





















I found a small robot miniature on eBay, listed as “Hardy Toot Toot” from the Archive Miniatures Star Rovers line of miniatures and game. Using The Lost Mini’s Wiki , I was able to see it listed as “Hardy Toot Toot/RV86”. This did not make sense to me as When I looked at the Archive Miniatures catalog from 1981, there was no such listing. I reached out to my fellow miniature collectors on Facebook, notably David Wood (the British version) and Nevile Stocken (who was Archive and probably sculpted this figure) but still I had no luck at identifying it. All I knew was it was between 36 and 40 years old.



While I continued to research which figure this actually was, I filed down any unneeded edges, cleaned it in soap and water and let it dry. I then glued it to a 1″ steel washer with wood glue. Then I lightly glued the washer base to a popsicle sick for ease of painting. Next, I brush primed it twice with Citadel “Imperium Primer” thinned with Testors “Universal Acrylic Thinner”. I then gave it a heavy dry-brush application of Tamiya “Chrome Silver”. The figure then waited for a few weeks…

Luckily and surprisingly, I heard back from Nevile Stocken that he thought the figure was on the box cover of the Star Rovers game – which I have! By the way, RV86 is the Robot Cook (2203).

I took a picture of it with my iPhone, cut and pasted it into a PowerPoint file, and printed it. When blown up to 8½” x 11″, I could clearly see on the robot “RT22”! Mystery solved! I verified this by cross-referencing with the catalog as shown below. It was listed as 2205, “Servodroid, RT22, Short Robot”, and retailed for $1.25 back in the day. Many of the old Archive Star Rovers figures were named with a clever nod to Star Wars characters, and this RT22 certainly can claim to be one as a somewhat satirical R2D2.



I decided that it would be a neat idea to honor the colors on the robot’s depiction on game box and try to replicate them on the RT22. To achieve the metallic light blue shown on the box, I used a 50/50 blend of Tamiya “Chrome Silver” and Craftsmart Ultra-Bright Metallic “Sapphire”. That seemed to do the trick, and I gave the entire figure a heavy dry brushing with the combination.

I then looked at the drawing of RT22, and there were some subtle differences between it and the figure. To give depth to the figure, I used a couple washes with Citadel “Nuln Oil”. Then, I wanted to replicate the drawing as much as possible, so I used Americana “Kelly Green” and Vallejo “Vermilion” on the body’s lower parts in squares thinly outlined with Vallejo Model Air “Black”. On what looks like an anchor (with Mickey Mouse ears) on the front, I used Vallejo Model Air “Gold” on the background, and Citadel “Yriel Yellow” on the raised portion. The robot had two traffic signals on it – yes really – forward and aft. I used “Kelly Green”, “Yriel Yellow”, and Vallejo Model Air “Signal Red” on the stoplight signals. I then used the Vallejo Model Air “Black” metallic to outline the gold and on the brackets under its arms. I outlined the arch-like structure in front and various wires on the top, back, and sides with Vallejo Model Air “Aluminum”. On the top, I painted the raised structure ridges and its springs with Vallejo “Arctic Blue” – with “Yriel Yellow” highlights as an eye and on the top of the robot. On the top “ring” part of the robot (which was more akin to a hex nut), I used first a light coat of Vallejo Model Air “Fluorescent Red” (which was more orange than red). I then outlined on the angled edges with a thin line of “Aluminum”. I then used two more layers of “Fluorescent Red” on the ring. The rear battery packs got an application of Vallejo Model Air “Copper” and “Arctic Blue”. I then selectively used “Nuln Oil” where I needed more depth on the figure.
For highlights, I used Craftsmart “Bright Yellow” on all the “Yriel Yellow” surfaces. On the arms and chassis, I employed a lighter mix (more “Chrome Silver”, less “Sapphire”) of the original combination with which I started the light blue dry brushing. I also used a little of both yellows on the tips of the robot’s feet to match the box.
Perhaps the most difficult part of the project was writing the “RT22” on the miniature as shown on the drawing. That was indeed a delicate task that took a steady hand!
I then moved on to the base – and used Citadel “Lustrian Undergrowth” to conceal the washer and make the ground on which figure stood to be more realistic. I really like this paint as it has a rough consistency and takes both dry brushing and application of washes really well.
Once that had dried, I applied Citadel “Agrax Earthshade” to the base, and let it dry. I then dry brushed the base sequentially with Armory “Musket Brown” and Citadel “Niblet Green”.




