1st Poppy Fields Landwehr Infantry Regiment – for the Munchkins (Wars of Ozz)

As I have been recovering from pre-Christmas knee surgery, my painting opportunities have been touch and go. As my painting habit is to do so while standing up at a workbench, I have needed to pay attention to my body and go carefully. I do not paint while sitting. The good news (at least for me) is that I recovery is going well and that I have been able to work in painting figures here and there.

Luckily for me, Dave Stone is also currently running another of his painting challenges. It is called the “PAINT WHAT YOU GOT CHALLENGE 2023/2024”, and it runs from December 26th, 2023 to February 29th, 2024. It’s always fun to be part of his challenges – and it’s a lot of work on his part to collect and collate all the entries from around the globe (and it is much appreciated Dave!). My plan is to complete as many Wars of Ozz units and individuals as possible – both for the challenge – and for the multiple gaming conventions that I plan on supporting as a GM.

My first entry in the challenge is the subject of this post – and it is a very nice Munchkin Landwehr Infantry Regiment. I had been wanting to get another “cheaper” infantry unit for my Wars of Ozz games. This would enable me to round out my Munchkin forces to about 2 brigades which gives me more flexibility and variety for game play. In the game, Munchkin Landwehr units are basically militia/national guard-type units. What is nice is that there are two types of Landwehr infantry regiments that are visibly indistinguishable from each other – but that have very different costs and stats. One type is called National Guard (Landwehr) and the other is called Dubious National Guard (Landwehr). The former is a better-trained unit, but one that is more expensive than the latter.

The better Landwehr regiment is good at missile combat with their muskets – having a Marksmanship value of 6/10. The Dubious Landwehr only has a Marksmanship value of 4/10 (they need time on the firing range). With regards to Melee, the better Landwehr are below average at 4/10, but the Dubious Landwehr are even worse at only a 3/10 (they need more hand-to-hand combat training). The Resolve value (the measure of the unit’s desire to stick in a fight) for the better Landwehr is okay at 6/10, but their lesser trained Dubious brother’s Resolve is a poor 4/10. As for Elan (the desire to take the fight to the enemy), the better Landwehr are an average 5/10, while the Dubious Landwehr cower on the tabletop at a 3/10. The only advantage that the Dubious Landwehr over regular Landwehr is in terms of point cost. A Dubious Landwehr Regiment can be had at 3 points, while a normal Landwehr regiment will cost 5 points. This gives a lot of flexibility to a player or a GM as a unit can be designated as either type at the game’s set up.

All of the figures are metal and 28mm in size. Interestingly, every convention game with Munchkin troops that I have ever set up in the past has attracted a passerby who thinks I have mixed scales on the tabletop! Yes, the Munchkins are indeed smaller, but 28mm! 

Like all other Ozz units, they are based 4 apiece to a 2″ square base – so five bases for the regiment plus the regimental commander on his own separate MDF base. I designated this unit as the 1st Poppy Fields Landwehr Infantry Regiment – mainly because I liked the regimental standard. No assembly was required for the unit other than to add the flags and to assemble the regimental commander. As I always do, I mixed and matched the figure types and poses such that no two bases of the five in the regiment were identical. The SKU for the regiment is OZZ-105. There are 21 figures for the regiment – this includes the mounted regimental commander and 20 figures. I think that the sculpts are phenomenally well done, especially the faces and weapons. They have a lot of character.

I did not take many WIP shots, but I’ll share what I have and then go into some eye candy.

WIP shots

First, here are some shots of a few of the figures before I varnished them. And yes, the horse (really a pony) is of a different color (this is Ozz of course). 

Of course, varnish improves everything! The next two images are post-varnish but pre-flocking. Note the variety of hair colors – and yes, I do paint the eyes. I am glad that I did here.

Then, I mocked up the varnished figures on their bases as shown below.

Mocked up on their respective bases.

Then I needed to name the unit and cut out the standards. The Poppy Fields standard was my choice.

Lots of options for the Landwehr!
Flocked and with the Ozz and regimental standards mounted. I added a little extra “ink” from a fine-tipped black Sharpie to enhance the regimental standard and edge it & the Ozz standards.
Lots of blue flowers and tufts to create a field environment. Assembled and done – and ready for eye candy!

Eye Candy

Select and click on any photo for a better look.

Regimental Commander Base

Base 1

Base 2

Base 3

Base 4

Command Base

Here now are a few:

Group Shots

The 1st Poppy Fields Landwehr Infantry Regiment in line formation directly behind their commander.
The 1st Poppy Fields Landwehr Infantry Regiment in line formation in front of their commander.
The 1st Poppy Fields Landwehr Infantry Regiment in column formation directly behind their commander.
The 1st Poppy Fields Landwehr Infantry Regiment in column formation directly behind their commander – and now heading in the other direction!

In the long run, I’d be tempted to paint up another Landwehr unit. But for now, this will do. I have others to paint first.

I do hope that you enjoyed seeing this unit and reading the post. Next up will be another Munchkin artillery unit for Dave’s challenge – and soon. Thanks for looking!

And yes, I still have much more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE 1ST POPPY FIELDS LANDWEHR INFANTRY REGIMENT:

  1. Rectangular Brigade MDF base (used as a Regimental base) from Old Glory
  2. 2″ square steel bases from Wargames Accessories (#21)
  3. 1.25″ x 1″ square steel base from Wargames Accessories (#FOW1)
  4. 1/2″ Everbilt steel washers
  5. 3/4″ Everbilt steel washers
  6. Gorilla Glue
  7. Poster tack
  8. Vallejo Premium Primer “White”
  9. Vallejo “Flow Improver”
  10. Vallejo “Airbrush Thinner”
  11. Secret Weapon Washes “Heavy Body Black” (wash)
  12. Citadel “Nuln Oil” (wash)
  13. Vallejo Mecha Color “Off White”
  14. P3 “Brown Ink” (ink)
  15. Citadel “Contrast Paint – Karandras Green”
  16. Army Painter “Speed Paint – Glittering Loot 2.0”
  17. Citadel “Contrast Paint – Aethermatic Blue”
  18. Citadel “Contrast Paint – Contrast Medium”
  19. Citadel “Contrast Paint – Black Templar”
  20. Vallejo Mecha Color “SZ Red”
  21. Reaper MSP “Blue Liner”
  22. Vallejo Model Color “Black”
  23. Vallejo Model Color “White”
  24. Army Painter “Speed Paint – Hardened Leather 1.0”
  25. Army Painter “Speed Paint – Crusader Skin 1.0”
  26. Vallejo Model Air “Steel”
  27. Vallejo “Thinner Medium”
  28. Citadel “Contrast Paint – Ironjawz Yellow”
  29. Army Painter “Speed Paint – Fire Drake 2.0”
  30. Citadel “Contrast Paint – Magmadroth Flame”
  31. Vallejo Model Color “Light Brown”
  32. Army Painter “Speed Paint – Ashen Stone 2.0”
  33. Army Painter “Warpaint – Gun Metal”
  34. Vallejo Model Air “Black Metallic”
  35. Martha Stewart Crafts “Brushed Bronze”
  36. P3 “Midland Flesh”
  37. Vallejo Model Color “English Uniform”
  38. Vallejo Model Color “Wood Grain”
  39. Citadel “Contrast Paint – Pylar Glacier”
  40. Vallejo Model Color “Light Flesh Tone”
  41. Citadel “Seraphim Sepia” (wash/shade)
  42. Citadel “Contrast Paint – Apothecary White”
  43. Citadel “Nuln Oil GLOSS” (wash/shade)
  44. Army Painter “Flesh Wash” (wash)
  45. Black Sharpie pen
  46. Blue Sharpie pen
  47. Brown Sharpie pen
  48. Battlefront “Sherman Drab”
  49. Vallejo Mecha Varnish “Gloss Varnish”
  50. Vallejo Mecha Varnish “Matte Varnish”
  51. Elmer’s PVA Glue
  52. Pendraken 12mm dice frames
  53. Army Painter “Battlefield Grass Green” (flocking)
  54. Small stones
  55. Twigs
  56. Gamers Grass “Green Meadow Tufts” (flocking)
  57. Army Painter “Battlefield XP Woodland Tuft” (flocking)
  58. Gamers Grass “Wild Tufts” (flocking)
  59. Shadow’s Edge Miniatures “6mm Dark Forest Light Blue Tufts” (flocking)
  60. Shadow’s Edge Miniatures “6mm Dark Forest Dark Blue Tufts” (flocking)
  61. Shadow’s Edge Miniatures “6mm Wild Flower Corn Flowers Tufts” (flocking)
  62. Army Painter “Battlefield Field Grass” (flocking)
  63. Flags printed on card stock

1st Munchkin Sharpshooter Regiment (Wars of Ozz)

This regiment to me resembles the Munchkin equivalent of Teddy Roosevelt’s Rough Riders, especially with their hats. That historical unit was composed mostly of cowboys, which (as officially designated as the 1st United States Volunteer Cavalry) fought in Cuba in 1898 mostly without any mounts. As the Munchkin Sharpshooters are also dismounted save the regimental commander – the similarity for me holds – except for height.

