the “hive” effect. In other words, they would look to unfortunate opponents as a swarm of huge humanoid insects. To us they all look alike, while to the Space Phraints, they do not.
Cleaning and filing of the figures took some time. I use a high tin content when I cast, so this was not quickly accomplished. I also needed to repair some swords that were too short, some blaster stocks that did not cast well, and some foot talons with green stuff (kneadatite). I’m not the greatest (or worst I imagine) with green stuff, but I think that it worked out well (you be the judge dear reader!). I also used a small pin vise bit to round out the blaster ends. The figures are very much in line with those of the era of the late 1970’s. This is not to say that they are not good, but they are much less crisp than today’s plastic and resin models. Plus, 35/36 were obviously my recasts, and some details are lost in that process. For me, all this meant was that I needed to really work with my painting to realize my vision for them.

I mounted the figures with gorilla glue to 1¼” steel washers, and the washers to specimen bottles with poster tack. Simultaneously, I also began to search for a suitable base color, and I wanted to have something green that was not too glossy – I wanted subtle iridescence. This would mimic the sheen you see on some grasshoppers as their chitin reflects the sunlight. As I have an airbrush and compressor now, I decided upon a novel approach (for me anyway). I would use a pearlized airbrush paint with Createx Airbrush Colors “Pearl Green”.
This airbrush paint is designed for model hot rods and muscle cars. I thought that this would work and that I could shade and highlight later as needed. So, I airbrush-primed all of the figures with Vallejo Gray Surface Primer, and let that harden for 24 -48 hours. Then I broke out the “Pearl Green”. I needed a higher pressure to use this paint (40 vs 20-25 psi for the primer). I also did thin it a bit, and I was able to get good coverage of the figures with my airbrush. The Createx line is made for airbrushing, which is a plus.


After that, I grabbed my regular brushes as I wanted to shade the figures for ease of painting, which I accomplished with Citadel “Nuln Oil GLOSS”. The pearlized paints are very smooth, especially after airbrushing, and I found that the gloss version of Nuln Oil worked better on this base coat of green than the plain one. It really got into the nooks and crannies and stayed there.

For the antennae, I wanted something that would be closer to what a bug would have and not be like a bunny’s ear. For this I used Vallejo “Dark Blue” and washed it with Secret Weapons Washes “Purple”. The eyes, to me, needed to be special. I built up the eyes with serial light coats of Vallejo “Gloss Black”, followed by a 50/50 mix of Vallejo Mecha Color “Yellow Fluorescent” and “Green Fluorescent”. Lastly, I topped the eyes off with a small drop of “Yellow Fluorescent”. This approach really gave the eyes character, and gave the impression of a compound eye structure.

On the bandoleer, I went with Vallejo “Game Air Black”. I decided not to try to highlight them at all as I had too much variability among casts with regards to their details. I also thought that the contrast from the black would be greater with the green chitin which was what I wanted. For the blaster, I went with the last of my 1987 West German Deka Lack “Weiss”, followed by highlighting with Vallejo “Gloss White”.
Moving to the rear of the figures, I painted the swords’ pommels and hilts with Vallejo “Steel” and the grip with a mix of Vallejo “Gunmetal” and “Game Air Black”. Each sword’s scabbard had an inlay and a jewel. The inlay and jewel got Vallejo “Chrome”. After the “Chrome” had dried, I lightly applied Citadel “Waystone Green” on the jewel to achieve a crystalline appearance. For the scabbard and the straps, I stayed with “Game Air Black” to continue the contrasting effect with the chitinous green.
I then went to the front of the figure and dealt with the blaster. For a further contrast, I painted the bulb at the end gold with Citadel “Retributor Armor” . The blaster rings got a covering of “Chrome” followed by an application of Citadel “Soulstone Blue”. To highlight the lobster-like claw structures on the arms and calves and the mandibles, I used Vallejo “Yellow-Green”.
As I earlier said, the upside of the “Pearl Green” is its effect – and the downside is that for subsequent paint applications adhesion is less than other paints. To address the need for both shading and for paint protection on the tabletop, I brushed Army Painter “Quickshade-Soft Tone” over all of the models. I tried my best to sop up any extra pooling shade. I then let these dry and harden for 48 hours. A couple of figures picked up some paper towel fibers at some point, but that was remedied easily with a wet brush once everything was dry.
During this drying period, I sculpted placards for the bases out of Apoxie Sculpt. I wanted the Space Phraints to look the same, but for gaming purposes, there needs to be some differentiation for the players (especially those of a certain age). Apoxie Sculpt is much better than green stuff for this purpose. I mixed this two-piece material, and spread it thinly over my cutting board. Using rubber stamps, I made placards for each figure, and some more for future projects. These I allowed to dry and harden for 24 hours. At that point, I removed and trimmed them, and applied them to the bases with gorilla glue. I primed them with Citadel “Imperium Primer”. For a placard painting scheme, I brush painted:
- Vallejo “Signal Red” and “Retributor Armor” for the platoon leader (PL)
- Createx “Pearl Blue” and “Retributor Armor” for the platoon sergeant (PSG)
- Vallejo’s “Metallic Black” and “Red” for the Sith (SITH)
- Createx “Pearl Green” and “Retributor Armor” for the 1st squad leader (1)
- Createx “Pearl Green” and Vallejo “Silver” for the 1st squad team leaders (A and B)
- Createx “Pearl Green” and Vallejo “Game Air Black” for the 1st squad troopers (A and B)
- Martha Stewart Crafts “Duckling” and “Retributor Armor” for the 2nd squad leader (2)
- Martha Stewart Crafts “Duckling” and Vallejo “Silver” for the 2nd squad team leaders (A and B)
- Martha Stewart Crafts “Duckling” and Vallejo “Game Air Black” for the 2nd squad troopers (A and B)
- Createx “Pearl Plum” and “Retributor Armor” for the 3rd squad leader (3)
- Createx “Pearl Plum” and Vallejo “Silver” for the 3rd squad team leaders (A and B)
- Createx “Pearl Plum” and Vallejo “Game Air Black” for the 3rd squad troopers (A and B)


