Harvesters – Fearsome Scarecrows of the Night (Wars of Ozz)

As I promised in my last post…I now present to you some creepy and scary scarecrows for the Great Land of Harvest Army! These are from OZZ-507, “Harvesters – Fearsome Scarecrows of the Night”. They are listed in the “allies and mercenaries” section on the website, and in the rules are listed under the “Land of Harvest”.

There are 20 figures, all are metal and 28mm in size. They look like creepy scarecrows – and they do bear a strong resemblance to many of the Lesser Pumpkinhead figures. In the game, the Harvesters are infantry, but they are less affected by musketry (not cannon though). I assume that is because bullets pass through them relatively easily. They are based 4 to a 2″ square base – so five bases for the regiment. There is no regimental commander. No assembly was required for the unit other than the basing. They are reasonably good melee troops with a Melee value of 6/10, a Resolve value of 7/10, and an Elan value of 7/10 as well. The unit costs 4 points.

They are armed with a motley assortment of weapons – rakes, scythes, pitchforks, sickles, axes, hatchets, and even a hoe. As you will see below, I based them so as to mix and match the poses and the figure types such that no two bases of the five were identical. I needed to get these done for a game and I got them in under the wire – and I will share a post on that game soon.

Harkening back to my Scarecrow figure from the Adventurers of Ozz, and my other Harvest figures, I gave these zombie-colored flesh and glowing eyes. Some of the figures had pumpkin heads but I still gave their limbs a zombie flesh treatment. Other figures had hoods or sacks over their heads, so the glowing eyes tied them together too. I made sure that their clothes varied in color as after all, these are scarecrows.

I wanted them to appear as if they were coming out of a grassy overgrown field, so my basing choices reflected that in terms of the mixed flocking you’ll see. I also wanted to hide their feet as I felt that would look more creepy in the grass. You can decide for your self if that worked. Lastly, for playability, I added a small stone at the back of each base for alignment – as it’s not easy to see which way is “forward” given the rabble-look in which I arranged these guys.

I started these in June and worked on these in July – and finished them up in July. Let’s see some WIP shots and some more pics below!

WIP Shots…

The Harvesters as received – organized by type. As you can see, there was a motley assortment of figures and weapons.
Clean up!
On washers for mounting and subsequent painting.
My rough plan and layout on June 26th. I would get delayed over the July 4th holidays!
Managed to get them primed July 5th.
July 8 celebration! We have the fireworks in our town the weekend after Independence Day – they save money and get a better show (more “bang” for the buck. My wife Lynn and our granddaughter Tabitha shown here after watching the parade go by our house. So, no painting!
Back at it on July 9 – dry brushing over a dark wash.
They waited for me to get back at them – a July 16 restart.

I was able to finish painting them on July 18th, as seen below.

After varnishing them and letting them dry, I mounted them on the bases and went to town on the flocking – and to hide the feet.

Finished!
Top view.

Eye Candy

Base 1

Base 2

Base 3

Base 4

Base 5

Group Shot

I hope that you found this somewhat late post interesting. Next, I hope to share a post of their first battle at the Mass Pikemen Gaming Club.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE HARVESTER FIGURES:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo Mecha Surface Primer “White”
  5. Secret Weapon Washes “Heavy Body Black”
  6. Vallejo Model Color “White”
  7. Reaper MSP Core Colors “Pure White”
  8. Citadel Technical “Tesseract Glow”
  9. Army Painter “Speed Paint – Runic Grey”
  10. Citadel “Contrast Paint – Snakebite Leather”
  11. Citadel “Contrast Paint – Ultramarine Blue”
  12. Citadel “Contrast Paint – Black Legion”
  13. Citadel “Contrast Paint – Contrast Medium”
  14. Army Painter “Speed Paint – Brownish Decay”
  15. Citadel “Contrast Paint – Gore Grunta Fur”
  16. Citadel “Contrast Paint – Aethermatic Blue”
  17. Citadel “Contrast Paint – Dark Angels Green”
  18. Citadel “Contrast Paint – Militarum Green”
  19. Army Painter “Speed Paint – Charming Chartreuse”
  20. Army Painter “Speed Paint – Oche Clay”
  21. Tamiya “X-6 Orange”
  22. Tamiya “X-20A Thinner”
  23. Army Painter “Speed Paint – Bony Matter”
  24. Citadel “Contrast Paint – Ironjawz Yellow”
  25. Army Painter “Speed Paint – Poppy Red”
  26. Vallejo Model Air “Wood”
  27. Citadel “Contrast Paint – Wyldwood”
  28. Vallejo Model Air “Brown”
  29. Army Painter “Speed Paint – Camo Cloak”
  30. Army Painter “Speed Paint – Murder Scene”
  31. Citadel “Contrast Paint – Apothecary White”
  32. Citadel “Contrast Paint – Skeleton Horde”
  33. Citadel “Contrast Paint – Plaguebearer Flesh”
  34. Vallejo Model Color “Black Green”
  35. Vallejo Model Color “Neutral Grey”
  36. Citadel “Nuln Oil” (wash)
  37. Vallejo Game Ink “Black Green”
  38. Vallejo Model Air “Black (Metallic)”
  39. Vallejo Model Air “Gun Metal”
  40. Vallejo Model Air “Steel”
  41. Battlefront “Dark Leather”
  42. PS Model Color “USAAF Olive Drab”
  43. Vallejo “Flow Improver”
  44. Vallejo “Airbrush Thinner”
  45. Vallejo Varnish “Satin Varnish”
  46. Vallejo Mecha Varnish “Matte Varnish”
  47. Black Sharpie pen
  48. 2″ square steel bases from Wargames Accessories (#21)
  49. Elmer’s PVA Glue
  50. Army Painter “Battlefields Grass Green” (flocking)
  51. Shadow’s Edge Miniatures “12mm Tan Tufts” (flocking)
  52. Army Painter “4mm Wilderness Tufts” (flocking)
  53. Gamer’s Grass “Autumn XL” (flocking)
  54. Army Painter “Yellow Meadow Flowers” (flocking)
  55. Army Painter “Battlefield Field Grass” (flocking)
  56. Army Painter “Lowland Shrubs” (flocking)
  57. Small stones (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Gillikin Mounted Officers on Goats (Wars of Ozz)

With regards to my available troops for Wars of Ozz games, I have pretty much gotten some of the main factions. I have Munchkins, Winkies, and a lot of Harvest. This is fine – except for the Gillikins and the Quadlings. I do have an unpainted Quadling Brigade that I got from Greg Priebe that is in my painting queue. What I did not have – until recently, was a Gillikin Brigade.

Gillikins soldiers and forces are more known as “the Imperial Gillikin Army”. Gillikins are humans who have mutated into the goblin-like inhabitants of Ozz after the Last Great War.

They serve under Arella the Witch, also known as the mistress of Beasts. She is the witch sister of Evora, the ruler of the rival Winkies. Theirs is indeed a fierce rivalry. Arella has subjugated multiple tribes of Gillikins, and created her Army. It is composed of four branches: Infantry, Cavalry, Beast, and Sorcerer League. The Infantry Branch is composed of units fashioned mostly after those of the Munchkins. The Munchkins had previously defeated Arella’s attempt at conquest, hence Arella’s desire to up her conquest game by copying her rival. The Cavalry Branch is made up of goat-riding Gillikins. The Beast Branch is composed of giant allied (or subjugated) intelligent animal units – such as Dire Lions, Dire Tigers, Dire Bears, (oh my)…as well as Dire Wolves. The Sorcerer League is made up of various lesser witches and wizards.

I have the Lions, the Dire Tigers, and the Dire Bears in my painting queue. And, as discussed on two of my previous game posts, here and here, I have been lucky enough to have been able to borrow Gillikins from my good friend Chris Comeau. But, I really needed to have some of my own. However, my current unpainted Ozz lead hill is already at nearly 400 figures – and I did not want to increase its size – or wait to get Gillikin troops.

Enter eBay. Several quite decently painted units – and really whole armies have come up on eBay for Wars of Ozz in the last few months. It is my understanding that they are part of an estate sale – but I could be mistaken. In any case, I was lucky enough to win the auction for the forces (7 regiments) below:

  • 2 Gillikin infantry regiments
  • 1 Gillikin longbow regiment
  • 1 Gillikin goat-rider cavalry regiment
  • 1 Gillikin light battery
  • 1 Dire Wolf regiment
  • 1 Dire Bear regiment
My new Gillikin army! (photo from eBay)

They are painted quite nicely, and despite the fact that they were sent from the UK, arrived in pretty good shape. I did need to repair a couple, and the bears needed a bit of a rehab paint job, but they were what I needed…

EXCEPT…

I had no brigade commanders or an Arella figure! Back to help from great friends, Greg Priebe had an extra OZZ-405 “Gillikin Mounted Officers on Goats” – and offered it to me as he did not plan on painting them in the near term. There were three officers mounted on goats and suitable for use as brigade commanders. The figures are metal, 28mm in scale, and came in two pieces. As for Arella, I would borrow that from Chris and then he gifted it to me! More on her in a future post.

