TotalCon 2026: Gaming Events and Highlights You Can’t Miss

TotalCon 40 is an annual gaming convention that is held in Marlborough, MA at the Best Western Conference Center. There are events for miniature games, board games, RPG’s, and much more. Attendance is well over 1,000.

This year it was held between February 19th and 22nd of 2026. I usually run several tabletop miniatures games there. This year was no exception. I ran eight 4-hour games across the 4 days.

Several players who participated in my games are eager to see some game shots. Not to disappoint, his post will be picture heavy and text light!

On Thursday of every TotalCon, there is a large flea market in an adjoining room to the main hall. From Friday to Sunday, I get a very big table in that room. Because of the flea market’s need for space, I settle for a smaller footprint on Thursday. That smaller table was fine for two games (afternoon and evening).

Battle for the Pond

This was a Combat Patrol:WWII retro sci-fi game using the pond that I described in my last post.

My game flyer.
The tabletop set up for action. The F.R.O.G. Commandos are on the near side, with the Star Ducks on the far end. The Star Ducks are Archive Miniatures Star Rovers figures from the late ’70’s/early 80’s. The Frogs are Critter Commandos figures from the early 1990’s.
The Star Duck players move up.
The Star Ducks use one of their two jet pack moves to occupy islands. In the game, control of the smaller islands was worth 5 points. Controlling the largest island earned players 10 points.
The Frogs were also jet packing. The Star Ducks used mortars to lay down a protective smoke screen against their automatic weapons fire.
In the end, the luck of the cards deserted the Frogs, with almost every island in Star Duck control.

High Noon at the Cyber Ruins

I ran this Combat Patrol retro sci-fi game at Cold Wars, but on a bigger table. I used a different mat and adapted the game to a smaller footprint.

Game flyer.

To win the game, both sides get credit (victory points) for inflicting enemy casualties and finding hidden ancient robots.

The game was definitely full!
Retrovians and Space Cowboys move into the ruined city.
The Space Cowboys find a robot (an Archive Robot Cook) and get it to join their side.
Reinforcements arrive! Here come the Space Roos.
Retrovians take cover under fire while trying to clear the walls.
Retrovian infantry move into the city.

In the end, the casualties on both sides were high. But, the Space Cowboys possession of robots allowed them a narrow 15-10 victory. That wrapped up Thursday’s games.

I decided not to run a Friday morning game this year. Last year, resetting the flea market room took too much time. It interfered with my morning game setup. Instead, I had plenty of time to move everything into the “big room” and set up on the “big table”. My first game was a Wars of Ozz game. It was titled “The Great Munchkin Heist”. I had also run it at Cold Wars. This time I had an even bigger table than I had there!

The Great Munchkin Heist

The game set up – I loved creating this panoramic expanse!
Players arrive – once again demand to play was high!
1st Munchkin Brigade set up
That’s a full game!
Nitpik’s “Morin’s Monsters” armed with napalm blasters hope to cook up some Great Pumpkinheads.
A regiment of Great Owls (Munchkin allies) overflies the Lemon Drop Legionnaires and hits them in the rear!
Jinjur regiments (female pirates and Munchkin allies) breach the wall.
The Munchkins breach the western gate and their light cavalry pours through to look for technological treasures.
In the center, two axe-wielding Nitpik regiments have had enough of the Munchkins. The Jade Automata and the Pink Nightmare regiments charge over their defensive wall. Their counterattack wipes out the Munchkin artillery and drives two Munchkin infantry regiments from the game.
Another view of that mechanical counterattack.
Meanwhile, the cleaver Jinjur pirates locate some of Nitpik’s technological wonders in a wrecked building.

The game ended – in a dead tie 23-23! A real nail-biter to be sure!

The next game builds on this one. The Munchkins have found technology, but welshed on their agreement to share! Thus, they betrayed their allies. As a result, their former allies have jumped over to the Nitpik side. The Munchkins are fleeing to safety, with Nitpik in hot pursuit.

