It’s that time again – when I review the past year and reflect a bit and look towards 2025. I do like to see what I did versus the goals that I set out to accomplish for myself back in January of 2024.
This post will also be where I set my 2025 goals for Life, Golf, Miniatures, & Other Distractions (after all that is the subject of this blog of mine since 2015). I use these goals to guide and motivate me, but I have seen that others can appreciate this type of post. 2023 was, like 2022, one very busy year on multiple hobby, golf, and life fronts. I did set some pretty aggressive goals for all aspects. Some were around gaming, some around hobby production, some were around golf, and more.
How did I do versus my 2024 goals?
Paint 365 figures or more
I thought that would be a stretch – but in the end I destroyed that particular benchmark, setting yet another personal high for the number of miniatures painted in one year ever. These were mostly figures for Wars of Ozz. I managed to paint 556 miniatures – 126 more than I did in 2023!
2024 Production
2023 Production
Complete 2 brigades of Quadlings for Wars of Ozz
My Quadlings at HAVOC in 2024
I’ll give myself a B+ here, as I painted up all the Quadlings that I currently have – 3 regiments of infantry, 2 batteries of artillery, one witch, and 3 individuals that can be brigade or army commanders. That is 79 figures in total, 1.24 25-point brigades’ worth. At some point I’ll get the Quadlings some cavalry.
Complete a brigade of Whim Whim & Noobi for Wars of Ozz
Whim Whim infantry and cavalry engage King Jack and his Great Pumpkinheads at EllisCon 2024
I think I get an A+ here as I painted up all my Whim Whim and Noobi in 2024. That army now is made up of of 7 regiments of infantry (5 Whim Whim, 2 Noobi), 4 cavalry regiments (all Whim Whim), 3 wizards (2 Noobi, 1 Whim Whim), and 7 individuals/leaders. I painted all of these except for 1 bannerman which was a gift from Buck Surdu. That is 216 figures in total, nearly three 25-point brigades’ worth, making them the largest painted contingent in my collection at present.
Complete a brigade of Temujicans for Wars of Ozz
5 regiments of Temujican Infantry4 regiments of Temujican infantry
I think I get another A+ here as I painted up all my Temujicans in 2024. That army now is made up of of 5 regiments of infantry, 4 cavalry regiments, and 3 individuals/leaders. That is 142 figures in total, exactly two 25-point brigades’ worth, making them worthy opponents for the Whim Whim.
Continue to run and play more games – and continue tracking them too
I ran a total of 30 games (all Wars of Ozz) in 2024 as a GM(I think I get an A+ as that is nuts). As for games played, I get a C- as I only played in 6 games.
Attend and run games at conventions. This would include TotalCon38, HAVOC, COLD BARRAGE, MAYHEM, HUZZAH!, HMGS Fall In, EllisCon, and others…
2024 Dave Award winner!2024 Best of Convention AwardRight after getting the HUZZAH! Award with happy players!
My 30 games that I GM’d came from these conventions. I was proud to have been awarded not one but TWO best of convention awards – one for HAVOC (the Award) and one for HUZZAH! So at least an A…ok A++😁
Complete one more scenario for my scenario booklet for Civilizations Collide
Total F here – never got to it.
Paint up a platoon from Wargames Supply Dump for Combat Patrol™
Total F here again – and sorry yet again Roger! With Ozz being a priority, I never got to it.
Try to get my Nomonhan WaT project off the ground. Note I said “try”. Again…
Same as last year…F. Maybe this year.
Get the Mass Pikemen more active
I have not been able to do this well at all. I do see many at conventions, which occupy a lot of my winter time. Once golf season starts, that takes precedence. I’ll try better this year.
Have another nice trip to Florida
I think A++ – our trip was amazing to Clearwater Beach and Orlando was a blast!
At the JW Marriott in Clearwater BeachGreat hotel – the previous photo was taken from the balcony in the middle.Took the previous photo from Captain Memo’s Pirate Ship ride – was a LOT of fun.Had a great time hanging out with Tod and Tara Jeffers in Clearwater Beach. This place had amazing seafood.Then on to the Grande Vista in Orlando for golf lessons, golf, and relaxation!Lynn’s “favorite”sign at Grande VistaAction shot on the range! Hit the ball first then the turf!Even got to visit with the Surdu’s. I joined Buck for a Napoleonic game.
Post on the blog 50 times or more – make them of good quality
I think I get a B- here, as I think my output dropped a bit. I made 32 posts in 2024. Quality – well I let the readers determine that!
Be a good blog follower – still a goal but one that I cannot measure!
Ditto on this grade-wise – trying my best.
Have multiple Zoom chats with fellow hobbyists
Probably a C. Could do more and hope to this year.
