Whim Whim Spearmen Regiments and Brigade Commanders (Wars of Ozz)

It’s been a while since I had a chance to finish a blog post on any new Wars of Ozz units. That doesn’t mean that I have not been working on any – in fact between golf since April (which you have seen a bit about here in this blog), HUZZAH in May, I have posted about the Noobi, allies of the Whim Whim. I have been working my way through some Whim Whim units.

The Whim Whim are nomadic tribesmen who hail from the southern “underbelly” of Ozz. This faction has many very cool units, especially in terms of cavalry and infantry. (However, artillery? Nothing – as is appropriate for these nomads.)

Still, I have enough figures to build two brigades for the Whim Whim in concert with the Noobi. I decided to start with an infantry core – with 2 Whim Whim Spearmen Regiments (WWSR’s). As a Whim Whim brigade can have up to 6 WWSR’s, this seemed to me to be a good start on the brigades. Of course, the two brigades would need leaders. My good friend Greg Priebe also 3D printed some “Ottoman Noble Admirals” for me that will serve as either ersatz brigade or divisional commanders until more are avaialble from Old Glory. I worked on the leaders at the same time as I did on the WWSR’s.

The regiments are listed on the website under “The Kingdom of Whim Whim Tribes” as SKU#1400, “Whim Whim Spearmen with Command”. There are 4 command figures, 16 spearmen, and a regimental leader mounted on a siliyiplix in each regiment. Don’t worry – I cannot pronounce it (the mount) either – but it’s the common one for the WW. Apparently it’s a camel-like animal with 6 eyes and a double tail. This is Ozz after all… That makes a total of 42 figures for both WWSR’s together.

As the WWSR’s are only armed with long thrusting spears, Marksmanship is irrelevant for them. The WWSR’s are, however, very good in Melee with a value of 7/10 – plus they get an extra die in the first round of Melee, giving them a nice shock advantage. As far as their ability to stand against an attack, the WWSR’s are average with a Resolve value of 6/10. They do more enjoy more getting into and remaining in a fight with an Elan value of 8/10. Point-wise, they cost 5 points per WWSR. The figures are 28mm and metal. There are a few very subtle differences among the spearmen as far as the individual sculpts go.

On the website, the WWSR photo has them with paper pennons attached to their spears. Additionally, there are no protrusions from their shields where the little holes are. The website photo is below.

Photo from the Wars of Ozz website

I decided that I would modify my WWSR’s in these two areas. First, I would change the spear tips with an Iron Wind Metals spear tips product that I remember using in my Ral Partha Rooman project that I did a while back. That product is now sold under IWM, is very reasonably priced, and is called SKU#DH-507 “Banner Spear Head Sprue”. There are 6 tips per sprue.

DH-507 spear tips sprue

The other modification that I made was to disassemble the little balls from a pull-chain (the kind that lights use), and add them to the shield fronts where the holes are. As for colors, the 1st Regiment would have a purple theme, and the 2nd an orange theme – which is completely fine with the canon. I started working on these back in late May.

As for the leaders, Greg printed up Wargames Atlantics SKU WAAD00063, “Ottoman Noble Admirals”. He mailed me 5, of which 3 bodies and 5 heads survived the USPS journey.

The Admirals.
The figures curing in Greg’s Laboratory of fun.

I started work on all of these (45 figures in total) back in May – and with my modifications it took a while (there was a LOT of drilling and gluing). Another issue really added to the time for this project – 1.0 versions of Speed Paint.

I mistakenly forgot that one of the the purple paints that I used (Army Painter “Purple Alchemy”) and one of the orange ones (Army Painter “Fire Giant Orange”) were not 2.0 but were instead 1.0 versions. As a result, I didn’t mix them initially with Citadel “Contrast Medium” – which I normally do to avoid the notorious bleeding in the 1.0’s. AARGH!

This led to a lot of repainting, but luckily it was mainly on the shields. I do want you to know that after mixing with the Citadel “Contrast Medium”, no bleeding occurs in my experience. I just have many more 2.0’s than 1.0’s, so I forgot – and I have had no bleeding issues with the 2.0’s.