Colonel Roosevelt in his Rough Rider uniform.

The 1st Munchkin Sharpshooter Regiment is SKU OZZ-116. There are 21 figures for the regiment – including the mounted regimental commander and 20 riflemen. Yes, these guys have RIFLES with scopes, not muskets. As such, their range is the same as troops with muskets, but they can fire at the equivalent of short range all the way out to long range. Normally, at greater than 7″, missile fire effective strength is halved. Not these guys! They can fire at full power out to 14″. 

All of the figures are metal and 28mm in size. They are based 4 apiece to a 2″ square base – so five bases for the regiment plus the regimental commander on his own separate MDF base. No assembly was required for the unit other than to add the flags and for a small modification I made to an NCO figure that you’ll see below. The regiment is good at missile combat with their rifles – having a Marksmanship value of 6/10 with that great range. As for Melee, they are really weak with a poor value of 3/10 (maybe they needed bayonets!). Their Resolve value is okay at 6/10, but their Elan value is lousy at 4/10. The unit costs 6 points. As I always do, I mixed and matched the figure types and poses such that no two bases of the five in the regiment were identical.

I am currently expected to be waylaid because of minor knee surgery. So, in terms of painting and blogging, I decided to hurry up and paint these and post them now. I’ll be able to read your posts and replies of course, but the painting and blog creation booths are to be closed for a couple of weeks – so Merry Christmas to you all! I am hoping to participate in Dave Stone’s Wargamesculptors Blog “PAINT WHAT YOU GOT CHALLENGE 2023/2024” painting challenge as I should be ok by then. 

Also, I did not take any WIP shots, so I’ll just go right into eye candy. Apologies as I had some struggles with my lighting – but I think the photos are getting a bit better, just not as consistent as I’d like.

Eye Candy

Regimental Commander Base

Base 1

Base 2

Base 3

This base 3 had a unique figure – he is probably supposed to be an NCO. He is the bald guy. Instead of a rifle, he is holding what looks to be a guidon/spear/streamer signaling thing – and that looked too plain to me. So I added a couple of ribbons and a shrunken down pair of crossed rifle images with the “1” insignia on card stock to its cross bar.

The added ribbons – each of the two ribbon pieces is only 1/4″ wide by 1/2″ long. Note the tiny added crossed rifles with the “1”.

Base 4

Base 5 – Command Base

Group Shots

Top view of the 1st Munchkin Sharpshooter Regiment in line and ready to fire!
The 1st Munchkin Sharpshooter Regiment in column and on the march.
Frontal view of the 1st Munchkin Sharpshooter Regiment on line andready to fire!

I hope that you enjoyed seeing this unit – and I am happy that I was able to get this post in before I had to wait a while. I think when I recover I’ll be working on some Munchkin artillery and some Munchkin National Guard (Landwehr) for Dave’s challenge. Thanks for looking!

And yes, I still have much more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE 1ST MUNCHKIN SHARPSHOOTER REGIMENT:

  1. Rectangular Brigade MDF base (used as a Regimental base) from Old Glory
  2. 2″ square steel bases from Wargames Accessories (#21)
  3. 1.25″ x 1″ square steel base from Wargames Accessories (#FOW1)
  4. 1/2″ Everbilt steel washers
  5. 3/4″ Everbilt steel washers
  6. Poster tack
  7. Vallejo Premium Primer “White”
  8. Vallejo “Flow Improver”
  9. Vallejo “Airbrush Thinner”
  10. Citadel “Nuln Oil” (wash)
  11. Vallejo Mecha Color “Off White”
  12. P3 “Brown Ink” (ink)
  13. Army Painter “Speed Paint – Royal Robes 2.0”
  14. Vallejo “Thinner Medium”
  15. Citadel “Contrast Paint – Aethermatic Blue”
  16. Citadel “Contrast Paint – Contrast Medium”
  17. Vallejo Model Color “Black”
  18. Citadel “Contrast Paint – Pylar Glacier”
  19. Army Painter “Speed Paint – Crusader Skin 1.0”
  20. Citadel “Contrast Paint – Magmadroth Flame”
  21. Citadel “Contrast Paint – Ironjawz Yellow”
  22. Army Painter “Speed Paint – Ashen Stone 2.0”
  23. Citadel “Contrast Paint – Black Templar”
  24. Army Painter “Speed Paint – Ruddy Fur 2.0”
  25. Citadel “Contrast Paint – Cygor Brown”
  26. P3 “Midland Flesh”
  27. Citadel “The Fang”
  28. Vallejo Model Air “Gun Metal”
  29. Army Painter “Warpaint – Weapon Bronze”
  30. Vallejo Mecha Color “Sky Blue”
  31. The Armory “Dark Blue”
  32. Vallejo Model Color “Wood Grain”
  33. Army Painter “Speed Paint – Satchel Brown 2.0”
  34. Army Painter “Speed Paint – Hardened Leather 1.0”
  35. Army Painter “Speed Paint – Speed Paint Medium 1.0”
  36. Citadel “Contrast Paint – Stormfiend”
  37. Citadel “Contrast Paint – Bad Moon Yellow”
  38. Vallejo Model Air “Steel”
  39. Vallejo Model Air “Bright Brass”
  40. Citadel “Nuln Oil GLOSS” (wash/shade)
  41. Vallejo Model Color “Light Flesh Tone”
  42. Citadel Technical “Soulstone Blue”
  43. Battlefront “Sherman Drab”
  44. Vallejo Mecha Varnish “Gloss Varnish”
  45. Vallejo Mecha Varnish “Matte Varnish”
  46. Elmer’s PVA Glue
  47. Pendraken 12mm dice frames
  48. Gorilla Glue
  49. Black Sharpie pen
  50. Army Painter “Battlefield Field Grass” (flocking)
  51. Shadow’s Edge Miniatures “Jungle Tufts” (flocking)
  52. Gamers Grass “Green Meadow Tufts” (flocking)
  53. Shadow’s Edge Miniatures “6mm Dark Forest Light Blue Tufts” (flocking)
  54. Shadow’s Edge Miniatures “6mm Dark Forest Dark Blue Tufts” (flocking)
  55. Twigs
  56. Small stone
  57. Blue Sharpie pen
  58. Brown Sharpie pen
  59. 1/4″ Blue Ribbon
  60. Flags printed on card stock

2 Regiments of Skeletons (Wars of Ozz)

In the game of Wars of Ozz, there are skeletons that can be part of Winkie brigades. They can be part of other types of brigades as well as allies, though they must be purchased at a higher point cost. There are additional nuances to their use as well.

During my last few games of Wars of Ozz, I had GM’d games with Arella the Witch, the Gillikin Leader. She acted as both a witch and a leader. As a witch, she has a “Raise the Dead” spell that according to the Wars of Ozz rulebook:

When successfully cast, this spell creates one base of skeletons that touches the witch or wizard’s base. This skeleton base gets its own command die. The skeleton base may be combined with other skeleton bases in contact with the wizard or witch to create a “regiment” of skeletons. The witch or wizard may not have more than 5 skeleton bases in the game at the same time.

Wars of Ozz rulebook, page 109, section 8.8, Consolidated Magic Tables

Other witches or wizards (such as lesser ones) may also possibly get this spell when they are set up at the beginning of the game. So, anyone could have skeletons in their forces.

Additionally, as part of the game there is a “Summoning Bell” that could be owned by either Arella or her sister, Evora the Witch, the Empress of the Winkies (but not both). Evora does not have the “Raise the Dead” spell that Arella has in her spell list, but could use the bell. The rules discuss the history of the bell in section 2.2.2.2 on page 24. Its use is more fully described in the Winkies section 4.3.1 as follows:

Evora the Witch created the Summoning Bell. The Winkies and Gillikins often wrestle for control of the bell…the Summoning Bell is led by ‘the Taskmaster’ and is pulled by skeletons…as long as (it is) within command radius of Arella or Evora (it) may execute the equivalent of the ‘Raise the Dead’ spell…

Wars of Ozz rulebook, page 82, Section 4.3.1, The Summoning Bell

The section goes on to describe that if Arella has the Bell she can both attempt to throw the “Raise the Dead”spell and have the bell generate even more skeletons as well.

I do not yet have my Summoning Bell painted, but you can see it on the website here. It’s in my painting queue but not likely next up.

However, I do have Arella and I did need to have skeletons for her in case that she did throw the “Raise the Dead” spell in one of my games. I also knew that having a regiment of skeletons would work to expand my available forces – but also that having two regiments would be even better!

