The July 2018 session of the Mass Pikemen Gaming Club was fun time for all. We had an epic battle using the Combat Patrol™ gaming system. The battle (called “Get The Data!”) was between the attackers (an alliance of the Texican Space Rangers and the Hurraku Space Phraints) and the combined forces of the Robot Peacekeepers and the Space Dwarves. The objective for the attackers was to seize weapons design data from a computer in an abandoned and ruined factory/research facility. The defenders mission was to exact a high price in casualties from the assault force.
So why did I align the Texicans and the Hurraku? One picture in the Star Rovers game shows them having a drink at Moondog Maude’s Cantina – so I went with that.
Hey, after this drink, let’s go to battle!
I assigned points differentially for the attackers and the defenders based on the mission. The Hurraku attacked on the defenders’ left, and the Texican Space Rangers attacked from the defenders’ right. The defenders also had Robo-Sentry guns deployed run by RT22. I also gave them Roberker, a flame-throwing giant robot to help with their defense.
Will prepares to defendThe Texicans destroy a Robo-Sentry gun, then take cover. You can see the defenders in position in the building. If only the defenders had mortars!Two Texicans are dispatched by automatic weapons fire. I use casualty cards to designate fallen figures and to help score the battle at the end. Plus I think it shows the battle’s progression without having a bunch of minis tipped over. Chris Comeau (Texican commander) made a bold move and had his gray squad jet pack directly into a bunker filled with one of Will’s Robot Peacekeeper team. The bots passed a reaction test and the Rangers took massive fire and three dead before they could fire. The red beads mark morale checks for them, the blue for the bots. This sacrifice was to prove worthy, as follow on teams of Space Rangers were able to clear the stunned robots from the bunker.Another of the 5 Robo-Sentry guns is cleared by the Space Rangers.On the other flank, Jared Burns and Mike Morgan were able to use the long ranges of the Hurraku blasted to keep the defenders’ heads down. They maneuvered to flank the defenders.One of the Agribot automatic weapons did hit a team of Hurraku for one wound. Unluckily, the team promptly failed morale and became pinned behind a boulder. They were eventually able to rally.Back on the right flank, Will and Dave decided that it was time for Roberker to counterattack with his dual flame throwing arms. Roberker successfully roasted a number of the purple-sombreroed Space Ranger team. However, he put himself in the open……and he took automatic weapons fire from multiple Rangers. The plume from his smoking hulk is next to the bunker…Chris Comeau smiles…he also killed Roberker in his last game BTW!The Robot Peacekeepers in the bunker then drew an unfortunate morale result that caused them to perform a banzai charge (I have robots use the WWII Japanese in the Pacific cards for morale). Thus, they left the nice safe bunker and got mauled. Note the large number of blue morale checks to be performed after the banzai charge.By this point, Will and his dad Dave had to leave, so I took over. The defense was collapsing, so I withdrew the front line defenders as best as I could.The sacrifices of the Texican Space Rangers allowed the Hurraku to penetrate the defensive position. The first in was their Sith warrior, who used the powers of the Force to smash two robots (RT22 and a Robot Peacekeeper) with a Telekinesis attack by sending them into the factory walls. This destroyed them. As you can see, the morale checks were piling up……so why not add more to the carnage with a satchel charge thrown by a Hurraku Space Phraint into the Space Dwarves (the smoke plume here)! Meanwhile, the Hurraku Space Phraints swarmed in.The attackers swarm the compound. Game over.
The game was fun, and when the tide turned, the attackers did a good job of exploiting the openings presented. I love it when maneuver is executed well. The Texican Space Rangers aggressiveness resulted in nearly 50% casualties, but helped the Hurraku press their assault on the other flank. The defenders did get some very unlucky morale results, but so did the attackers so it was a wash there. Next time I run this scenario, I probably will include some defensive indirect fire support as well as some time constraints on the attackers.
Still, it was a fun session, and I am appreciative to the players! It was nice to meet everyone, and I’m glad that they got to learn the system so quickly. Our next session is tentatively scheduled for August 18th.
Archive Miniatures Star Rovers game and miniature range had a lot of very fun figures, many of which I have painted and discussed in past entries in this blog. A couple of the line that caught my eye were “Long Gone Jones” (Archive #2211), a space dwarf, and “Agribot S1L1” (Archive #2204). Both were sculpted and put into production around 1977. I’m not exactly sure of the name derivations, but methinks there was some degree of Archive humor there based on the late 70’s – and I leave it to you readers to make your own guess!
I had previously acquired one Long Gone Jones (let’s call him LGJ) miniature on eBay, but had not found any others. However, Michael Thomas at classicminiatures.net (who produced the Robot Peacekeepers I previously described here) also had the molds for these figures. So I placed the order from him, and got ten LGJ’s to add to my original one in addition to three Agribots. I thought I would now have enough to build a squad for sci-fi games using Combat Patrol™ .