Now onto WIP shots for both the WWSR’s and the leaders!

Whim Whim Spearmen WIP Shots and Discussion

I mounted the figures themselves on popsicle sticks for painting instead of the specimen jars that I usually use to save space.

By the end of May I had the WWSR’s drilled out (for shields, heads, and spears!), primed, washed and dry brushed.

I needed a jig to hold the spears while they were assembled and paint dried on them – not ideal but it worked.

32 modified spears.

Then I worked on the two regimental commanders and their siliyiplixes (is that the plural???).

I used a new (to me) pumice sand-basing paint/paste on the bases. I acquired it from Shadow’s Edge Miniatures and it is called Shadow’s Edge Miniatures Earth Works Dirt Colors “Sand Dust”. It comes in a 230ml/8 oz jar and I really liked it a lot. The only downside is that there is no photo on the website – you just have to choose “Sand Dust”. I have a photo below of the jar mid-project after using a lot!

Shadow’s Edge Miniatures “Earth Works Dirt Colors Sand Dust”

By mid-June I had the infantry figures mainly painted and ready for weapons and shields.

We need spears – and shields!

You notice that I alternated drilling out on the forearms and the hands for the shield mounting so as to give more differentiation.

Armed!

With the final proximity of each figure to each other on a 2″ base, I needed to sequentially add the basing paste. First, I added the basing texture where the figures were to be affixed with Gorilla Glue. I got help from my granddaughter Tabitha who had fun doing this.

Tabitha at work!!
Here you can see the sequential process that I followed – which allowed much easier application of the “Sand Dust” texture paint between the figures – but this added TIME.

After the “Sand Dust” had dried, I added three pigments to give better subtlety to the sand (and all the paints that I used are listed at the end of the post). Then I added varnish and flocking. By the end of June I had them completed and varnished as well as the leaders – but let’s get to their WIP next.

Whim Whim Brigade Commanders WIP Shots and Discussion

The brigade commanders went much more quickly as the drilling was limited to their heads! The figures looked great.

At the start – heads drilled out.

After assembly, I followed the same procedure as with the WWSR’s.

Two of the heads on paper clip wire after dry brushing
Bodies after drybrushing. I painted the figures then assembled them.

Before basing, I had these looking pretty good.

Then I was on to basing them like the WWSR’s, except this time on MDF bases.

Basing showing the figures with and without pigments on the sand on their bases.

Enough WIP I’d say – let’s jump into some…

Eye Candy

1st WWSR from the front in line formation
1st WWSR in column formation
2nd WWSR in line formation from the front
2nd WWSR in column formation

And the leaders:

Leader with a blue turban from the front
Leader with a Blue turban from the side
Leader in armor from the front
Leader in armor from the side
Older Leader with a red turban from the front
Older Leader with a red turban from the side
Both WWSR’s and the three Brigade Leaders assembled

These did make their first tabletop battle at Historicon in July, as did another Whim Whim unit – but I’ll save those pics for the next post. That will be coming shortly (so I can get caught up)! Let’s just say it will be cavalry units that required some modeling for sure.

I now have a full box of Whim Whim and Noobi – though in retrospect I should have slightly trimmed the spear shafts to fit better height-wise in the Really Useful Box.

One box of Whim Whim and Noobi!

I hope that this was enjoyable to read. Your feedback in the comments section is always appreciated – and thank you for looking!

