Colonel Tik-Tok’s Infantry Regiment, Zoraster, and a Munchkin Mayor (Wars of Ozz)

I am continuing to build my Munchkin Brigade for Wars of Ozz games. In my last post, I shared OZZ-101 – Zoraster’s Guard Infantry Regiment (ZGIR).  This time I have built and painted up a different Munchkin infantry unit – Colonel Tik-Tok’s Infantry Regiment (hereafter referred to here as CTTIR). I also painted up Zoraster (a Wizard) and a Munchkin Mayor as a lesser Wizard.

In the game, the CTTIR is slightly less capable than the ZGIR, but still better than a militia or Landwehr unit. Like the ZGIR, the regiment is composed of 20 figures plus a mounted regimental commander. It is similarly armed with muskets while sporting cool carabiner helmets. In the canon of the Wars of Ozz, Zoraster is “the Wizard Supreme”, and is the creator the Munchkin Army. The Munchkin Mayor figure came with the Kickstarter and confused me for a bit as you’ll see in the discussion below. The scale is 28mm and these 23 figures are metal.

There are 4 figures per 2″ square base, so five bases plus a commander make up a regiment. 16 of the based figures are of the same type, while the fifth base has four different figures – two standard bearers (with the Ozz flag and the regimental colors), a drummer, and another leader figure. This “command” stand fights like the others, but has an aesthetic effect on the tabletop of being nice to see. The regimental commander has his own base and can have special attributes, but its stand never engages in combat. It exists mainly for the attributes tab (on its MDF base) and also aesthetics. If the regiment dies, so does he. There is magic in the game – and Zoraster is a designated Wizard. There are also “unnamed Wizards”, so I will likely use the Munchkin Mayor as one – or maybe just an objective marker.

I pretty much followed the same procedure as to painting these figures as I did with the ZGIR. I prime in white, then wash with a dark shade, then paint and highlight. If I need more shade or highlight, I add it.

A major difference here for me was how to paint up the helmets and officer hats. While Wars of Ozz canon has this regiment in white, it also has all Munchkins as being very fond of blue. But after looking at images of Napoleonic era carabiner helmets (below) I decided that I wanted a similar metallic brass and chrome look.

I also decided to give the officers white hats. I did give the drummer a bit of blue on the drum and of course the standards have a lot of blue, so I think I’m safe. For the regimental commander’s pony I went with a slightly sallow pastel yellow. One cool aspect of the universe of the Wars of Ozz game is the use of a lot of color (hence the pastel ponies and more). The rules say that for CTTIR the facings, plumes and epaulettes are red – and that the coats and vests are white. Here I used a lot of Army Painter “Holy White” Speed Paint mixed with Citadel “Contrast Medium”. In fact, I still mix all of my Speed Paints with that medium. The combination of using the Citadel “Nuln Oil” wash post-priming and then the Holy White helped a lot with the less-detailed recesses on the figures. As usual, I list all the paints I used on these at the end of this post for those interested in that sort of information.

As I did previously, I’ll share some WIP shots, then some eye candy of the regiment.

WIP shots…

I started on November 25th. Below, you see the figures are based for priming, primed, and then I added a Citadel “Nuln Oil” wash before moving on to painting them. I have not tried “slap chop”, but I do like this way of using contrast/speed paints as part of my technique.

I was confused (as my Kickstarter order was a while back) as to which figure was Zoraster. Eventually, I determined that the smaller one was a Munchkin mayor thrown into the Kickstarter and that I had mistakenly ordered 2 Zoraster figures! I’ll keep one unpainted for trade. The Munchkin figure looks like the Boston Celtics mascot.

Two Zoraster figures and the Munchkin mayor doffing hats…

During the next three days, I made decent progress. I ended up numbering the specimen bottle labels with mistakes and keeping a list so I could fix them – this helped a lot.

The figures were all painted less any varnish and flocking by December 2nd.

Then it was on to the varnishing the figures, adding the standards/colors, and thereafter flocking the bases. I noticed that when I cut out the standards from card stock that the edges stood out as white. So, to remedy this, I used a black Sharpie pen to color in the edges as the standards have a black edge as well.

As for flocking, this time I pre-flocked all of the regimental bases with one type of grass, then added the other two types after affixing two, then three, then the fourth figure to each base. It’s probably overkill but I do like how they have come out. For the two Wizards, I just went with the first two grasses and added Shadow’s Edge Miniatures blue forest tufts.

My three sequential grasses, clockwise from the left. The first two may be different iterations of a similar type, but they are different enough to give some texture and more depth to the bases.

By December 4th, the CTTIR was done, plus the wizards as well. Now onto some eye candy…

Eye Candy

Colonel Tik-Tok’s Infantry Regimental Commander

A look at 2 stands…

A look at the command stand…

A look at the whole regiment…

A look at Zoraster…

A look at the Munchkin Mayor (Lesser Wizard)…

Howdy folks!

I hope that this was interesting for you. I am hoping to take 7-10 days per regiment or battery until I get through the Kickstarter. This should take me into next year, but hopefully I can keep a good pace. I have plenty of space in the box for this in-progress brigade…

Munchkin Brigade to date…

As you may want to check out the figures range – there are two places to get them (and I make no money from this btw). The game rules and figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Thanks for checking this post out and please let me know what you think in the comments section. More to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUNCHKIN REGIMENT, ZORASTER, & THE MUNCHKIN MAYOR:

  1. Gorilla Glue
  2. Paper clip wire pieces
  3. 1/2″ x 1/2″ square steel bases from Wargames Accessories (#16)
  4. 3/4″ steel washers (wizards)
  5. Poster tack
  6. Vallejo Premium Primer “White”
  7. Vallejo “Flow Improver”
  8. Vallejo “Airbrush Thinner”
  9. Citadel “Nuln Oil” (wash)
  10. Vallejo Model Color “White”
  11. 1/2″ x 1/2″ square steel bases from Wargames Accessories (#FOW1)
  12. Vallejo Model Air “Gun Metal”
  13. Vallejo Model Air “Bright Brass”
  14. Vallejo Model Air “Chrome”
  15. Army Painter “Speed Paint – Dark Wood”
  16. Citadel “Contrast Paint – Contrast Medium”
  17. Army Painter “Speed Paint – Crusader Skin”
  18. Citadel “Contrast Paint – Baal Red”
  19. Citadel “Contrast Paint – Magmadroth Flame”
  20. Army Painter “Speed Paint – Grim Black”
  21. Citadel “Contrast Paint – Ironjawz Yellow”
  22. Citadel “Contrast Paint – Gore Grunta Fur”
  23. Army Painter “Speed Paint – Hardened Leather”
  24. Citadel “Contrast Paint – Karandras Green”
  25. Vallejo Model Air “Steel”
  26. Vallejo Model Air “Armour Brown”
  27. Citadel “Contrast Paint – Aggaros Dunes”
  28. Army Painter “Speed Paint – Pallid Bone”
  29. Army Painter “Red Tone”
  30. Citadel “Nuln Oil GLOSS” (wash/shade)
  31. Citadel “Cryptek Armourshade” (wash/shade)
  32. Citadel “Contrast Paint – Doomfire Magenta”
  33. Citadel “Contrast Paint – Nighthaunt Gloom”
  34. Citadel “Contrast Paint – Asurman Blue”
  35. Americana “Bahama Blue”
  36. Citadel “Contrast Paint – Pylar Glacier”
  37. Vallejo Model Color “Black”
  38. Citadel “Contrast Paint – Snakebite Leather”
  39. Citadel “Warpfiend Grey”
  40. Citadel “Longbeard Grey”
  41. Battlefront “Skin Shade”
  42. Battlefront “European Skin”
  43. P3 “Flesh Wash”
  44. Army Painter “Speed Paint – Holy White”
  45. Martha Stewart Crafts “Pale Bronze”
  46. Vallejo Mecha Color “Olive Green”
  47. Vallejo Mecha Varnish “Matte Varnish”
  48. PS Model Color “British Brown Drab”
  49. Black Sharpie pen
  50. Elmer’s PVA Glue
  51. Regimental MDF base from Old Glory
  52. Army Painter “Battlefields Grass Green” (flocking)
  53. Army Painter “Battlefield Field Grass” (flocking)
  54. Army Painter “Battlefields Field Grass” (flocking)
  55. Army Painter “Brown Battleground” (flocking)
  56. Shadow’s Edge Miniatures “6mm Dark Forest Dark Blue Tufts” (flocking)

Zoraster’s Guard Infantry Regiment (Munchkins for Wars of Ozz)

Yes, you read that correctly. Munchkins.

They are one of many factions in the Wars of Ozz game. The rules were written by my good friend Buck Surdu (who also wrote the rulesets of Combat Patrol™ and Feudal PatrolTM . I have been wanting to get going on my Wars of Ozz figures – but first wanted to finish the figures and terrain for my Civilizations Collide games involving the Aztec/Conquistadores/Tlaxcalans/Maya. As I shared in my last post, that has now happened, so onwards to Ozz!

The game rules and figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Of course, there are now many new factions for Wars of Ozz. Currently, I have Munchkins and Winkies (think orc-like dudes) and some pretty cool allies – which I’ll eventually post about here. However, first I am going to finish a Munchkin brigade. It will consist of two infantry regiments, a light cavalry squadron (on pastel ponies), and an artillery battery. One cool aspect of the universe of the Wars of Ozz game is the use of a lot of color (hence the pastel ponies and more). I find, like I did in my Mesoamerican projects, that having a lot of color can be a lot of fun.

