Great Flying Eagles (Wars of Ozz)

For all of the factions that I have in the game of Wars of Ozz, I want similar types of troops. That is, all should have access to infantry, cavalry, artillery, and magic users. Additionally, I want all factions to have at least some access to flying units. While I can add my Great Owls to any faction (as they belong to none and exist as potential allies), I wanted the Great Land of Harvest to have their own flyers – and they do – SKU -526, “Great Flying Eagles”. I recently aquired this unit and wanted to get it battle-ready for upcoming club and convention games. And assembling them and painting them is the best way that I know of to acccomplish just that!

In OZZ-526, there are 10 figures – with no regimental commander. All of these are cast in metal and 28mm in size. Despite the fact that they are fliers, they are treated as infantry in the game. The eagles are based 2 apiece to a 2″ square base – so five bases for the 10-figure regiment.

Similar to the Great Owls figures, the figures come in three pieces. The eagles, a flight stand, and a log flight base. After some minor assembly, the unit was ready to prime and paint. I also bent the wings to provide them with a more movement-like appearance.

WIP Shots

As received – note the bases and flight stands.
The Great Flying Eagles (as opposed to the walking kind I guess), assembled and mounted for painting. You can see the bends I made in the wings.

Painting went fairly smoothly – I did deviate from the American Bald Eagle in terms of eye coloration – as all of my Great Land of Harvest troops have haunting green eyes – so would these birds. I also gave the bases more color with regards to the mushrooms, moss, and mold on the tree branch bases. My flocking approach was to have them resemble more of a woodland ground scheme (with no flowers) than a field.

After painting and awaiting varnish and flocking.

A Great Flying Eagle regiment has excellent mobility with a base movement of 4″. Plus, like all flyers, they can fly over an enemy and hit them from the rear. The regiment has a solid Melee value of 7/10, and a good Elan value of 6/10 as well. Where they are average is at Resolve (not running away from a fight) – with value of 5/10. The unit costs 4 points which is pretty cheap, and they can serve as allies to another faction per the rules.

Now, I for a brief show of some flying eye candy. As the figures are pretty uniform, I am sticking with larger group shots for this post.

Eye Candy

Group shot from the front.
Side shot of the eagles in column formation.
A top view of the eagles in column.

As with many Ozz units, these birds were fun and very quick to do.

As a bonus shot, last weekend they saw their tabletop debut on the side of the Impkins as an ally. They routed a Gillikin Infantry Regiment – shown below routing from the eagles. The Gillikins were driven fom the field of battle by the eagles.

Even with a base loss, these eagles decimated this Gillikin Regiment.

Next up will be some thing new for my Ozz armies – lot’s of individual figures for leadership and magic!

And yes, I still have more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE FIGURES FOR THIS GREAT FLYING EAGLE REGIMENT:

  1. Gorilla Glue
  2. Everlast 3/4″ steel washers
  3. War Games Accessories 2′ square steel bases (#21)
  4. Poster tack
  5. Vallejo Premium White Primer
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Battlefront “Sherman Drab”
  9. Vallejo “Thinner Medium”
  10. Battlefront “German Camouflage Black Brown”
  11. Vallejo Model Color “White”
  12. Citadel “Contrast Paint – Garaghak’s Sewer”
  13. Citadel “Contrast Medium”
  14. Reaper MSP Colors “Pure Black”
  15. Citadel “Contrast Paint – Bad Moon Yellow”
  16. Citadel “Ushabti Bone”
  17. Army Painter “Speed Paint – Ghillie Dew 2.0”
  18. Army Painter “Speed Paint – Burnt Moss 2.0”
  19. Army Painter “Speed Paint – Malignant Green 2.0”
  20. Army Painter “Speed Paint – Familiar Pink 2.0”
  21. Army Painter “Speed Paint – Raging Sea 2.0”
  22. Army Painter “Speed Paint – Purple Swarm 2.0”
  23. Army Painter “Speed Paint – Poppy Red 2.0”
  24. Citadel “Contrast Paint – Imperial Fist”
  25. Army Painter “Speed Paint – Brownish Decay 2.0”
  26. Army Painter “Speed Paint Medium 1.0”
  27. Citadel “Agrax Earthshade” (wash)
  28. Citadel “Tesseract Glow” (technical)
  29. Citadel “Contrast Paint – Apothecary White”
  30. Elmer’s PVA Glue
  31. Army Painter “Battlefield Field Grass” (flocking)
  32. Pendraken 12mm dice frames
  33. Vallejo Mecha Varnish “Gloss Varnish”
  34. Vallejo Mecha Varnish “Matte Varnish”
  35. Citadel “Stirland Battlemire” (texture)
  36. Gamer’s Grass “Strong Green XL” (flocking)
  37. Gamer’s Grass “Green Moss 2mm” (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Savage Apple Trees (Wars of Ozz)

It’s been a while since I posted anything about painted figures. As I mentioned in my last post, October 2023 found me busier than I have been for quite some time. In addition to finishing up my Ozz terrain and a storage box for it, I managed to finish off two Wars of Ozz units for use at HMGS Fall In!®. This post is about the first one – the Savage Apple Trees.

In the 1939 Movie, The Wizard of Oz, most of us may remember Dorothy and the scarecrow being assaulted by grumpy apple trees as they picked apples.

The apple trees attack – from the 1939 MGM movie, The Wizard of Oz.
Close up of a grumpy apple tree- from the 1939 MGM movie, The Wizard of Oz.

In the Ozz world, these apple trees are part of the forces of the Great Land of Harvest. They are listed on the Wars of Ozz miniatures site as OZZ-523, Savage Apple Trees. In the game, they have both melee abilities and missile attacks (thrown apples of course). Additionally, they have the opportunity for secret deployment on the tabletop on a predetermined section of woods. This does give them the advantage of showing up unexpected on an enemy rear or flank.

Another advantage is that they are less affected by musketry (but not cannon). Their main disadvantages are twofold. First, the ranges for thrown apples is slightly worse than carbines – with only 4″ for short range with a maximum of 6″ for long range. Second, they also move relatively slowly as befits a tree unit. They are listed in the “Allies and Mercenaries” section on the website, and in the rules are listed under the Great Land of Harvest.

In the game,they are average melee troops, with Melee values of 5/10, Resolve values of 6/10, and Elan values of 6/10. They are even just average apple throwers, with a marksmanship of only 5/10. On the plus side, the unit is relatively inexpensive at only 4 points. As trees, they can pass through woods without any penalty, though still are slow.

The figures are all large enough to fit 1 figure each on a 2″ square base. They come 5 to a unit, are 28mm in scale, and are metal. All needed assembly and foliage attachments. There are two types of branches that can be added, plus the branches on the main trunk. Additionally, there is a base for each tree and 50 apples that can be mounted on the trees or scattered on the bases. Each figure, once assembled, can have its branches bent to allow both nesting of the completed figures in a formation (without hitting a neighboring tree base) as well as to give some degree of individuality. There are no faces on the trees.

WIP Shots…

As received.
The Savage Apple Trees after cleaning up of any mold lines and a good washing.

The challenge of their assembly needed a bit of planning on my part. Initially, I decided to assemble the trees, then paint them fully, then add foliage. For attachment of the limbs and bases, I first went with green stuff – but that proved to be ineffective – as the subsequent act of bending the tree branches for nesting detached a few trunks and branches. Ugh! So, I went back to drilling out and pinning the component branches and bases and gluing with trusty Gorilla Glue. I was also able to mount the trees onto their steel 2″ bases for painting – which helped with my validating their nesting arrangements to a large degree.

The next step was to paint the assembled trees on their bases and the extra apples on a plate, which was pretty straightforward.

Early painting. The extra apples are on the plate.
Later painting – I found that I needed to bend the limbs and branches here much more than shown here to facilitate nesting in a game formation. Even though the green stuff had cured, that bending led to repair and pinning!
WIth the branches and apples rebent and repaired for nesting prior to the addition of foliage.

