TotalCon 2026: Gaming Events and Highlights You Can’t Miss

TotalCon 40 is an annual gaming convention that is held in Marlborough, MA at the Best Western Conference Center. There are events for miniature games, board games, RPG’s, and much more. Attendance is well over 1,000.

This year it was held between February 19th and 22nd of 2026. I usually run several tabletop miniatures games there. This year was no exception. I ran eight 4-hour games across the 4 days.

Several players who participated in my games are eager to see some game shots. Not to disappoint, his post will be picture heavy and text light!

On Thursday of every TotalCon, there is a large flea market in an adjoining room to the main hall. From Friday to Sunday, I get a very big table in that room. Because of the flea market’s need for space, I settle for a smaller footprint on Thursday. That smaller table was fine for two games (afternoon and evening).

Battle for the Pond

This was a Combat Patrol:WWII retro sci-fi game using the pond that I described in my last post.

My game flyer.
The tabletop set up for action. The F.R.O.G. Commandos are on the near side, with the Star Ducks on the far end. The Star Ducks are Archive Miniatures Star Rovers figures from the late ’70’s/early 80’s. The Frogs are Critter Commandos figures from the early 1990’s.
The Star Duck players move up.
The Star Ducks use one of their two jet pack moves to occupy islands. In the game, control of the smaller islands was worth 5 points. Controlling the largest island earned players 10 points.
The Frogs were also jet packing. The Star Ducks used mortars to lay down a protective smoke screen against their automatic weapons fire.
In the end, the luck of the cards deserted the Frogs, with almost every island in Star Duck control.

High Noon at the Cyber Ruins

I ran this Combat Patrol retro sci-fi game at Cold Wars, but on a bigger table. I used a different mat and adapted the game to a smaller footprint.

Game flyer.

To win the game, both sides get credit (victory points) for inflicting enemy casualties and finding hidden ancient robots.

The game was definitely full!
Retrovians and Space Cowboys move into the ruined city.
The Space Cowboys find a robot (an Archive Robot Cook) and get it to join their side.
Reinforcements arrive! Here come the Space Roos.
Retrovians take cover under fire while trying to clear the walls.
Retrovian infantry move into the city.

In the end, the casualties on both sides were high. But, the Space Cowboys possession of robots allowed them a narrow 15-10 victory. That wrapped up Thursday’s games.

I decided not to run a Friday morning game this year. Last year, resetting the flea market room took too much time. It interfered with my morning game setup. Instead, I had plenty of time to move everything into the “big room” and set up on the “big table”. My first game was a Wars of Ozz game. It was titled “The Great Munchkin Heist”. I had also run it at Cold Wars. This time I had an even bigger table than I had there!

The Great Munchkin Heist

The game set up – I loved creating this panoramic expanse!
Players arrive – once again demand to play was high!
1st Munchkin Brigade set up
That’s a full game!
Nitpik’s “Morin’s Monsters” armed with napalm blasters hope to cook up some Great Pumpkinheads.
A regiment of Great Owls (Munchkin allies) overflies the Lemon Drop Legionnaires and hits them in the rear!
Jinjur regiments (female pirates and Munchkin allies) breach the wall.
The Munchkins breach the western gate and their light cavalry pours through to look for technological treasures.
In the center, two axe-wielding Nitpik regiments have had enough of the Munchkins. The Jade Automata and the Pink Nightmare regiments charge over their defensive wall. Their counterattack wipes out the Munchkin artillery and drives two Munchkin infantry regiments from the game.
Another view of that mechanical counterattack.
Meanwhile, the cleaver Jinjur pirates locate some of Nitpik’s technological wonders in a wrecked building.

The game ended – in a dead tie 23-23! A real nail-biter to be sure!

The next game builds on this one. The Munchkins have found technology, but welshed on their agreement to share! Thus, they betrayed their allies. As a result, their former allies have jumped over to the Nitpik side. The Munchkins are fleeing to safety, with Nitpik in hot pursuit.