Revenge of the Tin Men

Another big game! The players plan.
The Munchkins have 4 heavy crates of technology carried by 4 regiments. The crates slow down the Munchkins. The little folk need to cross a line with the crates safely to gain victory points. Additionally, each Munchkin base that escapes the Nitpik pursuers gets a point. Nitpik gets points for recovering crates and for eliminating Munchkin bases. The Munchkins have set up a delaying picket line of light cavalry and sharpshooters between the two balloons. This is to give those fleeing a chance to escape the Nitpik and allied horde.
On the right, the Munchkin picket line. On the left, the pursuers!
There were many Nitpik pursuers. This included those who switched alliances, like Frost Ogres, Great Pumpkinheads, and Jinjur pirates. Traffic control became a challenge as they tried to catch the Munchkins.
The pursuers coordinate their movements.
The Munchkin Aerostat frustrated several Nitpik regiments. As they tried to advance, the Aerostat laid down effective disruptive musketry on the mechanical men.
Nitpik cavalry broke through and tried to run the Munchkins down. Several crates were lost as the Munchkins routed in disarray.
The game ended with this scene showing Sam disappointed. The Munchkins nearly won the game. Her unit only needed 1 more inch to cross the line of the crater with the crate. So close! (well played though Sam!!) In the end, Nitpik won a VERY narrow 12-10 victory.

That wrapped up Friday night. The next game would happen Saturday morning set in North Africa.

Il Duce’s Desert Gamble

This what-if modified What a Tanker scenario also filled up quickly as well.

Vichy French armor facing the Italians.
Royal Italian Army armor facing the French.
The players plot their moves.
An Italian Macchi C.202 Folgore (Italian “thunderbolt”) dogfights a Vichy Dewoitine D.520.
Leif smiles as he records temporary damage on his tank. The damage was caused by Leif’s very bad dice rolling for a very old and worn out French FT-17!
A Vichy SOMUA S35 knocks out an Italian Semovente 90/53.
French forces advance.

The game ended with Vichy winning 540-440.

For Saturday afternoon, I ran Operation Torch: Vichy Mounts an Armored Counterattack. This was also a modified What a Tanker game.

Operation Torch: Vichy Mounts an Armored Counterattack

The Vichy players plan their assault.
The American players are ready!
The Americans watch as the Vichy French get closer. They have plans of getting air cover and naval gunfire on the French!
Knowing this, the French spread out to avoid massing a big target.
Mal considers his next move.
Aircraft are deployed, but the US Navy rules the skies. This allows for the Avenger to call in naval gunfire from the USS Savannah. This destroys multiple Vichy vehicles.

The US air superiority and naval gunfire carried the day – with the US winning a significant victory.

RETROVIANS MUST BE CLEANSED

Saturday night’s game was upon me, and I had decided to run another Combat Patrol retro sci-fi game. This time, the Retrovians would face the Archive Star Rovers Warbots. They would also confront my own creation – the Mark 1 Sphere tank.

Happy Gamers at the start! Retrovians are on the left, Warbots on the right.
A Retrovian Bra’sheer tripod moves out front of its infantry. The Mark 1 takes up a supporting position as the Warbots march forward to glory.
The Mark 1 safely delivers machine gun fire from its sponsons. Meanwhile, the Warbots also take fire and are stunned.

I did not take many pictures of this game. I do believe that the Warbots wore down the Retrovians. Yes, they were “cleansed”. It was nice to see these figures back on the tabletop.

This was the penultimate game for me of TotalCon 2026. I headed off to my room. I was ready for the 2026 TotalCon “Tournament of Ozz” on Sunday morning.

I had 7 out of a possible 8 players. At random, one player got a “bye” in round one. The match-ups were done at random and 7 different 21-point brigades were assigned at random. Inflicting the most damage on the enemy was the victory condition to move forward in the tournament. Tie breakers were also in play if that was needed.

Glory on the Line!

In Round 1 – the match ups were:

  • Impkins (Ken) versus Munchkins (Eric)
  • Munchkins (Bob) versus Gillikins (Dave)
  • Winkies (Brad) versus Gillikins (Jacob)
  • Winkies (Leif) got the round 1 bye
Round 1 begins!
Brad’s Winkies devastate Jacob’s Gillikins
Bob’s Munchkins get into a shooting match with Dave’s Gillikins.
Round 1 winds down.

The Round 1 results were:

  • Impkins (Ken) defeated Munchkins (Eric)
  • Munchkins (Bob) defeated Gillikins (Dave)
  • Winkies (Brad) defeated Gillikins (Jacob)
  • Winkies (Leif) got the round 1 bye

Yielding the semifinals as:

  • Impkins (Ken) versus Winkies (Brad)
  • Munchkins (Bob) versus Winkies (Leif)
The semi-finalists!
Leif casts a poppies spell to thwart Bob’s cavalry,
Bob’s Munchkins prepare to unleash musketry on Leif’s Winkie Guard. They would rout!
Meanwhile, Ken’s Impkins got hit hard by Brad’s Winkies.

