Wars of Ozz Games and More at HMGS Fall In!® 2023

The 2023 HMGS Fall In!® was held in Lancaster, PA from November 2-5. I attended and was fortunate to run 2 Wars of Ozz games by myself, plus be a co-GM on 1 with Chris Palmer, play in one run by Dave Wood, and assist Dave in his Wars of Orcs and Dwarves game. All of these were run in the H.A.W.K.’s (Maryland’s Harford Area Weekly Kriegspielers) room. As always, I am appreciative of their adoption of a wandering New Englander like myself!

So, how am I to post all of the photos and links related to my experiences at the convention – given that the convention was spread out all over the convention center? This is especially challenging as I was pretty much lucky to find any time to hit the vendor’s hall, let alone be an effective photographer. I have decided to break out these photo sections and video links by game and by category. I hope it makes more sense this way. Just enjoy the eye candy – and I thank all who played in my games, collaborated with me, or helped me in any way. Special thanks go out to Chris Palmer, Dave Wood, Russ Dunaway, Buck Surdu, and all of the H.A.W.K.’s. So, let’s start!

I arrived on Thursday afternoon after a 6-hour drive. I set up my game on Thursday night. On Friday morning, I ran my Wars of Ozz “Battle for Toto” scenario – the first iteration of two. Sign up was light, so I needed to play the Munchkin defenders as well as GM.

Thursday night set up – Chris Palmer surveys my tabletop with a lot of the Guru terrain incorporated into it.
The game flyer.

Friday Morning – The Battle for Toto

Bruce (Gillikin commander), Allen (Winkie commander), and Peter (Harvest commander) at the start. I acted as the Munchkin commander.
Winkies and Harvest move up towards the Munchkin defenses.
On the defender’s left, the Gillikin’s ally, the Great Menacing Hammerheads, breach a fenceline for a following light battery. In the rules, the Hammerheads don’t have that ability – but as a GM and former combat engineer, I had to give them to ability to destroy a fence. I mean, their heads are…hammers…
The two “bad guys” advance – and at this point are collaborating against the Munchkins.
Allen ponders his next move for his Winkies – can he trust the Gillikins not to stab him in the flank? In the event, he became the stabber!
Bruce, not trusting the Winkies – turns his Gillikin longbowmen to face the Winkies…he said it was to make deployment room, but the Winkies felt threatened…
No fighting between the bad guys yet – the advances continue.
I GM the game. Photo from Chris Palmer
Another shot from Chris Palmer as I GM.
Allen moves against the Winkies Lesser Apes with his Gillikin Goat Rider Cavalry. Photo by Chris Palmer.
Colonel Tik-Tok faces an assaulting group of Carrot Creatures. Photo by Chris Palmer.
The Carrot Creatures are held at bay, while the Munchkin Light Cavalry is disordered and routs from the field of battle. Photo by Chris Palmer.
The two attackers turn on each other as the trust is over – or the need for victory points drove them to it! Gillikins and Winkies turn on each other along their flanks – and the Munchkins feel a sense of relief watching their enemies fight each other and not them.
Not involved in the Winkie scrum – the Gillikin Beast Brigade (Dire Wolves, Dire Lions, Dire Tigers, and Dire Bears) move up to assault the Munckin Guard on their left so as to try to get into the town and search for Toto.
Gillikin artillery and musketry begin to take a toll on the Munchkin Guard, who nevertheless hold as the Beast Brigade tries to get to the town.
The scene at the end of the game. Toto remained safely in the town controlled by the Munchkins.
The scorecard I used for the Friday morning game – Munchkins win!

Then, on Friday afternoon, I got a chance to get to the vendor hall – and I was excited because Russ Dunaway had previously asked me for some photos of my Great Pumpkinhead models. I took a few in my photo booth – and he used them for T-shirts! When you have a t-shirt with one of your own favorite painted minis, well, that’s a no-brainer – got to get some! Russ did gift me with some as well – thanks Russ! They are available for purchase on the Wars of Ozz miniatures web site as well.

My Great Pumpkinhead life-size and his bigger image on my T-shirt!
A fashion trend! Chris Palmer, Dave Wood, and myself, sporting the latest haute Ozz couture…

For Friday night, Chris Palmer and I combined forces (and figures) for a massive 8-player game of the Wars of Ozz. I acted as a player and a co-GM with Chris. Chris made some excellent posts on the Wars of Ozz Facebook page (CHECK IT OUT!) on this game – and with his permission I’ll share the photos and his descriptions of the game that he posted in the next section:

Saturday Night – A Wars of Ozz scenario – “The Vegetables are Revolting” – photos and write up by Chris Palmer

A birds eye view from the Munchkin Balloon gives us an overview of the table before the game began.
Quadling troops linger around one of the Sweetie Carts at the game’s start.
Harvest troops charge forward into the Munchkin right flank.
Great Pumpkinheads prepare to march through a mushroom patch to get at the enemy.
Another shot of the action on the left wing of the Harvest attack.
On the defenders’ left flank The Quadlings quickly deploy into line to meet the oncoming enemy; as the Munchkins in the center take up a position on a nearby hill.
Munchkin Light Cavalry bravely charge at the Great Pumpkinheads.
Meanwhile, in a patch of woods on the defenders’ left, the Quadling Lancers discover a hidden group of Savage Apple Trees.
Quickly forming their banquet tables into a barricade, a unit of Munchkin Landwehr attempts to fight off a charge by some Dire Lions.
Another unit of Great Pumpkinheads charge at some Quadling Infantry.
Assistant Gamemaster Mark Morin, helps two players work through a melee combat.
A view of the battle lines midway through the game.
Munchkin Light Cavalry charges the remnants of a unit of Corn Creatures.

That finished off Friday night. I can’t say enough about this game – so much fun, thanks Chris! My table for Saturday morning’s Battle for Toto was adjacent to this one – so I just brought over the figures that fought in this scenario, and I was ready for Saturday.

Saturday Morning – The Battle for Toto – My Pictures

View from the GM set up side.

I had a full table for Saturday morning – which was excellent!

