Operation Torch: Planning My WWII Gaming Experience for HISTORICON

It’s been a while for the return of several blog-related things here.

First, this marks the first hobby post I have done in a while. The last one I did was on Professor Nitpik’s Mechanical Mini Swarm back in April. I also never got around to a recap of my games at HUZZAH in May (but I hope to at some point as I do have a good number of photos).

Secondly, I have not done any WWII-related hobby work since March of 2020 (wow 5 years!). After my last What a Tanker tank project, I did a lot with my Feudal Patrol Mesoamerican project (Aztecs, Conquistadors, Maya), and then Wars of Ozz. Luckily for me (and maybe you), I catalog and link all my posts by genre on multiple pages for easy recall. As an aside, for new readers, here are the links for all of these:

There are others as well, and these pages help me to remember how I did certain aspects of projects in terms of painting and assembly (and anything else).

Additionally, as many of you know, the US Army is celebrating its 250th Anniversary. The Historical Miniatures Gaming Society (HMGS) is celebrating that anniversary as its theme for this year’s HISTORICON gaming convention. As a proud US Army veteran, I just HAD to get a game or two together for it. As game submission was back in March, that might seem like plenty of time to get such an endeavor together. But I had HAVOC, HUZZAH, a Florida trip, my reelection, and golf in between then and now! Blogging took a back seat to actually finishing off any projects. Until now!

I usually try to create scenarios and run games that are not common or run-of-the-mill. For the US Army, there is a wide swath of stuff to choose from.

I ended up deciding on looking into the early days of WWII. I dug into Operation Torch, the Allied invasion of North Africa. I further read up on the combat in Morocco, where the US and Vichy France actually fought for several days before agreeing to an armistice and coming over to the Allies’ side. I chose to focus on the Western Task Force under then-MG George S. Patton, that invaded Morocco in three places. My specific focus would be on Sub-Task Force Goalpost, which was led by MG Lucien Truscott, Jr. – and what really intrigued me, as I did my research, was his response to a Vichy armored counterattack. Apparently the Vichy French launched an armored counterattack with what they had to interdict one of the US landing beaches. Truscott sent all his armor (7 M5 Stuart tanks) and some support to stop the threat, which outnumbered him by more than 2:1. Now I had a game concept!

As for research, here are all the books I read and used:

Certainly a lot of Steven Zaloga here, and the Breuer and Osprey books were the most helpful. There indeed was significant armored Vichy forces in the North African colonies. In Morocco was a motley assortment of tanks (WWI -era FT-17’s, Hotchkiss H35’s and H39’s, plus some R35’s that had been hidden from the German and Italian Armistice Commission). Sources vary as to what was available, but certainly these types were in Morocco in November 1942. There also were multiple old armored cars dating back to the 1920’s and early 1930’s. Vichy also had naval assets there, plus any of their air force that had flown there to escape Armistice terms. A good number of Dewoitine D.520 fighter planes and others made up a strong air component for Vichy.

The US here did not have M3 Lee’s or M4 Sherman tanks available to stop he counterattack. Those were on large ships that needed a port to unload, unlike the M5 Stuarts. The US had the Stuarts, M3 GMC’s, M3A1 Scout Cars, and the weird stopgap M6 Fargo. On the other side, the US had F4F Wildcats and Avenger TBF’s. Offshore were these significant naval assets that I would also add to the game design. Interestingly, many French tanks were hit with impact-fused depth charges from the air – plus naval gunfire from the USS Savannah.

The US Army in November 1942 was seeing its first real amphibious landing and combat in the ETO, so I incorporated that with regards to their shooting abilities. The Stuarts had gotten their radios wet, and hence inoperable, in the landing – so that was another aspect I added. The French had a lot of very worn out vehicles, and I did add an aspect of mechanical unreliability to them as well.

With these equipments as my baseline, I resurrected my WaT rules. Sourcing all of the vehicles took time, and I will chronicle each of the types in successive posts. My thought is that its better to focus on each vehicle type with a short post than a massive one now that blurred the lines. Writing all of these will take some time, and I also hope to share a review of my HISTORICON 2025 experience. If you are at the convention, I will be in the H.A.W.K.’s room as below. While my games are “sold out”, you never know if space becomes available! Besides my two Ozz games on Thursday and Friday, I’ll be running the “Operation Torch: Vichy mounts a Counterattack” game twice on Saturday. Come by!

Here is a tease on the 31 French and 22 American vehicles that I have amassed and painted for the game since March. All are 15 mm/1:100 scale. They will get their own posts in the next few weeks (I hope).

Vichy French Vehicles
US Vehicles for the game

I do want to join in a couple of painting challenges – like Fort Syllabub’s “Jagpanther Juni”, and Dave’s annual “Season of Scenery” at Wargames Terrain Workshop. With HISTORICON looming, my hope is to get these individual posts out as I can. It is golf season…

Plus I have MANY of my fellow blogger’s posts to catch up on – I have been reading them and there is some great work out there!

I hope I’ve piqued your interests! Let me know!

My WWII posts master list is again here for your enjoyment.

Until next post!

Toomey-Lovett Classic Recap: No Rain and Intense Competition

The third regular season TOB event at Quail Hollow Golf & Country Club in Oakham, MA was held on the morning of Saturday, June 21st, 2025.

This was the 2025 Toomey-Lovett Classic! We had 80 players on 20 teams in three divisions.

For the FIRST TIME NO RAIN THIS YEAR!!! It was a gorgeous day.

I’ll share the results and details below. Just as a reminder, you can get these updates automatically by becoming an email subscriber to this blog (you can do this at the end of the blog post). The cost – nothing! It’s free!

2025 Toomey-Lovett Classic Results

Time and time again this event proves to be highly competitive. This day was certainly no exception.

In the Nicklaus Flight, we had an amazing win by the team of Dan Mitchell, Jared Danitis, Jarrod Dandurant, and Steve Saunders who came in at -12. That is the lowest score by any team all year, and hats off to them for an amazing performance. Only two strokes back in second place was the team of Ken Jurczyk, Gary Donlin, Jim Lovett, and Lynn Morin. Congrats to both for hitting double-digits under par!

In the Player Flight, the team of Jim Wilson, Amanda Pierce, Doug Judd, and Doug Brown won with 8 strokes under par. In second place were not one but 4 teams all at -6:

  • Mike Ellis, Dave Fiske, Brian Egan, and Jim Parker
  • Tom Foley, Bill Gaudette, Jim McKeon, and Chris Waugh
  • Mark A. Morin (yes me), Beth McCann, Clayton Rice, and Jeff McLeod
  • Chip Wetherell, Mike Kularski, Tony Woodman, and Matt McLeod

In addition to this tight grouping at -6, the entire flight his group was very close with only 4 strokes separating the bottom team from the top.

In the Palmer Flight, we had a two-team playoff. These both came in at a stellar -7. After three hard-fought and exciting playoff holes, neither bested the other, so they ended up tied for first. These teams were:

  • Mark Shores, Dennis Trela, Nelson Malin, and Marcy Kimball
  • Tom Savage, Ken Burnham, John Desimone, and Ed Sanborn

As a testament to the competition, two other teams were just two strokes behind the winners. Well done!