Revenge of the Tin Men

Another big game! The players plan.
The Munchkins have 4 heavy crates of technology carried by 4 regiments. The crates slow down the Munchkins. The little folk need to cross a line with the crates safely to gain victory points. Additionally, each Munchkin base that escapes the Nitpik pursuers gets a point. Nitpik gets points for recovering crates and for eliminating Munchkin bases. The Munchkins have set up a delaying picket line of light cavalry and sharpshooters between the two balloons. This is to give those fleeing a chance to escape the Nitpik and allied horde.
On the right, the Munchkin picket line. On the left, the pursuers!
There were many Nitpik pursuers. This included those who switched alliances, like Frost Ogres, Great Pumpkinheads, and Jinjur pirates. Traffic control became a challenge as they tried to catch the Munchkins.
The pursuers coordinate their movements.
The Munchkin Aerostat frustrated several Nitpik regiments. As they tried to advance, the Aerostat laid down effective disruptive musketry on the mechanical men.
Nitpik cavalry broke through and tried to run the Munchkins down. Several crates were lost as the Munchkins routed in disarray.
The game ended with this scene showing Sam disappointed. The Munchkins nearly won the game. Her unit only needed 1 more inch to cross the line of the crater with the crate. So close! (well played though Sam!!) In the end, Nitpik won a VERY narrow 12-10 victory.

That wrapped up Friday night. The next game would happen Saturday morning set in North Africa.

Il Duce’s Desert Gamble

This what-if modified What a Tanker scenario also filled up quickly as well.

Vichy French armor facing the Italians.
Royal Italian Army armor facing the French.
The players plot their moves.
An Italian Macchi C.202 Folgore (Italian “thunderbolt”) dogfights a Vichy Dewoitine D.520.
Leif smiles as he records temporary damage on his tank. The damage was caused by Leif’s very bad dice rolling for a very old and worn out French FT-17!
A Vichy SOMUA S35 knocks out an Italian Semovente 90/53.
French forces advance.

The game ended with Vichy winning 540-440.

For Saturday afternoon, I ran Operation Torch: Vichy Mounts an Armored Counterattack. This was also a modified What a Tanker game.

Operation Torch: Vichy Mounts an Armored Counterattack

The Vichy players plan their assault.
The American players are ready!
The Americans watch as the Vichy French get closer. They have plans of getting air cover and naval gunfire on the French!
Knowing this, the French spread out to avoid massing a big target.
Mal considers his next move.
Aircraft are deployed, but the US Navy rules the skies. This allows for the Avenger to call in naval gunfire from the USS Savannah. This destroys multiple Vichy vehicles.

The US air superiority and naval gunfire carried the day – with the US winning a significant victory.

RETROVIANS MUST BE CLEANSED

Saturday night’s game was upon me, and I had decided to run another Combat Patrol retro sci-fi game. This time, the Retrovians would face the Archive Star Rovers Warbots. They would also confront my own creation – the Mark 1 Sphere tank.

Happy Gamers at the start! Retrovians are on the left, Warbots on the right.
A Retrovian Bra’sheer tripod moves out front of its infantry. The Mark 1 takes up a supporting position as the Warbots march forward to glory.
The Mark 1 safely delivers machine gun fire from its sponsons. Meanwhile, the Warbots also take fire and are stunned.

I did not take many pictures of this game. I do believe that the Warbots wore down the Retrovians. Yes, they were “cleansed”. It was nice to see these figures back on the tabletop.

This was the penultimate game for me of TotalCon 2026. I headed off to my room. I was ready for the 2026 TotalCon “Tournament of Ozz” on Sunday morning.

I had 7 out of a possible 8 players. At random, one player got a “bye” in round one. The match-ups were done at random and 7 different 21-point brigades were assigned at random. Inflicting the most damage on the enemy was the victory condition to move forward in the tournament. Tie breakers were also in play if that was needed.

Glory on the Line!

In Round 1 – the match ups were:

  • Impkins (Ken) versus Munchkins (Eric)
  • Munchkins (Bob) versus Gillikins (Dave)
  • Winkies (Brad) versus Gillikins (Jacob)
  • Winkies (Leif) got the round 1 bye
Round 1 begins!
Brad’s Winkies devastate Jacob’s Gillikins
Bob’s Munchkins get into a shooting match with Dave’s Gillikins.
Round 1 winds down.