With a Mass Pikemen Gaming Club Ozz game in the near future, I wanted, no I NEEDED to finish at least two of the three for my newly acquired Gillikins. I’ll share below the WIP process that I took and some eye candy of the finished paint jobs.

WIP Shots…

The Gillikin officers as received from Greg – in the original packaging. I use the 3″ x 5″ card to record which paints I use so that I can share them with you on my blog posts – (and so I can recreate similar painting schemes on future projects).

For mounting, I went with popsicle sticks instead of my usual specimen jars with poster tack. This made painting each half easier – especially as the legs are already on the mounts. I brush primed them, then let that cure. The following day, I gave everything a dark wash, then after sufficient drying time, dry brushed over the wash with white.

The figures after dry brushing.
Early painting progress.

I assembled them as shown below.

Then, I assembled the three MDF bases from Wars of Ozz miniatures. I use the round-edged front bases for brigade commanders and the rectangular ones for the regimental commanders – though that is reverse of what is on the website catalog. I find it to be an improvement, as the rectangular bases match up better against the units with square bases.

The MDF bases gluing.

After the glue on the MDF bases were dry, I added a brown ink wash to the outside to minimize the cut marks. This worked very well as the MDF drinks that up. Then I mounted the figures and prepped them for flocking.

Mounted the Gillikin offices and more waiting for glue to dry!

As previously, I varnished these with a single coat of satin followed by one of matte and let them dry. Once the varnish dried overnight, I glued the figures to the assembled MDF bases. And waited for more drying. And once that dried, I began serial flocking work.

Without further ado, here’s some Gillikin Mounted Officer…

Eye Candy

Officer 1

Officer 2

Officer 3

Group shots

I just got two of these into an Ozz game last weekend, but that recap will be in a few posts as I am a bit behind. Yes, I blame golf. Or rather my addiction to golf…stay tuned, I’ll get there…

Thanks again to Greg Priebe and Chris Comeau…and to Russ Dunaway and Buck Surdu for bringing this all to life. I’ll still need to get some witches for a Sorcerer’s League in due time…

I hope that you found these fun. Up next…some creepy and scary scarecrows for the Great Land of Harvest Army!

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE GILLIKIN MOUNTED OFFICER FIGURES:

  1. Green stuff (kneadatite)
  2. Popsicle sticks
  3. Vallejo Mecha Surface Primer “White”
  4. Secret Weapon Washes “Heavy Body Black”
  5. Vallejo Model Color “White”
  6. Army Painter “Speed Paint – Ghoul Green”
  7. Citadel “Contrast Paint – Ratling Grime”
  8. Citadel “Contrast Paint – Contrast Medium”
  9. Citadel “Contrast Paint – Black Legion”
  10. Army Painter “Speed Paint – Bony Matter”
  11. Army Painter “Speed Paint – Sand Golem”
  12. Citadel “Contrast Paint – Luxion Purple”
  13. Vallejo Mecha Color “SZ Red”
  14. Battlefront “Black”
  15. Citadel “Contrast Paint – Baal Red”
  16. Army Painter “Speed Paint – Charming Chartreuse”
  17. Army Painter “Speed Paint – Purple Swarm”
  18. Citadel “Contrast Paint – Imperial Fist”
  19. Vallejo Mecha Color “Green Fluorescent”
  20. Martha Stewart Crafts “Pale Bronze”
  21. Army Painter “Speed Paint – Hardened Leather”
  22. Citadel “Warpfiend Grey”
  23. Hataka “Gris Claire Neutre”
  24. Reaper MSP Core Colors “Blackened Brown”
  25. Citadel “Ushabti Bone”
  26. Vallejo Model Air “Ivory”
  27. Vallejo Model Air “Gun Metal”
  28. Army Painter “Speed Paint – Broadsword Silver”
  29. Vallejo Model Color “Black Green”
  30. Vallejo Game Ink “Black Green”
  31. Vallejo Model Air “Bright Brass”
  32. Vallejo Game Ink “Yellow”
  33. Citadel “Contrast Paint – Apothecary White”
  34. Citadel “Seraphim Sepia” (wash)
  35. Citadel “Agrax Earthshade” (wash)
  36. Gorilla Glue
  37. PS Model Color “USAAF Olive Drab”
  38. Paper clip wire
  39. P3 “Brown Ink”
  40. Vallejo “Flow Improver”
  41. Vallejo “Airbrush Thinner”
  42. Vallejo Varnish “Satin Varnish”
  43. Vallejo Mecha Varnish “Matte Varnish”
  44. MDF bases from Wars of Ozz miniatures
  45. Wargames Accessories Steel Bases FOW#1
  46. Elmer’s PVA Glue
  47. Army Painter “Battlefields Grass Green” (flocking)
  48. Army Painter “Battlefield Field Grass” (flocking)
  49. Shadow’s Edge Miniatures “6mm Lavender Flowers” (flocking)
  50. Shadow’s Edge Miniatures “6mm Dark Forest – Purple Flowers” (flocking)
  51. Shadow’s Edge Miniatures “6mm Dark Forest Plum Flowers” (flocking)
  52. Shadow’s Edge Miniatures “12mm Wild Tufts” (flocking)
  53. Army Painter “Lowland Shrubs” (flocking)
  54. Gamer’s Grass “Green Meadow” (flocking)
  55. Army Painter “Battlefields Green Grass” (flocking)
  56. Gamer’s Grass “Wild” (flocking)
  57. Shadow’s Edge Miniatures “6mm Light Blue Tufts” (flocking)
  58. Army Painter “Meadow Flowers” (flocking)
  59. Small stones (flocking)
  60. Small oak twigs (flocking

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Munchkin Aerostat Corps – Hot Air Balloon with Crew (Wars of Ozz)

In building out my available troops for my Wars of Ozz games, I have focused on infantry, cavalry, and artillery units for the most part. I started with the Munchkins in this vein, then moved onto other factions as I have shared in previous posts in this blog. My Munchkin forces are excellent with musketry, but as far as mobility on the battlefield goes, well, they do have very small feet and do not move quickly…

Meanwhile, as you may remember, the Winkies (the oh-we-oh dudes) in  Wars of Ozz have very mobile units, especially in terms of cavalry and the Great Flying Apes.

I decided that it was high time that I got the Munchkins some air power of their own. While I have in some games given them allies (like the Great Owls), there is one organic flying unit available to the Munchkins. It is OZZ-110 “Hot Air Balloon & Crew. The model consists of a foam balloon, three crewmen, a basket, and some wires. In the game, it is called a part of the Munchkin Aerostat Corps” located at the Emerald City. The Aerostat Corps is commanded by Professor Wogglebug. Balloons in the game are 360-degree aerial sharpshooter firing platforms for the Munchkins. They are faster than the Munchkin infantry and their movement is described as semi-magical (not just by the wind). While they cannot under normal circumstances engage in melee, other flying units may engage them in melee. As befits a sniping unit, they just engage the enemy with harassing attacks of sharpshooters and bombs – from above. While there are only three figures in the basket, it takes 5 hits on the balloonists to eliminate the unit – the balloon itself cannot be shot down.

This post will be quite WIP photo heavy as this was a stiff modeling challenge for me to be sure. I started on June 20th and finished on July 3rd.

I bought the model a while back and decided after looking at it to delay working on it until I had a few more other Ozz units done. I really wanted to make it cool (in my own way) – and I could see this would take some effort – so it languished in my collection of unpainted Ozz stuff – daring me to take it on. It is 28mm in scale. The figures and the basket are metal, while the balloon is a foam casting. There is an acrylic dowel as a stand that goes into a metal flight stand base, plus some wires for attaching the basket to the balloon. The rules stipulate that the base should be 4″ x 4″, so I used styrene for that..

The kit as received with the styrene sheets. I did not end up using the metal bases seen here under the styrene.

WIP Shots…

I had visions of trying to recreate the font on the balloon to match that of the movie, but I decided otherwise as this is Ozz not Oz, and the foam cast needed some TLC.

The balloon close up before starting.

Now, I take on modeling challenges not expecting that everything would be perfect – and here is a good example. You have to be reasonable as what you buy is a starting point, not a finish line. Let me be clear:

I LOVE THIS MODEL!!!! I highly recommend it!

However, there were a number of voids that needed to be fixed, and I just channeled my innovative juices. I needed to address that – as well as how exactly would I mount the basket and more that you’ll see shortly. The figures themselves are really nice. So what to do?

Sculpt with green stuff! That would allow me to bulk out the sculptor’s intended design as well as make the balloon “pop”…ok sorry about that…

Initial green stuff work.
Completed green stuff modifications.

This took more time than I wanted but I did need to let one part cure before moving on and this was a 360-degree operation. Once this was done, the mounting options swirled around in my head. I did not like the idea of using the wires – plus I was hesitant to run the wires through the foam balloon itself. I wanted the look of ropes – and that meant something to tie the ropes onto – so I made an “oreo cookie” of sorts with styrene, green stuff, and screw eyes to fit the bottom of the balloon, and let that cure. Then I drilled lined-up holes in the middle of the cookie and the balloon for the insertion of the acrylic flight pole. Once these lined up, I affixed the cookie with more green stuff and made it part of the balloon itself.

