US Vehicles for Operation Torch: M3A1 Scout Cars

Now that I have shared all of the Vichy French vehicles that I completed on this blog, it is time for me to add the American models. These will also be used in my What a Tanker games for Operation Torch at HISTORICON 2025. I am starting with the American reconnaissance scout car – the M3A1 Scout Car.

It was designed and built by the now-defunct White Motor Company, with the chassis interestingly being a product of the Diebold Lock and Safe Company. It was a 4×4, and could do up to 50 mph on the road (80 kph). Many of you will notice how similar the M3A1 is to the M3 half-track. And for good reason, as the M3 half-track was a development of the M3A1 Scout car.

It typically carried a Browning M2 .50 caliber machine gun plus up to two additional Browning M1919 .30 caliber machine guns. It was open-topped with armor on the chassis up to 13mm/.5″ in thickness. It could carry up to 6 soldiers in addition to the driver. A canvas cover was available for protection against the elements. The M3A1 was intended to be a reconnaissance vehicle, but its lack of protection made it less desirable than the M3 half-track in that role. In US use, it was relegated to rear-echelon uses after Operation Torch and Operation Husky (the invasion of Sicily). Over 21,000 were made, with over half of that number going as Lend-Lease, mainly to the British Commonwealth and the Soviet Union.

I found David Doyle’s book, M3A1 Scout Car: The US Army’s Early World War II Reconnaissance Vehicle (Legends of Warfare: Ground, 8), very interesting and useful.

For my Operation Torch What a Tanker games, I decided that these would serve as the cavalry scouts that would run into those quirky French armored cars that I’ve been posting about recently.

Sourcing of the M3A1 models came from two different places. I got two Battlefront Flames of War models (SKU US 300) from a flea market at the HAVOC gaming convention in April. These models came with crew and machine guns. As the Battlefront model seems to be out-of-production, I needed to look elsewhere for more models. I went to eBay as a second source.

There from Wolverine3d.com I found models with the tarpaulin covers on. Given that a) these were different from the Battlefront models, b) there would be no crew to paint (saving time), and c) very reasonably-priced, I ordered 5, bringing my total available to 7 M3A1’s. They were not too crisp, and made of PLA plastic, but good enough for tabletop use. I started work on them all on May 23rd, and finished them on June 2nd. As I was hurrying to complete the entire project, photography of in-progress work took a backseat. I did work on multiple types of US vehicles concurrently as well. I judged doing separate posts for each type was better for me and you dear reader!

I cleaned up the models and washed them. For ease of painting I then mounted a small 1/2″ square steel base under each M3A1 model. This would allow me to use magnets to support the vehicles while I painted them. I also drilled out and installed small neodymium magnets (secured with green stuff) so that I would be capable of using my equally-magnetized blast markers on any that got brewed up in a game. As for crew- I used my alligator clip stand and some wood screws on them as supports – in a painful way for them (if they were capable of pain of course).

May 23rd – the work begins.

After painting I added decals and labels. Each M3A1 got a different name. Because in Operation Torch there was a mixed use of gold and white stars on US vehicles, I varied their application as well with some home-made gold star decals. They were ok – but not 100% to my liking, and you will see the different approach that I took on the other US vehicles (in future posts).

The seven M3A1’s before I added any tufts as final flocking. The bases are 1.5″ x 2″.

Once completed, I took a few photos of them assembled on my tabletop set up.

M3A1’s in convoy from the drivers’ sides.
M3A1’s in convoy from the other side.
Close up shot of M3A1 “Fierce”. Each Battlefront model had a driver and two soldiers in the back. I also replaced some of the bendy metal machine guns with plastic ones from another kit.

This wraps up this post on my 7 M3A1’s. Remaining are I have 8 American tanks and 6 tank destroyers to share. Which ones? You can probably guess – rightly or wrongly! What did you think of the M3A1’s? Did you learn anything? Maybe I motivated you to get some for yourself? Please let me know your thoughts in the comments section!

Lastly, for all of my posts on WWII games and projects – there is a consolidated list of posts and their links located here.

