Epic Battles at Cold Wars 2026: A Recap

Back in early February, I attended the 2026 HMGS Cold Wars convention in Lancaster, PA. The theme was “Wild, Wild, West”. this is not one of my usual game themes, but as you’ll see shortly I adapted for one game anyways. As I write this now it is already mid-March, so I thought it was about time to finally got around to sharing some of the games I played in and ran in the H.A.W.K.’s room.

The H.A.W.K.’s are a great club from Harford County, Maryland. Two of my good West Point buddies (Buck Surdu USMA ’85 and Dave Wood fellow USMA ’84) have been members for years, and I have been fortunate enough to be their New England carpetbagging GM for a few years now.

Buck, yours truly, and Dave

Prelude to Austerlitz (Wars of Eagles and Empires)

Thursday night I jumped into a Napoleonic 28mm game run by Buck, “Prelude to Austerlitz”. It used his Wars of Eagles and Empires rules.

It was a fun game and I was on the Austrian side with two other young players (they were young anyways). The French players were not as aggressive as they probably had wanted to be, which allowed us to successfully defend the town.

The Wicked Witch is Still Trying to Get Dorothy’s Slippers (Feudal Patrol using Wars of Ozz figures)

This was a fun opportunity to jump in a Feudal Patrol game with my old USMA roommate Dave. Dave does a great job as a GM and even won a PELA award at Cold Wars for his Zulu game. Dave uses 28mm Wars of Ozz figures in a skirmish game using Feudal Patrol rules. I played on the Winkie side and we were able to take Dorothy down and get those valuable slippers!

After this game, I hit the vendors hall and got some lunch. Then I took the rest of the afternoon time to set up my Friday evening Wars of Ozz game. – “The Great Munchkin Heist“.

The Great Munchkin Heist (Wars of Ozz)

This was an epic back and forth Wars of Ozz battle, which really was great to see! Three brigades were on the attack (two Munchkin, one allied brigade, and an army reserve). The allied brigade was composed of two regiments of Jinjur female pirates, an Impkin slingshot battery, and a regiment of Frost Ogres (that Dave Stone will recognize!). The reserve came from the Land of Harvest – Great Pumpkinheads and regiments of eagles and owls. these allies hoped to share the loot with the Munchkins. Technological “secrets” were hidden in buildings throughout.

Three small but potent Nitpik mechanical men brigades and a small reserve force defended the formidable rusty steel walls of the Robotic Sanctum – a.k.a. the Industrial City. A small infantry reserve remained in the city, and there were rumors of a Nitpik relief force coming…

The Munchkin 1st Brigade advances on the left.
The Munchkin 2nd Brigade advances in the center.
The Allied Brigade ready for battle.
In the center was the Munchkin Army Reserve of Harvest troops under the command of Zoraster the Wizard.
The Nitpik Medium Artillery defends the left flank, with Elite Axemen behind ready to deal with any penetrations of the walls by the allied brigade.
Defending the Nitpik center against the Munchkin 2nd Brigade was the Lemon Drop Legionnaires at the wall (also with napalm blasters) and the axe-wielding Jade Automata.
Defending the Nitpik right was the 3rd Nitpik Brigade. They had Morin’s Monsters with napalm blasters and a mechanical mini-swarm.
A side view of the start of the battle behind the Nitpik lines. The Mechanical mini-swarm is in the foreground, while the sole regiment in the Nitpik reserve – the Pink Nightmares – is in the back left.
The battle begins.
The Allied Brigade moves up on the right.
The Nitpik Artillery prepares to fire at the Frost Ogres…
….who take casualties and rout in the face of withering fire.
Overzealous Lemon Drop Legionnaires take fire from the balloon and an unlucky reaction test causes them to jump over their protective walls towards the enemy!
This unlucky reaction subjected the Lemon Drop Legionnaires to Munchkin musketry at short range.
Morin’s Monsters hold the line.
Munchkin Light Cavalry and Landwehr move up on the left flank..
The Munchkin 1st Brigade moves towards the gate – somewhat stymied by the ominous rusty steel walls – their solution…
…climb the wall !! Assault Munchkins! (or Ranger Munchkins?)…they were soon in the town searching for technological secrets.
The Munchkins commit the Great Pumpkinheads and Great Owls and bypass Morin’s Monsters.
A female pirate regiment breaches the right wall and faces the Elite Axemen.
The Munchkin Center is breached as well.

The Munchkins searched in vain for any technological secrets. They did manage to inflict slightly more casualties on Professor Nitpik’s forces, resulting in a narrow 18-15 point victory.

Little Wars TV actually showed a snippet this game on their Cold Wars video – you can see it at minute mark 12:31. My players look happy!

That wrapped up Friday – and Saturday I had two games scheduled. The first was a What a Tanker “what if” scenario between Vichy French and Italian armor. I had to cancel it due to lack of players. That allowed me more time to set up my evening game and to play in another Feudal Patrol game run by Buck. It was a scenario based on a William Tell TV show from the ’60’s that I have no memory of! It was fun, we freed the good guys from the Austrians, and had a good time.

Tell Me the Truth! (Feudal Patrol/William Tell)

Buck prepping at the game start. I spent a lot of time in the game moving that bee hive on the hill!

At last it was time for Saturday night’s game.

High Noon at the Cyber Ruins (Combat Patrol:WWII – modified for retro Sci-fi)

This was my “western-themed” game.