And yes, I still have much more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my earlier posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE TWO WHIM WHIM SPEARMEN REGIMENTS:

  1. Number 6 steel washers
  2. Iron Wind Metals Banner Spear Head Sprues SKU
  3. Pull chain remnants
  4. Wars of Ozz Miniatures MDF bases
  5. Vallejo Game Ink “Brown”
  6. Elmer’s PVA Glue
  7. Wargames Accessories #21 bases (2″ square steel bases)
  8. Wargames Accessories FOW #1 (1.25″ X 1″ steel bases)
  9. Vallejo Surface Primer “Grey”
  10. Vallejo Mecha Primer “White”
  11. Vallejo “Airbrush Thinner”
  12. Popsicle sticks
  13. Green Sharpie pen
  14. Army Painter “Dark Tone” (wash)
  15. Wargames Accessories #17 bases (1″ X 1.5″ steel bases)
  16. Citadel “Contrast Paint – Magos Purple”
  17. 3/4″ Everbilt steel washers (ABA)
  18. 7/8″ Everbilt steel washers (ACA)
  19. Army Painter “Speed Paint – Fire Giant Orange 1.0”
  20. Army Painter “Speed Paint – Purple Alchemy 1.0”
  21. Vallejo Model Air “Wood”
  22. Vallejo Model Air “Chrome”
  23. Vallejo Mecha Varnish “Gloss Varnish”
  24. Vallejo Mecha Color “Off White”
  25. Battlefront “Worn Canvas”
  26. Citadel “Seraphim Sepia” (wash/shade)
  27. Citadel “Contrast Paint – Contrast Medium”
  28. Army Painter “Speed Paint – Crusader Skin 1.0”
  29. Citadel “Morghast Bone”
  30. Army Painter “Speed Paint – Sand Golem 1.0”
  31. Army Painter “Speed Paint – Ruddy Fur 2.0”
  32. Army Painter “Speed Paint – Satchel Brown 2.0”
  33. Army Painter “Speed Paint – Carmine Dragon 2.0”
  34. Citadel “Tesseract Glow” (Technical)
  35. Army Painter “Warpaint Air – Blue Flux”
  36. Army Painter “Light Tone” (shade)
  37. Citadel “Contrast Paint – Apothecary White”
  38. Citadel “Contrast Paint – Snakebite Leather”
  39. Citadel “Gehenna’s Gold”
  40. Vallejo Model Air “Steel”
  41. Vallejo Model Air “Black” (metallic)
  42. Citadel “Contrast Paint – Black Templar”
  43. Pendraken 12mm dice frames
  44. Shadow’s Edge Miniatures Earth Works Dirt Colors “Sand Dust” (texture/basing paste)
  45. Vallejo Mecha Color “Steel”
  46. Army Painter “Speed Paint – Aztec Gold 2.0”
  47. Vallejo Mecha Color “Magenta Fluorescent”
  48. Gorilla Glue
  49. Paper clip wire
  50. Wooden toothpicks
  51. Blue Sharpie pen
  52. Regimental Flags from Wars of Ozz Facebook page
  53. Vallejo “Dark Yellow Ochre” (pigment)
  54. Vallejo “Light Yellow Ochre” (pigment)
  55. Vallejo “Desert Dust” (pigment)
  56. Vallejo Mecha Varnish “Matte Varnish”
  57. Vallejo “Flow Improver”
  58. Army Painter “Battlefield Rocks” (flocking)
  59. Shadow’s Edge Miniatures “4mm Badlands Tufts” (flocking)
  60. Shadow’s Edge Miniatures “6mm Scorched Earth Tufts” (flocking)

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE WHIM WHIM BRIGADE COMMANDERS:

