US Vehicles for Operation Torch: TANK DESTROYERS – M3 GMC’s and M6 GMC Fargo’s

The US Army had a lot of catching up to do at the start of World War II. This was true both in terms of vehicles and doctrine in the way of armored warfare. This included anti-tank units.

Initially, the US Army experienced internal squabbles about anti-tank troops and control. These were among the infantry, cavalry, and artillery branches. They disputed over which would control what were then-called “anti-tank battalions”. Interestingly, the Armor Branch (created in 1940) had little interest in that fight. It desired to stay focused on offensive operations.

The September 1941 Louisiana Maneuvers demonstrated the efficacy of anti- tank battalions. In June 1942, the Army created a new branch for this force. They also developed a doctrine to support their use (Field Manual 18–5, Tactical Employment, Tank Destroyer Unit). Tank destroyer battalions were then created and began to be fielded.

Developing doctrine is one thing – fielding self-propelled anti-tank equipment is another. When Operation Torch was launched, there were not any of the tank destroyers that you saw in later battles. No M10 Wolverines, M18 Hellcats, or M36 Jacksons – or even towed M1 57mm or M5 guns – took part in Torch.

Nope, at the start of the war, the US Army fielded just two models of tank destroyer. One was on an M3 half-track, which mounted the venerable 75mm Canon_de_75_modèle_1897. This combination was called the M3 Gun Motor Carriage (GMC). The other was the M6 Gun Motor Carriage (GMC). This was a Dodge Fargo truck with a rear-mounted M3 37mm gun. Defensively, needless to say, both of these types were not well-armored at all.

Offensively, while the 75mm gun could still pack an anti-armor punch, the 37mm was well on its way to complete obsolescence. Add to that the M6 GMC was rearward-facing. It would have to be turned around to fire, That would have been quite a challenge in combat. I imagine that it was inspired by the British use of portee anti-tank weapons. However, the main reason was probably the urgency of fielding something to fight in the anti-tank role. Add to that – US industrial might had not yet reached full production capacity seen later in the war.

M3 GMC
M6 GMC

But you go to war with the Army you have. Tank Destroyer battalions were formed, consisting of a headquarters company, a reconnaissance company (including a pioneer platoon – Engineers!), and 3 twelve-vehicle tank destroyer companies. Each company fielded each one platoon of M6 Fargo GMC’s and two platoons of M3 GMC’s. Each M6 platoon had 4 vehicles, and each of both of the M3 platoons had 4. These would see combat starting in November 1942 during Operation Torch.

At that point, doctrinally, tank destroyers were by nature defensive forces. They were supposed to blunt any enemy armored attack or counterattack – obviously by destroying tanks. This would allow for counterattack by US tanks and infantry. Operation Torch would be the first test.

For my What a Tanker games for Operation Torch at HISTORICON 2025, I needed both types of tank destroyers. For the M3 GMC’s, I bought 6 from Old Glory (SKU CD-223A) and assembled and painted up just 3. I also found one Battlefront/FOW model (SKU US101) at HAVOC that joined the mix. Now I had 4 M3 GMC’s for gaming. M6 GMC were not easy to source – and I also had never heard of them. So my friend Greg Priebe agreed to 3D-print some for me. You may remember that Greg printed the French vehicles for me I previously wrote about here. He made Panhard 175 TOE’s and Berliet VUDB’s for me.

Thanks again Greg!

I was able to put together 3 M6 GMC’s with what Greg sent me. I worked on these in June as well.

June was a crazy month – and I was able to get these together before HISTORICON 2025. As for photos – well you’ll see what I have.

M3 GMC

The three Old Glory models are metal, while the FOW model is metal and resin. all are 15mm/1:100 scale. Painting the crews was challenging (and fun)!

Three Old Glory M3 GMC models are on the bottom, with the FOW model at the top of the photo.

