TotalCon 2026: Gaming Events and Highlights You Can’t Miss

TotalCon 40 is an annual gaming convention that is held in Marlborough, MA at the Best Western Conference Center. There are events for miniature games, board games, RPG’s, and much more. Attendance is well over 1,000.

This year it was held between February 19th and 22nd of 2026. I usually run several tabletop miniatures games there. This year was no exception. I ran eight 4-hour games across the 4 days.

Several players who participated in my games are eager to see some game shots. Not to disappoint, his post will be picture heavy and text light!

On Thursday of every TotalCon, there is a large flea market in an adjoining room to the main hall. From Friday to Sunday, I get a very big table in that room. Because of the flea market’s need for space, I settle for a smaller footprint on Thursday. That smaller table was fine for two games (afternoon and evening).

Battle for the Pond

This was a Combat Patrol:WWII retro sci-fi game using the pond that I described in my last post.

My game flyer.
The tabletop set up for action. The F.R.O.G. Commandos are on the near side, with the Star Ducks on the far end. The Star Ducks are Archive Miniatures Star Rovers figures from the late ’70’s/early 80’s. The Frogs are Critter Commandos figures from the early 1990’s.
The Star Duck players move up.
The Star Ducks use one of their two jet pack moves to occupy islands. In the game, control of the smaller islands was worth 5 points. Controlling the largest island earned players 10 points.
The Frogs were also jet packing. The Star Ducks used mortars to lay down a protective smoke screen against their automatic weapons fire.
In the end, the luck of the cards deserted the Frogs, with almost every island in Star Duck control.

High Noon at the Cyber Ruins

I ran this Combat Patrol retro sci-fi game at Cold Wars, but on a bigger table. I used a different mat and adapted the game to a smaller footprint.

Game flyer.

To win the game, both sides get credit (victory points) for inflicting enemy casualties and finding hidden ancient robots.

The game was definitely full!
Retrovians and Space Cowboys move into the ruined city.
The Space Cowboys find a robot (an Archive Robot Cook) and get it to join their side.
Reinforcements arrive! Here come the Space Roos.
Retrovians take cover under fire while trying to clear the walls.
Retrovian infantry move into the city.

In the end, the casualties on both sides were high. But, the Space Cowboys possession of robots allowed them a narrow 15-10 victory. That wrapped up Thursday’s games.

I decided not to run a Friday morning game this year. Last year, resetting the flea market room took too much time. It interfered with my morning game setup. Instead, I had plenty of time to move everything into the “big room” and set up on the “big table”. My first game was a Wars of Ozz game. It was titled “The Great Munchkin Heist”. I had also run it at Cold Wars. This time I had an even bigger table than I had there!

The Great Munchkin Heist

The game set up – I loved creating this panoramic expanse!
Players arrive – once again demand to play was high!
1st Munchkin Brigade set up
That’s a full game!
Nitpik’s “Morin’s Monsters” armed with napalm blasters hope to cook up some Great Pumpkinheads.
A regiment of Great Owls (Munchkin allies) overflies the Lemon Drop Legionnaires and hits them in the rear!
Jinjur regiments (female pirates and Munchkin allies) breach the wall.
The Munchkins breach the western gate and their light cavalry pours through to look for technological treasures.
In the center, two axe-wielding Nitpik regiments have had enough of the Munchkins. The Jade Automata and the Pink Nightmare regiments charge over their defensive wall. Their counterattack wipes out the Munchkin artillery and drives two Munchkin infantry regiments from the game.
Another view of that mechanical counterattack.
Meanwhile, the cleaver Jinjur pirates locate some of Nitpik’s technological wonders in a wrecked building.

The game ended – in a dead tie 23-23! A real nail-biter to be sure!

The next game builds on this one. The Munchkins have found technology, but welshed on their agreement to share! Thus, they betrayed their allies. As a result, their former allies have jumped over to the Nitpik side. The Munchkins are fleeing to safety, with Nitpik in hot pursuit.