After this had cured, I covered the outside with more green stuff to make it match the balloon body.

Sculpting done on balloon.

At this point I moved on to the crew and the basket. Because there were tiny prongs on the boots of the crew and corresponding tiny holes on the basket floor for their mounting, I took two approaches. One was to use a pin vise to drill tiny holes on three popsicle sticks to accommodate the boot prongs and secured the crew with a drop of PVA glue. The second was to modify the basket bottom with matchsticks so as to hide the holes in the basket bottom.

The basket bottom after some initial painting with the matchsticks glued to the bottom.

Back to the crew, I primed them then covered them with a dark wash (Secret Weapon Washes “Heavy Body Black”. Once this had dried, a strong white dry brush application was made.

Returning to the balloon, I used my airbrush cleaning pot and an old brush handle to mount for priming and painting. As Munchkins love blue, I decided to follow the pattern of colors shown on the OZZ-110 “Hot Air Balloon & Crew picture on the website. I did have some trouble with one panel section that necessitated a repriming and repaint as the light blue contrast paint did not fully adhere – but that worked out fine (after a bit of repainting frustration of course). The basic sequence is shown in the gallery below.

Moving back to the crew and the basket – I painted each separately then assembled them. As I mentioned before, I wanted to use ropes (using twine) instead of the wires to connect the balloon to the basket. That required drilling out the four mounting holes on the basket and inserting two jewelry rings into each hole. The rings in each hole were then glued to each other with Gorilla Glue as shown in the sequence below.

As for the acrylic flight stand pole and the metal base, they were affixed to the styrene 4″ x 4″ base. I then added small stones and green stuff to support the pole as it was not overly supported by just the metal stand. I tried to level it out as best as I could.

The next section I dreaded doing, because rigging a balloon like this could easily come out horribly if not relatively level. I went slowly with the twine and measures out lengths carefully and tried to use appropriate knots.

Initial rigging – relatively level.

I gave the twine a coat of PVA for stiffening, then gave them a speed paint hue to represent rope.

Then it was time to flock the base.

Base flocked.

Eye Candy

First, the balloon in it’s entirety from three angles.

And three close-ups of the crew in the basket:

The Coxswain
The Sharpshooter
The Bombardier

I really was happy to finally get this done – but wait – I need to transport this contraption! So, I took a 6.5 liter Really Useful Box, customized some foam padding, and voila!

This was a project that I am certain will be a lot of fun on the tabletop – until Great Flying Apes or similar attack – or the balloonists get shot up!

Next up – Gillikin stuff!

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUNCHKIN AEROSTAT & CREW:

  1. Green stuff (kneadatite)
  2. Plastruct styrene sheet
  3. Vallejo Mecha Surface Primer “White”
  4. Vallejo “Airbrush Thinner”
  5. Gorilla Glue
  6. Elmer’s PVA Glue
  7. 4 small screw eyes
  8. Secret Weapon Washes “Heavy Body Black”
  9. Vallejo Model Color “White”
  10. Vallejo Model Color “Red”
  11. Army Painter “Speed Paint – Murder Scene”
  12. Vallejo Model Color “Wood Grain”
  13. Battlefront “Black”
  14. Vallejo Game Air “Beastly Brown”
  15. Citadel “Auric Armour Gold”
  16. Army Painter “Speed Paint – Beowulf Blue”
  17. Army Painter “Speed Paint – Royal Robes”
  18. Army Painter “Speed Paint – Caribbean Ocean”
  19. Citadel “Contrast Paint – Aggaros Dunes”
  20. Army Painter “Speed Paint – Crusader Flesh”
  21. Citadel “Contrast Paint – Aethermatic Blue”
  22. Citadel “Contrast Paint – Pylar Glacier”
  23. Army Painter “Tanned Flesh”
  24. MSP Core Colors “Fair Shadow”
  25. Citadel “Contrast Paint – Baal Red”
  26. Citadel “Contrast Paint – Snakebite Leather”
  27. Citadel “Contrast Paint – Contrast Medium”
  28. Citadel “Contrast Paint – Magmadroth Flame”
  29. Vallejo Model Air “Gun Metal”
  30. Martha Stewart Crafts “Pale Bronze”
  31. Vallejo Model Air “Wood”
  32. Army Painter “Speed Paint – Hardened Leather”
  33. Vallejo Model Air “Bright Brass”
  34. Citadel “Agrax Earthshade” (wash)
  35. Citadel “Nuln Oil GLOSS” (wash/shade)
  36. Vallejo “Flow Improver”
  37. Vallejo Varnish “Satin Varnish”
  38. Vallejo Mecha Varnish “Matte Varnish”
  39. Small jewelry rings
  40. Wooden matchsticks
  41. Cotton twine
  42. Citadel “Contrast Paint – Skeleton Horde”
  43. Small rocks
  44. Vallejo Earth Texture “Brown Earth Gel”
  45. Army Painter “Battlefields Grass Green” (flocking)
  46. Army Painter “Battlefield Field Grass” (flocking)
  47. Shadow’s Edge Miniatures “Tan Tufts” (flocking)
  48. Shadow’s Edge Miniatures “6mm Light Blue Tufts” (flocking)
  49. Gamers Grass “Wild”

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Adventurers of Ozz (Wars of Ozz)

There was one group of miniatures that I did not get a chance to finish before my trip to HUZZAH! 2023 last month. It was the “Adventurers of Ozz“, OZZ-515. There are five figures in the SKU – the Kansas Farmgirl, The Tinman, the Lion, and the the Scarecrow – plus a little Toto-like dog.

These are all very useful figures to add as point roundups or just as themselves to add depth to a game. When attached to a unit, each figure (except Toto) increases different attributes of that unit. Speaking of Toto, the Kansas Farmgirl (think “Dorothy”) already has a small dog in her basket on the figure itself. So, after thinking of how to handle that duplication – I decided to make Toto as a separate game/objective marker instead of mounting him with The Kansas Farmgirl on the same base. I can foresee games with saving Toto as an objective perhaps.

As for the attributes, at 1 point of cost, each of the figures gives a special bonus:

  • Kansas Farmgirl – adds one to the Resolve of an attached unit (Resolve is basically a unit’s capacity to stay in the fight and face the enemy).
  • The Tinman – adds one to the Melee of an attached unit (Melee is fighting hand to hand).
  • The Lion – adds one to the Elan of an attached unit (Elan is basically a unit’s desire to close with the enemy or rally after taking losses).
  • The Scarecrow – adds one to the Marksmanship of an attached unit (Marksmanship is a measure of a unit’s accuracy with missile weapons).

I had really liked seeing the figures on the website – but decided to take a different painting tack on them than what you see there. I think mine are a bit more serious, maybe even dark. This was purposeful, as I wanted to be able to add them to any side’s forces, not just the Munchkin’s or Quadlings.

I also decided early on that they would get mounted on the round MDF bases from Wars of Ozz miniatures, and that I would get their bonus abilities/attributes printed off to be placed on the little MDF tabs that go on the MDF bases. This would give me flexibility in future games – so that if I wanted to make one of these a brigade or army commander for example – I could.

There was no assembly needed on these. As I have before, I’ll share a few WIP shots and then some eye candy of the Adventurers of Ozz. All of the paints that I used will be listed at the end as I normally do for those interested in that level of detail. As the 5 figures were very different, I used many different paints.

WIP Shots…

The figures as received.

I airbrush primed them white, and then used some SWW “Heavy Body Black” as a wash. I had this wash for a few years, and figured I’d use it instead of another before it turned to sludge.

After the wash applications had dried, I dry brushed all of them with white except for the Tinman, who I dry brushed in flat aluminum.

After this it was on to painting each figure one at a time. First up is the Kansas Farmgirl. I did choose to paint her without a headscarf as I thought the brown hair looked better. And yes, those are “ruby boots”.

Then, I moved onto the Tinman – which was my favorite figure. Love the weaponry, the tailpipe, the face! Why he has a scarf is a mystery – but I made that an Ozz green.

My next figure was the Lion – who I decided to give a “royal treatment” to in terms of rich purples and blues.

As for the Scarecrow – he looked quite creepy to me. So I decided to give him zombie flesh tones and cloak him in dark shades of green with a yellow scarf . I love that all of the weapons are so multi-barreled and weird.

Lastly, Toto the objective marker!

I subsequently varnished these with a coat of satin followed by one of matte and let them dry. Once dry, I glued them to the assembled MDF bases. Once that dried, I began serial flocking work.

First stage of 3 or 4 of flocking the bases.

While the first PVA/flocking coat dried, I went to my computer and used PowerPoint to make the abilities tabs.

Abilities tabs.

After the flocking dried, I had a pretty nice collection of Adventurers of Ozz!

The group from above (finished).
Close up of the Lion.

On a side note, I had decided that I needed to up my photographic game. I had been using my airbrush spray booth as a photo booth, but wanted better. Therefore, I bought a moderately-priced photo booth that stores easily.

The new collapsible 24″ x 24″ booth. You can move the booth lights to come in from the side as well. I still need to work with it – but I do like it.

