http://hawks-club.org/2017/04/08/bombshell-miniatures-scout-ship/
Power-Armored Frinx Platoon is Ready for Action!
As described earlier in this blog (here), I had acquired and cast some Archive Star Rovers figures – “Power-Armored Frinx” (#2040 or #2305) last year. As these were made between 1977 and 1981, it became difficult to acquire enough of them for a unit, and Archive no longer exists to purchase them. I cast several of them for myself and friends.
My goal was to create a platoon-sized unit of these Frinx for a retro-sci-fi battle using Combat Patrol™. My concept of these figures is that they are reptilian, and that they wear suits of “power-armor” that protect them, while negatively affecting their movement. They are armed with a blaster-type weapon. My castings did not pick up the details of the helmets which had a light-like feature similar to that of a miners helmet. What they did pick up yielded a look similar to a beret (if a helmet could become a beret), and I incorporated that feature into my painting scheme.
For fun, below is a catalog shot that came with my Star Rovers game. Note that it lists “Frinx” and “Nude Frinx”. I do have one of the latter, and its a Frinx out of armor!


After I had 32 figures, I organized them for the platoon. I needed to convert several troopers to make a platoon leader, a platoon sergeant, and an anti-tank section. I also plan on attaching the Mark 1 Sphere tanks I previously created into the platoon. The organization of the platoon is below.
Power-Armored Frinx platoon structure (32 fighting figures plus 3 vehicles):
- Frinx Platoon Leader (1 Frinx with blaster pistol and light cutlass)
- Frinx Platoon Sergeant (1 Frinx with automatic grenade launcher)
- AT section (3 Frinx with bazookas)
- Jade Squad (9 Frinx)
- Squad Leader (1 Frinx with blaster rifle, also leads Jade A team)
- A Team – 4 Frinx Infantry with blaster rifles
- B Team Leader (1 Frinx with blaster rifle, also leads Jade B team)
- 3 Frinx Infantry with blaster rifles in Jade B team
- Pearl Squad (9 Frinx)
- Squad Leader (1 Frinx with blaster rifle, also leads Pearl A team)
- A Team – 4 Frinx Infantry with blaster rifles
- B Team Leader (1 Frinx with blaster rifle, also leads Pearl B team)
- 3 Frinx Infantry with blaster rifles in Pearl B team
- Amethyst Squad (9 Frinx)
- Squad Leader (1 Frinx with blaster rifle, also leads Amethyst A team)
- A Team – 4 Frinx Infantry with blaster rifles
- B Team Leader (1 Frinx with blaster rifle, also leads Amethyst B team)
- 3 Frinx Infantry with blaster rifles in Amethyst B team
- Sphere Tank Section (3 Mark 1 Sphere Tanks with heat rays and ray guns)
- Frinx Platoon Sergeant (1 Frinx with automatic grenade launcher)
I used a jewelry saw and some blades to remove the blaster on two figures, as well as the left arm on the platoon leader. I had some sci-fi weapons that I had gotten on eBay and from Buck Surdu (perhaps from War Games Supply Dump). I gave the platoon leader a light cutlass (instead of a light saber) and a blaster pistol.

I then moved on to the AT section, which reports to the platoon sergeant. After removing the blaster and shaving some space, I used a pin vise drill to make space for the bazookas on 3 Frinx. I used 3 bazookas from 3 Reaper Chronoscope Weapons Pack III’s (#5o234). I split the bazookas in half and sized them to the figures. For the platoon sergeant, I removed the blaster, and gave him a cool automatic grenade launcher.



I mounted all the figures on ¾” steel washers with wood glue, and let them dry. Subsequently, I used white glue to lightly mount the figures to numbered popsicle sticks. I covered the numbers with scotch tape, and primed the lot with Krylon “Ultra Flat Gray”. I then removed the tape so as to know what stick I was working on and have a reference point for the beginning and the end as painting units can cause one to forget. Using Citadel “Nuln Oil”, I gave the unit a wash to better identify their features. This gave me a surprise for the platoon sergeant!