Revenge of the Tin Men

Another big game! The players plan.
The Munchkins have 4 heavy crates of technology carried by 4 regiments. The crates slow down the Munchkins. The little folk need to cross a line with the crates safely to gain victory points. Additionally, each Munchkin base that escapes the Nitpik pursuers gets a point. Nitpik gets points for recovering crates and for eliminating Munchkin bases. The Munchkins have set up a delaying picket line of light cavalry and sharpshooters between the two balloons. This is to give those fleeing a chance to escape the Nitpik and allied horde.
On the right, the Munchkin picket line. On the left, the pursuers!
There were many Nitpik pursuers. This included those who switched alliances, like Frost Ogres, Great Pumpkinheads, and Jinjur pirates. Traffic control became a challenge as they tried to catch the Munchkins.
The pursuers coordinate their movements.
The Munchkin Aerostat frustrated several Nitpik regiments. As they tried to advance, the Aerostat laid down effective disruptive musketry on the mechanical men.
Nitpik cavalry broke through and tried to run the Munchkins down. Several crates were lost as the Munchkins routed in disarray.
The game ended with this scene showing Sam disappointed. The Munchkins nearly won the game. Her unit only needed 1 more inch to cross the line of the crater with the crate. So close! (well played though Sam!!) In the end, Nitpik won a VERY narrow 12-10 victory.

That wrapped up Friday night. The next game would happen Saturday morning set in North Africa.

Il Duce’s Desert Gamble

This what-if modified What a Tanker scenario also filled up quickly as well.

Vichy French armor facing the Italians.
Royal Italian Army armor facing the French.
The players plot their moves.
An Italian Macchi C.202 Folgore (Italian “thunderbolt”) dogfights a Vichy Dewoitine D.520.
Leif smiles as he records temporary damage on his tank. The damage was caused by Leif’s very bad dice rolling for a very old and worn out French FT-17!
A Vichy SOMUA S35 knocks out an Italian Semovente 90/53.
French forces advance.

The game ended with the Italians winning 540-440.

For Saturday afternoon, I ran Operation Torch: Vichy Mounts an Armored Counterattack. This was also a modified What a Tanker game.

Operation Torch: Vichy Mounts an Armored Counterattack

The Vichy players plan their assault.
The American players are ready!
The Americans watch as the Vichy French get closer. They have plans of getting air cover and naval gunfire on the French!
Knowing this, the French spread out to avoid massing a big target.
Mal considers his next move.
Aircraft are deployed, but the US Navy rules the skies. This allows for the Avenger to call in naval gunfire from the USS Savannah. This destroys multiple Vichy vehicles.

The US air superiority and naval gunfire carried the day – with the US winning a significant victory.

RETROVIANS MUST BE CLEANSED

Saturday night’s game was upon me, and I had decided to run another Combat Patrol retro sci-fi game. This time, the Retrovians would face the Archive Star Rovers Warbots. They would also confront my own creation – the Mark 1 Sphere tank.

Happy Gamers at the start! Retrovians are on the left, Warbots on the right.
A Retrovian Bra’sheer tripod moves out front of its infantry. The Mark 1 takes up a supporting position as the Warbots march forward to glory.
The Mark 1 safely delivers machine gun fire from its sponsons. Meanwhile, the Warbots also take fire and are stunned.

I did not take many pictures of this game. I do believe that the Warbots wore down the Retrovians. Yes, they were “cleansed”. It was nice to see these figures back on the tabletop.

This was the penultimate game for me of TotalCon 2026. I headed off to my room. I was ready for the 2026 TotalCon “Tournament of Ozz” on Sunday morning.

I had 7 out of a possible 8 players. At random, one player got a “bye” in round one. The match-ups were done at random and 7 different 21-point brigades were assigned at random. Inflicting the most damage on the enemy was the victory condition to move forward in the tournament. Tie breakers were also in play if that was needed.

Glory on the Line!