Here, the units in Ozz are made up of mass armies – this is not skirmish gaming. There are wizards and witches, so some magic, but the game is primarily black powder type warfare. The gaming engine of Ozz has also been used as the basis for WOOD (Wars of Orcs and Dwarves) for mass fantasy battles. But let’s get back to my first regiment…

It is OZZ-101 – Zoraster’s Guard Infantry Regiment (hereafter referred to by me as ZGIR). The scale is 28mm and these are metal.

Zoraster is “the Wizard Supreme”, and created the Munchkin Army. As for ZGIR, it’s a tough unit, as one would expect of a guard unit, with excellent marksmanship and melee values. It is armed with muskets. It also has great resolve and elan values which help it in combat. It’s also the most expensive Munchkin unit. Of course, I had to start with this one…

It, like all infantry regiments in Ozz, is composed of 20 figures plus a regimental commander. There are 4 figures per 2″ square base, so five bases plus a commander make up a regiment. 16 of the based figures are of the same type, while the fifth base has four different figures – two standard bearers (with the Ozz flag and the regimental colors), a drummer, and another leader figure. This “command” stand fights like the others, but has an aesthetic effect on the tabletop of being nice to see. The regimental commander has his own base and can have special attributes, but its stand never engages in combat. It exists mainly for the attributes tab (on its MDF base) and also aesthetics. If the regiment dies, so does he.

I’ll share some WIP shots, then some eye candy of the regiment.

WIP shots…

I first cleaned up the regiment (filing, washing) then worked on drilling out a couple of holes on the two figures for the regimental commander to be able to be mounted onto his pony. I inserted a paper clip wire into the pony to match the hole under the commander. This also allowed me to mount the upper torso of the commander for painting on a screw on a specimen container.

Then, I needed to find a way to mount the other figures. The figures’ bases are less than 3/8″, and as mentioned will eventually be mounted on 2″ square bases. For the individual figures, I decided to use 1/2″ x 1/2″ square steel bases – both the 2″ and 1/2″ square bases are from Wargames Accessories.

I decided to use Citadel Contrast and Army Painter speed paints as much as possible. As these are mass units, I thought this would be fine. I want to get them into games!

The figures themselves are nice, but not differentiated much. The faces are all mustachioed, and all have a “puppy dog” look with an open mouth and tongue sticking out. Still, they have a certain character.

As it’s Mo’vember, I chose to vary the mustache colors. After priming, I gave them all a wash with Citadel “Nuln Oil” and then dry brushed them in white before adding any colors. As is my habit, I do list all the paints I used on these at the end of this post for those interested.

I started working on these on 11/14 – by 11/22 I had made good progress. I found highlighting with Citadel “Doomfire Magenta” over its “Baal Red” was effective. The regiment has a somewhat British redcoat look to it.

The commander and his mount

Then I assembled the Regimental commander’s MDF base.

Gluing together the regimental commander’s base.
Ready for their air brush varnish application.

While the base set, I matte varnished the figures in preparation for mounting on the 2″ square steel bases.

The ZGIR post-varnish needed its standards attached and also basing completion – to include flocking. The flags are available on the Wars of Ozz Facebook page as downloads. I cut out the flags after printing them out on cardstock. I glued them together on with PVA and bent them to get a wind-blown look. As for mounting the figures, I drew a pair of lines with a sharpie on the steel bases corner-to-corner. Then I took a blank 1/2″ x 1/2″ square steel base and aligned it in the center of the 2″ base, using the lines to align the 4 corners of the 1/2″ base. Then I traced over the little base in pencil, such that I could going forward use the corner of the little traced square and the sharpie lines to orient the bases. I believed that flocking with the figures all affixed to the 2″ square bases would be too difficult. Therefore, I glued on two figures, flocked, then the third, then flocked, then the fourth. All this time I flocked the spaces where the figures would not be. This way I was able to apply the flocking effectively to give some depth of grass. In this case – I used three different flocking products from Army Painter sequentially with PVA to give this depth to the otherwise bland steel bases.

These sound similar, but they are not. Clockwise from the left, I sequentially used Battlefields Grass Green, followed by Battlefield Field Grass, followed by Battlefields Field Grass. Confusing, but it worked as you see below.
Close up of flocking.

Now on to some eye candy with a new background!

Eye Candy

Zoraster’s Guard Infantry Regimental Commander

A look at 2 stands…

A look at the command stand…

A look at the whole regiment…

Zoraster’s Guard Infantry Regiment in modified line. The regimental commander here is in the back of the command stand.
Side view with the regimental commander up front.
Here, the commander is put in back as the regiment is about to enter melee…
A different orientation – still in line with 4 stands abreast and the other stand just behind. All 5 stands could be in line – but not if I want a group photo!

I managed to finish the regiment on 11/22 – so 8 days. This post had to wait for Thanksgiving (and for me to overcome a bad cold). I enjoyed painting these and am moving on to the rest of my Munchkin brigade.

Thanks for looking, and always please let me know what you think of this new project in the comments section.

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUNCHKIN REGIMENT:

  1. Gorilla Glue
  2. Paper clip wire pieces
  3. 1/2″ x 1/2″ square steel bases from Wargames Accessories (#16)
  4. Poster tack
  5. Vallejo Premium Primer “White”
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Citadel “Nuln Oil” (wash)
  9. Vallejo Model Color “White”
  10. Citadel “Contrast Paint – Bad Moon Yellow”
  11. Citadel “Contrast Paint – Contrast Medium”
  12. Citadel “Contrast Paint – Volupus Pink”
  13. Army Painter “Speed Paint – Crusader Skin”
  14. Army Painter “Speed Paint – Grim Black”
  15. Citadel “Contrast Paint – Ironjawz Yellow”
  16. Citadel “Contrast Paint – Magmadroth Flame”
  17. Citadel “Contrast Paint – Gore Grunta Fur”
  18. Citadel “Contrast Paint – Baal Red”
  19. Army Painter “Speed Paint – Holy White”
  20. Citadel “Contrast Paint – Karandras Green”
  21. Citadel “Contrast Paint – Aggaros Dunes”
  22. Army Painter “Speed Paint – Hardened Leather”
  23. Army Painter “Speed Paint – Dark Wood”
  24. Vallejo Model Air “Armour Brown”
  25. Vallejo Model Air “Steel”
  26. Vallejo Model Air “Gun Metal”
  27. Martha Stewart Crafts “Pale Bronze”
  28. Citadel “Contrast Paint – Snakebite Leather”
  29. Army Painter “Speed Paint – Pallid Bone”
  30. Citadel “Nuln Oil GLOSS” (wash/shade)
  31. Citadel “Warpfiend Grey”
  32. Vallejo Mecha Color “Olive Green”
  33. Citadel “Contrast Paint – Doomfire Magenta”
  34. Vallejo Mecha Varnish “Matte Varnish”
  35. Elmer’s PVA Glue
  36. Regimental MDF base from Old Glory
  37. Army Painter “Battlefields Grass Green” (flocking)
  38. Army Painter “Battlefield Field Grass” (flocking)
  39. Army Painter “Battlefields Field Grass” (flocking)
  40. Army Painter “Brown Battleground” (flocking)

Excuse me, Maya Finish This Massive Endeavor?

Pardon the pun, but this post marks the completion (for now) of all of my figures for my Spanish Conquest/Mesoamerican games. Many of you have been following my progress in this blog on my various Aztec, Tlaxcalan, and Conquistador figure projects over the last few years. To all of you, thank you so much for joining me on this long journey!

My first post was back on April 25th, 2020. Since then I have researched the period and written the period supplement for the Feudal PatrolTM  rules by Buck Surdu. That supplement is called Civilizations Collide. It is free to download at that link. I have built multiple scenarios for gaming the period and eventually hope to have that available as a supplement as well. Until then, I have been running these games at multiple conventions, gaming events, and club meetings.

Just this year, I have run 18 Feudal PatrolTM games for this period at various of these opportunities. Most of these have been documented in this blog. I have posted on this blog no less than 58 different times on my Civilizations Collide projects and the games I have run (this post will be #59). All of those posts are catalogued here.

Project Background

The last piece of the puzzle that I wanted to fill in figure-wise was the Maya. To that end, last December I sourced 34 figures from Gringo 40’s in the UK to assemble a good-sized force for gaming. After the spring conventions, I honestly thought I would be onto getting these done quickly. As the title of this blogs is “Life, Golf, Miniatures, & Other Distractions”, well, that did not happen.

As it turned out, the weather this year was superb for golf – and I really got in a lot of rounds – close to 80+ rounds of golf since April. I still wanted to get the Maya done. So, in the summer, I decided to start. My goal was to try to get them done quickly and move on to other projects such as Buck’s Wars of Ozz rules and figures. To that end, I thought I’d use Citadel Contrast Paints and Army Painter Speed Paints that I had just received in conjunction with mass airbrushing to knock out the 34.

Not so fast as it turned out…

A couple of our blog buddies Azazel at Azazel’s Bitz Box and maenoferren22 at Bogenwald Random Painting and Terrain Making had discovered and shared on their respective blogs unsettling reports that Army Painter Speed paints had a reactivation problem – that is they bled out under other colors when exposed to wetness – such as another paint applied on the model. This news put a slowdown on my adoption of the Speed Paints – and for certain my Maya progress. The last thing that I wanted to deal with was a problem that would potentially ruin paint jobs.