Professor Nitpick and his Mechanical Tin Axemen and the Munchkin Light Cavalry in reserve behind the main Munchkin defenses.
A view of the game start – lots of terrain, yes? Some from our Aussie buddy Guru!
The attackers move forward – have not fought each other yet.
The attackers – Terry with the 2 Gillikin Brigades, Allen with the Winkie Brigade, and Geoff with the Harvest Brigade. Photo by Chris Palmer.
Here you can see my Munchkin players – one on the right with his daughter and Mark and Charlie on the left. Photo by Chris Palmer.
I brief the scenario. Photo by Chris Palmer.
Gillikin forces. Photo by Chris Palmer.
The dad (sorry that I forgot your names) and his daughter on the Munchkin side discuss strategy. Geoff prepares for war. Photo by Chris Palmer.
Allen came back for a second try with the Winkies – while Geoff took over the Harvest Brigade in this game. I had two Munchkin players.
I remove a fence section after the Great Menacing Hammerheads breach it. Photo by Chris Palmer.
Harvest forces menace the Munchkin Medium Battery – supported by the Light Cavalry. Meanwhile, the Winkies deploy into line to hit Colonel Tik Tok’s infantry.
The Corn Creatures make a devastating melee attack and overrun the Munchkin artillery and send them running for home.
As the Corn Creatures overrun The Munchkin battery, Harvest tries to get to the the town.
Mark and Charlie hold off the attackers as I assist the gamers. Photo by Chris Palmer.
Mid-game action. Photo by Chris Palmer.
Professor Nitpick moves up to support the Munchkins against the Gillikin assault. Photo by Chris Palmer.
Savage Apple Trees show up unexpectedly in the Munchkin rear! They were too slow to affect the battle though.
The Munchkin Guard loses discipline and abandons their wall for a charge at the Gillikin infantry. The Munchkin Aerostat provides covering fire, but the Winkies and the Gillikins are at the town – and the Gillikin Bears would seize Toto. The ballon would then fire at them, and they would run away. Still, the Dire Tigers would refind Toto and take possession of the little dog.
While the Gillikins did get Toto for 10 points, they were light on taking out enemy as casualties. The Winkies/Harvest did take out a lot of Munchkins, but took just one Gillikin base. The Munchkins were victorious having made their enemies pay with 23 base losses. Had the game continued (time ran out) I believe that the game could have gone in any direction.

Thanks so much to all of the players. Mark and Charlie from Mark’s Game Room did play in this game as you see from the pictures. They also did a wonderful video recap of the ENTIRE convention (with a minor mention of this game at 8:48). Well worth a view – and a subscribe – CHECK IT OUT!:

https://youtu.be/4dkEDEz3QC4?si=uqZICrhzPOP9Yv7j

Saturday Afternoon – Dave Wood’s Wars Of Ozz Game: Munchkins and Winkies

After a quick break, it was time for a Saturday afternoon game with Dave Wood – anothe Ozz game! I did not get many pictures, but here is one (yes just one):

I played on the defending Harvest side – and we on the Munchkin side achieved a minor victory over the attacking Winkies, Impkins and Gillikins. Dave did a nice job with 8 players!

Saturday Night – Dave Wood’s Wars of Orcs and Dwarves Game: The Elves against the army of the Professor of Post-Mortem Communications (formerly called the Necromancer)

Glad Dave chose a short scenario title for a meeting engagement! Anyways, I was not able to initially play in this game as it was sold out. So, I helped him out as an assistant GM until late in the game when one of the Elven players left. It was a narrow bad guys victory – and to my teammates mea culpa as my unnecessary attacks cost us the one base loss. Hey, it was late!

View of the game tabletop as Dave briefs the scenario.
Mid-game action.
Warg cavalry (old Ral Partha I think) facing Ratlings with crossbows.

I wish I took more photos – but I did not. Anyways, that’s the wrap for me on HMGS Fall In!® 2023. For me, it’s wargame season again as golf opprotunities have dwindled. Thanks so much to HMGS for a great convention!

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

Professor Nitpick & His Mechanical Tin Axemen (Wars of Ozz)

Here, as promised in my last post, is the second Wars of Ozz unit that I finished in October 2023 in preparation for HMGS Fall In!®. It is OZZ-511, Professor Nitpick & His Mechanical Tin Axemen. According to the Wars of Ozz rulebook, in the world of Ozz, there is the “Industrial City”, a “haunted ruin”, inhabited by one man – Professor Nitpick. The section from the rules that describe him and the Industrial City are superb – just a short excerpt:

Before…this unnamed city was a powerhouse of production, one of the last great cities of the world. Now it is an unknown ruin, bombed into ruins…no building remains untouched, the result of a terrible vengeance for a crime of the citizens here. Some claim they started the Last Great War, others claim they invented the Madness bombs that stilll infect the land…no historical mention of the city survives…only one person…might know the crime that earned the city such punishment – the reclusive Professor Nitpick…

The Professor is a legend. According to him, he was born before the Last Great War, more than 300 years ago…the witches suspect Nitpick was actually created by the science-wizards of that time, an experiment to create a superman…(but) Nitpick is frail and certainly no superman…

…he is, however, a mad and ruthless genius…(who) remembers the old technology and…has created…his Auto-Mechanical Axemen. With them as his army, he has claimed the Industrial City as his private estate…

Wars of Ozz rulebook, section 2.6.2, page 43

The section goes on to describe how Professor Nitpick has been previously attacked by Evora the Witch, the Empress of the Winkies. Despite their martial prowess, her Winkies were trounced by Nitpick’s forces. Since then, no one has dared to approach the Industrial City to steal its secrets while Nitpick has his army on guard. Yet, in exchange for devices or artifacts, the Professor can be persuaded to join other armies in Ozz with his Mechanical Tin Axemen.

For the SKU Ozz-511, there are 11 figures – with Professor Nitpick as the regimental commander and 10 Axemen. All are metal and 28mm in size. The axemen look like very cool steampunk robots. In the game, they are infantry that, due to their sturdiness, lowers an attacking unit’s melee value by one – reflecting their armored nature.

In the game, the axemen are based 2 apiece to a 2″ square base – so five bases for the Mechanical Tin Axemen regiment plus Nitpick on his own regimental commander MDF base. Some minor assembly was required for the unit other than the basing – such as choosing and affixing which heads you prefer for the axemen (and there are several extra in the kit). The Professor Nitpick figure has an oil can and an oversized wrench. The regiment is exceptionally superb at combat with their axes – with a Melee value of 8/10, a Resolve value of 8/10, and an Elan value of 8/10 as well. The unit costs 6 points.

They are armed with a motley assortment of axes. As I have with other units, I based them so as to mix and match the poses and the figure types such that no two bases of the five were identical. I gave the Axemen the shaded metallic look similar to my Archive Warbots.