Go to a golf school and get my golf handicap down below 16
My 2024 Handicap Review from Massachusetts golf.
As shown earlier , I did go to a golf school in Orlando -AND benefited greatly from lessons there. But, I think I made more progress with our club pro, Jim LeBlanc at Quail Hollow Golf and Country Club. My handicap went down to 16.1, so I’ll give myself an A-.
Update the Tour of the Brookfields on my blog.
Tom Orszulak and Lynn Morin high-five at the Tour of the Brookfields!
This worked very well at sharing information with the players and documenting each of the six regular tournaments and the FINALS. I think A is appropriate.
Play golf (in season) at least twice a week – get in 80 rounds
A+ here – as you saw, I had 102 rounds posted (some were 9-hole rounds of course), plus around 10 other events of 18 holes (scrambles).
Win my flight in the Club Championship
Fell short here again, but I was more competitive than in 2023. Bad play on Day 2 sunk me.
Defend in the Club Derby
That definitely did not happen – my partner Tom Orszulak had an injury, and the virus finally got me and knocked me out of any possibility of playing.
No golf that weekend…and it SUCKED.
Be a competitive golfer
I’d say I was – I did tie Matt Stepanski for 1st place in the year-long quest for the Quail Hollow Sunday Sweeps “Fedex Cup” run by Dennis Rice. I think I was competitive overall – helped by a dropping handicap.
Be a good friend
I guess so. Always a work in progress!
Personal Highs in 2024
Recovery from knee surgery.
For the third year in a row – the Florida trip and golfing with my wife Lynn – and she continues to get better. Her teams actually did better in the Tour of the Brookfields than I did!
Clearwater Beach, Florida. Wow!
Getting together with the Jeffers and Surdus in Florida.
Getting together with family especially my Mom, my daughter Ellen and my granddaughter Tabitha.
Winning my first “Dave” award for my Wars of Ozz game “determined to be the best game at the HAVOC (Convention) that year. The criteria for the best game includes excellent concept and execution in game play, and player enjoyment.”
Winning my first “Best in Convention” award for my Wars of Ozz games at the HUZZAH! Convention in Maine.
Knocking out 556 figures for the Wars of Ozz!
Having EXCELLENT wingmen in Brad Gosselin and Leif Magnuson at MULTIPLE conventions.
Getting together with Dave Wood, Buck Surdu, Greg Priebe, Chris Palmer, and Duncan Adams, Eric Schlegel, and all of the other HAWKS in person.
Getting together with Fitchburg High School buddies Bob McNamara, Phil Schoenig, Peter Collette, and St. Bernard’s HS pals Mike Sullivan, and Eddie Tarka (and Tom Orszulak) to honor our late friend Leo Thibault, who passed away way too young back in 2007. Best part was getting his widow Sandy there to surprise us all at the end.
Being on the Committees for the Tour of the Brookfields tournaments and the New England Service Academy golf tournaments.
Amazing Halloween Party at Quail Hollow!
Great get together for an Army-Navy game watch party with amazing friends!
As a team, tying for first place for the Fedex Cup at Quail Hollow.
And again, being with my wife Lynn, every day (seriously, and she won’t likely read this).
Retirement is GREAT!
Ed Tarka, Bob McNamara, Phil Schoenig, me, Sandi Thibault, Mike Sullivan and Peter Collette at “The Leo”Halloween party!Army-Navy Game Watch PartyLynn and Tabitha – fun at Cracker Barrel!Me, Lynn, my Mom, Tabitha, Ellen, and Nick
Personal Lows for 2024
COVID.
Army losing to Navy…not personal, but always feels that way!
Life’s been pretty good otherwise!
My goals for 2025
Well, its time to set my Life, Golf, Miniatures, & Other Distractions goals for 2025.
Have a great Florida trip again.
Paint 500 figures or more.
Continue to run and play more games – and continue tracking them too.
Attend and run games at conventions. This would include TotalCon, HAVOC, COLD BARRAGE, HMGS COLD WARS, MAYHEM, HUZZAH!, HMGS HISTORICON,HMGS FALL IN, EllisCon, and others…
Get the Mass Pikemen more active.
.Complete the Musculite faction for Wars of Ozz.
Complete the Professor Nitpik faction for Wars of Ozz.
Complete the Ix faction for Wars of Ozz.
Complete the Noland faction for Wars of Ozz.
Paint up a cavalry regiment for the Harvest and the Quadling factions.
Complete one more scenario for my scenario booklet for Civilizations Collide.
Paint up a platoon from Wargames Supply Dump for Combat Patrol™ .
Try to get my Nomonhan WaT project off the ground. Note I said “try”. Again.
Paint SOME tanks.