I painted them up with both gold and white stars. The gold stars were unique to the North African campaign. I thought they gave a more authentic Operation Torch look. Apparently in November of 1942, standardization to white stars was not yet part of the US Army’s official painting scheme. Unlike my M3A1 Scout Cars, I freehand painted the stars. I found they looked better than my decals. For more variation, I either painted the stars on the hood or the grills. Also, each got a name – I used the decals that I had available. The names of these were:

  • BLOOD N GUTS
  • DESTRUCTION
  • HURRICANE
  • LUCKY
My 4 M3 GMC’s. From left to right, BLOOD N GUTS, HURRICANE, DESTRUCTION and LUCKY (the only FOW model).
Close ups of DESTRUCTION and HURRICANE.

M6 GMC (FARGO)

These were all 3D-printed resin in 15mm/1:100 scale. I wish that I had been able to add crew to these. They were already so fiddly and small, that I satisfied myself with just having a driver. Even at that I had to do a good amount of surgery to get him to fit in his seat!

The M6 GMC’s washed after putting in magnets and ready for assembly and painting. I added magnets to each M3 and M6 to allow brewed-up markers to stick to the vehicles on the tabletop.
The M6 GMC’s shown here painted staring at the back end of my Berliet VUDB’s. The M6’s are awaiting basing work and varnishing.

Like with the M3 GMC’s, I gave names to these as well. These names were the only differentiator for these models. The names were:

  • BUCK (for Buck Surdu)
  • DUKE
  • TEX
A close up of two completed models. Here, BUCK is maneuvering into a hide firing position. It would of course have to turn around to fire. Behind is DUKE moving up the road.
A closer view of BUCK.

While the M3 GMC was partially effective in North Africa, the M6 was not. Clearly, both were very vulnerable to direct and indirect fire. As time progressed, they were both replaced by self-propelled vehicles with turrets and better protection. The M3 GMC’s were converted back into half-tracks. The M6 GMC’s were stripped of their guns, and were later used as just trucks.

In conclusion, I had some tank destroyers for Operation Torch games of What a Tanker! I also hope that you enjoyed this post on my early war tank destroyers. All that I have left to share on this project are my 8 American M5 Stuart tanks. I will also share a bit about my games at HISTORICON.

What did you think of these tank destroyers? Did anything surprise you? Motivate you to get some for yourself? Please let me know your thoughts in the comments section!

Lastly, you can find all of my posts on WWII games and projects in one place. There is a consolidated list of posts and their links located here.

The next lists are what I used on these vehicles. I review these lists for my own uses on future projects. For some of you, they may also be helpful.

MATERIALS USED

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE ONE BATTLEFRONT/FLAMES OF WAR RESIN M3 GMC MODEL AND THE THREE OLD GLORY M3 GMC MODELS:

  1. Green Stuff
  2. Vallejo Surface Primer “Black”
  3. Vallejo Surface Primer “USA Olive Drab”
  4. Gorilla Glue
  5. Battlefront “European Skin”
  6. Vallejo Thinner Medium
  7. War Games Accessories Steel Bases Number 23 (1½” x 2″)
  8. War Games Accessories Steel Bases Number 16 (½” x ½”)
  9. Green Stuff Wooden Blocks, steel bolts, steel washers, magnets, steel screws
  10. Neodymium magnets (⅛” and ¼”)
  11. Vallejo Surface Primer “German Green Brown”
  12. Army Painter “Mid Brown” (shade/wash)
  13. Reaper MSP Core Colors “Blackened Brown”
  14. Vallejo Model Color “USA Olive Drab”
  15. Army Painter “Flesh Wash” (shade/wash)
  16. Vallejo Model Color “Brass”
  17. Vallejo Model Air “Tire Black”
  18. Vallejo Model Color “Dark Sea Grey”
  19. Vallejo Primers “NATO Green”
  20. Army Painter “Military Shader” (shade/wash)
  21. Reaper MSP “Pure White”
  22. Citadel “Averland Sunset”
  23. Vallejo Mecha Color “Dark Steel”
  24. Army Painter “Dark Tone” (wash/shade)
  25. Citadel “Agrellan Badlands” (texture)
  26. Citadel “Agrellan Earth” (texture)
  27. Vallejo Mecha Weathering Effects “Dark Rust Wash”
  28. Vallejo “Mecha Varnish Gloss”
  29. Microscale Industries “Micro Set”
  30. Microscale Industries “Micro Sol”
  31. Microscale Industries “Liquid Decal Film”
  32. Gin Fritter US Army decals
  33. Battlefront US Army decals
  34. Vallejo “Gloss Acrylic Varnish”
  35. Citadel “‘Ardcoat”
  36. Vallejo “Gloss Acrylic Varnish”
  37. Vallejo Flow Improver
  38. Vallejo Thinner
  39. Vallejo “Matte Polyurethane Varnish”
  40. Printed labels on card stock
  41. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  42. PVA Glue

