TotalCon 2026: Gaming Events and Highlights You Can’t Miss

TotalCon 40 is an annual gaming convention that is held in Marlborough, MA at the Best Western Conference Center. There are events for miniature games, board games, RPG’s, and much more. Attendance is well over 1,000.

This year it was held between February 19th and 22nd of 2026. I usually run several tabletop miniatures games there. This year was no exception. I ran eight 4-hour games across the 4 days.

Several players who participated in my games are eager to see some game shots. Not to disappoint, his post will be picture heavy and text light!

On Thursday of every TotalCon, there is a large flea market in an adjoining room to the main hall. From Friday to Sunday, I get a very big table in that room. Because of the flea market’s need for space, I settle for a smaller footprint on Thursday. That smaller table was fine for two games (afternoon and evening).

Battle for the Pond

This was a Combat Patrol:WWII retro sci-fi game using the pond that I described in my last post.

My game flyer.
The tabletop set up for action. The F.R.O.G. Commandos are on the near side, with the Star Ducks on the far end. The Star Ducks are Archive Miniatures Star Rovers figures from the late ’70’s/early 80’s. The Frogs are Critter Commandos figures from the early 1990’s.
The Star Duck players move up.
The Star Ducks use one of their two jet pack moves to occupy islands. In the game, control of the smaller islands was worth 5 points. Controlling the largest island earned players 10 points.
The Frogs were also jet packing. The Star Ducks used mortars to lay down a protective smoke screen against their automatic weapons fire.
In the end, the luck of the cards deserted the Frogs, with almost every island in Star Duck control.

High Noon at the Cyber Ruins

I ran this Combat Patrol retro sci-fi game at Cold Wars, but on a bigger table. I used a different mat and adapted the game to a smaller footprint.

Game flyer.

To win the game, both sides get credit (victory points) for inflicting enemy casualties and finding hidden ancient robots.

The game was definitely full!
Retrovians and Space Cowboys move into the ruined city.
The Space Cowboys find a robot (an Archive Robot Cook) and get it to join their side.
Reinforcements arrive! Here come the Space Roos.
Retrovians take cover under fire while trying to clear the walls.
Retrovian infantry move into the city.

In the end, the casualties on both sides were high. But, the Space Cowboys possession of robots allowed them a narrow 15-10 victory. That wrapped up Thursday’s games.

I decided not to run a Friday morning game this year. Last year, resetting the flea market room took too much time. It interfered with my morning game setup. Instead, I had plenty of time to move everything into the “big room” and set up on the “big table”. My first game was a Wars of Ozz game. It was titled “The Great Munchkin Heist”. I had also run it at Cold Wars. This time I had an even bigger table than I had there!

The Great Munchkin Heist

The game set up – I loved creating this panoramic expanse!
Players arrive – once again demand to play was high!
1st Munchkin Brigade set up
That’s a full game!
Nitpik’s “Morin’s Monsters” armed with napalm blasters hope to cook up some Great Pumpkinheads.
A regiment of Great Owls (Munchkin allies) overflies the Lemon Drop Legionnaires and hits them in the rear!
Jinjur regiments (female pirates and Munchkin allies) breach the wall.
The Munchkins breach the western gate and their light cavalry pours through to look for technological treasures.
In the center, two axe-wielding Nitpik regiments have had enough of the Munchkins. The Jade Automata and the Pink Nightmare regiments charge over their defensive wall. Their counterattack wipes out the Munchkin artillery and drives two Munchkin infantry regiments from the game.
Another view of that mechanical counterattack.
Meanwhile, the cleaver Jinjur pirates locate some of Nitpik’s technological wonders in a wrecked building.

The game ended – in a dead tie 23-23! A real nail-biter to be sure!

The next game builds on this one. The Munchkins have found technology, but welshed on their agreement to share! Thus, they betrayed their allies. As a result, their former allies have jumped over to the Nitpik side. The Munchkins are fleeing to safety, with Nitpik in hot pursuit.