I definitely wanted them to appear as if they were truly in the ruined Industrial City in accordance with the Ozz canon (as opposed to the Oz of Baum). While that means that their bases will differ visually on the tabletop from grassland terrain and other typical Ozz terrain, I thought it appropriate to their origin and nature. To that end, as shown below, I added broken bricks, wooden debris, rusted pipes, and twisted rebar to this regiment’s bases. It was fun to do these bases with this theme as it’s been a while since I painted anything even close to it.

Let’s see some WIP shots and some more pics below!

WIP shots…

The unit is shown here getting cleaned up – you can see that there are several heads to choose from on the metal sprues.
After assembly, I primed them in black so as to accentuate any recesses down the line. I primed the Professor in white.
Simple dry brushing brought out the base metallic colors over the black primer.

As for the bases, I had some bricks that I saw on The Imperfect Modeller’s blog. At least that is my memory – Dave may have just told me about them at some point. I bought some of these Juweela® 1:48/1:50 scale terracotta bricks a few years ago on Noble Knight games – in anticipation of a future need that I might have for rubble. And here the need for rubble had indeed arrived!

The box of 1,000 little bricks.

I took one of my old specimen jars that I use for mounting figures to paint the bricks (and btw contrary to any other assertions (Guru), my specimen jars are never used for actual specimens!!).

I dumped all of the 1,000 bricks in (no I did not count them) and added in red ink. I then swirled the bricks around in the jar before dumping them all out helter skelter on plastic plates. After having spread the bricks out, I let them dry – and they were indeed clumped together in a very rubble-like fashion. Perfect – and later I would give them a red-black ink treatment to boot to age the bricks and vary their color a bit.

The bricks after the first red ink application.
The bricks are shown here after they got the red-black ink aplication. Note how they stuck together. Pigment additions would come later.

Then, I moved onto making some twisted rusty rebar and crushed and rusty pipes. I took some paper clip wire for the former and some plastic tubing for the latter, bending aand crushing both as needed. I then swirled the both of them in a specimen jar with some iron paint (Army Painter Warpaints “Rough Iron”) and some rust washes (Vallejo Mecha Weathering “Rust Texture” and Vallejo Mecha Weathering “Dark Rust Wash”). As with the bricks, I dumped them out on a plastic plate to dry – moving them around so that they did not stick to the plate. As before, pigment additions would come later. For those interested, I do list all of the paints and more that I used on this project at the end of the post.

The rebar and pipes after the iron paint swirling.
The same materials after a rust wash swirl, plus a good application of rust pigments, after drying on a plate.

The last materials I wanted to add to my bases were pieces of broken and burned wood. For this I went with shards cut from popsicle sticks. Yet another swirl was done with a dark grey ink (Secret Weapon Washes “Stone”). I let these dry and again, pigments would come later, mainly soot and ash.

The broken and shattered lumber shards.

During this process, I continued to paint the figures – adding various lights and LED-like buttons to the axemen. I did not want to overwhelm the axemen figures with color – so the little lights were nice highlights. I gave Nitpick a somewhat “Willy Wonka” look with a white lab coat. For the bases, I used Citadel “Astrogranite Debris” on them as a base for the addition of all of the rubble in the future.

Professor Nitpick with a base of wet “Astrogranite Debris”.
An 2″ steel axemen base with mostly dried “Astrogranite Debris”.

Now it was time to add the rubble in a haphazard way – as ruined-looking as possible. I did this by adding and gluing the brick clumps, individual bricks, wood shards, rebar, and rusty crushed pipes sequentially with PVA and letting them dry. I subsequently used pigments to make the wood look burned and ashy, as well as adding ashes and soot on the base with attention to the rubble of bricks, wood, pipes, and rebar.

Professor Nitpick on his ruined base with his oil can in his left hand. I put the massive wrench on the base to his right on a piece of burned wood. I added a Pendraken 12mm dice frame on the side for game use. This would all get an airbrush matte varnish application as well to knock down any shine.
Similar to the previous shot, here you see an axemen base prior to varnishing, but with the base having been treated with rust, soot, and ash pigments.

Now, I can’t wait to share…

Eye Candy

Professor Nitpick

Base 1

Base 2

Base 3

Base 4

Base 5

Group Shots

A group shot with a better view of Professor Nitpick.
A group shot from a slightly higher angle showing the bases and the axemen a little bit better.
A top view showing the full bases as well as the Wars of Ozz leader ability placard I used for the regiment at Fall In. That placard can always be changed to another ability depending on what is drawn by chance. The slot in the MDF base allows for this.

I enjoyed painting and building this unit a lot – and am hopeful that more will be coming for Professor Nitpick’s forces in the future – perhaps even enough to be a faction in and of themselves. In the meantime, the regiment will make excellent allies to other brigades on the tabletop.

My next post will cover some photos from my games and experiences at HMGS Fall In!®.

And yes, I still have more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE FIGURES FOR PROFESSOR NITPICK AND HIS MECHANICAL TIN AXEMEN REGIMENT:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo White Surface Primer
  5. Vallejo Black Surface Primer
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Vallejo Model Air “Steel”
  9. Vallejo Model Air “Armour Brown”
  10. Reaper MSP Core Colors “Blackened Brown”
  11. Vallejo Model Color “Wood Grain”
  12. Army Painter “Speed Paint – Dark Wood”
  13. Army Painter “Speed Paint – Enchanted Steel”
  14. Vallejo Mecha Color “Dark Steel”
  15. Army Painter “Speed Paint – Broadsword Silver”
  16. Vallejo Model Air “Gun Metal”
  17. Citadel “Nuln Oil GLOSS” (wash)
  18. Vallejo Game Air “Dead White”
  19. Secret Weapon Washes “Blue” (ink)
  20. Secret Weapon Washes “Just Red” (ink)
  21. Vallejo Mecha Color “Green Fluorescent”
  22. Secret Weapon Washes “Sunshine” (ink)
  23. Vallejo Model Air “Fluorescent Red”
  24. Vallejo Game Ink “Red” (ink)
  25. Citadel Technical “Tesseract Glow”
  26. 2″ square steel bases from Wargames Accessories (#21)
  27. MDF base from Wars of Ozz miniatures
  28. Citadel “Astrogranite Debris” (texture)
  29. Pendraken 12mm dice frame
  30. P3 “Brown” (ink)
  31. Secret Weapon Washes “Heavy Body Black” (wash)
  32. Paper clip wire
  33. Small polystyrene tubing pieces
  34. Popsicle stick shards
  35. Juweela® 1:48/1:50 terracotta bricks
  36. Army Painter Warpaints “Rough Iron”
  37. Vallejo Mecha Weathering “Rust Texture”
  38. Vallejo Mecha Weathering “Dark Rust Wash”
  39. Secret Weapon Washes “Stone” (wash)
  40. Elmer’s PVA Glue
  41. Vallejo “Pigment Binder”
  42. Vallejo “Carbon Black” (pigment)
  43. Vallejo “Old Rust” (pigment)
  44. Vallejo Model Color “Black”
  45. Battlefront “Dark Leather”
  46. Army Painter “Speed Paint – Battleship Grey”
  47. Army Painter “Speed Paint – Crusader Skin”
  48. Army Painter “Speed Paint – Brazen Copper”
  49. Army Painter “Speed Paint – Purple Swarm”
  50. Army Painter “Speed Paint – Satchel Brown”
  51. Army Painter “Speed Paint – Holy White”
  52. Army Painter “Speed Paint – Cloudburst Blue”
  53. Army Painter “Speed Paint – Aztec Gold”
  54. Army Painter “Speed Paint – Hoplite Gold”
  55. Vallejo “Titanium White” (pigment)
  56. Vallejo Mecha Varnish “Matte Varnish”