Plus here it is packed away:

It’s all in this little bag.

So, how about some eye candy from the new booth?

Eye Candy

Kansas Farmgirl

The Tinman

The Lion

The Scarecrow

Toto (the objective marker)

Group Shot

Hopefully, I can get these into a game soon. And I hope that my booth helps my photography too.

These were a lot of fun to paint. I hope that you liked enjoyed the post and the figures. Thanks for taking a look and any feedback is always appreciated. Do YOU have a favorite? I’d love to know!

What’s next for me hobby-wise – well I am not sure – but I might be going airborne…or not…

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE ADVENTURERS OF OZZ FIGURES:

  1. 1.25″ steel fender washers
  2. 1/2″ steel fender washer (Toto)
  3. Gorilla Glue
  4. Poster tack
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo Mecha Surface Primer “White”
  8. Vallejo Premium Surface Primer “White”
  9. Army Painter Airbrush Primer “White”
  10. MDF round bases from Wars of Ozz miniatures
  11. Secret Weapon Washes “Heavy Body Black”
  12. Vallejo Model Color “White”
  13. Tamiya “Flat Aluminum”
  14. Army Painter “Speed Paint – Peachy Flesh”
  15. Army Painter “Speed Paint – Fire Drake”
  16. Army Painter “Speed Paint – Beowulf Blue”
  17. Army Painter “Speed Paint – Royal Robes”
  18. Citadel “Contrast Paint – Baal Red”
  19. Citadel “Contrast Paint – Contrast Medium”
  20. Vallejo Model Air “Gun Metal”
  21. Citadel “Contrast Paint – Wyldwood”
  22. Army Painter “Speed Paint – Hardened Leather”
  23. Battlefront “Dark Leather”
  24. Vallejo “Thinner Medium”
  25. Army Painter “Speed Paint – Tyrian Navy”
  26. Army Painter “Speed Paint – Broadsword Silver”
  27. Citadel “Contrast Paint – Nazdreg Yellow”
  28. Army Painter “Speed Paint – Cloudburst Blue”
  29. Army Painter “Speed Paint – Talos Bronze”
  30. Citadel “Spritstone Red” (Technical)
  31. Citadel “Agrax Earthshade” (wash)
  32. Vallejo Mecha Color “Steel”
  33. Citadel “The Fang”
  34. Vallejo Model Color “Neutral Grey”
  35. Vallejo Model Color “Sunny Skin Tone”
  36. Citadel “Nuln Oil GLOSS” (wash/shade)
  37. PS Model Color “US Olive Drab”
  38. Army Painter “Speed Paint – Ancient Honey”
  39. Citadel “Contrast Paint – Flesh Tearers Red”
  40. Citadel “Contrast Paint – Iyanden Yellow”
  41. Army Painter “Speed Paint – Purple Swarm”
  42. Citadel “Contrast Paint – Ironjawz Yellow”
  43. Citadel “Contrast Paint – Apothecary White”
  44. Martha Stewart Crafts “Pale Bronze”
  45. Citadel “Contrast Paint – Plaguebearer Flesh”
  46. Army Painter “Speed Paint – Camo Cloak”
  47. Army Painter “Speed Paint – Shamrock Green”
  48. Vallejo Model Color “Wood Grain”
  49. Citadel “Tesseract Glow”
  50. Vallejo Varnish “Satin Varnish”
  51. Vallejo Mecha Varnish “Matte Varnish”
  52. Elmer’s PVA Glue
  53. Army Painter “Battlefields Grass Green” (flocking)
  54. Army Painter “Battlefield Field Grass” (flocking)
  55. Gamer’s Grass “Green Meadow” (flocking)
  56. Gamer’s Grass “Wild” (flocking)
  57. Shadow’s Edge Miniatures “6mm Light Blue Tufts” (flocking)
  58. Army Painter “Battlefields Field Grass” (flocking)
  59. Army Painter “Battlefields Meadow Flowers” (flocking)
  60. Army Painter “Lowland Shrubs” (flocking)
  61. Army Painter “Meadow Flowers” (flocking)
  62. Brown Sharpie pen
  63. Small stones (flocking)
  64. Small oak twigs (flocking)
  65. Avery shipping labels

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Great Owls (Wars of Ozz)

It’s time that I round out the last group of Wars of Ozz figures that I painted and used in games at Huzzah 2023.

The Great Owls make their combat debut at Huzzah 2023.

In my last post, I gave you all a hint at the subject of this post with the following great album cover:

It was my way at connecting the Great Owls, OZZ-530, listed in the “Allies and Mercenaries” section – as are all the Land of Harvest figures. Plus, I really love this album and the Who…who…who…

These Great Owls are not part of the Land of Harvest – but can be added to any side as an ally in a game. As flyers, they have an advantage in mobility and maneuver, plus while they are treated as infantry in the game, they may, unlike infantry, charge cavalry. Their ability to vertically envelop an enemy and hit them in the rear are also quite powerful. Their Melee value is 7/10, while Resolve (stay in the fight value) is only 5/10 and Elan (take the fight to the enemy value)is 6/10. At Huzzah 2023, I added this regiment to the Munchkin player’s forces. As the Winkies had the Great Flying Apes as flyers, that was also a consideration for me in play balance.

The figures come as a pack of 10 owls with stiff-wired flight stands and a log base. The stands are of different heights. All the pieces are metal, and 28mm scale. They are quite nice figures, and pretty straightforward to assemble and to paint. I went with a basic brown on the feathers, and black eye circles with red eyes. I dry brushed the bodies, and added a brighter yellow for the beaks and feet. Again, pretty easy.

WIP Shots…

After assembly – the log bases hold the wire stands which hold the owls. I mounted the log bases on 1.25″ steel fender washers.
The Great Owls painted up and ready for varnish and flocking.
A close up view post varnish – the eyes are redder than shown here.
A view from underneath.

As these figures are pretty much the same, I did not take photos of each stand like I normally would do. Additionally, I found it difficult to light and to shoot each one with an Ozz background as you can see below:

I mean, you get the idea, but I was not very happy with this situation. I did try my alternate photo booth – which is a cardboard box with cloth over it:

This photo came out better – and I was pleased that now on the Ozz website part of this photo is up as the “official” image for OZZ-530!

I have since bought a new light booth which I think will improve over the issues that I have been having. More on this in my next miniatures post…as my next one is likely going to be a golf post.

That wraps up the Great Owls and the units and individuals that I did for HUZZAH 2023.

Thanks for taking a look and for any feedback. Next, I will get to some characters with which you are ALL intimately familiar – except that this is Ozz and not Oz… Stay tuned!

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE GREAT OWLS:

  1. 2″ square steel bases from Wargames Accessories (#21)
  2. Gorilla Glue
  3. 1.25″ steel fender washers
  4. Poster tack
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo Mecha Surface Primer “White”
  8. Army Painter Airbrush Primer “White”
  9. Battlefront “Black”
  10. Vallejo Model Color “White”
  11. Citadel “Skrag Brown”
  12. Vallejo Game Air “Sun Yellow”
  13. Citadel “Contrast Paint – Magmadroth Flame”
  14. Citadel “Contrast Paint – Contrast Medium”
  15. Army Painter “Speed Paint – Pallid Bone”
  16. Army Painter “Speed Paint – Ruddy Fur”
  17. Army Painter “Speed Paint Medium”
  18. Army Painter “Speed Paint – Dark Wood”
  19. Army Painter “Speed Paint – Burnt Moss”
  20. Citadel “Hexwraith Flame”
  21. Army Painter “Speed Paint – Forest Sprite”
  22. PS Model Color “British Brown Drab”
  23. Americana/DecoArt “Honey Brown”
  24. Vallejo Mecha Varnish “Gloss Varnish”
  25. Vallejo Mecha Varnish “Matte Varnish”
  26. Elmer’s PVA Glue
  27. Army Painter “Battlefields Grass Green” (flocking)
  28. Army Painter “Battlefield Field Grass” (flocking)
  29. Army Painter “Battlefields Field Grass” (flocking)
  30. Army Painter “Battlefields Meadow Flowers” (flocking)
  31. Shadow’s Edge Miniatures “6mm Dark Forest Plum Tufts” (flocking)
  32. Small stones (flocking)
  33. Small oak twigs (flocking)

3 Pumpkin Headed Generals and a Harvest Witch (Wars of Ozz)

In my previous post about King Jack and the Great Pumpkin Heads of the Great Land of Harvest, I discussed his leadership abilities – in that he’s the only one among the pumpkinheads who actually can speak to other races. I am sure that he must be able to communicate (in ways non-pumpkinheads can understand) to his kind like the Lesser Pumpkinheads, the Harvestland Artillery, and other Land of Harvest units and individuals. There must be something to the guttural moans emanating from the menageries of vegetable troops of the Great Land of Harvest that is a form of communication in some way.

But wouldn’t King Jack need some able-bodied lieutenants to help him to command his army? Plus, hell, he’d need some type of witch or wizard to even out his forces against enemies with their own magic users? And yes, I know he needs cavalry – which exists in that world – and I eventually hope to add them – but not right now…too many figures are already in the queue!