After painting, it was on to varnishing and adding foliage and flocking. As for the foliage, I had gotten some good experience with the repair of the Impkin Artillery (slingshot) that I discussed in my last post.

Additionally, IRO’s help after reading his Bolt Action blog post discussing trees and terrain and his comments helped me immensely, particularly with how to affix clump foliage. If you don’t follow his blog, you should! Thanks Luke!

Based on what I learned from IRO, and what I saw in this You Tube video, I ended up using three types of glue/adhesive. First, I applied Woodland Scenics “Hob-e-tac” to the painted branches and let that dry clear per the instructions. Then I added small bits of mid-green foliage clumps one at a time by pinching them onto the Hob-e-tac. I then let that dry, then followed that step with more Hob-e-tac on the nearby branches. As the foliage grew, I added sprays of Woodland Scenics “Spray-Tac” as well as sprinking little apples from Woodland Scenics “Fruit Apples and Oranges”, and let that dry. In between, I’d also add a few lines of PVA onto the foliage clumps so as to create stronger bondsand “bridges” between the foliage clumps that I was building up. This was tedious as I needed to let the different glues on the foliage dry and harden before moving on to another step. Also, when you use the Spray-Tac, you need to wash out the nozzle and its assembly. As a side note, my nozzle assembly came apart during this process which was a pain to reassemble – so beware! I still do like the Spray-Tac as it dries matte.

The last step was to flock the bases. For this, I added some grass, some scattered random metal and Woodland Scenics apples, some pieces of clump foliage, and some twigs. I have been adding Pendraken 12mm dice frames to my units as well (just one as any unit only needs one).

Eye Candy

The Savage Apple Trees as completed.

They saw their tabletop combat debut last weekend at HMGS Fall In!®. I hope to share some photos of that convention in an upcoming post. I can even see using these in mass fantasy battle games of Wars of Orcs and Dwarves.

I hope that you found this somewhat post interesting and maybe even helpful. Most diorama builders are probably laughing a bit at my challenges here – as they are more used to using the foliage and associated glues than I was.

Next up is Professor Nitpick and his Mechanical Tin Axemen, then a Fall In recap!

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE SAVAGE APPLE TREE FIGURES:

Savage Apple Trees

  1. 2″ square steel bases from Wargames Accessories (#21)
  2. Green Stuff (kneadatite)
  3. Poster tack
  4. Gorilla Glue
  5. Vallejo Grey Surface Primer
  6. Citadel “Contrast Medium”
  7. Citadel “Contrast Paint – Wyldwood”
  8. Vallejo Model Color “Wood Grain”
  9. Army Painter “Speed Paint – Poppy Red”
  10. Vallejo Model Air “First Light”
  11. Citadel “Warpfiend Grey”
  12. Citadel “Skrag Brown”
  13. Battlefront “Firefly Green”
  14. Battlefront “Tommy Green”
  15. Vallejo “Flow Improver”
  16. Vallejo “Airbrush Thinner”
  17. Vallejo “Thinner Medium”
  18. Vallejo Varnish “Matte Varnish”
  19. Pendraken 12mm dice frame
  20. Elmer’s PVA Glue
  21. Woodland Scenics “Hob-e-Tac Adhesive”
  22. Woodland Scenics “Clump Foliage-Medium Green”
  23. All Game Terrain “Foliage Clumps-Medium Green”
  24. Woodland Scenics “FS645 Spray-Tac”
  25. Woodland Scenics “Fruit Apples and Oranges” (just used the apples)
  26. Army Painter “Battlefield Field Grass” (flocking)
  27. Gamer’s Grass “Red Flowers” (flocking)
  28. Small twigs

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw – I just love this stuff).

The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Harvesters – Fearsome Scarecrows of the Night (Wars of Ozz)

As I promised in my last post…I now present to you some creepy and scary scarecrows for the Great Land of Harvest Army! These are from OZZ-507, “Harvesters – Fearsome Scarecrows of the Night”. They are listed in the “allies and mercenaries” section on the website, and in the rules are listed under the “Land of Harvest”.

There are 20 figures, all are metal and 28mm in size. They look like creepy scarecrows – and they do bear a strong resemblance to many of the Lesser Pumpkinhead figures. In the game, the Harvesters are infantry, but they are less affected by musketry (not cannon though). I assume that is because bullets pass through them relatively easily. They are based 4 to a 2″ square base – so five bases for the regiment. There is no regimental commander. No assembly was required for the unit other than the basing. They are reasonably good melee troops with a Melee value of 6/10, a Resolve value of 7/10, and an Elan value of 7/10 as well. The unit costs 4 points.

They are armed with a motley assortment of weapons – rakes, scythes, pitchforks, sickles, axes, hatchets, and even a hoe. As you will see below, I based them so as to mix and match the poses and the figure types such that no two bases of the five were identical. I needed to get these done for a game and I got them in under the wire – and I will share a post on that game soon.

Harkening back to my Scarecrow figure from the Adventurers of Ozz, and my other Harvest figures, I gave these zombie-colored flesh and glowing eyes. Some of the figures had pumpkin heads but I still gave their limbs a zombie flesh treatment. Other figures had hoods or sacks over their heads, so the glowing eyes tied them together too. I made sure that their clothes varied in color as after all, these are scarecrows.

I wanted them to appear as if they were coming out of a grassy overgrown field, so my basing choices reflected that in terms of the mixed flocking you’ll see. I also wanted to hide their feet as I felt that would look more creepy in the grass. You can decide for your self if that worked. Lastly, for playability, I added a small stone at the back of each base for alignment – as it’s not easy to see which way is “forward” given the rabble-look in which I arranged these guys.

I started these in June and worked on these in July – and finished them up in July. Let’s see some WIP shots and some more pics below!

WIP Shots…

The Harvesters as received – organized by type. As you can see, there was a motley assortment of figures and weapons.
Clean up!
On washers for mounting and subsequent painting.
My rough plan and layout on June 26th. I would get delayed over the July 4th holidays!
Managed to get them primed July 5th.
July 8 celebration! We have the fireworks in our town the weekend after Independence Day – they save money and get a better show (more “bang” for the buck. My wife Lynn and our granddaughter Tabitha shown here after watching the parade go by our house. So, no painting!
Back at it on July 9 – dry brushing over a dark wash.
They waited for me to get back at them – a July 16 restart.

I was able to finish painting them on July 18th, as seen below.

After varnishing them and letting them dry, I mounted them on the bases and went to town on the flocking – and to hide the feet.

Finished!
Top view.

