From Buck Surdu’s blog on Archive Space Centaurs and Mark III Warbots that I cast
Retro Sci-Fi Sphere Tanks – from a Callaway Golf Ball!
I am happy to begin the 2017 blogging season with a very complicated project. While I began work on this project in December, I had been thinking about it since last May.
So what happened in May 2016? I was traveling for work, and sat down in a Cracker Barrel in Connecticut for breakfast (Uncle Herschel’s with a sweet tea of course). For those of you who have never been to a Cracker Barrel, there are always old photos and curios all over the walls. I looked to my left, and saw this on the wall:

I was amazed at this and wanted to dig in more and learn the date of this issue of Popular Science magazine and see what the article said. The article was just a paragraph with another picture – here is the link and a shot of the July 1936 article on page 37.

The concept of the “tumbleweed tank” tank was one of two outer shell halves rotating independently on rollers over a solid stationary sphere. More or less, the outer halves acted as the vehicle’s treads. I do not believe that anyone ever tried to build this as a combat vehicle, but I still found the concept fascinating and worthy of a project.
During the intervening months, I conceived of an idea that I could make a model of the tank, build a mold, and cast it for tabletop wargaming. As I have been building units of Star Rovers figures for sci-fi Combat Patrol™, my first thought was to make a retro-sci-fi tank, probably for the Frinx. I was not enthusiastic about the weapons design as shown in the magazine – machine guns alone would make this a very boring retro sci-fi tank. I also considered making it modular – so that I could adapt different weapons for it.
While thinking about it, I wanted to have a great sphere – and my sculpting experience is at best weak to nonexistent. I have seen a few blogs that I follow where folks are sculpting their own figures, and that helped to inspire me. As I also cast – this was a chance to go from beginning to end with the project. But what to use?
The answer came easily to me as a golfer – a golf ball! That would be an easy thing to work with and would afford me a chance to see what works. I had an idea that I wanted it to be armed with ray guns in the side sponsons. I had not decided on the main weapon, when I had a brainstorm – 1953’s War of the Worlds Martian Heat Rays!


So with this plan, I went forward to try to create my new Mark 1’s (what else to call them!). I thought that I could learn from the project (and I have). I used a “Line ’em Up” golf accessory to create lines on a used Callaway golf ball, and drilled a ½” hole in the side of the ball on two sides. I like the Callaway for this as it has hexagonal dimples.

After this, I used a Plastruct 2mm x 4.8mm styrene strip to size up the gap between the ball halves. I used my Dremel to cut the outer surface of the ball – it ended up being messy and needed a lot of Exacto knife work. The Dremel cutting blade tends to melt the outer ball cover – another lesson learned

I then needed to create the tread ridges. I used an Exacto knife to carve small channels along the lines for the treads. This took a lot of cutting! Using some old plastic membership cards, I cut out each tread, sized them to the holes, and glued them in with super glue.

I then drilled a ¼” hole for the attachment of a main weapon – which I would cast separately with the sponsons in a single mold. To build a base for the model, I used three 1¼” washers, and glued them together with wood glue. I then covered them with Apoxie Sculpt, leaving a hole to mount the ball to the base with a wood screw through the washer. This ended up being a base that I feel in the end was a little too tall, but usable, and castable.

I originally was going to use Milliput or Apoxie Sculpt for the sponsons – when I discovered these ½” Button Plugs from Lara’s Crafts – which were the right shape and fit perfectly into the holes on the sides (got lucky here). I bought a set of Niji woodcarving knives (which I wish I had when I was carving the treads and the middle gap!) and used them to make the sponson shells. After trial and error (where I learned the hard way that I needed to wear a cutting glove with these very sharp knives), I carved two sponsons and sanded down the middle slots.

I initially thought that I needed to smooth out the golf ball dimples and the tread cuts, so I first tried with Apoxie Sculpt, with poor results. My next attempt was with Citadel “Liquid Green Stuff”, which was better, but I think was an unneeded step.