For these reasons, my immediate need pre-HUZZAH 2023 was to get a few subordinate general officers for my Harvest forces – as well as a Harvest witch. Having more brigade commanders would allow me to field several brigades (albeit smaller at first) of maniacal veggies. And a adding a witch would make playing that side more fun too.

Way back, I accidentally ordered two Zoraster the Wizard figures during the initial Kickstarter. I was able to trade my excess wizard with Greg Priebe of the Harford Maryland H.A.W.K.’s for a generic witch.

I have named her Lady Thistlethorn, the Harvest Witch. It’s a good a name as any. She’s an Ozz figure, and was part of the random wizards and witches for Ozz available as OZZ-513. Of course, Lady Thistlethorn will have her spells assigned randomly each game.

As for the three generals, they came from OZZ-531, “Pumpkin Headed Generals”. In the rules, they are listed as General Gourdvine, General Squashblossom, and General Crustfiller. Each has a single defined benefit and a random one – and all can serve as either brigade or army commanders.

The figures are not identified/associated with a particular name, so I chose to make General Gourdvine as the figure with the traditional jack-o-lantern head, General Squashblossom as the jack-o-lantern-headed figure with the carrot nose, and General Crustfiller as the figure with the burlap bag over his head (?). All 3 are mounted on skeletonized horses. The three are metal, 28mm scale, and came in two pieces (rider trunk and mount with the legs).

As with the Lesser Pumpkinheads, my goal was to use the basic colors of the Great Pumpkin Heads for these – and especially the yellow-green eyes. Once again, I also needed to show straw (like the stuffing of a scarecrow) coming out of the holes in their clothes and near their wrists.

For Lady Thistlethorn, I went with a black outfit with green facings – and a slightly different green for her skin. I am not fully happy with her, as the two green shades are too close, but in the rush for Huzzah 2023 prep, I decided that she was good enough for now. She’s a bit sexy with her thigh-high boots and leather bustier – and certainly I will get some more witches in the future.

I’ll share a few WIP shots of the PHG’s and the HW and then move onto the eye candy for both types. I will list my paints etc. at the end as I normally do for those interested (and for my own reference in the future should I need that information as often is the case).

Pumpkin Headed Generals

PHG WIP Shots…

The Pumpkin Headed Generals and their mounts – from left to right, General Gourdvine, General Crustfiller, and General Squashblossom.
Painting progress
Painting completed pre-varnish and pre-flocking.

Harvest Witch (Lady Thistlethorn)

Harvest Witch WIP Shots…

Now-named Lady Thistlethorn the Harvest Witch after cleanup.
Early work on Lady Thistlethorn.
Lady Thistlethorn pre-varnish.

Eye Candy

Pumpkin Headed Generals Eye Candy

General Gourdvine

General Squashblossom

General Crustfiller

Harvest Witch (Lady Thistlethorn) Eye Candy

Group shot

That’s the Pumpkin Headed Generals and Lady Thistlethorn, the Harvest Witch. They did all debut at Huzzah 2023.

Thanks for taking a look and for any feedback. The next post will round out my pre-Huzzah 2023 painting scramble. Hint:

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE PUMPKIN HEADED GENERALS:

  1. Mounted Brigade Commander MDF bases from Old Glory/Wars of Ozz Miniatures
  2. 1 1/4″ x 1″ steel bases from Wargames Accessories (#FOW1)
  3. 2″ square steel base from Wargames Accessories (#21)
  4. Gorilla Glue
  5. Poster tack
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Vallejo Mecha Surface Primer “Black”
  9. Vallejo Model Color “White”
  10. Citadel “Tesseract Glow”
  11. Battlefront “Black”
  12. Army Painter “Speed Paint – Dusk Red”
  13. Vallejo Model Color “Black” (metallic)
  14. Battlefront “Gunship Green”
  15. Hataka “Beige”
  16. Citadel “Mechanicus Standard Grey”
  17. Citadel “Contrast Paint – Striking Scorpion Green”
  18. Citadel “Contrast Paint – Bad Moon Yellow”
  19. Citadel “Contrast Paint – Contrast Medium”
  20. Tamiya “Orange”
  21. Tamiya “X-20A Thinner”
  22. Citadel “Contrast Paint – Nazdreg Yellow”
  23. Vallejo Model Color “Light Orange”
  24. Vallejo Model Color “Clear Orange”
  25. Vallejo Model Air “Gun Metal”
  26. Vallejo Model Air “Steel”
  27. Citadel “Contrast Paint – Skeleton Horde”
  28. Army Painter “Mid Brown” (wash/shade)
  29. Citadel “Nuln Oil GLOSS” (wash)
  30. PS Model Color “US Olive Drab”
  31. Vallejo Mecha Varnish “Gloss Varnish”
  32. Vallejo Mecha Varnish “Matte Varnish”
  33. Elmer’s PVA Glue
  34. Army Painter “Battlefields Grass Green” (flocking)
  35. Army Painter “Battlefield Field Grass” (flocking)
  36. Army Painter “Battlefields Field Grass” (flocking)
  37. Army Painter “Battlefields Meadow Flowers” (flocking)
  38. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  39. Gamer’s Grass “Orange Flowers” (flocking)
  40. Small stones (flocking)
  41. Small oak twigs (flocking)

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE HARVEST WITCH (“LADY THISTLETHORN”):

  1. 3/4″ steel washer
  2. Gorilla Glue
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Mecha Surface Primer “White”
  7. Vallejo Model Color “White”
  8. Citadel “Tesseract Glow”
  9. Battlefront “Black”
  10. Army Painter “Speed Paint – Forest Sprite”
  11. Citadel “Contrast Paint – Striking Scorpion Green”
  12. Citadel “Squid Orange”
  13. Vallejo Model Color “Wood”
  14. Reaper MSP Core Colors “Blackened Brown”
  15. Citadel “Contrast Paint – Nazdreg Yellow”
  16. Citadel “Contrast Paint – Black Legion”
  17. Citadel “Contrast Paint – Space Wolves Grey”
  18. Citadel “Contrast Paint – Snakebite Leather”
  19. Citadel “Waystone Green” (Technical)
  20. Army Painter “Green Tone” (wash/shade)
  21. PS Model Color “US Olive Drab”
  22. Vallejo Mecha Varnish “Gloss Varnish”
  23. Vallejo Mecha Varnish “Matte Varnish”
  24. Elmer’s PVA Glue
  25. Army Painter “Battlefields Grass Green” (flocking)
  26. Army Painter “Battlefield Field Grass” (flocking)
  27. Army Painter “Battlefields Field Grass” (flocking)
  28. Army Painter “Battlefields Meadow Flowers” (flocking)
  29. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  30. Gamer’s Grass “Orange Flowers” (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Mushroom Creatures (Wars of Ozz)

In my last blog post I promised something “fungal” this time – and here it is – a regiment of Mushroom Creatures for Wars of Ozz!

This unit was yet another part of my painting scramble to get ready for HUZZAH! 2023. It joins my other forces for the Great Land of Harvest. The unit is composed of 10 figures to be based each on 5 stands, 2 per stand. Similar to some other Great Land of Harvest regiments, the Mushroom Creature Infantry Regiment is comprised of 10 metal figures armed – with differently-sized stone sledgehammers and hammers. The figures are of different heights, but did not need assembly as each figure came in a single piece.

The photo of the unit on the Wars of Ozz website served as a starting point for me for painting. I liked the spotted mushroom caps – but wanted to have a greater variety of colors. This is, after all, Ozz! Plus I had a lot of new Speed and Contrast Paints to try as I got the 2.0 set.

OZZ-519, from the Wars of Ozz website.

I varied the different models so as to create a variety of bases. I took the same approach with the colors so that no two bases would be the same. They are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is pretty strong at 7 out of 10. Their Elan and Resolve values are the same as the other Harvest units at 6 out of 10. In fact, they have the same stats as the Great Menacing Hammerheads.

These also have a facial look of intent to do great harm to their enemies, but were pretty easy to paint up. Again, to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow). I’ll share a few WIP shots and then some eye candy of the Mushroom Creatures regiment. I’ll briefly describe the painting process that I used with the contrast and speed paints. All of the paints that I used will be listed at the end as I normally do for those interested in that stuff.

WIP Shots…

The figures as received – very cool and pretty easy to paint up. I mounted the figures on 3/4″ steel washers, then onto poster-tack covered specimen jars for ease of painting.
I primed these white so I could get the best results on the mushroom caps (the most visible feature on the tabletop). That white also “absorbs” colors from Speed and Contrast paints the best. You can make out the penciled dots that I have placed on the caps – which I would line out with black and then regular white paint before adding colors.
Very simple to paint! I decided that the caps should vary, but that the rest of the figures colors should be relatively uniform.

Once painted, I airbrushed these with two coats of varnish sequentially – first a coat of gloss then a coat of matte. Then I flocked the bases with the same color themes as my other Harvest troops.

Who doesn’t love anthropomorphic mushrooms armed with stone hammers anyways?