I had some experience in painting skeletons as seen in The Nightmare Legion (my first blog post way back in 2015) and in Grenadier Models Dart Thrower and Undead Crew (130), circa 1984 (from my blog in 2016). Painting skeletons is relatively straighforward, but this time I would try to add the new tool of speed paints to these. Basically, I airbrush primed the skeletons in black, then heavy dry brushed them in white. Then to get a sepia tone on the bones I went with Army Painter “Pallid Bone” Speed Paint 1.0 that I cut 50% with Army Painter “Speed Paint Medium 1.0”. This gave me the tone I wanted without getting too dark. Then I tried to rust up and age all the weapons. As is my habit, for those interested, I do list all of the paints and more that I used on this project at the end of the post.

For the SKU OZZ-314, there are 20 figures – with no regimental commander, so with two regiments that was 40 figures for this project – all cast in metal and 28mm in size. The skeletons are of course infantry and are less affected by musketry (but not cannon). The skeletons are based 4 apiece to a 2″ square base – so five bases for each 20-figure regiment.

The figures came in two pieces – and some minor assembly was required as there was an upper and a lower torso . Assembly was indeed facilitated by my having forceps that could stay clamped down for a brief time on the figures while the Gorilla Glue set.

A skeleton regiment is better than average with a Melee value of 6/10, and an Elan value of 6/10 as well. Where they really shine is at Resolve (not running away from a fight) – with value of 9/10. The unit costs 5 points for the Winkies, and 6 points for everyone else (Winkies get a discount). They are armed with an assortment of swords, hatchets, axes, and pole weapons – all of which I aged and/or rusted up, as you will see shortly. You will also see how I based them so as to mix and match the poses and the warriors’ weapons and the figure types such that no two bases in each regiment were identical.

For basing, I wanted to differentiate between the two regiments for the tabletop. As the Gillikins are purple-oriented, and the Winkies are yellow-oriented, I went with these colors as themes with the flocking. I also incorporated some spikey green flora to hide the middle of the bases where there was a depression between the figures’ bases after early flocking. On one base of each regiment, I affixed two Pendraken 12mm dice frames – one on top of the other – to hold activation dice. Now I’ll share some WIP shots showing what I just discussed.

WIP Shots

As received.
Each of the two regiments ready for assembly after filing off any mold lines and flash and a giveing the figures a good washing to remove any oils.
Thank you Mr. Forceps! No sticky fingers!
Airbrush primed in black.
Dry brushed in white.
Example of an individual skeleton after being dry brushed.
After the 50% Pallid Bone Speed Paint.

You can see three examples of the Speed Paint effect below. Yes, this is 1.0 and I do have 2.0 as well – but I thought the “Pallid Bone” looked better on swatches.

After varnishing the regiments with my airbrush, and letting that cure, it was basing time. Given the figures are mounted on 2″ square bases, the flocking needed to be done sequentially for best results.

First, I needed determine which types of figures were EXACTLY the same. Many of these had to be differentiated by the placement of the feet on the bases (as differences were slight). The figures did bend easily so between that and affixing different heads it was simple to create unique bases for each regiment.
Then it was time to mock these up on bases before gluing them down. I also needed to find space for the dice frames on one base.
As you can see, I traced out the approximate positions for each figure then glued two at a time to each base. After that had dried, I then flocked the areas outside the two glued figures and the open spaces on the bases. When that had dried, I mounted the remaining two figures per base and continued flocking. I needed to wait for each step of gluing to dry.
The regiments flocked with their final glued flocking in the process of drying.

Now, I will throw you, my readers, a bone – or rather several bones – it’s time for…

Eye Candy

Regiment 1

Base 1A

Base 1B

Base 1C

Base 1D

Base 1E

Skeleton Regiment 1 Group Shot

Regiment 2

Base 2A

Base 2B

Base 2C

Base 2D

Base 2E

Skeleton Regiment 2 Group Shot

Both Regiments Group Shot

These were fun and very quick to do – I started on Sunday November 12th and took the photos of the finished regiments on November 16th. I’m still working on the right combination of lights for my photo booth but am getting a bit better.

Like other units I have shared, these skellies will make excellent allies to other brigades on the tabletop.

My next post will be a surprise to us all as I have actual gaming to do now!

And yes, I still have more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE FIGURES FOR THESE TWO SKELETON REGIMENTS:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo Black Surface Primer
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo Model Color “White”
  8. Army Painter “Speed Paint Medium 1.0”
  9. Army Painter “Speed Paint – Pallid Bone 1.0”
  10. Vallejo Model Color “Dark Sea Grey”
  11. Army Painter “Speed Paint – Runic Grey 1.0”
  12. Army Painter “Speed Paint – Gravelord Grey 1.0”
  13. Vallejo Model Air “Bright Brass”
  14. Vallejo Model Air “Black Metallic”
  15. Vallejo Model Air “Steel”
  16. Vallejo Mecha Color “Dark Steel”
  17. Citadel “Nuln Oil” (wash)
  18. Battlefront “Tommy Green”
  19. Vallejo “Thinner Medium”
  20. Vallejo Mecha Weathering “Rust Texture”
  21. Vallejo Mecha Varnish “Matte Varnish”
  22. Vallejo Mecha Weathering “Dark Rust Wash”
  23. 2″ square steel bases from Wargames Accessories (#21)
  24. Elmer’s PVA Glue
  25. Pendraken 12mm dice frames
  26. Army Painter “Battlefield Field Grass” (flocking)
  27. Battlefront “Sherman Drab”
  28. Gamer’s Grass “Spikey Green” (flocking)
  29. Army Painter “Wilderness Tufts – 4mm” (flocking)
  30. Army Painter “Meadow Flowers (yellow)” (flocking)
  31. Gamer’s Grass “Yellow Flowers” (flocking)
  32. Shadow’s Edge Miniatures “Dark Forest Plum Flowers” (flocking)
  33. Shadow’s Edge Miniatures “Dark Forest Purple Flowers” (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Professor Nitpick & His Mechanical Tin Axemen (Wars of Ozz)

Here, as promised in my last post, is the second Wars of Ozz unit that I finished in October 2023 in preparation for HMGS Fall In!®. It is OZZ-511, Professor Nitpick & His Mechanical Tin Axemen. According to the Wars of Ozz rulebook, in the world of Ozz, there is the “Industrial City”, a “haunted ruin”, inhabited by one man – Professor Nitpick. The section from the rules that describe him and the Industrial City are superb – just a short excerpt:

Before…this unnamed city was a powerhouse of production, one of the last great cities of the world. Now it is an unknown ruin, bombed into ruins…no building remains untouched, the result of a terrible vengeance for a crime of the citizens here. Some claim they started the Last Great War, others claim they invented the Madness bombs that stilll infect the land…no historical mention of the city survives…only one person…might know the crime that earned the city such punishment – the reclusive Professor Nitpick…

The Professor is a legend. According to him, he was born before the Last Great War, more than 300 years ago…the witches suspect Nitpick was actually created by the science-wizards of that time, an experiment to create a superman…(but) Nitpick is frail and certainly no superman…

…he is, however, a mad and ruthless genius…(who) remembers the old technology and…has created…his Auto-Mechanical Axemen. With them as his army, he has claimed the Industrial City as his private estate…

Wars of Ozz rulebook, section 2.6.2, page 43

The section goes on to describe how Professor Nitpick has been previously attacked by Evora the Witch, the Empress of the Winkies. Despite their martial prowess, her Winkies were trounced by Nitpick’s forces. Since then, no one has dared to approach the Industrial City to steal its secrets while Nitpick has his army on guard. Yet, in exchange for devices or artifacts, the Professor can be persuaded to join other armies in Ozz with his Mechanical Tin Axemen.

For the SKU Ozz-511, there are 11 figures – with Professor Nitpick as the regimental commander and 10 Axemen. All are metal and 28mm in size. The axemen look like very cool steampunk robots. In the game, they are infantry that, due to their sturdiness, lowers an attacking unit’s melee value by one – reflecting their armored nature.

In the game, the axemen are based 2 apiece to a 2″ square base – so five bases for the Mechanical Tin Axemen regiment plus Nitpick on his own regimental commander MDF base. Some minor assembly was required for the unit other than the basing – such as choosing and affixing which heads you prefer for the axemen (and there are several extra in the kit). The Professor Nitpick figure has an oil can and an oversized wrench. The regiment is exceptionally superb at combat with their axes – with a Melee value of 8/10, a Resolve value of 8/10, and an Elan value of 8/10 as well. The unit costs 6 points.

They are armed with a motley assortment of axes. As I have with other units, I based them so as to mix and match the poses and the figure types such that no two bases of the five were identical. I gave the Axemen the shaded metallic look similar to my Archive Warbots.

I definitely wanted them to appear as if they were truly in the ruined Industrial City in accordance with the Ozz canon (as opposed to the Oz of Baum). While that means that their bases will differ visually on the tabletop from grassland terrain and other typical Ozz terrain, I thought it appropriate to their origin and nature. To that end, as shown below, I added broken bricks, wooden debris, rusted pipes, and twisted rebar to this regiment’s bases. It was fun to do these bases with this theme as it’s been a while since I painted anything even close to it.