The Round 2 (semifinals) results were:

  • Winkies (Brad) defeats Impkins (Ken)
  • Munchkins (Bob) defeats Winkies (Leif)

Yielding the FINALS as:

  • Munchkins (Bob) versus Winkies (Brad)
Brad and Bob get ready to rumble!

In the end, Brad outlasted Bob – though it was close! Congratulations to Brad as the 2026 TotalCon Wars of Ozz Champion! Congrats to Brad!

The 2026 runner up Bob, the 2026 champion Brad, and your happy GM.

Thank you to all who helped me at the convention. Special thanks to Leif and Brad.

I also want to extend a very special thanks to Bryan Clauss, Steve Parenteau, Kevin Baumann, and the entire TotalCon staff. They do a magnificent job running a great convention! BIG THANKS!!

Lastly, a few areas that you can check out if you dare:

References:

For a consolidated list of links for any of my previous convention/club/game battle report blog posts, please see this page: https://markamorin.com/club-convention-games/

For a consolidated list of links for any of my previous Wars of Ozz posts, please see this page: https://markamorin.com/miniatures/wars-of-ozz/

For a consolidated list of links for any of my previous sci-fi/retro sci-fi posts, please see this page: https://markamorin.com/sci-fi-retro-sci-fi-projects/

French Armor for Operation Torch: Hotchkiss H35’s, H39’s, and Renault R35’s

In November 1942, the Vichy French had a 8 division’s worth of troops in her colonies – from Morocco to the Levant. Under the terms of the Armistice of 22 June 1940, Vichy France was still obligated to defend its unoccupied lands as a neutral state.

And yes, they had more tanks than just the FT-17’s you saw in my last post. In addition to those old WWI relics, Vichy had Hotchkiss H35 and H39 tanks, as well as Renault R35’s. Both of the Hotchkiss models were “cavalry” tanks, in that they had been forced as a light tank on the French cavalry in the 1930’s (and later forced on infantry tank regiments as stopgaps). Contrastingly, the R35 was an “infantry tank”. After the Armistice, the Vichy Army had both types in the colonies. I did read somewhere that some R35’s were hidden away under hay bales behind horse barns to keep prying German and Italian officers of the Armistice Commission from finding them.

The H35, or Char léger modèle 1935 H, was a two-man tank, armed with the same cannon as the FT-17 (the Puteaux SA18 37mm cannon). The H39, or Char léger modèle 1935 H modifié 39, was a 1938 upgrade of the H35 that also got a better engine, and a newer and longer 37mm gun – the SA38 cannon, that supposedly had increased armor penetration over the SA18 (how much I cannot find!). Both variants were in North Africa in November 1942. There are only two observable differences to an outsider between the two models. Both have different engine deck configurations and the mufflers of H35’s point forward – while H39 mufflers point rearward.

An H35 tank. Note the engine deck and the forward-pointing muffler.
An H39 tank shown in Israeli markings at Yad La-Shiryon (officially: The Armored Corps Memorial Site and Museum at Latrun in Israel. Note the rearward-pointing muffler.

As for the R35, or Char léger Modèle 1935 R, it was an infantry tank under French Army doctrine. It too had a two-man crew, and was also armed with the Puteaux SA18 37mm cannon. It was thought to be slightly better mechanically than the H35/H39 variants. As the Armistice forbade Vichy from having pure tank units, these and the Hotchkiss tanks would be spread around into combined-arms units. These Vichy tanks and armored cars would play a role in Operation Torch in November 1942 against US forces in Morocco (and Algeria as well).

R35 tank at Saumur Museum in France.

In gathering appropriate models for my What a Tanker game for HISTORICON, I started with looking for H35 and H39 metal or 3D-printed models in resin. I found a two listings for some on eBay. One was for Sarge_s Stuff – he had H35’s that could be bought individually – and I ordered 4 of them. The other site was the same one I bought the FT-17’s from earlier – jacobsminis (aka HobbyHouse&Miniatures.LLC). I ordered 5 from HH&M as that was the minimum order. The tanks from HH&M were (and still are) listed as H39’s, but when I got them I realized that they were actually H35’s. Unlike their excellent FT-17 models, some of these had printing errors, and I ended up using just 2 of these. However, I did use all 4 of the Sarge_s Stuff ones as H35’s. For H39’s and R35’s, I decided to rebase the ones that I painted a few years ago. I had 1 H35 and 3 H39’s (documented here) and 2 R35’s (documented here). I rebased all 6 of these.