As for skins, we had three this time. These were shared by the teams of:

  • Tom Foley, Bill Gaudette, Jim McKeon, and Chris Waugh with an eagle on hole number 3.
  • Mark A. Morin (yes me), Beth McCann, Clayton Rice, and Jeff McLeod with an eagle on hole number 5.
  • Jack Dorman, Brian Leveille, Leo Forget, and Mark Bruso with a birdie on hole number 10.

As for closest to the pin, that award went to Gary Donlin with a distance of 11 feet, two inches.

Here are all of the results.

Congrats again to the winners and thanks to all the players!

The Next Tournament and some notes

Special thanks to Jim Lovett for his longstanding sponsorship of this event – as well as his participation.

Also, as always, thank you to Carl Fitz, Jim LeBlanc, and all the staff at Quail Hollow who work so hard to make the Tour of the Brookfields possible.

The next tournament is in July on the 26th. It is a Saturday. It will be the 308 Lakeside Open sponsored by 308 Lakeside restaurant.. This event will also be VERY well-attended, so sign up early at Still Harts, at Quail Hollow, or on the Tour of the Brookfields Facebook page!

You can sign up for this event up until July 20th. Teams will be published by the committee on July 23rd.

Remember, to qualify as a player for the FINALS on September 27th, playing three events is the normal needed threshold (with a very few exceptions).

Registration on July 26th starts at 7 AM, please arrive before 7:30 AM.

REQUESTS AND FYI FOR THE NEXT EVENTS

  1. We need you to arrive WELL-BEFORE the shotgun start timeIf you are showing up at 7:55 AM for an 8 AM shotgun – YOU ARE LATE!!! This is very inconsiderate, and just not fair to the committee members at the sign-in desk. PLEASE you MUST arrive BY the registration time – we have a lot of players to sign in.
  2. Registration opens at 7 AM!
  3. Not showing up does carry with it a possible suspension for the TOB – just a reminder.
  4. No one should be practice putting or chipping on a green before play on any hole is complete. Even afterwards, this is discouraged for pace of play reasons.
  5. A reminder, once a ball is holed out, that score counts – so if you tap in a ball at the edge of the hole before another player gets his turn to putt, the hole is over.

No photos!

Sorry, but with some late arrivals and the memorial we held, I did not get much chance to take a lot photos this time. Next time…maybe…and yes the cover shot is another AI!

If you have any feedback or comments on this blog post – there is a comment section that you can use below. I will continue to put up these events on Facebook – but if you are not on Facebook and want to sign up, you can use the comment section here on this blog.

Once again, please feel free to subscribe as an email follower! (and it is free and you’ll get instant updates by email). The subscribe buttons are at the bottom of this post.

And 2025 Tour of the Brookfields golf posts will be consolidated here.

A Special note to my Wargame/Miniature blog followers…

And as I have some folks who follow this blog to see what I do with miniatures and wargaming, I have a special message. I have not forgotten you! See below.

When I am not golfing, I have been preparing for HISTORICON, where I will be running 4 games.

Two of which are What a Tanker games with my modifications. These will be in honor of the 250th Anniversary of the Founding of the US Army. The other two are Wars of Ozz games. For the US Army games, they will recreate an historical battle that happened in Morocco between the Vichy French and the US Army in Operation Torch. This occurred in November 1942 -where the US actually fought the French in the early days of the invasion of North Africa. I been assembling and painting up the needed tanks and armored cars, and have 53 vehicles done right now – 31 French and 22 American. For perspective, each vehicle base here is 1″ wide by 1.5″ long. They are 15 mm (1:100 scale).

I have not had much blogging time (but a lot of golfing time). I hope to share individual posts with you on this project very soon!

31 Vichy French vehicles for 1942
22 US vehicles for 1942

Thanks for taking a look – I’ll be back with more Life, Golf, Miniatures, & Other Distractions soon!

The Tour of the Brookfields May event – Results from the 2025 Still Harts Open

The second regular season TOB event at Quail Hollow Golf & Country Club in Oakham, MA was held on the morning of Saturday, May 24th, 2025. This was the May 2025 Still Harts Open. We had 100 players on 25 teams in three divisions. Yet again rain came in – but nothing like we have seen earlier – so it was playable weather.

I’ll share the results below and I actually got a few photos is so I will share those too.

2025 Still Harts Open Results

Fortunately, we had a very competitive day across all three flights/divisions.

In the Nicklaus Flight, we had a playoff between two teams that finished at -9. These team were: the team of Cameron Fahey, Connor Fahey, Ben Doros, and Darryl Miner; and the team of Dan Mitchell, Jim Gregoire, Jason McCarthy, and Paul Wyman. Both battled it out in a playoff on the 18th hole in the rain, with Cameron Fahey’s team acing first place with a birdie. Congrats to both for a hard-fought round! This group was very tight with only 4 strokes separating the bottom team from the top.

In the Player Flight, the team of Donnie Casey, Mike Kularski, Tom Savage, and Mike McCarthy came in first place at -10. This was the lowest score in the tournament, so big kudos there! In second, two strokes back at -8, was the team of Tom Orszulak, Brian Lacroix, Brian Leveillee, and Lynn Morin.

In the Palmer Flight, there was yet another close win – this time a 1-stroke victory by the team of Jack Dorman, Rich Johnson, Bob DeMaio, and Susan Benoit. They came in at -8, narrowly edging out the team of Ron Allen, Rich Casault, John Desimone, and Chris Waugh, who shot -7. Well done!

As for skins, we only had two! With the carryover from the Techo Bloc Open, there was a nice skin pool. These were shared by the teams of:

  • Jack Dorman, Rich Johnson, Bob DeMaio, and Susan Benoit with an Eagle on hole number 3.
  • Dan Mitchell, Jim Gregoire, Jason McCarthy, and Paul Wyman with a birdie on hole number 18 in regulation play.

Lastly, on hole number 17, Rob Peterson threw a dart and ended up a on the green a mere 6′ 1″ from the hole! Wow!

Here are all of the results.

Congrats again to the winners and thanks to all the players!

The Next Tournament and some notes

Thanks to Still Harts for their longstanding sponsorship of this event. Also, as always, special appreciation to Carl Fitz, Jim LeBlanc, and all the staff at Quail Hollow who work so hard to make the Tour of the Brookfields possible.

The next tournament is just a few weeks away on Saturday, June 21st, 2025. It will be the Toomey-Lovett Classic. This event will also be VERY well-attended, so sign up early at Still Harts, at Quail Hollow, or on the Tour of the Brookfields Facebook page!

Sign ups will come down on Sunday, June 15th. Registration on June starts at 7 AM, please arrive before 7:30 AM.

REQUESTS AND FYI FOR THE NEXT EVENTS

  1. We need you to arrive WELL-BEFORE the shotgun start timeIf you are showing up at 7:55 AM for an 8 AM shotgun – YOU ARE LATE!!! This is very inconsiderate, and just not fair to the committee members at the sign-in desk. PLEASE you MUST arrive BY the registration time – we have a lot of players to sign in.
  2. Not showing up does carry with it a likely suspension for the TOB – just a reminder.
  3. No one should be practice putting or chipping on a green before a hole is complete. Even afterwards, this is discouraged for pace of play reasons.
  4. A reminder, once a ball is holed out, that score counts – so if you tap in a ball at the edge of the hole before another player gets his turn to putt, the hole is over.