I then moved on to the varnishing of the figure. As it was a robot, with a very metallic surface, I thought best to use a coat of Krylon clear “Glossy”, followed by two coats of Testors “Dullcoat”, allowing for adequate drying between applications. This worked well, but the base was still too shiny. To fix that, I used a combination of Citadel “Athonian Camoshade” and Army Painter “Anti-shine” brush varnish. It seemed to do the trick.






The research for this project took a lot longer than the actual painting did. I have submitted corrections to The Lost Minis Wiki, so future collectors may be helped. As for this figure, I plan to use it as part of an objective in a sci-fi version of Combat Patrol™.
Just like R2D2 perhaps?
In any case, I am pretty happy with the miniature, and I am especially glad I used the color scheme from the box. I think it is quirky, and still fun! Feel free to let me know your thoughts!
This month, in between other projects and recovery, I worked on several terrain pieces for use with my Star Rovers figures and the Combat Patrol™ gaming system. Some I got earlier in the year from WorldWorks Games on Amazon, others I got on eBay that were from Armorcast Battlefield Scenery, others I made – and some I just don’t know who made them. I’m hoping to use these at The Battle Standard in Auburn soon after coordinating with the owner, Jared Brodeur.
Normally I have more detail (how-to), but I lost most of the details of these terrain projects, as I had a few that I had to rework. I think the pictures below are hopefully sufficient. I was really happy to try new techniques with rust applications using a “pointillism” technique with a combination of Polly-S (“Rust”) and Vallejo (“Rust” 71.069 and 71.080) paints. I mounted all of the terrain pieces on flat steel basing pieces.
The mostly Armorcast “set” I got on eBay were various refinery or industrial pieces that were airbrushed silver and gold, and that did not work for me. I wanted the industrial ones to be more dirty and rusty. I ended up painting some of them with various colors, and then using Army Painter Quickshade “Soft Tone” to shade. I was not happy with most of these results, especially the Quickshade effects. I repainted them, some with bright colors for the newer pieces of terrain, and with rust for the grittier ones, and then used spray varnish to seal. Luckily, the Testors “Dullcoat” actually had a “crackling” chemical effect on one of the industrial tanks which worked well – (note – this was not an Armorcast piece and was likely homemade with some type of Styrofoam). I was surprised as there was already a lot of paint and varnish on it at that point – but it was minimal and I liked it anyways.













A great tutorial from Buck Surdu’s blog on scratch building retro sci-fi space ships! And not just because it carries a Mark 1 Sphere Tank!
This was a very large project that ended up with producing a 45-figure platoon. I hope that you find this story interesting, if only to see the determination I had to have to see this through! I am going to give some background, and then show the photos for the finished unit. After that, I will give a detailed description for my fellow hobbyists as to how I completed the various aspects of this unit – this will allow you to see the final product earlier in the blog – and those who want more details can go past the completed photos to see more detail.


Background
I first saw the Archive Star Ducks (#2002) and Duck Vader (#2326) on the Lost Minis Wiki as I was researching some other Archive Star Rovers figures. These were made by Archive between 1977 and 1981 or so. They are made of lead and tin alloy. These were sculpted by Nevile Stocken. He sent me the drawing below via Facebook Messenger.

The rights to some of Archive’s figures have been sold off a few times. Several have been reproduced, but they are not currently in production. I searched through eBay, and these are very hard to find. I did manage to find only 4 Star Ducks and one Duck Vader, but that paltry number does not make a unit. My stretch goal was to create a platoon for use with Buck Surdu’s Combat Patrol™ system for tabletop skirmish gaming. I thought that I would need about 40 or more figures to make the unit, and I ended up with 45, which is a good size for a traditional platoon. In this process, I ended up making a mold and casting 40 for myself and some for Buck as previously described in this blog and Buck’s. I converted 4 Squad Leaders with War Games Supply Dump retro sci-fi weapons – which I was lucky to get as WSD closed on March 31st, 2017. I converted 6 figures to make up the mortar crew, to include making the mortars, ammo boxes, and mortar rounds. I also converted three figures to make up an Anti-Tank section (now known as the Bazookaducks) by arming them with Reaper Chronoscope bazookas.
Platoon Organization
The platoon is composed of 45 figures as described below. Five of the figures, including the platoon sergeant and the platoon leader are original castings. The remaining 40 are all Star Ducks that I cast over the last year.
Star Duck Platoon
The Completed Duck Platoon