I drilled a 1/8″ hole in the sponson shell, and mounted a short piece of Evergreen Scale Models strip styrene 1/8″ tube. For the ray guns, I turned to the use of model airplane parts. I used two Dubro products – a 2mm socket head cap screw with three 2 mm flat washers superglued to it. To line up the washers evenly, I found that using toothpicks on both sides and underneath to define the gaps and make the washers relatively parallel worked well. I inserted the guns into the ends of the styrene, after coring out the ends of the styrene rods for a better fit. Eventually, I primed the sponsons black with Citadel “Imperium Primer”, as I wanted there to be less tackiness to the Quick-Sil from the wood.


I then moved onto the main weapon, the heat ray. In the 1953 movie, the heat ray was rectangular, leading to the distinctive head. I eyeballed the length, and designed the head. I sculpted it in two stages, with the “eye” section being attached to the neck, which itself was on the Plastruct strip styrene.


I cut the styrene strip to size, and used more Apoxie Sculpt to make a mount that would fit into the main weapon recess. After it hardened, I saw that I would have to bend it in my mold, or otherwise I would have a very turtle-like appearance. As the styrene is flexible, this was not a problem. I made two two-piece molds with Castaldo Quick-Sil – one for the chassis and one for the weapons. I also tried some new innovations with venting with the use of some more model airplane parts – in this case flexible fuel lines that I cut for venting. As you can see below, I bent the heat ray in the mold to my desired shape.




In the end, the mold for the weapons worked very well, needing little work on the finished weapons. However, the chassis mold had a few issues. First, I knew as a golfer that golf balls compress when struck. What I did not realize was that there would be a strong interaction of the flattish sponson holes and the pressure exerted by the curing Quick-Sil on them at 90° angles. As a result, the cast ball would be visibly compressed somewhat. Additionally, the flow was not perfect – leading to my needing to add Apoxie Sculpt to the finished models’ chassis. Lastly, because the mold for the chassis was thick, and the casting was large, it took a long time to cool, and used a lot of metal (see phots for weight below in the blog). Unfortunately I discovered this when I opened the mold once and the metal flowed out! I will incorporate these lessons learned into the Mark 2’s.


I managed to successfully cast two chassis, and decided to use the master as well as I already had the mold. So I cast three sets of weapons, and assembled three tanks in total. I used some Apoxie Sculpt to fill in the gaps in the back where flow was less than ideal -and this worked fine. Next, I mounted the assembled tanks to a 1 5/8″ steel washer for magnetic storage in my gaming boxes.

I then primed the tanks with Citadel “Imperium Primer” – I must say I like this as a brush primer – it’s a nice product.

After priming, I moved on to painting them. Painting these proved to be challenging, especially the fully-cast models, due to the weight of the models. The metal ones weighed about 14 ounces, while the master weighed in at 4 ounces!
I used Citadel “XV-88” on the base and the chassis gaps. For the chassis and the heat ray, I based with Tamiya “Gun Metal”. I used several light coats and had a shiny finish to deal with – but a smooth one. The trick with Tamiya is a wet brush and a lot of shaking and shaking again. I then used another Tamiya metallic, “Chrome Silver” to paint the sponsons, the tread ridges, and the business end of the heat rays. I painted the tips pf the ray guns and the “eye” of the heat ray with “XV-88” and Citadel “Gehenna’s Gold” in anticipation of future colors. The base I gave an application of Americana “Ebony”.

I then used my new Citadel Technical paints. Remember that the Martian craft had orbs that were glowing green. To recreate that feel, I applied two coats of Citadel “Waystone Green” to the sponson tops and bottoms, the tread ridges, the chassis gaps, and the main portion of the heat ray. I also painted the first and last rings of the ray guns with this technical paint. I wanted the slot of the sponson to be a bit darker – and Secret Weapons Washes “Armor Wash” helped me to achieve that look. For the tips of the ray guns and the “eye” of the heat ray, Citadel “Spiritstone Red” gave a nice focal character to the weapons.

To accent the green, I shaded areas around the “Waystone Green” with Citadel “Nuln Oil GLOSSY”. As I was going to dull down the overall shiny paint job, I thought this would work better – and I think it did. I drybrushed the bases with Citadel “Mechanicus Standard Gray”, and then applied a light flocking with Army Painter “Ash Grey” on the washer alone.