Revenge of the Tin Men

Another big game! The players plan.
The Munchkins have 4 heavy crates of technology carried by 4 regiments. The crates slow down the Munchkins. The little folk need to cross a line with the crates safely to gain victory points. Additionally, each Munchkin base that escapes the Nitpik pursuers gets a point. Nitpik gets points for recovering crates and for eliminating Munchkin bases. The Munchkins have set up a delaying picket line of light cavalry and sharpshooters between the two balloons. This is to give those fleeing a chance to escape the Nitpik and allied horde.
On the right, the Munchkin picket line. On the left, the pursuers!
There were many Nitpik pursuers. This included those who switched alliances, like Frost Ogres, Great Pumpkinheads, and Jinjur pirates. Traffic control became a challenge as they tried to catch the Munchkins.
The pursuers coordinate their movements.
The Munchkin Aerostat frustrated several Nitpik regiments. As they tried to advance, the Aerostat laid down effective disruptive musketry on the mechanical men.
Nitpik cavalry broke through and tried to run the Munchkins down. Several crates were lost as the Munchkins routed in disarray.
The game ended with this scene showing Sam disappointed. The Munchkins nearly won the game. Her unit only needed 1 more inch to cross the line of the crater with the crate. So close! (well played though Sam!!) In the end, Nitpik won a VERY narrow 12-10 victory.

That wrapped up Friday night. The next game would happen Saturday morning set in North Africa.

Il Duce’s Desert Gamble

This what-if modified What a Tanker scenario also filled up quickly as well.

Vichy French armor facing the Italians.
Royal Italian Army armor facing the French.
The players plot their moves.
An Italian Macchi C.202 Folgore (Italian “thunderbolt”) dogfights a Vichy Dewoitine D.520.
Leif smiles as he records temporary damage on his tank. The damage was caused by Leif’s very bad dice rolling for a very old and worn out French FT-17!
A Vichy SOMUA S35 knocks out an Italian Semovente 90/53.
French forces advance.

The game ended with Vichy winning 540-440.

For Saturday afternoon, I ran Operation Torch: Vichy Mounts an Armored Counterattack. This was also a modified What a Tanker game.

Operation Torch: Vichy Mounts an Armored Counterattack

The Vichy players plan their assault.
The American players are ready!
The Americans watch as the Vichy French get closer. They have plans of getting air cover and naval gunfire on the French!
Knowing this, the French spread out to avoid massing a big target.
Mal considers his next move.
Aircraft are deployed, but the US Navy rules the skies. This allows for the Avenger to call in naval gunfire from the USS Savannah. This destroys multiple Vichy vehicles.

The US air superiority and naval gunfire carried the day – with the US winning a significant victory.

RETROVIANS MUST BE CLEANSED

Saturday night’s game was upon me, and I had decided to run another Combat Patrol retro sci-fi game. This time, the Retrovians would face the Archive Star Rovers Warbots. They would also confront my own creation – the Mark 1 Sphere tank.

Happy Gamers at the start! Retrovians are on the left, Warbots on the right.
A Retrovian Bra’sheer tripod moves out front of its infantry. The Mark 1 takes up a supporting position as the Warbots march forward to glory.
The Mark 1 safely delivers machine gun fire from its sponsons. Meanwhile, the Warbots also take fire and are stunned.

I did not take many pictures of this game. I do believe that the Warbots wore down the Retrovians. Yes, they were “cleansed”. It was nice to see these figures back on the tabletop.

This was the penultimate game for me of TotalCon 2026. I headed off to my room. I was ready for the 2026 TotalCon “Tournament of Ozz” on Sunday morning.

I had 7 out of a possible 8 players. At random, one player got a “bye” in round one. The match-ups were done at random and 7 different 21-point brigades were assigned at random. Inflicting the most damage on the enemy was the victory condition to move forward in the tournament. Tie breakers were also in play if that was needed.

Glory on the Line!

In Round 1 – the match ups were:

  • Impkins (Ken) versus Munchkins (Eric)
  • Munchkins (Bob) versus Gillikins (Dave)
  • Winkies (Brad) versus Gillikins (Jacob)
  • Winkies (Leif) got the round 1 bye
Round 1 begins!
Brad’s Winkies devastate Jacob’s Gillikins
Bob’s Munchkins get into a shooting match with Dave’s Gillikins.
Round 1 winds down.

The Round 1 results were:

  • Impkins (Ken) defeated Munchkins (Eric)
  • Munchkins (Bob) defeated Gillikins (Dave)
  • Winkies (Brad) defeated Gillikins (Jacob)
  • Winkies (Leif) got the round 1 bye

Yielding the semifinals as:

  • Impkins (Ken) versus Winkies (Brad)
  • Munchkins (Bob) versus Winkies (Leif)
The semi-finalists!
Leif casts a poppies spell to thwart Bob’s cavalry,
Bob’s Munchkins prepare to unleash musketry on Leif’s Winkie Guard. They would rout!
Meanwhile, Ken’s Impkins got hit hard by Brad’s Winkies.