The automatic grenade launcher already had a couple of hands on it! The Frinx hands are gloved – similar to say 1920’s Mickey Mouse for lack of a better comparison. I had to create a left arm with Milliput for the figure that would cover up the left glove and extend to the left hand under his weapon. For the right extra hand, I filled in the fingers with Milliput and made it look like part of the grenade launcher.




As far as my painting scheme, I wanted to try something new – and use a lot of metallic paint for a few purposes. First, to create the image of the “power armor” I used a series of DecoArt metallic paints. These had a side benefit of also allowing me to easier differentiate my squads into three (Jade, Pearl, and Amethyst). I used other Citadel Technical Paints to denote leaders, and parts of weapons. Additionally, I used a few Tamiya metallic paints as I will describe. The net effect of the metallic was to make this a difficult project due to the thicknesses of the metallic paints – but I think the results worked (but the reader can be the judge). These photos are ok, but I found it difficult to get the lighting right for them.
Basically, I had to abandon the typical assembly line approach I normally take to when painting units due to the properties of the metallic paints (especially the viscosity and the clotting). Thinning helped, but to get the desired effects I went slow and methodically. Each figure was base coated with a DecoArt Dazzling Metallic or Craftsmart metallic main color (DecoArt “Festive Red” for the platoon leader, Craftsmart “Sapphire” for the platoon sergeant, DecoArt “Festive Green” for the AT section, DecoArt “Crystal Green” for the Jade squad, DecoArt “Peacock Pearl” for the Pearl squad, and Craftsmart “Amethyst” for the Amethyst squad. Tamiya “Chrome Silver” was my choice for the breathing regulators, straps, part of the blaster sights, and the center of the helmets. Tamiya “Gun Metal” was what I used for the blasters and the remainder of the helmets. For the Frinx faceplates, gloves, and boots, I used another metallic, Craftsmart “Onyx”. The main part of the breathing tanks was coated with another metallic, DecoArt “White Pearl”, while the tanks themselves got Tamiya “Copper”. Inside the faceplates, I painted the eye wells with Citadel “Ceramite White”, then dotted the eyes with “Onyx”. Using Citadel Technical “Waystone Green”, I filled in the rest of the eye well, creating an eye. I ten used Citadel “‘Ardcoat” to create a lens-like effect on the faceplate – this took a while as I had to do one side at a time, and let each dry. I also used the “Chrome Silver” as a base for “Waystone Green” on parts of the blasters, the platoon leader’s light cutlass, and on the team leaders’ helmets. For the squad leader’s and platoon sergeant’s helmets, I used the same approach but with another Citadel Technical paint, “Soulstone Blue”. The platoon leader’s helmet got Citadel “Spiritstone Red” (yet another “Technical” paint).
I then used “Nuln Oil” for shade, and highlighted all the areas overly darkened by it with the original colors to add depth. For the black gloves, I used highlights of “Chrome Silver” intermixed and slightly covered by “Onyx”. For the bazookas, I used my first Vallejo paint, “US Dark Green” – and I loved the paint. It was so easy to use after all the metallics! I shaded the bazookas with Citadel “Athonian Camoshade”.
For the bases, I tried a new approach to hide the raised bases. Using Citadel “Lustrian Undergrowth” (a thick “Texture” product), I carefully filled in around each base. This was better than I thought as far as effects. After the bases were dry, I washed them with Citadel “Seraphim Sepia” and let them dry. I was able to dry brush the bases successively with Armory “Musket Brown” and Citadel “Niblet Green”. Due to the cold weather, I was not able to varnish at home. Luckily, my friend Jeff Smith has a nice heated workshop that he was kind enough to let me use. There I gave the platoon a couple of coats of Testors “Dullcoat”.
Lastly, I used tufts to better differentiate for play between A and B teams on the squads. Jade team A got one Army Painter “Swamp Tuft”. Pearl Team A got Army Painter “Wilderness Tuft”. Amethyst Team A got Army Painter yellow “Meadow Flowers”. The platoon leader and platoon sergeant got white “Meadow Flowers”.