Later Azazel did share this video with me that showed adding Citadel Contrast Medium to the Speed Paints negated the problem. I can say for sure that at least for me – this worked perfectly. Thanks Az! Also, there are a ton of YouTube videos on Speed Paint – many suggesting to treat them like you would use oils. But I digress.

So, On August 23rd, I set out to get started on the Maya. I did get held up time -wise by golf as I wrote, plus my Woodstock rehab project called to me. On top of that I had an issue with Facebook where some of my own posts on pages that I am the administrator got marked as spam! While this is no longer happening anymore now (knock on wood), it did at the time also make me less motivated to paint. Why? well this is because I do share my posts on Facebook on appropriate hobby pages as well as on my own, and if I could not share them well I was less motivated to work on them until the situation got fixed. Lastly, I started painting with the Maya novices – who are – well – anatomically correct and totally naked as you’ll see at the end of this blog. Painting naked dudes did not get me motivated at all. The rest of these were sporting loincloths, so in the end, I got through all of these figures as you will see.

A Little History

I will have a few scenarios for the Maya. Their history is long and quite convoluted. They did NOT refer to themselves as “Maya”. They additionally had no unifying identity or government. They existed before the Aztecs – and indeed struggled against multiple invaders well after the Aztecs were long gone. Th0ugh the last Mayan city (Nojpetén) fell in 1697, there were revolts against multiple central governments by Maya descendants up and through the 19th century.

Also, the correct use of the term “Maya” versus “Mayan” can cause confusion. Here is a link that helps. Basically – use Maya!

The Maya were located more in the Yucatan peninsula area, Southern Mexico, Honduras, and Belize. They did not really interact with the Aztecs – though if the Spanish had not shown up that probably would have been their next conflict. Cortes first ran into the Maya when he arrived and fought them at the Battle of Centla. The Maya settled with him and told him of the wealth of the Aztecs – and that took the Maya were off the Conquistadores’ radar – for a while. After the fall of the Aztecs, Cortes sent expeditions into Maya territory. Some of these never were heard from again.

Let’s move on to discussing the Maya figures…

They all came from Gringo 40’s in the UK. I wanted some elites, some veterans, and some green troops. I also wanted some warrior priests and leaders. The available 28mm metal figures available from Gringo 40’s is excellent. The figures are very nice sculpts as well.

Here is the breakdown of the 34 that I bought.

  1. Figure M1 – “Mayan Charging with Dual-edged Obsidian Club”. Got 4 figures to use as veterans ( designated in my system as MV01-MV04).
  2. Figure M2 – “Atlatl Thrower”. Got 4 figures to use as elites (designated in my system as ME01-MV04).
  3. Figure M3 – “Mayan Archer”. Got 3 figures to use as veterans (designated in my system as MV05-MV07).
  4. Figure M4 – “Mayan with Stone-Headed Mace”. Got 3 figures to use as novices (as they are naked – designated in my system as MN01-MN03).
  5. Figure M5 – “Mayan Warrior in Headdress Advancing”. Got 3 figures to use as elites ( designated in my system as ME05-ME07).
  6. Figure M7 – “Mayan War Chief”. Got 3 figures to use as leaders/captains (designated in my system as MWC01-MWC03).
  7. Figure M8 – “Mayan Priest in Mask”. Got 3 figures to use as warrior priests (designated in my system as MWP01-MWP03).
  8. Figure M9 – “Atlatl Thrower (a)”. Got 4 figures with longer hair than M2 to use as elites (designated in my system as ME08-MV11).
  9. Figure M11 – “Mayan with Club Advancing (b)”. Got 2 figures to use as novices (as they are naked with longer hair than M4- designated in my system as MN05-MN06).
  10. Figure M12 – “Mayan with Club Advancing (c)”. Got 3 non-naked figures similar to the novices to use as veterans (designated in my system as MV08-MV10).
  11. Figure M15 – “Mayan Carrying Spears”. Got 1 figure to use as a novice (not naked – designated in my system as MN15).
  12. Figure M16 – “Mayan Chief”. Got 1 figures to use as Tabscoob, a Mayan War Chief (designated in my system as TABSCOOB).

Most of these came with shields. A challenge with this project was that the figures did not really allow for much moving of their poses. Therefore, as you will see below, except for the M7’s (which had pose variability), I had to rely on different painting schemes, especially with regards to colors, and differently painted and shaped shields. I also flocked them slightly differently.

Still, tabletop differentiation and playability are important concerns to deal with when designing an army. To this end I replaced a few of the Gringo 40’s shields with Aztec extras that I had lying around from previous projects. I mixed up the shield shapes across the figures as you will see below.

Process of Assembling, Painting, Etc.

I assembled the M7’s – placing their arms in different positions. The atlatl’s provided for the M2 and M9 figures were too soft and bendy – as were the spears for the M5’s. I replaced all of these with wire spears cut to size. The M3’s needed their quivers to be attached, as did the spear bundle for M15. The latter two were addressed by drilling out holes with a pin vise, inserting paper clip wire, and affixing with Gorilla glue. I experimented with the flesh tones a lot (all of the paints and materials that I used are at the end of this post for those interested in that sort of information). After priming, I airbrushed a base coat, then worked on common colors across the range of figures. As the vast majority of the 34 figures were basically waiting for me to get them to the final varnishing and flocking stage, I did not have many blog posts to share with my readers – but hopefully this post will be a good explanation of why.

As for the shields, I did them separately – having googled some images that I thought would be appropriate. Unlike the Aztec’s shields, sources are far more limited. To a degree, I used artistic license here.

Then I just proceeded to paint the figures, then affix the shields, then flock and varnish them. This only took me from August to November!

The Figures

I will now showcase the figures – with some details as appropriate. I am going from the highest ranking to the lowest ranking figures, not in the order that I completed them.

Tabscoob

Tabscoob was the Maya ruler that fought Cortes at The Battle of Centla. I loved painting this figure! The name of the Mexican state of Tabasco, and hence the hot sauce are derived from his name. This is figure M16.

Maya Warrior Chiefs

There were three of these M7 figures. They will act as Warband Leaders in the games. Note the three different color schemes and arm positions.

MWC01

MWC02

MWC03

ALL MAYA WARRIOR CHIEFS

Maya Warrior Priests

I envision these as having the same role as the Aztec Warrior Priests in the games. They can help with Morale, and can fight as well. I’ve share only the back of MWP01 as the others are similar. I really like the masks. These are all figure M8.

MWP01

MWP02

MWP03

ALL MAYA WARRIOR PRIESTS

Maya Elite Warriors

For the Elite figures, I had M2, M5, and M9 figures. The M2 figures (ME01-ME04) are armed with atlatls and have slightly shorter hair. The M5’s (ME05-ME07) have headdresses and are armed with tepoztopilli (thrusting spears). The M9’s (ME08-ME11) are armed with atlatls and have longer hair. Where the backsides are similar I only share one photo.

First, the four elite M2’s armed with atlatls.

ME01

ME02

ME03

ME04

ALL M2 FIGURES WITH ATLATLS

The next group of elites are the 3 M5 figures – armed with tepoztopilli (thrusting spears). I gave them different headdresses and shield designs, and was able to slightly alter the angle of each tepoztopilli.

ME05

ME06

ME07

ALL M5 FIGURES WITH TEPOZTOPILLI

The last group of elites contains the 4 M9’s armed with atlatls. They have slightly longer hair than the similar M2’s.

ME08

ME09

ME10

ME11

ALL M9 FIGURES WITH ATLATLS

Maya Veteran Warriors

My Maya veterans came in three types – 3 M1’s with macuahuitls, 3 M3’s with bows, and 3 M12’s with cuauhololli. On the bows, I attempted to make the quivers look as they had been made out of three different kinds of animal hides: ocelot, jaguar, and capybara.

First, here are the 4 M1 figures.

MVo1

MV02

MV03

MV04

ALL M1 FIGURES WITH MACUAHUITLS

Next up are the 3 bow-armed M3 figures.

MV05

MV06

MV07

ALL M3 FIGURES WITH BOWS

The last group of veteran Maya is the 3 M12 figures armed with cuauhololli (basically clubs). These figures are very similar to the Warrior Priests, other than the masks.

MV08

MV09

MV10

ALL M12 FIGURES WITH CUAUHOLOLLI

Maya Novice Warriors

And lastly, we come to the novices. I painted 6 up for my Maya forces. 3 M4’s armed with cuauhololli, 1 M15 with throwing spears, and 2 M11 with cuauhololli and longer hair. Only the M15 has a loincloth…so let’s just show 2 group shots…

ALL NOVICE FIGURES

All Maya Figures

These 34 bring me to a grand total of…

300 Figures for the Spanish Conquest/Mesoamerican Conflicts!

A nice round number!

Now Azazel or Buck Surdu (or many of you) could paint that many in a far shorter time – but 300 is a lot to for me be sure and I’m pretty happy that I finally have them done and ready to game. That total of 300 includes:

  1. 121 Aztecs
  2. 113 Conquistadores
  3. 32 Tlaxcalans
  4. 34 Maya

I am not counting brigantines or war canoes in that total by the way. I have them all in five 11-liter Really Useful Boxes – and there is a specific numbered individual spot for each and every figure. This allows me to quickly set up and take down games where the forces might change – especially at conventions. The boxes are lines with magnetic sheets and the figure bases all have steel underneath for safe transport.