Post on the blog 40 times or more – make them of good quality.
Be a good blog follower – still a goal but one that I cannot measure!
Have some Zoom chats with fellow hobbyists.
Get my golf handicap down below 14.
Update the Tour of the Brookfields on my blog.
Play golf (in season) at least twice a week – get in 90+ rounds.
Win my flight in the Club Championship.
Win the Club Derby
Be a competitive golfer.
Be a good friend.
Of course, again I must say THANK YOU to all who make the time to read this blog and comment on my stuff, craziness, and madness – Have a Happy 2025!
As I wind down from Memorial Day weekend activities, I wanted to share some of my photos from the Huzzah! 2023 gaming convention. I ran 5 games there – two Wars of Ozz games on Friday, two Feudal Patrol games based on the Spanish Conquest in Mesoamerica games on Saturday, and a final Wars of Ozz game on Sunday. Each game slot was 4 hours long.
As usual, setting up and running a convention game (let alone 5) takes away from being a photographer. In the end, I want the games to take priority – and find a moment or two to take some shots for you, my readers. I do not have a good play-by-play to share, but I will give you the general gist of the games and hopefully the pics will suffice – there are a lot here.
If you like wargames photos – or you were at Huzzah! 2023 – this post is up your alley!
As background, the Huzzah! 2023 gaming convention was held in South Portland, ME, from May 19th to May 21st. It is run annually by the Maine Historical Wargamers Association (MWHA). There are two Facebook pages associated with the group, one is for the MWHA and one for the Huzzah! convention that you can access.
I arrived early Friday the 19th – around 11 AM – so that I could check into my hotel and move all my stuff from my very full car into my room and get my first game set up for 2 PM. Unfortunately, the hotel would not let ANYONE check in before 3 PM – and yes, that was during my game slot. The staff of the hotel claimed that they needed to keep rooms free for flight crews (not the fault of MWHA btw). In any case, my car was not packed such that I could just grab stuff and go – and after a bit of transloading in the parking lot I got my stuff into the convention space and set up my first 6-player Wars of Ozz game. The table was smaller than I had planned – and had a lot of figures on it, but with all of the scrambling, I made it work.
Friday Afternoon Wars of Ozz Game
I set up all of my Ozz games as “meeting engagements”. The idea was to expose the players to the rules and for them to have a fun and straightforward game. In the first game, on the “bad guys side” I had a brigade of Gillikins (loaned to me for the convention by my friend Chris Comeau), my brigade of Winkies, and another Winkie brigade (loaned to me for the convention by my friend Chris Palmer of the Maryland HAWKS club). On the other side I had my Great Land of Harvest Brigade, my Munchkin Brigade, and a Quadling Brigade (also from Chris Palmer), At future conventions, I should have enough of my own Ozz troops, but thanks to the two Chris’s, and Eric Schlegel (the HAWK who brought the Maryland-based figures m to the convention), I was set. Each player had a brigade – and here below are some shots of the action.
The players ready to play. The bases with more than 1 building represent towns.Brad advances his Lesser Apes and Winkies.A view of “the good guys” side – from nearest to furthest are the Great Land of Harvest Brigade, the Quadling Brigade, and the Munchkin Brigade. Some of the units will be the subject of future posts (I had not had enough time before HUZZAH!).A Winkie zilk-riding regiment is disordered after fighting and routing the Great Pumpkin Heads. Moving up to challenge the Winkie cavalry is the Carrot Creature Regiment – supported by both Mushroom Creature and Corn Creature regiments. You can also see the Great Pumpkin Heads routing to their right.Carrot Creatures and Winkie cavalry are disordered after melee. A Harvest Witch prepares a spell.The Great Owl regiment attacks and disrupts the Gillikin goat-riding cavalry in front of Munchkin infantry. The Gillikin cavalry had just routed the Munchkin Light Cavalry at the top of the picture.Munchkin infantry and artillery move up – while Munchkin cavalry continues to flee the battle.Later, the Winkie cavalry broke the Carrot, Corn, and Mushroom Creature regiments. Unfortunately the Harvest player’s dice were set on rolling badly – very badly.In the middle of the battle, Quadlings and Lesser Apes collide – while the other Winkie cavalry moves forward.The aftermath of the Quadling/Ape scrum was a routed Quadling infantry.
The first game was an overwhelming bad guy victory. I reset the game, finally got checked into my room, and prepared for the next band of players. As for dinner – a bag of crackers and a Coke had to suffice for the time being.
Friday Night Wars of Ozz Game
When I reset the game, I removed some of the terrain to alter it a bit. I also deployed the forces closer to each other. Here below are some shots of this game.