Now for some photos!

If I made any errors let me know…

Mike Caruso cooking it up!
Our pro, Jim LeBlanc, working hard to support us!
Leo Forget & Gary Ward
The Committee works the registration desk.
Bill Gaudette & Ed McLeod
Dylan Allen, Rich Casault, and Matt Desimone (with Lynn Morin on the right in the back).
Let’s go golfing they say!
Matt Desimone and Tom Orszulak chum it up between practice putts.
Corey Heyes and Ryan Holway ready for action.
Shane Higgins, Deb Durgin, Paul Sanborn, and Ken Dorman await the start.

If you have any feedback or comments on this blog post – there is a comment section that you can use below. I will continue to put up these events on Facebook – but if you are not on Facebook and want to sign up, you can use the comment section here on this blog.

Feel free to subscribe as an email follower! (and it is free and you’ll get instant updates). The subscribe buttons are at the bottom of this post.

And 2025 posts will be consolidated here.

Lastly, in my last report, I did say I had some little tanks to paint up. Here are a few I rebased (for my non-golf audience) for my upcoming project. These are French tanks that fought in early WWII. I The bases are 1′ wide by 1.5″ long for perspective. They are 15 mm (1:100 scale). Now I have even more tanks to paint up…

The Tour of the Brookfields is Back (if a bit rained on…again!)

A quick note to start.

To my readers – this blog is titled “Life, Golf, Miniatures, & Other Distractions“. I will be covering multiple topics again this year and I hope that you will stay with me. My two main hobbies are miniatures (used for tabletop wargaming) and golf. The main golf topic will be the Tour of the Brookfields. This blog serves as the main on-line source of information about the events of the Tour of the Brookfields. Also its about my wargaming stuff, so…on to golf this time.

On the afternoon of Saturday, May 3, 2025 we had our first (rescheduled) regular season TOB event at Quail Hollow Golf & Country Club in Oakham, MA. This was the April 2024 Techo Bloc Open (held in May this time). We had 76 players on 19 teams. These teams were in three divisions.

We had already rescheduled this from April 26th due to rain. Once again Mother Nature had it in for us with a mid-round monsoon that felt like a microburst. On average we got in 11 to 14 of the 18 holes before all hell broke loose. Thankfully, most everyone got in safely as the thunder, lightning, and winds hit Quail Hollow.

As a result. the committee had to make some tough calls as to calculating “winners”. Those are denoted below in the photo. The system that we used was suggested by Jim LeBlanc and we do VERY much appreciate his help. While some did not agree with our decision, we had to make a call. This was the fairest option.

We did not award any skins or “closest to the pin” on the 17th hole. Skins will roll over to the next event on May 24th.

2025 Techo Bloc Open Results

All three flights were very competitive. Note that due to the abbreviated format I am leaving off scores as they do not really say much.

In the Nicklaus Flight, the team of Reece McLeod, John Desimone, Alex Morales, and Maddie Tighe came in first place all alone.

In the Player Flight, there were 5 of of 7 teams tied for first. Those were:

  • Carl Fitz, Dean Malin, George Fiske, Matt McLeod
  • Donnie Casey, Paul Boulette, Eddie Kosla, Joe Pagnoni
  • John Markey, Brian Lacroix, Jason McCarthy, Jeff McLeod
  • Chip Wetherell, Rick Gemme, Mike Mills, Lisa Persson
  • Mark Shores, Bob Demaio, Doug Judd, Dick Lapierre

In the Palmer Flight, there were three teams tied for first place. Those were:

  • Shane Higgins, Pete Peloquin, Sr., Darryl Furtado, Bernie Lapierre, Sr.
  • Ed McLeod, Mike Kularski, Nelson Malin, Scott Bombard
  • Brian Egan, Keith Drolet, Leo Egan, Travis Underwood

As we were short-handed on the Committee on that day, I do not have any photos to share. Next time!

Congrats again to the winners!

The Next Tournament and some notes

Thanks again to all the players, to Techo Bloc for sponsoring this event, and to Carl Fitz, Jim LeBlanc, and all the staff at Quail Hollow who work so hard to make the Tour of the Brookfields possible.

The next tournament is coming up quickly. It will be on May 24th (Saturday). It will be the Still Harts Cafe Open. Sign ups will come down on Sunday, May 18th.

REMEMBER IT WILL BE EARLIER IN THE MORNING – Registration starts at 7:30 AM. This event will be VERY well-attended, so sign up early at Still Harts, at Quail Hollow, or on the Tour of the Brookfields Facebook page!

REQUESTS AND FYI FOR THE NEXT EVENTS

  1. We need you to arrive WELL-BEFORE the shotgun start timeIf you are showing up at 7:55 AM for an 8 AM shotgun – YOU ARE LATE!!! This is very inconsiderate, and just not fair to the committee members at the sign-in desk. PLEASE you MUST arrive BY the registration time – we have a lot of players to sign in.
  2. Not showing up does carry with it a likely suspension for the TOB – just a reminder.
  3. No one should be practice putting or chipping on a green before a hole is complete. Even afterwards, this is discouraged for pace of play reasons.
  4. A reminder, once a ball is holed out, that score counts – so if you tap in a ball at the edge of the hole before another player gets his turn to putt, the hole is over.

If you have any feedback or comments on this blog post – there is a comment section that you can use below. I will continue to put up these events on Facebook – but if you are not on Facebook and want to sign up, you can use the comment section here on this blog.

Feel free to subscribe as an email follower! (and it is free and you’ll get instant updates). The subscribe buttons are at the bottom of this post.

A consolidated list of 2024 Golf Posts is here.

And 2025 posts will be consolidated here.

Now I have some tanks to paint up!

Mechanical Mini Swarm with Pulse Blasters (Wars of Ozz)

And now little bots from the apocalyptic ruins of the Industrial City!

This unit is a part of Professor Nitpik’s Industrial City Army. This regiment is composed of 40 mini-mechanical men (robots), deployed on five 2″ bases. The figures are metal and 28mm in size.

I have described my work on the good Professor’s background and army in three previous posts that you can check out:

I decided to go red on gold again. I really liked the effect I got on the artillery battery.

After priming – a good airbrush application of Createx “Pearl Red” on April 15.

The pearlized red works well with pearlized copper. I faced a downside. It was unbeknownst to me that my spray booth filter needed cleaning before I started. As a result, my basement had some residual fumes after painting, which I otherwise never see. Luckily I always mask up when airbrushing.

Finished hand brush painting these on April 16th, to include a wash.

The regiment does not have a regimental commander. However, I thought it would be good to give them a standard. So I took a wire spear from my unused Aztec bits, and a nut. With some green stuff, I crafted an ersatz standard pole.

The standard pole.

I then varnished all the bots with a gloss coat. This allowed me to handle them and better mount them on the bases without causing any damage.

All glossied up.

I mixed and matched the bots into different places on the bases. I also drilled out one bot claw and base to hold the standard. Next came a generous flocking of Army Painter “Black Battlefield”. I also added rusted bits and brick rubble before adding pigments.