Once my shade had dried, I highlighted chitinous areas with the “Pearl Green” that may have been overly darkened. I also used Vallejo “Game Air Dead White” and “Retributor Armor” to highlight on the blasters as the Quickshade needed some adjustments here.
I then moved on to the bases, and used a combination of Citadel “Martian Ironcrust” and Army Painter “Black Battlefield” flocking to cover the bases. I learned at this point that I should have trimmed the poster tack from the edge of the bases at an earlier stage in the project. This would have made addressing the edges easier. As it was, I removed the edges, and used Citadel “Martian Ironearth” on the edges to cover any unpainted parts of the bases. I also dry brushed the Space Phraints’ feet with “Martian Ironearth” to replicate their walking on the red planet and catching its dust.
When using either “Martian Ironcrust” or “Martian Ironearth”, I always use a hand-held blow dryer after to dry and crack the paint for a better effect. Now it was time to apply a matte varnish and remove the shine from the models.

I applied two coats of Vallejo “Matte Varnish” with my airbrush, allowing for 4 hours between coats. I was really happy with the results – the iridescent effect that I wanted was achieved!

I detached the Space Phraints from the bottles, and retouched their bases, but finally they were done. I decided to take some formation shots and some action shots below. For Combat Patrol™ games, I plan to have them be able to climb walls without penalty, and to be able to use two cards for movement. Additionally, to replicate their emotional state, I will have them use the Japanese deck for morale results.
I am very proud of these – it was a very large and long project.
As always will appreciate any feedback in the comments section.
Thanks for looking and as promised, here are some more photos below – enjoy!










Armorcast Grenade Blasts for Combat Patrol
When I have wanted to demonstrate the effects of a grenade or a small explosion on a tabletop war game, I have been using cotton balls or other similar things, and this has not been a satisfactory practice for me. I wanted to have some better effects for grenade use in Combat Patrol™ games.
I saw some nice resin ones (ACFX034 Grenade Blasts) from Armorcast in their cinematic effects line. These were reasonably priced and looked good. I picked up 4 packs of two from their website.

I washed them and let them dry, and then mounted them to 1″ steel washers that I had previously primed with Gorilla glue. I left the pyramid-like under-sprues attached as I thought that this would help with painting the blasts near the bases.
This approach did help, but I wish that I had cut them prior to painting them as this would have made removal easier later. I also tried my best to catch any areas that needed to be cleaned up in the way of excess resin. I mounted the washers with poster tack to the tops of specimen and old aspirin bottles for painting.
Using my airbrush, I primed them with Vallejo “Gray Surface Primer”. Once this was dry, I gave the blasts an airbrush coat of Vallejo “Game Air Black”.

After this, I switched to the brush and gave the blasts a generous application of Citadel “Nuln Oil”. Then it was just a process of using series of dry brushings on the blasts working from bottom to top in varying degrees of color:
- Polly -S “Demon Deep Red” (a survivor paint from 1984)
- Americana “Primary Red”
- Citadel “Fire Dragon Bright”
- P3 “Sulfuric Yellow”
I then gave the entire surface a wash with Secret Weapons Washes “Sunshine Wash”. Lastly, I painted the blast rocks/ejecta with Vallejo “Gray Black”. At this point, I needed to remove the sprues and remount on the washers. I did this with a sprue cutter to minimize paint damage, but if I had done this earlier by sawing almost through the sprue I would have been better off and had less to fix!
Using gorilla glue, I reattached the blasts to the washers, and pushed the washers into the poster tack on the bottles.