Let’s see some WIP shots and some more pics below!

WIP shots…

The unit is shown here getting cleaned up – you can see that there are several heads to choose from on the metal sprues.
After assembly, I primed them in black so as to accentuate any recesses down the line. I primed the Professor in white.
Simple dry brushing brought out the base metallic colors over the black primer.

As for the bases, I had some bricks that I saw on The Imperfect Modeller’s blog. At least that is my memory – Dave may have just told me about them at some point. I bought some of these Juweela® 1:48/1:50 scale terracotta bricks a few years ago on Noble Knight games – in anticipation of a future need that I might have for rubble. And here the need for rubble had indeed arrived!

The box of 1,000 little bricks.

I took one of my old specimen jars that I use for mounting figures to paint the bricks (and btw contrary to any other assertions (Guru), my specimen jars are never used for actual specimens!!).

I dumped all of the 1,000 bricks in (no I did not count them) and added in red ink. I then swirled the bricks around in the jar before dumping them all out helter skelter on plastic plates. After having spread the bricks out, I let them dry – and they were indeed clumped together in a very rubble-like fashion. Perfect – and later I would give them a red-black ink treatment to boot to age the bricks and vary their color a bit.

The bricks after the first red ink application.
The bricks are shown here after they got the red-black ink aplication. Note how they stuck together. Pigment additions would come later.

Then, I moved onto making some twisted rusty rebar and crushed and rusty pipes. I took some paper clip wire for the former and some plastic tubing for the latter, bending aand crushing both as needed. I then swirled the both of them in a specimen jar with some iron paint (Army Painter Warpaints “Rough Iron”) and some rust washes (Vallejo Mecha Weathering “Rust Texture” and Vallejo Mecha Weathering “Dark Rust Wash”). As with the bricks, I dumped them out on a plastic plate to dry – moving them around so that they did not stick to the plate. As before, pigment additions would come later. For those interested, I do list all of the paints and more that I used on this project at the end of the post.

The rebar and pipes after the iron paint swirling.
The same materials after a rust wash swirl, plus a good application of rust pigments, after drying on a plate.

The last materials I wanted to add to my bases were pieces of broken and burned wood. For this I went with shards cut from popsicle sticks. Yet another swirl was done with a dark grey ink (Secret Weapon Washes “Stone”). I let these dry and again, pigments would come later, mainly soot and ash.

The broken and shattered lumber shards.

During this process, I continued to paint the figures – adding various lights and LED-like buttons to the axemen. I did not want to overwhelm the axemen figures with color – so the little lights were nice highlights. I gave Nitpick a somewhat “Willy Wonka” look with a white lab coat. For the bases, I used Citadel “Astrogranite Debris” on them as a base for the addition of all of the rubble in the future.

Professor Nitpick with a base of wet “Astrogranite Debris”.
An 2″ steel axemen base with mostly dried “Astrogranite Debris”.

Now it was time to add the rubble in a haphazard way – as ruined-looking as possible. I did this by adding and gluing the brick clumps, individual bricks, wood shards, rebar, and rusty crushed pipes sequentially with PVA and letting them dry. I subsequently used pigments to make the wood look burned and ashy, as well as adding ashes and soot on the base with attention to the rubble of bricks, wood, pipes, and rebar.

Professor Nitpick on his ruined base with his oil can in his left hand. I put the massive wrench on the base to his right on a piece of burned wood. I added a Pendraken 12mm dice frame on the side for game use. This would all get an airbrush matte varnish application as well to knock down any shine.
Similar to the previous shot, here you see an axemen base prior to varnishing, but with the base having been treated with rust, soot, and ash pigments.

Now, I can’t wait to share…

Eye Candy

Professor Nitpick

Base 1

Base 2

Base 3

Base 4

Base 5

Group Shots

A group shot with a better view of Professor Nitpick.
A group shot from a slightly higher angle showing the bases and the axemen a little bit better.
A top view showing the full bases as well as the Wars of Ozz leader ability placard I used for the regiment at Fall In. That placard can always be changed to another ability depending on what is drawn by chance. The slot in the MDF base allows for this.

I enjoyed painting and building this unit a lot – and am hopeful that more will be coming for Professor Nitpick’s forces in the future – perhaps even enough to be a faction in and of themselves. In the meantime, the regiment will make excellent allies to other brigades on the tabletop.

My next post will cover some photos from my games and experiences at HMGS Fall In!®.

And yes, I still have more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE FIGURES FOR PROFESSOR NITPICK AND HIS MECHANICAL TIN AXEMEN REGIMENT:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo White Surface Primer
  5. Vallejo Black Surface Primer
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Vallejo Model Air “Steel”
  9. Vallejo Model Air “Armour Brown”
  10. Reaper MSP Core Colors “Blackened Brown”
  11. Vallejo Model Color “Wood Grain”
  12. Army Painter “Speed Paint – Dark Wood”
  13. Army Painter “Speed Paint – Enchanted Steel”
  14. Vallejo Mecha Color “Dark Steel”
  15. Army Painter “Speed Paint – Broadsword Silver”
  16. Vallejo Model Air “Gun Metal”
  17. Citadel “Nuln Oil GLOSS” (wash)
  18. Vallejo Game Air “Dead White”
  19. Secret Weapon Washes “Blue” (ink)
  20. Secret Weapon Washes “Just Red” (ink)
  21. Vallejo Mecha Color “Green Fluorescent”
  22. Secret Weapon Washes “Sunshine” (ink)
  23. Vallejo Model Air “Fluorescent Red”
  24. Vallejo Game Ink “Red” (ink)
  25. Citadel Technical “Tesseract Glow”
  26. 2″ square steel bases from Wargames Accessories (#21)
  27. MDF base from Wars of Ozz miniatures
  28. Citadel “Astrogranite Debris” (texture)
  29. Pendraken 12mm dice frame
  30. P3 “Brown” (ink)
  31. Secret Weapon Washes “Heavy Body Black” (wash)
  32. Paper clip wire
  33. Small polystyrene tubing pieces
  34. Popsicle stick shards
  35. Juweela® 1:48/1:50 terracotta bricks
  36. Army Painter Warpaints “Rough Iron”
  37. Vallejo Mecha Weathering “Rust Texture”
  38. Vallejo Mecha Weathering “Dark Rust Wash”
  39. Secret Weapon Washes “Stone” (wash)
  40. Elmer’s PVA Glue
  41. Vallejo “Pigment Binder”
  42. Vallejo “Carbon Black” (pigment)
  43. Vallejo “Old Rust” (pigment)
  44. Vallejo Model Color “Black”
  45. Battlefront “Dark Leather”
  46. Army Painter “Speed Paint – Battleship Grey”
  47. Army Painter “Speed Paint – Crusader Skin”
  48. Army Painter “Speed Paint – Brazen Copper”
  49. Army Painter “Speed Paint – Purple Swarm”
  50. Army Painter “Speed Paint – Satchel Brown”
  51. Army Painter “Speed Paint – Holy White”
  52. Army Painter “Speed Paint – Cloudburst Blue”
  53. Army Painter “Speed Paint – Aztec Gold”
  54. Army Painter “Speed Paint – Hoplite Gold”
  55. Vallejo “Titanium White” (pigment)
  56. Vallejo Mecha Varnish “Matte Varnish”

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Harvesters – Fearsome Scarecrows of the Night (Wars of Ozz)

As I promised in my last post…I now present to you some creepy and scary scarecrows for the Great Land of Harvest Army! These are from OZZ-507, “Harvesters – Fearsome Scarecrows of the Night”. They are listed in the “allies and mercenaries” section on the website, and in the rules are listed under the “Land of Harvest”.

There are 20 figures, all are metal and 28mm in size. They look like creepy scarecrows – and they do bear a strong resemblance to many of the Lesser Pumpkinhead figures. In the game, the Harvesters are infantry, but they are less affected by musketry (not cannon though). I assume that is because bullets pass through them relatively easily. They are based 4 to a 2″ square base – so five bases for the regiment. There is no regimental commander. No assembly was required for the unit other than the basing. They are reasonably good melee troops with a Melee value of 6/10, a Resolve value of 7/10, and an Elan value of 7/10 as well. The unit costs 4 points.

They are armed with a motley assortment of weapons – rakes, scythes, pitchforks, sickles, axes, hatchets, and even a hoe. As you will see below, I based them so as to mix and match the poses and the figure types such that no two bases of the five were identical. I needed to get these done for a game and I got them in under the wire – and I will share a post on that game soon.