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE THREE RESIN M6 GMC MODELS (FARGO’S):

  1. Gorilla Glue
  2. Green Stuff Neodymium magnets (⅛”)
  3. Wooden Blocks, steel bolts, steel washers, magnets, steel screws
  4. Vallejo Surface Primer “Black”
  5. Vallejo Surface Primer “USA Olive Drab”
  6. Battlefront “European Skin”
  7. Vallejo Thinner Medium
  8. War Games Accessories Steel Bases Number 23 (1½” x 2″)
  9. Vallejo Surface Primer “German Green Brown”
  10. Army Painter “Mid Brown” (shade/wash)
  11. Reaper MSP Core Colors “Blackened Brown”
  12. FolkArt “Champagne”
  13. Army Painter “Flesh Wash” (shade/wash)
  14. Vallejo Model Air “Tire Black”
  15. Vallejo Model Color “Dark Sea Grey”
  16. Vallejo Primers “NATO Green”
  17. Army Painter “Military Shader” (shade/wash)
  18. Citadel “Averland Sunset”
  19. Citadel “Agrellan Badlands” (texture)
  20. Citadel “Agrellan Earth” (texture)
  21. Vallejo “Mecha Varnish Gloss”
  22. Microscale Industries “Micro Set”
  23. Microscale Industries “Micro Sol”
  24. Microscale Industries “Liquid Decal Film”
  25. Battlefront US Army decals
  26. Vallejo “Gloss Acrylic Varnish”
  27. Citadel “‘Ardcoat”
  28. Vallejo “Gloss Acrylic Varnish”
  29. Vallejo Flow Improver
  30. Vallejo Thinner
  31. Vallejo “Matte Polyurethane Varnish”
  32. Printed labels on card stock
  33. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  34. PVA Glue

Thanks for checking this out!

Operation Torch: Planning My WWII Gaming Experience for HISTORICON

It’s been a while for the return of several blog-related things here.

First, this marks the first hobby post I have done in a while. The last one I did was on Professor Nitpik’s Mechanical Mini Swarm back in April. I also never got around to a recap of my games at HUZZAH in May (but I hope to at some point as I do have a good number of photos).

Secondly, I have not done any WWII-related hobby work since March of 2020 (wow 5 years!). After my last What a Tanker tank project, I did a lot with my Feudal Patrol Mesoamerican project (Aztecs, Conquistadors, Maya), and then Wars of Ozz. Luckily for me (and maybe you), I catalog and link all my posts by genre on multiple pages for easy recall. As an aside, for new readers, here are the links for all of these:

There are others as well, and these pages help me to remember how I did certain aspects of projects in terms of painting and assembly (and anything else).

Additionally, as many of you know, the US Army is celebrating its 250th Anniversary. The Historical Miniatures Gaming Society (HMGS) is celebrating that anniversary as its theme for this year’s HISTORICON gaming convention. As a proud US Army veteran, I just HAD to get a game or two together for it. As game submission was back in March, that might seem like plenty of time to get such an endeavor together. But I had HAVOC, HUZZAH, a Florida trip, my reelection, and golf in between then and now! Blogging took a back seat to actually finishing off any projects. Until now!