The Round 1 results were:

  • Impkins (Ken) defeated Munchkins (Eric)
  • Munchkins (Bob) defeated Gillikins (Dave)
  • Winkies (Brad) defeated Gillikins (Jacob)
  • Winkies (Leif) got the round 1 bye

Yielding the semifinals as:

  • Impkins (Ken) versus Winkies (Brad)
  • Munchkins (Bob) versus Winkies (Leif)
The semi-finalists!
Leif casts a poppies spell to thwart Bob’s cavalry,
Bob’s Munchkins prepare to unleash musketry on Leif’s Winkie Guard. They would rout!
Meanwhile, Ken’s Impkins got hit hard by Brad’s Winkies.

The Round 2 (semifinals) results were:

  • Winkies (Brad) defeats Impkins (Ken)
  • Munchkins (Bob) defeats Winkies (Leif)

Yielding the FINALS as:

  • Munchkins (Bob) versus Winkies (Brad)
Brad and Bob get ready to rumble!

In the end, Brad outlasted Bob – though it was close! Congratulations to Brad as the 2026 TotalCon Wars of Ozz Champion! Congrats to Brad!

The 2026 runner up Bob, the 2026 champion Brad, and your happy GM.

Thank you to all who helped me at the convention. Special thanks to Leif and Brad.

I also want to extend a very special thanks to Bryan Clauss, Steve Parenteau, Kevin Baumann, and the entire TotalCon staff. They do a magnificent job running a great convention! BIG THANKS!!

Lastly, a few areas that you can check out if you dare:

References:

For a consolidated list of links for any of my previous convention/club/game battle report blog posts, please see this page: https://markamorin.com/club-convention-games/

For a consolidated list of links for any of my previous Wars of Ozz posts, please see this page: https://markamorin.com/miniatures/wars-of-ozz/

For a consolidated list of links for any of my previous sci-fi/retro sci-fi posts, please see this page: https://markamorin.com/sci-fi-retro-sci-fi-projects/

Italian Armored Cars and Tank Destroyers for “Il Duce’s Desert Gamble”

In WWII, the Royal Italian Army was heavily engaged in the North African Campaign starting in June 1940. They fought first alone against the British and then in concert with Nazi Germany’s Afrika Korps after February 1941. The tide of battle ebbed and flowed across North Africa. The Italians and the Germans formed the Panzerarmee Afrika. They battled the British 8th Army in Egypt, Libya, and eventually Tunisia. There, along with US and UK troops from Operation Torch, Axis forces were driven from North Africa in May 1943. Shortly afterwards, in early July of 1943, Operation Husky – the invasion of Sicily – occurred. By the end of that month, Mussolini was ousted. Italy then requested a separate armistice and was out of the war. German forces seized any available Italian war materiel and continued to fight in Italy. Italy then was really in a state of civil war. Some Italian forces fought with the Allies. Others sided with the Germans. Partisan attacks were common – and continued even after the German surrender in April 1945.

I have found the Royal Italian Army and its equipment interesting. At HAVOC I had run a big North Africa What a Tanker game back in 2019. At this year’s HISTORICON, discussions with one of the players intrigued me. We talked about a “what if” scenario for a “What a Tanker” game where I could have the French defending against the Italians. Mulling that over the summer, I decided to do it! I call it “Il Duce’s Desert Gamble“.

It’s 1942 or 1943. Here, the Allies do not launch Operation Torch. Instead, with the USSR on the verge of collapse, they make the disastrous decision to launch Operation Sledgehammer . It fails miserably. The USSR seeks a separate peace with Germany. The British 8th Army is routed and German forces advance towards the Middle East and its oil fields. The US and UK are in no position militarily or logistically to try any invasion anywhere in Europe for years. The US refocuses on Japan and the Pacific.

Meanwhile, Mussolini sees an opportunity to further his vision of a new Roman Empire that would dominate the Mediterranean. He sees France’s colonies as ripe for the taking, and gains Hitler’s assent to take them. This sets up my desert battle scenario between Vichy French armor and the Italians.