Basing started.

After a matte varnishing, the last step was to add the standard!

April 19th – done!
Close up of the command stand.
The regiment in column formation.

That’s a wrap on this regiment – and for my Ozz painting for a while. I will be starting a new project in support of my upcoming HISTORICON 2025 games. Yes, I will still be running Wars of Ozz games – BUT I’m branching out a bit after painting over 1,000 (1,040 to date) Ozz figures…

Hint – I’ll be plowing new ground – but not totally new ground…yes, TANKS! But for which period and theater…hmmm….do you have a guess?

I will get back to Ozz painting sometime this year, so I can finish off my forces.

Here’s the Instagram link for a video that shows the command stand:

Final Notes and Links

Want to learn more about Ozz and its world? If you want to check out the excellent Wars of Ozz figures’ range, there are two places to get them. You can also get the rules there. (I make no money from this.) The game rules and the figures are available from the next two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

And the new Wars of Ozz Supplement is available as a PDF download from the next two websites:

Below you’ll see the list of paints and the like that I used on this project. They are more useful for me when I need to recreate a color scheme in the future. They are not likely as useful for you as they are for me. I have had to refer back to a post more than once. This happens when I need to recreate a color theme. It also happens when I need to repair a unit. In any case, that’s why I post the lists.

Miscellaneous details and references for those interested in that sort of thing:

For my earlier posts on Wars of Ozz games, view this page. It includes figures, units, and other related projects.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE MECHANICAL MINI SWARM WITH PULSE BLASTERS REGIMENT:

  1. Popsicle sticks
  2. PVA Glue
  3. War Games Accessories Steel Bases (number 16)
  4. Vallejo Surface Primer “Black”
  5. Createx Wicked Colors “Pearl Red”
  6. Createx Wicked Colors “High Performance Reducer”
  7. ComArt “Opaque Carmine”
  8. Createx Airbrush Colors “Pearl Copper”
  9. Vallejo Model Air “Tire Black”
  10. Vallejo Model Air “Gun Metal”
  11. Vallejo Mecha Color “Off White”
  12. Army Painter Warpaints Fanatics Effects “Blue Flux” (effect)
  13. Citadel “Nuln Oil GLOSS” (wash/shade)
  14. Aztec leftover wire spear
  15. Steel nut
  16. Green stuff (kneadatite)
  17. Army Painter “Black Battlefields” (flocking)
  18. Citadel “Gehenna’s Gold”
  19. Gorilla Glue
  20. Juweela 1:35 Debris
  21. Juweela Metal Scrap Rusty
  22. Juweelinis “Diorama Mix” – various metal scrap, tires, bricks
  23. Vallejo “Carbon Black” (pigment)
  24. Vallejo “Titanium White” (pigment)
  25. Vallejo Acrylic Varnish “Gloss”
  26. Vallejo Flow Improver
  27. Vallejo Thinner
  28. Vallejo Premium Color “Matte Varnish”
  29. Pendraken 12mm dice frame
  30. Card stock
  31. Wars of Ozz flag from supplement
  32. Black Sharpie Pen
  33. Brown Sharpie Pen

If you have any questions or feedback – go for it in the “Comments” section! Thanks for looking as always!!

HAVOC 2025: Exciting Wars of Ozz Games Recap

HAVOC XXXIX (aka HAVOC 2025) was held on the weekend of April 4-6, 2025 in Marlborough, Massachusetts. It is the annual tabletop wargaming convention for Battlegroup Boston (BGB). There were 36 4-hour games scheduled at the event. I ran 5 games of Wars of Ozz (one game on Friday, three on Saturday, and one on Sunday). Overall I think I had 27 players across my games.

The HAVOC XXXIX game line up

The Wars of Ozz games that I ran were titled:

  • Friday evening: Munchkins versus Lions and Tigers and Bears – OH MY!
  • Saturday morning: Battle for the Magic Mushrooms & the Ancient Crystals of Power
  • Saturday afternoon: Rear Guard Action – The Pursuit of the Fleeing Gillikins
  • Saturday evening: The Desert Wars of Ozz
  • Sunday morning: The HAVOC XXXIX Wars of Ozz Tournament

Running so many games is indeed a challenge. I wish I could have posted about the other conventions I attended in February. These included COLD BARRAGE (3 games), TotalCon (10 games), and COLD WARS (3 games). These were done on three consecutive weekends in a row! So my apologies- blogging took a back seat. I hope to upload some photos of those events on Facebook. Yes hope.

For now, let’s take a look at each game at HAVOC 2025. Russ Dunaway had kindly supported my efforts with some prizes and giveaways that you’ll see.

Munchkins versus Lions and Tigers and Bears – OH MY!

The Munchkins are fighting the Gillikin’s Lions and Tigers and Bears (OH MY!). This is a quick session of Wars of Ozz suitable for all ages, new players and experienced ones. Will move very quickly!

The set up. There were 3 Munchkin brigades (left side) versus 3 Gillikin brigades (right side). Each Gillikin Brigade was dominated by units of Dire Lions, Dire Bears, and Dire Wolves. The Gillikins had only 1 regiment with muskets. However, the Munchkins had artillery and excellent musketry. All brigades were small – 11 to 13 points each, with each side worth 35 points.
The 6 players strategize.
The Gillikins assault the Munchkins directly with their regiments of dire beasts. One regiment of musketry moves to move around a town to hit their right flank (at bottom of photo).
The Munchkin Sharpshooter Regiment takes up position behind a river, flanked by a medium battery.
The Gillikin 1st Infantry and the Mystic Crone (a witch) make their move to flank the sharpshooters. The town screened their approach.
Colonel TikTok’s regiment was on the medium battery’s left. They watch as the first Dire Bear regiment approaches…their fire halts them…
…but the Dire Tigers make contact!
Both the Tigers and Bears take hits coming in. The Munchkin infantry takes heavy damage. They hope one of the two artillery batteries will act quickly!
Alas, a Dire Bear regiment dispatches the Munchkin Light Battery. Their gun is left behind to be torn asunder.
The medium battery is now threatened! It too would be destroyed…
…as shown here.

All the Munchkins had left was an intact infantry regiment. That unit was on the far left flank and had been successful at holding off Dire Lions and Dire Wolves. Meanwhile, the sharpshooters position was finally taken by the Gillikin Infantry (commanded by Dan Eustace). Dan’s flanking maneuver had been one of the keys to their final victory. The final score was 13-11 in favor of the Lions, Tigers, and Bears of the Gillikins. Dan was awarded a set of the Wars of Ozz rules for his efforts!

Congrats Dan!

Battle for the Magic Mushrooms & the Ancient Crystals of Power

The world of Ozz is nothing if not magical – and there are many talismans & powerful weapons that spring up everywhere.  In a remote section of Ozz, a wonderful magical find of a field of Magic Mushrooms near some rare Crystals of Power – has led to an Ozzian “Gold Rush”.  Here, several Ozzian nations are scrambling to take seize & control of them.  Factions have teamed up & are ready to fight to get these valuable resources and deny their capture by their enemies, but what will happen?  Beginners are welcome.  Rules will be taught.  Players under 13 only with a playing adult.