In Round 1 – the match ups were:

  • Impkins (Ken) versus Munchkins (Eric)
  • Munchkins (Bob) versus Gillikins (Dave)
  • Winkies (Brad) versus Gillikins (Jacob)
  • Winkies (Leif) got the round 1 bye
Round 1 begins!
Brad’s Winkies devastate Jacob’s Gillikins
Bob’s Munchkins get into a shooting match with Dave’s Gillikins.
Round 1 winds down.

The Round 1 results were:

  • Impkins (Ken) defeated Munchkins (Eric)
  • Munchkins (Bob) defeated Gillikins (Dave)
  • Winkies (Brad) defeated Gillikins (Jacob)
  • Winkies (Leif) got the round 1 bye

Yielding the semifinals as:

  • Impkins (Ken) versus Winkies (Brad)
  • Munchkins (Bob) versus Winkies (Leif)
The semi-finalists!
Leif casts a poppies spell to thwart Bob’s cavalry,
Bob’s Munchkins prepare to unleash musketry on Leif’s Winkie Guard. They would rout!
Meanwhile, Ken’s Impkins got hit hard by Brad’s Winkies.

The Round 2 (semifinals) results were:

  • Winkies (Brad) defeats Impkins (Ken)
  • Munchkins (Bob) defeats Winkies (Leif)

Yielding the FINALS as:

  • Munchkins (Bob) versus Winkies (Brad)
Brad and Bob get ready to rumble!

In the end, Brad outlasted Bob – though it was close! Congratulations to Brad as the 2026 TotalCon Wars of Ozz Champion! Congrats to Brad!

The 2026 runner up Bob, the 2026 champion Brad, and your happy GM.

Thank you to all who helped me at the convention. Special thanks to Leif and Brad.

I also want to extend a very special thanks to Bryan Clauss, Steve Parenteau, Kevin Baumann, and the entire TotalCon staff. They do a magnificent job running a great convention! BIG THANKS!!

Lastly, a few areas that you can check out if you dare:

References:

For a consolidated list of links for any of my previous convention/club/game battle report blog posts, please see this page: https://markamorin.com/club-convention-games/

For a consolidated list of links for any of my previous Wars of Ozz posts, please see this page: https://markamorin.com/miniatures/wars-of-ozz/

For a consolidated list of links for any of my previous sci-fi/retro sci-fi posts, please see this page: https://markamorin.com/sci-fi-retro-sci-fi-projects/

Italian Armored Cars and Tank Destroyers for “Il Duce’s Desert Gamble”

In WWII, the Royal Italian Army was heavily engaged in the North African Campaign starting in June 1940. They fought first alone against the British and then in concert with Nazi Germany’s Afrika Korps after February 1941. The tide of battle ebbed and flowed across North Africa. The Italians and the Germans formed the Panzerarmee Afrika. They battled the British 8th Army in Egypt, Libya, and eventually Tunisia. There, along with US and UK troops from Operation Torch, Axis forces were driven from North Africa in May 1943. Shortly afterwards, in early July of 1943, Operation Husky – the invasion of Sicily – occurred. By the end of that month, Mussolini was ousted. Italy then requested a separate armistice and was out of the war. German forces seized any available Italian war materiel and continued to fight in Italy. Italy then was really in a state of civil war. Some Italian forces fought with the Allies. Others sided with the Germans. Partisan attacks were common – and continued even after the German surrender in April 1945.

I have found the Royal Italian Army and its equipment interesting. At HAVOC I had run a big North Africa What a Tanker game back in 2019. At this year’s HISTORICON, discussions with one of the players intrigued me. We talked about a “what if” scenario for a “What a Tanker” game where I could have the French defending against the Italians. Mulling that over the summer, I decided to do it! I call it “Il Duce’s Desert Gamble“.