I was now ready to varnish, and for the first time I used Army Painter’s “Anti-Shine” matte varnish. This is an aqueous varnish. I liked it, and am excited as varnishing in New England in the winter is always a logistical challenge. I uses 2 parts varnish to 1 part water, and applied with a fan brush lightly. It came out nice and smooth. After it dried, I sprayed the models with Testors “Dullcoat” is my cellar bulkhead after I got it warm enough. This enabled venting of the fumes outside after I was done and kept my wife from killing me when she got home!
To finish the models, I needed to deal with the elevated bases. Using a lot of Army Painter “Wasteland Tuft” applied with white glue, I was able to create an image of the tanks plowing through grass. They are heavy though, but sturdy.


Here are some close up photos of the final product.




I am very happy with how these came out. If I get enough interest, I may offer some for sale as kits. Certainly, these are my first real creations from conception to creating to molding to casting to painting. I learned a lot, and I am sure that my next iterations will be better.
They will be an excellent part of my Frinx forces for Combat Patrol™!

What was going on in Finland During the Viking Age? Are the Finns descended from or related to the Vikings?
I am a lover of history, and of course love the dramatized series Vikings on the History Channel. It takes some dramatic license of course, but is fun.
Lately, the History Channel has added Real Vikings as an add-on show. It’s pretty good as you get to get some interesting facts and stories about the Vikings while seeing some of the European sites that they lived in and raided.
I’ve always been curious about my relationship to the Vikings and other races in history genetically. I am ¼ Irish, ¼ Finnish, 3/16 French Canadian (the French origins of Morin seem to be more from Normandy), 1/16 Micmac tribe, 1/8 Swedish, and 1/8 Italian (near Naples). Clearly the Irish side would have Celtic ancestry, but there were a lot of Vikings in Ireland – and I believe every major city in Ireland, or most of them, started out as Viking settlements during their raiding period. The Normans certainly were of Viking ancestry, and Swedes were pretty much as well (along with Norwegians and Danes). So I am pretty sure that Viking DNA is in me from the Irish, the French, and the Swedes, but what of the Finns?
The article below by Kristian Ola (Wilpuri) on the website All Empires is very interesting. She does a very nice job in English (I believe she is a Finn). Basically, she discusses the Finnic and Ugric tribes that lived in the Finnish peninsula during the Viking Age and how they interacted based upon the archeologic record. I have a better appreciation now of how the Finns (and their ancestors) really got stuck between the Swedes and Russians going back to the days of the Vikings. Curiously, during the Cold War, the Finns did not explore much of their history of that time so as not to alienate the USSR. In any case, I thought this was a good read.
http://www.allempires.com/article/index.php?q=Viking_Age_Finland
Welcome Tabitha Lynn Smedile, our first granddaughter!
So happy to share good news – our first granddaughter, arrived early on December 17th! She arrived weighing 9 lbs. and 10 ounces, and 21 ½” long!
She and her Mom and Dad (Ellen and Chris) are now home and doing well! Merry Christmas!
Thought I’d share some pictures:




Star Rovers Aphid Platoon for Combat Patrol (TM)!
As readers of this blog know, I have been collecting figures from the now-defunct Archive Miniatures Star Rovers line. The figures from this line were made in the late 1970’s, and my goal is to get them collected and adapt them for use with Buck Surdu’s Combat Patrol™ card-based rules.
There was a lot of work on this project – so please enjoy the photos!
They show up from time to time on eBay, and my experience showed that the ones I found were more or less 25mm in scale. However, the Aphids I am going to describe here were a surprise as far as size goes as you will see. You have to be careful in acquiring these – there are a number of really bad recasters of these figures (and others) out there – selling them at exorbitant prices. I have been sure to be diligent before deciding to buy them.
One listing is below. I had seen it several times from the Noble Knight Games store on eBay, but I was initially unimpressed. It looked like a hodge-podge of painted and unpainted figures and bases, and I could not tell what was there at first glance.

- 11 examples of Archive #2060/2314 Aphid Scout on Grav-Cycle (11 riders and 11 grav-cycles plus bases).
- 18 examples of Archive #2061/2315 Aphid Infantry.
- 4 examples of Archive #2061/2316 Aphid Officer. The 2061 listing included 5 Aphid Infantry and 1 Officer while the 2316 was just the officer.
- 3 examples of Archive #2062/2317 Aphid Mortar Team (two figures per crew for 6 figures).
- 2 examples of Archive #2011A (no later listing) Robot Group. There were 3 robots originally in the set of different types.