Eye Candy

Base 1

Base 2

Base 3

Base 4

Base 5

Group Shot

I hope that you found this somewhat late post interesting. Next, I hope to share a post of their first battle at the Mass Pikemen Gaming Club.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE HARVESTER FIGURES:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo Mecha Surface Primer “White”
  5. Secret Weapon Washes “Heavy Body Black”
  6. Vallejo Model Color “White”
  7. Reaper MSP Core Colors “Pure White”
  8. Citadel Technical “Tesseract Glow”
  9. Army Painter “Speed Paint – Runic Grey”
  10. Citadel “Contrast Paint – Snakebite Leather”
  11. Citadel “Contrast Paint – Ultramarine Blue”
  12. Citadel “Contrast Paint – Black Legion”
  13. Citadel “Contrast Paint – Contrast Medium”
  14. Army Painter “Speed Paint – Brownish Decay”
  15. Citadel “Contrast Paint – Gore Grunta Fur”
  16. Citadel “Contrast Paint – Aethermatic Blue”
  17. Citadel “Contrast Paint – Dark Angels Green”
  18. Citadel “Contrast Paint – Militarum Green”
  19. Army Painter “Speed Paint – Charming Chartreuse”
  20. Army Painter “Speed Paint – Oche Clay”
  21. Tamiya “X-6 Orange”
  22. Tamiya “X-20A Thinner”
  23. Army Painter “Speed Paint – Bony Matter”
  24. Citadel “Contrast Paint – Ironjawz Yellow”
  25. Army Painter “Speed Paint – Poppy Red”
  26. Vallejo Model Air “Wood”
  27. Citadel “Contrast Paint – Wyldwood”
  28. Vallejo Model Air “Brown”
  29. Army Painter “Speed Paint – Camo Cloak”
  30. Army Painter “Speed Paint – Murder Scene”
  31. Citadel “Contrast Paint – Apothecary White”
  32. Citadel “Contrast Paint – Skeleton Horde”
  33. Citadel “Contrast Paint – Plaguebearer Flesh”
  34. Vallejo Model Color “Black Green”
  35. Vallejo Model Color “Neutral Grey”
  36. Citadel “Nuln Oil” (wash)
  37. Vallejo Game Ink “Black Green”
  38. Vallejo Model Air “Black (Metallic)”
  39. Vallejo Model Air “Gun Metal”
  40. Vallejo Model Air “Steel”
  41. Battlefront “Dark Leather”
  42. PS Model Color “USAAF Olive Drab”
  43. Vallejo “Flow Improver”
  44. Vallejo “Airbrush Thinner”
  45. Vallejo Varnish “Satin Varnish”
  46. Vallejo Mecha Varnish “Matte Varnish”
  47. Black Sharpie pen
  48. 2″ square steel bases from Wargames Accessories (#21)
  49. Elmer’s PVA Glue
  50. Army Painter “Battlefields Grass Green” (flocking)
  51. Shadow’s Edge Miniatures “12mm Tan Tufts” (flocking)
  52. Army Painter “4mm Wilderness Tufts” (flocking)
  53. Gamer’s Grass “Autumn XL” (flocking)
  54. Army Painter “Yellow Meadow Flowers” (flocking)
  55. Army Painter “Battlefield Field Grass” (flocking)
  56. Army Painter “Lowland Shrubs” (flocking)
  57. Small stones (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

3 Pumpkin Headed Generals and a Harvest Witch (Wars of Ozz)

In my previous post about King Jack and the Great Pumpkin Heads of the Great Land of Harvest, I discussed his leadership abilities – in that he’s the only one among the pumpkinheads who actually can speak to other races. I am sure that he must be able to communicate (in ways non-pumpkinheads can understand) to his kind like the Lesser Pumpkinheads, the Harvestland Artillery, and other Land of Harvest units and individuals. There must be something to the guttural moans emanating from the menageries of vegetable troops of the Great Land of Harvest that is a form of communication in some way.

But wouldn’t King Jack need some able-bodied lieutenants to help him to command his army? Plus, hell, he’d need some type of witch or wizard to even out his forces against enemies with their own magic users? And yes, I know he needs cavalry – which exists in that world – and I eventually hope to add them – but not right now…too many figures are already in the queue!

For these reasons, my immediate need pre-HUZZAH 2023 was to get a few subordinate general officers for my Harvest forces – as well as a Harvest witch. Having more brigade commanders would allow me to field several brigades (albeit smaller at first) of maniacal veggies. And a adding a witch would make playing that side more fun too.

Way back, I accidentally ordered two Zoraster the Wizard figures during the initial Kickstarter. I was able to trade my excess wizard with Greg Priebe of the Harford Maryland H.A.W.K.’s for a generic witch.

I have named her Lady Thistlethorn, the Harvest Witch. It’s a good a name as any. She’s an Ozz figure, and was part of the random wizards and witches for Ozz available as OZZ-513. Of course, Lady Thistlethorn will have her spells assigned randomly each game.

As for the three generals, they came from OZZ-531, “Pumpkin Headed Generals”. In the rules, they are listed as General Gourdvine, General Squashblossom, and General Crustfiller. Each has a single defined benefit and a random one – and all can serve as either brigade or army commanders.

The figures are not identified/associated with a particular name, so I chose to make General Gourdvine as the figure with the traditional jack-o-lantern head, General Squashblossom as the jack-o-lantern-headed figure with the carrot nose, and General Crustfiller as the figure with the burlap bag over his head (?). All 3 are mounted on skeletonized horses. The three are metal, 28mm scale, and came in two pieces (rider trunk and mount with the legs).

As with the Lesser Pumpkinheads, my goal was to use the basic colors of the Great Pumpkin Heads for these – and especially the yellow-green eyes. Once again, I also needed to show straw (like the stuffing of a scarecrow) coming out of the holes in their clothes and near their wrists.

For Lady Thistlethorn, I went with a black outfit with green facings – and a slightly different green for her skin. I am not fully happy with her, as the two green shades are too close, but in the rush for Huzzah 2023 prep, I decided that she was good enough for now. She’s a bit sexy with her thigh-high boots and leather bustier – and certainly I will get some more witches in the future.

I’ll share a few WIP shots of the PHG’s and the HW and then move onto the eye candy for both types. I will list my paints etc. at the end as I normally do for those interested (and for my own reference in the future should I need that information as often is the case).

Pumpkin Headed Generals

PHG WIP Shots…

The Pumpkin Headed Generals and their mounts – from left to right, General Gourdvine, General Crustfiller, and General Squashblossom.
Painting progress
Painting completed pre-varnish and pre-flocking.

Harvest Witch (Lady Thistlethorn)

Harvest Witch WIP Shots…

Now-named Lady Thistlethorn the Harvest Witch after cleanup.
Early work on Lady Thistlethorn.
Lady Thistlethorn pre-varnish.

Eye Candy

Pumpkin Headed Generals Eye Candy

General Gourdvine

General Squashblossom

General Crustfiller

Harvest Witch (Lady Thistlethorn) Eye Candy

Group shot

That’s the Pumpkin Headed Generals and Lady Thistlethorn, the Harvest Witch. They did all debut at Huzzah 2023.

Thanks for taking a look and for any feedback. The next post will round out my pre-Huzzah 2023 painting scramble. Hint:

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE PUMPKIN HEADED GENERALS:

  1. Mounted Brigade Commander MDF bases from Old Glory/Wars of Ozz Miniatures
  2. 1 1/4″ x 1″ steel bases from Wargames Accessories (#FOW1)
  3. 2″ square steel base from Wargames Accessories (#21)
  4. Gorilla Glue
  5. Poster tack
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Vallejo Mecha Surface Primer “Black”
  9. Vallejo Model Color “White”
  10. Citadel “Tesseract Glow”
  11. Battlefront “Black”
  12. Army Painter “Speed Paint – Dusk Red”
  13. Vallejo Model Color “Black” (metallic)
  14. Battlefront “Gunship Green”
  15. Hataka “Beige”
  16. Citadel “Mechanicus Standard Grey”
  17. Citadel “Contrast Paint – Striking Scorpion Green”
  18. Citadel “Contrast Paint – Bad Moon Yellow”
  19. Citadel “Contrast Paint – Contrast Medium”
  20. Tamiya “Orange”
  21. Tamiya “X-20A Thinner”
  22. Citadel “Contrast Paint – Nazdreg Yellow”
  23. Vallejo Model Color “Light Orange”
  24. Vallejo Model Color “Clear Orange”
  25. Vallejo Model Air “Gun Metal”
  26. Vallejo Model Air “Steel”
  27. Citadel “Contrast Paint – Skeleton Horde”
  28. Army Painter “Mid Brown” (wash/shade)
  29. Citadel “Nuln Oil GLOSS” (wash)
  30. PS Model Color “US Olive Drab”
  31. Vallejo Mecha Varnish “Gloss Varnish”
  32. Vallejo Mecha Varnish “Matte Varnish”
  33. Elmer’s PVA Glue
  34. Army Painter “Battlefields Grass Green” (flocking)
  35. Army Painter “Battlefield Field Grass” (flocking)
  36. Army Painter “Battlefields Field Grass” (flocking)
  37. Army Painter “Battlefields Meadow Flowers” (flocking)
  38. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  39. Gamer’s Grass “Orange Flowers” (flocking)
  40. Small stones (flocking)
  41. Small oak twigs (flocking)