One of my 3 H39’s before I rebased.
My R35’s before rebased them.
All rebased!

This left me with 6 H35’s to paint to round out the tanks for Vichy (more armored cars would be coming!). As I was also working on many other vehicles at the time, plus running for reelection (I won), plus preparing for and attending HUZZAH, AND prepping for HISTORICON…plus golf…I was BUSY in April, May and even June and July. I am sure that you get the picture, and ironically I have few WIP pictures! But I’ll share what I have.

I used neodymium magnets and flat-head nail again to mount the turrets. The two H35 turret prints were slightly different, but I adapted with green stuff.

The 6 H35’s primed with the first desert sand color.

I used poster-tack again for masking/making camouflage patterns over the initial color. I did experiment with using Silly Putty as masking as I had seen someone do that – but it did not work for me. So I went back to what I knew would work – poster tack and touching up afterwards..

Poster-tack covered!
Then I applied a second prime with a NATO Green. Al paints are listed at the end of this post.
Now I had 6 H35’s. The third one from the left is one from an earlier project that I rebased, with the other 5 being new. The yellow is different on that older one, but ok enough I think for a game.

Now, I can share some limited…

Eye Candy

H35’s in column on my game tabletop.
Close up of the H35 column.

I am indeed – as promised – catching up on the posts I have backlogged for my What a Tanker Operation Torch game project- and yes there are more AFV’s to come. I do appreciate you, my readers. Of the eventually-painted 31 Vichy vehicles I had for the game, this brings me up to 24 Vichy combat vehicles that I have covered to date in this blog. I have 8 remaining Vichy armored cars to write about before I get to the USA. Those 8 will be the topic of my next post. Please, if you want, I’d love to hear any feedback – feel free to let me know your thoughts in the comments section.

For all of my posts on WWII games and projects – there is a consolidated list of posts and their links located here.

MATERIALS USED

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THESE H35 MODELS:

  1. Green Stuff
  2. War Games Accessories Steel Bases Number 23 (1½” x 2″)
  3. No. 19 x ½” flat head nails
  4. Vallejo Surface Primer “German Green Brown”
  5. Neodymium magnets (¼”)
  6. Gorilla Glue
  7. Wooden Blocks, steel bolts, steel washers, nails, magnets, steel screws
  8. Citadel “Agrellan Earth” (texture)
  9. Vallejo Primers “NATO Green”
  10. Vallejo Surface Primer “Black”
  11. Vallejo Primers “Desert Tan”
  12. Vallejo Surface Primer “German Green Brown”
  13. Reaper MSP Core Colors “Blackened Brown”
  14. Army Painter “Mid Brown” (shade/wash)
  15. Vallejo Mecha Color “Dark Steel”
  16. Battlefront “Oxide Red”
  17. Reaper MSP “Carrot Top Red”
  18. Army Painter Speed Paint 1.0 “Dark Wood”
  19. Army Painter “Dark Tone” (wash)
  20. Vallejo Mecha Weathering Effects “Dark Rust Wash”
  21. Vallejo Model Air “Tire Black”
  22. Vallejo Model Color “Dark Sea Grey”
  23. Vallejo “Mecha Varnish Gloss”
  24. Microscale Industries “Micro Set”
  25. Microscale Industries “Micro Sol”
  26. Microscale Industries “Liquid Decal Film”
  27. Flames of War French Decal Set (FR940)
  28. Peddinghaus-Decals 1/100 2181 “World of Flames French tanks early war”
  29. Citadel “‘Ardcoat”
  30. Vallejo “Gloss Acrylic Varnish”
  31. Citadel “Agrellan Earth” (texture)
  32. Army Painter “Mid Brown” (shade/wash)
  33. Reaper MSP Core Colors “Blackened Brown”
  34. Vallejo Flow Improver
  35. Vallejo Thinner
  36. Vallejo “Matte Polyurethane Varnish”
  37. Printed labels on card stock
  38. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  39. PVA Glue
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