I used Citadel “Imperial Primer” to cover up the unpainted parts of the metal bases, and then applied Army Painter “Quickshade” (Strong Tone) with an old brush. I let this sit for a couple of days to harden and to dry. I then followed up on this with an airbrush application of Army Painter “Anti-Shine” varnish (just one coat). This suitably dulled the shine from the Quickshade.
I plan to use these blasts to both designate where grenades or small explosions occur, but and to leave on the board as temporary impediments to line of sight. They are close enough to the Combat Patrol™ small explosion template in my view for that use (see below).




I have to say that I like these, and am looking forward to using them in a game soon!
Thanks for looking – please share your thoughts in the comments section!
Barrage January 2018
This gaming convention was held January 19-20 in Havre de Grace, MD, which is close to Aberdeen. It was a blast and well-run by the HAWKS gaming club.
I played many games over many time periods and genres. Mostly I played a lot of Combat Patrol™ games!
- Second Boer War (modified Combat Patrol™)
- Poland 1939 (Combat Patrol™)
- Napoleonic Era -Bridge at Vittoria (Fate of Battle)
- Civil War skirmish (Brother vs. Brother)
- Star Wars (modified Combat Patrol™)
- Moro Insurrection (modified Combat Patrol™)
- Tavern LARP (Blood and Swash)
You can see many more photos here of all the games, including the LARP that concluded the 1.5 days of gaming. I’m here wearing a Boston Bruins sweater or a West Point sweatshirt in these photos.
The first game I played was a Second Boer War scenario where the British were attacking the Boers defending a hill and farmstead. I played the Boers. The Brits needed to kill or capture the Boer leader, which they failed to do, so this was a good start for my day.








The second game that I played in was a scenario involving a German attack on the Poles in 1939, run by Buck Surdu. I was on the Polish side with two other players. The Germans had 4 Panzer 38(t)’s, and several squads of infantry, including some antitank rifles. The Poles had about the equivalent amount of infantry, but fewer machine guns. For armor, they had two TKS tankettes, one with a 20mm gun, and one with a machine gun. They also had 2 Wz. 28 armored cars. The surprise of the game was that German armor was decimated by the TKS with the 20mm (killed 3/4 of the panzers before being knocked out by the last panzer). In the end the game was called a German victory, but I felt we acquitted ourselves well.






The next day I first played a Napoleonic scenario run by Dave Wood. I played on the French/Swiss side against a Portuguese and British attacking force. Their objective was the Vittoria Bridge. Eventually we were routed.









I then played in a Civil War skirmish for a short time between games using the Brother vs. Brother rules. It ended up being a draw.
I then moved on to a Star Wars Combat Patrol/Frostgrave mash up scenario, where I was on the side of the Droids vs. Clones of the Republic. We were supposed to grab crates of goods and move them off the battlefield. Our sides leader was killed on turn 1, and later the game had to be halted due to GM Greg Priebe’s refrigerator blowing up at home…sorry Greg!
The last game was a Moro Insurrection scenario involving US and Moro troops trying to seize cattle from a pen. We had about 6 players. Buck Surdu ran this game using the Combat Patrol™ rules. I had a squad of US infantry that got caught in the open by the Moros, and got pretty shot up. It was a very bloody affair, with the Moros winning by getting the cattle.





The last event was a LARP using the Blood and Swash rules. Three teams competed for a treasure chest. I was a Man-at-Arms, and got involved in a pretty close battle with Buck Surdu, another Man-at Arms. I nearly killed Buck, but he managed to kill me first. The good news for Buck was that his side won.
I had a great time, and want to thank all the HAWKS for a great gaming convention!!
Casualty cards for Combat Patrol
I have been getting ready for Christmas, but I wanted to get at least a few things done hobby-wise before 2018 rings in. Last month, we had a rousing sci-fi game using Buck Surdu’s Combat Patrol™ card-based rules (you can read about that game here).
We were able to use the new Japanese South Pacific decks for robot morale checks, and incorporated many of the rules from Greg Priebe’s superb Star Wars supplement. We also used some of my rule additions for Mark III Warbot casualties, special weapons, and a few other nuances.
One of the issues came in the way of finding an easier way of denoting casualties on the table and making play a little easier. As you can see below, we just tipped over the figures, and that became crowded! I do like to see the casualties on the table as it gives a nice account of what occurred in the game, but perhaps there is a better way? Also, given that the Warbots take many wounds, I also am making some play aids specifically for them and their weapons (and I will cover this work in a future blog entry).

