I have been working through July to build a representative 6′ x 4′ cityscape gaming table that would evoke the flavor of the city of Tenochtitlan, which was the capital of the Aztec Empire. On the arrival of Hernan Cortes in 1519, Tenochtitlan was populated by an estimated 200,000 to 400,000 people – making it even larger than contemporary London. It was built on an island in Lake Texcoco, and was linked to the mainland by multiple causeways. These causeways also had removable or liftable bridge sections. In effect, Lake Texcoco formed a “moat” around the city, making it impregnable to enemies for hundreds of years (until the Spanish Conquest occurred anyways). The causeways would be of major importance during all phases of the Spanish Conquest. Cortes met Montezuma II on a causeway for the first time. The Spanish and their Tlaxcalan allies would fight desperately at different times to both escape Tenochtitlan (La Noche Triste) and to return to conquer it afterwards. The nature and importance of the causeways were major aspects of these battles, so any representation of the city of Tenochtitlan needed to have causeways.




To build a city of such size would be massive – and certainly beyond the scope of a reasonably-sized gaming table. My goals were to make something special – while ensuring that it was something that could be used in games of Buck Surdu’s Feudal Patrol™ in Mesoamerica (using my Civilizations Collide supplement). I wanted a diorama that could be played on. To that end, I have built many buildings and figures that have been previously shared in this blog. What I needed to add was the underlying structure of the city – “the cityscape”.
The work that I did to build and paint this cityscape was extensive and would overwhelm a single blog post. Hell, it almost overwhelmed me just building it! Therefore, I have decided to break my work on it into 5 posts that I will share over the next few days. There will be a lot of WIP shots on each category, leading up to a final reveal. I am also continuing with my weekly garage+ build posts (like here and here), and I have some golf stuff to add as well. This is “Life, Golf, Miniatures, & Other Distractions” after all! My blogging drought is coming to an end! As for the cityscape posts, here is the listing of what is on deck:
- Building an Aztec Cityscape – Part 1: Causeways, Lifting Piers, and Removable Bridge Sections (this post)
- Building an Aztec Cityscape – Part 2: Pavements
- Building an Aztec Cityscape – Part 3: Revetments, Lily Pads, and Cattails
- Building an Aztec Cityscape – Part 4: Cortes’ War Wagons
- Building an Aztec Cityscape – Part 5: Tenochtitlan – THE FINAL REVEAL
To build the cityscape, I started off with building the causeways, but work on all of these components overlapped. Please enjoy them and hopefully this is useful for my fellow gamers, modelers, and hobbyists. Luckily, these all can be part of Dave’s Season of Scenery Challenge – which is fun as well.
Initially, I wanted to plan the cityscape layout for a 6′ x4′ mat. I drew a rough sketch, and decided that I would get two 2′ x 4′ sheets of 1/4″ MDF from Home Depot. My friend Jeff Smith (a fantastic woodworker) has a lot of tools – to include a nice table saw, which I do not have. As I needed more precise cuts than I could achieve with my Black and Decker skilsaw, I enlisted his help. He was able to cut all the pieces in no time at all (and again, thanks Jeff!!!).


After the MDF was all cut, I laid out the pieces that I had on my FLG swamp mat, and arranged my buildings. Later, I would get a water mat from them, as I thought the swamp would not work as well. After the MDF concept layout, I was on to the building of the six causeways. I usually went through the process of doing one phase of work on one piece (like a prototype), and if that worked, moving on to the rest in similar phases.

My causeway section prototype would be 5″ wide and a foot long. I spaced out some 6″ craft sticks evenly across the bottom and used wood glue to affix them. These would be to support the wooden piers and stones around them on the sides of the top surface. This worked ok, so I did all six with the cross-glued craft sticks.