Once again, thanks to you all for sharing this ride with me. It’s not completely over as I will be running many games going forward plus finishing the scenario booklet. One thing I’ve found is that my games are not the usual fare – which is great – it’s nice to bring something totally different to the tabletop.

Now I’ll get to start painting my Wars of Ozz figures. Thanks for taking a look and as always sharing your thoughts on this post in the comments section.

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE MAYA FIGURES:

  1. Shafts from North Star Military Figures 100mm wire spears (leftover from building Conquistador Pikemen)
  2. Leftover shields from various Aztec projects
  3. Gorilla Glue
  4. 1/8″ x 1″ Everbilt Fender Washers
  5. Gorilla Glue Gel
  6. Poster tack
  7. Vallejo Mecha Primer “White”
  8. Vallejo “Flow Improver”
  9. Vallejo “Airbrush Thinner”
  10. Vallejo Game Color “Bronze Fleshtone”
  11. Battlefront “Skin Shade”
  12. Vallejo Model Color “Dark Flesh”
  13. Vallejo Model Color “Medium Skin Tone”
  14. Vallejo Model Color “Sunny Skin Tone”
  15. Citadel “Contrast Paint – Darkoath Flesh”
  16. Citadel “Contrast Paint – Fyreslayer Flesh”
  17. Citadel “Contrast Paint – Contrast Medium”
  18. Army Painter “Speed Paint – Grim Black”
  19. Army Painter “Speed Paint – Sand Golem”
  20. Vallejo Mecha Color “Off-white”
  21. Citadel “Ushabti Bone”
  22. Vallejo Model Color “Glossy Black”
  23. Vallejo Mecha Color “Black”
  24. Vallejo Model Color “Tan Earth”
  25. Citadel “Agrax Earth Shade” (wash)
  26. Army Painter “Speed Paint – Magic Blue”
  27. Citadel “Contrast Paint – Ironjawz Yellow”
  28. Citadel “Contrast Paint – Baal Red”
  29. Army Painter “Speed Paint – Holy White”
  30. Battlefront “Flat Earth”
  31. Citadel “Contrast Paint – Karandras Green”
  32. P3 “Sulfuric Yellow”
  33. Citadel “Contrast Paint – Imperial Fist”
  34. Army Painter “Speed Paint – Runic Grey”
  35. Citadel “Contrast Paint – Magmadroth Flame”
  36. Vallejo Model Color “English Uniform”
  37. Vallejo Model Air “Armour Brown”
  38. Battlefront “Sicily Yellow”
  39. Citadel “Contrast Paint – Frostheart”
  40. Battlefront “Worn Canvas”
  41. Secret Weapon Washes “Parchment”
  42. Vallejo Model Color “White”
  43. Vallejo Game Ink “Yellow”
  44. Citadel “Averland Sunset”
  45. Citadel “Gehenna’s Gold”
  46. Army Painter “Speed Paint – Dark Wood”
  47. Vallejo Mecha Varnish “Gloss Varnish”
  48. Citadel “Longbeard Grey”
  49. Citadel “Warpfiend Grey”
  50. Citadel “Seraphim Sepia” (wash)
  51. Army Painter “Speed Paint – Hardened Leather”
  52. Citadel “Contrast Paint – Gore Grunta Fur”
  53. Vallejo Model Color “Yellow Ochre”
  54. Vallejo Model Color “Light Brown”
  55. Vallejo Game Color “Livery Green”
  56. Armory “Dark Blue”
  57. Vallejo Game Color “Bloody Red”
  58. Citadel “Contrast Paint – Asurman Blue”
  59. Vallejo Game Ink “Blue”
  60. Citadel “Contrast Paint – Stormfiend”
  61. Vallejo Model Color “Prussian Blue”
  62. Citadel “Contrast Paint – Terradon Turquoise”
  63. Citadel “Cryptek Armourshade Gloss” (shade)
  64. Army Painter “Red Tone” (shade)
  65. Army Painter “Blue Tone” (shade)
  66. Vallejo Game Ink “Green”
  67. Army Painter “Speed Paint – Pallid Bone”
  68. Army Painter “Soft Tone” (shade)
  69. Citadel “Contrast Paint – Doomfire Magenta”
  70. Small hobby talus pieces
  71. Elmer’s PVA Glue
  72. Army Painter “Brown Battleground” (flocking)
  73. Vallejo “Dark Yellow Ochre” (pigment)
  74. Vallejo “Burnt Umber” (pigment)
  75. Citadel “Steel Legion Drab”
  76. Citadel “Tallarn Sand”
  77. Battlefront “Wool Brown”
  78. Citadel “Karak Stone”
  79. Vallejo Mecha Varnish “Matte Varnish”
  80. Army Painter “Grass Green” (flocking)
  81. Shadows Edge “Wild Tufts”
  82. Army Painter “Jungle Tufts”
  83. Army Painter “Swamp Tufts”

My Fall In! 2022 Roundup

I was fortunate to attend the HMGS Fall In®  gaming convention last weekend (November 3-6, 2022) in Lancaster, PA. The Maryland-based Harford Area Weekly Kriegspielers (H.A.W.K.’s) were kind enough to adopt me (a Massachusetts-based Mass Pikeman) and invited me to be a game master in their dedicated gaming room at Fall In!. They are a great group of folks and I am very grateful for their hospitality! Lancaster is a 6-hour drive for me – but the trip was well worth it.

There were close to 400 games – or more too many to count – at the convention. The event was amazing and very well-run for sure. I played in two games, and ran 4 of my own. As this situation begs for visual inputs, I will have A LOT of photos and a couple of video links to share.

Click on the photos for a better view.

Thanks to Chris Palmer for some of these photos below as well. I hope that you find these enjoyable.

Thursday Night, Marines versus Japanese, a Combat Patrol™ Game

After I set up my first game on Thursday night (for Friday morning), Eric Schlegel of the H.A.W.K.’s ran a pick up  Combat Patrol™ game Thursday night. It involved US Marines storming a Japanese island. I played on the Japanese side and the USMC overwhelmed the defenders and won. It was a fun quick game. Here’s a couple of photos:

Friday Morning, “Raid to Satisfy Huitzilopochtli”, a Feudal Patrol™ Game

After a good night’s sleep, I arrived early to set up my Feudal Patrol™ game of “Raid to Satisfy Huitzilopochtli”. It’s a pre-Spanish Conquest fight between the Aztecs and their neighbors the Tlaxcalans. The Aztecs attempt to conduct a raid of a Tlaxcalan village to gain captives for slavery and blood sacrifice, and the Tlaxcalans fight back!

The game went very well – as you will see below. The Aztecs made a valiant assault across open terrain into a hail of Tlaxcalan arrows – and went into melee. The Tlaxcalans were ready and gave as good as they got. In the end, they Aztecs eked out a minor victory 34-27. The casualties were separated only by 3 figures out of 18 total on both sides. Both sides were totally excited about their prospects and the battle. Here’s a gallery of photos from that game:

Near the end of the game, an official of the convention briefly interrupted the game – and to my surprise awarded me a PELA award (my first ever) for the time slot. PELA stands for “Pour Encourager Les Autres” which in English translates to “For Encouraging the Others”. These awards are defined by HMGS as going:

“to the games that best embody the positive traits of miniatures gaming, such as well-painted figures, great looking terrain, interesting scenarios, enjoyable rules, good sportsmanship, and an enjoyable time – events that do the most to “encourage others”.”

I was really shocked and honored – and as a cherry on the sundae I got a rousing applause from the players too. There were about 30 games in my time slot – so not a lay up to be chosen by any means. The award was a lovely Samurai figure on a plinth and a voucher for the vendor hall.

Yes, I’m happy! And honored!
My award!

After picking up the morning game, I and Greg Priebe walked around the event before preparing for our evening game that we had collaborated on. Here is a gallery of just some of what was there- some truly amazing stuff.

This Japanese tabletop was amazing.
This NYC gangster game was shockingly beautiful. It was electrified – lights everywhere, the steamer had a horn going, WOW. WOW. WOW!!!

I mentioned Dave Wood above – my West Point roommate – always good to see my good friend, my brother from another mother…

Me and Dave, USMA 1984

Greg and I then set up our game, Vikings vs. Aztecs!!!

Friday Evening, “Vikings vs. Aztecs!!!”, a Feudal Patrol™ Game

Greg Priebe and I had worked out this scenario over the phone and Zoom.

Obviously this is not a historical recreation, but a “what if”. Greg had brought the Viking figures and I of course brought the Aztecs – and we co-GM’ed the game.

The game went well. The Aztecs, led by Acamapichtli, needed to prevent the Vikings, led by Carl the Jarl and Brunhilde the Shieldmaiden, from raiding and looting various structures – and of course casualties counted as well for both sides. In the end, the Aztecs majorly triumphed – partly due to the Vikings having probably the WORST luck of the draw in any wargame that I have seen in 20 years. That’s not to detract from the Aztec play – which focused on defense and won the day. However, I did not tally a score. Here’s a gallery:

Mayhem in Tenochtitlan!

It was a fun game nonetheless and the players on both sides displayed excellent camaraderie. Greg also gave me a bunch of Viking sprues so that I could have my own Vikings too. I do have some old school metal ones, but I will (someday), assemble and paint these up to run this game again. I just need to help out the Vikings!