The Round 2 (semifinals) results were:

  • Winkies (Brad) defeats Impkins (Ken)
  • Munchkins (Bob) defeats Winkies (Leif)

Yielding the FINALS as:

  • Munchkins (Bob) versus Winkies (Brad)
Brad and Bob get ready to rumble!

In the end, Brad outlasted Bob – though it was close! Congratulations to Brad as the 2026 TotalCon Wars of Ozz Champion! Congrats to Brad!

The 2026 runner up Bob, the 2026 champion Brad, and your happy GM.

Thank you to all who helped me at the convention. Special thanks to Leif and Brad.

I also want to extend a very special thanks to Bryan Clauss, Steve Parenteau, Kevin Baumann, and the entire TotalCon staff. They do a magnificent job running a great convention! BIG THANKS!!

Lastly, a few areas that you can check out if you dare:

References:

For a consolidated list of links for any of my previous convention/club/game battle report blog posts, please see this page: https://markamorin.com/club-convention-games/

For a consolidated list of links for any of my previous Wars of Ozz posts, please see this page: https://markamorin.com/miniatures/wars-of-ozz/

For a consolidated list of links for any of my previous sci-fi/retro sci-fi posts, please see this page: https://markamorin.com/sci-fi-retro-sci-fi-projects/

Building a Scenic Pond for Tabletop Battles

TotalCon 40 was held in Marlborough, MA in February 2026. I ran 8 games there. I envisioned one of them as a battle between Archive Miniatures Star Ducks (from Star Rovers) and F.R.O.G. Critter Commandos. What would they fight over?

Yes, a pond!

Not just any pond, but one they both claimed as part of their cultural and historical heritage. I would run the game with Buck Surdu’s Combat Patrol: WWII rules modified for retro sci-fi skirmish.

With that said, I needed a suitable pond for the tabletop. I did not have a lot of time to build it. The period from the end of Cold Wars on February 8th to the start of TotalCon on February 19th was short. It did not allow for much preparation.

This is the story of that pond build! There are a lot of WIP shots. Additionally, you will find a few videos. They will give you a better flavor of the project.

My flyer for the game – now I needed a pond!

Like most of my projects, I think a good deal about it, design it and plan it, then get it done. I wanted the pond to be big enough to really be a spectacle on the tabletop – and to be very functional for a game.

I sketched out a concept on February 9th – the pond would have several islands for the players to fight to control. Additionally, I needed to have a plan to use Vallejo “Still Water” on the pond. Those initial design concerns that I had were:

  1. Dealing with the effective application depth of “Still Water”. The depth is supposed to be less than 3mm per application. How would I make that work?
  2. What type of pond “structure” would hold the “Still Water”?
  3. I read online that “Still Water” could be acidic and/or destructive to acrylic paint, even a primer. I did not want to get to a stage in the project where I needed to restart or acquire more supplies. How could I deal with this issue?
  4. How could I build island structures onto the pond and how could I integrate them into it?

As is my habit, I got out the graph paper and drew an initial concept with 6 islands. I did end up building 8 islands in the end. The size I wanted was approximately 36″ x 24″.

Initial design drawing of the pond as it would sit on a 6′ x 10′ tabletop on February 9th.

I chose to use foam board as the base. However, the foam board from Michael’s is 30″ x 20″. I added extra pieces of foam board to augment the base. I hot-glued them to the main board as you see below.

The foam board with the extra pieces before gluing.

Once the glue had cooled, I shaped the base irregularly with an Exacto knife.

At this point, the base would not have a lot of strength in resisting any shearing forces. To solve that, I hot-glued thin polystyrene sheets to the base to conform to its shape. These sheets would be on the bottom of the terrain piece.

The base showing the polystyrene sheets hot-glued to the bottom.

Once that cooled, I flipped it over. I cut out pieces of foam board and made 8 islands of different sizes. As the foam board thickness is .47 cm, I believed that they would not get inundated by any of the “Still Water” later on. They did act usefully as guides to depth application, helping to deal with concern #1. These were hot glued to the base.

Islands affixed to the base.

Regarding concern #2, I decided to go with Apoxie Sculpt to build around the islands and to make the pond’s edge. Once cured, I had my basic structure to hold the pond.