MATERIALS USED

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE TWO BATTLEFRONT/FLAMES OF WAR RESIN M3A1 MODELS AND THE FIVE WOLVERINE3D.COM M3A1 3D-PRINTED MODELS:

  1. Green Stuff
  2. War Games Accessories Steel Bases Number 23 (1½” x 2″)
  3. Vallejo Surface Primer “German Green Brown”
  4. War Games Accessories Steel Bases Number 16 (½” x ½”)
  5. Gorilla Glue
  6. Alligator clips and stand
  7. Wooden Blocks, steel bolts, steel washers, magnets, steel screws
  8. Neodymium magnets (⅛” and ¼”)
  9. Vallejo Surface Primer “Black”
  10. Vallejo Surface Primer “German Green Brown”
  11. Plastic machine guns from Battlefront M5 Stuart Platoon kit
  12. Vallejo Surface Primer “USA Olive Drab”
  13. Citadel “Agrellan Earth” (texture)
  14. Army Painter “Mid Brown” (shade/wash)
  15. Reaper MSP Core Colors “Blackened Brown”
  16. Vallejo Model Air “Tire Black”
  17. Vallejo Model Color “Dark Sea Grey”
  18. Battlefront “Tommy Green”
  19. Vallejo Model Air “Ivory”
  20. Vallejo Model Color “Off White”
  21. Citadel “Tallarn Sand”
  22. Reaper MSP “Pure Black”
  23. Battlefront “European Skin”
  24. Vallejo Model Air “Black Metallic”
  25. Vallejo Model Color “Wood Grain”
  26. Vallejo Model Air “Wood”
  27. Army Painter “Flesh Wash” (shade/wash)
  28. Army Painter “Military Shader” (shade/wash)
  29. Hataka “Vert Fonce”
  30. Vallejo Model Color “USA Olive Drab”
  31. Vallejo “Mecha Varnish Gloss”
  32. Microscale Industries “Micro Set”
  33. Microscale Industries “Micro Sol”
  34. Microscale Industries “Liquid Decal Film”
  35. Expert’s Choice Ink Jet Clear Decal Paper
  36. Gin Fritter US Army decals
  37. Battlefront US Army decals
  38. Vallejo “Gloss Acrylic Varnish”
  39. Citadel “‘Ardcoat”
  40. Vallejo “Gloss Acrylic Varnish”
  41. Vallejo Flow Improver
  42. Vallejo Thinner
  43. Vallejo “Matte Polyurethane Varnish”
  44. Printed labels on card stock
  45. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  46. PVA Glue

French Armor for Operation Torch: Hotchkiss H35’s, H39’s, and Renault R35’s

In November 1942, the Vichy French had a 8 division’s worth of troops in her colonies – from Morocco to the Levant. Under the terms of the Armistice of 22 June 1940, Vichy France was still obligated to defend its unoccupied lands as a neutral state.

And yes, they had more tanks than just the FT-17’s you saw in my last post. In addition to those old WWI relics, Vichy had Hotchkiss H35 and H39 tanks, as well as Renault R35’s. Both of the Hotchkiss models were “cavalry” tanks, in that they had been forced as a light tank on the French cavalry in the 1930’s (and later forced on infantry tank regiments as stopgaps). Contrastingly, the R35 was an “infantry tank”. After the Armistice, the Vichy Army had both types in the colonies. I did read somewhere that some R35’s were hidden away under hay bales behind horse barns to keep prying German and Italian officers of the Armistice Commission from finding them.

The H35, or Char léger modèle 1935 H, was a two-man tank, armed with the same cannon as the FT-17 (the Puteaux SA18 37mm cannon). The H39, or Char léger modèle 1935 H modifié 39, was a 1938 upgrade of the H35 that also got a better engine, and a newer and longer 37mm gun – the SA38 cannon, that supposedly had increased armor penetration over the SA18 (how much I cannot find!). Both variants were in North Africa in November 1942. There are only two observable differences to an outsider between the two models. Both have different engine deck configurations and the mufflers of H35’s point forward – while H39 mufflers point rearward.