The game 2 players – and yes the gentleman on the left middle (James) played again – in fact he played in all 5 of my games! This game had several of the “Berkshire Boys” playing, as well as Sam and Matt who are veterans of many of my convention games.As before, the Great Pumpkin Heads made contact with the enemy first, and again they were routed! This time though the Harvest troops fought better.An overview of the battlefield.Some Winkies advance – while others are routed…The battle develops – and the casualties (on the blue tablecloth) mount.Forces of good and evil collide!With a bold move, Sam fly’s her regiment of Great Flying Apes towards the Quadlings and Munchkins.The Munchkin Light Cavalry hits the Great Flying Apes.The end of the game (due to the hall closing!).
At the game’s end, the bad guys had the advantage – but the tide was (in my opinion) turning in favor of the good guys. All had fun in these first two games.
At this point, I grabbed another Coke, a bag of Goldfish crackers, and a microwaveable frozen mini-pizza for the room, and crashed.
Saturday Morning Feudal Patrol Game – The Battle of Centla
The next morning, I got in early and set up my next game – the Battle of Centla. This is a Feudal Patrol skirmish game based on the first encounter between the Conquistadores and the Maya (Cortes would later fight the Aztecs).
I again sold out! It was nice to have a full table.
The players assemble on Saturday morning.Leif and Brad – veterans of the game – brief their teams and strategize.The Spanish advance towards the Maya city. Their victory conditions were to get to the city, or inflict excessive casualties on the Maya, or to incapacitate their leader, Tabscoob. To win, the Maya needed to inflict excessive casualties on the Conquistadores, incapacitate Cortes, or just avoid any Spanish victory conditions being met by the game’s end.Brad advances his warband led by Alvarado.Alvarado (red hair at bottom left) sends his war dog at the Maya in the bushes.Maya atlatls hit the Spanish advancing on the middle road.The Spanish players coordinate their actions.As the Spanish move toward the city, the Maya take up a defensive position astride the jungle path.The Maya get timely (and lucky) reinforcements to confront the Spanish bringing a smile to Michelle.The Spanish under Alvarado try to hack their way through the Maya, but are stunned by atlatl fire, slowing their advance.In desperation, Alvarado hurls himself at the Maya, but is stunned by an atlatl hit.Back in the middle of the table, the Spanish are near a breakthrough as well.However, the Maya hold.The game ends with a narrow Maya victory – the Spanish nearly succeed!
Thankfully, I was able to get this game dismantled (with a lot of help especially from Leif and Brad) and put away and moved to my final table of the weekend. Fortunately, this was going to be a BIG table – five 6′ x 3′ tables of watery battlefield – Lake Texcoco – where the Aztec capital used to be.
Saturday Evening Feudal Patrol Game – The Battle of Lake Texcoco
This game would be in the evening on Saturday – so I set up during he afternoon – all 23 war canoes (with 5-6 Aztecs inside) and 5 Spanish brigantines (with 13 or so figures in each ship). Each side gets Victory points differently. The Spanish get points for successfully firing their primitive lombards and falconets (cannon) at the city. The Aztecs get points for successfully boarding each brigantine. Both sides get points for inflicting casualties on the enemy – with the Aztecs getting more points for inflicting them than the armored Spanish do. There were 9 players.
At the start – Spanish on the right, Aztecs on the left.The Aztec players advance their war canoes,The Spanish players try to advance their brigantines.The Aztecs move quickly as the Spanish do not raise their sails and instead rely on rowing.Close up of the war canoes.Another shot of the war canoes as they advance.Long view of the battlefield from the other side of the table.El Dolar is boarded!James eyes the approaching war canoes and fires his lombard (in the stern castle obscured by the sail) at an approaching canoe. It’s a bad scene on El Dolar – half the crew was killed or jumped overboard – plus it got damaged hitting an island.Near the end of the battle.The massive number of Morale pips on the dashboard of El Marcos tell a sad tale…
In the end the Spanish lost the game – as not a single shot hit the Aztec capital of Tenochtitlan. The Spanish players were somewhat cautious in their advance but also too willing to fire valuable cannon opportunities at war canoes. While they inflicted a lot of casualties, the lack of cannon hits doomed their chances at victory. Meanwhile, the Aztecs boarded all of the brigantines, and that was the difference in points.
After a cleanup, I had help setting up Sunday morning’s upcoming Ozz game on this same table.
Sunday Morning Wars of Ozz Game
I only used 4 brigades this time as I dropped the Winkie and the Quadling brigades that I had borrowed from Chris Palmer. There was a LOT more maneuver space and several of the players were from Friday’s Ozz games. Also there was lot of action in this game as you will see below!