Early edging around the pond.
After all the Apoxie Sculpt was applied by February 10th. Note the entire base is covered except for the islands.

I did not want any white edges to show underneath the terrain piece. So, I flipped it over and primed the bottom edges brown.

Priming the bottom.

I flipped it over again so that it rested normally on its bottom. Concern #3 still loomed. My solution was to mix equal parts of wood glue and primer and paint the piece with that slurry. I used four different primers and the glue to paint the pond bottom and island edges. This helped to create a shoreline to depth look. Then I flocked the pond’s edge with Woodland Scenics blended turf and the wood glue.

My mixing supplies to seal the pond base.

The primed structure is shown below. I hoped that this would work and protect against the “Still Water”.

Apoxie sculpt painted with the primers and wood glue mix – on February 11th.

Once it all dried, I reapplied a coating of wood glue over the pond’s edge flocking. This helped to harden it up. It also kept loose flocking from contaminating the future water surface. I then added all-purpose sand to the islands with the wood glue. I let that dry before I extensively vacuumed the surface and edges of the pond. This was to remove all loose materials, again to protect the water.

Applying the sand and extra wood glue.
And more drying time!
The islands sand is dry here on February 14th – and the edges would continue to darken (thankfully).

It was time to apply the cattails into the base. Luckily, it was easy to use an awl to punch holes through the Apoxie Sculpt and into the foam core board underneath. I did that, and used more wood glue to secure the cattails. Then I had more drying time to wait out…

Cattails inserted.
Close up of the cattails in the base.

The sand on the islands dried and was ready for adding pigments, so I did that. Meanwhile, I washed my plastic foliage for the islands. This removes any residual oils. This step allows me to throw some brown ink on them as a wash to add realism and some depth.

Pigments added and drying on February 14th..

Here is a short video showing my progress at this stage on Valentine’s Day:

It was time to add the foliage to the pond – as I wanted the water to be added close to the end. The process of adding the foliage was the same as adding the cattails, except that I needed to also go through the sand.

February 15th – foliage added, short view angle…
…and long angle.

Finally, it was time for the “Still Water”! I mixed it with two different inks. I continued mixing until I got the color that I wanted for a somewhat swampy pond (shown on list at the end of the post). The pond took two full 200 ml bottles of “Still Water” (not including ink). To maneuver it evenly around the pond without swamping the islands was like the ball maze game where you try to get a ball to fall in a hole on a table. Until it dried I was a bit anxious.

Setting up on February 15th!

Concerns #3 and #4 dealt with!

The slow set up of the “Still Water”.

You can see in the next video from February 16th that I needed to ball-maze-move the “Still Water” around. I did this for a while before it finally set. I did look out for bubbles as well and popped the ones I saw.

I did not use the lily pads that you saw in the video. When I tried to drill out to place them, the water surface gripped the bit. It started to torque a bit, so that was a no-go. Besides, these lily pads are basically wound wire and come apart when you try to clip them shorter. Instead, I went with adding some other swampy tufts from Green Stuff World.

Once this set up on February 17th, I was very happy with the result.

I now needed a box to transport this big piece! Luckily, I had earlier ordered a large rotating cutting mat from Amazon and saved the box that it came in. I used some foam board and hot glue to make a decent travel box that would protect the pond on the way to conventions.

February 17th – got a box!
And it fits!

I will be posting about TotalCon soon. Before doing that, I wanted to write this WIP post about the pond. From concept to travel box it took 8 days!

Hopefully, the lessons I shared here will help you if you are considering a similar project. My main takeaways are clear (I hope!).

Below I will list the materials I used in the project as well as some links that you might want to explore, but first a sneak preview of what the pond looked like on the tabletop on a 6′ x 4′ mat:

Next up, hopefully, will be a TotalCon 2026 recap.

References:

Check these out!