The figures were in good shape except for one scout rider who was missing a right leg and foot. Surprisingly, they were small – really small – maybe 12mm. The detail on them was appropriate for the time period – but as you can see from the eBay photo they were not greatly detailed. To me, this was a challenge to let the brush bring out the potential of the figures. Also, I thought that this acquisition presented me with an opportunity to field an entire platoon of Aphids for Combat Patrol™ games!
My first step was to strip all of them down of any residual paint – which I accomplished with a long (2 week) soak in Simple Green®. I prefer the blue type as it seems to work better (and smells nicer). This time I used some rifle cleaning tools (bore brushes) with plastic bristles in addition to tooth brushes to remove the old paint which was pretty thick.








To make this work, I needed a plan as I did not want to varnish the clear plastic and take away from the visual effect of flight that I was going to try to achieve. I mounted the bases on two stacked and centered ¾” steel washers using wood glue and let the combination dry overnight. I cleaned off the flash from the bases, filed them, and primed them with Krylon “Ultra-Flat” matte spray paint. After that I flocked them with 4Ground “Brown Leaves” using white glue. Once that glue was dry, I applied two coats of Testors “Dull Coat” to the bases. Using wire cutters, I trimmed off the pointed tips of the pins to be recessed in the washers when inserted into the bases. I then flattened and narrowed the rounded push pin tops with an Exacto knife, and sized them up with the base of the grav-cycles. This was to make a small flat mounting platform. However, I wanted more stability than super glue alone would give me. My pin vise was the needed tool to make this happen. Using my smallest drill bit, I made a hole in the top center of each push pin. Using E6000 epoxy, I affixed and mounted the push pins onto the bases. Once that had set, I mixed some Aves® Apoxie® Sculpt, and filled the bottom of the washer wells where the push pin tip was. This had the advantage of giving the structure more strength as well as some weight for stability on the gaming table. I cut some pieces of wire from a thin paper clip and glued them at a nearly vertical angle in the hole in the top of the push pin. This worked well as the wire was deep enough to secure the grav-cycle to the platform.

First I’ll discuss the cycles. I painted the deep recesses of the bottom of the grav-cycles successively with Americana “Deep Burgundy”, followed by Citadel “Spiritstone Red”. I wanted an “aviation” look to the cycles (which had flywheels and a big ray gun as part of the details!). I gave them a heavy dry brush of Tamiya “Flat Aluminum”.


The painting of the Aphids followed the same basic pattern. I wanted to smooth over any rough areas, so I gave the figures a wash with Secret Weapons Washes “Green”. I then base coated the bunch with my old 1984 Polly-S “Slime Green” using a dry brushing technique.



Let me get specific about the Aphid Scouts on Grav-Cycles, which were then ready for assembly. I glued the riders to the cycles. Then, I drilled a hole on the bottom of each cycle with my pin vise to fit the paper clip in the push pin with my smallest bit. I needed to also use an Exacto knife to clear the hole of filings and another push pin to start the pin vise (pilot hole). I had some of the riders come off during this process but was able to reglue them easily.





For the officers, three would be squad leaders and one would be the overall platoon leader. The officers’ laser pistols got painted with “Chrome Silver” and the tips got the “Spiritstone Red” treatment on top of Citadel “Gehenna’s Gold”. I chose “Flat Aluminum” for the squad leaders’ helmets, and “Gehenna’s Gold/Spiritstone Red” for the platoon leader’s. Once again, I used Army Painter tufts of different colors and locations to indicate command and control relationships. The platoon leader has three mortar crews and the two robots reporting to him as well. The only difference for the mortar crews was the mortar round and mortar tubes. For the small mortar rounds, I used “Chrome Silver” on the body and “Spiritstone Red” for the fins. The tubes got “Gunmetal Gray”.