  1. Number 6 steel washers
  2. Gorilla Glue
  3. Paper clip wire
  4. Vallejo Surface Primer “Grey”
  5. Vallejo Mecha Primer “White”
  6. Vallejo “Airbrush Thinner”
  7. Popsicle sticks
  8. Army Painter “Dark Tone” (wash)
  9. Wars of Ozz Miniatures MDF bases
  10. Vallejo Game Ink “Brown”
  11. Pendraken 12mm dice frames
  12. Vallejo Mecha Color “Off White”
  13. Citadel “Contrast Paint – Contrast Medium”
  14. Army Painter “Speed Paint – Crusader Skin 1.0”
  15. Vallejo Model Air “Chrome”
  16. Vallejo Mecha Color “Steel”
  17. Army Painter “Speed Paint – Carmine Dragon 2.0”
  18. Army Painter “Warpaint Air – Blue Flux”
  19. Citadel “Contrast Paint – Bad Moon Yellow”
  20. Citadel “Tesseract Glow” (Technical)
  21. Vallejo Game Air “Chainmail Silver”
  22. Citadel “Gehenna’s Gold”
  23. Citadel “Spritstone Red” (Technical)
  24. Army Painter “Speed Paint – Battleship Grey 2.0”
  25. Wargames Accessories FOW #1 (1.25″ X 1″ steel bases)
  26. Army Painter “Speed Paint – Aztec Gold 2.0”
  27. Army Painter “Speed Paint – Aged Hide 2.0”
  28. Citadel “Contrast Paint – Magos Purple”
  29. Army Painter “Warpaints Metallic – Plate Mail Metal”
  30. Citadel “Contrast Paint – Snakebite Leather”
  31. Shadow’s Edge Miniatures Earth Works Dirt Colors “Sand Dust” (texture/basing paste)
  32. Vallejo Model Air “Black” (metallic)
  33. Army Painter “Warpaints Metallic – Rough Iron”
  34. Vallejo Model Color “Wood Grain”
  35. Elmer’s PVA Glue
  36. Wargames Accessories #17 bases (1″ X 1.5″ steel bases)
  37. Vallejo Mecha Varnish “Gloss Varnish”
  38. Army Painter “Light Tone” (shade)
  39. Vallejo “Dark Yellow Ochre” (pigment)
  40. Vallejo “Light Yellow Ochre” (pigment)
  41. Vallejo “Desert Dust” (pigment)
  42. Vallejo Mecha Varnish “Matte Varnish”
  43. Vallejo “Flow Improver”
  44. Army Painter “Battlefield Rocks” (flocking)
  45. Shadow’s Edge Miniatures “4mm Badlands Tufts” (flocking)
  46. Shadow’s Edge Miniatures “6mm Scorched Earth Tufts” (flocking)

As you may want to check out the excellent Wars of Ozz figures’ range – there are two places to get them and to get the rules (and I make no money from this btw). The game rules and the figures are available from the next two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

July 2024 Tour of the Brookfields Golf Tournament – The 308 Lakeside Open

Our fourth regular season TOB event – the July 2024 Tour of the Brookfields Tournament – the 308 Lakeside Restaurant Open – was held on Saturday, July 27th at Quail Hollow Golf and Country Club in Oakham, MA. The weather was spectacular, as was the number of players we had sign up – we had 104 golfers sign up (with one last-minute late drop due to illness). This left us with 103 players on 26 teams in three divisions/flights to max out the available carts at the course.

We sincerely thank 308 Lakeside Restaurant in downtown East Brookfield for their sponsorship of the event!

As is the norm for the TOB, all of the flights were very competitive. None were decided by more than one stroke, with 14 of the 26 teams finishing within 3 strokes of the winning scores in their respective flights. See the results after the narrative.

We had two sudden-death playoffs – with two teams each playing off in the Player and Palmer Flights. Amazingly, there was just skin won as well (and that was a BIG prize).

In the Nicklaus Flight, the team of Ryan Toomey, Dave Fiske, Jared Danitis, and Doug Brown took top honors.  They were victorious with a spectacular score of -11. This was the best score of any team across the three flights. Congratulations to all for a fine round of golf! In second place at one stroke back at -10 was the team of Cory Heyes, John McQuaid, and Matt McLeod. Due to the previously-mentioned player drop, this team valiantly played with three players instead of four – and was only 1 stroke away from the top score as well – so kudos to you three!

In the Player Flight, there was a two-team playoff as both top teams ended their rounds at 9 under par. That playoff took place on hole number 18, and was decided there after the 18th was played only once. The team of Tom Orszulak, Rich Casault, Jason McCarthy, and Lynn Morin (my wife!) won the playoff with a par. Tom told me that all of his team contributed of course to their -9, but Lynn had two spectacular putts that made a huge difference. She dropped a 35-foot downhill putt for an Eagle on the par-5 fifth hole. And she was not finished as on the next hole she then dropped a 25-foot putt on the par-3 sixth hole. WOW! The team that joined Tom’s team in that playoff was the team of Jack Dorman, Norm Laliberte, Joe Nichols, and Leo Forget, which came in at second but had also an amazing -9 round – INCLUDING that sole skin of the tournament with an Eagle on the first hole (par 4). So, they were the big winners money-wise! 