In preparation for the game – I have enough French from my Operation Torch game. I did however need to augment the Italians.

My Italian armor before this project.

Specifically, I wanted to give them some armored cars. These include the Autoblinda Fiat-Ansaldo 41, also known as AB 41. I also wanted to provide another newer and more powerful tank destroyer, the Semovente 90/53. I use 15mm/1:100 scale models for these games. I acquired a 4-vehicle platoon of the AB 41’s. Simultaneously, I bought a 4-vehicle battery of the Semovente 90/53’s. Both kits are from Battlefront (Flames of War).

The AB 41 had a 20mm Breda autocannon – similar to the Panzer II- with decent anti-armor penetration capabilities. Its armor was effective against infantry small arms. 667 were built, and served everywhere the Royal Italian Army fought. It served also post-war until the mid-1950’s.

The Semovente 90/53 was built too late and in too few a quantity (only 30 were ever built) to see much WWII action. It had some (not much) experience in North Africa and Sicily under Italian control. The Germans also used seized examples. It’s design was inspired by the Italian experience on the Eastern front. The Italians there found that they had no way of stopping T-34’s or other more modern armor. It took a 90mm cannonne da 90/53 anti-aircraft gun and put it on an M14/41 tank chassis. The gunners would be exposed as they were behind a mantlet. It also needed an L6 tank modified to carry its ammunition. It’s armor penetration was impressive and any Allied tank it faced was vulnerable even at long range. I have decided to forego using any L6 tanks as ammo carriers for the game. I’ll just assume they are there. I’m also assuming that these would have been available in sufficient numbers for my game scenario in the absence of the Italian Armistice. Just one survives to this day at Fort Sill here.

An interesting aside note – 12 of the same type of anti-aircraft gun were taken from the Italian battleship Vittorio Veneto. These guns were awarded to Yugoslavia as war reparations. I remember playing with that ship’s token in Avalon Hill’s War at Sea game as a kid. That they ended up firing in 1991 is somewhat odd!

According to Wikipedia:

After the war, the twelve 90/53 guns from the Italian battleship Vittorio Veneto were assigned to Yugoslavia as a part of war reparations. They were mounted on a coastal artillery battery on island Žirje off Šibenik as a part of the Cold War defense strategy. These guns saw action in September 1991 during the Croatian War of Independence, deterring the Yugoslav People’s Army assault on Šibenik and blocking 34 Yugoslav Navy’s patrol boats and minesweepers which were later captured by Croatian forces in the inner harbor.

Reminiscing ended – back to the vehicles!

WIP Shots

The two kits as received.

As is my usual practice, I washed and scrubbed the components.

Ready for assembly.

I assembled and painted the tracks, wheels, crews, mantlets, and chassis separately. Battlefront has a page on assembling the Semovente which was helpful.

Screenshot

That model was not so easy to work on – mainly the crew and weapon mounting. I ended up using green stuff on the fiddly mantlets. I did paint the crew of the Semovente’s – though no one will ever see their faces! As for the commanders of the AB 41’s – I used three different poses plus one with the hatch shut.

I mounted the vehicles on their bases as shown below. Once painted, I applied decals for better tabletop recognition (for the players).

I shaded the AB 41’s. I applied decals on the vehicles and pigments to some texture paints on the bases. All paints and more that I used are listed at the end of this post.

I airbrushed the camouflage pattern on the Semovente’s.

At this point, the models were finished!

Let’s now see some eye candy of the models.

AB 41

AB 41 frontal view
AB 41 right side
AB 41 rear view

Lastly, close up shots of the 4. Note that they all have different decals on their turrets.

Semovente da 90/53

Semovente da 90/53 left view
Semovente da 90/53 frontal view
Semovente da 90/53 right side view
Semovente da 90/53 rear view showing gunners

Lastly, close up shots of the 4. Note that they all have different decals on their mantlets.

These will be on the tabletop at Cold Wars, TotalCon, and other upcoming conventions. Please let me know your thoughts and feedback in the comments section. Thanks in advance for your input. As always, thanks for reading.