An H35 tank. Note the engine deck and the forward-pointing muffler.
An H39 tank shown in Israeli markings at Yad La-Shiryon (officially: The Armored Corps Memorial Site and Museum at Latrun in Israel. Note the rearward-pointing muffler.

As for the R35, or Char léger Modèle 1935 R, it was an infantry tank under French Army doctrine. It too had a two-man crew, and was also armed with the Puteaux SA18 37mm cannon. It was thought to be slightly better mechanically than the H35/H39 variants. As the Armistice forbade Vichy from having pure tank units, these and the Hotchkiss tanks would be spread around into combined-arms units. These Vichy tanks and armored cars would play a role in Operation Torch in November 1942 against US forces in Morocco (and Algeria as well).

R35 tank at Saumur Museum in France.

In gathering appropriate models for my What a Tanker game for HISTORICON, I started with looking for H35 and H39 metal or 3D-printed models in resin. I found a two listings for some on eBay. One was for Sarge_s Stuff – he had H35’s that could be bought individually – and I ordered 4 of them. The other site was the same one I bought the FT-17’s from earlier – jacobsminis (aka HobbyHouse&Miniatures.LLC). I ordered 5 from HH&M as that was the minimum order. The tanks from HH&M were (and still are) listed as H39’s, but when I got them I realized that they were actually H35’s. Unlike their excellent FT-17 models, some of these had printing errors, and I ended up using just 2 of these. However, I did use all 4 of the Sarge_s Stuff ones as H35’s. For H39’s and R35’s, I decided to rebase the ones that I painted a few years ago. I had 1 H35 and 3 H39’s (documented here) and 2 R35’s (documented here). I rebased all 6 of these.

One of my 3 H39’s before I rebased.
My R35’s before rebased them.
All rebased!

This left me with 6 H35’s to paint to round out the tanks for Vichy (more armored cars would be coming!). As I was also working on many other vehicles at the time, plus running for reelection (I won), plus preparing for and attending HUZZAH, AND prepping for HISTORICON…plus golf…I was BUSY in April, May and even June and July. I am sure that you get the picture, and ironically I have few WIP pictures! But I’ll share what I have.

I used neodymium magnets and flat-head nail again to mount the turrets. The two H35 turret prints were slightly different, but I adapted with green stuff.

The 6 H35’s primed with the first desert sand color.

I used poster-tack again for masking/making camouflage patterns over the initial color. I did experiment with using Silly Putty as masking as I had seen someone do that – but it did not work for me. So I went back to what I knew would work – poster tack and touching up afterwards..

Poster-tack covered!
Then I applied a second prime with a NATO Green. Al paints are listed at the end of this post.
Now I had 6 H35’s. The third one from the left is one from an earlier project that I rebased, with the other 5 being new. The yellow is different on that older one, but ok enough I think for a game.

Now, I can share some limited…

Eye Candy

H35’s in column on my game tabletop.
Close up of the H35 column.

I am indeed – as promised – catching up on the posts I have backlogged for my What a Tanker Operation Torch game project- and yes there are more AFV’s to come. I do appreciate you, my readers. Of the eventually-painted 31 Vichy vehicles I had for the game, this brings me up to 24 Vichy combat vehicles that I have covered to date in this blog. I have 8 remaining Vichy armored cars to write about before I get to the USA. Those 8 will be the topic of my next post. Please, if you want, I’d love to hear any feedback – feel free to let me know your thoughts in the comments section.

For all of my posts on WWII games and projects – there is a consolidated list of posts and their links located here.

