HAVOC XXXIX (aka HAVOC 2025) was held on the weekend of April 4-6, 2025 in Marlborough, Massachusetts. It is the annual tabletop wargaming convention for Battlegroup Boston (BGB). There were 36 4-hour games scheduled at the event. I ran 5 games of Wars of Ozz (one game on Friday, three on Saturday, and one on Sunday). Overall I think I had 27 players across my games.

The Wars of Ozz games that I ran were titled:
- Friday evening: Munchkins versus Lions and Tigers and Bears – OH MY!
- Saturday morning: Battle for the Magic Mushrooms & the Ancient Crystals of Power
- Saturday afternoon: Rear Guard Action – The Pursuit of the Fleeing Gillikins
- Saturday evening: The Desert Wars of Ozz
- Sunday morning: The HAVOC XXXIX Wars of Ozz Tournament
Running so many games is indeed a challenge. I wish I could have posted about the other conventions I attended in February. These included COLD BARRAGE (3 games), TotalCon (10 games), and COLD WARS (3 games). These were done on three consecutive weekends in a row! So my apologies- blogging took a back seat. I hope to upload some photos of those events on Facebook. Yes hope.
For now, let’s take a look at each game at HAVOC 2025. Russ Dunaway had kindly supported my efforts with some prizes and giveaways that you’ll see.
Munchkins versus Lions and Tigers and Bears – OH MY!
The Munchkins are fighting the Gillikin’s Lions and Tigers and Bears (OH MY!). This is a quick session of Wars of Ozz suitable for all ages, new players and experienced ones. Will move very quickly!











All the Munchkins had left was an intact infantry regiment. That unit was on the far left flank and had been successful at holding off Dire Lions and Dire Wolves. Meanwhile, the sharpshooters position was finally taken by the Gillikin Infantry (commanded by Dan Eustace). Dan’s flanking maneuver had been one of the keys to their final victory. The final score was 13-11 in favor of the Lions, Tigers, and Bears of the Gillikins. Dan was awarded a set of the Wars of Ozz rules for his efforts!

Battle for the Magic Mushrooms & the Ancient Crystals of Power
The world of Ozz is nothing if not magical – and there are many talismans & powerful weapons that spring up everywhere. In a remote section of Ozz, a wonderful magical find of a field of Magic Mushrooms near some rare Crystals of Power – has led to an Ozzian “Gold Rush”. Here, several Ozzian nations are scrambling to take seize & control of them. Factions have teamed up & are ready to fight to get these valuable resources and deny their capture by their enemies, but what will happen? Beginners are welcome. Rules will be taught. Players under 13 only with a playing adult.
I set this game up for 8 players. I ended up with two brigades being unused and two players acting as a team. So, 6 brigades competed here against each other. Here is a video of the set up:









At that point the game ended due to time. Crystals were worth 10 points and mushrooms 5. Carter’s (on the left) Pollywomps and Tim and his wife’s Gillikins were tied for the win(they played together). Carter chose a Zoraster the Wizard miniature for his win, and the couple got a set of the rules.

Rear Guard Action – The Pursuit of the Fleeing Gillikins (Wars of Ozz)
This is one of my favorite scenarios.
The Gillikins have recently been defeated by the Munchkins and their allies in a major battle. The remnants of the Gillikin forces are desperately trying to withdraw to the safety of their lands. The Gillikins Empress, Arella the Witch, has her Summoning Bell to call up the Undead to join her troops in retreat. Their Munchkin enemies – as well as their Nitpik and Impkin allies – are in hot pursuit. Can the Gillikins make it to safety, or will the Munchkins prevail? Beginners are welcome. Rules will be taught. Players under 13 only with a playing adult.






The game ended in a tie! 26 bases were saved by the Gillikins and 26 bases were destroyed by the Munchkin Alliance! What a nail-biter!
The Desert Wars of Ozz
Ozz has vast deserts, but they are not uninhabited. In fact, several races such as the Whim Whim and their mortal enemies the Temujicans vie for supremacy over these sandy tracts. Join this sweeping desert battle to control the deserts of Ozz and their hidden marvels and treasures. Will you be successful and prevail over your enemies – find out! Beginners are welcome. Rules will be taught. Players under 13 only with a playing adult.
This Saturday night game was set up to accommodate 8 players. I only had 4 – so I scaled it down. The game’s objective was control of a single oasis. The contestants were a Temujican Brigade and a Gillikin brigade versus 2 Whim Whim brigades.


The HAVOC XXXIX Wars of Ozz Tournament
This was the final game of the convention.
At this tournament, players will be tested to see who is the best general in the Wars of Ozz. This is a playoff of evenly-valued brigades. This will be fast-paced. New players and old are welcome – but experience is a BIG plus – and there will be glory for the winner (and possibly prizes)! Do you have what it takes? Find out!
I can accommodate 8 players here, but only had 5. Each gets a 21-22 point brigade from a different faction at random. Each enemy base taken out is worth a point, with routed ones being worth half a point.
So based on a die roll, 4 players went into round one with 1 player getting a bye.
Each round lasted two turns. The winners in round one were the top three brigades so 1 player was eliminated. The player with the bye would face the strongest survivor from round 1. Bases would be made even in that match. Round two would reduce 4 players to just 2 players for the final championship. Lost bases would be lost forever and not make it into subsequent rounds.

Here is a video of the set up (not all brigades were used as described previously):
These were the match ups in Round 1:
- Pollywomps (Gregg) versus Gillikins (Eric). Gregg defeats Eric.
- Gillikins (Rich) versus Nitpik (Brad). Rich defeats Brad.
- Bye – Ken (Winkies)
After round 1, Rich graciously asked Brad to command his Gillikins in Round 2. Gregg and Eric were left to a rematch with their damaged units. However, Gregg was able to raise a number of Undead units with his spellcasters to offset his losses.
In Round 2, the match ups were:
- Pollywomps (Gregg) versus Gillikins (Eric). Gregg defeats Eric again.
- Gillikins (Brad) versus Winkies (Ken). Ken defeats Brad.
This set up the final round between Gregg’s Pollywomps and Ken’s Winkies – to the DEATH.

After a tough fight, Gregg’s Pollywomps came out on top! Congrats!


As a side note, there will be similar prizes awarded at HUZZAH 2025.
Thanks to all at Battle Group Boston for a great event and to Russ Dunaway for his support. Thanks to ALL the players.
Special thanks to Brad Gosselin for being an outstanding wingman for the ENTIRE convention…you rock buddy!!
Next up is MAYHEM, where some of these games will be run – then HUZZAH!
Thanks for looking – and feel free to share this post and or comment!
Miscellaneous details and references for those interested in that sort of thing:
For my earlier posts on Wars of Ozz games, view this page. It includes figures, units, and other related projects.


















































































































































































