- Aphid Platoon Leader (1)
- Scout Squad Leader for Aphid Scouts on Grav-Cycle (1)
- Team A Leader, Grav-Cycle (1)
- 4 Aphids on Grav-Cycles
- Team B Leader, Grav-Cycle (1)
- 4 Aphids on Grav-Cycles
- Team A Leader, Grav-Cycle (1)
- 1st Squad Leader for Aphid Infantry (1)
- 6 Aphid Infantry with Thompson SMG
- 2nd Squad Leader for Aphid Infantry (1)
- 6 Aphid Infantry with Thompson SMG
- 3rd Squad Leader for Aphid Infantry (1)
- 6 Aphid Infantry with Thompson SMG
- Mortar Section A (2)
- Mortar Section B (2)
- Mortar Section C (2)
- Robot Assault Gun Section (2)
- Scout Squad Leader for Aphid Scouts on Grav-Cycle (1)

Viking Game Set for Settlers of Catan
This is the story of the second game set that my daughter Ellen and her fiancé Chris got me for Settlers of Catan®. RAFM in Canada makes these and you can see their offerings here.
The first one I completed was the Egyptian set (1202), and this is the Viking set (1200). There are 25 pieces in each set – 15 roads, 5 settlements, 4 cities, and one themed robber. These would take the place of the generic wooden pieces that come with the game.
I saw these on the RAFM website before when I was looking through their offerings there Egyptian, Bavarian, and Chinese set in addition to the Viking one. Interestingly, the box cover shows incorrect game play – each city or settlement needs to be separated by two or more roads, and there is only one road here.


There was very little flash on the robber, and none on the other pieces. I did the robber last, so I will show that work after the others. I cleaned them up with a quick scrub, then primed them with Krylon “Ultra-Flat Black” matte spray paint when I did my Slag Mound priming.

The first challenge I had was in figuring out how to mount these for painting. Normally, I mount the figures on a washer and then mount the combination to a popsicle stick. Here, I was only going to use a washer for the robber as the other pieces were not really configured for mounting. I mounted each lightly to a popsicle stick with white glue. In the end, this procedure forced me to retouch all the figures’ sides as well as deal with painting and varnishing the undersides.
I decided to try to keep a blue theme to these pieces to match the box and for ease of play.
In the set, the roads were much more road-like than the sand dunes in the Egyptian set. The settlements and cities had a Viking row house look to them.
I needed to have a consistent color scheme as these are game pieces – and not traditional miniatures. I wanted them to be very bluish but have some details.
I used another old 1987 Deka Lack paint – “Blau” (blue) as my base color on all of the pieces. This made the roads look a bit like rivers, but for use as game pieces this is not a problem.
I used Americana “Zinc” on the rocks and steps, and Citadel “Caliban Green” on the foliage. For the pathways on the towns and cities, I used Citadel “Balor Brown”. I needed some highlighting for the structural parts of the buildings, so I used Citadel “Dryad Bark” to good effect. Following this, I used Secret Weapons Washes “Blue” to wash all the pieces. Then I added highlights to the foliage with “Dryad Bark” and Citadel “Niblet Green”. I removed the figures, touched up any bare spots, and moved to varnishing. I first varnished the set with Krylon “Clear Glossy” spray paint. I then varnished the topsides with two coats and the underside with one coat of Testors “Dull Coat”. I did this because they are board game pieces, with more need of paint protection.






After this I moved on to the robber. It is a 28mm figure, dressed as a Viking berserker, armed with an spiked club. The first thing I did was to glue the figure to a larger 1.25″ steel washer with wood glue. Once that had dried, I used Apoxie Sculpt to create a base. I decided here as well that flocking the robbers would be messy and not useful.