Harkening back to my Scarecrow figure from the Adventurers of Ozz, and my other Harvest figures, I gave these zombie-colored flesh and glowing eyes. Some of the figures had pumpkin heads but I still gave their limbs a zombie flesh treatment. Other figures had hoods or sacks over their heads, so the glowing eyes tied them together too. I made sure that their clothes varied in color as after all, these are scarecrows.

I wanted them to appear as if they were coming out of a grassy overgrown field, so my basing choices reflected that in terms of the mixed flocking you’ll see. I also wanted to hide their feet as I felt that would look more creepy in the grass. You can decide for your self if that worked. Lastly, for playability, I added a small stone at the back of each base for alignment – as it’s not easy to see which way is “forward” given the rabble-look in which I arranged these guys.

I started these in June and worked on these in July – and finished them up in July. Let’s see some WIP shots and some more pics below!

WIP Shots…

The Harvesters as received – organized by type. As you can see, there was a motley assortment of figures and weapons.
Clean up!
On washers for mounting and subsequent painting.
My rough plan and layout on June 26th. I would get delayed over the July 4th holidays!
Managed to get them primed July 5th.
July 8 celebration! We have the fireworks in our town the weekend after Independence Day – they save money and get a better show (more “bang” for the buck. My wife Lynn and our granddaughter Tabitha shown here after watching the parade go by our house. So, no painting!
Back at it on July 9 – dry brushing over a dark wash.
They waited for me to get back at them – a July 16 restart.

I was able to finish painting them on July 18th, as seen below.

After varnishing them and letting them dry, I mounted them on the bases and went to town on the flocking – and to hide the feet.

Finished!
Top view.

Eye Candy

Base 1

Base 2

Base 3

Base 4

Base 5

Group Shot

I hope that you found this somewhat late post interesting. Next, I hope to share a post of their first battle at the Mass Pikemen Gaming Club.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE HARVESTER FIGURES:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo Mecha Surface Primer “White”
  5. Secret Weapon Washes “Heavy Body Black”
  6. Vallejo Model Color “White”
  7. Reaper MSP Core Colors “Pure White”
  8. Citadel Technical “Tesseract Glow”
  9. Army Painter “Speed Paint – Runic Grey”
  10. Citadel “Contrast Paint – Snakebite Leather”
  11. Citadel “Contrast Paint – Ultramarine Blue”
  12. Citadel “Contrast Paint – Black Legion”
  13. Citadel “Contrast Paint – Contrast Medium”
  14. Army Painter “Speed Paint – Brownish Decay”
  15. Citadel “Contrast Paint – Gore Grunta Fur”
  16. Citadel “Contrast Paint – Aethermatic Blue”
  17. Citadel “Contrast Paint – Dark Angels Green”
  18. Citadel “Contrast Paint – Militarum Green”
  19. Army Painter “Speed Paint – Charming Chartreuse”
  20. Army Painter “Speed Paint – Oche Clay”
  21. Tamiya “X-6 Orange”
  22. Tamiya “X-20A Thinner”
  23. Army Painter “Speed Paint – Bony Matter”
  24. Citadel “Contrast Paint – Ironjawz Yellow”
  25. Army Painter “Speed Paint – Poppy Red”
  26. Vallejo Model Air “Wood”
  27. Citadel “Contrast Paint – Wyldwood”
  28. Vallejo Model Air “Brown”
  29. Army Painter “Speed Paint – Camo Cloak”
  30. Army Painter “Speed Paint – Murder Scene”
  31. Citadel “Contrast Paint – Apothecary White”
  32. Citadel “Contrast Paint – Skeleton Horde”
  33. Citadel “Contrast Paint – Plaguebearer Flesh”
  34. Vallejo Model Color “Black Green”
  35. Vallejo Model Color “Neutral Grey”
  36. Citadel “Nuln Oil” (wash)
  37. Vallejo Game Ink “Black Green”
  38. Vallejo Model Air “Black (Metallic)”
  39. Vallejo Model Air “Gun Metal”
  40. Vallejo Model Air “Steel”
  41. Battlefront “Dark Leather”
  42. PS Model Color “USAAF Olive Drab”
  43. Vallejo “Flow Improver”
  44. Vallejo “Airbrush Thinner”
  45. Vallejo Varnish “Satin Varnish”
  46. Vallejo Mecha Varnish “Matte Varnish”
  47. Black Sharpie pen
  48. 2″ square steel bases from Wargames Accessories (#21)
  49. Elmer’s PVA Glue
  50. Army Painter “Battlefields Grass Green” (flocking)
  51. Shadow’s Edge Miniatures “12mm Tan Tufts” (flocking)
  52. Army Painter “4mm Wilderness Tufts” (flocking)
  53. Gamer’s Grass “Autumn XL” (flocking)
  54. Army Painter “Yellow Meadow Flowers” (flocking)
  55. Army Painter “Battlefield Field Grass” (flocking)
  56. Army Painter “Lowland Shrubs” (flocking)
  57. Small stones (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Mushroom Creatures (Wars of Ozz)

In my last blog post I promised something “fungal” this time – and here it is – a regiment of Mushroom Creatures for Wars of Ozz!

This unit was yet another part of my painting scramble to get ready for HUZZAH! 2023. It joins my other forces for the Great Land of Harvest. The unit is composed of 10 figures to be based each on 5 stands, 2 per stand. Similar to some other Great Land of Harvest regiments, the Mushroom Creature Infantry Regiment is comprised of 10 metal figures armed – with differently-sized stone sledgehammers and hammers. The figures are of different heights, but did not need assembly as each figure came in a single piece.

The photo of the unit on the Wars of Ozz website served as a starting point for me for painting. I liked the spotted mushroom caps – but wanted to have a greater variety of colors. This is, after all, Ozz! Plus I had a lot of new Speed and Contrast Paints to try as I got the 2.0 set.

OZZ-519, from the Wars of Ozz website.

I varied the different models so as to create a variety of bases. I took the same approach with the colors so that no two bases would be the same. They are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is pretty strong at 7 out of 10. Their Elan and Resolve values are the same as the other Harvest units at 6 out of 10. In fact, they have the same stats as the Great Menacing Hammerheads.

These also have a facial look of intent to do great harm to their enemies, but were pretty easy to paint up. Again, to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow). I’ll share a few WIP shots and then some eye candy of the Mushroom Creatures regiment. I’ll briefly describe the painting process that I used with the contrast and speed paints. All of the paints that I used will be listed at the end as I normally do for those interested in that stuff.

WIP Shots…

The figures as received – very cool and pretty easy to paint up. I mounted the figures on 3/4″ steel washers, then onto poster-tack covered specimen jars for ease of painting.
I primed these white so I could get the best results on the mushroom caps (the most visible feature on the tabletop). That white also “absorbs” colors from Speed and Contrast paints the best. You can make out the penciled dots that I have placed on the caps – which I would line out with black and then regular white paint before adding colors.
Very simple to paint! I decided that the caps should vary, but that the rest of the figures colors should be relatively uniform.

Once painted, I airbrushed these with two coats of varnish sequentially – first a coat of gloss then a coat of matte. Then I flocked the bases with the same color themes as my other Harvest troops.

Who doesn’t love anthropomorphic mushrooms armed with stone hammers anyways?

How about some…

Eye Candy

As the figures are really uninteresting from behind , I decided to stay with frontal shots. Sorry to disappoint all you miniature mushroom figure butt fans out there…

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group shot

Similar to what I found with the Great Menacing Hammerheads, photographing these was difficult – this time due to the mushroom caps shading the figures. I think you get the idea of how they look in the group shot. From above they look quite fungal!

I did find that the contrast paints tended to have cracks/microfissures on wider surfaces like the mushroom tops when they dried and were “stretched out”. Adding a second coat was enough pre-varnish to fix that problem. Not my finest work, but I like them, and they will be just fine on the tabletop.

That’s all for the Mushroom Creatures Infantry Regiment. Like me, I’m sure you want a pizza now with mushrooms now! Well, I always do…

I hope that you liked this slice of Ozz wackiness as much as I did.

I currently have just 2 more Ozz blog posts in the queue and then I can get back to painting more stuff – so stay tuned.

My next post will make you consider – who would work for or under King Jack?