Overall, I am very happy with the unit. I did use Army Painter Quickshade (Soft Tone) which darkened them much more than I expected. The effect was acceptable, but some of my identifying colors were muted.
I will now go into the how-to’s of the making of the unit.
How to Section
All of the figures that I converted were missing the ray gun ends. These were either original casts or my own. I used a jewelry saw, wood carving knives, files, an awl, and an Exacto knife to remove the ray guns and make room for the weapons. Some of the figures lost limbs in this process, but I was able to use green stuff to recreate arms and hands for these figures. I drilled any “amputees” with a pin vise, and used 24 gauge wire as an armature for these.
a. Mortars and Mortarducks
The mortars and mortarducks were the first conversions I attempted for this unit. I envisioned two teams of three – made up of a loader, and two crewducks with ammunition boxes. I made the ammo boxes from Plastruct styrene plastic and special styrene adhesive. I had acquired some Army Painter green stuff, and decided to give it a go for the mortars and rounds. I ended up using my steel sculpting tools, but quickly learned that I needed something different for green stuff, so I got some silicone- tipped tools that worked much better (less stickiness problems). I used paperclip wire with the green stuff for the mortar legs and the rounds. I tried to make a form for the mortar round bases out of 1/8″ plywood, with mixed success. Eventually, I found that correction with an Exacto knife was a good way to go. I made the bases with Apoxie Sculpt and steel washers. In the case of the mortar base, this made sense as I was able to make a strong base with room for the loader using two slightly different washers. The mortars themselves were made with screw extenders, washers, and servo parts for a model airplane. Testors super glue was the means by which I glued the rounds to the loaders and the ammo boxes. Additionally, I found that having some small hobby mirrors from Michaels made the sculpting and assembly process much easier. I decided to leave the two crewducks with their original weapons as the loader conversion had proved to be a lot of work and I did not think it made a difference as I already had the ammo boxes.









b. Bazookaducks
I wanted the unit to have an anti-tank capability beyond the mortars. I had previously converted some Frinx for this purpose, and decided to do the same for the Star Ducks. The bazookas are from Reaper and came with several other weapons. I basically carved away the ray gun and made the bazookas “fit”. There were amputees in this group, but I think the conversions worked well.
c. Squad Leaders
The squad leaders were simply converted with the same tools. I gave them the War Games Supply Dump blasters from the Dirk Garrison line.
3. Painting and Basing
The biggest challenge with painting was the color orange – I had not used it much before – and it took several iterations of trying different combinations until I found what I liked.
a. Duck Vader
The sequence was as follows:


b. Mortar and mortar rounds
The sequence was as follows:
c. Star Ducks





To wrap up, I am very happy that the unit is done. I am on the fence as to the use of the Army Painter “Quickshade” – the figures are darker and well-shaded, and should be well protected, but some details are obscured. I enjoyed my new Vallejo products and found that they really worked well. I also learned that orange as a color requires multiple applications and glazing to work well.
I learned much that I can use for future projects, and I hope that you enjoyed this blog entry.
Please leave comments and feedback! Thanks!
As described earlier in this blog (here), I had acquired and cast some Archive Star Rovers figures – “Power-Armored Frinx” (#2040 or #2305) last year. As these were made between 1977 and 1981, it became difficult to acquire enough of them for a unit, and Archive no longer exists to purchase them. I cast several of them for myself and friends.
My goal was to create a platoon-sized unit of these Frinx for a retro-sci-fi battle using Combat Patrol™. My concept of these figures is that they are reptilian, and that they wear suits of “power-armor” that protect them, while negatively affecting their movement. They are armed with a blaster-type weapon. My castings did not pick up the details of the helmets which had a light-like feature similar to that of a miners helmet. What they did pick up yielded a look similar to a beret (if a helmet could become a beret), and I incorporated that feature into my painting scheme.
For fun, below is a catalog shot that came with my Star Rovers game. Note that it lists “Frinx” and “Nude Frinx”. I do have one of the latter, and its a Frinx out of armor!


After I had 32 figures, I organized them for the platoon. I needed to convert several troopers to make a platoon leader, a platoon sergeant, and an anti-tank section. I also plan on attaching the Mark 1 Sphere tanks I previously created into the platoon. The organization of the platoon is below.
Power-Armored Frinx platoon structure (32 fighting figures plus 3 vehicles):
I used a jewelry saw and some blades to remove the blaster on two figures, as well as the left arm on the platoon leader. I had some sci-fi weapons that I had gotten on eBay and from Buck Surdu (perhaps from War Games Supply Dump). I gave the platoon leader a light cutlass (instead of a light saber) and a blaster pistol.