I primed the robber with Krylon “Ultra-Flat Black” matte spray paint. I then covered the whole figure and base with Americana “Ebony”. This was done in order to try a new dry brushing technique for armor that I saw Chris Palmer use in his blog. You can see his entry here.
I first dry brushed the robber’s shield and shoulder guards with FolkArt “Gunmetal Grey”. I drybrushed the base with Americana “Slate” which had a slight bluish hue to it.
I then worked on base coating the details. The club handle got a coat of Americana “Bittersweet Chocolate” with the spikes getting “Gunmetal Gray”. For the leather armor and gloves, I used my 1996 Armory “Leather Brown”. For his shield I used “Gunmetal Gray” and “Blau” to tie into the color theme for the set. His headband also got “Blau” for the same reason. I used “Bittersweet Chocolate” on the boots and his rope.
I then applied P3 “Midland Flesh” on the face and arms. For the hair, eyebrows, and beard, I used P3 “Sulfuric Yellow”. I did the sclera of the eyes with Americana “Snow” and “Blau” for the pupils (he is Scandinavian after all). I painted the lower lip with 1984 Polly-S “Demon Deep Red”. The boots got a coat of Americana “Raw Sienna”. I then used “Agrax Earthshade” on the blond areas and P3 “Flesh Wash” on the skin, and let the figure dry.
For his shirt, I chose another 1987 paint, Deka Lack “Dunkelblau” (dark blue). To highlight the club spikes and the bolts on the shield, I used Tamiya “Chrome Silver”. I highlighted his nose and cheekbones with FolkArt “Light Flesh”, then used P3 “Flesh Wash” again to make his arm muscles more pronounced and defined. I also used FolkArt “Light Flesh” to lighten his nose and forehead, and to highlight his arm musculature.
I used “Sulfuric Yellow” on the hair to highlight it. I darkened the leather armor and the base with Citadel “Nuln Oil”.
I then went around the figure and highlighted all the areas that I thought needed more “pop”. Lastly, once the figure was dry I then varnished it with two coats of Testors “Dull Coat”. I did this because they are board game pieces, with more need of paint protection.

Overall, I am satisfied with the work – they are after all game pieces. I hope to get these into a game of Catan soon.

Egyptian Game Set for Settlers of Catan
My daughter Ellen and her fiancé Chris got me a couple of game sets for Settlers of Catan® and I thought I’d take the opportunity to paint these up. RAFM in Canada makes these and you can see their offerings here.
The first one I completed was the Egyptian set (1202). There are 25 pieces in each set – 15 roads, 5 settlements, 4 cities, and one themed robber. These would take the place of the generic wooden pieces that come with the game.
I saw these on the RAFM website before when I was looking through their offerings. There are Viking, Bavarian, and Chinese sets in addition to the Egyptian one. Interestingly, the box cover shows incorrect game play – each city or settlement needs to be separated by two or more roads, and there is only one road here.


There was very little flash on the robber, and none on the other pieces. I did the robber last, so I will show that work after the others. I cleaned them up with a quick scrub, then primed them with Krylon “Ultra-Flat White” matte spray paint.

The first challenge I had was in figuring out how to mount these for painting. Normally, I mount the figures on a washer and then mount the combination to a popsicle stick. Here, I was only going to use a washer for the robber as the other pieces were not really configured for mounting. I mounted each lightly to a popsicle stick with white glue. In the end, this procedure forced me to retouch all the figures’ sides as well as deal with painting and varnishing the undersides.
I decided to try to keep a desert theme to these pieces. I was somewhat familiar with this coloration due to previous experience in the desert. I led a Mobile Training Team at an airfield project in the Sahara Desert when I was a US Army Engineer officer.

In the set, the roads were merely sand dunes with two sets of footprints, and the settlements and cities were adobe-like structures (very similar to what I saw in the Sahara). However, I needed to have a consistent color scheme as these are game pieces – and not traditional miniatures. I achieved my coloration goals by making a 50/50 mix of my old 1987 Deka Lack “Gelb” (yellow) and Americana “Bleached Sand” and using that as a base coat. This finished off my “Gelb” after 29 years! I then applied a liberal amount of Citadel “Agrax Earthshade”.

I then highlighted these with a 50/50 mix of P3 “Sulfuric Yellow” and Americana “Desert Sand”.

Then I did a bit of detail work. On the settlements, I used Citadel “Balor Brown” on the wells and “Castellan Green” on the foliage. After another application of “Agrax Earthshade”, I used the previous mix of P3 “Sulfuric Yellow” and Americana “Desert Sand”to highlight again. I also highlighted the foliage with Citadel “Niblet Green”. Knowing that there was likely to be some bare spots from the gluing, I gently removed the pieces and painted the undersides and sides where there were some bare spots. I first varnished the set with Krylon “Clear Glossy” spray paint. After allowing the pieces to dry, I then varnished the topsides with two coats and the underside with one coat of Testors “Dull Coat”. I did this because they are board game pieces, with more need of paint protection.



After this I moved on to the robber. It is a 28mm figure, dressed in desert garb, with an axe. The first thing I did was to glue the figure to a larger 1.25″ steel washer with wood glue. Once that had dried, I used Apoxie Sculpt to create a base. I decided that flocking the robbers would be messy and not useful.