Each LGJ is in power armor, has a jet pack, and is armed with an automatic weapon coming out of his right arm. The Agribots look like they have a hovering mechanism, and are armed with what looks like a machine gun.
For the unit’s organization, I decided to have a LGJ squad leader with a dedicated Agribot as the squad headquarters. He would lead the squad’s two Space Dwarf Assault teams (A and B). Each team would have its own LGJ team leader, 4 LGJ troopers, and an Agribot. I’ll probably treat the LGJ weapons as analogues to sub-machine guns, and the Agribots as mobile medium machine guns. This made a total of 14 figures for the squad. I was thinking about the organization of Soviet Machine Pistol squads in WWII as inspiration. My numbers aren’t exactly the same, but we are talking about Space Dwarves here! To round out the end of June, I finished off the Space Dwarf Assault Squad.
One of the Agribots I got from Michael Thomas. It has the typical crispness one would expect from a 1970’s mold – clearly I needed to be creative to make this one look good. The other side cast better as you see below.Agribots better side
First, I cleaned and washed the group. Then I filed off the mold lines and flash on the figures. After this, I mounted them on ¾” steel washers with Gorilla glue, and affixed the washers to poster tack on top of specimen bottles. I primed the squad white with Vallejo “White Surface Primer” with my Iwata Eclipse airbrush, and let that harden.
I wanted to give these figures a totally retro sci-fi look – so I again used the Createx paints to airbrush even more colors (added Pearl Blue, Pearl Lime Green, and Pearl Green) onto the squad than I had done with the Robot Peacekeepers. I figured the dwarves would want more individuality! For ease of play on the tabletop, I did plan to similarly color coordinate the lenses on the LGJ’s and the Agribots with Vallejo Mecha Color fluorescent paints. On the optics/lenses, the squad leader and his Agribot would get Vallejo Game Air “Fluorescent Red”, Team A got Vallejo Mecha Color “Green Fluorescent”, and Team B got Vallejo Mecha Color “Green Fluorescent”. These would take multiple light thin coats to get the desired effects. And of course with so much metallics, I needed to use a lot of Citadel “Nuln Oil Gloss”. I list the paints and materials I used at the end of the blog for those interested.
The squad awaits mounting and primingAnd here they are primed and mounted! I labeled the specimen jars to keep track of which one was in which squad, and what the color plan was for each figure.After airbrushing the base colors.Pearlized Createx colors used (bottle backs)Createx bottles fronts – I love that many of them are designated “Wicked Colors”. “Wicked” is a common term here in Massachusetts to designate much more than “very”.After a painting the small details and using multiple washes, I detailed the optics/lenses with white to help with the adhesion and look of the fluorescent paints.Awaiting the first coat of gloss varnish
My plan for varnishing the group and the bases was to initially apply an airbrush coat of Vallejo “Gloss Varnish” before working on the bases. The bases would then get a treatment of Citadel “Astrogranite Debris”. I like it better than “Astrogranite” – it sets up better for dry brushing later. Once that was dry, I washed it with “Nuln Oil”, let that dry, and then dry brushed the bases with Vallejo Game Air “Wolf Grey”. To give the bases a nice lunar look, I added Citadel “Gulliman Blue” glaze and let that dry. Lastly, I gave the entire squad a second coat of Vallejo Mecha Varnish “Matt Varnish” for protection and to dull the shines down to an acceptable level.
After application of gloss varnish – shiny new space dwarves…Squad leader close up after gloss varnishSquad leader’s Agribot after gloss varnish
I think you’ll see below on the finished figures the difference that the matte varnish adds, while preserving the metallic look of the power armor that I was attempting to capture.
Finished Long Gone Jones squad leader and Agribot. Their base color was “Pearl Red”.Team ATeam BSpace Dwarf Assault Squad leadership – the team leaders are in “Pearlized Copper”.The three Agribots, arranged to see the side and back details.Front and back details of the team leaders.Front and back details of the Space Dwarf troopers in “Pearl Tangerine”Front and back details of the LGJ troopers in “Pearl Plum”Front and back details of the LGJ troopers in “Pearlized Green”Front and back details of the LGJ troopers in “Pearlized Blue”Space Dwarf Assault Squad moves out for action!
I am pleased with the final product – and I can see them being on one side or the other of many future tabletop conflicts. Whoever is paying them the most of course! That’s the nice part of not needing a Codex! I do think that they are colorful enough, but power armor covers them nicely.
I hope that you enjoyed looking at this – and this was my most productive month ever in terms of painting – 57 figures in total (3 units) for “Junit”, a community painting challenge run so very well by our Aussie friend Azazel. If you’re reading this and are not familiar with his blog, it’s well worth the look.
June’s production – 32 Archive Texican Space Rangers, 11 Mega Miniatures Robot Peacekeepers, and 14 in the Space Dwarf Assault Squad.
I always read your comments and feedback – and as the goal of this blog to entertain and bemuse you – let me know if I did (or did not). So let me know your thoughts – and as always, thanks for looking!