I then moved on to the AT section, which reports to the platoon sergeant. After removing the blaster and shaving some space, I used a pin vise drill to make space for the bazookas on 3 Frinx. I used 3 bazookas from 3 Reaper Chronoscope Weapons Pack III’s (#5o234). I split the bazookas in half and sized them to the figures. For the platoon sergeant, I removed the blaster, and gave him a cool automatic grenade launcher.



I mounted all the figures on ¾” steel washers with wood glue, and let them dry. Subsequently, I used white glue to lightly mount the figures to numbered popsicle sticks. I covered the numbers with scotch tape, and primed the lot with Krylon “Ultra Flat Gray”. I then removed the tape so as to know what stick I was working on and have a reference point for the beginning and the end as painting units can cause one to forget. Using Citadel “Nuln Oil”, I gave the unit a wash to better identify their features. This gave me a surprise for the platoon sergeant!

The automatic grenade launcher already had a couple of hands on it! The Frinx hands are gloved – similar to say 1920’s Mickey Mouse for lack of a better comparison. I had to create a left arm with Milliput for the figure that would cover up the left glove and extend to the left hand under his weapon. For the right extra hand, I filled in the fingers with Milliput and made it look like part of the grenade launcher.




As far as my painting scheme, I wanted to try something new – and use a lot of metallic paint for a few purposes. First, to create the image of the “power armor” I used a series of DecoArt metallic paints. These had a side benefit of also allowing me to easier differentiate my squads into three (Jade, Pearl, and Amethyst). I used other Citadel Technical Paints to denote leaders, and parts of weapons. Additionally, I used a few Tamiya metallic paints as I will describe. The net effect of the metallic was to make this a difficult project due to the thicknesses of the metallic paints – but I think the results worked (but the reader can be the judge). These photos are ok, but I found it difficult to get the lighting right for them.
Basically, I had to abandon the typical assembly line approach I normally take to when painting units due to the properties of the metallic paints (especially the viscosity and the clotting). Thinning helped, but to get the desired effects I went slow and methodically. Each figure was base coated with a DecoArt Dazzling Metallic or Craftsmart metallic main color (DecoArt “Festive Red” for the platoon leader, Craftsmart “Sapphire” for the platoon sergeant, DecoArt “Festive Green” for the AT section, DecoArt “Crystal Green” for the Jade squad, DecoArt “Peacock Pearl” for the Pearl squad, and Craftsmart “Amethyst” for the Amethyst squad. Tamiya “Chrome Silver” was my choice for the breathing regulators, straps, part of the blaster sights, and the center of the helmets. Tamiya “Gun Metal” was what I used for the blasters and the remainder of the helmets. For the Frinx faceplates, gloves, and boots, I used another metallic, Craftsmart “Onyx”. The main part of the breathing tanks was coated with another metallic, DecoArt “White Pearl”, while the tanks themselves got Tamiya “Copper”. Inside the faceplates, I painted the eye wells with Citadel “Ceramite White”, then dotted the eyes with “Onyx”. Using Citadel Technical “Waystone Green”, I filled in the rest of the eye well, creating an eye. I ten used Citadel “‘Ardcoat” to create a lens-like effect on the faceplate – this took a while as I had to do one side at a time, and let each dry. I also used the “Chrome Silver” as a base for “Waystone Green” on parts of the blasters, the platoon leader’s light cutlass, and on the team leaders’ helmets. For the squad leader’s and platoon sergeant’s helmets, I used the same approach but with another Citadel Technical paint, “Soulstone Blue”. The platoon leader’s helmet got Citadel “Spiritstone Red” (yet another “Technical” paint).
I then used “Nuln Oil” for shade, and highlighted all the areas overly darkened by it with the original colors to add depth. For the black gloves, I used highlights of “Chrome Silver” intermixed and slightly covered by “Onyx”. For the bazookas, I used my first Vallejo paint, “US Dark Green” – and I loved the paint. It was so easy to use after all the metallics! I shaded the bazookas with Citadel “Athonian Camoshade”.
For the bases, I tried a new approach to hide the raised bases. Using Citadel “Lustrian Undergrowth” (a thick “Texture” product), I carefully filled in around each base. This was better than I thought as far as effects. After the bases were dry, I washed them with Citadel “Seraphim Sepia” and let them dry. I was able to dry brush the bases successively with Armory “Musket Brown” and Citadel “Niblet Green”. Due to the cold weather, I was not able to varnish at home. Luckily, my friend Jeff Smith has a nice heated workshop that he was kind enough to let me use. There I gave the platoon a couple of coats of Testors “Dullcoat”.
Lastly, I used tufts to better differentiate for play between A and B teams on the squads. Jade team A got one Army Painter “Swamp Tuft”. Pearl Team A got Army Painter “Wilderness Tuft”. Amethyst Team A got Army Painter yellow “Meadow Flowers”. The platoon leader and platoon sergeant got white “Meadow Flowers”.