Ready for action!Stephen advances the Gillikins.The Harvest Brigade here – with the Munchkin Brigade to their right. The two opposing forces were deployed at opposite corners of the tabletop.The Mushroom Creature Regiment enters a town.A view of the Munchkin Brigade.Gillikins move through and around a town with their skeleton allies.Harvest forces try to get into the town before the Winkies.Munchkin forces advance.The Munchkin Medium artillery battery safely in the hard cover of the town with their infantry on the right flank. An amazing Ozz scene as Union Civil War reenactors watch the Ozz game unfold – black powder weapons on the table and around it!Forces close on the town.The Harvestland artillery (the pumpkin chucker) is wiped out to a man (or pumpkinhead) by Winkie Infantry. Meanwhile, the Great Pumpkin Heads seek revenge and deploy into line.The Great Pumpkin Heads repel the Lesser Apes.The Great Flying Apes manage to get behind the Great Pumpkin Heads and attempt a rear hit. The GPH manage to turn to face them, but now have enemies to the front and to the rear.A Great Pumpkin Head base close up as they are surrounded.The GPH have had enough and rout…On the Munchkin front, the Winkie zilk-riders attempt to charge the Munchkin Medium battery – and fail to make it – and are staring at the business end at point-blank range.Meanwhile, Evora the Witch cast “poppies” in front of her Winkie Light battery to deter any assaults on the gun. Gillikins have turned the flank of the Harvest left side,The Harvest center begins to weaken.Forces converge.The zilk riders are smashed by the Munchkin battery and flee, pursued by the Great Owls.The Lesser Pumpkin Heads form line, and turn to face the rear attack of the Great Flying Apes.The Harvest left flank crumbles!
That was the end of the game as time expired. It was not really over as the Munchkins were still intact and the Winkies had taken losses too. Had it gone on longer, I expect that it would have been very close – but as it ended the Winkies and Gillikins made it a three for three weekend.
I hope that you enjoyed the photos – and I want to thank all of the MWHA folks for all of their hard work – and I want to thank the players as well. I do believe that everyone had a very good time at my games – plus I think I will see some of them at future Mass Pikemen games – and I really look forward to that!
As always, I appreciate any feedback from you in the comments section. Thanks for looking!
HUZZAH! 2022 was held in South Portland Maine from Thursday May 12th to Sunday May 15th. This would mark the first time that this great convention ran since the beginning of the pandemic.
I had previously attended HUZZAH! as only a gamer in 2019 and blogged about it here. I was impressed with the games there and as well with the Maine Historical Wargamers Association (MHWA) that runs it. I was determined that I would run some games there in 2020….
That became 2021…
And that became 2022 – which was the return of HUZZAH! By this time I had a LOT of games that I had build for Mesoamerica and the Spanish Conquest. There were 8 four-hour game slots available at the convention – one on Thursday evening, three on Friday and Saturday, and one on Sunday morning. Of course – I had just ran 4 four-hour games at HAVOC in Massachusetts in April. So, I thought, why not push myself and run 6 Feudal PatrolTM games in four days? Hell, it would be fun my using my supplement for Civilizations Collide for so many games to a brand new audience.
That’s 6 out of the 8 available four-hour slots! That’s 24 hours of GM’ing in about 60 hours…not counting set up and take down. Well, I gave it a shot, and while as I write this it’s late June, I thought I’d share some pics with you folks as it was a BLAST! I’ll take each game in turn.
Besides, you all DID ask for game pics – buckle up, there’s a bunch here!