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Savage Apple Trees (Wars of Ozz)

It’s been a while since I posted anything about painted figures. As I mentioned in my last post, October 2023 found me busier than I have been for quite some time. In addition to finishing up my Ozz terrain and a storage box for it, I managed to finish off two Wars of Ozz units for use at HMGS Fall In!®. This post is about the first one – the Savage Apple Trees.

In the 1939 Movie, The Wizard of Oz, most of us may remember Dorothy and the scarecrow being assaulted by grumpy apple trees as they picked apples.

The apple trees attack – from the 1939 MGM movie, The Wizard of Oz.
Close up of a grumpy apple tree- from the 1939 MGM movie, The Wizard of Oz.

In the Ozz world, these apple trees are part of the forces of the Great Land of Harvest. They are listed on the Wars of Ozz miniatures site as OZZ-523, Savage Apple Trees. In the game, they have both melee abilities and missile attacks (thrown apples of course). Additionally, they have the opportunity for secret deployment on the tabletop on a predetermined section of woods. This does give them the advantage of showing up unexpected on an enemy rear or flank.

Another advantage is that they are less affected by musketry (but not cannon). Their main disadvantages are twofold. First, the ranges for thrown apples is slightly worse than carbines – with only 4″ for short range with a maximum of 6″ for long range. Second, they also move relatively slowly as befits a tree unit. They are listed in the “Allies and Mercenaries” section on the website, and in the rules are listed under the Great Land of Harvest.

In the game,they are average melee troops, with Melee values of 5/10, Resolve values of 6/10, and Elan values of 6/10. They are even just average apple throwers, with a marksmanship of only 5/10. On the plus side, the unit is relatively inexpensive at only 4 points. As trees, they can pass through woods without any penalty, though still are slow.

The figures are all large enough to fit 1 figure each on a 2″ square base. They come 5 to a unit, are 28mm in scale, and are metal. All needed assembly and foliage attachments. There are two types of branches that can be added, plus the branches on the main trunk. Additionally, there is a base for each tree and 50 apples that can be mounted on the trees or scattered on the bases. Each figure, once assembled, can have its branches bent to allow both nesting of the completed figures in a formation (without hitting a neighboring tree base) as well as to give some degree of individuality. There are no faces on the trees.

WIP Shots…

As received.
The Savage Apple Trees after cleaning up of any mold lines and a good washing.

The challenge of their assembly needed a bit of planning on my part. Initially, I decided to assemble the trees, then paint them fully, then add foliage. For attachment of the limbs and bases, I first went with green stuff – but that proved to be ineffective – as the subsequent act of bending the tree branches for nesting detached a few trunks and branches. Ugh! So, I went back to drilling out and pinning the component branches and bases and gluing with trusty Gorilla Glue. I was also able to mount the trees onto their steel 2″ bases for painting – which helped with my validating their nesting arrangements to a large degree.

The next step was to paint the assembled trees on their bases and the extra apples on a plate, which was pretty straightforward.

Early painting. The extra apples are on the plate.
Later painting – I found that I needed to bend the limbs and branches here much more than shown here to facilitate nesting in a game formation. Even though the green stuff had cured, that bending led to repair and pinning!
WIth the branches and apples rebent and repaired for nesting prior to the addition of foliage.

After painting, it was on to varnishing and adding foliage and flocking. As for the foliage, I had gotten some good experience with the repair of the Impkin Artillery (slingshot) that I discussed in my last post.

Additionally, IRO’s help after reading his Bolt Action blog post discussing trees and terrain and his comments helped me immensely, particularly with how to affix clump foliage. If you don’t follow his blog, you should! Thanks Luke!

Based on what I learned from IRO, and what I saw in this You Tube video, I ended up using three types of glue/adhesive. First, I applied Woodland Scenics “Hob-e-tac” to the painted branches and let that dry clear per the instructions. Then I added small bits of mid-green foliage clumps one at a time by pinching them onto the Hob-e-tac. I then let that dry, then followed that step with more Hob-e-tac on the nearby branches. As the foliage grew, I added sprays of Woodland Scenics “Spray-Tac” as well as sprinking little apples from Woodland Scenics “Fruit Apples and Oranges”, and let that dry. In between, I’d also add a few lines of PVA onto the foliage clumps so as to create stronger bondsand “bridges” between the foliage clumps that I was building up. This was tedious as I needed to let the different glues on the foliage dry and harden before moving on to another step. Also, when you use the Spray-Tac, you need to wash out the nozzle and its assembly. As a side note, my nozzle assembly came apart during this process which was a pain to reassemble – so beware! I still do like the Spray-Tac as it dries matte.

The last step was to flock the bases. For this, I added some grass, some scattered random metal and Woodland Scenics apples, some pieces of clump foliage, and some twigs. I have been adding Pendraken 12mm dice frames to my units as well (just one as any unit only needs one).

Eye Candy

The Savage Apple Trees as completed.

They saw their tabletop combat debut last weekend at HMGS Fall In!®. I hope to share some photos of that convention in an upcoming post. I can even see using these in mass fantasy battle games of Wars of Orcs and Dwarves.

I hope that you found this somewhat post interesting and maybe even helpful. Most diorama builders are probably laughing a bit at my challenges here – as they are more used to using the foliage and associated glues than I was.

Next up is Professor Nitpick and his Mechanical Tin Axemen, then a Fall In recap!