I tried a number of new things for this project and learned some things:
I am happy to begin the 2017 blogging season with a very complicated project. While I began work on this project in December, I had been thinking about it since last May.
So what happened in May 2016? I was traveling for work, and sat down in a Cracker Barrel in Connecticut for breakfast (Uncle Herschel’s with a sweet tea of course). For those of you who have never been to a Cracker Barrel, there are always old photos and curios all over the walls. I looked to my left, and saw this on the wall:

I was amazed at this and wanted to dig in more and learn the date of this issue of Popular Science magazine and see what the article said. The article was just a paragraph with another picture – here is the link and a shot of the July 1936 article on page 37.

The concept of the “tumbleweed tank” tank was one of two outer shell halves rotating independently on rollers over a solid stationary sphere. More or less, the outer halves acted as the vehicle’s treads. I do not believe that anyone ever tried to build this as a combat vehicle, but I still found the concept fascinating and worthy of a project.
During the intervening months, I conceived of an idea that I could make a model of the tank, build a mold, and cast it for tabletop wargaming. As I have been building units of Star Rovers figures for sci-fi Combat Patrol™, my first thought was to make a retro-sci-fi tank, probably for the Frinx. I was not enthusiastic about the weapons design as shown in the magazine – machine guns alone would make this a very boring retro sci-fi tank. I also considered making it modular – so that I could adapt different weapons for it.
While thinking about it, I wanted to have a great sphere – and my sculpting experience is at best weak to nonexistent. I have seen a few blogs that I follow where folks are sculpting their own figures, and that helped to inspire me. As I also cast – this was a chance to go from beginning to end with the project. But what to use?
The answer came easily to me as a golfer – a golf ball! That would be an easy thing to work with and would afford me a chance to see what works. I had an idea that I wanted it to be armed with ray guns in the side sponsons. I had not decided on the main weapon, when I had a brainstorm – 1953’s War of the Worlds Martian Heat Rays!


So with this plan, I went forward to try to create my new Mark 1’s (what else to call them!). I thought that I could learn from the project (and I have). I used a “Line ’em Up” golf accessory to create lines on a used Callaway golf ball, and drilled a ½” hole in the side of the ball on two sides. I like the Callaway for this as it has hexagonal dimples.

After this, I used a Plastruct 2mm x 4.8mm styrene strip to size up the gap between the ball halves. I used my Dremel to cut the outer surface of the ball – it ended up being messy and needed a lot of Exacto knife work. The Dremel cutting blade tends to melt the outer ball cover – another lesson learned

I then needed to create the tread ridges. I used an Exacto knife to carve small channels along the lines for the treads. This took a lot of cutting! Using some old plastic membership cards, I cut out each tread, sized them to the holes, and glued them in with super glue.

I then drilled a ¼” hole for the attachment of a main weapon – which I would cast separately with the sponsons in a single mold. To build a base for the model, I used three 1¼” washers, and glued them together with wood glue. I then covered them with Apoxie Sculpt, leaving a hole to mount the ball to the base with a wood screw through the washer. This ended up being a base that I feel in the end was a little too tall, but usable, and castable.

I originally was going to use Milliput or Apoxie Sculpt for the sponsons – when I discovered these ½” Button Plugs from Lara’s Crafts – which were the right shape and fit perfectly into the holes on the sides (got lucky here). I bought a set of Niji woodcarving knives (which I wish I had when I was carving the treads and the middle gap!) and used them to make the sponson shells. After trial and error (where I learned the hard way that I needed to wear a cutting glove with these very sharp knives), I carved two sponsons and sanded down the middle slots.

I initially thought that I needed to smooth out the golf ball dimples and the tread cuts, so I first tried with Apoxie Sculpt, with poor results. My next attempt was with Citadel “Liquid Green Stuff”, which was better, but I think was an unneeded step.