It’s 1942 or 1943. Here, the Allies do not launch Operation Torch. Instead, with the USSR on the verge of collapse, they make the disastrous decision to launch Operation Sledgehammer . It fails miserably. The USSR seeks a separate peace with Germany. The British 8th Army is routed and German forces advance towards the Middle East and its oil fields. The US and UK are in no position militarily or logistically to try any invasion anywhere in Europe for years. The US refocuses on Japan and the Pacific.

Meanwhile, Mussolini sees an opportunity to further his vision of a new Roman Empire that would dominate the Mediterranean. He sees France’s colonies as ripe for the taking, and gains Hitler’s assent to take them. This sets up my desert battle scenario between Vichy French armor and the Italians.

In preparation for the game – I have enough French from my Operation Torch game. I did however need to augment the Italians.

My Italian armor before this project.

Specifically, I wanted to give them some armored cars. These include the Autoblinda Fiat-Ansaldo 41, also known as AB 41. I also wanted to provide another newer and more powerful tank destroyer, the Semovente 90/53. I use 15mm/1:100 scale models for these games. I acquired a 4-vehicle platoon of the AB 41’s. Simultaneously, I bought a 4-vehicle battery of the Semovente 90/53’s. Both kits are from Battlefront (Flames of War).

The AB 41 had a 20mm Breda autocannon – similar to the Panzer II- with decent anti-armor penetration capabilities. Its armor was effective against infantry small arms. 667 were built, and served everywhere the Royal Italian Army fought. It served also post-war until the mid-1950’s.

The Semovente 90/53 was built too late and in too few a quantity (only 30 were ever built) to see much WWII action. It had some (not much) experience in North Africa and Sicily under Italian control. The Germans also used seized examples. It’s design was inspired by the Italian experience on the Eastern front. The Italians there found that they had no way of stopping T-34’s or other more modern armor. It took a 90mm cannonne da 90/53 anti-aircraft gun and put it on an M14/41 tank chassis. The gunners would be exposed as they were behind a mantlet. It also needed an L6 tank modified to carry its ammunition. It’s armor penetration was impressive and any Allied tank it faced was vulnerable even at long range. I have decided to forego using any L6 tanks as ammo carriers for the game. I’ll just assume they are there. I’m also assuming that these would have been available in sufficient numbers for my game scenario in the absence of the Italian Armistice. Just one survives to this day at Fort Sill here.

An interesting aside note – 12 of the same type of anti-aircraft gun were taken from the Italian battleship Vittorio Veneto. These guns were awarded to Yugoslavia as war reparations. I remember playing with that ship’s token in Avalon Hill’s War at Sea game as a kid. That they ended up firing in 1991 is somewhat odd!

According to Wikipedia:

After the war, the twelve 90/53 guns from the Italian battleship Vittorio Veneto were assigned to Yugoslavia as a part of war reparations. They were mounted on a coastal artillery battery on island Žirje off Šibenik as a part of the Cold War defense strategy. These guns saw action in September 1991 during the Croatian War of Independence, deterring the Yugoslav People’s Army assault on Šibenik and blocking 34 Yugoslav Navy’s patrol boats and minesweepers which were later captured by Croatian forces in the inner harbor.

Reminiscing ended – back to the vehicles!

WIP Shots

The two kits as received.

As is my usual practice, I washed and scrubbed the components.

Ready for assembly.

I assembled and painted the tracks, wheels, crews, mantlets, and chassis separately. Battlefront has a page on assembling the Semovente which was helpful.

Screenshot

That model was not so easy to work on – mainly the crew and weapon mounting. I ended up using green stuff on the fiddly mantlets. I did paint the crew of the Semovente’s – though no one will ever see their faces! As for the commanders of the AB 41’s – I used three different poses plus one with the hatch shut.

I mounted the vehicles on their bases as shown below. Once painted, I applied decals for better tabletop recognition (for the players).

I shaded the AB 41’s. I applied decals on the vehicles and pigments to some texture paints on the bases. All paints and more that I used are listed at the end of this post.

I airbrushed the camouflage pattern on the Semovente’s.