How about some…

Eye Candy

As the figures are really uninteresting from behind , I decided to stay with frontal shots. Sorry to disappoint all you miniature mushroom figure butt fans out there…

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group shot

Similar to what I found with the Great Menacing Hammerheads, photographing these was difficult – this time due to the mushroom caps shading the figures. I think you get the idea of how they look in the group shot. From above they look quite fungal!

I did find that the contrast paints tended to have cracks/microfissures on wider surfaces like the mushroom tops when they dried and were “stretched out”. Adding a second coat was enough pre-varnish to fix that problem. Not my finest work, but I like them, and they will be just fine on the tabletop.

That’s all for the Mushroom Creatures Infantry Regiment. Like me, I’m sure you want a pizza now with mushrooms now! Well, I always do…

I hope that you liked this slice of Ozz wackiness as much as I did.

I currently have just 2 more Ozz blog posts in the queue and then I can get back to painting more stuff – so stay tuned.

My next post will make you consider – who would work for or under King Jack?

Thanks for taking a look and any feedback is always appreciated

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUSHROOM CREATURE INFANTRY REGIMENT:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Premium Surface Primer “White”
  7. Vallejo Mecha Surface Primer “White”
  8. Army Painter Airbrush Primer “White”
  9. Battlefront “Black”
  10. Vallejo Model Color “White”
  11. Citadel “Contrast Paint – Contrast Medium”
  12. Army Painter “Speed Paint – Holy White”
  13. Army Painter “Speed Paint – Dark Wood”
  14. Citadel “Mechanicus Standard Grey”
  15. Vallejo “Thinner Medium”
  16. Citadel “Tesseract Glow”
  17. Army Painter “Speed Paint – Purple Swarm”
  18. Army Painter “Speed Paint Medium”
  19. Citadel “Contrast Paint – Baal Red”
  20. Army Painter “Speed Paint – Dusk Red”
  21. Army Painter “Speed Paint – Familiar Pink”
  22. Army Painter “Speed Paint – Battleship Grey”
  23. Army Painter “Speed Paint – Caribbean Ocean”
  24. Army Painter “Speed Paint – Beowulf Blue”
  25. Citadel “Contrast Paint – Aggaros Dunes”
  26. Citadel “Nuln Oil GLOSS” (wash/shade)
  27. PS Model Color “British Brown Drab”
  28. 2″ square steel base from Wargames Accessories (#21)
  29. Army Painter “Light Tone” (wash/shade)
  30. Vallejo Mecha Varnish “Gloss Varnish”
  31. Vallejo Mecha Varnish “Matte Varnish”
  32. Elmer’s PVA Glue
  33. Army Painter “Battlefields Grass Green” (flocking)
  34. Army Painter “Battlefield Field Grass” (flocking)
  35. Army Painter “Battlefields Field Grass” (flocking)
  36. Army Painter “Battlefields Meadow Flowers” (flocking)
  37. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  38. Gamer’s Grass “Orange Flowers” (flocking)
  39. Small stones (flocking)
  40. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Great Menacing Hammerheads (Wars of Ozz)

In my painting scramble to get ready for HUZZAH! 2023, I painted a number of regiments, leaders and individuals for my Wars of Ozz games. You may have noticed several of them in my last post. Most of these projects involved regiments from the Great Land of Harvest. One of them was the Great Menacing Hammerheads, SKU#528. The unit is composed of 10 figures to be based each on 5 stands.

The photo of them on the Wars of Ozz website intrigued me:

What exactly are these?

Great Menacing Hammerheads on Wars of Ozz website.

They are listed in the rules as part of forces available to the Great Land of Harvest. Still, again…

What exactly are these?

The rulebook is silent on this, except to suggest that these creatures may be one of many mutations that occurred after the Madness Bombs fell 300 years ago. I am by no means expert on the original Baum Wizard of Oz works that inspired the game. With a little digging on the old internet, I found a couple of clues. Apparently these do appear in the Oz books around the year 1900 – and are quite xenophobic and weird. There is an Oz Wiki site – and there I found this:

They had nearly reached the first rock when they heard a rough voice cry out, “KEEP BACK!” “Who are you?” asked the Scarecrow. Then a face showed itself over the rock and the same voice said, “THIS HILL IS OUR HILL, THE HILL OF US HAMMER-HEADS, AND WE DO NOT ALLOW ANYONE TO EVER CROSS IT!” “But we must cross it,” said the Scarecrow. “We’re going to the country of the Quadlings to see its ruler, Glinda the Good Witch, so we must.” “BUT YOU MUST NOT!” Replied the voice, and there stepped from behind the large rocks the strangest man the travelers had ever seen. He was quite short and stout, standing no more than three feet high and had a big, oversized head, which was smooth on the top and as flat as a hammer. The head was supported by a thick, long, fat neck full of many layers of wrinkles. But the body had no arms at all, not even stubs.“―The Wonderful Wizard of Oz (1900)

from the Oz Wiki

A little more digging found these images from the original books:

It appears that their attack mode is a whipping-extending forward-head-butting action. How they button their clothes, tie their shoes, or perform acts of personal hygiene are certainly left to the imagination…

Another site (The Creature Codex)shows an interesting artist’s concept of these as monsters as shown by the photo below:

“Hammer-Heads” © Orion’s Bell LLC, by Daniel Silberberg.

These look more menacing and Ozz-like, but lack the “hammerheads”. As for why the Great Menacing Hammerheads (let’s call them the GMHH) are listed as part of the Great Land of Harvest forces, I am not 100% sure given the above. I can accept that given the previous quote and their alleged xenophobia, they probably would only fight alongside their nearest neighbor mutants? In any case, I happily bought them and proceeded to build and paint the regiment.

Similar to some other Great Land of Harvest regiments, the GMHH unit is comprised of 10 metal figures, and each is unarmed – save for their heads, which are different types of hammers. The figures are of different heights, and needed assembly insofar as each figure came in two pieces – a torso and a long neck/head combination. The figures reminded me a bit of malevolent sneetches – if Dr. Seuss had disarmed them…(sorry for that)…

Let’s move on to the figures shall we?

I needed to assemble the unit and affix the two pieces. I decided to channel my inner Roger and use green stuff and sculpt a type of sneetch-inspired ruffled collar on them which would also serve as a bond for the models. I varied the heads so that no two bases would be the same. They are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is pretty strong at 7 out of 10. Their Elan and Resolve values are the same as the other Harvest units at 6 out of 10.

I wanted them to look wild and crazy – and certainly as “menacing” as I could. Their varied head positions helped with this as did varied base flocking. Lastly, to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow).

As before, I’ll share a few WIP shots and then some eye candy of the GMHH regiment. I’ll start with assembly of the figures and then move to describing the painting process. I used a number of contrast and speed paints, but did also use highlights and washes. All of the paints that I used will be listed at the end as I normally do for those interested in that level of detail.

WIP Shots…

The GMHH Regiment assembled with the green stuff-sculpted “collar ruffles”.
After priming and some initial work on their flesh. I went with green flesh as they are part of Harvest forces.
Made their hammerheads quite metallic, and their bodies brown like a quail. The neck collars are fiery orange.
Close up of face and body work – left 4 figures…
…and 6 on the right of the work area.

I varnished these with a coat of gloss followed by one of matte. Then I flocked the bases with the same color themes as my other Harvest troops. How about some…

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group Shot

Photographing these was difficult due to the number of heads that were downward facing – such that illuminating them was tough – let alone catching their faces – but I think you get the idea of how they look in the group shot. From above their hammerheads resemble – well – actual hammers. And I think that is the point.

I don’t think they are the best I have done – but they are ok, and will be fine on the tabletop.

That’s all for the Great Menacing Hammerhead Infantry Regiment. I hope that you liked their wackiness as much as I did. This makes 128 figures that I have painted for Ozz this year! I do have three more posts in the queue and then I can get back to painting more stuff. The next one will be quite fungal…

Thanks for taking a look and any feedback is always appreciated

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS GREAT MENACING HAMMERHEAD INFANTRY REGIMENT:

  1. Green Stuff (kneadatite)
  2. Gorilla Glue
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Premium Surface Primer “White”
  7. Vallejo Mecha Surface Primer “White”
  8. Army Painter Airbrush Primer “White”
  9. Citadel “Tesseract Glow”
  10. Citadel “Contrast Paint – Baal Red”
  11. Battlefront “Black”
  12. Vallejo Model Color “White”
  13. Army Painter “Speed Paint – Forest Sprite”
  14. Citadel “Contrast Paint – Gore Grunta Fur”
  15. Citadel “Contrast Paint – Contrast Medium”
  16. Army Painter “Speed Paint – Zealot Yellow”
  17. Vallejo Game Ink “Yellow”
  18. Vallejo Model Air “Gun Metal”
  19. Citadel “Runefang Steel”
  20. Army Painter “Speed Paint – Dark Wood”
  21. 2″ square steel base from Wargames Accessories (#21)
  22. Citadel “Nuln Oil GLOSS” (wash/shade)
  23. PS Model Color “British Brown Drab”
  24. DecoArt/Americana “Honey Brown”
  25. Citadel “Contrast Paint – Gryph-Hound Orange”
  26. P3 “Blazing Ink”
  27. Vallejo Model Air “Chrome”
  28. Army Painter “Light Tone” (wash/shade)
  29. Vallejo Mecha Varnish “Gloss Varnish”
  30. Vallejo Mecha Varnish “Matte Varnish”
  31. Elmer’s PVA Glue
  32. Army Painter “Battlefields Grass Green” (flocking)
  33. Army Painter “Battlefield Field Grass” (flocking)
  34. Army Painter “Battlefields Field Grass” (flocking)
  35. Army Painter “Battlefields Meadow Flowers” (flocking)
  36. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  37. Gamer’s Grass “Orange Flowers” (flocking)
  38. Small stones (flocking)
  39. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Huzzah! 2023 – my recap and photos of my 3 Wars of Ozz and 2 Feudal Patrol Games

As I wind down from Memorial Day weekend activities, I wanted to share some of my photos from the Huzzah! 2023 gaming convention. I ran 5 games there – two Wars of Ozz games on Friday, two Feudal Patrol games based on the Spanish Conquest in Mesoamerica games on Saturday, and a final Wars of Ozz game on Sunday. Each game slot was 4 hours long.