Finally, in the Palmer Flight, there was a two-team playoff on holes 10, 18, and 18 as both teams there finished at an astounding -10. The team of Fran Lamothe, Rich Johnson, Ed McLeod, and Tom Korzec came out on top on the final hole. The other contending playoff team was the team of Shane Higgins, Tom Savage, Bob Demaio, and Jamie McShera who fought valiantly to the end and just came up a bit short on the final playoff hole. Wonderful golf was played by these two teams – well done!

Brian Leveille got the closest to the pin prize for his team with a fine shot – a 6′ 9″ dart!

The results table and some photos that I took will follow this narrative and some notes below.

2024 308 Lakeside Open Results

The results – and some photos I took – are below. Big congrats again to the winners!

As for photos, I did not get as many as I would have liked – and some had folks with closed eyes (I thought I’d delete those). I did get a few videos and I’ll include two here below.

Click on any of the photos for a bigger image.

Matt McLeod and Tom Savage
Newlyweds Ron & Beth McCann, with Tony Woodman and Norm Laliberte await the start of the day
Lex Varney and Paul Wyman
Jim McKeon and Sam Patchen happy to play golf

As for videos, these are not great (I never claimed to be trying out as a videographer), but the first is Tom Orszulak in the playoff hitting from Lynn Morin’s drive position. It’s a tough shot – probably about 125 yards – to an elevated green over a swampy pond.

As you can see Tom’s shot stayed on the green. The other team ended up off the green, chipped on, and two-putted for a 5. Tom’s team putted close and Lynn Morin got to finish as you see below (the exuberant yell at the end is from me).

Before the tournament started, Tom and Lynn gave me a pose – how prophetic!

Before the round even started!

The Next Tournament and some notes

Thanks again to all the players, to 308 Lakesidefor sponsoring this event, and to Gary and Debbie Donlin, Jim LeBlanc, and all the staff at Quail Hollow who work so hard to make the Tour of the Brookfields possible.

The next tournament is in August coming up on Saturday the 17th of July. It will be the prestigious 308 Hardwick Crossing Open and will be at Quail Hollow. The event is coming up very quickly – so sign ups for the Hardwick Crossing Open will come down on the afternoon of Wednesday, August 7th. This event will also likely be VERY well-attended, so sign up early at Still Harts, at Quail Hollow, or on the Tour of the Brookfields Facebook page!

Registration starts on the day of the event (August 17th) at 7:00 AM.

As many players are trying to get qualified for the FINALS (you need to have played in 3 to be qualified for the FINALS), going forward only players who have a chance at playing in 3 will be allowed to sign up. The exceptions will be sponsor’s teams and individual medical issues as reviewed by the Committee.

REQUESTS AND FYI

  1. Thanks for arriving on time! Thanks for getting the scorecards in quickly – these two items made things run a LOT more smoothly. Please keep that going by continuing to come early for registration. 7:30 should find everyone at Quail.
  2. As we hope to continue a full player showing, please sign up early – by August 7th – that’s a Wednesday! When it’s full, it’s full. If we still have openings after Aug 7th, that will be shared on the Facebook page.

If you have any feedback or comments on this blog post – there is a comment section that you can use below. I will continue to put up these events on Facebook – with results posted here on this blog.

This blog is titled, “Life, Golf, Miniatures, and Other Distractions”. I do post other stuff here – mainly around miniature toy soldiers and tabletop wargaming (my other passions). Feel free to subscribe as an email follower! (and it is free and you’ll get instant updates).