Thanks for taking a look and any feedback is always appreciated

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUSHROOM CREATURE INFANTRY REGIMENT:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Premium Surface Primer “White”
  7. Vallejo Mecha Surface Primer “White”
  8. Army Painter Airbrush Primer “White”
  9. Battlefront “Black”
  10. Vallejo Model Color “White”
  11. Citadel “Contrast Paint – Contrast Medium”
  12. Army Painter “Speed Paint – Holy White”
  13. Army Painter “Speed Paint – Dark Wood”
  14. Citadel “Mechanicus Standard Grey”
  15. Vallejo “Thinner Medium”
  16. Citadel “Tesseract Glow”
  17. Army Painter “Speed Paint – Purple Swarm”
  18. Army Painter “Speed Paint Medium”
  19. Citadel “Contrast Paint – Baal Red”
  20. Army Painter “Speed Paint – Dusk Red”
  21. Army Painter “Speed Paint – Familiar Pink”
  22. Army Painter “Speed Paint – Battleship Grey”
  23. Army Painter “Speed Paint – Caribbean Ocean”
  24. Army Painter “Speed Paint – Beowulf Blue”
  25. Citadel “Contrast Paint – Aggaros Dunes”
  26. Citadel “Nuln Oil GLOSS” (wash/shade)
  27. PS Model Color “British Brown Drab”
  28. 2″ square steel base from Wargames Accessories (#21)
  29. Army Painter “Light Tone” (wash/shade)
  30. Vallejo Mecha Varnish “Gloss Varnish”
  31. Vallejo Mecha Varnish “Matte Varnish”
  32. Elmer’s PVA Glue
  33. Army Painter “Battlefields Grass Green” (flocking)
  34. Army Painter “Battlefield Field Grass” (flocking)
  35. Army Painter “Battlefields Field Grass” (flocking)
  36. Army Painter “Battlefields Meadow Flowers” (flocking)
  37. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  38. Gamer’s Grass “Orange Flowers” (flocking)
  39. Small stones (flocking)
  40. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Great Menacing Hammerheads (Wars of Ozz)

In my painting scramble to get ready for HUZZAH! 2023, I painted a number of regiments, leaders and individuals for my Wars of Ozz games. You may have noticed several of them in my last post. Most of these projects involved regiments from the Great Land of Harvest. One of them was the Great Menacing Hammerheads, SKU#528. The unit is composed of 10 figures to be based each on 5 stands.

The photo of them on the Wars of Ozz website intrigued me:

What exactly are these?

Great Menacing Hammerheads on Wars of Ozz website.

They are listed in the rules as part of forces available to the Great Land of Harvest. Still, again…

What exactly are these?

The rulebook is silent on this, except to suggest that these creatures may be one of many mutations that occurred after the Madness Bombs fell 300 years ago. I am by no means expert on the original Baum Wizard of Oz works that inspired the game. With a little digging on the old internet, I found a couple of clues. Apparently these do appear in the Oz books around the year 1900 – and are quite xenophobic and weird. There is an Oz Wiki site – and there I found this:

They had nearly reached the first rock when they heard a rough voice cry out, “KEEP BACK!” “Who are you?” asked the Scarecrow. Then a face showed itself over the rock and the same voice said, “THIS HILL IS OUR HILL, THE HILL OF US HAMMER-HEADS, AND WE DO NOT ALLOW ANYONE TO EVER CROSS IT!” “But we must cross it,” said the Scarecrow. “We’re going to the country of the Quadlings to see its ruler, Glinda the Good Witch, so we must.” “BUT YOU MUST NOT!” Replied the voice, and there stepped from behind the large rocks the strangest man the travelers had ever seen. He was quite short and stout, standing no more than three feet high and had a big, oversized head, which was smooth on the top and as flat as a hammer. The head was supported by a thick, long, fat neck full of many layers of wrinkles. But the body had no arms at all, not even stubs.“―The Wonderful Wizard of Oz (1900)

from the Oz Wiki

A little more digging found these images from the original books:

It appears that their attack mode is a whipping-extending forward-head-butting action. How they button their clothes, tie their shoes, or perform acts of personal hygiene are certainly left to the imagination…

Another site (The Creature Codex)shows an interesting artist’s concept of these as monsters as shown by the photo below:

“Hammer-Heads” © Orion’s Bell LLC, by Daniel Silberberg.

These look more menacing and Ozz-like, but lack the “hammerheads”. As for why the Great Menacing Hammerheads (let’s call them the GMHH) are listed as part of the Great Land of Harvest forces, I am not 100% sure given the above. I can accept that given the previous quote and their alleged xenophobia, they probably would only fight alongside their nearest neighbor mutants? In any case, I happily bought them and proceeded to build and paint the regiment.

Similar to some other Great Land of Harvest regiments, the GMHH unit is comprised of 10 metal figures, and each is unarmed – save for their heads, which are different types of hammers. The figures are of different heights, and needed assembly insofar as each figure came in two pieces – a torso and a long neck/head combination. The figures reminded me a bit of malevolent sneetches – if Dr. Seuss had disarmed them…(sorry for that)…

Let’s move on to the figures shall we?

I needed to assemble the unit and affix the two pieces. I decided to channel my inner Roger and use green stuff and sculpt a type of sneetch-inspired ruffled collar on them which would also serve as a bond for the models. I varied the heads so that no two bases would be the same. They are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is pretty strong at 7 out of 10. Their Elan and Resolve values are the same as the other Harvest units at 6 out of 10.

I wanted them to look wild and crazy – and certainly as “menacing” as I could. Their varied head positions helped with this as did varied base flocking. Lastly, to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow).

As before, I’ll share a few WIP shots and then some eye candy of the GMHH regiment. I’ll start with assembly of the figures and then move to describing the painting process. I used a number of contrast and speed paints, but did also use highlights and washes. All of the paints that I used will be listed at the end as I normally do for those interested in that level of detail.

WIP Shots…

The GMHH Regiment assembled with the green stuff-sculpted “collar ruffles”.
After priming and some initial work on their flesh. I went with green flesh as they are part of Harvest forces.
Made their hammerheads quite metallic, and their bodies brown like a quail. The neck collars are fiery orange.
Close up of face and body work – left 4 figures…
…and 6 on the right of the work area.

I varnished these with a coat of gloss followed by one of matte. Then I flocked the bases with the same color themes as my other Harvest troops. How about some…

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group Shot

Photographing these was difficult due to the number of heads that were downward facing – such that illuminating them was tough – let alone catching their faces – but I think you get the idea of how they look in the group shot. From above their hammerheads resemble – well – actual hammers. And I think that is the point.

I don’t think they are the best I have done – but they are ok, and will be fine on the tabletop.

That’s all for the Great Menacing Hammerhead Infantry Regiment. I hope that you liked their wackiness as much as I did. This makes 128 figures that I have painted for Ozz this year! I do have three more posts in the queue and then I can get back to painting more stuff. The next one will be quite fungal…

Thanks for taking a look and any feedback is always appreciated

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS GREAT MENACING HAMMERHEAD INFANTRY REGIMENT:

  1. Green Stuff (kneadatite)
  2. Gorilla Glue
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Premium Surface Primer “White”
  7. Vallejo Mecha Surface Primer “White”
  8. Army Painter Airbrush Primer “White”
  9. Citadel “Tesseract Glow”
  10. Citadel “Contrast Paint – Baal Red”
  11. Battlefront “Black”
  12. Vallejo Model Color “White”
  13. Army Painter “Speed Paint – Forest Sprite”
  14. Citadel “Contrast Paint – Gore Grunta Fur”
  15. Citadel “Contrast Paint – Contrast Medium”
  16. Army Painter “Speed Paint – Zealot Yellow”
  17. Vallejo Game Ink “Yellow”
  18. Vallejo Model Air “Gun Metal”
  19. Citadel “Runefang Steel”
  20. Army Painter “Speed Paint – Dark Wood”
  21. 2″ square steel base from Wargames Accessories (#21)
  22. Citadel “Nuln Oil GLOSS” (wash/shade)
  23. PS Model Color “British Brown Drab”
  24. DecoArt/Americana “Honey Brown”
  25. Citadel “Contrast Paint – Gryph-Hound Orange”
  26. P3 “Blazing Ink”
  27. Vallejo Model Air “Chrome”
  28. Army Painter “Light Tone” (wash/shade)
  29. Vallejo Mecha Varnish “Gloss Varnish”
  30. Vallejo Mecha Varnish “Matte Varnish”
  31. Elmer’s PVA Glue
  32. Army Painter “Battlefields Grass Green” (flocking)
  33. Army Painter “Battlefield Field Grass” (flocking)
  34. Army Painter “Battlefields Field Grass” (flocking)
  35. Army Painter “Battlefields Meadow Flowers” (flocking)
  36. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  37. Gamer’s Grass “Orange Flowers” (flocking)
  38. Small stones (flocking)
  39. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Corn Creatures of the Great Land of Harvest (Wars of Ozz)

I have been continuing to build and paint up regiments for my Wars of Ozz Great Land of Harvest Army. This time, I might get a bit corny…

Ok, that was really bad. Mea maxima culpa.

Anyways, in preparation for the upcoming HUZZAH gaming convention in Maine, I have managed to finish off four regiments, plus some leaders and individuals. I will post each group going forward – starting with this one – a regiment of Corn Creatures, yet another anthropomorphic Ozz unit. I already called the Carrot Creatures Regiment the CCR in my last post – so let’s just refer to these as the Corn Creatures, or CC. The CC are part of the forces of the Great Land of Harvest and their SKU# is OZZ518, and can be seen here.