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE SAVAGE APPLE TREE FIGURES:

Savage Apple Trees

  1. 2″ square steel bases from Wargames Accessories (#21)
  2. Green Stuff (kneadatite)
  3. Poster tack
  4. Gorilla Glue
  5. Vallejo Grey Surface Primer
  6. Citadel “Contrast Medium”
  7. Citadel “Contrast Paint – Wyldwood”
  8. Vallejo Model Color “Wood Grain”
  9. Army Painter “Speed Paint – Poppy Red”
  10. Vallejo Model Air “First Light”
  11. Citadel “Warpfiend Grey”
  12. Citadel “Skrag Brown”
  13. Battlefront “Firefly Green”
  14. Battlefront “Tommy Green”
  15. Vallejo “Flow Improver”
  16. Vallejo “Airbrush Thinner”
  17. Vallejo “Thinner Medium”
  18. Vallejo Varnish “Matte Varnish”
  19. Pendraken 12mm dice frame
  20. Elmer’s PVA Glue
  21. Woodland Scenics “Hob-e-Tac Adhesive”
  22. Woodland Scenics “Clump Foliage-Medium Green”
  23. All Game Terrain “Foliage Clumps-Medium Green”
  24. Woodland Scenics “FS645 Spray-Tac”
  25. Woodland Scenics “Fruit Apples and Oranges” (just used the apples)
  26. Army Painter “Battlefield Field Grass” (flocking)
  27. Gamer’s Grass “Red Flowers” (flocking)
  28. Small twigs

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw – I just love this stuff).

The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

October 2023 Projects for Wars of Ozz – Amassing Terrain, Gifts of Impkins & Terrain, Building Terrain Transport & Storage, Creepy Fighting Baby Dolls, Rebasing Work, plus a Pikachu for Tabitha

Now that is a pithy title! Indeed, October saw me having a number of projects happening – almost simultaneously – in preparation for the HMGS Fall In! convention this week. It was nearly overwhelming, especially given that I was also involved in multiple golf tournaments as a player and as an organizer/committee member, plus a number of big events that were nice – but I’ll spare you those details for now.

So much terrain!

I had been previously gifted a good number of some wonderful Acheson resin buildings from Russ Dunaway that were perfect for the Great Land of Harvest or the world of the Wars of Ozz. Also, as I mentioned here last month, I received a wonderful gift of some new terrain from Dave in Australia. His blog is Guru PIGS blog and it was a collection from his Mouse Metropolis project. I also got a gift of couple of glowing Mushrooms from Buck Surdu that I also loved! Also my purchase of some walls and fences from Pendraken showed up. Add to this at this point I had around 26 Fairy-style prepainted resin buildings I had gotten from the Dollar Tree store – including a tall one from Dave/Guru. Something had to be done – I could neither store, use, or transport all of this goodness effectively. Plus some of the Pendraken stuff and some of my own stone walls and fences needed an upgrade. Add to this, I got a new brigade of Impkins for Ozz from Buck – more on that shortly – let’s stay on terrain for the moment.

Aussie Dave’s Mouse Metropolis gift
Buck’s cool glowing mushrooms – and an appropriate cozy he got for me at an HMGS South convention in Florida.
All the terrain I had – minus walls and fences…

My first solution to this issue was to share the bounty. I shipped off half of the Acheson resin buildings and half of my fairy buildings to my Tennessee buddy (and former West Point roommate) Dave Wood for use in his Wars of Ozz games. My next step was to finish the resin buildings, fences, and walls so that I could craft a storage and transport solution for them. I also wanted to repaint/upgrade my remaining haphazardly prepainted Dollar Tree buildings. So on to what I managed to do with all of that…

Here are some of the Acheson buildings that I kept. I also kept a tall gourd building that is not shown here. I decided to assemble them and attach the roofs permanently.

After a LOT of scuffing and sandpapering the surfaces of the resin buildings (for proper primer adhesion), I assembled them with green stuff. You can see the gourd building here left of the black Sharpie pen.
Here are all of the ones that I kept – here assembled and awaiting a priming – which I did twice. The buildings are nice, but resin is so fickle.

As shown above, the priming took a couple coats (plus some more touch up) as resin is, well, resin. I tried to minimize the lines where the roofs met the model bottoms – but they still showed up a bit. Still as tabletop terrain, it think its ok, especially as the roofs won’t come off.

Here below are how they came out after painting:

Three pumpkin buildings.
The two apple buildings
A tall gourd building.
All of the resin – done!

Then I had some Pendraken MDF snakerail fences to assemble and paint

28mm snakerail fences.

I also got some plastic walls and plastic fences from Pendraken that I flocked and gave some minor washes to in order to make them look a bit better. I also repeated this process with some older used 3″ walls and fences that I already had that were in desperate need of an upgrade. Next, I repainted my remaining 13 Dollar Tree Store Fairy buildings (to varying degrees depending on what could be done).

Now, I was ready for a storage solution. I went with a 64-liter Really Useful Box, and built and installed three custom-made levels to transport and store all of this goodness. Serially, I mocked up each level on sheets of foam board, and used hot glue and toothpicks to secure walls of foam board on each level. The underneath supports were square wooden dowels. I also incorporated empty golf ball boxes for storage on the top level. (very useful too). It’s maybe good I lose golf balls from time to time…

The bottom level was easy – as I only needed to fit the Mouse Metropolis pieces down there. Then it was on to the middle layer – where all the taller pieces like the bigger buildings would be housed.

The middle level as constructed.
Mocking up the top level. Here you can see some of the fences and walls that I upgraded with washes and flocking.
The top level as completed.

Below you’ll see all three levels and how compact it all is in the 64-L box – which weighs about 5-7 pounds full.

All three levels separate…
…and all three layers safely stored.

As terrain was the order of the day for my Fall In preparation, I also ordered two Cigar Box Battles 4′ x 6′ + Grassland Battle Mats as I needed a bigger tabletop area. The terrain will go on this mat for my upcoming game of The Wars of Ozz – the scenario is The Battle for Toto – but I have upgraded it as well. Herebelow are some shots as a sneak preview of what I will start with at Fall In.

Overview of my approximately 12′ x 4″ battlefield for “The Battle for Toto”.
A view from the attackers’ side.
A view of the town the Munchkins are defending – which holds Toto. But where?

The terrain gifts that I got were not the only ones I got. Buck Surdu had painted up an entire brigade of Impkins – and asked our little group on our group text if there was any interest. I of course jumped at the chance to get some wonderful Buck Surdu originals! In the discussion, it came out from someone that they reminded somebody of “creepy fighting baby dolls”. I suggested to Greg Priebe, that sounded like an 80’s metal band – and could he put that into AI somehow? He could, and without further ado, and with a bit of hilarity, here is the CFBD’s in concert:

The Creepy Fighting Baby Dolls

Ah Greg, they definitely make me laugh! A band worthy of IRO for sure down under – at least image-wise!