I tried a number of new things for this project and learned some things:
- Multiple metallic paints
- Tamiya – use their thinner, it works better than water and can rejuvenate old Tamiya paints
- Craftsmart and DecoArt – thick stuff, but will work
- Citadel products
- “‘Ardcoat” – great for lenses over Citadel Technicals
- “Lustrian Undergrowth” (Texture) – works well on bases and drybrushes well
- Technicals (“Soulstone Blue”, “Spiritstone Red”, “Waystone Green” – all good, but need to consider what you use as base and drying time
- “Seraphim Sepia” and “Athonian Camoshade” are nice washes
- Conversions – sometimes the details are not immediately visible on additions! Use a wash on gray or white primer to see details
- Vallejo paint – gotta get more of these!
Thanks to Buck for this post from his blog on my Mark 1 Sphere Tank!
Another Buck Surdu blog post on some of my castings. Space Bugs!
From Buck Surdu’s blog on Archive Space Centaurs and Mark III Warbots that I cast
Retro Sci-Fi Sphere Tanks – from a Callaway Golf Ball!
I am happy to begin the 2017 blogging season with a very complicated project. While I began work on this project in December, I had been thinking about it since last May.
So what happened in May 2016? I was traveling for work, and sat down in a Cracker Barrel in Connecticut for breakfast (Uncle Herschel’s with a sweet tea of course). For those of you who have never been to a Cracker Barrel, there are always old photos and curios all over the walls. I looked to my left, and saw this on the wall:

I was amazed at this and wanted to dig in more and learn the date of this issue of Popular Science magazine and see what the article said. The article was just a paragraph with another picture – here is the link and a shot of the July 1936 article on page 37.

The concept of the “tumbleweed tank” tank was one of two outer shell halves rotating independently on rollers over a solid stationary sphere. More or less, the outer halves acted as the vehicle’s treads. I do not believe that anyone ever tried to build this as a combat vehicle, but I still found the concept fascinating and worthy of a project.
During the intervening months, I conceived of an idea that I could make a model of the tank, build a mold, and cast it for tabletop wargaming. As I have been building units of Star Rovers figures for sci-fi Combat Patrol™, my first thought was to make a retro-sci-fi tank, probably for the Frinx. I was not enthusiastic about the weapons design as shown in the magazine – machine guns alone would make this a very boring retro sci-fi tank. I also considered making it modular – so that I could adapt different weapons for it.
While thinking about it, I wanted to have a great sphere – and my sculpting experience is at best weak to nonexistent. I have seen a few blogs that I follow where folks are sculpting their own figures, and that helped to inspire me. As I also cast – this was a chance to go from beginning to end with the project. But what to use?
The answer came easily to me as a golfer – a golf ball! That would be an easy thing to work with and would afford me a chance to see what works. I had an idea that I wanted it to be armed with ray guns in the side sponsons. I had not decided on the main weapon, when I had a brainstorm – 1953’s War of the Worlds Martian Heat Rays!


So with this plan, I went forward to try to create my new Mark 1’s (what else to call them!). I thought that I could learn from the project (and I have). I used a “Line ’em Up” golf accessory to create lines on a used Callaway golf ball, and drilled a ½” hole in the side of the ball on two sides. I like the Callaway for this as it has hexagonal dimples.

After this, I used a Plastruct 2mm x 4.8mm styrene strip to size up the gap between the ball halves. I used my Dremel to cut the outer surface of the ball – it ended up being messy and needed a lot of Exacto knife work. The Dremel cutting blade tends to melt the outer ball cover – another lesson learned

I then needed to create the tread ridges. I used an Exacto knife to carve small channels along the lines for the treads. This took a lot of cutting! Using some old plastic membership cards, I cut out each tread, sized them to the holes, and glued them in with super glue.

