Labor Day Labors — H.A.W.K.S.

Buck A squad of “Space Roomans” See Ma’k Morin’s blog post about Roomans here. Yesterday I painted 13 that Ma’k converted to “space Roomans” by combining parts of a Ral Partha Rooman with the body of a Reaper science fiction figure. I think the conversion was quite effective. One fire team of “Space Roomans” I […]

via Labor Day Labors — H.A.W.K.S.

Grenadier Models Dart Thrower and Undead Crew (130), circa 1984

My skeleton army needed a crew-served weapon for War Must Be.  I saw an old 1984 Grenadier Models “Dart Thrower and Undead Crew” on eBay and I bought it.  It originally was in the Fantasy Lords (First Series), and is listed on Lost Minis Wiki as 130, although there are markings of “A47” on the bottom of the figures.  Here is the link: http://www.miniatures-workshop.com/lostminiswiki/index.php?title=Image:G-flbp-130.jpg

I thought I would treat this kit as a small ballista.

1 skeleton bolt thrower before cleaning
The set as acquired

 

2 skeleton bolt thrower before cleaning A47 (Fantasy Lords 130) 1984
Bottom of set

 

Later on, I came across a stand of bolts and small cannonballs tucked into another miscellaneous lot I got on eBay.  I cut away the cannonballs and saved the bolts as ammunition for this crew-served weapon.

5 skeleton bolt thrower bolts
Bolt stand added

 

I drilled a small hole in the base of the dart thrower top and bottom, and used a small piece of paper clip wire to secure the two with Scotch super glue.  with my scroll saw, I cut a 3″ beveled hexagonal base from 1/8″ luan.  I put each of the crew on a ¾” steel washer and the weapon on a 1″ steel washer.  I lightly glued each to a popsicle stick for painting.  I primed the set with Krylon “Ultra Flat Black” spray paint.

4 skeleton bolt thrower and crew primed
After priming

 

I washed all the figures with Secret Weapons Washes “Heavy Body Black”.  I painted the dart thrower with Citadel “Dryad Bark”, followed by a wash with Citadel “Agrax Earthshade”.  I then added P3 “Bootstrap Leather” to the bolts.  This looked too new to me – and I thought the wood should look old and weathered.  Plus, I thought the bolts and metals needed more rust.  So I mixed Craftsmart “Grey” and the “Dryad Bark” in a 5:1 ratio, and redid the wood with dry brushing.  For the crew, I dry brushed with Citadel “Ushabti Bone”.  Then I applied “Agrax Earthshade” to the bolt stand, and washed the crew with Secret Weapons Washes “Sewer Water”.  To get a more gray look on the bolt stand and the weapon, I used Secret Weapons Washes “Stone” as another wash, followed by more dry brushing with the 5:1 ratio mix as before.

Then I went back for more dry brushing on the crew with an even mix of  “Ushabti Bone” and Americana “Ivory”, followed by a second dry brush mix of  Americana “Bleached Sand”.  For the metallic, I used Folk Art “Gunmetal Gray” on all helmets, bolts, and metal parts on the dart thrower.  For any leather straps on the crew, I painted with “Bootstrap Leather”.    I still wanted a more weathered look on the wood, so I mixed P3 “Red Black” ink and Craftsmart “Grey” paint for another wash.  That achieved the look I wanted.

For the jewel on the crewmember’s amulet I used 1996 Armory “Red”.  The choice for the rust on the helmet was my trusty 1983 Polly-S “Rust”.

6 skeleton bolt thrower after base coat and wash
Dart Thrower Painted

 

 

7 skeleton bolt thrower crew after base coat and wash
Crew and Bolts, side one

 

8 skeleton bolt thrower crew after base coat and wash, reverse
Crew and Bolts, side two

 

Now, my next task was to assemble this set.  I affixed the dart thrower and the bolts to the hexagonal base.  I applied a couple of washers (for the adhesion of the clay), and chiseled out holes for the crew.  I drilled a hole and put a ¼” neodymium magnet in each.  I put multiple 1″ steel washers on the model’s underside to secure the neodymium magnets and to provide for future magnetic storage.

9 skeleton bolt thrower base with magnets before apoxie sculpt
Ready for the sculpting clay

 

I then varnished the model components with a coat of Krylon “Clear Matte” and a coat of Testors “Dull Coat”, allowing for drying in between applications.