MATERIALS USED

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THESE H35 MODELS:

  1. Green Stuff
  2. War Games Accessories Steel Bases Number 23 (1½” x 2″)
  3. No. 19 x ½” flat head nails
  4. Vallejo Surface Primer “German Green Brown”
  5. Neodymium magnets (¼”)
  6. Gorilla Glue
  7. Wooden Blocks, steel bolts, steel washers, nails, magnets, steel screws
  8. Citadel “Agrellan Earth” (texture)
  9. Vallejo Primers “NATO Green”
  10. Vallejo Surface Primer “Black”
  11. Vallejo Primers “Desert Tan”
  12. Vallejo Surface Primer “German Green Brown”
  13. Reaper MSP Core Colors “Blackened Brown”
  14. Army Painter “Mid Brown” (shade/wash)
  15. Vallejo Mecha Color “Dark Steel”
  16. Battlefront “Oxide Red”
  17. Reaper MSP “Carrot Top Red”
  18. Army Painter Speed Paint 1.0 “Dark Wood”
  19. Army Painter “Dark Tone” (wash)
  20. Vallejo Mecha Weathering Effects “Dark Rust Wash”
  21. Vallejo Model Air “Tire Black”
  22. Vallejo Model Color “Dark Sea Grey”
  23. Vallejo “Mecha Varnish Gloss”
  24. Microscale Industries “Micro Set”
  25. Microscale Industries “Micro Sol”
  26. Microscale Industries “Liquid Decal Film”
  27. Flames of War French Decal Set (FR940)
  28. Peddinghaus-Decals 1/100 2181 “World of Flames French tanks early war”
  29. Citadel “‘Ardcoat”
  30. Vallejo “Gloss Acrylic Varnish”
  31. Citadel “Agrellan Earth” (texture)
  32. Army Painter “Mid Brown” (shade/wash)
  33. Reaper MSP Core Colors “Blackened Brown”
  34. Vallejo Flow Improver
  35. Vallejo Thinner
  36. Vallejo “Matte Polyurethane Varnish”
  37. Printed labels on card stock
  38. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  39. PVA Glue

HAVOC 2025: Exciting Wars of Ozz Games Recap

HAVOC XXXIX (aka HAVOC 2025) was held on the weekend of April 4-6, 2025 in Marlborough, Massachusetts. It is the annual tabletop wargaming convention for Battlegroup Boston (BGB). There were 36 4-hour games scheduled at the event. I ran 5 games of Wars of Ozz (one game on Friday, three on Saturday, and one on Sunday). Overall I think I had 27 players across my games.

The HAVOC XXXIX game line up

The Wars of Ozz games that I ran were titled:

  • Friday evening: Munchkins versus Lions and Tigers and Bears – OH MY!
  • Saturday morning: Battle for the Magic Mushrooms & the Ancient Crystals of Power
  • Saturday afternoon: Rear Guard Action – The Pursuit of the Fleeing Gillikins
  • Saturday evening: The Desert Wars of Ozz
  • Sunday morning: The HAVOC XXXIX Wars of Ozz Tournament

Running so many games is indeed a challenge. I wish I could have posted about the other conventions I attended in February. These included COLD BARRAGE (3 games), TotalCon (10 games), and COLD WARS (3 games). These were done on three consecutive weekends in a row! So my apologies- blogging took a back seat. I hope to upload some photos of those events on Facebook. Yes hope.

For now, let’s take a look at each game at HAVOC 2025. Russ Dunaway had kindly supported my efforts with some prizes and giveaways that you’ll see.

Munchkins versus Lions and Tigers and Bears – OH MY!

The Munchkins are fighting the Gillikin’s Lions and Tigers and Bears (OH MY!). This is a quick session of Wars of Ozz suitable for all ages, new players and experienced ones. Will move very quickly!

The set up. There were 3 Munchkin brigades (left side) versus 3 Gillikin brigades (right side). Each Gillikin Brigade was dominated by units of Dire Lions, Dire Bears, and Dire Wolves. The Gillikins had only 1 regiment with muskets. However, the Munchkins had artillery and excellent musketry. All brigades were small – 11 to 13 points each, with each side worth 35 points.
The 6 players strategize.
The Gillikins assault the Munchkins directly with their regiments of dire beasts. One regiment of musketry moves to move around a town to hit their right flank (at bottom of photo).
The Munchkin Sharpshooter Regiment takes up position behind a river, flanked by a medium battery.
The Gillikin 1st Infantry and the Mystic Crone (a witch) make their move to flank the sharpshooters. The town screened their approach.
Colonel TikTok’s regiment was on the medium battery’s left. They watch as the first Dire Bear regiment approaches…their fire halts them…
…but the Dire Tigers make contact!
Both the Tigers and Bears take hits coming in. The Munchkin infantry takes heavy damage. They hope one of the two artillery batteries will act quickly!
Alas, a Dire Bear regiment dispatches the Munchkin Light Battery. Their gun is left behind to be torn asunder.
The medium battery is now threatened! It too would be destroyed…
…as shown here.