I drilled a 1/8″ hole in the sponson shell, and mounted a short piece of Evergreen Scale Models strip styrene 1/8″ tube. For the ray guns, I turned to the use of model airplane parts. I used two Dubro products – a 2mm socket head cap screw with three 2 mm flat washers superglued to it. To line up the washers evenly, I found that using toothpicks on both sides and underneath to define the gaps and make the washers relatively parallel worked well. I inserted the guns into the ends of the styrene, after coring out the ends of the styrene rods for a better fit. Eventually, I primed the sponsons black with Citadel “Imperium Primer”, as I wanted there to be less tackiness to the Quick-Sil from the wood.


I then moved onto the main weapon, the heat ray. In the 1953 movie, the heat ray was rectangular, leading to the distinctive head. I eyeballed the length, and designed the head. I sculpted it in two stages, with the “eye” section being attached to the neck, which itself was on the Plastruct strip styrene.


I cut the styrene strip to size, and used more Apoxie Sculpt to make a mount that would fit into the main weapon recess. After it hardened, I saw that I would have to bend it in my mold, or otherwise I would have a very turtle-like appearance. As the styrene is flexible, this was not a problem. I made two two-piece molds with Castaldo Quick-Sil – one for the chassis and one for the weapons. I also tried some new innovations with venting with the use of some more model airplane parts – in this case flexible fuel lines that I cut for venting. As you can see below, I bent the heat ray in the mold to my desired shape.




In the end, the mold for the weapons worked very well, needing little work on the finished weapons. However, the chassis mold had a few issues. First, I knew as a golfer that golf balls compress when struck. What I did not realize was that there would be a strong interaction of the flattish sponson holes and the pressure exerted by the curing Quick-Sil on them at 90° angles. As a result, the cast ball would be visibly compressed somewhat. Additionally, the flow was not perfect – leading to my needing to add Apoxie Sculpt to the finished models’ chassis. Lastly, because the mold for the chassis was thick, and the casting was large, it took a long time to cool, and used a lot of metal (see phots for weight below in the blog). Unfortunately I discovered this when I opened the mold once and the metal flowed out! I will incorporate these lessons learned into the Mark 2’s.


I managed to successfully cast two chassis, and decided to use the master as well as I already had the mold. So I cast three sets of weapons, and assembled three tanks in total. I used some Apoxie Sculpt to fill in the gaps in the back where flow was less than ideal -and this worked fine. Next, I mounted the assembled tanks to a 1 5/8″ steel washer for magnetic storage in my gaming boxes.

I then primed the tanks with Citadel “Imperium Primer” – I must say I like this as a brush primer – it’s a nice product.

After priming, I moved on to painting them. Painting these proved to be challenging, especially the fully-cast models, due to the weight of the models. The metal ones weighed about 14 ounces, while the master weighed in at 4 ounces!
I used Citadel “XV-88” on the base and the chassis gaps. For the chassis and the heat ray, I based with Tamiya “Gun Metal”. I used several light coats and had a shiny finish to deal with – but a smooth one. The trick with Tamiya is a wet brush and a lot of shaking and shaking again. I then used another Tamiya metallic, “Chrome Silver” to paint the sponsons, the tread ridges, and the business end of the heat rays. I painted the tips pf the ray guns and the “eye” of the heat ray with “XV-88” and Citadel “Gehenna’s Gold” in anticipation of future colors. The base I gave an application of Americana “Ebony”.

I then used my new Citadel Technical paints. Remember that the Martian craft had orbs that were glowing green. To recreate that feel, I applied two coats of Citadel “Waystone Green” to the sponson tops and bottoms, the tread ridges, the chassis gaps, and the main portion of the heat ray. I also painted the first and last rings of the ray guns with this technical paint. I wanted the slot of the sponson to be a bit darker – and Secret Weapons Washes “Armor Wash” helped me to achieve that look. For the tips of the ray guns and the “eye” of the heat ray, Citadel “Spiritstone Red” gave a nice focal character to the weapons.

To accent the green, I shaded areas around the “Waystone Green” with Citadel “Nuln Oil GLOSSY”. As I was going to dull down the overall shiny paint job, I thought this would work better – and I think it did. I drybrushed the bases with Citadel “Mechanicus Standard Gray”, and then applied a light flocking with Army Painter “Ash Grey” on the washer alone.