As usual, setting up and running a convention game (let alone 5) takes away from being a photographer. In the end, I want the games to take priority – and find a moment or two to take some shots for you, my readers. I do not have a good play-by-play to share, but I will give you the general gist of the games and hopefully the pics will suffice – there are a lot here.

If you like wargames photos – or you were at Huzzah! 2023 – this post is up your alley!

As background, the Huzzah! 2023 gaming convention was held in South Portland, ME, from May 19th to May 21st. It is run annually by the Maine Historical Wargamers Association (MWHA). There are two Facebook pages associated with the group, one is for the MWHA and one for the Huzzah! convention that you can access.

I arrived early Friday the 19th – around 11 AM – so that I could check into my hotel and move all my stuff from my very full car into my room and get my first game set up for 2 PM. Unfortunately, the hotel would not let ANYONE check in before 3 PM – and yes, that was during my game slot. The staff of the hotel claimed that they needed to keep rooms free for flight crews (not the fault of MWHA btw). In any case, my car was not packed such that I could just grab stuff and go – and after a bit of transloading in the parking lot I got my stuff into the convention space and set up my first 6-player Wars of Ozz game. The table was smaller than I had planned – and had a lot of figures on it, but with all of the scrambling, I made it work.

Friday Afternoon Wars of Ozz Game

I set up all of my Ozz games as “meeting engagements”. The idea was to expose the players to the rules and for them to have a fun and straightforward game. In the first game, on the “bad guys side” I had a brigade of Gillikins (loaned to me for the convention by my friend Chris Comeau), my brigade of Winkies, and another Winkie brigade (loaned to me for the convention by my friend Chris Palmer of the Maryland HAWKS club). On the other side I had my Great Land of Harvest Brigade, my Munchkin Brigade, and a Quadling Brigade (also from Chris Palmer), At future conventions, I should have enough of my own Ozz troops, but thanks to the two Chris’s, and Eric Schlegel (the HAWK who brought the Maryland-based figures m to the convention), I was set. Each player had a brigade – and here below are some shots of the action.

The players ready to play. The bases with more than 1 building represent towns.
Brad advances his Lesser Apes and Winkies.
A view of “the good guys” side – from nearest to furthest are the Great Land of Harvest Brigade, the Quadling Brigade, and the Munchkin Brigade. Some of the units will be the subject of future posts (I had not had enough time before HUZZAH!).
A Winkie zilk-riding regiment is disordered after fighting and routing the Great Pumpkin Heads. Moving up to challenge the Winkie cavalry is the Carrot Creature Regiment – supported by both Mushroom Creature and Corn Creature regiments. You can also see the Great Pumpkin Heads routing to their right.
Carrot Creatures and Winkie cavalry are disordered after melee. A Harvest Witch prepares a spell.
The Great Owl regiment attacks and disrupts the Gillikin goat-riding cavalry in front of Munchkin infantry. The Gillikin cavalry had just routed the Munchkin Light Cavalry at the top of the picture.
Munchkin infantry and artillery move up – while Munchkin cavalry continues to flee the battle.
Later, the Winkie cavalry broke the Carrot, Corn, and Mushroom Creature regiments. Unfortunately the Harvest player’s dice were set on rolling badly – very badly.
In the middle of the battle, Quadlings and Lesser Apes collide – while the other Winkie cavalry moves forward.
The aftermath of the Quadling/Ape scrum was a routed Quadling infantry.

The first game was an overwhelming bad guy victory. I reset the game, finally got checked into my room, and prepared for the next band of players. As for dinner – a bag of crackers and a Coke had to suffice for the time being.

Friday Night Wars of Ozz Game

When I reset the game, I removed some of the terrain to alter it a bit. I also deployed the forces closer to each other. Here below are some shots of this game.

The game 2 players – and yes the gentleman on the left middle (James) played again – in fact he played in all 5 of my games! This game had several of the “Berkshire Boys” playing, as well as Sam and Matt who are veterans of many of my convention games.
As before, the Great Pumpkin Heads made contact with the enemy first, and again they were routed! This time though the Harvest troops fought better.
An overview of the battlefield.
Some Winkies advance – while others are routed…
The battle develops – and the casualties (on the blue tablecloth) mount.
Forces of good and evil collide!
With a bold move, Sam fly’s her regiment of Great Flying Apes towards the Quadlings and Munchkins.
The Munchkin Light Cavalry hits the Great Flying Apes.
The end of the game (due to the hall closing!).

At the game’s end, the bad guys had the advantage – but the tide was (in my opinion) turning in favor of the good guys. All had fun in these first two games.

At this point, I grabbed another Coke, a bag of Goldfish crackers, and a microwaveable frozen mini-pizza for the room, and crashed.

Saturday Morning Feudal Patrol Game – The Battle of Centla

The next morning, I got in early and set up my next game – the Battle of Centla. This is a Feudal Patrol skirmish game based on the first encounter between the Conquistadores and the Maya (Cortes would later fight the Aztecs).

I again sold out! It was nice to have a full table.

The players assemble on Saturday morning.
Leif and Brad – veterans of the game – brief their teams and strategize.
The Spanish advance towards the Maya city. Their victory conditions were to get to the city, or inflict excessive casualties on the Maya, or to incapacitate their leader, Tabscoob. To win, the Maya needed to inflict excessive casualties on the Conquistadores, incapacitate Cortes, or just avoid any Spanish victory conditions being met by the game’s end.
Brad advances his warband led by Alvarado.
Alvarado (red hair at bottom left) sends his war dog at the Maya in the bushes.
Maya atlatls hit the Spanish advancing on the middle road.
The Spanish players coordinate their actions.
As the Spanish move toward the city, the Maya take up a defensive position astride the jungle path.
The Maya get timely (and lucky) reinforcements to confront the Spanish bringing a smile to Michelle.
The Spanish under Alvarado try to hack their way through the Maya, but are stunned by atlatl fire, slowing their advance.
In desperation, Alvarado hurls himself at the Maya, but is stunned by an atlatl hit.
Back in the middle of the table, the Spanish are near a breakthrough as well.
However, the Maya hold.
The game ends with a narrow Maya victory – the Spanish nearly succeed!

Thankfully, I was able to get this game dismantled (with a lot of help especially from Leif and Brad) and put away and moved to my final table of the weekend. Fortunately, this was going to be a BIG table – five 6′ x 3′ tables of watery battlefield – Lake Texcoco – where the Aztec capital used to be.

Saturday Evening Feudal Patrol Game – The Battle of Lake Texcoco

This game would be in the evening on Saturday – so I set up during he afternoon – all 23 war canoes (with 5-6 Aztecs inside) and 5 Spanish brigantines (with 13 or so figures in each ship). Each side gets Victory points differently. The Spanish get points for successfully firing their primitive lombards and falconets (cannon) at the city. The Aztecs get points for successfully boarding each brigantine. Both sides get points for inflicting casualties on the enemy – with the Aztecs getting more points for inflicting them than the armored Spanish do. There were 9 players.

At the start – Spanish on the right, Aztecs on the left.
The Aztec players advance their war canoes,
The Spanish players try to advance their brigantines.
The Aztecs move quickly as the Spanish do not raise their sails and instead rely on rowing.
Close up of the war canoes.
Another shot of the war canoes as they advance.
Long view of the battlefield from the other side of the table.
El Dolar is boarded!
James eyes the approaching war canoes and fires his lombard (in the stern castle obscured by the sail) at an approaching canoe.
It’s a bad scene on El Dolar – half the crew was killed or jumped overboard – plus it got damaged hitting an island.
Near the end of the battle.
The massive number of Morale pips on the dashboard of El Marcos tell a sad tale…

In the end the Spanish lost the game – as not a single shot hit the Aztec capital of Tenochtitlan. The Spanish players were somewhat cautious in their advance but also too willing to fire valuable cannon opportunities at war canoes. While they inflicted a lot of casualties, the lack of cannon hits doomed their chances at victory. Meanwhile, the Aztecs boarded all of the brigantines, and that was the difference in points.