All the Munchkins had left was an intact infantry regiment. That unit was on the far left flank and had been successful at holding off Dire Lions and Dire Wolves. Meanwhile, the sharpshooters position was finally taken by the Gillikin Infantry (commanded by Dan Eustace). Dan’s flanking maneuver had been one of the keys to their final victory. The final score was 13-11 in favor of the Lions, Tigers, and Bears of the Gillikins. Dan was awarded a set of the Wars of Ozz rules for his efforts!

Congrats Dan!

Battle for the Magic Mushrooms & the Ancient Crystals of Power

The world of Ozz is nothing if not magical – and there are many talismans & powerful weapons that spring up everywhere.  In a remote section of Ozz, a wonderful magical find of a field of Magic Mushrooms near some rare Crystals of Power – has led to an Ozzian “Gold Rush”.  Here, several Ozzian nations are scrambling to take seize & control of them.  Factions have teamed up & are ready to fight to get these valuable resources and deny their capture by their enemies, but what will happen?  Beginners are welcome.  Rules will be taught.  Players under 13 only with a playing adult.

I set this game up for 8 players. I ended up with two brigades being unused and two players acting as a team. So, 6 brigades competed here against each other. Here is a video of the set up:

Players checking out their forces at the start.
Charles moves his Impkins towards the objectives. They are menaced by Professor Nitpik’s advance to their left, and the Gillikin’s advance to their right.
Carter’s Pollywomp brigade moves towards the objectives, while Gillikins and Quadlings try to catch up.
The Nitpik cavalry takes flanking artillery fire from both the Impkins and the Gillikins – and routs away!
In revenge, the Elite Axemen move towards the Impkin infantry, who form line.
Meanwhile, the 1st brigade of Gillikin’s Tigers seize a cache of crystals. They are shot at by Nitpik artillery, and rout – dropping their crystals. Their compatriot Lions grab a stash of mushrooms and hope to escape with their booty.
Across the table, Carter deftly deploys a blocking force of Pollywomp infantry against the approaching 2nd Gillikin brigade. The Quadlings try to sneak through the woods unmolested.
Carter’s block worked – and his cavalry seizes crystals while his infantry grabs mushrooms.
On the other side of the table, the Tigers recover quickly. They grab mushrooms dropped by the Lions, who had been routed. The Gillikin’s skeletons grab the crystals previously dropped by the Tigers.

At that point the game ended due to time. Crystals were worth 10 points and mushrooms 5. Carter’s (on the left) Pollywomps and Tim and his wife’s Gillikins were tied for the win(they played together). Carter chose a Zoraster the Wizard miniature for his win, and the couple got a set of the rules.

Rear Guard Action – The Pursuit of the Fleeing Gillikins (Wars of Ozz)

This is one of my favorite scenarios.

The Gillikins have recently been defeated by the Munchkins and their allies in a major battle.  The remnants of the Gillikin forces are desperately trying to withdraw to the safety of their lands.  The Gillikins Empress, Arella the Witch, has her Summoning Bell to call up the Undead to join her troops in retreat.  Their Munchkin enemies – as well as their Nitpik and Impkin allies – are in hot pursuit.  Can the Gillikins make it to safety, or will the Munchkins prevail?  Beginners are welcome.  Rules will be taught.  Players under 13 only with a playing adult.