I first dry brushed the robber with the P3 “Sulfuric Yellow” and Americana “Desert Sand” 50/50 mix.

I then worked on base coating the details. The axe handle and the backside of the shield got a coat of Citadel “Dryad Bark”, and the axe got a coat of FolkArt “Gunmetal Gray”. I used P3 “Midland Flesh” on the face. For the shield, I used another 1987 paint, Deka Lack “Ocker” (ochre), which had more of a metallic tint. I then used “Agrax Earthshade” and let the figure dry.
I highlighted the figure and the base with “Sulfuric Yellow” and dry brushed some areas. Then I did the sclera of the eyes with Americana “Snow” and “Ebony” for the pupil and eyebrows. The boots and gloves got a coat of P3 “Bootstrap Leather”. To create an edge on the axe, I used Tamiya “Chrome Silver”. I highlighted his nose and cheekbones with FolkArt “Light Flesh”, then used P3 “Flesh Wash” to make it more tan. I used “Sulfuric Yellow” on the boss on the shield, then darkened it and the base with “Agrax Earthshade”.
Lastly, once the figure was dry I then varnished it with two coats of Testors “Dull Coat”.

Overall, I am satisfied with the work – they are after all game pieces. I hope to get these into a game of Catan soon.

Slag or Lava Mounds for Sci-Fi
I have been casting miniatures with pewter for a while now, and I usually use a spoon to remove any impurities, slag, and ash that are floating on top of my crucible before I pour anything into the molds. Up to now, this material was useless to me. As I am now working on creating retro sci-fi units for Combat Patrol™ games, I came up with the idea of repurposing this material for needed terrain – like old lava flow mounds or industrial slag.
To finish up for October, I created four CD-mounted slag/lava mounds using three regular size CD’s and a smaller one. I used five slag piles, gluing each to the CD with wood glue and letting them sit overnight. I also applied a coat of wood glue to the surfaces of the CD’s for better paint and flocking adhesion down the line.

I then primed the group with Krylon “Ultra-Flat Black” matte spray paint. I took Reaper Master Series Paints “Grey Liner” and coated the slag and the CD’s. After this, I applied a coat of Citadel “Nuln Oil”. To bring out the highlights, I used Americana “Zinc” to dry brush the pieces.

I then let the pieces dry. Then, I used white glue to affix two types of flocking from Army Painter – “Ash Grey” and “Battlefield Black” in a random pattern. I applied two coats of Testors “Dull Coat”, allowing for adequate drying in between each.




I am pretty pleased with the results. It was not a difficult process at all. Of course, I will need to acquire a dark cloth for covering my tabletop battlefield with these. I thought about adding some grasses or tuft, but in the end went for a more wasteland look – devoid of life. I look forward to having figures use them as cover in a Combat Patrol™ game!
October Casting Projects – more 1977 Star Rovers!
I have been collecting various examples of the long-defunct Archive Miniatures Star Rovers line of figures from 1977. This month, I have had some health issues that precluded being able to sit down (long story and a pain if you know what I mean). Therefore, I chose to work on making molds and casting, focusing on Star Rovers, which is something I do standing up.
My overall goal is to create squad-sized units of these “lost” but very cool minis. I want these to set up and play games of Buck Surdu’s Combat Patrol™, as well as to see if I can create a scenario using the Star Rovers figures that I have collected. Combat Patrol™ was created as a WWII skirmish card-based miniatures rules set, but it has been successfully adapted to other historical periods as well as Star Wars™ scenarios. To learn more about Combat Patrol™, click here.
Before I get to the figures and the making of the molds, I wanted to share information about my casting set up. I basically use pewter and I use a Hot Pot 2 crucible with a Lyman pyrometer to measure the alloy’s temperature.
I also use appropriate safety equipment!
The Hot Pot 2 holds about 4 pounds of molten metal, and is used for making bullets, fishing sinkers, and miniatures. Unfortunately, it comes with a tripod stand which teeters and is prone to tipping. Why the manufacturer did not use four legs on the stand for stability is beyond me. After a couple of spills (where I dodged the 650° F contents and had a lovely clean up) I was determined to have a new set up. Currently I have 1′ x 1′ steel sheets clamped to my old Sears Craftsman® work bench that I have had for close to 30 years. My friend Jeff Smith came up with an idea that proved to be a great fix. He had an old cast iron (heavy) Christmas tree stand he was not using. I filled the large holder with play sand to raise the bottom up and put the tripod into the sand in the tree well. This provided great stability and rendered the set up virtually spill-proof. I clamped the tree stand to my work bench (after extending my bench depth about an inch). This worked great and I am very happy with my new casting set up.