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE HARVEST WITCH (“LADY THISTLETHORN”):

  1. 3/4″ steel washer
  2. Gorilla Glue
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Mecha Surface Primer “White”
  7. Vallejo Model Color “White”
  8. Citadel “Tesseract Glow”
  9. Battlefront “Black”
  10. Army Painter “Speed Paint – Forest Sprite”
  11. Citadel “Contrast Paint – Striking Scorpion Green”
  12. Citadel “Squid Orange”
  13. Vallejo Model Color “Wood”
  14. Reaper MSP Core Colors “Blackened Brown”
  15. Citadel “Contrast Paint – Nazdreg Yellow”
  16. Citadel “Contrast Paint – Black Legion”
  17. Citadel “Contrast Paint – Space Wolves Grey”
  18. Citadel “Contrast Paint – Snakebite Leather”
  19. Citadel “Waystone Green” (Technical)
  20. Army Painter “Green Tone” (wash/shade)
  21. PS Model Color “US Olive Drab”
  22. Vallejo Mecha Varnish “Gloss Varnish”
  23. Vallejo Mecha Varnish “Matte Varnish”
  24. Elmer’s PVA Glue
  25. Army Painter “Battlefields Grass Green” (flocking)
  26. Army Painter “Battlefield Field Grass” (flocking)
  27. Army Painter “Battlefields Field Grass” (flocking)
  28. Army Painter “Battlefields Meadow Flowers” (flocking)
  29. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  30. Gamer’s Grass “Orange Flowers” (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Mushroom Creatures (Wars of Ozz)

In my last blog post I promised something “fungal” this time – and here it is – a regiment of Mushroom Creatures for Wars of Ozz!

This unit was yet another part of my painting scramble to get ready for HUZZAH! 2023. It joins my other forces for the Great Land of Harvest. The unit is composed of 10 figures to be based each on 5 stands, 2 per stand. Similar to some other Great Land of Harvest regiments, the Mushroom Creature Infantry Regiment is comprised of 10 metal figures armed – with differently-sized stone sledgehammers and hammers. The figures are of different heights, but did not need assembly as each figure came in a single piece.

The photo of the unit on the Wars of Ozz website served as a starting point for me for painting. I liked the spotted mushroom caps – but wanted to have a greater variety of colors. This is, after all, Ozz! Plus I had a lot of new Speed and Contrast Paints to try as I got the 2.0 set.

OZZ-519, from the Wars of Ozz website.

I varied the different models so as to create a variety of bases. I took the same approach with the colors so that no two bases would be the same. They are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is pretty strong at 7 out of 10. Their Elan and Resolve values are the same as the other Harvest units at 6 out of 10. In fact, they have the same stats as the Great Menacing Hammerheads.

These also have a facial look of intent to do great harm to their enemies, but were pretty easy to paint up. Again, to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow). I’ll share a few WIP shots and then some eye candy of the Mushroom Creatures regiment. I’ll briefly describe the painting process that I used with the contrast and speed paints. All of the paints that I used will be listed at the end as I normally do for those interested in that stuff.

WIP Shots…

The figures as received – very cool and pretty easy to paint up. I mounted the figures on 3/4″ steel washers, then onto poster-tack covered specimen jars for ease of painting.
I primed these white so I could get the best results on the mushroom caps (the most visible feature on the tabletop). That white also “absorbs” colors from Speed and Contrast paints the best. You can make out the penciled dots that I have placed on the caps – which I would line out with black and then regular white paint before adding colors.
Very simple to paint! I decided that the caps should vary, but that the rest of the figures colors should be relatively uniform.

Once painted, I airbrushed these with two coats of varnish sequentially – first a coat of gloss then a coat of matte. Then I flocked the bases with the same color themes as my other Harvest troops.

Who doesn’t love anthropomorphic mushrooms armed with stone hammers anyways?

How about some…

Eye Candy

As the figures are really uninteresting from behind , I decided to stay with frontal shots. Sorry to disappoint all you miniature mushroom figure butt fans out there…

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group shot

Similar to what I found with the Great Menacing Hammerheads, photographing these was difficult – this time due to the mushroom caps shading the figures. I think you get the idea of how they look in the group shot. From above they look quite fungal!

I did find that the contrast paints tended to have cracks/microfissures on wider surfaces like the mushroom tops when they dried and were “stretched out”. Adding a second coat was enough pre-varnish to fix that problem. Not my finest work, but I like them, and they will be just fine on the tabletop.

That’s all for the Mushroom Creatures Infantry Regiment. Like me, I’m sure you want a pizza now with mushrooms now! Well, I always do…

I hope that you liked this slice of Ozz wackiness as much as I did.

I currently have just 2 more Ozz blog posts in the queue and then I can get back to painting more stuff – so stay tuned.

My next post will make you consider – who would work for or under King Jack?

Thanks for taking a look and any feedback is always appreciated

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS MUSHROOM CREATURE INFANTRY REGIMENT:

  1. Gorilla Glue
  2. 3/4″ steel washers
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Premium Surface Primer “White”
  7. Vallejo Mecha Surface Primer “White”
  8. Army Painter Airbrush Primer “White”
  9. Battlefront “Black”
  10. Vallejo Model Color “White”
  11. Citadel “Contrast Paint – Contrast Medium”
  12. Army Painter “Speed Paint – Holy White”
  13. Army Painter “Speed Paint – Dark Wood”
  14. Citadel “Mechanicus Standard Grey”
  15. Vallejo “Thinner Medium”
  16. Citadel “Tesseract Glow”
  17. Army Painter “Speed Paint – Purple Swarm”
  18. Army Painter “Speed Paint Medium”
  19. Citadel “Contrast Paint – Baal Red”
  20. Army Painter “Speed Paint – Dusk Red”
  21. Army Painter “Speed Paint – Familiar Pink”
  22. Army Painter “Speed Paint – Battleship Grey”
  23. Army Painter “Speed Paint – Caribbean Ocean”
  24. Army Painter “Speed Paint – Beowulf Blue”
  25. Citadel “Contrast Paint – Aggaros Dunes”
  26. Citadel “Nuln Oil GLOSS” (wash/shade)
  27. PS Model Color “British Brown Drab”
  28. 2″ square steel base from Wargames Accessories (#21)
  29. Army Painter “Light Tone” (wash/shade)
  30. Vallejo Mecha Varnish “Gloss Varnish”
  31. Vallejo Mecha Varnish “Matte Varnish”
  32. Elmer’s PVA Glue
  33. Army Painter “Battlefields Grass Green” (flocking)
  34. Army Painter “Battlefield Field Grass” (flocking)
  35. Army Painter “Battlefields Field Grass” (flocking)
  36. Army Painter “Battlefields Meadow Flowers” (flocking)
  37. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  38. Gamer’s Grass “Orange Flowers” (flocking)
  39. Small stones (flocking)
  40. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Great Menacing Hammerheads (Wars of Ozz)

In my painting scramble to get ready for HUZZAH! 2023, I painted a number of regiments, leaders and individuals for my Wars of Ozz games. You may have noticed several of them in my last post. Most of these projects involved regiments from the Great Land of Harvest. One of them was the Great Menacing Hammerheads, SKU#528. The unit is composed of 10 figures to be based each on 5 stands.

The photo of them on the Wars of Ozz website intrigued me:

What exactly are these?

Great Menacing Hammerheads on Wars of Ozz website.

They are listed in the rules as part of forces available to the Great Land of Harvest. Still, again…

What exactly are these?