Anyways, in the midst of all else that I had happening in October, this VERY complete brigade arrived in the mail in two packages. The painting was fantastic – Buck’s painting work is always amazing. There were two regiments of infantry, two of cavalry (one riding roosters, and one riding St. Bernard dogs), one Border Swamp Guardian Fairy (flying) regiment with bows, a cool slingshot light artillery battery, two leaders, and a sorceress:

There was minor damage to the units in the mail, and most was easy to fix with some glue. The biggest challenges were twofold. One, I wanted to add some flocking to the bases for tabletop differentiation – and two, I wanted to upgrade the slingshot unit. By upgrade, I mean that the base was not magnetized for the placement of crew, and the trees supporting the slingshot had lost their foliage (see below). I was inspired by – again – IRO, who recently had a cool post about making model trees. He had advised me about the right glue to use and more – so I used that information as best as possible.

Without further ado, here is my….

Gift of Impkins

The first shipment came – and I was excited – the base with the slingshot and the fairies came second.

The two infantry units looked a bit similar – even though one has a rooster-mounted commander and the other one on a St. Bernard. So in addition to adding a Pendraken 12mm dice frame, I added different flocking:

The Swamp Guardian Fairy (flying) regiment was really cool. I mainly had to drill out some of the wires that came loose and reattach a few wings.

There were two cavalry regiments:

I think those will be easy to differentiate!

There were the three individuals – King Kittcut, Queen Garee, and Sorceress Mother Ophelia and her Cats. I based all three on MDF bases and printed out placards for them.

Queen Gare, King Kittcut, and in the back Sorceress Mother Ophelia and her Cats on the MDF bases. Buck’s painting on all of these is phenomenal.

This leaves the Impkin “Artillery”. It’s a slingshot firing apples – that moves on the battlefield- somehow. So how, I don’t know, it just acts like a light artillery piece – so suspend belief – it’s Ozz! Anyways, I magnetized the base for the crew, and added some blood stains under the figures for when they are casualties. I also redid the foliage per IRO’s suggestions and added some Woodland Scenics apples for effect. It was fun and a bit messy, but good preparation for a subsequent project I hope to blog about soon – Savage Apple Trees (to come soon)

Here is the Impkin artillery base shorn of the foliage on the trees. I drilled out the base, added magnets for the crew and flocking. The dice square glue is shown drying here.
After finishing up the re-foliage and the apples – voila! I was very happy.
Side view.
Rear view.
The figures – once removed as casualties – display a blood stain on the grass.

More Rebasing!

While I was at all this, I rebased my Zoraster, my Evora, my Arella (gift from Chris Comeau), and my Lady Thistlethorn (Harvest Witch) on the MDF bases:

A Pikachu for Tabitha

Gifts also went from me! One more model that I worked on was a Pokemon Pikachu model that I assembled together with my 6-year old (nearly 7) grandaughter. It was fun, but the tail broke off easily. No worries, Papa repaired it and affixed to two points on the model such that it should not twist off again. She loves it, and it was a fun modeling experience for her.

The model.
Love this kid!
Guess who she was for Halloween?

Sending Guru Dave the Wars of Ozz & Wars of Orcs and Dwarves rulebooks, and a Mark 1 Sphere Tank Down Under

I did want to reciprocate Dave’s great selfless terrain gift – and I knew he loves rule books. So unbeknownst to Guru Dave, I sent him the rulebooks for both the Wars of Ozz and Wars of Orcs and Dwarves. As he was into Xenos Rampant, I also sent him a cast of my Mark 1 Sphere Tank Down that he could use there. You can read about his reactions in his post here.

Much thanks to Russ Dunaway, to Dave (Guru), to Buck Surdu , to Greg Priebe, to IRO, and to Chris Comeau for all that you did to make this all work! I appreciate you all so very much.

As I finish this post, I am about to pack for Fall In, with all the Ozz stuff you see. I do have a couple more units to post about once I have gotten back, as well as an October golf roundup. I’m sure that I will have a Fall In! post as well to do. My apologies to those whose blogs I am behind in catching up on – I will get there. I hope that this post was enjoyable for you and that maybe I can meet some of you at Fall In!

The Rescheduled 2023 Tour of the Brookfields FINALS – It is on!

Last night, Thursday, October 19th, 2023, a question was posed to the A players attending the rescheduled draft. Given the upcoming weather forecast for Saturday, October 21st – (rainy and very windy) – do we play, or not?

Not a single A player wanted to pass on playing! So we are on!

Hell, as New Englanders, we don’t let weather stop us!

Please arrive as close to 9 AM as possible for registration. The entry fee is $180 – and only cash will be accepted! We will aim for a 10 AM shotgun start – but the sooner we are ready the better. This also gives time for us to get everything ready for play and for you to check if you want to participate in the optional bonus pool.

Here are the teams as drafted and the starting holes:

You can also download this in Excel below:

As a reminder, and I am sure this will not be a problem, but being a no-show carries with it serious suspensions from the Tour of the Brookfields. Simply put, being a no show puts 3 other players out – and that is not fair. Hence, we take it seriously.

In any case, good luck to all – and see all at the FINALS!

RESCHEDULED 2023 Tour of the Brookfields FINALS details for the 10/19 draft- players field, ranked A players, and draft pick order for A players

As we all have seen, there has been a lot of rain this year – and 9/28 saw many holes of Quail Hollow Golf Course & Country Club under water. Hence, we rescheduled the FINALS for 10/21 – and the draft for 10/19.

The sign ups have gone out and we have 100 players – so we will have 25 teams.

Remember that the draft night is on Thursday night, October 19th at Quail Hollow at 7:00 PM. It is open to all – and a good idea for you to come if you want to help your team with a pick.

I’ll share some screenshots – and you can download the file here below:

2023 RESCHEDULED TOB FINALS FIELD OF PLAYERS

Here is the screenshot of the field for the FINALS on 10/21:

2023 RESCHEDULED FINALS DRAFT PICKING ORDER

Here is the screenshot of the draft pick order for the A players:

2023 RESCHEDULED TOB FINALS FIELD FILL IN SHEETS FOR DRAFT NIGHT

Here is the screenshot of a sheets you can use to fill in during the draft:

Any further updates will be shared at the Draft Pick night, thanks and hope all players can make the night – it is a fun time!