Similar to the Carrot Creatures Regiment, the unit is comprised of 10 metal figures, and each is armed with a combination of two weapons – spears, pitchforks, rakes, axes, sickles, and scythes – but in this case one in each arm. These guys look quite crazy with two weapons (even if one is a rake).

I needed to assemble the unit insofar as assigning a weapon to each of the two arms for Melee.

They also have a “kamikaze”-style missile attack – a “popping” attack:

Popping Attacks:
Once per game one unit of corn creatures can conduct a popping attack against an enemy to their front within four inches. The corn unit makes an attack as if firing light artillery at short range. This is the unit’s firing action for the turn. After conducting the popping attack, the corn unit receives two hits (all those popped corn creatures are less effective now). Typically, this is done to pop at the enemy and then either withdraw or charge.

Wars of Ozz addendum with new factions

Now that is a different missile attack to be sure – short range artillery fire to boot!

The bigger-than-people figures are just the kind of vegetables to give you nightmares. As with the other 10-figure Harvest regiments, they are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is 5 out of 10, as is their one-time marksmanship rating – so very average. Their Elan and Resolve values are the same as the Carrots at 6 out of 10.

Here, my goal was to get the right shade of yellow on them – and as with orange, most of us understand that this can be difficult. Similar to my other Harvest units, I mixed up their weapons and flocking such that no two of the five bases looked exactly alike – and to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow). Like the Carrots, the figures are great – they look like berserking ears of corn to be sure (but you can judge for yourself).

As is my habit, I’ll share a few WIP shots and then some eye candy of the Corn Creature regiment. I’ll start with assembly of the figures and then move to describing the painting process.

Here again I used a number of contrast and speed paints, but did also use highlights and washes. To get the right shades of yellow – and I hope that I did achieve that – took a few iterations. All of the paints that I used will be listed at the end as I normally do for those interested – and selfishly for my own future reference should I need that information – I do forget things!

WIP Shots…

The Corn Creatures as received showing the 4 poses and weapons variety – as well as the filings I made on them on the paper towel – I hate mold lines and I give the bases a good filing as well so that they stick to the washers.
After assembly and mounting to 1.25″ washers.

I then primed the CC in white and started with working on the yellow. My first try was Army Painter Speed Paint (new version) “Maize Yellow” – which ought to be just perfect – but was a bit too dark for my tastes for the corm kernels (remember I said iterations – plural). It did help as a base with shading for later additions.

After assembly mounted the Corn Creatures on the specimen jars with poster tack. This is the first yellow – “Maize Yellow”.

The choice that I made for the leafy corn stalks was a yellowy-green Citadel Contrast Paint “Striking Scorpion Green”. I liked it – but in contrast it made me really want to upgrade the corn color.

Adding the “Striking Scorpion Green”.

I also found that highlighting each kernel in white and then adding yellow helped, as did Army Painter washes. To lighten and brighten the yellow on the corn, I went with another Citadel Contrast Paint – “Bad Moon Yellow”. Then I made the eyebrows orange, and the lips “Panther Yellow”. Lastly, it was time to make the eyes glow an evil green.

Painting progress on the yellow. So much yellow…

Then it was onto painting the weapons, which I tried to make look a bit varied as well in terms of the handle colors and the metallics. Lastly I did the hands in the same green leafy color as the bodies and made the corn “hair” the original “Maize Yellow” washed with Army Painter “Light Tone”.

All painted and ready for varnish.

I varnished once again with a coat of gloss followed by one of matte. Then I flocked the bases with the same color themes as my other Harvest troops.

Time for some (no, not popcorn) – some…

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group Shot

That’s all for the Corn Creatures Infantry Regiment. I hope that you liked their corniness as much as I did. This makes 118 figures that I have painted for Ozz this year!

Thanks for taking a look and any feedback, especially on the yellow colors – I am again curious as to your thoughts.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS CORN CREATURES INFANTRY REGIMENT:

  1. Gorilla Glue
  2. 1.25″ steel fender washers
  3. Poster tack
  4. 2″ square steel base from Wargames Accessories (#21)
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo Mecha Surface Primer “White”
  8. Vallejo Premium Surface Primer “White”
  9. Army Painter Airbrush Primer “White”
  10. Army Painter “Speed Paint – Maize Yellow”
  11. Vallejo Model Color “White”
  12. Citadel “Contrast Paint – Striking Scorpion Green”
  13. Citadel “Contrast Paint – Bad Moon Yellow”
  14. Tamiya “Orange”
  15. Citadel “Contrast Paint – Baal Red”
  16. Battlefront “Panther Yellow”
  17. Tamiya “X-20A Thinner”
  18. Citadel “Tesseract Glow”
  19. Vallejo Model Air “Brown”
  20. Vallejo Model Air “Wood”
  21. Citadel “Skrag Brown”
  22. Vallejo Model Color “Wood Grain”
  23. Vallejo Model Air “Steel”
  24. Vallejo Mecha Color “Dark Steel”
  25. Citadel “Ironbreaker”
  26. Vallejo Model Air “Black” (metallic)
  27. P3 “Blazing Ink”
  28. Vallejo Model Air “Chrome”
  29. Citadel “Nuln Oil GLOSS” (wash/shade)
  30. Army Painter “Light Tone” (wash/shade)
  31. PS Model Color “British Brown Drab”
  32. Elmer’s PVA Glue
  33. Vallejo Mecha Varnish “Gloss Varnish”
  34. Vallejo Mecha Varnish “Matte Varnish”
  35. Army Painter “Battlefields Grass Green” (flocking)
  36. Army Painter “Battlefield Field Grass” (flocking)
  37. Army Painter “Battlefields Field Grass” (flocking)
  38. Army Painter “Battlefields Meadow Flowers” (flocking)
  39. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  40. Gamer’s Grass “Orange Flowers” (flocking)
  41. Small stones (flocking)
  42. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Carrot Creatures of the Great Land of Harvest (Wars of Ozz)

In my last post I said that I was next going to share a “surprise unit” – and I hinted that it was actually devoid of any Vitamin A…and here it is – the Carrot Creature regiment of the Great Land of Harvest.

Well, as far as I know, metal figures are not nutritious – so that was an easy claim. Please, as a public service announcement…don’t eat your figures!

Back to the figures! The Great Land of Harvest not only has produced the Great Pumpkin Heads and the Lesser Pumpkin Heads. There are many other mutations and oddities that have armed themselves and organized for the defense of their homeland – or to attack their neighbors – or alternatively mercenary service in other factions’ armies. This regiment is one of them, and I have several more Harvest units that I will be able to share shortly. But, let’s focus on the Carrot Creatures Regiment (we’ll shorten that to CCR but that has nothing to do with Creedence Clearwater Revival…).

Initially, when I looked at the Wars of Ozz website, there were not any photos of the CCR. That since has been remedied and now you can see the website shot of them here. The CCR are part of the forces of the Great Land of Harvest and their SKU# is OZZ532.

The unit is comprised of 10 metal figures, and and is physically armed with axes, shovel handles, shovels, and scythes. The unit required no assembly other than assigning the arm holding the weapons. I said “physically”, because in the rules the CCR is also armed with bows (which are treated as carbines). Rather than either ignore that aspect, or modify the figures, I chose to modify the bases to reflect this weaponry as you will see below. I really did not want to modify the figures for the bows – and I believe specifically bow-armed Carrot Creatures will eventually be made available for purchase. As I wanted my Harvest troops to have a few more missile troops, this choice was ideal.

From the addendum showing the CCR data. From left to right, Marksmanship, Melee, Resolve, Elan, maximum per brigade, Movement Modifier in inches, Regimental Commander (Y/N), point cost, and notes.

The figures are larger (as befits big monster-sized carrots) and are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is 5 out of 10, but their marksmanship is 7 out of 10 (remember why your Mom said to eat your carrots!). Their Elan and Resolve values are at 6 out of 10 – a reasonably stout unit.

My goal was to get the right shades of orange on them – and we all know how painting miniatures either colors of orange or yellow can be challenging. I thought they should be a bit ruddy – to reflect their subterranean lifestyles (I am assuming here, I don’t personally hang out underground).

Similar to my other Harvest units, I mixed up their weapons and flocking such that no two of the five bases looked exactly alike. To match the other Harvest troops, I did paint the eyes with a glowing yellow-green. The figures are great – with a suitably cartoony and menacing look. I thought they looked quite like Tasmanian devil-inspired carrots.

As before, I’ll share a few WIP shots and then some eye candy of the CCR regiment. I’ll start with assembly of the figures and then move to describing the painting process. I used a number of contrast and speed paints, but did also use highlights and washes. Orange is not a simple process. All of the paints that I used will be listed at the end as I normally do for those interested (and for my own reference in the future should I need that information – I forget things!).

WIP Shots…

Filed and washed, the CCR awaits assembly.
Close up of a figure before assembly.