The first game scenario that I ran was “Cortes’ Causeway Escape Attempt”. This involves the Spanish trying to escape Tenochtitlan on June 28, 1520. For those who have not seen my HAVOC posts on the scenario – here is the game briefing:
While Cortes was away confronting Narvaez at the Battle of Cempoala, some of his troops under the command of Pedro de Alvarado had remained in Tenochtitlan. Cortes had previously bloodlessly seized Montezuma as his prisoner/puppet, so he felt relatively secure to make the trek to Cempoala. This was not the case with Alvarado. He feared that the Aztecs were planning to surprise his troops and massacre them; thus, he decided to strike first. At the Feast of Toxcatl (an annual Aztec religious festival), hundreds of the political and military elite of the Aztec Empire were participating in the “Serpent Dance” – and were unarmed. Alvarado took the chance and attacked all of those celebrating with no quarter. Most were murdered and some were captured. The warriors killed by Alvarado and his men were among the best in the Aztec Empire. Still, the Spanish and their Tlaxcalan allies were far outnumbered in Tenochtitlan, and they now faced an entire city that was rising up against them. Cortes returned from the Battle of Cempoala. His forces were reinforced by the men and equipment of Narvaez who had defected to Cortes’ banner. He was able to enter Tenochtitlan with his men, and soon learned of the general uprising. As a goodwill gesture, yet a strategic mistake, he released Montezuma’s brother, Cuitlahuac – who had been captured by Alvarado at the massacre. Cuitlahuac almost immediately became the leader of the Aztecs, effectively becoming the new Emperor – and Montezuma’s replacement. The siege of the Spanish began in earnest. The Spanish had occupied the Palace of Axayacatl, were without water, and were coming under increasing attack. The Aztecs even tried to burn the palace down around the Spanish, but were stopped with artillery, crossbow, and arquebusier fire. Cortes tried to use Montezuma one last time – to see if the Aztecs surrounding them would stand down. Montezuma was brought out at the Palace of Axayacatl try to get the attackers to stop their assault. Montezuma’s exhortations not only failed to sway the crowd of enraged Aztecs, but he was hit in the head by a rock from an Aztec sling. That wound would incapacitate him. Shortly afterwards, he died. The cause of his death was the slung stone or perhaps he was murdered later by the Spanish as he lay unconscious – the truth is forever lost to history. In the end, Cortes realized that he had no safe escape route to the causeways. In any such attempt, his troops would be vulnerable to a massive volume of missile fire. Cortes ordered his men to tear out any lumber available from the palace to build a number of war wagons. These would serve as similar devices to the Hussite war wagons of the 15th Century, but would be moved by humans, not horses. Cortes hoped that they would hopefully provide cover for his own missile troops from withering Aztec missile fire – and therefore help his forces make it to the causeways. With these war wagons, Cortes launched an escape attempt that he hoped would be able to punch through the Aztecs and escape to the causeways – and then onto the safety of the mainland and the his Tlaxcalan allies.
In the game. the Spanish broke through the Aztecs, though at significant cost. The Aztec commander was taken out by the Tlaxcalans (Conquistador allies). This was effective at reducing the Aztecs command and control, allowing Cortes to live for another day…again. Below are some game pics with a few descriptions.
The Aztec players make their movesAs the Aztecs surround the Spanish War Wagons, they find the Spanish full of fight.One of the Spanish war wagons (on the left here) breaks, but the fight to escape continues on the right.The Aztecs surround the broken war wagon.Meanwhile, on the other end of the tabletop, the Tlaxcalans take out the overall Aztec leader(Cuitlahuac), greatly diminishing the Aztecs command and control.
Friday Morning, “Surprise Aztec Raid on the Spanish Outpost”
On Friday Morning, I had a full table for my “Surprise Aztec Raid on the Spanish Outpost” scenario. I also ran this game at HAVOC and at TOTALCON 2022. Here is the game briefing:
Near harvest time, a Tlaxcalan village is being raided by the Aztecs, seeking to take wealth, food, and prisoners. The Aztecs know the majority of the Tlaxcalan troops are with the Conquistadores elsewhere, and expect an easy task. Unbeknownst to the Aztecs, there are some Spanish troops at this town who will help to defend it. This is a generic scenario based on Aztecs launching a surprise raid Veracruz or a Tlaxcalan Village serving as a supply base for Cortes.
It was a lot of fun and I was honored that the game won the Best in Time slot award which was nice. It was a pretty exciting game with a few twists and turns. In the end, it was an overwhelming Spanish victory (64-6) as the Conquistadores and their Tlaxcalan allies held off the raiding Aztecs.
The game starts.The Spanish deploy awaiting the Aztec assault,The Aztecs attempt to hit both Spanish flanks.One Aztec Element moved around the muddy field, while another got a bit bogged down.Another Aztec Element advanced up the middle – using the cornfield as concealment.Surprise! The Spanish had a falconet as reinforcement.A Spanish war dog valiantly defends his incapacitated master, stunning an attacking Aztec.Mid-game, the MWHA came by and honored me with the “Best in Time Slot” award for this game! Yeah, I was happy!The Aztec attack begins to falter.Conquistador arquebusier volleys hold back the Aztecs, allowing them time to consolidate their defense.The falconet’s langridge (similar to grape shot) disperses an Aztec charge, though one of the crew is incapacitated.The defending conquistadores and Tlaxcalans begin to pick off the disorganized Aztecs.The Aztecs’ attack slows and begins to be pushed back.Victory for the defenders!
Friday Night, “La Noche Triste – Bloodbath on the Tacuba Causeway”.