I set this game up for 8 players. I ended up with two brigades being unused and two players acting as a team. So, 6 brigades competed here against each other. Here is a video of the set up:

Players checking out their forces at the start.
Charles moves his Impkins towards the objectives. They are menaced by Professor Nitpik’s advance to their left, and the Gillikin’s advance to their right.
Carter’s Pollywomp brigade moves towards the objectives, while Gillikins and Quadlings try to catch up.
The Nitpik cavalry takes flanking artillery fire from both the Impkins and the Gillikins – and routs away!
In revenge, the Elite Axemen move towards the Impkin infantry, who form line.
Meanwhile, the 1st brigade of Gillikin’s Tigers seize a cache of crystals. They are shot at by Nitpik artillery, and rout – dropping their crystals. Their compatriot Lions grab a stash of mushrooms and hope to escape with their booty.
Across the table, Carter deftly deploys a blocking force of Pollywomp infantry against the approaching 2nd Gillikin brigade. The Quadlings try to sneak through the woods unmolested.
Carter’s block worked – and his cavalry seizes crystals while his infantry grabs mushrooms.
On the other side of the table, the Tigers recover quickly. They grab mushrooms dropped by the Lions, who had been routed. The Gillikin’s skeletons grab the crystals previously dropped by the Tigers.

At that point the game ended due to time. Crystals were worth 10 points and mushrooms 5. Carter’s (on the left) Pollywomps and Tim and his wife’s Gillikins were tied for the win(they played together). Carter chose a Zoraster the Wizard miniature for his win, and the couple got a set of the rules.

Rear Guard Action – The Pursuit of the Fleeing Gillikins (Wars of Ozz)

This is one of my favorite scenarios.

The Gillikins have recently been defeated by the Munchkins and their allies in a major battle.  The remnants of the Gillikin forces are desperately trying to withdraw to the safety of their lands.  The Gillikins Empress, Arella the Witch, has her Summoning Bell to call up the Undead to join her troops in retreat.  Their Munchkin enemies – as well as their Nitpik and Impkin allies – are in hot pursuit.  Can the Gillikins make it to safety, or will the Munchkins prevail?  Beginners are welcome.  Rules will be taught.  Players under 13 only with a playing adult.

A full table for the start!
Brad moves his Nitpik troops towards the Gillikins.
The fleeing Gillikins and their Summoning Bell move forward towards safety.
Slow-moving Munchkins do their best to catch the Gillikins on their left flank.
Brad’s Nitpik cavalry wipes out a skeleton regiment and moves to hit the bell. The bell would not survive the encounter.
Meanwhile, the Gillikins had successfully exited multiple regiments off the table. The Munchkin alliance had destroyed many Gillikins as well. The Munchkins moved to block the road to safety, leaving a Dire Bear regiment’s remnants to be destroyed.

The game ended in a tie! 26 bases were saved by the Gillikins and 26 bases were destroyed by the Munchkin Alliance! What a nail-biter!

The Desert Wars of Ozz

Ozz has vast deserts, but they are not uninhabited.  In fact, several races such as the Whim Whim and their mortal enemies the Temujicans vie for supremacy over these sandy tracts.  Join this sweeping desert battle to control the deserts of Ozz and their hidden marvels and treasures.  Will you be successful and prevail over your enemies – find out!  Beginners are welcome.  Rules will be taught.  Players under 13 only with a playing adult.

This Saturday night game was set up to accommodate 8 players. I only had 4 – so I scaled it down. The game’s objective was control of a single oasis. The contestants were a Temujican Brigade and a Gillikin brigade versus 2 Whim Whim brigades.

Brad moves his Whim Whim up, while teammate Mark and opponents Mike and Richard watch.
The game became a mini-slugfest. In the end, the Temujican/Gillikins controlled the oasis for the win!

The HAVOC XXXIX Wars of Ozz Tournament

This was the final game of the convention.

At this tournament, players will be tested to see who is the best general in the Wars of Ozz.  This is a playoff of evenly-valued brigades.  This will be fast-paced.  New players and old are welcome – but experience is a BIG plus – and there will be glory for the winner (and possibly prizes)!  Do you have what it takes?  Find out!

I can accommodate 8 players here, but only had 5. Each gets a 21-22 point brigade from a different faction at random. Each enemy base taken out is worth a point, with routed ones being worth half a point.

So based on a die roll, 4 players went into round one with 1 player getting a bye.

Each round lasted two turns. The winners in round one were the top three brigades so 1 player was eliminated. The player with the bye would face the strongest survivor from round 1. Bases would be made even in that match. Round two would reduce 4 players to just 2 players for the final championship. Lost bases would be lost forever and not make it into subsequent rounds.

The tournament begins!

Here is a video of the set up (not all brigades were used as described previously):

These were the match ups in Round 1:

  • Pollywomps (Gregg) versus Gillikins (Eric). Gregg defeats Eric.
  • Gillikins (Rich) versus Nitpik (Brad). Rich defeats Brad.
  • Bye – Ken (Winkies)

After round 1, Rich graciously asked Brad to command his Gillikins in Round 2. Gregg and Eric were left to a rematch with their damaged units. However, Gregg was able to raise a number of Undead units with his spellcasters to offset his losses.

In Round 2, the match ups were:

  • Pollywomps (Gregg) versus Gillikins (Eric). Gregg defeats Eric again.
  • Gillikins (Brad) versus Winkies (Ken). Ken defeats Brad.

This set up the final round between Gregg’s Pollywomps and Ken’s Winkies – to the DEATH.

After a tough fight, Gregg’s Pollywomps came out on top! Congrats!

To the VICTOR! Gregg received the trophy – which I had made with a Dire Lion figure donation from Russ Dunaway!
Gregg’s winning prize!

As a side note, there will be similar prizes awarded at HUZZAH 2025.

Thanks to all at Battle Group Boston for a great event and to Russ Dunaway for his support. Thanks to ALL the players.

Special thanks to Brad Gosselin for being an outstanding wingman for the ENTIRE convention…you rock buddy!!

Next up is MAYHEM, where some of these games will be run – then HUZZAH!

Thanks for looking – and feel free to share this post and or comment!

Miscellaneous details and references for those interested in that sort of thing:

For my earlier posts on Wars of Ozz games, view this page. It includes figures, units, and other related projects.

Nitpik Mechanical Men Artillery Battery (Wars of Ozz)

Artillery for the forces of Professor Nitpik’s Mechanical army!

This medium artillery battery will play a prominent role in my Wars of Ozz games. It will be featured in upcoming gaming conventions (HAVOC, MAYHEM, and HUZZAH). The artillery battery consists of 6 crewmen and the gun. It is 28mm and metal, SKU OZZ-541. Assembly was required for the gun and to attach the mechanical men’s heads.

Amazingly, this unit for the army of Professor Nitpik is personally significant. It marks that I have now painted 1,000 figures for Wars of Ozz. I started back in November 2022 with Zoraster’s Guard Infantry. What a journey!

In my last post you saw my cavalry additions. I already had painted up an infantry unit of axemen before Nitpik had his own faction. So, artillery was the next logical addition.