As for the casualties, Buck suggested that I could create some cards for the casualties that would take the place of the “dead” miniature on the table. This would allow for showing the results of the battle, and enable an easier playing experience.
For this project, I bought a Fiskars® paper cutter from Michael’s. I had a 40% off coupon so I got it pretty cheaply. I used white 65-lb. card stock from Staples for the cards.


I started out last week with the Aphid platoon. My goal was to make the card sizes as close to the actual miniature sizes as possible. The Aphids are really small, so their cards were small. I experimented with Microsoft PowerPoint, using the grid lines tool, and comparing what I printed with the actual miniatures. I ended up making the Aphids cards about ¾” – 3/8″ high by ¾” wide. I had a lot of variability as I got used to using the paper cutter. The pictures that I inserted into PowerPoint had different aspect ratios, and I remedied this when I moved on to the Star Ducks.
I do recommend using the aspect ratio tool when cropping pictures for this type of work. Additionally, the grid line tool in PowerPoint allowed me to make exact front and back cards by making sure that the sizes were the same and aligned. The easiest way to do this is to import your photos first, and then copy that slide. Then, you replace the photos on the second slide with the written cards. By printing these on both sides of the paper (use regular paper first, not card stock to check), they will line up perfectly. The only caveat I need to add is that you need to pay attention to the cards as you will need to reverse the text in the blocks so as to match the pictures – see below.


I printed these on card stock with a “thick paper” setting on my printer, and used two-side printing. I then cut them out using the Fiskars tool. There is a learning curve to the tool, and it worked out fine. The Aphids on Grav-Cycles were not sized to the miniatures, but I wanted all of the Aphids cards in their deck to be the same size, so I can live with that discrepancy. I did however want to improve for the next group of cards – which was for the Star Ducks.
Here, I needed to make bigger cards, and went with 1½” by 1½”. I made a few important changes in my processes. First, I used the “aspect ratio” function when I cropped the photos – in this case using the “square” aspect. I also added a 2-point thick line on the pictures and the text boxes, which really made cutting easier. Lastly, I colored the cards text-printed side with light orange hue, to match their bills! I plan on having future unit casualty cards with different colors on the printed sides.





These were much better – and I feel confident that I can finish off cards for the Frinx and Mark III Warbots soon. My goal is that when I next run a game that these aids will make play even easier than Combat Patrol already is! These are not perfect, but are close enough and stiff enough to avoid becoming paper canoes!

Please let me know what you think in the comments section – thanks for looking!
Mark Con 2017 (aka Ma’k Con 2017)
I have been accused of having a Boston accent, but this is not really true – I have a Worcester accent, or properly a Worcester County accent. Throughout my military and civilian career, my pronunciation of my name, Mark, sounds to others like Ma’k. My good buddy Buck Surdu has often shortened it to “Ma’k” on his blog posts. Last weekend (right before Thanksgiving) he and my other good buddy, Dave Wood, made the drive up from Maryland on a traffic-filled Friday afternoon for a Saturday full of gaming – and it was called “Ma’k Con”. My wife Lynn really helped out as well with her keeping us well fed. This blog post is about the gaming we crammed into that Saturday.
Buck and Dave got me into tabletop wargaming when we were back at West Point. Since then, Buck has published a myriad of rules for gaming, and Dave has contributed to many of those rule sets. The most recent rules that Buck published is a fantastically easy to play and streamlined card-based system for skirmish-level combat in WWII called Combat Patrol™. It is truly flexible, and has had optional rules and supplements written to cover different possible scenarios, to include the South Pacific theater, the Winter War, the Falklands War, the Napoleonic era, and even the Star Wars universe. These can be downloaded for free from his website, and the cards are available in the US from Drive Thru Cards and in the EU from Sally Forth. The rules are also available in book form from both On Military Matters and Sally Forth.
Buck recently added a new set of cards for the South Pacific, which have different morale results for Japanese troops. Readers of this blog know that I have been collecting and assembling units from the old Archive Miniatures Star Rovers line of figures, specifically Star Ducks, Power-Armored Frinx, Aphids, and Mark III Warbots. Additionally, I have been supplementing these forces with Khang Robots, weapons, Robo-Sentry Guns from War Games Supply Dump, and my own sculpt of a sphere tank. I also used some weapons from Bombshell Miniatures.
I decided that I would combine aspects from different Combat Patrol™ rules for a fun retro sci-fi game. Specifically, I would use the new South Pacific deck for morale results for robots, the new vehicle-mounted flame thrower template for my sphere tanks’ death rays, and the Sith rules from the Star Wars supplement. Also, I added in several rules from the optional rules. Lastly, I added my own special rules for the Mark III Warbots and their leader, Juggerbot, to account for possible effects that weapons fire could cause on their behaviors and capabilities.
Upon arrival in Massachusetts, Buck surprised Dave and I with uniform t-shirts from West Point that we would have worn to gym or when we played sports. It was called Gym-A (Gym-Alpha) and we wore it for Saturday’s game marathon. Admittedly, both Buck and Dave wore it better than I did. We were also joined by my daughter Ellen Morin and her fiancé Chris Smedile.