While the glue was setting on phase I of the causeway undersides, I built the two removable bridge sections. These are 6″ long and the same width as the causeways. These would be analogous to a medieval drawbridge. I broke up craft sticks irregularly and dry-fitted them to the top of the bridge sections. Then, I weathered the wood by beating a small chain on and into them with a ball peen hammer. After this, I glued them on with wood glue and let dry overnight. I did not press these with weight as I wanted a less uniform surface of the bridge to represent wear and aging.


Then, I went back to the causeways. The cross-sections were ok, but I needed to have a way to add the revetments along the sides – so I added more craft sticks longitudinally on each side. They would jut out about 1/2″ on the side of the causeways.


Once dry, I covered the surfaces with glue and then chinchilla dust.

I finished painting the removable bridge sections and build and painted 4 lifting piers out of square dowels and 1/8″ plywood.




Next, I moved on to the side piers and causeway revetments. The following day I grabbed a dry oak branch from the woods behind the house and cut it up. As each causeway section would need 14 wooden piers (seven per side), I figured I’d need 84 piers. So, I initially planned on using some birch wood discs I had plus the oak sections. I cut up the wood in sizes I thought would work well. However, as I laid it out (dry fit), I was not happy with the appearance. At all. Clearly, compared to a 28mm figure, the wood size was far in excess of what would have been used as piers along the causeways.
It was time to regroup. For piers, I then decided to use 1/8″ wooden dowels instead. I cut them up roughly to represent timber and glued them together in threes – and if you are doing the math, yes, that is cutting up and gluing together 252 pieces for the 84 piers. This project had a LOT of gluing and drying stages! I also found a nice source of rocks at Michaels – those little filler stones that some people use in glass vases. These were much cheaper than any hobby talus would have been. The time downside was that for effective placement I needed to glue one course of rocks at at a time – one rock at a time – with PVA – more gluing and waiting for drying…


I then painted the piers and added some shade to them.

For the rocks, I painted them with Vallejo “Grey Surface Primer, followed by a layer of Reaper “MSP Black Primer” on the bottom (where the rocks would have been by the lake), and added some slime to them there as well. After that, I added an aggressive layer of shading with Citadel “Nuln Oil”. The effect on the rocks was excellent. You can see a list of all the paints and other materials that I used at the end of this post.






With the causeways, removable bridge sections, and lifting piers, I now have terrain components that I can use for the cityscape. I also could use them for a causeway battle, and add war canoes in the lake with Aztecs shooting bows, slings, and atlatl at the Conquistadors and Tlaxcalans from the water.
I think you can see why I am breaking up this into multiple posts! This started in June and ended in July. My next post will focus on the design and building of the cityscape pavements. I hope you found this useful and will keep following this series – and please let me know your thoughts in the comments section.
Thanks so much for looking!
For all of my previous posts on games, units, and other projects for my 16th Century Spanish Conquest supplement for Feudal Patrol™ – “Civilizations Collide” – please see this page.
PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE TERRAIN PIECES/MODELS:
- 2′ x 4′ MDF sheets – 1/4″ thick
- Wood Glue
- Binder clips
- GOCREATE Jumbo Craft Sticks
- All Living Things Dry Dust Bath (chinchilla dust)
- Painters Masking Tape
- Vallejo “Flow Improver”
- Vallejo “Airbrush Thinner”
- Vallejo Mecha Color “Sand Yellow”
- Vallejo Game Air “Desert Yellow”
- Vallejo Model Air “Sand (Ivory)”
- Citadel “Seraphim Sepia” (shade)
- Vallejo Model Color “Dark Sand”
- Citadel “Ushabti Bone”
- FolkArt “Yellow Ochre”
- Vallejo Game Color “Red”
- Army Painter “Light Tone” (wash)
- Citadel “Agrax Earthshade” (shade)
- Elmer’s PVA Glue
- Gorilla Glue
- Ashland “Decorative Filler” (rocks)
- 1/8″ wooden dowels
- Vallejo Model Color “Wood Grain”
- Vallejo “Surface Primer Grey”
- Reaper MSP “Black Primer”
- Citadel “Nuln Oil” (shade)
- Vallejo Environment “Slime Green Dark”