I usually try to create scenarios and run games that are not common or run-of-the-mill. For the US Army, there is a wide swath of stuff to choose from.

I ended up deciding on looking into the early days of WWII. I dug into Operation Torch, the Allied invasion of North Africa. I further read up on the combat in Morocco, where the US and Vichy France actually fought for several days before agreeing to an armistice and coming over to the Allies’ side. I chose to focus on the Western Task Force under then-MG George S. Patton, that invaded Morocco in three places. My specific focus would be on Sub-Task Force Goalpost, which was led by MG Lucien Truscott, Jr. – and what really intrigued me, as I did my research, was his response to a Vichy armored counterattack. Apparently the Vichy French launched an armored counterattack with what they had to interdict one of the US landing beaches. Truscott sent all his armor (7 M5 Stuart tanks) and some support to stop the threat, which outnumbered him by more than 2:1. Now I had a game concept!

As for research, here are all the books I read and used:

Certainly a lot of Steven Zaloga here, and the Breuer and Osprey books were the most helpful. There indeed was significant armored Vichy forces in the North African colonies. In Morocco was a motley assortment of tanks (WWI -era FT-17’s, Hotchkiss H35’s and H39’s, plus some R35’s that had been hidden from the German and Italian Armistice Commission). Sources vary as to what was available, but certainly these types were in Morocco in November 1942. There also were multiple old armored cars dating back to the 1920’s and early 1930’s. Vichy also had naval assets there, plus any of their air force that had flown there to escape Armistice terms. A good number of Dewoitine D.520 fighter planes and others made up a strong air component for Vichy.

The US here did not have M3 Lee’s or M4 Sherman tanks available to stop he counterattack. Those were on large ships that needed a port to unload, unlike the M5 Stuarts. The US had the Stuarts, M3 GMC’s, M3A1 Scout Cars, and the weird stopgap M6 Fargo. On the other side, the US had F4F Wildcats and Avenger TBF’s. Offshore were these significant naval assets that I would also add to the game design. Interestingly, many French tanks were hit with impact-fused depth charges from the air – plus naval gunfire from the USS Savannah.

The US Army in November 1942 was seeing its first real amphibious landing and combat in the ETO, so I incorporated that with regards to their shooting abilities. The Stuarts had gotten their radios wet, and hence inoperable, in the landing – so that was another aspect I added. The French had a lot of very worn out vehicles, and I did add an aspect of mechanical unreliability to them as well.

With these equipments as my baseline, I resurrected my WaT rules. Sourcing all of the vehicles took time, and I will chronicle each of the types in successive posts. My thought is that its better to focus on each vehicle type with a short post than a massive one now that blurred the lines. Writing all of these will take some time, and I also hope to share a review of my HISTORICON 2025 experience. If you are at the convention, I will be in the H.A.W.K.’s room as below. While my games are “sold out”, you never know if space becomes available! Besides my two Ozz games on Thursday and Friday, I’ll be running the “Operation Torch: Vichy mounts a Counterattack” game twice on Saturday. Come by!

Here is a tease on the 31 French and 22 American vehicles that I have amassed and painted for the game since March. All are 15 mm/1:100 scale. They will get their own posts in the next few weeks (I hope).

Vichy French Vehicles
US Vehicles for the game

I do want to join in a couple of painting challenges – like Fort Syllabub’s “Jagpanther Juni”, and Dave’s annual “Season of Scenery” at Wargames Terrain Workshop. With HISTORICON looming, my hope is to get these individual posts out as I can. It is golf season…

Plus I have MANY of my fellow blogger’s posts to catch up on – I have been reading them and there is some great work out there!

I hope I’ve piqued your interests! Let me know!

My WWII posts master list is again here for your enjoyment.

Until next post!

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