For all of my posts on WWII games and projects, there is a consolidated list. You can find the posts and their links located here.

MATERIALS USED

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE FOUR BATTLEFRONT/FLAMES OF WAR AB 41 ARMORED CAR MODELS

  1. Green Stuff
  2. Gorilla Glue
  3. War Games Accessories Steel Bases Number FOW 3 (2″ x 2½”)
  4. Neodymium magnets (⅛”)
  5. Vallejo Primers “Desert Tan”
  6. Vallejo Surface Primer “Panzer Grey”
  7. Vallejo Model Color “Dark Sand”
  8. Vallejo “Thinner Medium”
  9. Vallejo Model Air “Tire Black”
  10. Vallejo Model Color “Dark Prussian Blue”
  11. Vallejo Model Air “Rust”
  12. P3 “Midland Flesh”
  13. P3 “Flesh Wash”
  14. Citadel “Tallarn Sand”
  15. Reaper MSP Core Colors “Pure Black”
  16. Vallejo Model Air “Dark Brown”
  17. Battlefront “Worn Canvas”
  18. FolkArt “Champagne”
  19. Vallejo Thinner
  20. Vallejo “Gloss Acrylic Varnish”
  21. Citadel “Armageddon Dust” (texture)
  22. Army Painter “Light Tone” (wash)
  23. Vallejo “Dark Yellow Ochre” (pigment)
  24. Vallejo “Light Yellow Ochre” (pigment)
  25. Vallejo “Light Sienna” (pigment)
  26. Vallejo “Pigment Binder”
  27. Microscale Industries “Liquid Decal Film”
  28. Flames of War Italian Decal Set (IT940)
  29. Microscale Industries “Micro Set”
  30. Microscale Industries “Micro Sol”
  31. Vallejo Mecha Varnish “Matte Varnish”
  32. Shadow’s Edge Miniatures “6mm Pink Sunset” (flocking)
  33. Shadow’s Edge Miniatures “4mm Badlands Tufts” (flocking)
  34. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  35. PVA Glue
  36. Printed labels on card stock
  37. Small talus

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE FOUR BATTLEFRONT/FLAMES OF WAR SEMOVENTE DA 90/53 MODELS

  1. Green Stuff
  2. Gorilla Glue
  3. War Games Accessories Steel Bases Number FOW 3 (2″ x 2½”)
  4. Vallejo Primers “Desert Tan”
  5. Vallejo Surface Primer “Panzer Grey”
  6. Vallejo Model Color “Dark Sand”
  7. Vallejo “Thinner Medium”
  8. Vallejo Model Color “Dark Prussian Blue”
  9. Vallejo Mecha Color “Steel”
  10. Vallejo Mecha Weathering ” Dark Rust Wash” (wash)
  11. Vallejo Model Air “Gun Metal”
  12. P3 “Midland Flesh”
  13. P3 “Flesh Wash”
  14. Army Painter “Dark Tone” (wash)
  15. Vallejo Model Color “Japanese Uniform WWII”
  16. Citadel “Karak Stone”
  17. Citadel “Tallarn Sand”
  18. Battlefront “Worn Canvas”
  19. Army Painter Speed Paint 1.0 “Pallid Bone”
  20. Reaper MSP Core Colors “Pure Black”
  21. Battlefront “Boot Brown”
  22. Vallejo Model Air “Rust”
  23. Vallejo Thinner
  24. Citadel “Armageddon Dust” (texture)
  25. Army Painter “Light Tone” (wash)
  26. Wooden Blocks, steel bolts, steel washers, nails, magnets, steel screws
  27. Vallejo “Dark Yellow Ochre” (pigment)
  28. Vallejo “Light Yellow Ochre” (pigment)
  29. Vallejo “Light Sienna” (pigment)
  30. Vallejo “Pigment Binder”
  31. Vallejo “Gloss Acrylic Varnish”
  32. Vallejo “Light Sienna” (pigment)
  33. Vallejo “Pigment Binder”
  34. Microscale Industries “Liquid Decal Film”
  35. Flames of War Italian Decal Set (IT940)
  36. Microscale Industries “Micro Set”
  37. Microscale Industries “Micro Sol”
  38. Vallejo Mecha Varnish “Matte Varnish”
  39. Shadow’s Edge Miniatures “6mm Pink Sunset” (flocking)
  40. Shadow’s Edge Miniatures “4mm Badlands Tufts” (flocking)
  41. PVA Glue
  42. Printed labels on card stock
  43. Small talus