A full table for the start!
Brad moves his Nitpik troops towards the Gillikins.
The fleeing Gillikins and their Summoning Bell move forward towards safety.
Slow-moving Munchkins do their best to catch the Gillikins on their left flank.
Brad’s Nitpik cavalry wipes out a skeleton regiment and moves to hit the bell. The bell would not survive the encounter.
Meanwhile, the Gillikins had successfully exited multiple regiments off the table. The Munchkin alliance had destroyed many Gillikins as well. The Munchkins moved to block the road to safety, leaving a Dire Bear regiment’s remnants to be destroyed.

The game ended in a tie! 26 bases were saved by the Gillikins and 26 bases were destroyed by the Munchkin Alliance! What a nail-biter!

The Desert Wars of Ozz

Ozz has vast deserts, but they are not uninhabited.  In fact, several races such as the Whim Whim and their mortal enemies the Temujicans vie for supremacy over these sandy tracts.  Join this sweeping desert battle to control the deserts of Ozz and their hidden marvels and treasures.  Will you be successful and prevail over your enemies – find out!  Beginners are welcome.  Rules will be taught.  Players under 13 only with a playing adult.

This Saturday night game was set up to accommodate 8 players. I only had 4 – so I scaled it down. The game’s objective was control of a single oasis. The contestants were a Temujican Brigade and a Gillikin brigade versus 2 Whim Whim brigades.

Brad moves his Whim Whim up, while teammate Mark and opponents Mike and Richard watch.
The game became a mini-slugfest. In the end, the Temujican/Gillikins controlled the oasis for the win!

The HAVOC XXXIX Wars of Ozz Tournament

This was the final game of the convention.

At this tournament, players will be tested to see who is the best general in the Wars of Ozz.  This is a playoff of evenly-valued brigades.  This will be fast-paced.  New players and old are welcome – but experience is a BIG plus – and there will be glory for the winner (and possibly prizes)!  Do you have what it takes?  Find out!

I can accommodate 8 players here, but only had 5. Each gets a 21-22 point brigade from a different faction at random. Each enemy base taken out is worth a point, with routed ones being worth half a point.

So based on a die roll, 4 players went into round one with 1 player getting a bye.

Each round lasted two turns. The winners in round one were the top three brigades so 1 player was eliminated. The player with the bye would face the strongest survivor from round 1. Bases would be made even in that match. Round two would reduce 4 players to just 2 players for the final championship. Lost bases would be lost forever and not make it into subsequent rounds.

The tournament begins!

Here is a video of the set up (not all brigades were used as described previously):

These were the match ups in Round 1:

  • Pollywomps (Gregg) versus Gillikins (Eric). Gregg defeats Eric.
  • Gillikins (Rich) versus Nitpik (Brad). Rich defeats Brad.
  • Bye – Ken (Winkies)

After round 1, Rich graciously asked Brad to command his Gillikins in Round 2. Gregg and Eric were left to a rematch with their damaged units. However, Gregg was able to raise a number of Undead units with his spellcasters to offset his losses.

In Round 2, the match ups were:

  • Pollywomps (Gregg) versus Gillikins (Eric). Gregg defeats Eric again.
  • Gillikins (Brad) versus Winkies (Ken). Ken defeats Brad.

This set up the final round between Gregg’s Pollywomps and Ken’s Winkies – to the DEATH.

After a tough fight, Gregg’s Pollywomps came out on top! Congrats!

To the VICTOR! Gregg received the trophy – which I had made with a Dire Lion figure donation from Russ Dunaway!
Gregg’s winning prize!

As a side note, there will be similar prizes awarded at HUZZAH 2025.

Thanks to all at Battle Group Boston for a great event and to Russ Dunaway for his support. Thanks to ALL the players.

Special thanks to Brad Gosselin for being an outstanding wingman for the ENTIRE convention…you rock buddy!!

Next up is MAYHEM, where some of these games will be run – then HUZZAH!

Thanks for looking – and feel free to share this post and or comment!

Miscellaneous details and references for those interested in that sort of thing:

For my earlier posts on Wars of Ozz games, view this page. It includes figures, units, and other related projects.

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