I then drilled a ¼” hole for the attachment of a main weapon – which I would cast separately with the sponsons in a single mold. To build a base for the model, I used three 1¼” washers, and glued them together with wood glue. I then covered them with Apoxie Sculpt, leaving a hole to mount the ball to the base with a wood screw through the washer. This ended up being a base that I feel in the end was a little too tall, but usable, and castable.

I originally was going to use Milliput or Apoxie Sculpt for the sponsons – when I discovered these ½” Button Plugs from Lara’s Crafts – which were the right shape and fit perfectly into the holes on the sides (got lucky here). I bought a set of Niji woodcarving knives (which I wish I had when I was carving the treads and the middle gap!) and used them to make the sponson shells. After trial and error (where I learned the hard way that I needed to wear a cutting glove with these very sharp knives), I carved two sponsons and sanded down the middle slots.

I initially thought that I needed to smooth out the golf ball dimples and the tread cuts, so I first tried with Apoxie Sculpt, with poor results. My next attempt was with Citadel “Liquid Green Stuff”, which was better, but I think was an unneeded step.

I drilled a 1/8″ hole in the sponson shell, and mounted a short piece of Evergreen Scale Models strip styrene 1/8″ tube. For the ray guns, I turned to the use of model airplane parts. I used two Dubro products – a 2mm socket head cap screw with three 2 mm flat washers superglued to it. To line up the washers evenly, I found that using toothpicks on both sides and underneath to define the gaps and make the washers relatively parallel worked well. I inserted the guns into the ends of the styrene, after coring out the ends of the styrene rods for a better fit. Eventually, I primed the sponsons black with Citadel “Imperium Primer”, as I wanted there to be less tackiness to the Quick-Sil from the wood.


I then moved onto the main weapon, the heat ray. In the 1953 movie, the heat ray was rectangular, leading to the distinctive head. I eyeballed the length, and designed the head. I sculpted it in two stages, with the “eye” section being attached to the neck, which itself was on the Plastruct strip styrene.


I cut the styrene strip to size, and used more Apoxie Sculpt to make a mount that would fit into the main weapon recess. After it hardened, I saw that I would have to bend it in my mold, or otherwise I would have a very turtle-like appearance. As the styrene is flexible, this was not a problem. I made two two-piece molds with Castaldo Quick-Sil – one for the chassis and one for the weapons. I also tried some new innovations with venting with the use of some more model airplane parts – in this case flexible fuel lines that I cut for venting. As you can see below, I bent the heat ray in the mold to my desired shape.




In the end, the mold for the weapons worked very well, needing little work on the finished weapons. However, the chassis mold had a few issues. First, I knew as a golfer that golf balls compress when struck. What I did not realize was that there would be a strong interaction of the flattish sponson holes and the pressure exerted by the curing Quick-Sil on them at 90° angles. As a result, the cast ball would be visibly compressed somewhat. Additionally, the flow was not perfect – leading to my needing to add Apoxie Sculpt to the finished models’ chassis. Lastly, because the mold for the chassis was thick, and the casting was large, it took a long time to cool, and used a lot of metal (see phots for weight below in the blog). Unfortunately I discovered this when I opened the mold once and the metal flowed out! I will incorporate these lessons learned into the Mark 2’s.


I managed to successfully cast two chassis, and decided to use the master as well as I already had the mold. So I cast three sets of weapons, and assembled three tanks in total. I used some Apoxie Sculpt to fill in the gaps in the back where flow was less than ideal -and this worked fine. Next, I mounted the assembled tanks to a 1 5/8″ steel washer for magnetic storage in my gaming boxes.

I then primed the tanks with Citadel “Imperium Primer” – I must say I like this as a brush primer – it’s a nice product.