As with the pumpkin heads, I primed the orange parts of the figures in black, then dry brushed them in white, followed by a dry brush of a couple of oranges, and then highlighted and shaded them. For the leafy “hair”, I primed that in green, then moved to highlights and shading. I mocked the unit up on their bases to make sure that they would fit both vertically and horizontally. This has both an aesthetic purpose and a practical one – as I did want them to look good without having their weapons in the other figures’ faces or hanging off of the bases to get wacked in a game.

The CCR mocked up and primed. The figures are actually on smaller 3/4″ square steel bases for attachment to my poster tack-covered specimen jars. Attachment to the 2″ larger bases would come later.
Showing the figure dry brushed white on the specimen jar. Turned out priming the hair green was not overly relevant!
A “conga line” of orange dry brushed carrots. I would need a good amount of color tweaking to get the orange where I wanted (which was not what you see here). But, it’s a process…
Next, I did the “hair”. Note I label the jars to show where each one will go on their final bases, right, left, front, back.
Progress on adding highlights and washes shown here.

After varnishing (gloss, then matte), I flocked the bases with the same color themes as my other Harvest troops. Additionally, I added some small crossbows that I had lying around to the fronts and backs of the bases. I painted these crossbows a brighter green – and hopefully they can serve as player reminder that the CCR actually has a missile capability!

The CCR completed, and ready for…

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group shot…

That’s all for the Carrot Creatures Infantry Regiment. I hope that you liked their quirkiness as much as I did. This makes 108 figures that I have painted for Ozz this year!

Thanks for taking a look and any feedback, especially on the orange colors – I am curious as to your thoughts.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS CARROT CREATURES INFANTRY REGIMENT:

  1. 2″ square steel base from Wargames Accessories (#21)
  2. 3/4″ square steel bases from Wargames Accessories (#A9)
  3. Gorilla Glue
  4. Vallejo Mecha Surface Primer “Black”
  5. Vallejo Mecha Surface Primer “Russian Green”
  6. Vallejo “Airbrush Thinner”
  7. Poster tack
  8. Vallejo Model Color “White”
  9. Tamiya “Orange”
  10. Vallejo Model Color “Light Orange”
  11. Vallejo Model Color “Clear Orange”
  12. Battlefront “Gunship Green”
  13. Vallejo Model Air “Escorpena Green”
  14. Battlefront “Sicily Yellow”
  15. Vallejo Model Air “Brown”
  16. Vallejo Model Air “Dark Brown”
  17. Vallejo Model Air “Dark Steel”
  18. Citadel “Ironbreaker”
  19. Vallejo Model Air “Light Steel”
  20. Citadel “Hellion Green”
  21. Army Painter “Mid Brown” (wash/shade)
  22. Citadel “Nuln Oil GLOSS” (wash/shade)
  23. Citadel “Contrast Paint – Magmadroth Flame”
  24. Citadel “Tesseract Glow”
  25. Army Painter “Green Tone” (wash/shade)
  26. PS Model Color “British Brown Drab”
  27. Elmer’s PVA Glue
  28. Vallejo “Flow Improver”
  29. Vallejo Mecha Varnish “Gloss Varnish”
  30. Vallejo Mecha Varnish “Matte Varnish”
  31. Army Painter “Battlefields Grass Green” (flocking)
  32. Army Painter “Battlefield Field Grass” (flocking)
  33. Army Painter “Battlefields Field Grass” (flocking)
  34. Army Painter “Battlefields Meadow Flowers” (flocking)
  35. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  36. Gamer’s Grass “Orange Flowers” (flocking)
  37. Small stones (flocking)
  38. Small oak twigs (flocking)
  39. Small metal crossbows (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Lesser Pumpkin Heads of the Great Land of Harvest (Wars of Ozz)

In my last post I shared about King Jack and the Great Pumpkin Heads of the Great Land of Harvest. I’m sure that some of you thought – hey – are all of their inhabitants that big? Surely, to have greater pumpkin heads – there must indeed be lesser ones, right?

Indeed there are!

There are several units of lesser pumpkin heads and individual pumpkin head generals – more human-sized ones anyways. I have completed a couple that I will be sharing, starting with this post on my regiment of Lesser Pumpkin Heads. The lesser pumpkin heads are pretty skinny dudes. They can move effortlessly (without cost) through woods, but otherwise they are an average unit.

The Lesser Pumpkin Heads (let’s shorten that to LPH) are part of the Wars of Ozz figures and their SKU# is OZZ506 and can be seen here. The unit is comprised of 20 metal figures, appropriately armed with hatchets, axes, sickles, and scythes – but the unit required no assembly. As with all standard Ozz units the figures are based 4 at a time on five 2″ square bases, but there is no Regimental Commander here.

My goal was to organize them to appear to be a rabble-type force. Unlike the disciplined units of the Munchkins or even the Gillikins, I don’t see these as being very organized in battle with regards to uniforms and drill. I also mixed up their clothing colors, weapons, and flocking such that no two of the five bases looked exactly alike. I did use the basic colors of the Great Pumpkin Heads for the LPH – and especially the yellow-green eyes. Here though, I also needed to show straw (like the stuffing of a scarecrow) coming out of the holes in their clothes and near their wrists.

I’ll share a few WIP shots and then some eye candy. These were also worked on (especially due to the need for orange) simultaneously with King Jack and 4 of his other units in various states of completion at the same time.

I’ll start with assembly of the figures and then move to describing the painting process. I used a number of contrast and speed paints, but did also use highlights and washes. All of the paints that I used will be listed at the end as I normally do for those interested (and for my own reference in the future should I need that information).

WIP Shots…

The Lesser Pumpkin Heads here all cleaned up and ready for priming.

I chose to “pre-base” the LPH on 3’4″ square steel bases for three reasons. First, so that I could more easily attach them to my poster tack covered specimen jars, second so that they would be easier to paint, and third to make it easier to affix the LPH to their final resting place – the 2″ square steel bases – done later in the process.

The LPH are primed in black here and are on the 3/4″ steel bases with a couple of 2″ square bases in front for reference.
Early painting progress on April 11th.

By April 17th, I had made some progress on the LPH.

April 17th progress.
By 4/20, the LPH regiment was done.

As you can see, the regiment has a lot of color – which will be better viewed in the next section. Some of these photo groups will be four image galleries and some three.

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group shot…

That wraps up the Lesser Pumpkin Heads infantry. I also have a unique artillery unit of theirs next that I think you’ll enjoy. Thanks for taking a look and any feedback.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS LESSER PUMPKIN HEAD REGIMENT:

  1. 2″ square steel base from Wargames Accessories (#21)
  2. 3/4″ square steel bases from Wargames Accessories (#A9)
  3. Gorilla Glue
  4. Poster tack
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Mecha Surface Primer “Black”
  7. Vallejo Model Color “White”
  8. Citadel “Tesseract Glow”
  9. Vallejo Game Color “Moon Yellow”
  10. Battlefront “Gunship Green”
  11. Vallejo Mecha Color Green Blue”
  12. Citadel “Contrast Paint – Contrast Medium”
  13. Army Painter “Speed Paint – Pallid Bone”
  14. Army Painter “Speed Paint – Gravelord Grey”
  15. Tamiya “Orange”
  16. Vallejo Model Color “Light Orange”
  17. Army Painter “Speed Paint – Camo Cloak”
  18. Citadel “Contrast Paint – Striking Scorpion Green”
  19. Army Painter “Speed Paint – Highlord Blue”
  20. Citadel “Contrast Paint – Gryph-Hound Orange”
  21. Army Painter “Speed Paint – Hive Dweller Purple”
  22. Citadel “Contrast Paint – Magmadroth Flame”
  23. Army Painter “Speed Paint – Grim Black”
  24. Army Painter “Speed Paint – Absolution Green”
  25. Vallejo Model Air “Dark Steel”
  26. Vallejo Model Air “Light Steel”
  27. Vallejo Model Color “Wood Grain”
  28. Vallejo Model Air “Green Brown”
  29. Vallejo Model Air “Dark Brown”
  30. Army Painter “Speed Paint – Sand Golem”
  31. Army Painter “Speed Paint – Purple Alchemy”
  32. Army Painter “Speed Paint – Holy White”
  33. Army Painter “Mid Brown” (wash/shade)
  34. Army Painter “Green Tone” (wash/shade)
  35. PS Model Color “British Brown Drab”
  36. Elmer’s PVA Glue
  37. Vallejo “Flow Improver”
  38. Vallejo Mecha Varnish “Gloss Varnish”
  39. Vallejo Mecha Varnish “Matte Varnish”
  40. Army Painter “Battlefields Grass Green” (flocking)
  41. Army Painter “Battlefield Field Grass” (flocking)
  42. Army Painter “Battlefields Field Grass” (flocking)
  43. Army Painter “Battlefields Meadow Flowers” (flocking)
  44. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  45. Gamer’s Grass “Orange Flowers” (flocking)
  46. Small stones (flocking)
  47. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

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