The scenario was one where the Star Ducks, Aphids, and Frinx were allied against the cybernetic horde of attacking robots. The non-metallic forces had captured a robot Mark 1 Sphere tank. The Frinx were attempting to repair it so it could be used against the robots, who were to have two Mark I Sphere tanks of their own in the assault. The tanks have two side mounted laser cannons, and a Death Ray (think 1953 War of the Worlds movie). Dave and Ellen had the robots, while Buck, Chris and I defended.

The Robo-Sentry guns slowed the attacking robots slightly, but allowed Aphid and Star Duck mortar fire to hit the Warbots near Juggerbot, damaging the robot leader, and causing some of his robots to go rogue, or blow up. When they went rogue, they would attack the nearest figure. Juggerbot ended up dealing with such a problem.

Normally, in Combat Patrol™ games, figures can take a certain number of hits, usually three wounds, before they die or are incapacitated. In this game Frinx had 4 wounds (because of their power-armor), most line Star Ducks had 3, and Warbots had 6. However, I allowed for critical hits as outlined below. This had a nice balancing effect on the game.

The Warbots also had some devastating energy weapons. The opposing forces had two “Sith Lords” (Duck Wader from the Star Ducks and Lt. Ma’k from the Frinx) with special powers from the Star Wars supplement. Early in the game, Buck moved Duck Wader up to engage the Warbots, only to get vaporized along with some Aphids by an arc weapon blast.


The other Sith, Lt. Ma’k, used his Force powers to fly into the middle of a group of 8 immobilized Warbots (they had drawn a “Hold until Death” morale result due to Frinx fire, but the robots could still fire).
Lt. Ma’k (a Frinx) then tried a Sith power – Force Blast – which damaged some robots’ weapons and caused them to explode. Additionally, friendly mortar rounds landed there (Lt. Ma’k did not care) and eventually he succumbed, as did several Warbots. Simultaneously, Juggerbot finally was destroyed by Aphids on Grav-Cycles. As he was the platoon leader, his destruction led to his unit becoming pinned – and only activating on black cards. This really had the effect of reducing the entire robot platoon’s combat effectiveness.




At this point, the carbon-based living got very lucky and fixed their captured Sphere tank earlier than would have been expected due to Chris pulling some great cards. However, the robots got reinforcements in the form of two of their own Sphere tanks, a squad of Warbots, plus 2 self-propelled robot guns. Chris and Buck were able to immobilize one tank with some very lucky shots. The other annihilated a squad of Buck’s Star Ducks with a Death Ray Blast.


By now it was dinnertime and pizza called, plus we wanted to move to the next game. It looked like a slight victory for the living forces, but casualties were high! The game turned out well and I may redo this scenario at Barrage in Maryland in January. Buck’s account of the battle is the next entry in this blog.


Then we moved onto a play test of Dave’s micro-armor game of “The Battle of Nikolayevka (Nikitowka)” using the Look Sarge No Charts rules. This was a breakout of Italian forces on the Eastern Front in 1943 as part of the Battle of Stalingrad. So we had Italians and some Germans attacking a small town held by the Russians. The link above describes the historical battle well.
Buck attacked with a combined German/Italian force on the right half of the battlefield and I attacked along the left half. Dave defended. It was a tough slog, with the Russian artillery (they had no armor) making progress difficult. Later in the game Dave had us command reinforcements in the form of the Italian stragglers from an earlier phase in the battle. It was a good scenario, and interesting to see a primarily Italian versus Russian scenario.




I think Dave will have a very good scenario for an upcoming convention!
The day flew by, and I am so appreciative that we West Point Old Grads had the chance to game together. Thanks to Buck and Dave, and Chris and Ellen! And of course, Lynn for her logistical support!!
Mark III Warbot Platoon & Juggerbot for Combat Patrol
Followers of this blog may have wondered where I have been, why have I not been posting? Well, I have been working on building a platoon of Archive Miniatures “Mark III Robots” (#2323). The platoon will be led by Archive Miniatures “Juggerbot” (#2331). Both of these sculpts are from the vibrant imagination of Nevile Stocken, who was way ahead of his time with his work. Given that these figures were from the late 70’s and early 80’s, I have to think that they were inspired (especially the visors) by the original Cylons from the 1978 TV series Battlestar Galactica. I loved that show when I was a kid! So, I had to make them shiny!