A consolidated list of 2024 Golf Posts is here

Noobi Warriors, Leaders, and Witch Doctors (Wars of Ozz)

After finishing off my Quadlings (for the moment anyways), I decided that it was time to work on some of the troops from the southern “underbelly” of Ozz. These southerners are composed of Whim Whim tribesmen, their ally the Noobi, and the Gillikin cousins known as the Temujicans.

The World of Ozz – so far!

I decided to start off with the Noobi as the figures really intrigued me. They look like tribal Oompa Loompas, although with orange skin and green hair. They inhabit the Lost Jungles of Noobi. I had two regiments of them plus some leaders and witch doctors that I got from Russ Dunaway (Old Glory) – that have not yet been put on the Wars of Ozz website.

The regiments are SKU#1600, “Noobi Warriors with Blowguns“. They are listed on the website as Noobi – but currently fall under the desert-dwelling Whim Whim as organic troops (not costing extra points like other allies would).

Their Marksmanship is very good at 7/10. As would be expected, these little guys are not great in Melee with a value of 4/10. But they will stick around in a fight (Resolve at 7/10) and are better than average at taking it to an enemy (Elan at 6/10).

Each Whim Whim brigade can have up to 2 of these Noobi regiments at a cost of 5 points each. The downside to these is the ranges of the blowguns are only 4″ for short and 8″ for long (as compared with muskets which have ranges of 7″ for short and 14″ for long, or carbines which have ranges of 4″ for short and 8″ for long). So blowguns are like weaker carbines as far as range goes.

But, an advantage for them is that at short ranges the Noobi can get 1.5 bases of firepower (rounded up) into the fight which is a big increase. A challenge is they move at Munchkin speed, so getting them into a fight or into range takes time.

The figures are metal, and despite the Noobi’s diminutive height, are 28mm in scale. The Noobi are supplied in multiple poses that allow one to vary each of the five bases for each regiment. There are metal feathers that come with each SKU that could be affixed to either the blow guns or the Noobi – I went with the latter option and drilled out mounting slots on the different heads. While according to the Ozz canon, the Noobi have orange flesh and green hair – no mention was given as to eye color. Therefore I went with pink/magenta as I though, why not?

The Whim Whim can only have one bowmen unit in a brigade, and they have no organic artillery. Therefore, having these Noobi provides adds a crucial missile capability. Time will tell if there will be more types of Noobi going forward.

The leaders and Witch Doctors will be SKU#1601 I believe – and I had enough for two leader bases (each having a leader and a drummer) and two witch doctors. The leaders are not special, getting only one skill, but the Witch Doctors get three spells instead of just two. The leader and Witch Doctor figures are not currently shown on the website, but should be soon.

I worked on these in parallel with efforts on Admiral Jinjur’s Personal Band. I had been very convention-busy in April (HAVOC AND MAYHEM) and in May (HUZZAH Goes Hollywood. Let’s not forget that the golf season kicked off in April too. So, while I finished these at the very end of April, I am only getting this post up now. I am also getting ready for a post on a some Whim Whim that are now done. As you have seen I have kept up with post-convention and post-golf tournament posts instead. Now, for the moment, more posts on miniatures (at least today).

Now on to my progress on the Noobi:

WIP Shots and Discussion

First, clean up and wash the figures! At this point I also drilled out for the feathers.

All washed! I organized the figures and primed them.

I used a mix of grey and white primer with a brush instead of an airbrush. Why? Well, the primer paint I was using was getting old and getting stuck in the airbrush – and I hate to waste anything. The primer was still useful with a brush.

After priming, I applied a dark wash, then once dry added a dry brush application with a white paint. Then it was on to applying speed/contrast paints and some shading and highlighting as needed. The two regiments were painted similarly – with some differences. I planned to differentiate the bases for easier tabletop play down the line.

Here below are shots of some early work on the regiments:

And the individuals:

The individual figures in progress.
I think he’s upset because of “pink eye”…

Below is a gallery of the figures right after varnishing (with an airbrush) before I added flocking.