I was really looking forward to this one as I got to use all of my rusty wreckage and ruined buildings that I have posted about here in this blog. It did not disappoint. The battle was full of action, with jet-packing cowboys (Texican Space Rangers) and Space ‘Roos engaging the Retrovians (Roger’s own). (More about Roger here.) Ancient robots were found and lost, some even getting violent when found. Buck got to play and channeled his inner paratrooper in the attack.

The game set up for action. Retrovians are moving into the ruined city from the left, and Space Cowboys from the opposite side. Space ‘Roos come in as reinforcements.
Players ready for action.
Skip maneuvers his troops in the background while Bruce deftly had his sniper climb the transmission tower. Obviously the figure would not stay, so we used a rubber band.
Retrovian Heavy Weapons Squad.
Movement into the city.
My friend Ken Howe snapped this shot!
Retrovian “Garkon” section.
Moving into the city – what to do?
Space Cowboys and Retrovians search for ancient robots.
Retrovian fire team mounts the wall.
Space Cowboys huddle in the wreckage from Retrovian fire.
The tripod “Bra’sheers” had a difficult tome getting over the walls. They did at points and instantly decapitated a few Space Cowboys with their claws.
A “Bender” robot was found – but was hostile and killed a cowboy and needed to be subdued.
Some of Leif’s Space Cowboys got on the wall in a conga line only to take Bra’sheer machine gun fire.
The conga line of death before machine gun fire…
Retrovians getting into the city in any way they could.
The battle rages.
Urban fighting!
Lots of combat in the city.
Buck jet-packs his Space ‘Roos and ambushes Bruce’s Retrovians, wiping them out. He was practically giddy in this game with how successful his tactics were.
Retrovians seek revenge with sonic cannon and sniper fire.
Space Cowboys and Space ‘Roos continue the search.

In the end, the Space Cowboys and Space ‘Roos alliance found 3/4 robots and successfully held on to them. All casualties mounted. But the victory was clearly in the hands of the Space Cowboys and Space ‘Roos!

After the game, with help, I was able to pack the car for a Sunday morning drive home. The temperature was well below zero Fahrenheit! With the wind chill it was -13 degrees Fahrenheit (or -25 Celsius for you metric types!).

Thank you to all at HMGS who made Cold Wars possible!

That wraps up this post – I still have a few that are in the queue , and I hope they are of interest.

I will be running these games again so see you at the next convention!

Next up? Some more terrain I think!

References:

Check these out!

For a consolidated list of links for any of my previous convention/club/game battle report blog posts, please see this page: https://markamorin.com/club-convention-games/

For a consolidated list of links for any of my previous Wars of Ozz posts, please see this page: https://markamorin.com/miniatures/wars-of-ozz/

For a consolidated list of links for any of my previous sci-fi/retro sci-fi posts, please see this page: https://markamorin.com/sci-fi-retro-sci-fi-projects/

Man of TIN blog two

Toy Soldiers, Gaming, ImagiNations

Gisby's Gaming Blog

Miniatures gaming projects, products, and reviews

Carrion Crow's Buffet

Narrative Wargaming, Fiction and General Musings on the Universe

Despatches from Fort Syllabub

An account of fictional adventures on the North West Frontier - and other times and places, real or imagined

Man of Tin blog

Toy soldiers, gaming, Imagi-Nations

Zauberwurfs Blog

Ein Blog über Tabletop und Miniature Wargames.

Frank Tank Rants

musings of a fat old bloke on tanks and wargames

Dragons of Lancasm

Games, miniatures, painting, books and more games

Tiny Painted Heroes

The Adventures of a lifelong Tabletop Gamer, Game Design hobbyist, and full-time Software Engineer

Steve's Paint Brush

Grimdark model making and mini painting

Wargamesculptors Blog

Life, Golf, Miniatures, & Other Distractions

Dead Dick's Tavern and Temporary Lodging

Life, Golf, Miniatures, & Other Distractions

Guru Pig - the gaming Guru

Guru's thoughts on wargaming, life, and the universe!

Wisely lead... without a head!

History, Miniatures and Wargaming

Kuribo's Painting

Fallout Wasteland Warfare, Warhammer, and Hellboy Painting, Terrain, Dioramas, and Battle Reports

Don't Give Greg Ideas

Seriously, just don't

War Across the Ages, and other dark horrors

A discussion of miniatures collecting, painting and gaming.

Classic Warhammer 40K

Painting diary focused on Warhammer 40K 2nd ed., 5th ed. WHFB, related GW games, and miscellaneous whimsy

Colonel Mustard

WW2 Modelling in 1/72 Scale

Bogenwald

Random painting and terrain making.

Pat's 1:72 Military Diorama's

Scale diorama tips and ideas

Arcade Dreams

Building the Arcade Dream

P.B.Eye-Candy

Phil's 20th century wargame pages

SP's Projects Blog

A futile fight against entropy or 'Every man should have a hobby'? Either way it is a blog on tabletop wargames, board games and megagames

30mmdave

Wargaming Plausible reality?

The Imperfect Modeller

Miniature Figure Painting and Diorama Modelling

Double Down Dice

Painting miniatures and rolling dice!

Just Needs Varnish!

My ongoing wargames projects!

miniaturepopcorns

Sculpting some worlds

Despertaferres

Wargaming with the ability of a dull nine year old

Dawn of the Lead

Miniature wargaming and the occasional zombie

Rantings from under the Wargames table

Wargames, Figures, Sculpting and Converting Miniatures

Simple as War

Miniatures & Terrains

Buck's Blog

Life, Golf, Miniatures, & Other Distractions

IRO aka Imperial Rebel Ork

- I model - therefore I am -