These will be used in upcoming games using the Combat Patrol™ set of card-based rules. The figures are effectively 25-28mm, being large robots (larger than humans).
This long project started with making a mold and casting 38 out of the 40 Mark III Robots as described previously here. I wish that I could have just bought them, but my time machine is broken…and that made purchasing them an impossibility. The platoon will have 4 squads of 10 (5 per team), plus 4 squad leaders, and Juggerbot – so the platoon is composed of a total of 45 figures.
The original Mark III’s (there were no Mark I’s or II’s!) were from the Star Rovers line of figures made by Archive in the 1979-1981 timeframe. They are very tough to find on eBay or anywhere else. I managed to acquire two originals, but only one was fully intact, and it became the master for my recasting efforts. The other original I converted with another weapon.
I found the Juggerbot kit on eBay, and decided that it would make an excellent platoon leader. For squad leaders, I have four War Games Supply Dump Khang Robots that were previously described in this blog here. Each Khang is color-coded (red, green, blue, and purple), and each squad in my platoon follows that scheme. Each Mark III Warbot Squad consists of the Khang Squad Leader, and two teams of five Warbots.
I converted one Warbot per team with a special weapon. Each squads’ Team 1 had a conversion with Bombshell Miniature’s “particle beam weapon” (BOM36016). I gave the Team 2’s two different weapons each. Two teams got Bombshell Miniatures large “arc weapon” as their conversion, while the other two got a large War Games Supply Dump retro sci-fi weapon from the WP01 “Weapons Pack 1”. All of the conversions I did were with these weapons, which are no longer available from either Bombshell or the now-shuttered War Games Supply Dump.
Conversion of these figures, as well as cleanup in terms of cutting and filing were major efforts in this project. I use mostly tin (about 67%) in my casting, and this made sawing away and filing pieces from them tedious as they are not as soft as a higher-lead alloy would be. Still, I was able to convert 7 of my castings plus the extra original for a total of 8 conversions. In most cases, I needed to bend the arms to accommodate the new weapons. My concept was for Team 1 to have one Warbot with a higher rate of fire weapon, while the Team 2’s would have specialized breaching or anti-armor capabilities.









After cleaning up the figures, I made a plan to complete the conversions. I also wanted to try a few new things in making this platoon. I wanted to use my new airbrushes and spray booth, and I wanted to use poster tack on specimen bottles and grocery store coins to have greater ease of painting with both the airbrushes and traditional brushes.




After all of my conversions were complete, I mounted the figures on steel washers for eventual magnetized storage. I had to use a bigger washer for Juggerbot. The platoon was then affixed to outdated grocery store bonus coins and specimen bottles or just to the bottles themselves with poster tack. In the future, I will not use the coins, as it was just easier to use the bottles minus the coins. I used an Aztec airbrush to prime the figures with gray Vallejo “Surface Primer”, giving the figures 24 hours to dry. I had read that doing that is desirable so that this primer paint can harden.

I then used Createx “Wicked Aluminum” airbrush paint (very sparkly) to base coat the Warbots using an Iwata Eclipse air brush – and I found this brush to be a much easier tool than the Aztec. I used Vallejo Model Air “Gold” to base coat Juggerbot with the airbrush.


I saw that the Createx paint had given the Warbots the appropriate shiny starting point for further development of the paint scheme I wanted, which was to be very retro sci-fi metallic, and reminiscent of the Cylons. Then I went back to the regular brush!
For my color schemes of red, blue, green, and purple on the Warbots, I went with DecoArt “Festive Red”, “Peacock Pearl”, “Crystal Green”, and Craftsmart “Amethyst” respectively. These metallic paints are great, but thick, and not easily thinned. Still, they worked well and I put these colors on the ankle, knee, and wrist joints for ease of tabletop play. I chose to use them as well for the visor interior colors, with Vallejo Model Air metallic “Black” for the outer parts of the visors. I then used “Gold” for the Warbot voice boxes and weapons tips on the unconverted troopers. “Black” was my choice for the rest of the weapons, offset with Vallejo Model Air “Steel” and Martha Stewart Crafts “Duckling” (this was a nod to my friend Buck Surdu, whose love of all things ducky and his take on the Mark III Warbots helped me plan out my approaches here).
For the common weapon barrels, I employed Vallejo Model Air “Copper”, and complemented them with Vallejo Model Air “Medium Gunship Gray”. Juggerbot had several lights on him, so Vallejo Model Air “Arctic Blue” and “Signal Red”, and “Aluminum” helped me with these details. I used these as well on the conversion weapons.
I then used several applications of Citadel “Nuln Oil Gloss” and “Black” on Juggerbot to shade the recesses of the figure. Moving back to the Warbots, I used “Aluminum” on the bodies, then similar to what I did with Juggerbot, I shaded with “Black” and “Nuln Oil Gloss”. Interestingly, I found that the inks really rolled off the figures, and the “Black” paint really helped with the shading.
I then added a healthy coat of Citadel “Ardcoat” to all visor and lighted surfaces. As a final highlight for Juggerbot and the Warbot weapon tips, I used Citadel “Retributor Armour”.