The rulebook is silent on this, except to suggest that these creatures may be one of many mutations that occurred after the Madness Bombs fell 300 years ago. I am by no means expert on the original Baum Wizard of Oz works that inspired the game. With a little digging on the old internet, I found a couple of clues. Apparently these do appear in the Oz books around the year 1900 – and are quite xenophobic and weird. There is an Oz Wiki site – and there I found this:

They had nearly reached the first rock when they heard a rough voice cry out, “KEEP BACK!” “Who are you?” asked the Scarecrow. Then a face showed itself over the rock and the same voice said, “THIS HILL IS OUR HILL, THE HILL OF US HAMMER-HEADS, AND WE DO NOT ALLOW ANYONE TO EVER CROSS IT!” “But we must cross it,” said the Scarecrow. “We’re going to the country of the Quadlings to see its ruler, Glinda the Good Witch, so we must.” “BUT YOU MUST NOT!” Replied the voice, and there stepped from behind the large rocks the strangest man the travelers had ever seen. He was quite short and stout, standing no more than three feet high and had a big, oversized head, which was smooth on the top and as flat as a hammer. The head was supported by a thick, long, fat neck full of many layers of wrinkles. But the body had no arms at all, not even stubs.“―The Wonderful Wizard of Oz (1900)

from the Oz Wiki

A little more digging found these images from the original books:

It appears that their attack mode is a whipping-extending forward-head-butting action. How they button their clothes, tie their shoes, or perform acts of personal hygiene are certainly left to the imagination…

Another site (The Creature Codex)shows an interesting artist’s concept of these as monsters as shown by the photo below:

“Hammer-Heads” © Orion’s Bell LLC, by Daniel Silberberg.

These look more menacing and Ozz-like, but lack the “hammerheads”. As for why the Great Menacing Hammerheads (let’s call them the GMHH) are listed as part of the Great Land of Harvest forces, I am not 100% sure given the above. I can accept that given the previous quote and their alleged xenophobia, they probably would only fight alongside their nearest neighbor mutants? In any case, I happily bought them and proceeded to build and paint the regiment.

Similar to some other Great Land of Harvest regiments, the GMHH unit is comprised of 10 metal figures, and each is unarmed – save for their heads, which are different types of hammers. The figures are of different heights, and needed assembly insofar as each figure came in two pieces – a torso and a long neck/head combination. The figures reminded me a bit of malevolent sneetches – if Dr. Seuss had disarmed them…(sorry for that)…

Let’s move on to the figures shall we?

I needed to assemble the unit and affix the two pieces. I decided to channel my inner Roger and use green stuff and sculpt a type of sneetch-inspired ruffled collar on them which would also serve as a bond for the models. I varied the heads so that no two bases would be the same. They are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is pretty strong at 7 out of 10. Their Elan and Resolve values are the same as the other Harvest units at 6 out of 10.

I wanted them to look wild and crazy – and certainly as “menacing” as I could. Their varied head positions helped with this as did varied base flocking. Lastly, to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow).

As before, I’ll share a few WIP shots and then some eye candy of the GMHH regiment. I’ll start with assembly of the figures and then move to describing the painting process. I used a number of contrast and speed paints, but did also use highlights and washes. All of the paints that I used will be listed at the end as I normally do for those interested in that level of detail.

WIP Shots…

The GMHH Regiment assembled with the green stuff-sculpted “collar ruffles”.
After priming and some initial work on their flesh. I went with green flesh as they are part of Harvest forces.
Made their hammerheads quite metallic, and their bodies brown like a quail. The neck collars are fiery orange.
Close up of face and body work – left 4 figures…
…and 6 on the right of the work area.

I varnished these with a coat of gloss followed by one of matte. Then I flocked the bases with the same color themes as my other Harvest troops. How about some…

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group Shot

Photographing these was difficult due to the number of heads that were downward facing – such that illuminating them was tough – let alone catching their faces – but I think you get the idea of how they look in the group shot. From above their hammerheads resemble – well – actual hammers. And I think that is the point.

I don’t think they are the best I have done – but they are ok, and will be fine on the tabletop.

That’s all for the Great Menacing Hammerhead Infantry Regiment. I hope that you liked their wackiness as much as I did. This makes 128 figures that I have painted for Ozz this year! I do have three more posts in the queue and then I can get back to painting more stuff. The next one will be quite fungal…

Thanks for taking a look and any feedback is always appreciated

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS GREAT MENACING HAMMERHEAD INFANTRY REGIMENT:

  1. Green Stuff (kneadatite)
  2. Gorilla Glue
  3. Poster tack
  4. Vallejo “Flow Improver”
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Premium Surface Primer “White”
  7. Vallejo Mecha Surface Primer “White”
  8. Army Painter Airbrush Primer “White”
  9. Citadel “Tesseract Glow”
  10. Citadel “Contrast Paint – Baal Red”
  11. Battlefront “Black”
  12. Vallejo Model Color “White”
  13. Army Painter “Speed Paint – Forest Sprite”
  14. Citadel “Contrast Paint – Gore Grunta Fur”
  15. Citadel “Contrast Paint – Contrast Medium”
  16. Army Painter “Speed Paint – Zealot Yellow”
  17. Vallejo Game Ink “Yellow”
  18. Vallejo Model Air “Gun Metal”
  19. Citadel “Runefang Steel”
  20. Army Painter “Speed Paint – Dark Wood”
  21. 2″ square steel base from Wargames Accessories (#21)
  22. Citadel “Nuln Oil GLOSS” (wash/shade)
  23. PS Model Color “British Brown Drab”
  24. DecoArt/Americana “Honey Brown”
  25. Citadel “Contrast Paint – Gryph-Hound Orange”
  26. P3 “Blazing Ink”
  27. Vallejo Model Air “Chrome”
  28. Army Painter “Light Tone” (wash/shade)
  29. Vallejo Mecha Varnish “Gloss Varnish”
  30. Vallejo Mecha Varnish “Matte Varnish”
  31. Elmer’s PVA Glue
  32. Army Painter “Battlefields Grass Green” (flocking)
  33. Army Painter “Battlefield Field Grass” (flocking)
  34. Army Painter “Battlefields Field Grass” (flocking)
  35. Army Painter “Battlefields Meadow Flowers” (flocking)
  36. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  37. Gamer’s Grass “Orange Flowers” (flocking)
  38. Small stones (flocking)
  39. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Corn Creatures of the Great Land of Harvest (Wars of Ozz)

I have been continuing to build and paint up regiments for my Wars of Ozz Great Land of Harvest Army. This time, I might get a bit corny…

Ok, that was really bad. Mea maxima culpa.

Anyways, in preparation for the upcoming HUZZAH gaming convention in Maine, I have managed to finish off four regiments, plus some leaders and individuals. I will post each group going forward – starting with this one – a regiment of Corn Creatures, yet another anthropomorphic Ozz unit. I already called the Carrot Creatures Regiment the CCR in my last post – so let’s just refer to these as the Corn Creatures, or CC. The CC are part of the forces of the Great Land of Harvest and their SKU# is OZZ518, and can be seen here.

Similar to the Carrot Creatures Regiment, the unit is comprised of 10 metal figures, and each is armed with a combination of two weapons – spears, pitchforks, rakes, axes, sickles, and scythes – but in this case one in each arm. These guys look quite crazy with two weapons (even if one is a rake).

I needed to assemble the unit insofar as assigning a weapon to each of the two arms for Melee.

They also have a “kamikaze”-style missile attack – a “popping” attack:

Popping Attacks:
Once per game one unit of corn creatures can conduct a popping attack against an enemy to their front within four inches. The corn unit makes an attack as if firing light artillery at short range. This is the unit’s firing action for the turn. After conducting the popping attack, the corn unit receives two hits (all those popped corn creatures are less effective now). Typically, this is done to pop at the enemy and then either withdraw or charge.

Wars of Ozz addendum with new factions

Now that is a different missile attack to be sure – short range artillery fire to boot!

The bigger-than-people figures are just the kind of vegetables to give you nightmares. As with the other 10-figure Harvest regiments, they are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is 5 out of 10, as is their one-time marksmanship rating – so very average. Their Elan and Resolve values are the same as the Carrots at 6 out of 10.