For a consolidated list of links for any of my previous scratch-building blog posts, please see this page: https://markamorin.com/scratch-building-projects/

For a consolidated list of links for any of my previous terrain project posts, please see this page: https://markamorin.com/terrain-projects/

For a consolidated list of links for any of my previous sci-fi/retro sci-fi posts, please see this page: https://markamorin.com/sci-fi-retro-sci-fi-projects/

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS POND:

  1. Foam Board – 20″ x 30″ x 3/16″ (50.8 cm x 76.2 cm x 0.47 cm)
  2. Sibe-R Plastic Supply℠ (10 Pack) .030″ X 8.5″ X 11″ White Styrene Sheets
  3. Hot Glue
  4. Apoxie Sculpt “White/Stone White”
  5. Titebond Wood Glue
  6. Citadel “Ryza Rust” (Dry)
  7. Vallejo Surface Primer “German Green Brown”
  8. Vallejo Surface Primer “Russian Green”
  9. Vallejo Primers “USA Olive Drab”
  10. Vallejo Primers “NATO Green”
  11. PVA Glue
  12. Gorilla Glue
  13. Vallejo Surface Primer “German Green Brown”
  14. Vallejo “Natural Umber” (pigment)
  15. Vallejo Surface Primer “Leather Brown”
  16. Woodland Scenics “Blended Turf”
  17. AK Terrains Muddy Ground Acrylic Diorama
  18. AK Terrains Wet Ground Acrylic Diorama
  19. All-purpose sand
  20. JTT “Cattails”
  21. Vallejo “Burnt Umber” (pigment)
  22. Vallejo “Natural Umber” (pigment)
  23. Vallejo “Light Sienna” (pigment)
  24. Vallejo “Natural Sienna” (pigment)
  25. Vallejo “Faded Olive Green” (pigment)
  26. Vallejo “Green Earth” (pigment)
  27. Vallejo “Light Yellow Ochre” (pigment)
  28. Vallejo “Chrome Oxide Green” (pigment)
  29. Vallejo Thinner
  30. Secret Weapon Washes “Sewer Water”
  31. Liquitex “Burnt Umber” (ink)
  32. Army Painter “Strong Tone” (wash/shade)
  33. FOIMAS 100 pcs Miniature Plant Set – Mini Trees, Flowers, Shrubs for Fairy Garden, Diorama, Train Scenery, Sand Architecture Model Craft Supply
  34. Vallejo Diorama FX “Still Water”
  35. Liquitex Professional Acrylic Ink 30 ml Bottle – Phthalo Blue Green Shade (ink)
  36. Daler-Rowney® FW Acrylic Artists’ Ink “Sap Green” (ink)
  37. Gamers Grass “6mm Strong Green Tufts” (flocking)
  38. Gamers Grass “XL Strong Green Tufts” (flocking)

Epic Battles at Cold Wars 2026: A Recap

Back in early February, I attended the 2026 HMGS Cold Wars convention in Lancaster, PA. The theme was “Wild, Wild, West”. this is not one of my usual game themes, but as you’ll see shortly I adapted for one game anyways. As I write this now it is already mid-March, so I thought it was about time to finally got around to sharing some of the games I played in and ran in the H.A.W.K.’s room.

The H.A.W.K.’s are a great club from Harford County, Maryland. Two of my good West Point buddies (Buck Surdu USMA ’85 and Dave Wood fellow USMA ’84) have been members for years, and I have been fortunate enough to be their New England carpetbagging GM for a few years now.

Buck, yours truly, and Dave

Prelude to Austerlitz (Wars of Eagles and Empires)

Thursday night I jumped into a Napoleonic 28mm game run by Buck, “Prelude to Austerlitz”. It used his Wars of Eagles and Empires rules.

It was a fun game and I was on the Austrian side with two other young players (they were young anyways). The French players were not as aggressive as they probably had wanted to be, which allowed us to successfully defend the town.

The Wicked Witch is Still Trying to Get Dorothy’s Slippers (Feudal Patrol using Wars of Ozz figures)

This was a fun opportunity to jump in a Feudal Patrol game with my old USMA roommate Dave. Dave does a great job as a GM and even won a PELA award at Cold Wars for his Zulu game. Dave uses 28mm Wars of Ozz figures in a skirmish game using Feudal Patrol rules. I played on the Winkie side and we were able to take Dorothy down and get those valuable slippers!

After this game, I hit the vendors hall and got some lunch. Then I took the rest of the afternoon time to set up my Friday evening Wars of Ozz game. – “The Great Munchkin Heist“.

The Great Munchkin Heist (Wars of Ozz)

This was an epic back and forth Wars of Ozz battle, which really was great to see! Three brigades were on the attack (two Munchkin, one allied brigade, and an army reserve). The allied brigade was composed of two regiments of Jinjur female pirates, an Impkin slingshot battery, and a regiment of Frost Ogres (that Dave Stone will recognize!). The reserve came from the Land of Harvest – Great Pumpkinheads and regiments of eagles and owls. these allies hoped to share the loot with the Munchkins. Technological “secrets” were hidden in buildings throughout.