At this point, the models were finished!

Let’s now see some eye candy of the models.

AB 41

AB 41 frontal view
AB 41 right side
AB 41 rear view

Lastly, close up shots of the 4. Note that they all have different decals on their turrets.

Semovente da 90/53

Semovente da 90/53 left view
Semovente da 90/53 frontal view
Semovente da 90/53 right side view
Semovente da 90/53 rear view showing gunners

Lastly, close up shots of the 4. Note that they all have different decals on their mantlets.

These will be on the tabletop at Cold Wars, TotalCon, and other upcoming conventions. Please let me know your thoughts and feedback in the comments section. Thanks in advance for your input. As always, thanks for reading.

For all of my posts on WWII games and projects, there is a consolidated list. You can find the posts and their links located here.

MATERIALS USED

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE FOUR BATTLEFRONT/FLAMES OF WAR AB 41 ARMORED CAR MODELS

  1. Green Stuff
  2. Gorilla Glue
  3. War Games Accessories Steel Bases Number FOW 3 (2″ x 2½”)
  4. Neodymium magnets (⅛”)
  5. Vallejo Primers “Desert Tan”
  6. Vallejo Surface Primer “Panzer Grey”
  7. Vallejo Model Color “Dark Sand”
  8. Vallejo “Thinner Medium”
  9. Vallejo Model Air “Tire Black”
  10. Vallejo Model Color “Dark Prussian Blue”
  11. Vallejo Model Air “Rust”
  12. P3 “Midland Flesh”
  13. P3 “Flesh Wash”
  14. Citadel “Tallarn Sand”
  15. Reaper MSP Core Colors “Pure Black”
  16. Vallejo Model Air “Dark Brown”
  17. Battlefront “Worn Canvas”
  18. FolkArt “Champagne”
  19. Vallejo Thinner
  20. Vallejo “Gloss Acrylic Varnish”
  21. Citadel “Armageddon Dust” (texture)
  22. Army Painter “Light Tone” (wash)
  23. Vallejo “Dark Yellow Ochre” (pigment)
  24. Vallejo “Light Yellow Ochre” (pigment)
  25. Vallejo “Light Sienna” (pigment)
  26. Vallejo “Pigment Binder”
  27. Microscale Industries “Liquid Decal Film”
  28. Flames of War Italian Decal Set (IT940)
  29. Microscale Industries “Micro Set”
  30. Microscale Industries “Micro Sol”
  31. Vallejo Mecha Varnish “Matte Varnish”
  32. Shadow’s Edge Miniatures “6mm Pink Sunset” (flocking)
  33. Shadow’s Edge Miniatures “4mm Badlands Tufts” (flocking)
  34. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  35. PVA Glue
  36. Printed labels on card stock
  37. Small talus