Italian Armor for North Africa

I have been really enjoying building armored forces for the tabletop war game What a Tanker©.  This, my latest group, rounds out my Panzer Army Africa forces with Royal Italian Army armor from 1940-1943.  This post will show these tanks and tank destroyers, as well as a German Panzer IVD that was left off from my last group that I previously detailed here.  These are all 15mm (1:100) tanks, which are very small (1-3″). 

My ultimate goal is to have an excellent game that I can run at conventions or club meetings.  I now have that, but will probably add some Marder III’s, M3 Grants/Lees, and M4 Shermans to be complete.  

I will share here both the Italian vehicles and the Panzer IVD – and some of their in progress photos.  Then, you will get a chance to view some eye candy shots!  Because I have been very busy seeking new employment (and it looks good on that front!), I was able to finish the tanks and run a couple of play tests before I could finish this post.  So there will be a few shots of the play tests I have been running with these tanks.  I also share the materials and research used at the end for those interested.  

Royal Italian Army Armor

The vehicles I assembled for the Italians make up about 2/3 of the list of the models in the What a Tanker© rule book.  I already had 5 Italian tanks from Wargame Models in Ohio that are very affordable (but not as nice as those from Battlefront Miniatures).  My current Italian Army consists of 12 vehicles:

M14/41 Tank

This tank is basically the M13/40 with a better engine and slightly better armor.

I used a painting scheme that attempted to match the one example in the Bovington museum.

7 M14-41 after decal
After applying decal and varnish, but before adding weathering powders.
8 M14-41 with photo of actual tank
The completed M14/41 tank model next to one in the book.

Semovente 47/32

In the WaT rules, this vehicle is interesting.  It is small (tougher to hit), low profile (tougher to acquire), fast (can move every turn), and a tank destroyer (can aim easier).  It also is, like the Panzerjager I, open-topped, so never buttoned (and more vulnerable).  Each blister had two vehicles, and I bought two at the 50% off sale!

3 Semovente 47-32 primed and base coated
The tiny tank destroyers primed and base coated.

Semovente 75-18

I had two of these, with one being a command model (carro comando), that had a range finder (called a goniometer).  I used a slightly different camouflage scheme with these and love the triangle vehicle marking decals that these got.  

6 Semovente 75-18 rear view after camo and decals
Hey, matching licence plates!
7 Semovente 75-18 with image
I used this color scheme, and went with the decals anyways.

Panzer IVD

My previous Panzer IVD did not make the last project group as it came with two left tracks.  Battlefront sent me a replacement, and I plan to use the defective one soon as a wreck project.

Italian Repainting

For my Wargame Model in Ohio tanks, I decided to give them a makeover with paint and decals so that they were less different than the newer Italian vehicles.  They are still not perfect, but I decided to stick with what I have done with them now.

2 Wargames Models of Ohio repainted
My repaint of the other Italians

I hope you liked the in progress stuff above – and now…it’s Eye Candy time!

Eye Candy

1 M14-41 front shot
Front view of M14/41.
2 M14-41 rear shot
Left rear view of M14/41
3 M14-41 side shot
Right side view of M14/41 on the road
4 Semovente 47-32 convoy
Little Semovente 47/32’s in a convoy
5 Semovente 47-32 front shot
Front left view of Semovente 47/32
6 Semovente 47-32 rear shot
Rear right view of Semovente 47/32
7 Semovente 75-18 side shot
Semovente 75/18 right side view.
8 Semovente 75-18 right side shot
Left front view of Semovente 75/85
9 Semovente 75-18 rear shot
Rear view of the Semovente 75/18 tank destroyer
10 Semovente 75-18 Carro commando rear shot
In comparison, here is the Semovente 75/18 Carro Comando version from the back
11 Semovente 75-18 Carro commando right side shot
Semovente 75/18 right side
12 Semovente 75-18 Carro commando left side shot
Semovente Carro Comando  75/18 right side.  Note the goniometer on the top in front of the crewman.
14 Semovente 75-18s
The two versions of the Semovente 75/18’s together
15 Pz IVD right side
Panzer IVD left side
16 Pz IVD left side
Panzer IVD left side
17 Pz IVD rear side
Rear view of the Panzer IVD
19 All Italian AFV's
Italian Group shot!