This game was on Friday night, and is one of my favorites. It has war canoes, cavalry, and desperation! I had another full table for the game of “La Noche Triste – Bloodbath on the Tacuba Causeway”. I also ran this game at HAVOC. Here is the game briefing:
The struggle for the high ground of Temple of Yopico had been a fleeting success for Cortes. Importantly, the Spanish had not succeeded in the most important task at hand – allowing Cortes and his troops to escape Tenochtitlan and reach the safety of Tlaxcalan allies on the mainland . While the Spanish did temporarily seize the high ground of the temple, their war wagons were now destroyed, their supplies of food and water were gone, and they found themselves again trapped in the Palace of Axayacatl surrounded by thousands of angry Aztecs. Times were even more desperate. For those trapped in the city, one last try would either succeed or fail. Either way, a Spanish failure meant either death on the battlefield or on the Altar of Huitzilopochtli. Success might still mean death on the battlefield. Cortes knew that the Aztecs had removed multiple spans over the canals on the causeways, which effectively meant that he would have to bridge those gaps to get to the mainland. Cortes’ men stripped beams from the palace, and had constructed pieces to make temporary haulable bridge pieces. No matter which causeway the Spanish took – they faced a dire situation. Cortes decided to try to make a night escape attempt with all of his forces – and head for the Tacuba Causeway – which was the shortest way out of the city. He left at midnight, and under the cover of darkness, made headway undetected – for a while. The Aztecs finally detected the Spanish movements, and raised an alarm. War canoes, manned by Aztec warriors, surrounded Cortes’ troops on both sides of the Tacuba Causeway, and he faced enemies to his front and his rear. Cortes’ men and his Tlaxcalan allies had taken with them as much looted treasure as possible, as well as prisoners (sons and daughters of the now-late Montezuma). The Aztecs are hell-bent on stopping their escape. A Tlaxcalan warband will try to help clear the way to the Spanish from the mainland.
The Spanish fought valiantly but this time Cortes was not successful. The Spanish managed to bridge the causeway gap but the Aztecs would not yield and their war canoes were effective.
Here are some battle shots:
The game set up and awaiting players.The Spanish successfully bridge the gap and get “a burst of exuberance” – but the Aztecs were determined.War canoes deploy against the Spanish on the causeway.Eagle Warriors pursue the fleeing Spanish, while slingers pelt them mercilessly from the canoes.Arrow Knights hold back the Spanish at the gap.Spanish casualties (on the right) mount. Almost all of their cavalry got taken out in the city.A long view of the mayhem. Not a good day for Cortes.
Saturday Morning, “The Battle of Otumba”
On Saturday morning I ran “The Battle of Otumba” scenario, where the conquistadores held out on a rocky hill against a massive Aztec onslaught while hoping that Cortes would arrive in time with the cavalry to save the day. The cavalry arrived, but were ineffective (just damn unlucky) and the Aztecs won an overwhelming victory with the casualties that they inflicted. I also ran this previously at TOTALCON and HAVOC, but with very different results (which I believe speaks to a balanced scenario).
Here is the game briefing:
For almost two weeks, the troops under Cortes retreated across central Mexico – hoping to reach the safety of Tlaxcalan territory. All of the Spanish were wounded to some degree – many died each day from the wounds suffered during La Noche Triste and the subsequent skirmishes that occurred as the Aztecs, under Cuitlahuac, pursued them mercilessly. The Conquistadores found themselves on a small rocky outcropping – and according to Diaz nearly surrounded on two sides. They were just short of the mountain pass that would bring them to safety of Tlaxcala. They took up an infantry square position bristling with pikes and halberds upon on the rocky outcropping overlooking plains. The Aztecs rained missile fire upon the Spanish, and subjected them to numerous human wave attacks. The brutal end was near when Cortes noticed that the attacks were being coordinated by the cihuacoatl, the High Priest of Tenochtitlan, the Cihuacoatl Matlatzincátzin. He was the one who was acting as the Aztec General. This High Priest was using signalers and bannermen to coordinate the attacks. Cortes personally rounded up what remained of his cavalry and with great personal courage led a mounted charge towards the High Priest and his retinue. The Aztecs had never before faced a massed cavalry attack. While the hooves of the Spanish cavalry were previously unable to make such a charge on the smooth pavements of Tenochtitlan – at Otumba, they were able to make a classic cavalry attack. The charge succeeded in killing the High Priest and many of his officers. It was reported that Cortes himself dispatched the High Priest with his lance. With the death of their leader and disruption of his communications system, the Aztec attack faltered. It quickly fell apart without the command and control that the signals had provided. Cortes and what was left of his troops were able to escape to fight another day, and eventually conquer the Aztec Empire – but this battle could have changed the course of history.
Here are pics of the game:
The battle begins.The Spanish defend the hill.The Aztecs press the attack.The Spanish fight back valiantly, but the Aztecs are having a good run.The Aztec attack is relentless.The Aztecs begin to move onto the hill – the Spanish take more casualties – where’s the cavalry?The cavalry!The Aztecs start taking casualties – and the impending Spanish cavalry attack looms large!In the end, the cavalry attack was thwarted by brave Aztec novices and warrior priests. Victory to the Aztecs!