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE FOUR BATTLEFRONT/FLAMES OF WAR SEMOVENTE DA 90/53 MODELS

  1. Green Stuff
  2. Gorilla Glue
  3. War Games Accessories Steel Bases Number FOW 3 (2″ x 2½”)
  4. Vallejo Primers “Desert Tan”
  5. Vallejo Surface Primer “Panzer Grey”
  6. Vallejo Model Color “Dark Sand”
  7. Vallejo “Thinner Medium”
  8. Vallejo Model Color “Dark Prussian Blue”
  9. Vallejo Mecha Color “Steel”
  10. Vallejo Mecha Weathering ” Dark Rust Wash” (wash)
  11. Vallejo Model Air “Gun Metal”
  12. P3 “Midland Flesh”
  13. P3 “Flesh Wash”
  14. Army Painter “Dark Tone” (wash)
  15. Vallejo Model Color “Japanese Uniform WWII”
  16. Citadel “Karak Stone”
  17. Citadel “Tallarn Sand”
  18. Battlefront “Worn Canvas”
  19. Army Painter Speed Paint 1.0 “Pallid Bone”
  20. Reaper MSP Core Colors “Pure Black”
  21. Battlefront “Boot Brown”
  22. Vallejo Model Air “Rust”
  23. Vallejo Thinner
  24. Citadel “Armageddon Dust” (texture)
  25. Army Painter “Light Tone” (wash)
  26. Wooden Blocks, steel bolts, steel washers, nails, magnets, steel screws
  27. Vallejo “Dark Yellow Ochre” (pigment)
  28. Vallejo “Light Yellow Ochre” (pigment)
  29. Vallejo “Light Sienna” (pigment)
  30. Vallejo “Pigment Binder”
  31. Vallejo “Gloss Acrylic Varnish”
  32. Vallejo “Light Sienna” (pigment)
  33. Vallejo “Pigment Binder”
  34. Microscale Industries “Liquid Decal Film”
  35. Flames of War Italian Decal Set (IT940)
  36. Microscale Industries “Micro Set”
  37. Microscale Industries “Micro Sol”
  38. Vallejo Mecha Varnish “Matte Varnish”
  39. Shadow’s Edge Miniatures “6mm Pink Sunset” (flocking)
  40. Shadow’s Edge Miniatures “4mm Badlands Tufts” (flocking)
  41. PVA Glue
  42. Printed labels on card stock
  43. Small talus

US Vehicles for Operation Torch: TANK DESTROYERS – M3 GMC’s and M6 GMC Fargo’s

The US Army had a lot of catching up to do at the start of World War II. This was true both in terms of vehicles and doctrine in the way of armored warfare. This included anti-tank units.

Initially, the US Army experienced internal squabbles about anti-tank troops and control. These were among the infantry, cavalry, and artillery branches. They disputed over which would control what were then-called “anti-tank battalions”. Interestingly, the Armor Branch (created in 1940) had little interest in that fight. It desired to stay focused on offensive operations.

The September 1941 Louisiana Maneuvers demonstrated the efficacy of anti- tank battalions. In June 1942, the Army created a new branch for this force. They also developed a doctrine to support their use (Field Manual 18–5, Tactical Employment, Tank Destroyer Unit). Tank destroyer battalions were then created and began to be fielded.

Developing doctrine is one thing – fielding self-propelled anti-tank equipment is another. When Operation Torch was launched, there were not any of the tank destroyers that you saw in later battles. No M10 Wolverines, M18 Hellcats, or M36 Jacksons – or even towed M1 57mm or M5 guns – took part in Torch.

Nope, at the start of the war, the US Army fielded just two models of tank destroyer. One was on an M3 half-track, which mounted the venerable 75mm Canon_de_75_modèle_1897. This combination was called the M3 Gun Motor Carriage (GMC). The other was the M6 Gun Motor Carriage (GMC). This was a Dodge Fargo truck with a rear-mounted M3 37mm gun. Defensively, needless to say, both of these types were not well-armored at all.

Offensively, while the 75mm gun could still pack an anti-armor punch, the 37mm was well on its way to complete obsolescence. Add to that the M6 GMC was rearward-facing. It would have to be turned around to fire, That would have been quite a challenge in combat. I imagine that it was inspired by the British use of portee anti-tank weapons. However, the main reason was probably the urgency of fielding something to fight in the anti-tank role. Add to that – US industrial might had not yet reached full production capacity seen later in the war.

M3 GMC
M6 GMC

But you go to war with the Army you have. Tank Destroyer battalions were formed, consisting of a headquarters company, a reconnaissance company (including a pioneer platoon – Engineers!), and 3 twelve-vehicle tank destroyer companies. Each company fielded each one platoon of M6 Fargo GMC’s and two platoons of M3 GMC’s. Each M6 platoon had 4 vehicles, and each of both of the M3 platoons had 4. These would see combat starting in November 1942 during Operation Torch.

At that point, doctrinally, tank destroyers were by nature defensive forces. They were supposed to blunt any enemy armored attack or counterattack – obviously by destroying tanks. This would allow for counterattack by US tanks and infantry. Operation Torch would be the first test.