Three small but potent Nitpik mechanical men brigades and a small reserve force defended the formidable rusty steel walls of the Robotic Sanctum – a.k.a. the Industrial City. A small infantry reserve remained in the city, and there were rumors of a Nitpik relief force coming…

The Munchkin 1st Brigade advances on the left.
The Munchkin 2nd Brigade advances in the center.
The Allied Brigade ready for battle.
In the center was the Munchkin Army Reserve of Harvest troops under the command of Zoraster the Wizard.
The Nitpik Medium Artillery defends the left flank, with Elite Axemen behind ready to deal with any penetrations of the walls by the allied brigade.
Defending the Nitpik center against the Munchkin 2nd Brigade was the Lemon Drop Legionnaires at the wall (also with napalm blasters) and the axe-wielding Jade Automata.
Defending the Nitpik right was the 3rd Nitpik Brigade. They had Morin’s Monsters with napalm blasters and a mechanical mini-swarm.
A side view of the start of the battle behind the Nitpik lines. The Mechanical mini-swarm is in the foreground, while the sole regiment in the Nitpik reserve – the Pink Nightmares – is in the back left.
The battle begins.
The Allied Brigade moves up on the right.
The Nitpik Artillery prepares to fire at the Frost Ogres…
….who take casualties and rout in the face of withering fire.
Overzealous Lemon Drop Legionnaires take fire from the balloon and an unlucky reaction test causes them to jump over their protective walls towards the enemy!
This unlucky reaction subjected the Lemon Drop Legionnaires to Munchkin musketry at short range.
Morin’s Monsters hold the line.
Munchkin Light Cavalry and Landwehr move up on the left flank..
The Munchkin 1st Brigade moves towards the gate – somewhat stymied by the ominous rusty steel walls – their solution…
…climb the wall !! Assault Munchkins! (or Ranger Munchkins?)…they were soon in the town searching for technological secrets.
The Munchkins commit the Great Pumpkinheads and Great Owls and bypass Morin’s Monsters.
A female pirate regiment breaches the right wall and faces the Elite Axemen.
The Munchkin Center is breached as well.

The Munchkins searched in vain for any technological secrets. They did manage to inflict slightly more casualties on Professor Nitpik’s forces, resulting in a narrow 18-15 point victory.

Little Wars TV actually showed a snippet this game on their Cold Wars video – you can see it at minute mark 12:31. My players look happy!

That wrapped up Friday – and Saturday I had two games scheduled. The first was a What a Tanker “what if” scenario between Vichy French and Italian armor. I had to cancel it due to lack of players. That allowed me more time to set up my evening game and to play in another Feudal Patrol game run by Buck. It was a scenario based on a William Tell TV show from the ’60’s that I have no memory of! It was fun, we freed the good guys from the Austrians, and had a good time.

Tell Me the Truth! (Feudal Patrol/William Tell)

Buck prepping at the game start. I spent a lot of time in the game moving that bee hive on the hill!

At last it was time for Saturday night’s game.

High Noon at the Cyber Ruins (Combat Patrol:WWII – modified for retro Sci-fi)

This was my “western-themed” game.

I was really looking forward to this one as I got to use all of my rusty wreckage and ruined buildings that I have posted about here in this blog. It did not disappoint. The battle was full of action, with jet-packing cowboys (Texican Space Rangers) and Space ‘Roos engaging the Retrovians (Roger’s own). (More about Roger here.) Ancient robots were found and lost, some even getting violent when found. Buck got to play and channeled his inner paratrooper in the attack.