2023 Tour of the Brookfields Drafted Teams List

The 2023 Tour of the Brookfields FINALS DRAFT was held on Thursday, September 28th at Quail Hollow Golf Course and Country Club. The teams for Saturday’s FINALS are below:

You can also download this below:

Good luck to all and see you Saturday!

Lions, & Tigers, & Bears…OH MY! (Wars of Ozz)

I have not painted any Ozz figures since last month – and while I did run a Wars of Ozz game at the Hobby Bunker, and finished my Frost Ogres for WOOD, it was time to jump back on my Ozz stuff. I wanted to finish off my last Gillikin units – which are not really Gillikins but are aligned to them in the game as allies. These would be the Dire Lions (OZZ-500), Dire Tigers (OZZ-501), and Dire Bears (OZZ-502), all large intelligent beasts that normally fight alongside the Gillikins. They are listed in the “Allies and Mercenaries” section on the website, and in the rules are listed under the Gillikins as well as in the “Allies and Mercenaries section”.

These figures are all large enough to fit 1 figure apiece on a 2″ square base. They come 5 to a unit, are 28mm in scale (for giant beasts that is) and are resin and metal – and most needed some minor assembly and prep. Each grouping of five had two types of poses – one with the animals on their rear haunches in an attack position and one with three or four paws on the ground. After cleaning them, I used a blow dryer to heat the legs of the lunging ones and bend them so as to make them even taller. I also assembled those with metal heads in various and slightly different positions so they would be facing forward somewhat askew from each other.

A big difference with what I did with these figures versus my normal painting process was that I resolved to use my three airbrushes as much as possible. For priming and varnishing I used my Iwata Eclipse HP-CS with a 0.5mm needle. For large areas, I used my Iwata Neo with a 0.35mm needle. And for detail, I used my Iwata Custom Micron CM-B with a tiny 0.18mm needle. At the end of this post, I’ll share all the different paints, and other supplies that I used. I also did some detail work with regular brushes. My goal here was to airbrush as much of the figures as possible to achieve fur blending and a different level of detail.

As with all Ozz infantry units, they are based on 2″ square bases – so five bases for each regiment. There is no regimental commander for any of the units, but I did add a Pendraken dice frame to one base of each unit.

As one would expect, in the game,they are good melee troops across the board, with Melee values of 6/10, 6/10, 8/10, Resolve values of 5/10, 5/10, and 6/10, and Elan values of 6/10, 7/10, and 6/10 for the Dire Lions, Dire Tigers, and Dire Bears respectively. The Dire Lions are cheapest at 4 points, with the Dire Tigers and Dire Bears costing 5. All can move sideways or backwards with no movement costs, and all can pass through woods without any penalty.

I started these on September 4th and completed them on the 26th. I’ll share some WIP shots and then some eye candy pics below.

WIP Shots…

My first step was to have a decent painting plan – so I downloaded some photos of the animals as guides. Of course, the models differed slightly as befits Ozz, but a good start nonetheless. I primed the models all in white.

The figures primed in white and surrounded by the photos that I used as painting guides.

I initially decided to go with the painting order of “Lions, and Tigers, and Bears” for some reason…but I did apply a base coat to the bears before the tigers. When I painted the tigers, I kept hearing “Eye of the Tiger” in my head…

Early airbrush work on the lions and bears.

As for order of work though, I primarily stayed with the order with the lions first and the bears last with the tigers in the middle.

The Dire Lions mostly painted – less some highlights and washes.

Then, it was on to the Dire Tigers, where getting the right mix of orange, black, and white on the fur was really made easier with my airbrushes. They were also saber-toothed, which was a cool aspect of the sculpts.

First, I applied a base of orange with the Iwata Neo airbrush then white details with the Iwata Custom Micron airbrush – multiple coats were needed for blending.
Added white…
…then some black tiny stripes with the Micron.
Ready for faces!
Faces added with both brushwork and airbrush.

Next, I moved on to the Dire Bears. Here I wanted a brownish blended paint job – which sounds easier than it was.

I painted the mouths by hand, then proceeded to try to blend the fur on the Dire Bears to resemble grizzly bears.
After painting, this and the gallery below show the results before varnishing.

At that point, I could begin to finish the bases. The models’ bases on the steel bases were raised up and in some cases overlapping the 2″ steel bases. To level it all out, I used up an umopened box of black Milliput that I had hanging around -and ended up running out of it on my last Lion – so I used green stuff there on the last lion.

Base work time!
Bases all leveled out and ready for a coat of green to go under future flocking. Guess where the black Milliput ran out…
After varnishing with the Iwata Eclipse HP-CS and ready for flocking!

Before I get to the eye candy – a brief and happy segue. I had a fun chat with Dave – (aka Guru from Guru PIGS blog down under in Australia). A wonderful package from Dave subsequently made the 10,470 mile trip to my home. What, pray tell, was in the package? Well, just a great collection of whimsical hand-made stuff! The most wonderfully Ozz-appropriate terrain, a “Mouse Metropolis”, along with a fun golf book (for you know I love golf). Thanks so much Dave, I look forward to incorporating this great collection into my games! I just have to figure out a boxing solution (which I will of course!). You can see Dave’s blog post on the Mouse Metropolis here. So much appreciated Dave, thank you! You are a gentleman and a scholar!

Wonderful!

Back to the dire beast models at hand – and the flocking. As Gillikins love purple, I added some purple flowers to each base, along with different grass ans grassy tufts to give an “beast in ambush mode” feel to the miniatures. Without further ado, let’s look at some…

Eye Candy

Dire Lions

Base 1

Base 2

Base 3

Base 4

Base 5

Dire Lions Group Shot

Dire Tigers

Base 1

Base 2

Base 3

Base 4

Base 5

Dire Tigers Group Shot

Dire Bears

Base 1

Base 2

Base 3

Base 4

Base 5

Dire Bears Group Shot

Dire Beasts Group Shots

I now have 2 regiments of Dire Bears, and one each of Dire Wolves, Dire Lions, and Dire Tigers – a Dire Beast Brigade!

All of my Dire Beasts in a Really Useful Box!