For my What a Tanker games for Operation Torch at HISTORICON 2025, I needed both types of tank destroyers. For the M3 GMC’s, I bought 6 from Old Glory (SKU CD-223A) and assembled and painted up just 3. I also found one Battlefront/FOW model (SKU US101) at HAVOC that joined the mix. Now I had 4 M3 GMC’s for gaming. M6 GMC were not easy to source – and I also had never heard of them. So my friend Greg Priebe agreed to 3D-print some for me. You may remember that Greg printed the French vehicles for me I previously wrote about here. He made Panhard 175 TOE’s and Berliet VUDB’s for me.

Thanks again Greg!

I was able to put together 3 M6 GMC’s with what Greg sent me. I worked on these in June as well.

June was a crazy month – and I was able to get these together before HISTORICON 2025. As for photos – well you’ll see what I have.

M3 GMC

The three Old Glory models are metal, while the FOW model is metal and resin. all are 15mm/1:100 scale. Painting the crews was challenging (and fun)!

Three Old Glory M3 GMC models are on the bottom, with the FOW model at the top of the photo.

I painted them up with both gold and white stars. The gold stars were unique to the North African campaign. I thought they gave a more authentic Operation Torch look. Apparently in November of 1942, standardization to white stars was not yet part of the US Army’s official painting scheme. Unlike my M3A1 Scout Cars, I freehand painted the stars. I found they looked better than my decals. For more variation, I either painted the stars on the hood or the grills. Also, each got a name – I used the decals that I had available. The names of these were:

  • BLOOD N GUTS
  • DESTRUCTION
  • HURRICANE
  • LUCKY
My 4 M3 GMC’s. From left to right, BLOOD N GUTS, HURRICANE, DESTRUCTION and LUCKY (the only FOW model).
Close ups of DESTRUCTION and HURRICANE.

M6 GMC (FARGO)

These were all 3D-printed resin in 15mm/1:100 scale. I wish that I had been able to add crew to these. They were already so fiddly and small, that I satisfied myself with just having a driver. Even at that I had to do a good amount of surgery to get him to fit in his seat!

The M6 GMC’s washed after putting in magnets and ready for assembly and painting. I added magnets to each M3 and M6 to allow brewed-up markers to stick to the vehicles on the tabletop.
The M6 GMC’s shown here painted staring at the back end of my Berliet VUDB’s. The M6’s are awaiting basing work and varnishing.

Like with the M3 GMC’s, I gave names to these as well. These names were the only differentiator for these models. The names were:

  • BUCK (for Buck Surdu)
  • DUKE
  • TEX
A close up of two completed models. Here, BUCK is maneuvering into a hide firing position. It would of course have to turn around to fire. Behind is DUKE moving up the road.
A closer view of BUCK.

While the M3 GMC was partially effective in North Africa, the M6 was not. Clearly, both were very vulnerable to direct and indirect fire. As time progressed, they were both replaced by self-propelled vehicles with turrets and better protection. The M3 GMC’s were converted back into half-tracks. The M6 GMC’s were stripped of their guns, and were later used as just trucks.

In conclusion, I had some tank destroyers for Operation Torch games of What a Tanker! I also hope that you enjoyed this post on my early war tank destroyers. All that I have left to share on this project are my 8 American M5 Stuart tanks. I will also share a bit about my games at HISTORICON.

What did you think of these tank destroyers? Did anything surprise you? Motivate you to get some for yourself? Please let me know your thoughts in the comments section!

Lastly, you can find all of my posts on WWII games and projects in one place. There is a consolidated list of posts and their links located here.

The next lists are what I used on these vehicles. I review these lists for my own uses on future projects. For some of you, they may also be helpful.