This post will be brief. I did not take as many photos as I normally would. I am trying to shorten my posts going forward. I said “trying”.

Conventions beckon so time was short.

The pieces of the battery filed and washed.
I primed everything in black to include the MDF sabot base.

The gun came with a gun shield. The shield was perfectly flat, but thin and malleable. It looked to me less like a black powder-era weapon. It resembled more an anti-tank gun like a WWII German Pak 38. So, with that inspiration, I shaped it to be curved as well.

A German Pak 38. https://en.wikipedia.org/wiki/5_cm_Pak_38

I added a lot of rubble pieces to the sabot base. I also used pigments and washes to create a sooty and oily look. As with Nitpik’s cavalry, I used pearlized red and copper airbrush paints here.

Below are shots of the battery. In the end, I think I achieved a retro sci-fi/”Iron Man” look to the unit. I may continue this theme for future Nitpik units. All of the “eyes” were painted with fluorescent paints – though that might not be so obvious in the photos.

Here is a video for your viewing pleasure:

OZZ-541

I hope you enjoyed this post. Next up (after conventions), will be more of this faction. Plus…I have a plan for a new WWII tank project…

Final Notes and Links

Want to learn more about Ozz? If you want to check out the excellent Wars of Ozz figures’ range, there are two places to get them. You can also get the rules there. (I make no money from this.) The game rules and the figures are available from the next two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

And the new Wars of Ozz Supplement is available as a PDF download from the next two websites:

Below you’ll see the list of paints and the like that I used on this project. They are more useful for me when I need to recreate a color scheme in the future. They are not likely as useful for you as they are for me. I have had to refer back to a post more than once. This happens when I need to recreate a color theme. It also happens when I need to repair a unit. In any case, that’s why I post the lists.

Miscellaneous details and references for those interested in that sort of thing:

For my earlier posts on Wars of Ozz games, view this page. It includes figures, units, and other related projects.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS NITPIK MEDIUM ARTILLERY BATTERY:

  1. PVA Glue
  2. MDF Base
  3. War Games Accessories Steel Bases (FOW1)
  4. 1/8″ neodymium magnets
  5. Gorilla Glue
  6. Vallejo Surface Primer “Black”
  7. War Games Accessories Steel Bases (Number 1)
  8. Alligator clips and stands
  9. Poster tack
  10. Specimen jars
  11. Createx Wicked Colors “Pearl Red”
  12. Createx Wicked Colors “High Performance Reducer”
  13. ComArt “Opaque Carmine”
  14. Createx Airbrush Colors “Pearl Copper”
  15. Tamiya “Titanium Silver X-32”
  16. Vallejo Model Air “Gun Metal”
  17. Tamiya “Chrome Silver X-11”
  18. Vallejo Model Air “Black Metallic”
  19. Vallejo Model Color “Off White”
  20. Army Painter Warpaints Fanatics Effects “Data System Glow” (effect)
  21. Army Painter Warpaints Fanatics Effects “Neon Yellow” (effect)
  22. Army Painter Warpaints Fanatics Effects “Blue Flux” (effect)
  23. Citadel “Spritstone Red” (technical)
  24. Citadel “Nuln Oil GLOSS” (wash/shade)
  25. Army Painter “Black Battlefields” (flocking)
  26. Juweela 1:35 Debris
  27. Juweela Metal Scrap Rusty
  28. Juweelinis “Diorama Mix” – various metal scrap, tires, bricks
  29. Popsicle stick shards
  30. Vallejo “Carbon Black” (pigment)
  31. Vallejo “Titanium White” (pigment)
  32. Vallejo Acrylic Varnish “Gloss”
  33. Vallejo Flow Improver
  34. Vallejo Thinner
  35. Vallejo Premium Color “Matte Varnish”
  36. Pendraken 12mm dice frame

If you have any questions or feedback – go for it in the “Comments” section!

Mechanical Cavalry on Mechanical Horses (Wars of Ozz)

Professor Nitpik is back and has his own Industrial City faction for the Wars of Ozz. I painted up his infantry in 2023. But now he has his own faction with new troops, stats, (and new spelling). Right before TotalCon 39, I finished 11 figures for the cavalry regiment and three brigade commanders.

The figures are metal and 28mm. The SKU for the cavalry is OZZ-540 “Mechanical Cavalry on Mechanical Horses”and that for the brigade commanders is OZZ-544 “Mounted Mechanical Leaders”. The mechanical horses have a flame-breath weapon and the riders have short-range ray pistols (very short range).

Interestingly, as a new faction they have a totally new chart with new Resolve and Elan results – to include “Reboot” and “Caracole”. The former makes the mechanical soldiers pause and gives an enemy a free hit on them. The latter results in a cavalry charge that stops short of contact with all figures firing their pistols at the enemy.

As I have been DEEP into convention prep this month, I am just going to be brief here and show you some WIP and the finished products. For these, I chose a lot of pearlized airbrush and craft paints. I also decided to make them sooty, oily, and grimy over their shiny metal coats.

Using my airbrush I applied the pearlized copper as an undercoat over the primer. For the riders, I used a pearlized red. The brigade commander riders got pearlized blue, yellow, and purple paints. The mounts for all were painted identically.

Next, I added various metallic craft and airbrush paints – mostly also pearlized. Then, I assembled them all.

Below you can see that progress before varnishing. Citadel “Nuln Oil GLOSS” provided a nice spilled/burned diesel sheen. Here are some close ups:

A cavalry trooper before varnishing

I varnished the figures with a gloss and a matte coating. I mounted the figures on their steel and MDF bases. Then, I added flocking material to “rubble up” the bases. This approach shows the ruins of the Industrial City from where they originated.

I flocked these with junk. Then, I added pigments to the base rubble. This gave them a dirty and sooty look. Lastly, I added painted pillow batting exhaust fumes.

The 010 “Pumpkin Roaster” Mechanical Cavalry. So named because of their victory over the Great Pumpkinheads in a past battle.
Opposite side view.
Rear view showing the exhaust plumes.

The three brigade commanders were completed similarly, and given their abilities as you see below..

Lastly, here is a video of the unit and the brigade commanders:

Video of the brigade commanders for Professor Nitpik (OZZ-544) and the Pumpkin Roasters Mechanical Cavalry.

Here is the Instagram link for the same video:

These 14 figures statues also qualify for Dave Stone’s annual “Paint What You Got Challenge”. Check it out! I’ll say it again. Dave is a great guy. I guess he’d prefer “solid bloke.” He runs this every year between Christmas and the end of February.

These were a lot of fun to build and paint up. I hope that you enjoyed them and that you will share any of your feedback in the comments section.

Final Note

Want to learn more about Ozz? If you want to check out the excellent Wars of Ozz figures’ range, there are two places to get them. You can also get the rules there. (I make no money from this.) The game rules and the figures are available from the next two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

And the new Wars of Ozz Supplement is available as a PDF download from the next two websites:

Below you’ll see the list of paints and the like that I used on this project. They are more useful for me when I need to recreate a color scheme in the future. They might not be as useful for you. In any case, that’s why I post them.