I decided that I wanted to be able to differentiate between the two teams within each squad. To do this, I experimented with kneadatite (green stuff) and Apoxie Sculpt and some numbered stamps. I found that the Apoxie Sculpt was easier to form, stamp, and once dry, cut. I applied these numbers to the figures’ bases with Gorilla Glue.

I used Citadel “Imperium Primer” on the Apoxie Sculpt numbers, then added Citadel “Martian Ironearth” to them. Then, I built up the bases with Citadel “Martian Ironcrust” with a light sprinkle of Army Painter “Black Battleground” for more texture. After using both “Ironearth” and “Ironcrust”, I dried them to a crackly surface with a hand-held hair blow dryer. I highly recommend this technique.
After a day of drying, I dry brushed the bases with Armory’s “Red Brown” and “Brick Red”. I filled the numbers in with “Imperium Primer” for all troopers, with the team leaders getting “Retributor Armour” on theirs. Then it was back to the paint booth for two coats of varnish, this time with an Iwata Neo airbrush, allowing for adequate drying between applications.


I now needed to remove the figures from the bottles and coins. The poster tack was easier to remove when I did not use the coins. I lightly painted the underside of the bases with Craftsmart “White” so I could use a black fine-tipped Sharpie to write information on the figures’ bottoms.













I cannot express enough how much I like this platoon! The figures started off pretty rough, but in the end, I was able to make a nice unit for tabletop gaming. It did take me a couple of months, but it was worth it. They will be in action this upcoming weekend, as they make their tabletop debut – stay tuned, and let me know your thoughts below!
September 2017 Gaming Night – Star Ducks Attack The Frinx!
To round out September, the Mass Pikemen Gaming Club ran a game during which the Star Ducks attacked the positions held by the Power-Armored Frinx. Both of these forces are from Archive Miniatures circa 1979-1981. You can learn more about their origins here. Click on Star Ducks or Power-Armored Frinx to learn more about their platoons. We used the Combat Patrol™ system, with modifications to approximate the abilities of the Star Ducks to use their jet packs, and the durability of the Frinx as a result of their power armor. The Frinx also had the support of two Archive RVS86 “Robot Cooks” which were analogous to small self-propelled guns.

The scenario was one where the Frinx, led by Lieutenant Ma’k were defending some old ruined buildings that held some lost technology – and the Star Ducks, led by Duck Vader, were hell-bent on getting into the building and killing Frinx in general. The Frinx, on their part, desired to dispatch the Star Ducks with extreme prejudice.

The Star Ducks used their jet packs to quickly advance towards the buildings on the Frinx’s left flank. You can see the small purple rubber bands on the Star Ducks, which indicate the number of “jumps” that they have taken. Due to limited fuel, the Star Ducks have only three jumps per game, but they do help!

The initiative switched to the Frinx, who then bracketed them with bazooka fire. The white rubber bands indicate wounds, while the glass beads indicate a team must take a morale check for each one the next time they are activated. We use red rubber bands to denote a weapon that has jammed or is out of ammunition. We also use black rubber bands to denote figures who are stunned.

In the middle of the table, a pitched ray gun/blaster battle left several dead and wounded Frinx. The Star Duck team making this assault was however, annihilated, as Frinx Staff Sergeant A’Haze led his Frinx ably and directed their fire.

The only Star Duck survivor in this area was Staff Sergeant Bufflehead.

And then this happened…and the other RV86 was immobilized as well by bazooka fire from the other flank.

Meanwhile, back at the buildings, the Star Ducks jumped again, going over the ruined buildings, and assaulting the Frinx from the rear. This move was met effectively by the Frinx with Platoon Sergeant First Class Grengelu’s automatic grenade launcher, wounding and killing several Star Ducks.

However, there were enough Star Ducks to close with the Frinx in hand-to-hand melee (or is it claw-to-wing?) and begin to clear the buildings. SFC Grengelu was overcome and killed in the scrum.