After priming, I moved on to painting them. Painting these proved to be challenging, especially the fully-cast models, due to the weight of the models. The metal ones weighed about 14 ounces, while the master weighed in at 4 ounces!
I used Citadel “XV-88” on the base and the chassis gaps. For the chassis and the heat ray, I based with Tamiya “Gun Metal”. I used several light coats and had a shiny finish to deal with – but a smooth one. The trick with Tamiya is a wet brush and a lot of shaking and shaking again. I then used another Tamiya metallic, “Chrome Silver” to paint the sponsons, the tread ridges, and the business end of the heat rays. I painted the tips pf the ray guns and the “eye” of the heat ray with “XV-88” and Citadel “Gehenna’s Gold” in anticipation of future colors. The base I gave an application of Americana “Ebony”.

I then used my new Citadel Technical paints. Remember that the Martian craft had orbs that were glowing green. To recreate that feel, I applied two coats of Citadel “Waystone Green” to the sponson tops and bottoms, the tread ridges, the chassis gaps, and the main portion of the heat ray. I also painted the first and last rings of the ray guns with this technical paint. I wanted the slot of the sponson to be a bit darker – and Secret Weapons Washes “Armor Wash” helped me to achieve that look. For the tips of the ray guns and the “eye” of the heat ray, Citadel “Spiritstone Red” gave a nice focal character to the weapons.

To accent the green, I shaded areas around the “Waystone Green” with Citadel “Nuln Oil GLOSSY”. As I was going to dull down the overall shiny paint job, I thought this would work better – and I think it did. I drybrushed the bases with Citadel “Mechanicus Standard Gray”, and then applied a light flocking with Army Painter “Ash Grey” on the washer alone.

I was now ready to varnish, and for the first time I used Army Painter’s “Anti-Shine” matte varnish. This is an aqueous varnish. I liked it, and am excited as varnishing in New England in the winter is always a logistical challenge. I uses 2 parts varnish to 1 part water, and applied with a fan brush lightly. It came out nice and smooth. After it dried, I sprayed the models with Testors “Dullcoat” is my cellar bulkhead after I got it warm enough. This enabled venting of the fumes outside after I was done and kept my wife from killing me when she got home!
To finish the models, I needed to deal with the elevated bases. Using a lot of Army Painter “Wasteland Tuft” applied with white glue, I was able to create an image of the tanks plowing through grass. They are heavy though, but sturdy.


Here are some close up photos of the final product.




I am very happy with how these came out. If I get enough interest, I may offer some for sale as kits. Certainly, these are my first real creations from conception to creating to molding to casting to painting. I learned a lot, and I am sure that my next iterations will be better.
They will be an excellent part of my Frinx forces for Combat Patrol™!

What was going on in Finland During the Viking Age? Are the Finns descended from or related to the Vikings?
I am a lover of history, and of course love the dramatized series Vikings on the History Channel. It takes some dramatic license of course, but is fun.
Lately, the History Channel has added Real Vikings as an add-on show. It’s pretty good as you get to get some interesting facts and stories about the Vikings while seeing some of the European sites that they lived in and raided.
I’ve always been curious about my relationship to the Vikings and other races in history genetically. I am ¼ Irish, ¼ Finnish, 3/16 French Canadian (the French origins of Morin seem to be more from Normandy), 1/16 Micmac tribe, 1/8 Swedish, and 1/8 Italian (near Naples). Clearly the Irish side would have Celtic ancestry, but there were a lot of Vikings in Ireland – and I believe every major city in Ireland, or most of them, started out as Viking settlements during their raiding period. The Normans certainly were of Viking ancestry, and Swedes were pretty much as well (along with Norwegians and Danes). So I am pretty sure that Viking DNA is in me from the Irish, the French, and the Swedes, but what of the Finns?
The article below by Kristian Ola (Wilpuri) on the website All Empires is very interesting. She does a very nice job in English (I believe she is a Finn). Basically, she discusses the Finnic and Ugric tribes that lived in the Finnish peninsula during the Viking Age and how they interacted based upon the archeologic record. I have a better appreciation now of how the Finns (and their ancestors) really got stuck between the Swedes and Russians going back to the days of the Vikings. Curiously, during the Cold War, the Finns did not explore much of their history of that time so as not to alienate the USSR. In any case, I thought this was a good read.
http://www.allempires.com/article/index.php?q=Viking_Age_Finland
Welcome Tabitha Lynn Smedile, our first granddaughter!
So happy to share good news – our first granddaughter, arrived early on December 17th! She arrived weighing 9 lbs. and 10 ounces, and 21 ½” long!
She and her Mom and Dad (Ellen and Chris) are now home and doing well! Merry Christmas!
Thought I’d share some pictures:




Star Rovers Aphid Platoon for Combat Patrol (TM)!
As readers of this blog know, I have been collecting figures from the now-defunct Archive Miniatures Star Rovers line. The figures from this line were made in the late 1970’s, and my goal is to get them collected and adapt them for use with Buck Surdu’s Combat Patrol™ card-based rules.
There was a lot of work on this project – so please enjoy the photos!
They show up from time to time on eBay, and my experience showed that the ones I found were more or less 25mm in scale. However, the Aphids I am going to describe here were a surprise as far as size goes as you will see. You have to be careful in acquiring these – there are a number of really bad recasters of these figures (and others) out there – selling them at exorbitant prices. I have been sure to be diligent before deciding to buy them.
One listing is below. I had seen it several times from the Noble Knight Games store on eBay, but I was initially unimpressed. It looked like a hodge-podge of painted and unpainted figures and bases, and I could not tell what was there at first glance.

- 11 examples of Archive #2060/2314 Aphid Scout on Grav-Cycle (11 riders and 11 grav-cycles plus bases).
- 18 examples of Archive #2061/2315 Aphid Infantry.
- 4 examples of Archive #2061/2316 Aphid Officer. The 2061 listing included 5 Aphid Infantry and 1 Officer while the 2316 was just the officer.
- 3 examples of Archive #2062/2317 Aphid Mortar Team (two figures per crew for 6 figures).
- 2 examples of Archive #2011A (no later listing) Robot Group. There were 3 robots originally in the set of different types.

The figures were in good shape except for one scout rider who was missing a right leg and foot. Surprisingly, they were small – really small – maybe 12mm. The detail on them was appropriate for the time period – but as you can see from the eBay photo they were not greatly detailed. To me, this was a challenge to let the brush bring out the potential of the figures. Also, I thought that this acquisition presented me with an opportunity to field an entire platoon of Aphids for Combat Patrol™ games!
My first step was to strip all of them down of any residual paint – which I accomplished with a long (2 week) soak in Simple Green®. I prefer the blue type as it seems to work better (and smells nicer). This time I used some rifle cleaning tools (bore brushes) with plastic bristles in addition to tooth brushes to remove the old paint which was pretty thick.








To make this work, I needed a plan as I did not want to varnish the clear plastic and take away from the visual effect of flight that I was going to try to achieve. I mounted the bases on two stacked and centered ¾” steel washers using wood glue and let the combination dry overnight. I cleaned off the flash from the bases, filed them, and primed them with Krylon “Ultra-Flat” matte spray paint. After that I flocked them with 4Ground “Brown Leaves” using white glue. Once that glue was dry, I applied two coats of Testors “Dull Coat” to the bases. Using wire cutters, I trimmed off the pointed tips of the pins to be recessed in the washers when inserted into the bases. I then flattened and narrowed the rounded push pin tops with an Exacto knife, and sized them up with the base of the grav-cycles. This was to make a small flat mounting platform. However, I wanted more stability than super glue alone would give me. My pin vise was the needed tool to make this happen. Using my smallest drill bit, I made a hole in the top center of each push pin. Using E6000 epoxy, I affixed and mounted the push pins onto the bases. Once that had set, I mixed some Aves® Apoxie® Sculpt, and filled the bottom of the washer wells where the push pin tip was. This had the advantage of giving the structure more strength as well as some weight for stability on the gaming table. I cut some pieces of wire from a thin paper clip and glued them at a nearly vertical angle in the hole in the top of the push pin. This worked well as the wire was deep enough to secure the grav-cycle to the platform.