Miscellaneous details and references for those interested in that sort of thing:

For my earlier posts on Wars of Ozz games, view this page. It includes figures, units, and other related projects.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE PROFESSOR NITPIK MECHANICAL CAVALRY AND BRIGADE COMMANDERS:

  1. PVA Glue
  2. Popsicle sticks
  3. Gorilla Glue
  4. Alligator clips and stands
  5. MDF Bases
  6. 2″ Square War Games Accessories Steel Bases (21)
  7. War Games Accessories Steel Bases (FOW1)
  8. Vallejo Surface Primer “Black”
  9. Createx Wicked Colors “Pearl Red”
  10. Createx Airbrush Colors “Pearl Copper”
  11. Createx Airbrush Colors “Pearl Green”
  12. Createx Airbrush Colors “Pearl Plum”
  13. Vallejo Mecha Color “Sky Blue”
  14. Army Painter “Dark Tone” (wash)
  15. Vallejo “Metal Medium”
  16. DecoArt “Peacock Pearl”
  17. Vallejo Mecha Color “Metallic Green”
  18. Vallejo Mecha Color “Metallic Blue”
  19. Vallejo Model Air “Gun Metal”
  20. Martha Stewart “Duckling Pearl”
  21. Vallejo Model Color “Off White”
  22. Army Painter “Dark Tone” (wash)
  23. Vallejo Mecha Color “Off White”
  24. Vallejo Model Color “Brass”
  25. Army Painter Speed Paint 2.0 “Brazen Copper”
  26. Army Painter Speed Paint 2.0 “Polished Silver”
  27. Army Painter Warpaints Fanatics Effects “Data System Glow” (effect)
  28. Army Painter Speed Paint 1.0 “Blood Red”
  29. Army Painter Speed Paint 1.0 “Fire Giant Orange”
  30. Army Painter Speed Paint 1.0 “Zealot Yellow”
  31. Army Painter Warpaints Air “Neon Yellow”
  32. Vallejo Model Air “Chrome”
  33. Army Painter Warpaints “Rough Iron”
  34. Vallejo Thinner Medium
  35. Citadel “Nuln Oil GLOSS” (wash/shade)
  36. Battlefront “Black”
  37. Vallejo Mecha Varnish “Gloss”
  38. Vallejo Flow Improver
  39. Vallejo Thinner
  40. Army Painter “Black Battlefields” (flocking)
  41. Juweela 1:35 Debris
  42. Juweela Metal Scrap Rusty
  43. Pillow batting
  44. Vallejo “Carbon Black” (pigment)
  45. Vallejo “Titanium White” (pigment)
  46. Vallejo “Pigment Binder”
  47. Vallejo Premium Color “Matte Varnish”
  48. Black Sharpie pen
  49. Brown Sharpie pen
  50. Nitpik flag design from Wars of Ozz Facebook page (printed on card stock)
  51. Card stock
  52. Pendraken 12mm dice frames

And the Ozzcar goes to…

After I finished my Scarecrow Girl statue, I was motivated to make some more as gifts for my fellow Wars of Ozz game masters. Those would be Buck Surdu, Chris Palmer, Greg Priebe, and Dave Wood. As we are collaborating on a massive “Ozzaganza” game at Cold Wars, I thought that was worth a go.

As it turned out, I could not reasonably source another scarecrow girl, so I hit my local Dollar store to see what I could find – and there were some beekeeper gnome statues. As in Ozz there are “Nomes”, I got 4 (at $1.25 each). These were prepainted as you see, and made out of plaster of Paris I believe.

The Nomes as purchased from the Dollar Store. My Scarecrow Girl statue is in the background.

As for bases, I found a packet of 6″ wooden disks on Amazon. As these were much bigger than my previous build’s base, I chose to make a statue/fountain combination for these. Luckily I still had some more Tropicana Orange Juice lids to use as plinths.

Nomes and plinths primed.
Getting the disk centers just right with a Tropicana orange juice lid, a ruler, and a compass.
Applied Apoxie Sculpt and used Green Stuff World Dutch Brick roller on outside rims, while leaving the top to look like a concrete rim.
Laid little tiny Juweela 1:32 terracotta bricks in two courses with PVA to surround the orange juice lid plinths. The bricks would be painted red.
Used bronze paint to change the Nomes to statues.
Painted the fountain bottom blue using a mix of colors. Then stippled Vallejo “Slime Green” around the structures and on the fountain’s bottom.
Got my ducks in a row! The set comes with multiple colored ducks that actually will glow in the dark.
Dry brushed the plinths to resemble aged granite, then added a dark wash to the Nomes. Mounted the Nomes on the plinths and added a tiny frog.
Mounted 5 ducks with PVA to each fountain, and then let dry. After that, I added the still water blended with inks to the fountains.
The brick rims got a treatment of pigments to fill in and give a better look to the mortar. The Nomes and plinths then were set into the middle and I filled the little gap with PVA. Later I would reapply the slime to the water’s edge and hide any remaining gaps, and varnish the brick rim.

That would finish the project. Now…

Eye Candy

I was able to to present three of these at Cold Barrage in Havre de Grace Maryland to Greg Priebe, Chris Palmer and Buck Surdu. The fourth will go to Dave Wood at Cold Wars and take prominent places of the Ozzaganza tabletop.

Greg, Chris, and Buck with their “Ozzcars”.

These 4 statues also qualify for Dave Stone’s annual “Paint What You Got Challenge”. Check it out! Dave is a great guy and runs this every year between Christmas and the end of February.

Next up (hopefully shortly) the only figures that I finished for February…

Final Note

Want to learn more about Ozz? If you want to check out the excellent Wars of Ozz figures’ range, there are two places to get them. You can also get the rules there. (I make no money from this.) The game rules and the figures are available from the next two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

And the new Wars of Ozz Supplement is available as a PDF download from the following two websites:

Below you’ll see the list of paints and the like that I used on this project. They are more useful for me when I need to recreate a color scheme in the future. They might not be as useful for you. In any case, that’s why I post them.

Miscellaneous details and references for those interested in that sort of thing:

For my earlier posts on Wars of Ozz games, view this page. It includes figures, units, and other related projects.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE NOME BEEKEEPER STATUES/ “OZZCARS”:

  1. Dollar Tree Store Beekeeper Nome Statues
  2. DEAYOU MDF Circle, 6″ Round, 1″ thick Unfinished Wood Block for Centerpiece
  3. Plastic Tropicana Orange Juice lid
  4. Vallejo Surface Primer “Black”
  5. Folkart “Brushed Bronze”
  6. Juweela Scenics 1:32 terracotta bricks
  7. Americana “Slate Gray”
  8. Vallejo Mecha Primer White
  9. Vallejo Surface Primer “German Panzer Grey”
  10. Citadel “Cryptek Armourshade” (wash)
  11. Citadel “Retributor Armour” Citadel “Cryptek Armourshade” (wash)
  12. Secret Weapon Washes “Stone” (wash)
  13. Army Painter Speed Paint 1.0 “Gravelord Grey”
  14. Vallejo Mecha Color “SZ Red”
  15. Vallejo Game Air “Red Terracotta”
  16. Vallejo Thinner Medium
  17. Citadel “Warpfiend Grey”
  18. Card stock
  19. PVA
  20. Glue Gorilla Glue
  21. Army Painter “Dark Tone” (wash)
  22. Vallejo “Slate Grey” (pigment)
  23. Vallejo “Pigment Binder”
  24. Vallejo Mecha Color “Green Blue”
  25. Vallejo Mecha Color “Turquoise”
  26. Secret Weapon Washes “Blue” (ink)
  27. Vallejo Environmental Weathering Effects “Slimy Grime Dark”
  28. RillyRellow Dollhouse Resin Frogs
  29. Tindobewan Glow in The Dark Mini Resin Ducks
  30. Vallejo Game Ink “Green”
  31. Vallejo Game Ink “Dark Green”
  32. Secret Weapon Washes “Green” (ink)
  33. Vallejo Environmental Weathering Effects “Still Water”
  34. Vallejo Mecha Color “Matte Varnish”