I was now ready to varnish, and for the first time I used Army Painter’s “Anti-Shine” matte varnish. This is an aqueous varnish. I liked it, and am excited as varnishing in New England in the winter is always a logistical challenge. I uses 2 parts varnish to 1 part water, and applied with a fan brush lightly. It came out nice and smooth. After it dried, I sprayed the models with Testors “Dullcoat” is my cellar bulkhead after I got it warm enough. This enabled venting of the fumes outside after I was done and kept my wife from killing me when she got home!
To finish the models, I needed to deal with the elevated bases. Using a lot of Army Painter “Wasteland Tuft” applied with white glue, I was able to create an image of the tanks plowing through grass. They are heavy though, but sturdy.


Here are some close up photos of the final product.




I am very happy with how these came out. If I get enough interest, I may offer some for sale as kits. Certainly, these are my first real creations from conception to creating to molding to casting to painting. I learned a lot, and I am sure that my next iterations will be better.
They will be an excellent part of my Frinx forces for Combat Patrol™!

As readers of this blog know, I have been collecting figures from the now-defunct Archive Miniatures Star Rovers line. The figures from this line were made in the late 1970’s, and my goal is to get them collected and adapt them for use with Buck Surdu’s Combat Patrol™ card-based rules.
There was a lot of work on this project – so please enjoy the photos!
They show up from time to time on eBay, and my experience showed that the ones I found were more or less 25mm in scale. However, the Aphids I am going to describe here were a surprise as far as size goes as you will see. You have to be careful in acquiring these – there are a number of really bad recasters of these figures (and others) out there – selling them at exorbitant prices. I have been sure to be diligent before deciding to buy them.
One listing is below. I had seen it several times from the Noble Knight Games store on eBay, but I was initially unimpressed. It looked like a hodge-podge of painted and unpainted figures and bases, and I could not tell what was there at first glance.


The figures were in good shape except for one scout rider who was missing a right leg and foot. Surprisingly, they were small – really small – maybe 12mm. The detail on them was appropriate for the time period – but as you can see from the eBay photo they were not greatly detailed. To me, this was a challenge to let the brush bring out the potential of the figures. Also, I thought that this acquisition presented me with an opportunity to field an entire platoon of Aphids for Combat Patrol™ games!
My first step was to strip all of them down of any residual paint – which I accomplished with a long (2 week) soak in Simple Green®. I prefer the blue type as it seems to work better (and smells nicer). This time I used some rifle cleaning tools (bore brushes) with plastic bristles in addition to tooth brushes to remove the old paint which was pretty thick.








To make this work, I needed a plan as I did not want to varnish the clear plastic and take away from the visual effect of flight that I was going to try to achieve. I mounted the bases on two stacked and centered ¾” steel washers using wood glue and let the combination dry overnight. I cleaned off the flash from the bases, filed them, and primed them with Krylon “Ultra-Flat” matte spray paint. After that I flocked them with 4Ground “Brown Leaves” using white glue. Once that glue was dry, I applied two coats of Testors “Dull Coat” to the bases. Using wire cutters, I trimmed off the pointed tips of the pins to be recessed in the washers when inserted into the bases. I then flattened and narrowed the rounded push pin tops with an Exacto knife, and sized them up with the base of the grav-cycles. This was to make a small flat mounting platform. However, I wanted more stability than super glue alone would give me. My pin vise was the needed tool to make this happen. Using my smallest drill bit, I made a hole in the top center of each push pin. Using E6000 epoxy, I affixed and mounted the push pins onto the bases. Once that had set, I mixed some Aves® Apoxie® Sculpt, and filled the bottom of the washer wells where the push pin tip was. This had the advantage of giving the structure more strength as well as some weight for stability on the gaming table. I cut some pieces of wire from a thin paper clip and glued them at a nearly vertical angle in the hole in the top of the push pin. This worked well as the wire was deep enough to secure the grav-cycle to the platform.

First I’ll discuss the cycles. I painted the deep recesses of the bottom of the grav-cycles successively with Americana “Deep Burgundy”, followed by Citadel “Spiritstone Red”. I wanted an “aviation” look to the cycles (which had flywheels and a big ray gun as part of the details!). I gave them a heavy dry brush of Tamiya “Flat Aluminum”.


The painting of the Aphids followed the same basic pattern. I wanted to smooth over any rough areas, so I gave the figures a wash with Secret Weapons Washes “Green”. I then base coated the bunch with my old 1984 Polly-S “Slime Green” using a dry brushing technique.