Here, my goal was to get the right shade of yellow on them – and as with orange, most of us understand that this can be difficult. Similar to my other Harvest units, I mixed up their weapons and flocking such that no two of the five bases looked exactly alike – and to match my other Harvest troops, I did paint the eyes with a glowing yellow-green (Tesseract Glow). Like the Carrots, the figures are great – they look like berserking ears of corn to be sure (but you can judge for yourself).

As is my habit, I’ll share a few WIP shots and then some eye candy of the Corn Creature regiment. I’ll start with assembly of the figures and then move to describing the painting process.

Here again I used a number of contrast and speed paints, but did also use highlights and washes. To get the right shades of yellow – and I hope that I did achieve that – took a few iterations. All of the paints that I used will be listed at the end as I normally do for those interested – and selfishly for my own future reference should I need that information – I do forget things!

WIP Shots…

The Corn Creatures as received showing the 4 poses and weapons variety – as well as the filings I made on them on the paper towel – I hate mold lines and I give the bases a good filing as well so that they stick to the washers.
After assembly and mounting to 1.25″ washers.

I then primed the CC in white and started with working on the yellow. My first try was Army Painter Speed Paint (new version) “Maize Yellow” – which ought to be just perfect – but was a bit too dark for my tastes for the corm kernels (remember I said iterations – plural). It did help as a base with shading for later additions.

After assembly mounted the Corn Creatures on the specimen jars with poster tack. This is the first yellow – “Maize Yellow”.

The choice that I made for the leafy corn stalks was a yellowy-green Citadel Contrast Paint “Striking Scorpion Green”. I liked it – but in contrast it made me really want to upgrade the corn color.

Adding the “Striking Scorpion Green”.

I also found that highlighting each kernel in white and then adding yellow helped, as did Army Painter washes. To lighten and brighten the yellow on the corn, I went with another Citadel Contrast Paint – “Bad Moon Yellow”. Then I made the eyebrows orange, and the lips “Panther Yellow”. Lastly, it was time to make the eyes glow an evil green.

Painting progress on the yellow. So much yellow…

Then it was onto painting the weapons, which I tried to make look a bit varied as well in terms of the handle colors and the metallics. Lastly I did the hands in the same green leafy color as the bodies and made the corn “hair” the original “Maize Yellow” washed with Army Painter “Light Tone”.

All painted and ready for varnish.

I varnished once again with a coat of gloss followed by one of matte. Then I flocked the bases with the same color themes as my other Harvest troops.

Time for some (no, not popcorn) – some…

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group Shot

That’s all for the Corn Creatures Infantry Regiment. I hope that you liked their corniness as much as I did. This makes 118 figures that I have painted for Ozz this year!

Thanks for taking a look and any feedback, especially on the yellow colors – I am again curious as to your thoughts.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS CORN CREATURES INFANTRY REGIMENT:

  1. Gorilla Glue
  2. 1.25″ steel fender washers
  3. Poster tack
  4. 2″ square steel base from Wargames Accessories (#21)
  5. Vallejo “Flow Improver”
  6. Vallejo “Airbrush Thinner”
  7. Vallejo Mecha Surface Primer “White”
  8. Vallejo Premium Surface Primer “White”
  9. Army Painter Airbrush Primer “White”
  10. Army Painter “Speed Paint – Maize Yellow”
  11. Vallejo Model Color “White”
  12. Citadel “Contrast Paint – Striking Scorpion Green”
  13. Citadel “Contrast Paint – Bad Moon Yellow”
  14. Tamiya “Orange”
  15. Citadel “Contrast Paint – Baal Red”
  16. Battlefront “Panther Yellow”
  17. Tamiya “X-20A Thinner”
  18. Citadel “Tesseract Glow”
  19. Vallejo Model Air “Brown”
  20. Vallejo Model Air “Wood”
  21. Citadel “Skrag Brown”
  22. Vallejo Model Color “Wood Grain”
  23. Vallejo Model Air “Steel”
  24. Vallejo Mecha Color “Dark Steel”
  25. Citadel “Ironbreaker”
  26. Vallejo Model Air “Black” (metallic)
  27. P3 “Blazing Ink”
  28. Vallejo Model Air “Chrome”
  29. Citadel “Nuln Oil GLOSS” (wash/shade)
  30. Army Painter “Light Tone” (wash/shade)
  31. PS Model Color “British Brown Drab”
  32. Elmer’s PVA Glue
  33. Vallejo Mecha Varnish “Gloss Varnish”
  34. Vallejo Mecha Varnish “Matte Varnish”
  35. Army Painter “Battlefields Grass Green” (flocking)
  36. Army Painter “Battlefield Field Grass” (flocking)
  37. Army Painter “Battlefields Field Grass” (flocking)
  38. Army Painter “Battlefields Meadow Flowers” (flocking)
  39. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  40. Gamer’s Grass “Orange Flowers” (flocking)
  41. Small stones (flocking)
  42. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Carrot Creatures of the Great Land of Harvest (Wars of Ozz)

In my last post I said that I was next going to share a “surprise unit” – and I hinted that it was actually devoid of any Vitamin A…and here it is – the Carrot Creature regiment of the Great Land of Harvest.

Well, as far as I know, metal figures are not nutritious – so that was an easy claim. Please, as a public service announcement…don’t eat your figures!

Back to the figures! The Great Land of Harvest not only has produced the Great Pumpkin Heads and the Lesser Pumpkin Heads. There are many other mutations and oddities that have armed themselves and organized for the defense of their homeland – or to attack their neighbors – or alternatively mercenary service in other factions’ armies. This regiment is one of them, and I have several more Harvest units that I will be able to share shortly. But, let’s focus on the Carrot Creatures Regiment (we’ll shorten that to CCR but that has nothing to do with Creedence Clearwater Revival…).

Initially, when I looked at the Wars of Ozz website, there were not any photos of the CCR. That since has been remedied and now you can see the website shot of them here. The CCR are part of the forces of the Great Land of Harvest and their SKU# is OZZ532.

The unit is comprised of 10 metal figures, and and is physically armed with axes, shovel handles, shovels, and scythes. The unit required no assembly other than assigning the arm holding the weapons. I said “physically”, because in the rules the CCR is also armed with bows (which are treated as carbines). Rather than either ignore that aspect, or modify the figures, I chose to modify the bases to reflect this weaponry as you will see below. I really did not want to modify the figures for the bows – and I believe specifically bow-armed Carrot Creatures will eventually be made available for purchase. As I wanted my Harvest troops to have a few more missile troops, this choice was ideal.

From the addendum showing the CCR data. From left to right, Marksmanship, Melee, Resolve, Elan, maximum per brigade, Movement Modifier in inches, Regimental Commander (Y/N), point cost, and notes.

The figures are larger (as befits big monster-sized carrots) and are based in the game on five 2″ square bases without a Regimental Commander. Their melee value is 5 out of 10, but their marksmanship is 7 out of 10 (remember why your Mom said to eat your carrots!). Their Elan and Resolve values are at 6 out of 10 – a reasonably stout unit.

My goal was to get the right shades of orange on them – and we all know how painting miniatures either colors of orange or yellow can be challenging. I thought they should be a bit ruddy – to reflect their subterranean lifestyles (I am assuming here, I don’t personally hang out underground).

Similar to my other Harvest units, I mixed up their weapons and flocking such that no two of the five bases looked exactly alike. To match the other Harvest troops, I did paint the eyes with a glowing yellow-green. The figures are great – with a suitably cartoony and menacing look. I thought they looked quite like Tasmanian devil-inspired carrots.

As before, I’ll share a few WIP shots and then some eye candy of the CCR regiment. I’ll start with assembly of the figures and then move to describing the painting process. I used a number of contrast and speed paints, but did also use highlights and washes. Orange is not a simple process. All of the paints that I used will be listed at the end as I normally do for those interested (and for my own reference in the future should I need that information – I forget things!).

WIP Shots…

Filed and washed, the CCR awaits assembly.
Close up of a figure before assembly.