First I’ll discuss the cycles. I painted the deep recesses of the bottom of the grav-cycles successively with Americana “Deep Burgundy”, followed by Citadel “Spiritstone Red”. I wanted an “aviation” look to the cycles (which had flywheels and a big ray gun as part of the details!). I gave them a heavy dry brush of Tamiya “Flat Aluminum”.


The painting of the Aphids followed the same basic pattern. I wanted to smooth over any rough areas, so I gave the figures a wash with Secret Weapons Washes “Green”. I then base coated the bunch with my old 1984 Polly-S “Slime Green” using a dry brushing technique.



Let me get specific about the Aphid Scouts on Grav-Cycles, which were then ready for assembly. I glued the riders to the cycles. Then, I drilled a hole on the bottom of each cycle with my pin vise to fit the paper clip in the push pin with my smallest bit. I needed to also use an Exacto knife to clear the hole of filings and another push pin to start the pin vise (pilot hole). I had some of the riders come off during this process but was able to reglue them easily.





For the officers, three would be squad leaders and one would be the overall platoon leader. The officers’ laser pistols got painted with “Chrome Silver” and the tips got the “Spiritstone Red” treatment on top of Citadel “Gehenna’s Gold”. I chose “Flat Aluminum” for the squad leaders’ helmets, and “Gehenna’s Gold/Spiritstone Red” for the platoon leader’s. Once again, I used Army Painter tufts of different colors and locations to indicate command and control relationships. The platoon leader has three mortar crews and the two robots reporting to him as well. The only difference for the mortar crews was the mortar round and mortar tubes. For the small mortar rounds, I used “Chrome Silver” on the body and “Spiritstone Red” for the fins. The tubes got “Gunmetal Gray”.










- Aphid Platoon Leader (1)
- Scout Squad Leader for Aphid Scouts on Grav-Cycle (1)
- Team A Leader, Grav-Cycle (1)
- 4 Aphids on Grav-Cycles
- Team B Leader, Grav-Cycle (1)
- 4 Aphids on Grav-Cycles
- Team A Leader, Grav-Cycle (1)
- 1st Squad Leader for Aphid Infantry (1)
- 6 Aphid Infantry with Thompson SMG
- 2nd Squad Leader for Aphid Infantry (1)
- 6 Aphid Infantry with Thompson SMG
- 3rd Squad Leader for Aphid Infantry (1)
- 6 Aphid Infantry with Thompson SMG
- Mortar Section A (2)
- Mortar Section B (2)
- Mortar Section C (2)
- Robot Assault Gun Section (2)
- Scout Squad Leader for Aphid Scouts on Grav-Cycle (1)

Viking Game Set for Settlers of Catan
This is the story of the second game set that my daughter Ellen and her fiancé Chris got me for Settlers of Catan®. RAFM in Canada makes these and you can see their offerings here.
The first one I completed was the Egyptian set (1202), and this is the Viking set (1200). There are 25 pieces in each set – 15 roads, 5 settlements, 4 cities, and one themed robber. These would take the place of the generic wooden pieces that come with the game.
I saw these on the RAFM website before when I was looking through their offerings there Egyptian, Bavarian, and Chinese set in addition to the Viking one. Interestingly, the box cover shows incorrect game play – each city or settlement needs to be separated by two or more roads, and there is only one road here.


There was very little flash on the robber, and none on the other pieces. I did the robber last, so I will show that work after the others. I cleaned them up with a quick scrub, then primed them with Krylon “Ultra-Flat Black” matte spray paint when I did my Slag Mound priming.

