Slag Mounds, Bunkers, Barriers and more!

This month, in between other projects and recovery, I worked on several terrain pieces for use with my Star Rovers figures and the Combat Patrol™ gaming system.  Some I got earlier in the year from WorldWorks Games on Amazon, others I got on eBay that were from Armorcast Battlefield Scenery, others I made – and some I just don’t know who made them.  I’m hoping to use these at The Battle Standard in Auburn soon after coordinating with the owner, Jared Brodeur.

Normally I have more detail (how-to), but I lost most of the details of these terrain projects, as I had a few that I had to rework.  I think the pictures below are hopefully sufficient.  I was really happy to try new techniques with rust applications using a “pointillism” technique with a combination of Polly-S (“Rust”) and Vallejo (“Rust” 71.069 and 71.080) paints.  I mounted all of the terrain pieces on flat steel basing pieces.

The mostly Armorcast “set” I got on eBay were various refinery or industrial pieces that were airbrushed silver and gold, and that did not work for me.  I wanted the industrial ones to be more dirty and rusty.  I ended up painting some of them with various colors, and then using Army Painter Quickshade “Soft Tone” to shade.  I was not happy with most of these results, especially the Quickshade effects.  I repainted them, some with bright colors for the newer pieces of terrain, and with rust for the grittier ones, and then used spray varnish to seal.  Luckily, the Testors “Dullcoat” actually had a “crackling” chemical effect on one of the industrial tanks which worked well – (note – this was not an Armorcast piece and was likely homemade with some type of Styrofoam).  I was surprised as there was already a lot of paint and varnish on it at that point – but it was minimal and I liked it anyways.

1 terrain group start
The initial set of mostly Armorcast terrain I got on eBay, plus the slag mounds I made.  This is how I got them.  The triple tank is the homemade one that the varnish affected.

10 refinery stuff final
The pipeline/industrial terrain after repainting (and repainting).  Duck Vader and his Star Ducks confront Power-Armored Frinx led by their platoon leader.

9 refinery stuff final
Frontal view of the skirmish – light saber versus light cutlass!

12 wrecked pipeline final
Aphids on Grav-Cycles swing around a ruined overhead pipeline to swarm attack a Frinx Mark 1 Sphere tank

13 cryo unit and condensors and apu
Star Duck Bazookaducks ambush a Mark 1 in front of a large moisture condenser, a cryo unit, and a small power unit
The WorldWorks Games set consisted of a bunker, and three barricades.  They are for 28mm for sure.  The bunker was used, and difficult to assemble well with super glue.  I ended up using steel base material, popsicle sticks, wood glue, and cardboard to assist in the construction.  Here, I really liked my use of the rust pattern that I discussed earlier.

2 barrier unpainted
Assembled barrier before priming

3 defensive pit unpainted
Assembled bunker, front view, before priming

4 defensive pit unpainted, back
Assembled bunker, back view, with cardboard mounted on popsicle sticks mounted on steel bases

5 defensive pit unpainted, bottom
Bottom of the bunker – I needed to trim the steel bases and file off sharp edges

6 defensive pit and barriers primed
After priming with gray

7 defensive pit final
A Star Duck Mortarduck crew operates from the finished bunker

8 defensive walls final
Three Mark 1 Sphere tanks set up in defensive positions behind the barriers
Lastly, I had three slag mounds that I mounted on two old CD’s.  The slag was a byproduct of my casting projects.  For these, I had a “Red Planet” plan, and used Citadel “Martian Ironcrust” and “Martian Ironearth” to good effect, as well as different washes.

11 aphids in slag mounds final
An Aphid squad and their robot assault gun patrol the slag mounds
It’s a good start and I’m sure I could use some buildings and other things, but that I will get to in due time!

 

Advertisements

Slag or Lava Mounds for Sci-Fi

I have been casting miniatures with pewter for a while now, and I usually use a spoon to remove any impurities, slag, and ash that are floating on top of my crucible before I pour anything into the molds.  Up to now, this material was useless to me.  As I am now working on creating retro sci-fi units for Combat Patrol™ games, I came up with the idea of repurposing this material for needed terrain – like old lava flow mounds or industrial slag.

To finish up for October, I created four CD-mounted slag/lava mounds using three regular size CD’s and a smaller one.  I used five slag piles, gluing each to the CD with wood glue and letting them sit overnight.  I also applied a coat of wood glue to the surfaces of the CD’s  for better paint and flocking adhesion down the line.

 

1-step-one-with-slag-on-cds
Step one – the slag is glued to the CD’s – and other projects look on!

 

I then primed the group with Krylon “Ultra-Flat Black” matte spray paint.  I took Reaper Master Series Paints “Grey Liner” and coated the slag and the CD’s.  After this, I applied a coat of Citadel “Nuln Oil”.  To bring out the highlights, I used Americana “Zinc” to dry brush the pieces.

 

3-step-3-with-slag-on-cds-for-priming-after-gray-liner-application
After priming and dry brushing

 

I then let the pieces dry.  Then, I used white glue to affix two types of flocking from Army Painter – “Ash Grey” and “Battlefield Black” in a random pattern.  I applied two coats of Testors “Dull Coat”, allowing for adequate drying in between each.

4-example-after-completion

 

5-example-after-completion

 

6-example-after-completion

 

 

7-all-slag-after-completion
The four pieces completed

 

I am pretty pleased with the results.  It was not a difficult process at all.  Of course, I will need to acquire a dark cloth for covering my tabletop battlefield with these.  I thought about adding some grasses or tuft, but in the end went for a more wasteland look – devoid of life.  I look forward to having figures use them as cover in a Combat Patrol™ game!