We then cleaned up and I then set up most of my next day’s afternoon and evening games – as I planned on playing in Chris Palmer’s Ozz game on Saturday morning.

Saturday Morning, “Wars of Ozz: Attack on the Emerald City”, a Wars of Ozz Game

When I had visited Florida and Buck Surdu (as described here) I played a Wars of Ozz game at Recon. Buck’s Wars of Ozz rules and figures are available from Sally4th in the UK here, and in the US at a dedicated Old Glory Ozz site here.

As I have factions (Munchkins, Winkies, Greater and Lesser Pumpkinheads), I wanted to play another game to make sure that I understood the rules since it had been a while. Chris Palmer ran his outstanding scenario of “Attack on the Emerald City“. This involved Nomes (yes, Nomes), burrowing underneath the walls of the Emerald City and undermining its defenses/taking out a wall section. Meanwhile, Winkies, Giant Bears, and Skeletons are assisting the Nomes by attacking from outside the walls. Quadlings and Tin Men inside attempt to defend, while Munchkins defend outside.

In the game I was outside the walls with a medium battery of Munchkin artillery, two infantry regiments (Tik-Tok and Landwehr), and a small Munchkin cavalry regiment. I sent the cavalry to disrupt the Nomes coming after my teammates rears (that sounds wrong but you get it), and succeeded so that they could face the oncoming Winkies and skeletons and not get hit on two sides. This was successful but the cavalry was badly weakened and did not reform until the last turn of the game. My artillery ended up in a counter-battery duel with a couple of Winkie batteries – and was wiped out. Meanwhile, my two infantry regiments held their respective grounds and heavily damaged two attacking Winkie regiments AND wiped out a regiment of Giant Bears. Then, my cavalry reformed and drove off the Nomes on my side. So, victory! Here’s a couple of galleries:

This was an EXCELLENT game and motivates me to hurry up and get to my Ozz figures. Of key note, Chris Palmer deservedly won a PELA for this game the day before! Congrats Chris!

A PELA for Chris!!

As I had set up my afternoon game, after lunch it was time for:

Saturday Afternoon, “The Battle of Lake Texcoco”, a Feudal Patrol™ Game

I planned to run two of this scenario back-to-back. I had FULL tables for each iteration – and I’ll share each in turn. Greg Priebe was a BIG help at both games – thanks Greg!

The scenario is best summarized below:

In the first game, the Conquistadores sailed towards the Aztec war canoe fleet. The Conquistadores needed to fire their falconets and lombards into Tenochtitlan for Victory Points, while the Aztecs got their big points by boarding the brigantines. VP’s were also awarded to both sides for inflicting casualties. Some of the brigantines raised full sails – notably El Dólar (The Buck after Buck Surdu) & El Gregorio (The Greg after Greg Priebe). The other three brigantines are named El Perro de Guerra (The War Dog), & El Conquistador (The Conquistador of course), and El Marcos (named after, well, me). All made it towards Tenochtitlan but the Aztecs were able to board them all and disrupt them sufficiently. El Dólar ended up hitting an underwater obstacle at full speed and settled to the mud bottom, allowing the Aztecs to swarm over it. It’s cannon was unable to bear on the city, and no other ship managed a shot into the city. The Aztecs won a minor victory as no shot hit the capital – but killed a LOT of Aztecs. But the game ended with a score of 226-207 in favor of the Aztecs. Here’s a gallery of that game:

The game was a success, and I reset it for:

Saturday Evening, “The Battle of Lake Texcoco”, a Feudal Patrol™ Game

After resetting from the afternoon, the play recommenced with a different yet FULL slate of gamers. In this game the Spanish were more cautious, and that let the Aztecs close on them sooner. Unlike the first game, the Conquistadors did get one shot off at Tenochtitlan from El Gregorio – but it missed! The final score was 290-172 in favor of the Aztecs. It did not help the Spanish that an arquebus misfired/exploded and killed that arquebusier, another arquebusier, and Alvarado (a key leader). It was nice to have several HAWKS in the game – especially Greg and Chris and Geoff. Here’s a gallery of round 2:

Both games were well-received and I really appreciate the help in cleaning up from Chris Palmer, Greg Priebe, and Dave Wood as it was after midnight!

Videos links showing Fall In! 2022 and some of these games

There have been two videos on YouTube that I think are worth seeing if you want more shots of the Fall In! 2022 convention.

The first is by Walt O’Hara called “Fall IN! 2022 at sub light speed“. Click here you will see this video with some nice overall shots of many other games plus some amusing commentary. Chris Palmer’s Wars of Ozz: Attack on the Emerald City shows up at 1:52. Our Vikings vs. Aztecs!!!” game show up at 2:09. His PELA comment was a joke of course- though I did win for my Raid to Satisfy Huitzilopochtli as discussed.

The second is from Little Wars TV, called “Fall In” 2022 Show Recap”. It is very well done and you can see a few seconds of me and my Lake Texcoco game at 10:50. Click here to see that video.

Thanks so much to the folks that ran the convention – it was outstanding. Special thanks again to the H.A.W.K.’s for bringing me in and making me feel welcome and a part of the group. Of course, to all who played in my games, please know how much I appreciated sharing my game with you.

Lastly, and as a side note, you may remember that I won a PELA. As part of that award, in addition to the miniature I got this:

So, I took my $12 voucher for my PELA and on Sunday morning after packing up hit the vendor hall. I decided to get some dice etc., and then saw a steel conquistador’s helmet. It called to me. Now it’s mine!

After a long drive home – I showed my wife. Somehow she was not very pleased! Oh well, sorry honey…still love ya…

Thanks for looking and to my regular followers I hope to post more figures soon as golf season has basically wound down.

Rehabilitating Woodstock

Two totally unrelated things conspired to make me jump off my Spanish Conquest/Mesoamerican hobby path for just a short August detour. The first was my desire to participate in Dave Stone’s Season of Scenery challenge. I did get in that last year with my cityscape build for Tenochtitlan, the Aztec capital. My challenge this year was that I really did not need any more scenery for those games. The second thing – and we are talking about scenery here – was right in my back yard.

Woodstock.

Yes, that Woodstock from the late Charles Schulz’s Peanuts. Or rather the resin yard sculpture of Woodstock that we have had in the back yard for so many years that I don’t remember when we got it. Plus, I grew up reading the strip and still do in the reruns in the daily newspaper (which, yes, I still get daily). I think Peanuts still holds up.

As some of you remember, my wife Lynn and I had a cockatiel named Caesar who passed away on January 1st in my wife’s arms.

Miss this guy…

Woodstock looks somewhat like a cockatiel (but Schulz never would specify exactly what kind of bird he intended him to be).

In any case, as Caesar was part of our family, we naturally have had several bird-themed decorations inside and outside of the house. One of these is the aforementioned resin yard sculpture/ornament of Woodstock wearing sunglasses while lounging on a chaise lounge for many years. The New England sun, snow, heat and rain have taken their collective toll on the dude. But, back to my original point, he’s part of the scenery! And he is a fond reminder of Caesar. So, as such, I decided to rehab Woodstock for my backyard and for Dave Stone’s Season of Scenery.

View from the putting green towards the fire pit and the flower garden behind it – see the circled bench!

And it’s been quite hot this summer – and we are in a drought so my grass (not the artificial putting green) are pretty burnt. You can see below that Woodstock has long since been separated from his chair. My granddaughter Tabitha does likes to hold him. As he’s no longer affixed, I thought I’d rehab Woodstock and keep him removable but also make him more secure on his chaise lounge as well. Therefore, as fate would have it, I could do that and use him for Dave’s annual scenery challenge!

I decided to use a combination of paints and varnishes – craft paints, old primers that are no longer good to airbrush with (i.e. too prone to clot and jam up an airbrush), and some rattlecan varnishes and lacquers left over from my pre-airbrush days. Add to that some other paints (which I list at the end of this post for those interested).

First, I washed and scrubbed the piece – it had a good amount of grime on it and I wanted the primers to really adhere. A few ants had taken up residence in it as well and kept wandering out at random times despite the cleaning.

The chaise lounge also had a good-sized crack that I repaired with green stuff.

Green stuff repair.

The next challenge was how to paint the two pieces without handling them. For the chaise lounge, I just did each side and allowed for drying. For Woodstock, I needed a support jig – so I built one. The drilling also allowed for magnet insertion later with a bigger hole centered on the smaller one (not shown immediately below but later on in this post).

As for the jig itself, I reused a blot of wood that had a few holes that I had used to support 15mm tank turrets on previous projects. I had a longer bolt for the support that I drilled from the bottom side, and added several washers so that the bolt head would not touch the ground when flipped over and supporting Woodstock. I secured all the washers and the bolt with wood glue.

The bottom of the jig showing the washers and the support bolt in the middle.
I let the glue on the jig set overnight. The long support bolt is unseen up against the edge. I used another block and the DeWalt drill bits case to weigh it down while drying.

For Woodstock, I scribed over his mouth and eyes with an awl before priming him. I then secured Woodstock and brush primed with some older primer that was no longer suitable for the airbrush but was still good enough for the brush.

Woodstock on the jig, primed.

From here, it was onto the chaise lounge base. It needed to be primed both on top and on the bottom as there were some rock-like and bush-like structures underneath that were not well-defined. These I painted and then added a glossy wash for depth. Over the repair, I had previously etched the wood grain of the chaise lounge.