Saturday Night, “The Battle of Lake Texcoco”
As followers of this blog know, I built a fleet of brigantines (well 5) for this game, “The Battle of Lake Texcoco”, which you can read about here and here. I was REALLY excited to roll this out -and I needed a BIG table -which MWHA did accommodate.
Here is the game briefing:
To seize control of the Aztec island capital of Tenochtitlan, Cortes realized that he needed to control the surrounding waters of Lake Texcoco. This meant building a fleet. To accomplish this, Cortes used scavenged lumber from his previously-scuttled seafaring vessels to build brigantines in pieces in Tlaxcala. These prefabricated pieces were then man-portaged by his Tlaxcalan allies to the shore of Lake Texcoco. Here they were assembled, and made ready for combat on the lake. While simultaneously he sent land-based conquistadores to attack Tenochtitlan’s causeways, Cortes launched his brigantines to attack Tenochtitlan. In his way were hundreds of Aztecs canoes waiting to swarm over the Spanish.
I was really thrilled at the response. What fun it was – an Aztec vs. Conquistadores naval game! It was total mayhem! How? Collisions, ramming of canoes, brigantines getting boarded, canoes getting sunk by arquebuses, ship cannons firing and wiping out whole canoe crews, Aztecs avenging their comrades by wiping out the same cannon crew, and the overall Aztec commander personally boarding a conquistador brigantine to make an assault that cost him his life and the game.
WOW!
And I was honored to receive my second Best in Time Slot award of the convention! Not bad for a naval game scenario designed by a West Pointer !
Here are some battle shots:
The game set up – the tabletop is > 6′ x 10′. Here are the predeployed brigantines awaiting to enter onto the tabletop. You can see the war canoes in the rear.A view of the set up from the opposite side.Loaded war canoes ready to fight!Loaded brigantines ready to fight!Each brigantine had a dashboard showing the crew and artillery.El Marcos and El Dólar deploy!The gamers are filled with anticipation.The Aztecs try to board El Conquistador (on the left) which has gotten grounded, while El Marcos moves forward.A tabletop full of naval mayhem.Yay! My second “Best in Time Slot” award!BOOM!El Marcos loaded langridge and fired its falconet at the three war canoes in the center. The fire was devastating, nearly wiping out two out of the three. The third war canoe avenged their comrades’ demise with atlatls – subsequently killing all of the falconet crew. The blue beads represent morale checks that would need to be taken by the riddled Aztec canoes.In a desperate attempt, the overall Aztec leader attempted to board El Marcos and kill Cortes. That ended up causing the Aztec leader’s untimely demise.
Sunday Morning, “Raid to Satisfy Huitzilopochtli”
On the final day of the con, I an my 6th (!) Feudal Patrol game in 4 calendar days, “Raid to Satisfy Huitzilopochtli”. This is set pre-Spanish Conquest and simulates a “Flower War” that the Aztecs historically used to seize food, wealth, and people from their unlucky neighbors like the Tlaxcalans. This was the first scenario that I had designed for Civilizations Collide, but I had not run it in a while – so it was nice to see how it played out.
Here is the game briefing:
The Aztecs conduct a raid of a neighboring village to gain captives for slavery and blood sacrifice. The defender may choose to be Aztecs of the Aztec-Chichimec Alliance, Mixtec/Zapotec, or Maya. This is similar to a “Flower War” during which both sides deployed for a showdown.
Here, the Aztecs outnumbered the Tlaxcalans and used maneuver effectively, and inflicted a good number of casualties . Meanwhile the Tlaxcalans made good use of terrain and made the Aztecs pay for their assault. In the end, the defenders got more points than the Aztecs and eked out a victory. 32.5 to 22. It was a really nice way to end the con with a good group of players!
Here are some game pics:
The set up – Aztecs attacking from the left.The Aztecs move up while the Tlaxcalans use the wall for defense.A view of the action at the wall.The Aztecs take arrows from the Tlaxcalans.Eagle Warriors attempt to flank the defenders.The Tlaxcalans take casualties, but hold the wall.The Aztec attack falters……just as the Eagle Warriors go berserk and cross the wall.Aztec Arrow Knights move up.The battle turns into a scrum – and the count of casualties inflicted gives the Tlaxcalans the winning edge.
I want to thank the MWHA for a great convention – my only wish was that there were no masking requirements – but I can overlook that in the light of the events of the day.
I had a great time and look forward to next year’s HUZZAH!
Thanks also to the players, and a special thanks to Leif Magnusson, who helped me GREATLY during set up and take down (out of the goodness of his heart too!).
I hope that this post was of interest to you all – and thanks to for looking and sharing any feedback in the comments section below.