As with the pumpkin heads, I primed the orange parts of the figures in black, then dry brushed them in white, followed by a dry brush of a couple of oranges, and then highlighted and shaded them. For the leafy “hair”, I primed that in green, then moved to highlights and shading. I mocked the unit up on their bases to make sure that they would fit both vertically and horizontally. This has both an aesthetic purpose and a practical one – as I did want them to look good without having their weapons in the other figures’ faces or hanging off of the bases to get wacked in a game.

The CCR mocked up and primed. The figures are actually on smaller 3/4″ square steel bases for attachment to my poster tack-covered specimen jars. Attachment to the 2″ larger bases would come later.
Showing the figure dry brushed white on the specimen jar. Turned out priming the hair green was not overly relevant!
A “conga line” of orange dry brushed carrots. I would need a good amount of color tweaking to get the orange where I wanted (which was not what you see here). But, it’s a process…
Next, I did the “hair”. Note I label the jars to show where each one will go on their final bases, right, left, front, back.
Progress on adding highlights and washes shown here.

After varnishing (gloss, then matte), I flocked the bases with the same color themes as my other Harvest troops. Additionally, I added some small crossbows that I had lying around to the fronts and backs of the bases. I painted these crossbows a brighter green – and hopefully they can serve as player reminder that the CCR actually has a missile capability!

The CCR completed, and ready for…

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group shot…

That’s all for the Carrot Creatures Infantry Regiment. I hope that you liked their quirkiness as much as I did. This makes 108 figures that I have painted for Ozz this year!

Thanks for taking a look and any feedback, especially on the orange colors – I am curious as to your thoughts.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS CARROT CREATURES INFANTRY REGIMENT:

  1. 2″ square steel base from Wargames Accessories (#21)
  2. 3/4″ square steel bases from Wargames Accessories (#A9)
  3. Gorilla Glue
  4. Vallejo Mecha Surface Primer “Black”
  5. Vallejo Mecha Surface Primer “Russian Green”
  6. Vallejo “Airbrush Thinner”
  7. Poster tack
  8. Vallejo Model Color “White”
  9. Tamiya “Orange”
  10. Vallejo Model Color “Light Orange”
  11. Vallejo Model Color “Clear Orange”
  12. Battlefront “Gunship Green”
  13. Vallejo Model Air “Escorpena Green”
  14. Battlefront “Sicily Yellow”
  15. Vallejo Model Air “Brown”
  16. Vallejo Model Air “Dark Brown”
  17. Vallejo Model Air “Dark Steel”
  18. Citadel “Ironbreaker”
  19. Vallejo Model Air “Light Steel”
  20. Citadel “Hellion Green”
  21. Army Painter “Mid Brown” (wash/shade)
  22. Citadel “Nuln Oil GLOSS” (wash/shade)
  23. Citadel “Contrast Paint – Magmadroth Flame”
  24. Citadel “Tesseract Glow”
  25. Army Painter “Green Tone” (wash/shade)
  26. PS Model Color “British Brown Drab”
  27. Elmer’s PVA Glue
  28. Vallejo “Flow Improver”
  29. Vallejo Mecha Varnish “Gloss Varnish”
  30. Vallejo Mecha Varnish “Matte Varnish”
  31. Army Painter “Battlefields Grass Green” (flocking)
  32. Army Painter “Battlefield Field Grass” (flocking)
  33. Army Painter “Battlefields Field Grass” (flocking)
  34. Army Painter “Battlefields Meadow Flowers” (flocking)
  35. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  36. Gamer’s Grass “Orange Flowers” (flocking)
  37. Small stones (flocking)
  38. Small oak twigs (flocking)
  39. Small metal crossbows (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Harvestland Artillery of the Great Land of Harvest (Wars of Ozz)

I promised more troops to join my other my Wars of Ozz figures from the Lesser Pumpkin Heads – and here they are – the Harvestland Artillery and Crew.

In my last post I shared about the Lesser Pumpkin Heads infantry regiment, who joined their kin King Jack and the Great Pumpkin Heads of the Great Land of Harvest. These artillerists have – yes – a catapult to launch pumpkins at their enemies. Their catapult counts as “light artillery” and the crew are supposed to be armed with carbines as secondary weapons. The figures are metal and 28mm in scale. The SKU is #OZZ522 and it can be seen here. There are 5 Lesser Pumpkin Head (LPH) figures, a catapult, and a stack of pumpkin “ammo” for the model. I’m not sure that the ammo came from any intelligent source – but as of all the pumpkin heads, only King Jack can speak (and he won’t tell) – so the mystery continues…

Similar to my LPH infantry, I wanted these to appear to be a rabble-type force. Again I varied their clothing no two of the five figures would appear to be alike. I did use the basic colors of the Great Pumpkin Heads for this battery – especially the yellow-green eyes. And again, I also needed to show scarecrow straw stuffing coming out of the holes in their clothes and near their wrists.

As before, first I’ll share a few WIP shots and then I will show some eye candy. I worked on the LPH, GPH, King Jack and one other Harvest unit in various states of completion at the same time – (that other Harvest unit being my next post’s surprise).

I’ll start with assembly of the figures (which was easy) and then describe the painting process. I used a number of contrast and speed paints, but did also use highlights and washes. All of the paints that I used will be listed at the end as I normally do for those interested (and for my own reference in the future should I need that information).

My motivation to get these done was to have some relatively long-range fire capability for the Harvest Brigade. However, there is one other unique game aspect to this unit that is pretty cool:

Pumpkin Patches:

Before the Game begins, King Jack can convert one field to a pumpkin patch. When a lesser pumpkin unit is in the field and King Jack is in contact with the unit, he can use his activation to raise…up to two hits on the pumpkin head unit…

Wars of Ozz addendum

With this, the Harvest battery cannot get bigger than its original 5 figures, but if placed in a pumpkin patch effectively, this means that the unit would be very hard to kill. The LPH infantry could also take advantage of this similarly, but I think the main advantage is for the battery, which could recover up to two hits per turn. The question of LPH artillerist training is not addressed, I guess they just sprout ready right out of the ground – that certainly saves training resources!

WIP Shots…

The unit and movement base as received – started on April 5th.

I used the artillery sabot base (SKU #OZZ-BAS2) for the unit similar how I built my Munchkin and Winkie batteries.

After filing and washing, the battery dries.
As before, I drilled out the MDF base and glued small steel bases under the base and inserted 1/8″ round neodymium magnets into the holes. I also glued another set of 1/2″ square steel bases under the figures’ round MDF bases. This will allow them to both stay in place and be easily removed during a game. For the catapult, I did a similar action with a larger steel base under the catapult, so that it could show either “limbered” or “unlimbered” status.

By April 11th, I had primed the unit and started working on the component figures. I primed the catapult green and the figures black. I also painted in the wells of the sabot base and the LPH eyes with the glowing green color I’d been using. In my view, it is supposed to be the color of the Harvestland figures inner animation – or their blood – or both – you pick.

April 11 progress

By April 19th, the unit was painted, varnished, flocked, and its base was done.

So it’s time for some Ozz-inspired…

Eye Candy

As you see, the battery is very colorful. These photo groups will be two image galleries for the figures.

Figure 1

Figure 2

Figure 3

Figure 4

Figure 5

Group shots

That’s the Harvestland Artillery. Hope that you enjoyed seeing it and my processes. The next “surprise” unit that I will share for my Harvest Brigade is one that I had a lot of fun painting. Though it was actually devoid of any Vitamin A…I think you’ll enjoy seeing it shortly.