I still wanted more definition in the wood grain. I tried a wash but the result was highly unsatisfactory – it came out horribly blotchy. So I repainted the base chair and decided to dry brush it instead- which worked much better. After all, it should retain a “cartoony” look right? I used an airbrush yellow paint with a brush on Woodstock and painted his eyes, mouth, and sunglasses.

Getting closer to the finish. This is after I repainted the chair but before the dry brushing.
After dry brushing the chair. I added a bluish color to the sunglasses (not shown here).

Before I was to varnish, I needed to install Woodstock’s magnet and a washer into the base. Originally I planned to put in a magnet into the base too – but upon drilling it I discovered that the base was more hollow than I knew (hence the ants too). So, I chose to insert a 3/4″ zinc-coated washer and secured the gap with E6000 epoxy.

The magnet and the washer will allow Woodstock to be removed with a little effort but not fall out at rest.

All that remained was to apply varnish and lacquer. Luckily, I still had some old rattlecans from my pre-airbrush days – and I gave each a couple coats of good coverage.

Finished!

So how does he look in the yard?

On the bench!
By the house back deck!
Before and after!

Most importantly, Tabitha approves!

Thanks for looking at this little diversion from my normal pace – hope you found it as fun as I did! Or Tabitha!

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED TO REHAB WOODSTOCK AND HIS CHAISE LOUNGE:

  1. Kneadatite (green stuff)
  2. Gorilla Glue
  3. A block of 2″ X 4″ wood
  4. Elmer’s Wood Glue
  5. 1/8″ x 1″ Everbilt Fender Washers
  6. 4″ bolt
  7. 1/4″ magnet
  8. Multiple drill bits of different sizes
  9. Vallejo Surface Primer “Grey”
  10. Vallejo Surface Primer “Russian Green”
  11. Vallejo Surface Primer “German Green Brown”
  12. DecoArt “Honey Green Brown”
  13. Citadel “Agrax Earthshade GLOSS (wash)
  14. Americana “Black Tie Satin”
  15. Americana “Santa Red”
  16. Com-Art Colours “Opaque Hansa Yellow”
  17. FolkArt “Yellow Ochre”
  18. Craftsmart “Neon Blue”
  19. Citadel “Contrast Paint – Talassar Blue”
  20. Krylon “Matte Finish” (varnish in rattlecan)
  21. Testors “Dullcoat” (lacquer in rattlecan)
  22. E6000 epoxy

Wars of Orcs and Dwarves!

The Wars of Orcs and Dwarves (WOOD) mass fantasy battle game system is similar to the Wars of Ozz – except that now you can now dust off those fantasy minis you have from ANY manufacturer and have a great tabletop game.

The rules were written by my good friend Buck Surdu with a good amount of help from another great friend and West Point roommate Dave Wood. I have played in a few of the playtests as well as at RECON in Florida in April (described, among other things, here).

I had a blast – and I think most of you would as well.

The gaming possibilities are endless!

Here are a few pics from that game in Florida – it was a halfling raid on an Orc village – but any scenario is conceivable.

There is a Kickstarter from the publisher, Sally 4th that you can access here.

Here is a description of the game:

Written by John T ‘Buck’ Surdu and the team who brought you ‘Wars of Ozz’

Manufacturer / Range / Scale Neutral – Use what ever fantasy miniatures you have collected to fight epic massed battles.

Wars of Orcs and Dwarves will work with any scale of miniatures from 6mm – 32mm and beyond, from any manufacturer and from any genre. If you have an existing Warhammer or Lord of the Rings Army or maybe some historical Ancients, Dark Age or Medieval figures, you can use those to play Wars of Orcs and Dwarves.

Wars of Orcs and Dwarves is:

  • Mass fantasy tabletop gaming
  • Designed for solo, 2 player & team play
  • Features a balanced Magic System
  • Rulebook contains, army lists, scenarios and campaigns
  • Fun to play, streamlined, intuitive & based around reactive game play that keeps both sides continually involved
  • Game length 2-3 hours

Just to be clear, I have no financial interest in this – and I have backed the Kickstarter so that I can get the rules book and a PDF. I plan on working this into my gaming collection as I have a lot of fantasy stuff that needs a good game.

Again, there is a Kickstarter from the publisher, Sally 4th that you can access here.

Thanks for looking and checking out the Kickstarter!

Escape (albeit temporary) from Massachusetts 2022 – Orlando, Golf School, and Wargaming at RECON

With the unhappy demise of our beloved Caesar on New Years Day (discussed here), and Lynn having subsequently joined me in retirement, we found ourselves for the first time in many years being able to travel. We decided to drive down to the Orlando Florida area in April to visit with friends, for some recreation, to attend a Marriott golf school, and to attend the RECON HMGS South Gaming convention. It was a needed break. The garage+ project would continue while we were gone – so no need to hang around in Massachusetts – off to Florida!

We drove because frankly we prefer it. We were in no mood to deal with airlines, masking requirements, and the rest. Besides, we could more easily bring all the stuff we wanted to take that way.

The morning we left was a chilly start.

It took us three days to get down to Florida (really two and a half). It’s a roughly 1200-mile drive. We left on 4/13, and stopped south of Richmond, VA and in Savannah, GA on the way.

X5 is packed, let’s hit the road!

The ride down was mostly done on I95 (avoiding NYC metro as that’s a nightmare). However, the most surprising aspect of the drive down was the number of dangerous/reckless drivers we saw – and really seeing no traffic enforcement to speak of on the way. Even while we were in Florida (where along with the metro DC area) we saw many drivers who were totally oblivious to safe driving practices. The only times we saw any cops on the highways happened twice in Florida when they shut down I4 – both for fatal crashes. Maybe this chaos was so because it was spring break week – but for the ride back we took a longer path inland towards I81-I84 and it was far less like a post-apocalyptic Road Warrior movie or a game of GASLANDS.

Arriving at our first hotel on Friday the 15th (the Wyndham in Kissimmee), we checked in and hit the pool deck for some needed drinks and relaxation. This hotel was also the site for the HMGS South RECON Gaming convention, but that was not to happen until the following weekend. That night, we got together with the Surdu’s (Buck and Candy) for dinner with them which was great fun.

Arrival and hanging out at the pool

As for Easter weekend, we decided that Disney and Universal costs were way too expensive – and we had visited both previously. Nearby SeaWorld owns both itself in Orlando, and Busch Gardens in Tampa. They had a decently-priced deal for visiting both parks in 5 days (well better than the ridiculous fortune that the other parks were asking for). We had not been to either before, so the plan became Busch Gardens for the 16th, and SeaWorld for Monday the 18th, with Easter Sunday being a hangout day at Casa Surdu.

On Saturday the 16th, we drove to Tampa to visit Busch Gardens theme park. It has a LOT of roller coasters and is a pretty good zoo. Neither of us like roller coasters, but the experience was good. The animal exhibits were quite good. Below I have put up a few photos:

Busch Gardens map
The kangaroo pavilion – made me think of you Aussies…
The kangaroos and wallabies were cooling out – I sent this to IRO and he said it reminded him of his buddies after a good amount of beer consumption!
“Petting” a sleeping hyena
My favorite image – a Nile crocodile (not an alligator) and a very oblivious Florida egret that flew in to hang out. Apparently the croc wasn’t hungry.

We had an enjoyable day. The next day, Easter Sunday, was excellent as we got to hang out with Buck and Candy – whose hospitality was superb and thanks again you two.

On Monday the 18th we went to SeaWorld. Of course, it is known for its orcas. I have to say it was a very nice sea-themed park with fauna from all ends of the globe. Certainly they have changed practices with all of their animals since the unfortunate trainer death a decade+ ago.

This walrus was in the arctic section of the park – along with beluga whales and others from that area. This walrus really hammed it up for us at the window, blowing bubbles and cavorting.
The killer whales (orcas) were amazing to see.
Great to see these but we stayed out of the “splash zone”!
Wow!

Both Busch Gardens and SeaWorld have partnered with Sesame Street to have a kids section of their respective parks. I thought it was tastefully done.

Juvenile dolphin pool.

We also had purchased the “all-day dining” package – which was really not all it sounded like. It did not cover beer, and any food purchased under the plan started a 90-minute clock that prevented any other freebies until that 90 minutes was up. Also, most of the special kiosk foods were not covered (like the pretzel one below). Otherwise, we enjoyed the park – which also is loaded with roller coasters that we didn’t ride. The exhibits were really cool, as were the special show-type ones such as for the seals and the orcas.

Time for a beer (not free under the dining plan), a pretzel (also not free), and a selfie with Lynn.
Met a new friend – but he only cared for cookies…would not share as they were not under the plan either…

Now both at Busch Gardens and at SeaWorld there were some promotional displays. This one also made me think of our favorite Aussie gardener/landscaper IRO. And no I did not spend my entire vacation thinking of him – just being reminded of him was enough!

Does IRO mow with Bad Boys?

That night we left the Wyndham for the Marriott Golf Resort/School for two days of relative luxury and golf school for us both. Lynn picked up a lot, and I used the opportunity to rework my swing (which is now coming around as I write this in early June as expected two months later). Lynn and I have been playing golf more and it’s nice to have the chance to play together. She’ll never be a die-hard like me, but we’re having fun. The Marriott resort there is really nice too.

At the Marriott Golf School.