After a cleanup, I had help setting up Sunday morning’s upcoming Ozz game on this same table.

Sunday Morning Wars of Ozz Game

I only used 4 brigades this time as I dropped the Winkie and the Quadling brigades that I had borrowed from Chris Palmer. There was a LOT more maneuver space and several of the players were from Friday’s Ozz games. Also there was lot of action in this game as you will see below!

Ready for action!
Stephen advances the Gillikins.
The Harvest Brigade here – with the Munchkin Brigade to their right. The two opposing forces were deployed at opposite corners of the tabletop.
The Mushroom Creature Regiment enters a town.
A view of the Munchkin Brigade.
Gillikins move through and around a town with their skeleton allies.
Harvest forces try to get into the town before the Winkies.
Munchkin forces advance.
The Munchkin Medium artillery battery safely in the hard cover of the town with their infantry on the right flank.
An amazing Ozz scene as Union Civil War reenactors watch the Ozz game unfold – black powder weapons on the table and around it!
Forces close on the town.
The Harvestland artillery (the pumpkin chucker) is wiped out to a man (or pumpkinhead) by Winkie Infantry. Meanwhile, the Great Pumpkin Heads seek revenge and deploy into line.
The Great Pumpkin Heads repel the Lesser Apes.
The Great Flying Apes manage to get behind the Great Pumpkin Heads and attempt a rear hit. The GPH manage to turn to face them, but now have enemies to the front and to the rear.
A Great Pumpkin Head base close up as they are surrounded.
The GPH have had enough and rout…
On the Munchkin front, the Winkie zilk-riders attempt to charge the Munchkin Medium battery – and fail to make it – and are staring at the business end at point-blank range.
Meanwhile, Evora the Witch cast “poppies” in front of her Winkie Light battery to deter any assaults on the gun.
Gillikins have turned the flank of the Harvest left side,
The Harvest center begins to weaken.
Forces converge.
The zilk riders are smashed by the Munchkin battery and flee, pursued by the Great Owls.
The Lesser Pumpkin Heads form line, and turn to face the rear attack of the Great Flying Apes.
The Harvest left flank crumbles!

That was the end of the game as time expired. It was not really over as the Munchkins were still intact and the Winkies had taken losses too. Had it gone on longer, I expect that it would have been very close – but as it ended the Winkies and Gillikins made it a three for three weekend.

I hope that you enjoyed the photos – and I want to thank all of the MWHA folks for all of their hard work – and I want to thank the players as well. I do believe that everyone had a very good time at my games – plus I think I will see some of them at future Mass Pikemen games – and I really look forward to that!

As always, I appreciate any feedback from you in the comments section. Thanks for looking!

Corn Creatures of the Great Land of Harvest (Wars of Ozz)

I have been continuing to build and paint up regiments for my Wars of Ozz Great Land of Harvest Army. This time, I might get a bit corny…

Ok, that was really bad. Mea maxima culpa.

Anyways, in preparation for the upcoming HUZZAH gaming convention in Maine, I have managed to finish off four regiments, plus some leaders and individuals. I will post each group going forward – starting with this one – a regiment of Corn Creatures, yet another anthropomorphic Ozz unit. I already called the Carrot Creatures Regiment the CCR in my last post – so let’s just refer to these as the Corn Creatures, or CC. The CC are part of the forces of the Great Land of Harvest and their SKU# is OZZ518, and can be seen here.

Similar to the Carrot Creatures Regiment, the unit is comprised of 10 metal figures, and each is armed with a combination of two weapons – spears, pitchforks, rakes, axes, sickles, and scythes – but in this case one in each arm. These guys look quite crazy with two weapons (even if one is a rake).

I needed to assemble the unit insofar as assigning a weapon to each of the two arms for Melee.

They also have a “kamikaze”-style missile attack – a “popping” attack:

Popping Attacks:
Once per game one unit of corn creatures can conduct a popping attack against an enemy to their front within four inches. The corn unit makes an attack as if firing light artillery at short range. This is the unit’s firing action for the turn. After conducting the popping attack, the corn unit receives two hits (all those popped corn creatures are less effective now). Typically, this is done to pop at the enemy and then either withdraw or charge.

Wars of Ozz addendum with new factions

Now that is a different missile attack to be sure – short range artillery fire to boot!

The bigger-than-people figures are just the kind of vegetables to give you nightmares. As with the other 10-figure Harvest regiments, they are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is 5 out of 10, as is their one-time marksmanship rating – so very average. Their Elan and Resolve values are the same as the Carrots at 6 out of 10.

Here, my goal was to get the right shade of yellow on them – and as with orange, most of us understand that this can be difficult. Similar to my other Harvest units, I mixed up their weapons and flocking such that no two of the five bases looked exactly alike – and to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow). Like the Carrots, the figures are great – they look like berserking ears of corn to be sure (but you can judge for yourself).

As is my habit, I’ll share a few WIP shots and then some eye candy of the Corn Creature regiment. I’ll start with assembly of the figures and then move to describing the painting process.

Here again I used a number of contrast and speed paints, but did also use highlights and washes. To get the right shades of yellow – and I hope that I did achieve that – took a few iterations. All of the paints that I used will be listed at the end as I normally do for those interested – and selfishly for my own future reference should I need that information – I do forget things!

WIP Shots…

The Corn Creatures as received showing the 4 poses and weapons variety – as well as the filings I made on them on the paper towel – I hate mold lines and I give the bases a good filing as well so that they stick to the washers.
After assembly and mounting to 1.25″ washers.

I then primed the CC in white and started with working on the yellow. My first try was Army Painter Speed Paint (new version) “Maize Yellow” – which ought to be just perfect – but was a bit too dark for my tastes for the corm kernels (remember I said iterations – plural). It did help as a base with shading for later additions.

After assembly mounted the Corn Creatures on the specimen jars with poster tack. This is the first yellow – “Maize Yellow”.

The choice that I made for the leafy corn stalks was a yellowy-green Citadel Contrast Paint “Striking Scorpion Green”. I liked it – but in contrast it made me really want to upgrade the corn color.

Adding the “Striking Scorpion Green”.

I also found that highlighting each kernel in white and then adding yellow helped, as did Army Painter washes. To lighten and brighten the yellow on the corn, I went with another Citadel Contrast Paint – “Bad Moon Yellow”. Then I made the eyebrows orange, and the lips “Panther Yellow”. Lastly, it was time to make the eyes glow an evil green.

Painting progress on the yellow. So much yellow…

Then it was onto painting the weapons, which I tried to make look a bit varied as well in terms of the handle colors and the metallics. Lastly I did the hands in the same green leafy color as the bodies and made the corn “hair” the original “Maize Yellow” washed with Army Painter “Light Tone”.

All painted and ready for varnish.

I varnished once again with a coat of gloss followed by one of matte. Then I flocked the bases with the same color themes as my other Harvest troops.

Time for some (no, not popcorn) – some…

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group Shot

That’s all for the Corn Creatures Infantry Regiment. I hope that you liked their corniness as much as I did. This makes 118 figures that I have painted for Ozz this year!

Thanks for taking a look and any feedback, especially on the yellow colors – I am again curious as to your thoughts.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS CORN CREATURES INFANTRY REGIMENT:

  1. Gorilla Glue
  2. 1.25″ steel fender washers
  3. Poster tack
  4. 2″ square steel base from Wargames Accessories (#21)
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo Mecha Surface Primer “White”
  8. Vallejo Premium Surface Primer “White”
  9. Army Painter Airbrush Primer “White”
  10. Army Painter “Speed Paint – Maize Yellow”
  11. Vallejo Model Color “White”
  12. Citadel “Contrast Paint – Striking Scorpion Green”
  13. Citadel “Contrast Paint – Bad Moon Yellow”
  14. Tamiya “Orange”
  15. Citadel “Contrast Paint – Baal Red”
  16. Battlefront “Panther Yellow”
  17. Tamiya “X-20A Thinner”
  18. Citadel “Tesseract Glow”
  19. Vallejo Model Air “Brown”
  20. Vallejo Model Air “Wood”
  21. Citadel “Skrag Brown”
  22. Vallejo Model Color “Wood Grain”
  23. Vallejo Model Air “Steel”
  24. Vallejo Mecha Color “Dark Steel”
  25. Citadel “Ironbreaker”
  26. Vallejo Model Air “Black” (metallic)
  27. P3 “Blazing Ink”
  28. Vallejo Model Air “Chrome”
  29. Citadel “Nuln Oil GLOSS” (wash/shade)
  30. Army Painter “Light Tone” (wash/shade)
  31. PS Model Color “British Brown Drab”
  32. Elmer’s PVA Glue
  33. Vallejo Mecha Varnish “Gloss Varnish”
  34. Vallejo Mecha Varnish “Matte Varnish”
  35. Army Painter “Battlefields Grass Green” (flocking)
  36. Army Painter “Battlefield Field Grass” (flocking)
  37. Army Painter “Battlefields Field Grass” (flocking)
  38. Army Painter “Battlefields Meadow Flowers” (flocking)
  39. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  40. Gamer’s Grass “Orange Flowers” (flocking)
  41. Small stones (flocking)
  42. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

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