Then I mixed a two-piece sculpting clay (Aves Apoxie Sculpt) and applied it to the base.  I sculpted a few undulations and rocks as well into the base.  I carefully applied a coat of “Agrax Earthshade” to the base, and then flocked it with Army Painter “Brown Battleground”.

This was not “dead” enough, so I used Citadel “Nuln Oil” on the flocking, which darkened it up a lot.

10 skeleton bolt thrower base with magnets after apoxie sculpt
After adding Apoxie Sculpt

 

13 skeleton bolt thrower base after flocking and wash GOOD FRONT
After darkening the flocking

 

I then applied Army Painter “Wasteland Tuft” in a random pattern so as to disguise the crew’s placement wells.

14 skeleton bolt thrower base after FINAL flocking and wash GOOD FRONT
The final unit, front

 

 

15 skeleton bolt thrower base after FINAL flocking and wash BACK
Back view

 

 

17 skeleton bolt thrower base after FINAL flocking and wash TOP
With crew removed, top view

 

This will make a nice addition to my skeleton army.

Fire Breathing Salamanders, Ral Partha 13-028 (from 1982)

I am catching up as I can in my blog on projects that I have completed in August and September.  Last year, I was looking on eBay for some interesting Ral Partha additions to my fantasy armies.  Specifically, some large creatures that Wizards could control in my War Must Be game.  In the game, Wizards can use a Mundane Spell (His Master’s Voice) to control a large creature such as the giant scorpion, giant tarantula, or giant spiders that I have previously described in this blog.  They use some of their action chips to accomplish this.

23a His Master's Voice jpeg
His Master’s Voice Spell Card

 

Once again, I happened upon an eBay find that intrigued me.  There was a group of four “Fire Breathing Salamanders” available, and my imagination took over – this would be like having a Wizard controlling a living flame thrower – pretty cool stuff.  Each will have a limited number of powerful short range flame attacks in the game, in addition to tooth and claw capabilities.  These figures were sculpted by Dennis Mize as part of the Children of the Night line, and were designated 13-028, and released in 1982.

2 Fire breathing Salamander  Ral Partha 13-028 1982 before cleaning
Unpainted Fire Breathing Salamander, side view

 

3 Fire breathing Salamander  Ral Partha 13-028 1982 before cleaning front
Unpainted Fire Breathing Salamander, business end
4 Fire breathing Salamander  Ral Partha 13-028 1982 before cleaning bottom
Bottom of figure – waiting 34 years to get painted!

 

Way back in February, I primed these in Jeff Smith’s heated workshop with Krylon “Ultra Flat Black” spray paint with a gaggle of other figures.  Later in the spring, I mounted one on a 3½” beveled hex base made out of 1/8″ luan,  but it did not look correct for play.  Subsequently, I remounted all four on bases that were roughly octagonal or elliptical, which worked better.  I glued two 1″ steel washers to the bottom of each base for future magnetic storage.

5 Fire breathing Salamander  Ral Partha 13-028 1982 primed (1)
Initial basing of primed figure which I changed to different bases

 

As inspiration, I wanted to give these the coloring of a salamander that is native to Massachusetts that I had seen only rarely.  I believe that it was a blue-spotted salamander, and the memory I had was of a blackish blue to purple-skinned creature with light spots.

blue_spotted_salamander-NPS-Public-Domain
Blue Spotted Salamander

 

The Dennis Mize figures were more alligator-like, but this was my starting point.

I began by painting the interior of the mouth with Americana “Primary Red”.  I mixed equal parts of American “Dioxazine Purple” and “Ebony” for the upper skin.  For the lower belly and the spots, I used an equal mix of “Dioxazine Purple”and Americana “Buttermilk”.  For the eyes, I used straight “Dioxazine Purple”.  I then washed the figures’ skin with Secret Weapons Washes “Purple”, and the mouth with SWW “Heavy Body Black”.  I drybrushed the figures with Americana “Lavender”, and then applied two more sequential washes with SWW “Sewer Water” and “Heavy Body Black” as I tried to get a shade that I was happy keeping.  This seemed to work adequately.