The game set up for action. Retrovians are moving into the ruined city from the left, and Space Cowboys from the opposite side. Space ‘Roos come in as reinforcements.
Players ready for action.
Skip maneuvers his troops in the background while Bruce deftly had his sniper climb the transmission tower. Obviously the figure would not stay, so we used a rubber band.
Retrovian Heavy Weapons Squad.
Movement into the city.
My friend Ken Howe snapped this shot!
Retrovian “Garkon” section.
Moving into the city – what to do?
Space Cowboys and Retrovians search for ancient robots.
Retrovian fire team mounts the wall.
Space Cowboys huddle in the wreckage from Retrovian fire.
The tripod “Bra’sheers” had a difficult tome getting over the walls. They did at points and instantly decapitated a few Space Cowboys with their claws.
A “Bender” robot was found – but was hostile and killed a cowboy and needed to be subdued.
Some of Leif’s Space Cowboys got on the wall in a conga line only to take Bra’sheer machine gun fire.
The conga line of death before machine gun fire…
Retrovians getting into the city in any way they could.
The battle rages.
Urban fighting!
Lots of combat in the city.
Buck jet-packs his Space ‘Roos and ambushes Bruce’s Retrovians, wiping them out. He was practically giddy in this game with how successful his tactics were.
Retrovians seek revenge with sonic cannon and sniper fire.
Space Cowboys and Space ‘Roos continue the search.

In the end, the Space Cowboys and Space ‘Roos alliance found 3/4 robots and successfully held on to them. All casualties mounted. But the victory was clearly in the hands of the Space Cowboys and Space ‘Roos!

After the game, with help, I was able to pack the car for a Sunday morning drive home. The temperature was well below zero Fahrenheit! With the wind chill it was -13 degrees Fahrenheit (or -25 Celsius for you metric types!).

Thank you to all at HMGS who made Cold Wars possible!

That wraps up this post – I still have a few that are in the queue , and I hope they are of interest.

I will be running these games again so see you at the next convention!

Next up? Some more terrain I think!

References:

Check these out!

For a consolidated list of links for any of my previous convention/club/game battle report blog posts, please see this page: https://markamorin.com/club-convention-games/

For a consolidated list of links for any of my previous Wars of Ozz posts, please see this page: https://markamorin.com/miniatures/wars-of-ozz/

For a consolidated list of links for any of my previous sci-fi/retro sci-fi posts, please see this page: https://markamorin.com/sci-fi-retro-sci-fi-projects/

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Despatches from Fort Syllabub

An account of fictional adventures on the North West Frontier - and other times and places, real or imagined

Man of Tin blog

Toy soldiers, gaming, Imagi-Nations

Zauberwurfs Blog

Ein Blog über Tabletop und Miniature Wargames.

Frank Tank Rants

musings of a fat old bloke on tanks and wargames

Dragons of Lancasm

Games, miniatures, painting, books and more games

Tiny Painted Heroes

The Adventures of a lifelong Tabletop Gamer, Game Design hobbyist, and full-time Software Engineer

Steve's Paint Brush

Grimdark model making and mini painting

Wargamesculptors Blog

Life, Golf, Miniatures, & Other Distractions

Dead Dick's Tavern and Temporary Lodging

Life, Golf, Miniatures, & Other Distractions

Guru Pig - the gaming Guru

Guru's thoughts on wargaming, life, and the universe!

Wisely lead... without a head!

History, Miniatures and Wargaming

Kuribo's Painting

Fallout Wasteland Warfare, Warhammer, and Hellboy Painting, Terrain, Dioramas, and Battle Reports

Don't Give Greg Ideas

Seriously, just don't

War Across the Ages, and other dark horrors

A discussion of miniatures collecting, painting and gaming.

Classic Warhammer 40K

Painting diary focused on Warhammer 40K 2nd ed., 5th ed. WHFB, related GW games, and miscellaneous whimsy

Colonel Mustard

WW2 Modelling in 1/72 Scale

Bogenwald

Random painting and terrain making.

Pat's 1:72 Military Diorama's

Scale diorama tips and ideas

Arcade Dreams

Building the Arcade Dream

P.B.Eye-Candy

Phil's 20th century wargame pages

SP's Projects Blog

A futile fight against entropy or 'Every man should have a hobby'? Either way it is a blog on tabletop wargames, board games and megagames

30mmdave

Wargaming Plausible reality?

The Imperfect Modeller

Miniature Figure Painting and Diorama Modelling

Double Down Dice

Painting miniatures and rolling dice!

Just Needs Varnish!

My ongoing wargames projects!

miniaturepopcorns

Sculpting some worlds

Despertaferres

Wargaming with the ability of a dull nine year old

Dawn of the Lead

Miniature wargaming and the occasional zombie

Rantings from under the Wargames table

Wargames, Figures, Sculpting and Converting Miniatures

Simple as War

Miniatures & Terrains

Buck's Blog

Life, Golf, Miniatures, & Other Distractions

IRO aka Imperial Rebel Ork

- I model - therefore I am -