Wargaming Terrain for Wars of Ozz – part 3 – Magic Mushrooms, Ancient Crystals of Power, and some base rehabs

For part three of this series, I wanted to share some smaller Wars of Ozz games projects. These projects included making some game markers. These are for a convention scenario I will be running. The scenario is called “Wars of Ozz – Battle for the Magic Mushrooms & the Ancient Crystals of Power“. There will be 6-8 players, each controlling one brigade, all converging on the center of the tabletop. At that center will be the Scarecrow Girl that I spotlighted in part 1. She will be surrounded by the Magic Mushrooms and the Ancient Crystals of Power. The players’ goal is to secure supplies of these and get them off the table to their homelands. Naturally, all the other players will compete for the same objective. Alternatively, they might try to deny possession to their competitors. Here is the game flyer:

Game flyer

Naturally, I would need to have some markers or tokens to denote actual possession of either mushrooms and crystals. Therefore, I put some together – that would at least look like terrain. These were not difficult to make, cobbling together some bits from here and there. First, I saw some wooden miniature bowls at Michael’s that I thought would fit the bill. I got 12 in 2 packages, and based them on wooded disks atop steel washers. I primed them green.

Primed bowls.

I decided to paint one third of these copper, one third gold, and one third silver. Then I flocked them as I was also working on the trees you saw in my last post.

The bowls shown here flocked.

The next challenge would be to get small mushrooms and crystals to fill the bowls. To that end, I used multiple products to bling out the bowls as full of ancient magic crystals.

I used Gorilla Glue to mount them in various combinations for the crystal markers.

6 crystal markers.

As for the mushrooms, I found some colorful little ones on Amazon. They serve the purpose. I can use them on unit bases too.

Mushroom markers.

And these were done!

I hope that these were fun to look at. In the game, possession of these will cause detrimental effects to the holders! So I expect a free-for-all in the game!

Additionally, I did adjust two units’ bases. The Great Flying Apes had one base that still needed adjustment to stay upright. I added a support wire and camouflaged it with some tall jungle turf.

The other basing challenge I needed to rectify involved my regiment of Mushroom Creatures. I really like the regiment, but their big caps obscure their eyes from above. The issue is that players struggle to identify the actual facing direction of the Mushroom Creatures’ bases. The same little mushrooms that I used for the markers shown here were the solution. I added them to the front of each base – problem solved!

Mushroom Creatures with small mushrooms

I initially thought that this series would be one with just 3 parts. Now it will be 4 as I have finished off a very cool set of terrain pieces. I made these as gifts that simply MUST be shared. Stay tuned for a bonus part 4 and see if you agree!

Final Note

Want to learn more about Ozz? If you want to check out the excellent Wars of Ozz figures’ range, there are two places to get them. You can also get the rules there. (I make no money from this.) The game rules and the figures are available from the next two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

And the new Wars of Ozz Supplement is available as a PDF download from the following two websites:

Below you’ll see the list of paints and the like that I used on the markers. They are more useful for me when I need to recreate a color scheme in the future. They might not be as useful for you. In any case, that’s why I post them.

Miscellaneous details and references for those interested in that sort of thing:

For my earlier posts on Wars of Ozz games, view this page. It includes figures, units, and other related projects.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE MAGIC MUSHROOM AND ANCIENT CRYSTALS OF POWER MARKERS:

  1. 1½” wooden disks from Michael’s
  2. Everbilt ASD 1½” steel washers
  3. Gorilla Glue
  4. Twinkle 7mm plastic rhinestones
  5. TOHO glass beads from Michael’s
  6. Recollections purple bling stickers
  7. Make Market Miniature Bowls & Plates (2 sets) from Michael’s
  8. Everbilt ASP washers
  9. PVA Glue
  10. Binder clips
  11. Vallejo Surface Primer “Russian Green”
  12. Citadel “Auric Armour Gold”
  13. Tamiya “XF-6 Copper”
  14. Tamiya “XF-11 Chrome Silver”
  15. Woodland Scenics “Blended Turf” (flocking)
  16. Exasinine Mini Mushroom Resin Figurines for Home DéCor (Style 1, Small)
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Ein Blog über Tabletop und Miniature Wargames.

Frank Tank Rants

musings of a fat old bloke on tanks and wargames

Dragons of Lancasm

Games, miniatures, painting, books and more games

Tiny Painted Heroes

The Adventures of a lifelong Tabletop Gamer, Game Design hobbyist, and full-time Software Engineer

Steve's Paint Brush

Grimdark model making and mini painting

Wargamesculptors Blog

Life, Golf, Miniatures, & Other Distractions

Dead Dick's Tavern and Temporary Lodging

Life, Golf, Miniatures, & Other Distractions

Guru Pig - the gaming Guru

Guru's thoughts on wargaming, life, and the universe!

Wisely lead... without a head!

History, Miniatures and Wargaming

Kuribo's Painting

Fallout Wasteland Warfare, Warhammer, and Hellboy Painting, Terrain, Dioramas, and Battle Reports

Don't Give Greg Ideas

Seriously, just don't

War Across the Ages, and other dark horrors

A discussion of miniatures collecting, painting and gaming.

Classic Warhammer 40K

Painting diary focused on Warhammer 40K 2nd ed., 5th ed. WHFB, related GW games, and miscellaneous whimsy

Colonel Mustard

WW2 Modelling in 1/72 Scale

Bogenwald

Random painting and terrain making.

Pat's 1:72 Military Diorama's

Scale diorama tips and ideas

Arcade Dreams

Building the Arcade Dream

P.B.Eye-Candy

Phil's 20th century wargame pages

SP's Projects Blog

A futile fight against entropy or 'Every man should have a hobby'? Either way it is a blog on tabletop wargames, board games and megagames

30mmdave

Wargaming Plausible reality?

The Imperfect Modeller

Miniature Figure Painting and Diorama Modelling

Double Down Dice

Painting miniatures and rolling dice!

Just Needs Varnish!

My ongoing wargames projects!

miniaturepopcorns

Sculpting some worlds

Despertaferres

Wargaming with the ability of a dull nine year old

Dawn of the Lead

Miniature wargaming and the occasional zombie

Rantings from under the Wargames table

Wargames, Figures, Sculpting and Converting Miniatures

Simple as War

Miniatures & Terrains

Buck's Blog

Life, Golf, Miniatures, & Other Distractions

IRO aka Imperial Rebel Ork

- I model - therefore I am -