I hope that you found this somewhat post as interesting as I found painting these figures. I do have another Harvest unit to do, then some terrain and then maybe the Quadlings. I have 394 painted Ozz figures to date, and 200 this year alone.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE FIGURES:

Dire Lions

  1. 2″ square steel bases from Wargames Accessories (#21)
  2. Green Stuff (kneadatite)
  3. Poster tack
  4. Vallejo Mecha Surface Primer “White”
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo Game Air “Beastly Brown”
  8. Vallejo Model Air “Wood”
  9. Citadel “Balor Brown Air”
  10. Vallejo Game Air “Black”
  11. Vallejo Game Air “Dead White”
  12. Createx “Pearl Copper”
  13. Army Painter “Speed Paint – Murder Scene”
  14. Army Painter “Speed Paint – Familiar Pink”
  15. Citadel “Ushabti Bone”
  16. Citadel “Contrast Paint – Volupus Pink”
  17. Createx Wicked Colors “Pearl Black”
  18. Vallejo Model Air “Light Brown”
  19. Vallejo “Thinner Medium”
  20. Vallejo “Glaze Medium”
  21. Army Painter “Light Tone” (wash/shade)
  22. Citadel “Contrast Paint – Basilicanum Grey”
  23. Citadel “Lamenters Yellow” (glaze)
  24. PS Model Color “British Brown Drab”
  25. Black Milliput
  26. Vallejo Varnish “Satin Varnish”
  27. Vallejo Varnish “Gloss Varnish”
  28. Vallejo Varnish “Matte Varnish”
  29. Elmer’s PVA Glue
  30. Army Painter “Battlefield Field Grass” (flocking)
  31. Pendraken 12mm dice frame
  32. Shadow’s Edge Miniatures “12mm Jungle Tufts” (flocking)
  33. Gamer’s Grass “6mm Dense Green” (flocking)
  34. Army Painter “4mm Wilderness Tufts” (flocking)
  35. Gamer’s Grass “Autumn XL” (flocking)
  36. Shadow’s Edge Miniatures “Dark Forest Plum Flowers” (flocking)
  37. Army Painter “Battlefield Field Grass” (flocking)

Dire Tigers

  1. 2″ square steel bases from Wargames Accessories (#21)
  2. Green Stuff (kneadatite)
  3. Poster tack
  4. Vallejo Mecha Surface Primer “White”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo “Flow Improver”
  7. Vallejo Model Air “White Grey”
  8. Army Painter “Speed Paint – Murder Scene”
  9. Vallejo Game Air “Hot Orange”
  10. Vallejo Game Air “Black”
  11. Vallejo Game Air “Dead White”
  12. Vallejo Game Air “Beastly Brown”
  13. Createx “Pearl Copper”
  14. Citadel “Contrast Paint – Volupus Pink”
  15. Army Painter “Speed Paint – Familiar Pink”
  16. Citadel “Contrast Paint – Ironjawz Yellow”
  17. Army Painter “Light Tone” (wash/shade)
  18. PS Model Color “British Brown Drab”
  19. Black Milliput
  20. Vallejo Varnish “Satin Varnish”
  21. Vallejo Varnish “Gloss Varnish”
  22. Vallejo Varnish “Matte Varnish”
  23. Elmer’s PVA Glue
  24. Army Painter “Battlefield Field Grass” (flocking)
  25. Pendraken 12mm dice frame
  26. Shadow’s Edge Miniatures “12mm Jungle Tufts” (flocking)
  27. Gamer’s Grass “6mm Dense Green” (flocking)
  28. Army Painter “4mm Wilderness Tufts” (flocking)
  29. Gamer’s Grass “Autumn XL” (flocking)
  30. Shadow’s Edge Miniatures “Dark Forest Plum Flowers” (flocking)
  31. Army Painter “Battlefield Field Grass” (flocking)

Dire Bears

  1. 2″ square steel bases from Wargames Accessories (#21)
  2. Green Stuff (kneadatite)
  3. Poster tack
  4. Vallejo Mecha Surface Primer “White”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo “Flow Improver”
  7. Vallejo Model Air “Dark Brown”
  8. Army Painter “Speed Paint – Murder Scene”
  9. Vallejo Game Air “Dead White”
  10. Army Painter “Speed Paint – Familiar Pink”
  11. Vallejo Model Air “Armour Brown”
  12. Vallejo Model Air “First Light”
  13. Vallejo Mecha Color “Brown”
  14. Vallejo Model Air “Light Brown”
  15. Vallejo Game Air “Black”
  16. Citadel “Contrast Paint – Ironjawz Yellow”
  17. Army Painter “Mid Brown” (wash/shade)
  18. Army Painter “Light Tone” (wash/shade)
  19. PS Model Color “British Brown Drab”
  20. Black Milliput
  21. Vallejo Varnish “Satin Varnish”
  22. Vallejo Varnish “Gloss Varnish”
  23. Vallejo Varnish “Matte Varnish”
  24. Elmer’s PVA Glue
  25. Army Painter “Battlefield Field Grass” (flocking)
  26. Pendraken 12mm dice frame
  27. Shadow’s Edge Miniatures “12mm Jungle Tufts” (flocking)
  28. Gamer’s Grass “6mm Dense Green” (flocking)
  29. Army Painter “4mm Wilderness Tufts” (flocking)
  30. Gamer’s Grass “Autumn XL” (flocking)
  31. Shadow’s Edge Miniatures “Dark Forest Plum Flowers” (flocking)
  32. Army Painter “Battlefield Field Grass” (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

2023 Tour of the Brookfields FINALS details for the 9/28 draft- players field, ranked A players, and draft pick order for A players

NOTE: these sheets were updated on Tuesday, September 26th to reflect an A player change -with Ken Dorman out and Lex Varney in. This is reflected in the UPDATED FILE below and you can download the updated file below:

Remember that the draft night on September 28th at Quail Hollow at 7:00 PM is open to all – and a good idea if you want to help your team with a pick.

Here are screenshots of the update – there are only a few changes in ranking and the pick order:

2023 FINALS FIELD OF PLAYERS (updated)

2023 DRAFT PICKING ORDER (updated)

2023 FINALS FIELD FILL IN SHEETS FOR DRAFT NIGHT (updated)

Any further updates will be shared at the Draft Pick night, thanks!

Consolidated Excel File of all 2023 Tour of the Brookfields Results

In preparation for the 2023 Tour of the Brookfields FINALS Draft pick night, some of you have requested the actual Excel files of the results. I will share those files below here in a consolidated Excel workbook as well as on the TOB Facebook page so all players have an equal access to the data.

The download is below:

As for timing – the A players will be ranked, the flights will be determined, the pick order for A players will be finalized, and the player pool selected by the evening of September 24th.

The draft night pick will be on Thursday, September 28th at 7 PM at Quail Hollow. All players are welcome and encouraged to attend.

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