MATERIALS USED

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE ONE BATTLEFRONT/FLAMES OF WAR RESIN M3 GMC MODEL AND THE THREE OLD GLORY M3 GMC MODELS:

  1. Green Stuff
  2. Vallejo Surface Primer “Black”
  3. Vallejo Surface Primer “USA Olive Drab”
  4. Gorilla Glue
  5. Battlefront “European Skin”
  6. Vallejo Thinner Medium
  7. War Games Accessories Steel Bases Number 23 (1½” x 2″)
  8. War Games Accessories Steel Bases Number 16 (½” x ½”)
  9. Green Stuff Wooden Blocks, steel bolts, steel washers, magnets, steel screws
  10. Neodymium magnets (⅛” and ¼”)
  11. Vallejo Surface Primer “German Green Brown”
  12. Army Painter “Mid Brown” (shade/wash)
  13. Reaper MSP Core Colors “Blackened Brown”
  14. Vallejo Model Color “USA Olive Drab”
  15. Army Painter “Flesh Wash” (shade/wash)
  16. Vallejo Model Color “Brass”
  17. Vallejo Model Air “Tire Black”
  18. Vallejo Model Color “Dark Sea Grey”
  19. Vallejo Primers “NATO Green”
  20. Army Painter “Military Shader” (shade/wash)
  21. Reaper MSP “Pure White”
  22. Citadel “Averland Sunset”
  23. Vallejo Mecha Color “Dark Steel”
  24. Army Painter “Dark Tone” (wash/shade)
  25. Citadel “Agrellan Badlands” (texture)
  26. Citadel “Agrellan Earth” (texture)
  27. Vallejo Mecha Weathering Effects “Dark Rust Wash”
  28. Vallejo “Mecha Varnish Gloss”
  29. Microscale Industries “Micro Set”
  30. Microscale Industries “Micro Sol”
  31. Microscale Industries “Liquid Decal Film”
  32. Gin Fritter US Army decals
  33. Battlefront US Army decals
  34. Vallejo “Gloss Acrylic Varnish”
  35. Citadel “‘Ardcoat”
  36. Vallejo “Gloss Acrylic Varnish”
  37. Vallejo Flow Improver
  38. Vallejo Thinner
  39. Vallejo “Matte Polyurethane Varnish”
  40. Printed labels on card stock
  41. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  42. PVA Glue

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE THREE RESIN M6 GMC MODELS (FARGO’S):

  1. Gorilla Glue
  2. Green Stuff Neodymium magnets (⅛”)
  3. Wooden Blocks, steel bolts, steel washers, magnets, steel screws
  4. Vallejo Surface Primer “Black”
  5. Vallejo Surface Primer “USA Olive Drab”
  6. Battlefront “European Skin”
  7. Vallejo Thinner Medium
  8. War Games Accessories Steel Bases Number 23 (1½” x 2″)
  9. Vallejo Surface Primer “German Green Brown”
  10. Army Painter “Mid Brown” (shade/wash)
  11. Reaper MSP Core Colors “Blackened Brown”
  12. FolkArt “Champagne”
  13. Army Painter “Flesh Wash” (shade/wash)
  14. Vallejo Model Air “Tire Black”
  15. Vallejo Model Color “Dark Sea Grey”
  16. Vallejo Primers “NATO Green”
  17. Army Painter “Military Shader” (shade/wash)
  18. Citadel “Averland Sunset”
  19. Citadel “Agrellan Badlands” (texture)
  20. Citadel “Agrellan Earth” (texture)
  21. Vallejo “Mecha Varnish Gloss”
  22. Microscale Industries “Micro Set”
  23. Microscale Industries “Micro Sol”
  24. Microscale Industries “Liquid Decal Film”
  25. Battlefront US Army decals
  26. Vallejo “Gloss Acrylic Varnish”
  27. Citadel “‘Ardcoat”
  28. Vallejo “Gloss Acrylic Varnish”
  29. Vallejo Flow Improver
  30. Vallejo Thinner
  31. Vallejo “Matte Polyurethane Varnish”
  32. Printed labels on card stock
  33. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  34. PVA Glue

Thanks for checking this out!

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