Thanks for taking a look and for sharing any feedback you’d care to write in the comments section.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS HARVESTLAND ARTILLERY BATTERY:

  1. MDF sabot base from Wars of Ozz miniatures, OZZ-BAS2
  2. Elmer’s PVA Glue
  3. 1/8″ neodymium magnets
  4. 1/2″ square steel base from Wargames Accessories (#16)
  5. 1.25″ x 1″steel base from Wargames Accessories (#FOW1)
  6. Gorilla Glue
  7. Poster tack
  8. Vallejo “Airbrush Thinner”
  9. Reaper “Black Primer”
  10. Vallejo Mecha Surface Primer “Black”
  11. Vallejo Mecha Surface Primer “Russian Green”
  12. Army Painter “Green Tone” (wash/shade)
  13. Battlefront “Gunship Green”
  14. Vallejo Model Color “White”
  15. Citadel “Tesseract Glow”
  16. Vallejo Game Air “Escorpena Green”
  17. Army Painter “Speed Paint – Sand Golem”
  18. Vallejo Game Color “Moon Yellow”
  19. Vallejo Mecha Color “Green Blue”
  20. Army Painter “Speed Paint – Pallid Bone”
  21. Citadel “Contrast Paint – Contrast Medium”
  22. Army Painter “Speed Paint – Gravelord Grey”
  23. Army Painter “Speed Paint – Camo Cloak”
  24. Citadel “Contrast Paint – Striking Scorpion Green”
  25. Citadel “Contrast Paint – Magmadroth Flame”
  26. Army Painter “Speed Paint – Grim Black”
  27. Vallejo Model Air “Brown”
  28. Vallejo Model Color “Wood Grain”
  29. Vallejo Model Air “Green Brown”
  30. Vallejo Model Color “Light Orange”
  31. Tamiya “Orange”
  32. Army Painter “Mid Brown” (wash/shade)
  33. Vallejo Model Air “Dark Steel”
  34. Vallejo Model Air “Light Steel”
  35. Vallejo Model Air “Dark Brown”
  36. Army Painter “Speed Paint – Purple Alchemy”
  37. Army Painter “Speed Paint – Holy White”
  38. PS Model Color “British Brown Drab”
  39. Vallejo “Flow Improver”
  40. Vallejo Mecha Varnish “Gloss Varnish”
  41. Vallejo Mecha Varnish “Matte Varnish”
  42. Army Painter “Battlefields Grass Green” (flocking)
  43. Army Painter “Battlefield Field Grass” (flocking)
  44. Army Painter “Battlefields Field Grass” (flocking)
  45. Army Painter “Battlefields Meadow Flowers” (flocking)
  46. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  47. Gamer’s Grass “Orange Flowers” (flocking)
  48. Small stones (flocking)
  49. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

Lesser Pumpkin Heads of the Great Land of Harvest (Wars of Ozz)

In my last post I shared about King Jack and the Great Pumpkin Heads of the Great Land of Harvest. I’m sure that some of you thought – hey – are all of their inhabitants that big? Surely, to have greater pumpkin heads – there must indeed be lesser ones, right?

Indeed there are!

There are several units of lesser pumpkin heads and individual pumpkin head generals – more human-sized ones anyways. I have completed a couple that I will be sharing, starting with this post on my regiment of Lesser Pumpkin Heads. The lesser pumpkin heads are pretty skinny dudes. They can move effortlessly (without cost) through woods, but otherwise they are an average unit.

The Lesser Pumpkin Heads (let’s shorten that to LPH) are part of the Wars of Ozz figures and their SKU# is OZZ506 and can be seen here. The unit is comprised of 20 metal figures, appropriately armed with hatchets, axes, sickles, and scythes – but the unit required no assembly. As with all standard Ozz units the figures are based 4 at a time on five 2″ square bases, but there is no Regimental Commander here.

My goal was to organize them to appear to be a rabble-type force. Unlike the disciplined units of the Munchkins or even the Gillikins, I don’t see these as being very organized in battle with regards to uniforms and drill. I also mixed up their clothing colors, weapons, and flocking such that no two of the five bases looked exactly alike. I did use the basic colors of the Great Pumpkin Heads for the LPH – and especially the yellow-green eyes. Here though, I also needed to show straw (like the stuffing of a scarecrow) coming out of the holes in their clothes and near their wrists.

I’ll share a few WIP shots and then some eye candy. These were also worked on (especially due to the need for orange) simultaneously with King Jack and 4 of his other units in various states of completion at the same time.

I’ll start with assembly of the figures and then move to describing the painting process. I used a number of contrast and speed paints, but did also use highlights and washes. All of the paints that I used will be listed at the end as I normally do for those interested (and for my own reference in the future should I need that information).

WIP Shots…

The Lesser Pumpkin Heads here all cleaned up and ready for priming.

I chose to “pre-base” the LPH on 3’4″ square steel bases for three reasons. First, so that I could more easily attach them to my poster tack covered specimen jars, second so that they would be easier to paint, and third to make it easier to affix the LPH to their final resting place – the 2″ square steel bases – done later in the process.

The LPH are primed in black here and are on the 3/4″ steel bases with a couple of 2″ square bases in front for reference.
Early painting progress on April 11th.

By April 17th, I had made some progress on the LPH.

April 17th progress.
By 4/20, the LPH regiment was done.

As you can see, the regiment has a lot of color – which will be better viewed in the next section. Some of these photo groups will be four image galleries and some three.

Eye Candy

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

Group shot…

That wraps up the Lesser Pumpkin Heads infantry. I also have a unique artillery unit of theirs next that I think you’ll enjoy. Thanks for taking a look and any feedback.

And yes, I still have more to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THIS LESSER PUMPKIN HEAD REGIMENT:

  1. 2″ square steel base from Wargames Accessories (#21)
  2. 3/4″ square steel bases from Wargames Accessories (#A9)
  3. Gorilla Glue
  4. Poster tack
  5. Vallejo “Airbrush Thinner”
  6. Vallejo Mecha Surface Primer “Black”
  7. Vallejo Model Color “White”
  8. Citadel “Tesseract Glow”
  9. Vallejo Game Color “Moon Yellow”
  10. Battlefront “Gunship Green”
  11. Vallejo Mecha Color Green Blue”
  12. Citadel “Contrast Paint – Contrast Medium”
  13. Army Painter “Speed Paint – Pallid Bone”
  14. Army Painter “Speed Paint – Gravelord Grey”
  15. Tamiya “Orange”
  16. Vallejo Model Color “Light Orange”
  17. Army Painter “Speed Paint – Camo Cloak”
  18. Citadel “Contrast Paint – Striking Scorpion Green”
  19. Army Painter “Speed Paint – Highlord Blue”
  20. Citadel “Contrast Paint – Gryph-Hound Orange”
  21. Army Painter “Speed Paint – Hive Dweller Purple”
  22. Citadel “Contrast Paint – Magmadroth Flame”
  23. Army Painter “Speed Paint – Grim Black”
  24. Army Painter “Speed Paint – Absolution Green”
  25. Vallejo Model Air “Dark Steel”
  26. Vallejo Model Air “Light Steel”
  27. Vallejo Model Color “Wood Grain”
  28. Vallejo Model Air “Green Brown”
  29. Vallejo Model Air “Dark Brown”
  30. Army Painter “Speed Paint – Sand Golem”
  31. Army Painter “Speed Paint – Purple Alchemy”
  32. Army Painter “Speed Paint – Holy White”
  33. Army Painter “Mid Brown” (wash/shade)
  34. Army Painter “Green Tone” (wash/shade)
  35. PS Model Color “British Brown Drab”
  36. Elmer’s PVA Glue
  37. Vallejo “Flow Improver”
  38. Vallejo Mecha Varnish “Gloss Varnish”
  39. Vallejo Mecha Varnish “Matte Varnish”
  40. Army Painter “Battlefields Grass Green” (flocking)
  41. Army Painter “Battlefield Field Grass” (flocking)
  42. Army Painter “Battlefields Field Grass” (flocking)
  43. Army Painter “Battlefields Meadow Flowers” (flocking)
  44. Shadow’s Edge Miniatures “6mm Dark Forest Orange Tufts” (flocking)
  45. Gamer’s Grass “Orange Flowers” (flocking)
  46. Small stones (flocking)
  47. Small oak twigs (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

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