At this point, the game was called due to time and was determined to be a draw. While the Star Ducks had cleared one building completely, and another one partially, they still had a couple more to go. Casualties were high on both sides!
The game was a lot of fun and the battle was touch and go all night. Once again, Buck Surdu’s Combat Patrol™ system demonstrated its great versatility and ease of play!
I hope you enjoyed this battle report – please share your feedback in the comments section!
Khang Robots
This post is about another group of miniatures that I acquired in March from the recently closed Wargames Supply Dump (thanks so much Roger!).
These are DG-08 and DG-09, Khang Robots. One model is tracked, the other has legs. I purchased 2 kits of each type of robot.
I’m currently planning on building out a series of different squads and platoons for use in retro-sci-fi skirmish games using the Combat Patrol™ system of rules. I have described previously here in this blog my casting work on making a platoon of Archive Miniatures Mark III Warbots. I thought these Khang Robots would be great as leaders for that platoon. They look so very retro! The tracked version really evokes the old “B9” from the 1960’s TV series Lost in Space.

Additionally, I eventually will be painting up a unit of WSD Khang troopers, and I can use these four robots to augment those forces as well.
The kits arrived, and I washed them with a light scrub with soap and water, and let them dry. Once dry, I assembled them with super glue. I tried to glue each robots’ arms so that they would each have a different position for better aesthetics. After they were together, I affixed them to 1¼” steel washers using Loctite glue for ease of eventual magnetic box storage. Then, I used poster tack to affix the models to popsicle sticks for ease of painting. This is now my new favorite tactic as it is very easy to remove after painting.
I then primed them (top and bottom) with Krylon “Ultra Flat” white matte spray paint. This allows me the option to write (with a fine-tipped Sharpie) on the washer bottoms with info that I’d like to have on them, such as the model’s name, the date of completion, my name, and any unit identification.
After the primer dried, I gave the models an aggressive wash with Citadel “Nuln Oil”.




I used Vallejo Model Air Metallics “Steel” as the primary base coat for the models’ helmets, shoulders, belt, and claws. I painted the waist/ribbed chest area with Citadel “Mechanicus Standard Gray”. Then, for a shiny rubber-like look on the ribs, boots, and legs, I applied a coat of Armory “Gloss Black”. For the front of the tracked bases and the chest-mounted cannons, I used Vallejo Model Air Metallics “Gun Metal”. Then I highlighted the shiny parts on the shoulders and helmets with Vallejo Model Air Metallics “Aluminum”. For the voice box (cannot really call it a mouth!) I added a light coat of Citadel “Spiritstone Red”.
Moving on to some of the details on the helmet, arm sockets, “ears”, and back components, I found a great solution with Vallejo Model Air Metallics “Copper”. There were several lights on the front and back of the robots, and for these I used a spotter brush with Citadel “Yriel Yellow”, Vallejo Model Air Metallics “Signal Red”, Craftsmart “Sapphire”, and DecoArt “Crystal Green” – varying the lights a bit in the front.
For the vents in the front of the tracked figures, I used “Gloss Black”, with “Steel” on the vents. I then extensively used Vallejo Model Air Metallics “Gold” and Craftsmart “Onyx” on bolt straps and bolts respectively throughout all the models. I also used “Onyx” to highlight the “Gloss Black” painted parts.
I then chose some bright-colored metallics to theme the robots and make them easier to identify on the gaming table. My four choices were: DecoArt “Crystal Green”, “Festive Red”, “Peacock Blue”, and Craftsmart “Amethyst”. I painted with these as you see below – as highlights on the robots’ helmet crests, “ears”, belts, boots, and backs of the lower chassis (all depending on the models). I did a lot of highlighting!
This completed my initial base coating and highlighting. For the bases, I thought I’d use Citadel “Martian Ironcrust”. This texture paint has a nice crackling effect if you use a blow dryer between applications (as I did) to dry the paint. I also added some Army Painter “Black Battlefield” into it when it was still moist – and this worked well to give a realistic texture. For the tracked models, I tried to make a track and chassis impression with the “Martian Ironcrust”. I also tried to show the accumulation of dust on the tracks and boots with this texture paint. I think it worked well enough.


I then moved on to serial washes with Citadel “Agrax Earthshade” on some lighter parts and “Nuln Oil” on others such as the ribs. For the robots’ claws, I found that Citadel “Seraphim Sepia” gave a unique metallic tone to the claws. On the bases, “Agrax Earthshade” really enhanced the cracks and gave a lot of depth to them. I used a lot of washes to give depth to the figures.


I then waited a day or so for the humidity to go down and for the temperature to be adequate for varnishing. I sprayed the models with one coat of Krylon “Clear Matte”, followed by two coats of Testors “Dullcoat”, allowing for adequate drying time between applications.






These are pretty cool figures – and the downside is that pretty cool figures have a lot of details! The upside is they give the painter a tremendous opportunity to create a nice visual product. These are really fun retro sci-fi figures – and I hope that I did achieve success with these four. I really like them, and am motivated to get going on the Mark III Warbots to complete the platoon – and to use my new airbrush to prime, base coat, and varnish this my next project. Stay tuned, and let me know your thoughts in the comments section! Thanks!