Let me get specific about the Aphid Scouts on Grav-Cycles, which were then ready for assembly. I glued the riders to the cycles. Then, I drilled a hole on the bottom of each cycle with my pin vise to fit the paper clip in the push pin with my smallest bit. I needed to also use an Exacto knife to clear the hole of filings and another push pin to start the pin vise (pilot hole). I had some of the riders come off during this process but was able to reglue them easily.





For the officers, three would be squad leaders and one would be the overall platoon leader. The officers’ laser pistols got painted with “Chrome Silver” and the tips got the “Spiritstone Red” treatment on top of Citadel “Gehenna’s Gold”. I chose “Flat Aluminum” for the squad leaders’ helmets, and “Gehenna’s Gold/Spiritstone Red” for the platoon leader’s. Once again, I used Army Painter tufts of different colors and locations to indicate command and control relationships. The platoon leader has three mortar crews and the two robots reporting to him as well. The only difference for the mortar crews was the mortar round and mortar tubes. For the small mortar rounds, I used “Chrome Silver” on the body and “Spiritstone Red” for the fins. The tubes got “Gunmetal Gray”.











I have been casting miniatures with pewter for a while now, and I usually use a spoon to remove any impurities, slag, and ash that are floating on top of my crucible before I pour anything into the molds. Up to now, this material was useless to me. As I am now working on creating retro sci-fi units for Combat Patrol™ games, I came up with the idea of repurposing this material for needed terrain – like old lava flow mounds or industrial slag.
To finish up for October, I created four CD-mounted slag/lava mounds using three regular size CD’s and a smaller one. I used five slag piles, gluing each to the CD with wood glue and letting them sit overnight. I also applied a coat of wood glue to the surfaces of the CD’s for better paint and flocking adhesion down the line.

I then primed the group with Krylon “Ultra-Flat Black” matte spray paint. I took Reaper Master Series Paints “Grey Liner” and coated the slag and the CD’s. After this, I applied a coat of Citadel “Nuln Oil”. To bring out the highlights, I used Americana “Zinc” to dry brush the pieces.

I then let the pieces dry. Then, I used white glue to affix two types of flocking from Army Painter – “Ash Grey” and “Battlefield Black” in a random pattern. I applied two coats of Testors “Dull Coat”, allowing for adequate drying in between each.




I am pretty pleased with the results. It was not a difficult process at all. Of course, I will need to acquire a dark cloth for covering my tabletop battlefield with these. I thought about adding some grasses or tuft, but in the end went for a more wasteland look – devoid of life. I look forward to having figures use them as cover in a Combat Patrol™ game!
Toy Soldiers, Gaming, ImagiNations
Miniatures gaming projects, products, and reviews
Narrative Wargaming, Fiction and General Musings on the Universe
An account of fictional adventures on the North West Frontier - and other times and places, real or imagined
Toy soldiers, gaming, Imagi-Nations
Ein Blog über Tabletop und Miniature Wargames.
musings of a fat old bloke on tanks and wargames
Games, miniatures, painting, books and more games
The Adventures of a lifelong Tabletop Gamer, Game Design hobbyist, and full-time Software Engineer
Grimdark model making and mini painting
Life, Golf, Miniatures, & Other Distractions
Life, Golf, Miniatures, & Other Distractions
Guru's thoughts on wargaming, life, and the universe!
History, Miniatures and Wargaming
Fallout Wasteland Warfare, Warhammer, and Hellboy Painting, Terrain, Dioramas, and Battle Reports
Seriously, just don't
A discussion of miniatures collecting, painting and gaming.
Painting diary focused on Warhammer 40K 2nd ed., 5th ed. WHFB, related GW games, and miscellaneous whimsy
WW2 Modelling in 1/72 Scale
Random painting and terrain making.
Scale diorama tips and ideas
Building the Arcade Dream
Phil's 20th century wargame pages
A futile fight against entropy or 'Every man should have a hobby'? Either way it is a blog on tabletop wargames, board games and megagames
Wargaming Plausible reality?
Miniature Figure Painting and Diorama Modelling
Painting miniatures and rolling dice!
My ongoing wargames projects!
Sculpting some worlds
Wargaming with the ability of a dull nine year old
Miniature wargaming and the occasional zombie
Wargames, Figures, Sculpting and Converting Miniatures
Miniatures & Terrains
Life
Life, Golf, Miniatures, & Other Distractions
- I model - therefore I am -