Now, let’s add some…

Noobi Eye Candy

The first regiment got blue and orange tufts:

1st Noobi Blowgun Regiment in line.
1st Noobi Blowgun Regiment in a column of single bases.
1st Noobi Blowgun Regiment in a modified line as seen from the left.

I gave the second regiment red and blue tufts:

2nd Noobi Blowgun Regiment in line.
2nd Noobi Blowgun Regiment in column.

Then the leader bases and Witch Doctors:

A Noobi leader with his drummer.
The other Noobi leader and his drummer.
I gave this Witch Doctor an orange and purple mask.
For this Witch Doctor, I went with a blue and yellow mask.
All the individuals together.

These were fun to paint and I look forward to their first tabletop battle at Historicon in July! Any feedback is always appreciated – and thank you for looking!

And yes, I still have much more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE NOOBI WARRIORS, LEADERS, AND WITCH DOCTORS:

  1. Wargames Accessories bases (2″ square steel bases)
  2. Wars of Ozz Miniatures Round MDF bases
  3. Wargames Accessories FOW #1 (1.25″ X 1″ steel bases)
  4. 3/4″ Everbilt steel washers (ABA)
  5. 7/8″ Everbilt steel washers (ACA)
  6. Elmer’s PVA Glue
  7. Vallejo Surface Primer “Grey”
  8. Vallejo Mecha Primer “White”
  9. Vallejo “Airbrush Thinner”
  10. Army Painter “Dark Tone” (wash)
  11. Vallejo Model Color “White”
  12. Citadel “Contrast Paint – Talassar Blue”
  13. Citadel “Contrast Paint – Aggaros Dunes”
  14. Citadel “Contrast Paint – Magos Purple”
  15. Vallejo Mecha Color “Off White”
  16. Vallejo Mecha Color “Magenta Fluorescent”
  17. Army Painter “Speed Paint – Nuclear Sunrise 2.0”
  18. Army Painter “Speed Paint – Shamrock Green 2.0”
  19. Citadel “Contrast Paint – Bad Moon Yellow”
  20. Army Painter “Speed Paint – Murder Scene 2.0”
  21. Army Painter “Speed Paint – Purple Alchemy 1.0”
  22. Citadel “Contrast Paint – Contrast Medium”
  23. Citadel “Contrast Paint – Leviathan Purple”
  24. Citadel “Contrast Paint – Snakebite Leather”
  25. Vallejo Model Air “Wood”
  26. Army Painter Speed Paint – Hoplite Gold 2.0
  27. Army Painter “Warpaint – Shining Silver”
  28. Vallejo Model Air “Black ” (metallic)
  29. Citadel “Ushabti Bone”
  30. Citadel “Contrast Paint – Frostheart”
  31. Citadel “Seraphim Sepia” (wash/shade)
  32. P3 “Blazing Ink”
  33. Reaper MSP “Pink”
  34. Gorilla Glue
  35. Polly Scale WWII “German Armor Dark Olive Green”
  36. P3 “Brown Ink”
  37. Pendraken 12mm dice frames
  38. Citadel “Agrax Earthshade GLOSS” (wash/shade)
  39. Citadel “Nuln Oil GLOSS” (wash/shade)
  40. Vallejo Model Color “Light Flesh”
  41. Vallejo Mecha Varnish “Gloss Varnish”
  42. Vallejo Mecha Varnish “Matte Varnish”
  43. Vallejo “Flow Improver”
  44. Woodland Scenics “Blended Turf”
  45. Army Painter “Moss Green” (flocking)
  46. Army Painter “Grass Green” (flocking)
  47. Army Painter “Brown Battleground” (flocking)
  48. Army Painter “Battlefield Field Grass” (flocking)
  49. Shadow’s Edge Miniatures “12mm Jungle Tufts” (flocking)
  50. Gamers Grass “Orange Flowers” (flocking)
  51. Gamers Grass “6mm Alien Blue Tufts” (flocking)
  52. Gamers Grass “6mm Dense Green Tufts” (flocking)

As you may want to check out the excellent Wars of Ozz figures’ range – there are two places to get them and to get the rules (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

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