The first challenge I had was in figuring out how to mount these for painting. Normally, I mount the figures on a washer and then mount the combination to a popsicle stick. Here, I was only going to use a washer for the robber as the other pieces were not really configured for mounting. I mounted each lightly to a popsicle stick with white glue. In the end, this procedure forced me to retouch all the figures’ sides as well as deal with painting and varnishing the undersides.
I decided to try to keep a blue theme to these pieces to match the box and for ease of play.
In the set, the roads were much more road-like than the sand dunes in the Egyptian set. The settlements and cities had a Viking row house look to them.
I needed to have a consistent color scheme as these are game pieces – and not traditional miniatures. I wanted them to be very bluish but have some details.
I used another old 1987 Deka Lack paint – “Blau” (blue) as my base color on all of the pieces. This made the roads look a bit like rivers, but for use as game pieces this is not a problem.
I used Americana “Zinc” on the rocks and steps, and Citadel “Caliban Green” on the foliage. For the pathways on the towns and cities, I used Citadel “Balor Brown”. I needed some highlighting for the structural parts of the buildings, so I used Citadel “Dryad Bark” to good effect. Following this, I used Secret Weapons Washes “Blue” to wash all the pieces. Then I added highlights to the foliage with “Dryad Bark” and Citadel “Niblet Green”. I removed the figures, touched up any bare spots, and moved to varnishing. I first varnished the set with Krylon “Clear Glossy” spray paint. I then varnished the topsides with two coats and the underside with one coat of Testors “Dull Coat”. I did this because they are board game pieces, with more need of paint protection.






After this I moved on to the robber. It is a 28mm figure, dressed as a Viking berserker, armed with an spiked club. The first thing I did was to glue the figure to a larger 1.25″ steel washer with wood glue. Once that had dried, I used Apoxie Sculpt to create a base. I decided here as well that flocking the robbers would be messy and not useful.

I primed the robber with Krylon “Ultra-Flat Black” matte spray paint. I then covered the whole figure and base with Americana “Ebony”. This was done in order to try a new dry brushing technique for armor that I saw Chris Palmer use in his blog. You can see his entry here.
I first dry brushed the robber’s shield and shoulder guards with FolkArt “Gunmetal Grey”. I drybrushed the base with Americana “Slate” which had a slight bluish hue to it.
I then worked on base coating the details. The club handle got a coat of Americana “Bittersweet Chocolate” with the spikes getting “Gunmetal Gray”. For the leather armor and gloves, I used my 1996 Armory “Leather Brown”. For his shield I used “Gunmetal Gray” and “Blau” to tie into the color theme for the set. His headband also got “Blau” for the same reason. I used “Bittersweet Chocolate” on the boots and his rope.
I then applied P3 “Midland Flesh” on the face and arms. For the hair, eyebrows, and beard, I used P3 “Sulfuric Yellow”. I did the sclera of the eyes with Americana “Snow” and “Blau” for the pupils (he is Scandinavian after all). I painted the lower lip with 1984 Polly-S “Demon Deep Red”. The boots got a coat of Americana “Raw Sienna”. I then used “Agrax Earthshade” on the blond areas and P3 “Flesh Wash” on the skin, and let the figure dry.
For his shirt, I chose another 1987 paint, Deka Lack “Dunkelblau” (dark blue). To highlight the club spikes and the bolts on the shield, I used Tamiya “Chrome Silver”. I highlighted his nose and cheekbones with FolkArt “Light Flesh”, then used P3 “Flesh Wash” again to make his arm muscles more pronounced and defined. I also used FolkArt “Light Flesh” to lighten his nose and forehead, and to highlight his arm musculature.
I used “Sulfuric Yellow” on the hair to highlight it. I darkened the leather armor and the base with Citadel “Nuln Oil”.
I then went around the figure and highlighted all the areas that I thought needed more “pop”. Lastly, once the figure was dry I then varnished it with two coats of Testors “Dull Coat”. I did this because they are board game pieces, with more need of paint protection.

Overall, I am satisfied with the work – they are after all game pieces. I hope to get these into a game of Catan soon.