Now I need to step back – I made four molds for five figures this month using Castaldo® QuickSil RTV Jewelry Molding Compound. These Star Rovers figures were:
- Archive #2064, Hurraku, Space Phraints
- Archive #2075, Mark III Warbots
- Archive #2020, Space Centaur Officer with Pistol
- Archive #2050, Dragonspawn Advance Guard, Lizardaen
- Archive #2052, Kneeling Dragonspawn Trooper
To learn more about the Archive Miniatures Star Rovers line click here.
I cannot find any reliable sources to buy these figures – I only find them sporadically on eBay. This is why I recast them for personal use and for gifts.
My first mold in October was for the Space Phraints. These are 9 foot tall emotionless insect men that were in the old Arduin game. These are armed with huge swords and a ray gun.
I found a nice synopsis on Phraints from Saundby.com that you can see here. The photos below show the original I got on eBay (the blue clay you see came from the mold-making process and is easily removed).


Below is the first mold half set up for the Space Phraint. I used an old metal mold plug to create my flow aperture along with some golf tees my wife gave me a while back for Christmas. I also used toothpicks to create air flow vents and release points for better casting. I also wrote a mirror image of the word “PHRAINT” on the clay. The QuickSil is measured and mixed and put into the mold press for curing. I generally wait 28 minutes for it to cure – and I use a hand-held hair dryer to warm the outside of the press to assist in curing the RTV (room temperature vulcanizing) compound.



I then put the first half back into the mold press, applied a releasing cream to any wooden surfaces of the press that QuickSil would touch as well as the green set up rubber RTV. I then measured and mixed more QuickSil and repeated the process. After I made the mold, I cut out wooden backings for the mold from 1/8″ plywood using my scroll saw.
The Space Phraint mold was very successful and needed little modification during the casting process. I was able to cast 42 figures from this mold.

The next mold is a Mark III Warbot. As far as I can tell, there are no Mark I or II’s in Star Rovers! He is clunky and retro looking, with a very cool ray gun/blaster. He reminded me of Bender from Futurama, though he was created in 1977!



I followed a similar process in making this mold as described above.


This also was a successful mold. I cast 42 figures using it.

I then moved onto the Space Centaur, who has rocket packs on his back, but is only armed with a laser pistol! This was my first try at making a mold of a four-legged creature. The mold itself needed more tweaking during the casting process than I like in terms of cutting vents and opening up spaces. I believe that I should have used more of a cone-shaped pour aperture for the mold. Here I used a small hotel soap and golf tees to shape the pouring well – and I think that works less effectively than a cone. I also had leaking issues with the mold initially. I solved these with adding more C-clamps when casting.
I was able to cast 36 figures with this mold.


The last two figures that I worked on were Dragonspawn Infantry. There were actually three made by Archive, but I do not have the prone figure, only the crouching and kneeling ones. My guess from these pictures is that they were originally painted but then stripped.




I tried a new mold design – two figures in one mold. I wanted to see if this would be more efficient. It was not, primarily I believe that the cone aperture design works better, especially a tall one. Here I used another hotel soap and golf tees – and I had a lot of casting failures with this mold. With some adaptations during the casting process (making the pouring aperture and tees wider), my success rate improved, but the overall mold leaked a lot and was a pain to work with. At one point, some of the RTV came off in a figure, but this did not seem to be a major issue with subsequent castings.

I was able to cast 24 good figures of each type, but I probably had a 50% failure rate overall.

I cast 168 miniatures in total with the four molds. Some I am giving to friends, while the rest I an putting into the painting queue.

I learned some new things about the process, and got a new casting set up that is much safer. My next casting will be in a few months – I really want to start painting now that the weather is turning colder, and get them into a Combat Patrol™ game!