After two days (the evening of the 18th-20th) at the Marriott, it was back to staying at the previous Wyndham where HMGS South was having their RECON gaming convention. Lynn was indeed missing the Marriott…so I plied her with a blue drink…

I think she misses the Marriott…

Still we managed to have fun on the 18th – the Wyndham had an interactive game of dodgeball with zombies on a projection screen. Apparently the blue drink does not help accuracy with dodgeball against the undead.

Yes, zombie dodgeball!

Still we were having a good time.

Hey that’s my hat!

The next day (April 21st), I had the privilege of gaming with with Buck back at his amazing gaming room (which you can see below). As a bonus, my old West Point roommate Dave Wood and Buck’s buddy JJ were there. We were also joined via Zoom for this gaming session with Greg Priebe and Chris Palmer of the Maryland-based HAWKS gaming club. While Candy took our spouses out, we wargamers playtested a massive Napoleonic game using a derivative of Buck’s Wars of Ozz rules. It is in development and will be called Wars of Eagles and Empires.

Wars of Eagles and Empires game
This game was a lot of fun, and despite its size, it only took about three and a half hours – not bad for a playtest.

Then we moved on to run a final test of Dave’s RECON WOOD (Wars of Orcs and Dwarves) game. This also uses Buck’s Wars of Ozz-type mechanics, but with changes for fantasy gaming. It is close to publication. Here are some images – we would also play this game at RECON after any modifications.

The pig-faced orcs defend a bridge and river against the halfling onslaught.
Halfling cavalry on goats and giant roosters attack.

The next day (22nd) was our day 1 of RECON. We reran the Hobbits raid on the Orc village scenario at the convention and it was a hoot.

Hobbits on purple pachyderms force a bridge crossing!
The mighty GM (Buck) surveys the carnage.

I want to give EXTRA credit to Lynn as she agreed to game the whole day with me. During a lull in the game, I asked her with iPhone in hand if she was enjoying herself…

Having fun dear?

Seriously, she was a good sport but one day of gaming a year is the best I can expect!

We then played in a Combat Patrol™ game involving Star Wars figures that was fun.

Dave and Buck GM’ing the Star Wars game.
Buck had a nice tabletop here.
All had fun – though I think my side (clones) lost against the droids.

The last game Friday was a 7ITV game that Lyn and I played. There were three side-by-side games – and Lynn and I played the Scooby-Doo scenario.

Lynn and I play the Scooby-Doo scenario. Hey, she’s smiling! Next to her is JJ playing against Buck in a Jonny Quest scenario.
Here you can see the three scenarios – some other sci-fi scenario is on the end. Buck is looking distracted. I think the GM had a wonderful set of terrain but the games dragged as we took a while to grasp the mechanics. Also, I found it tough to get his attention with three games running simultaneously – so not as fun as I expected. But Lynn had served her gaming sentence and was free to hang out with Candy at a blueberry fest on Saturday while the con went on.

Saturday morning Buck ran a Philippines 1941 Combat Patrol™ scenario that I helped him as an assistant GM. I truly enjoyed this!

Buck surveys the tabletop in his happy shirt.
The Japanese players move up their Ha-Go tanks towards the bridge. Neither the tanks nor the the bridge would survive long as the Americans reacted.

The next game was my favorite – a massive Wars of Ozz game where I commanded a brigade of Winkie zilk-riding cavalry (think giant birds of prey). I maneuvered the brigade to assault the Quadlings and Munchkins opposing me.

My Winkie cavalry forms up.
The tabletop – my cavalry is in the foreground.
My Winkie cavalry moving into action!

The game was an overwhelming Winkie and Gillikin (my allies) victory.

Lastly, Buck, JJ, and I (Dave left Friday) played a neat Spanish-American scenario for Blood & Steel. The GM did an excellent job – and the game came down to a final roll of the dice, which went for Buck and JJ, but it was a lot of fun to play them. The scenario was a very fun skirmish game. (no pics sorry).

After this, we said goodbye and I headed back to my room where Lynn and I packed up for the return trip to Massachusetts.

I have to say it was a great trip – and one I will always remember. Big thanks to Buck and Candy!!!! Dave and JJ too!!

Next up – how I built a Conquistador fleet for the Battle of Lake Texcoco for HUZZAH 2022 (in between taking this trip and HAVOC 2022)!

Catching up!

Yes, I am alive…at least I think I am, which counts for something I guess…

Apologies for not being as active – or more precisely not being a contributor at all – on the blogosphere since March. I HAVE been reading the blogs I follow but have not commented or hit “like” or anything of the sort. Why you may ask, have I been seemingly dormant?

The truth is I have been busier than a 1-legged man in an ass-kicking contest!

One would think that retirement would have slowed me down. It has had exactly the opposite effect.

I have – since my last post in March:

  • Ran two Mass Pikemen Gaming Club gaming sessions (one What a Tanker and one Feudal Patrol with my Spanish Conquest rules supplement Civilizations Collide).
  • Prepared for and ran 4 four-hour tabletop Feudal Patrol™ games at a three day gaming convention (HAVOC) in Massachusetts.
  • Drove 1200 miles to Florida and 1200 back over two weeks for another gaming convention (HMGS South’s RECON where I gamed for three days), two days of golf school, and a lot of leisure activities and travel with my wife.
  • Built a completely new MASSIVE naval game for Feudal Patrol™ – Aztecs vs. Conquistadores on Lake Texcoco – which required me to build 5 brigantines and 5 guns and 5 three-man crews – let alone the game rules, markers, dashboards, etc. I just finished it in time and debuted it at HUZZAH convention in Maine in April (150 miles away).
  • Went to the aforementioned HUZZAH and ran 6 four-hour games in 4 days
  • Continued on the garage never-ending but close to ending now project…now the driveway is completely paved, and the final pieces and landscaping are happening as I write.
  • Started golf season – started off really frigging cold but warming up now. Hey, I’m in Massachusetts after all.
  • Ran for reelection for Board of Health in my town. I was unopposed but got 82/99 votes (only a 6% turnout for a municipal election).
  • Played in 8 golf events and two weekly golf leagues as well as participating on a committee for three other tournaments. Plus trying to groove a new swing.
  • Also in March we had a funeral for my brother in law – he had been sick for a while so not a surprise.
  • Been driving my granddaughter to and from school 3 days a week.
  • I guess I had a blog birthday (my 7th) back in March – missed that too!

Yeah, I’ve been idle and lazy…

Awaiting school drop off with 5 year old Tabitha – and yes those are golf clubs and shoes in the back of my car!
When Tabitha (on right) sees her friend Alina – they go hand-in-hand to school. Awwww…

So where do I go from here?

  • Basically I am going to restart and regularly read more of the blogs I follow.
  • I am also going to post about all of the above-mentioned conventions. I have run a dozen convention or club games this year as a GM so far, and played in nearly as many others too. I’ll share some info and pics about epic games I ran (IMO – hint – some of my games I ran were award-winning) or played in. These were at RECON, HAVOC, HUZZAH, and the Mass Pikemen that I think you will enjoy.
  • I’ll post about the building of my Conquistador brigantine fleet and their falconet & lombard crews.
  • Going to throw in some vacation and golf stuff as well – after all this blog IS titled “Life, Golf, Miniatures, & Other Distractions“.

Again, glad to be back and hopefully I won’t overwhelm you with new posts – and to those of you who inquired about me, thanks for caring and checking in. Thanks for missing me!

Let the blogging begin!

My 2021 Hobby, Gaming, and Blogging Roundup

2021 was another one that we all want to forget in many ways, but not all.

I set out some goals for myself back last December for 2022. Some were around gaming, some around hobby production, some were around golf, and more. Back when I was working in “the dreaded private sector”, I had sales goals to hit every period – be it yearly, quarterly, thrice annually, or whatever. Every manager would ask you for “stretch goals” – which was pretty unnecessary as the sales quotas you were given from corporate were never layups anyways. Still, it’s always good to have a plan and try your best. It’s also good to be honest with yourself and be accountable to yourself. Hopefully, that’s what I did with regards to my goals in 2021.

How did I do versus my 2020 goals?

Paint 250 figures or more

That did not happen, though my production was pretty good at 104. For three months I did not do any painting (August-October) as I was pretty involved with the new garage+ project.

Not even all of them now…

Complete the figures and terrain for Civilizations Collide

I have to give myself full credit here – the building of the Aztec cityscape was an epic project. However, I still am finding that I have more to do as I develop scenarios for my Spanish Conquest scenarios booklet – so yes I built what I planned – I just have more to do to flesh out the other scenarios with terrain and figures.

Historicon 2022

Complete my figures for Wars of Ozz, ok at least 40 of them

Big miss here – did not get to them. I did get to play a game at Christoricon though – commanding the Greater and Lesser Pumpkinheads.

I gotta paint mine (these are not).

Paint up a platoon from Wargames Supply Dump for Combat Patrol™.

Big miss here – did not get to them either.

Attend and run games at conventions or club nights or both, if possible – to include Combat Patrol™ retro sci-fi games, What a Tanker©  Battle of France May-June 1940, and Aztec games (live or virtually) for Feudal PatrolTM using my “Civilizations Collide” supplement

No retro sci-fi games or WaT games this year – but I did run multiple games of for Feudal PatrolTM using my “Civilizations Collide” supplement, to include at Historicon.

Christoricon

Get my golf handicap down below 15

HA! I have hovered around 20-21 all year. I did get new clubs this year, and I won my flight in the Club Championship (and as a caveat it was the D Flight, but I am proud of that).