Lastly, I am thankful to Chris Rett, Ryan MacRae, Frank Ramsay, and Mike Morgan for helping me to start to play test the scenario and rules tweaks that I will use to make this work at HAVOC in April for up to 10-12 players.  Here’s a few shots!

1 Great Stories
At Great Stories in Uxbridge, MA – Chris, Ryan, and Frank have fun.  The Brits made a comeback and won here under Chris’ command.
3 Mike Morgan
Mike Morgan maneuvers his Brits to a narrow victory at my house.
3 Kill Rings
One of my innovations – Kill Ring Cards!

Thanks for looking – and I hope that you found this post interesting and fun.  As I add more tanks/tank destroyers, I will share them.  I also hope to add better pics from future games.

Please let me know your thoughts and feedback – as always – in the comments section!

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THIS TANK GROUP:

  1. Vallejo “Flow Improver”
  2. Vallejo “Airbrush Thinner”
  3. Vallejo “Surface Primer – Black”
  4. Citadel “Imperium Primer”
  5. Battlefront “German Camo Orange Ochre”
  6. Testors “Universal Acrylic Thinner”
  7. Vallejo Model Air “Base Grey”
  8. Army Painter Quickshade “Mid Brown” (wash)
  9. Battlefront “Dry Dust”
  10. Vallejo Model Air “German Green Brown”
  11. Battlefront “Monty Shade” (shade)
  12. Army Painter Quickshade “Strong Tone” (wash)
  13. Battlefront “Army Green”
  14. Battlefront “Dark Gunmetal”
  15. Battlefront “Panzer Gray”
  16. Vallejo “Neutral Grey”
  17. Vallejo Model Air “Green Brown”
  18. Vallejo Model Air “Light”
  19. Vallejo Model Air “Cam. Grey Green”
  20. Battlefront “Black”
  21. Battlefront “Battledress Brown”
  22. Vallejo Mecha Color “Light Rust Wash” (wash)
  23. DecoArt “White Pearl”
  24. Army Painter Quickshade “Light Tone” (wash)
  25. Battlefront “European Skin”
  26. Battlefront “Skin Shade” (shade)
  27. Vallejo “Dark Flesh”
  28. Vallejo “Dark Prussian Blue”
  29. Vallejo “Dark Yellow Ochre” (pigment)
  30. Vallejo “Light Slate Grey” (pigment)
  31. Vallejo “Light Sienna” (pigment)
  32. Vallejo “Desert Dust” (pigment)
  33. Citadel “Nuln Oil” (wash)
  34. Gorilla Glue
  35. Vallejo Mecha Varnish “Gloss Varnish”
  36. Microscale Micro-Set
  37. Microscale Micro-Sol
  38. Microscale Liquid Decal Film
  39. 1/8″ rare earth neodymium magnets
  40. Appropriate decals from Battlefront
  41. Vallejo Mecha Varnish “Matt Varnish”
  42. Aleene’s poster tack
  43. Sponges

Thanks for looking and for sharing your feedback!

ONCE MORE – ON MY RESEARCH MATERIALS

As for research materials, I used the same ones as I cited before – but for completeness here they are in case you are interested (you can find them on Amazon):

  • One by Jean Restayn:WWII Tank Encyclopaedia, 1939-45
  • One by the Smithsonian/DK: Tank: The Definitive Visual History of Armored Vehicles
  • One by Michael Green:Axis Armoured Fighting Vehicles of the Second World War (Images of War)
  • One by Robert Jackson:Tanks and Armored Fighting Vehicles Visual Encyclopedia

I would again easily recommend all of these books as really good resources for gamers and modelers.

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