I did get a trophy…

Play golf (in season) at least twice a week

I did do this!

The new G425 toys! I also got G710 irons.

Make between 30 and 36 blog posts of value and quality

As far as quality, I would judge them as up to standard (but that is the reader’s judgement, no?). Quantity-wise, I did 54, so that’s a “check”.

Get back on the Imperial Rebel Ork podcast

Well IRO euthanized his podcast earlier this year, so that wasn’t possible. Understandably, the man had a cabin to build!

Build a new garage

As most of you know, that is on-going, so not yet done.

Through early December

Personal Highs for 2021

  1. Continuing to serve my Town (East Brookfield, MA) as the elected Board of Health Chairman during the pandemic. Specifically, getting over 500 seniors vaccinated (1/3 from neighboring towns even), and getting nearly 100% of the 56+ residents vaccinations.
  2. Completing the Aztec cityscape and bringing it to the gaming at Historicon – and playing with Harry (borderguy190 at War Across the Ages and Other Dark Horrors).
  3. Getting together with Dave Wood, Buck Surdu, Greg Priebe, Chris Palmer, and Duncan Adams in person and on Zoom games. Even had The Imperfect Modeller on one game as an observer (which was cool).
  4. Winning my flight in the club championship at Quail Hollow Golf and Country Club in Oakham, MA.
  5. Having fun Zoom chats with Luke (IRO), Dave (The Imperfect Modeller), Dave (Wargames Terrain Workshop), Mike (despertaferres), and Pete (S/P Project Blog).
  6. Getting the garage started and mostly done.
  7. Getting together with family especially my daughter Ellen and my granddaughter Tabitha.
  8. My wife Lynn, every day (seriously).

Personal Lows for 2021

  1. One that comes to mind I’ll save for next year as it was 2022. Still a fresh wound.
  2. That pandemic thingy from China, ’nuff said.

My goals for 2022

Well, its time to set my goals for 2022.

  1. Paint 150 figures or more.
  2. Complete the remaining conquistador figures for Civilizations Collide.
  3. Complete the remaining terrain for Civilizations Collide, to include the brigantines.
  4. Complete the remaining Maya figures for Civilizations Collide.
  5. Complete the scenario booklet for Civilizations Collide.
  6. Complete my figures for Wars of Ozz, ok at least 40 of them.
  7. Paint up a platoon from Wargames Supply Dump for Combat Patrol™ .
  8. Try to get my Nomonhan WaT project off the ground.
  9. Attend and run games at conventions or club nights or both, if possible. This would include TotalCon34, HMGS South Recon, HAVOC, HUZZAH!, Historicon, and BARRAGE .
  10. Get the Mass Pikemen more active once the pandemic diminishes.
  11. Celebrate my wife’s retirement (and mine belatedly) with a nice trip.
  12. Finish the garage+ and launch that baby successfully.
  13. Post on the blog 48 times or more – and in good quality.
  14. Be a good blog follower.
  15. Have multiple Zoom chats with fellow hobbyists.
  16. Go to a golf school and get my golf handicap down below 18.
  17. Play golf (in season) at least twice a week.
  18. Win my flight in the Championship.
  19. Be a competitive golfer.

Again, thanks to all who make the time to read this blog – Happy New Year!

Lastly, here follows a detailed list of the 2021 production. You can access more details here.

2021 Production
  • 104 figures painted
  • 0 figures cast
  • 25 figures assembled
  • 144 terrain pieces made or assembled
  • 145 terrain pieces painted
  • 1 figure or terrain piece conversions
  • 1 creation or component sculpted or scratch-built
  • 0 molds made
  • 1,051 game pieces/game aids made and/or painted

Goodbye Caesar, my birdie friend, RIP

As you can tell by the title of this post, we lost our cockatiel Caesar on New Year’s Day. He was 27 and a half – and I had had him in my life for 24 years. I never thought that I would get close to a pet bird or have one be a big part of my life.

I met Caesar on my wife Lynn’s and my first date on December 14, 1997. He was interesting – I though he’d be flying around but Lynn had his wings clipped so as to prevent him from flying into a ceiling fan or a window. He was not too fond of me at first – after all I was competing for attention with “his mummy” Lynn. He lived on top of his cage – but the door was never shut – he had full reign over his domain.

Over the years, he got used to me and I to him. He could talk – saying “Caesar is a pretty bird” or “pretty bird” or the whistle commonly associated with cartoon wolves seeing a pretty girl. He also could “almost” do Jingle Bells (badly), mimic a barking dog, a landline phone ring (he was that old), or the sound of a construction vehicle backing up. I posted a video of his jingle bells and a finishing “pretty bird” on Instagram here. Take a listen.

He loved being in closed spaces (cockatiels in Australia live in holes in trees so I supposed this was instinctual). Out of old shoe boxes, I cut out houses for him and mounted them to the top of his cage. These were his “apartments” and he loved to make them his own by chewing them up. We also got him straw tepees and boxes designed for gerbils and he loved being in them too.

We spoiled him – he got more than bird seed – he like “people food”. His favorites were lobster and steamed clams (just the necks). Whenever he got them, he’d warble in excitement as he ate them.

He’d cuddle with Lynn and get his head scratched. I could get to scratch his head, but only Lynn could get face to face with him. She called Caesar her son, and loved the hell out of him. So did I.

As he aged, I looked to see how long he might live – after all, we knew his loss would be devastating to us. I think the world record is 35, though rarely wo they make 30. Most times it’s 20 and done, if not shorter. Still, he was always there. As I went through multiple surgeries over the years, he kept me company as I recovered.

I said goodnight to him every night, and greeted him every morning. Until last night and this morning that is.

He was the equivalent of a human at 103 years old.

On New Year’s Eve, we usually get lobsters and steamers and this was no exception this year. Caesar was so happy he ate three clam necks and some lobster – warbling his happiness. On New Year’s Day, Lynn took a selfie with him (see photos below), and cuddled with him. By later in the day, he had started getting listless and had trouble walking. He had been arthritic, but this was worse. Lynn cuddled him, and soothed him. Within an hour and a half, he breathed his last and died in her arms.

We are broken hearted of course, but are somewhat comforted in that we know he had a good pampered life. We rarely left him with babysitters (I think only 3 times in 27 years), as Lynn (and I) did not want him to be stressed. Even then, those times were with family he knew.

It has been unseasonably warm here in Massachusetts. To bury him, I had to buy a new shovel as mine was broken. I drove to Klem’s store in Spencer and got a new D-handled shovel – and on the way out looked at the 4 cockatiels in the pet section and cried even more.

Lynn put him in a nice cedar box. For his grave, I dug the hole in the garden by the house in the front yard, right below the window that he looked out of every day. I used some concrete pavers and 5″-high edgers to put in his grave – such that his little coffin was not resting on or under dirt. Basically, I created a little stone box by putting a 16″ x 16″ paving stone in the bottom of the grave with the edgers making walls on top of it. My daughter Ellen and my granddaughter had come by, and we all surrounded his little box with decorative landscaping stones, then I covered it with another 16″ x 16″ paving stone as a gravestone. Then we decorated the rim with the pretty stones.

I’m going to share some photos below – as this is cathartic for me in a way, but I will never stop remembering my little birdie friend. Love ya buddy.

December 2006 he posed as a “Misfit Toy”.
Caesar in October 2014 at the ripe old age of 20.
Our 2014 Christmas card shot.
Caesar loved to have Lynn play with him like this in January 2015. I couldn’t as this was only for mummy.
Caesar and Lynn enjoying a summer’s day in July 2015. We got him outside like this on warm days – but kept an eye out for hawks.
Rarely would Caesar take a drive – but here we are in September 2016.
Looking cute in December 2016.
Playing with me under a paper towel on a blanket as I lay on the couch in January 2017. He loved confined spaces.
His cage (always open) with his teepee (that he eventually chewed up) in February 2017.
He loved cuddling with Lynn – here in March 2017.
I’m here recovering from one of my many surgeries in 2017 and Caesar is keeping me company.
Caesar enjoying a warm day outside in May 2017.
Here you can see his house – he designed it himself!
Valentine’s Day 2018 – he’s being photographed here from outside as he enjoys the winter sun.
In June of 2018 with Lynn and Tabitha (then 1 and a half).
August 2018 – sometimes he cared less about posing…
I took this shot in October 2018 and don’t even remember how I filtered it – but I do like the shot.
He loved the Christmas tree – well staring at it as it was next to his cage every year. Once in a while – like here in 2018, we got him to pose in it.
Christmas card shot for 2018. We probably needed 20 shots to get one!
2019 Christmas Card shot.
One of the few selfies he let me take without a fuss. He is on his basket, which was his “traveling perch” in the house.
The teepee after months of chewing up…
As my Aussie buddie Luke sent me his podcast T-shirt, I only thought it proper to take a shot with our resident Aussie bird – well he was American but descended from Aussies.
In July 2020 getting love from his mummy.
Our 2020 Christmas card shot – unfortunately we did not do one with him in 2021…
Caesar and me with my Wars of Ozz shirt in April 2021.
In November keeping me company as I do computer work in my office. You can see he’s enjoying chewing on a business card form our garage door vendor. He loved to chew paper and especially cardboard.
New Year’s Day, 2022, only hours before he passed, cuddling with his mummy.

Goodbye my little birdie friend, love ya to pieces. I’ll miss you until the day I die.

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