6 Fire breathing Salamander  Ral Partha 13-028 1982 base coated
After base coating and initial series of washes

 

7 Fire breathing Salamander  Ral Partha 13-028 1982 after first wash
After dry brushing and more washes

 

For the teeth and eyes , I used Citadel “Ushabti Bone” and “Wild Rider Red” respectively.  I added an iris with veteran 1984 Polly-S “Slime Green”.

8 Fire breathing Salamander  Ral Partha 13-028 1982 after first highlighting
Smile!

 

I then touched up the nails with a mix of the “Ebony” and “Dioxazine Purple”, and added some more “Ushabti Bone” to the spots, then another two washes – first with the SWW “Purple” watered down a bit, and then a light one with Citadel “Agrax Earthshade”.

There is a small plaque on each figure with 13-028 on it.  These I painted with Martha Stewart Crafts “Brushed Bronze” and washed with SWW “Heavy Body Black” to highlight the numbers.

9 Fire breathing Salamander  Ral Partha 13-028 1982 paint complete
Fire Breathing Salamanders painted before flocking of bases

 

I used Army Painter “Moss Green” flocking, and I was not happy with the effect.  These creatures needed to look as if they were crawling out of a swamp or tall elephant grass.  I wanted better.  I used two coats of varnish sequentially – Krylon “Clear Matte” and Testors “Dull Coat” to seal the paint job ensuring adequate drying time between coats.  Then I moved back to the bases.

10 Fire breathing Salamander  Ral Partha 13-028 1982 plaque detail
Detail of plaque and initial flocking

 

11 Fire breathing Salamander  Ral Partha 13-028 1982 after initial flocking
The four after varnishing

 

I had a good number of Army Painter “Swamp Tuft” and “Jungle Tuft” accessories that I thought would do the trick, and this approach did work.  The trick here was to cut the “Jungle Tuft” in half on the cellophane before using and mixing in the “Swamp Tuft”.  I affixed these with Elmer’s white glue.  This had the advantage of hiding the rectangular base lines and give the “crawling through grass” impression.

12 Fire breathing Salamander  Ral Partha 13-028 1982 after final flocking, front
The Fire Breathing Salamanders

 

Overall, I am very happy with the results.  I really think that the final basing, which took some time and a lot of gluing, was worth the effort.  I look forward to watching them roast some enemies at the behest of their Wizards!

14 Fire breathing Salamander  Ral Partha 13-028 1982 after final flocking, side
Finally done!

Ziterdes Firewalls

 

I completed another project that I needed for my game War Must Be.  In the game, there are General Spells.  Among these spells is Wall of Flame.

Wall of Flame Spell Card

Luckily, I found a listing at Noble Knight Games (or possibly on their eBay site) for 6 Ziterdes Fire Walls that would serve my purposes well.  They were resin (not metal).  Ziterdes makes very high quality German hobby products, and Noble Knight games has many of them for sale.

Ziterdes Fire Walls in package 
I soaked them in dish soap and cleaned them with a toothbrush (something I learned from Chris Palmer – thank you Chris!).  I had cut several bases out of 1/8″ plywood with my scroll saw so I used these for mounting the Walls of Flame.  I also mounted two 1″ steel washers to the underside of each base for magnetic attachment in my storage boxes.  I painted the bases with Americana “Jungle Green”.

 

Walls of Flame mounted
Then, I used up the last of my Armory “Red” from 1996 to base coat the walls.  I had wanted to use my Armory “Scarlet” as well but that had become unusable after 20 years!

 

After that dried, I then applied Americana “Primary Red”, followed later by a wash with Secret Weapons Washes “Ruby”.  After that I highlighted the walls with Citadel “Wild Rider Red”.

After base coat

I thought it appropriate to use some of my German 1986 Deka-Lak “Gelb” (Yellow) for flame highlights with a drybrushing technique (after all these are a German product).  For the middle part of the flames, I used Tamiya “Orange X-6”.  Then I washed them sequentially with Secret Weapons Washes “Just Red” and “Ruby”, allowing both to dry in between.  I thought the bottom of the flames needed a deeper red, so I went back to using Americana “Simply Red” as a highlight at the lower end of the flames.

I second-guessed my use of green for the bases.  Would not all the organic material at the base of a Wall of Flame be burned? Therefore, I went with Americana “Ebony/Lamp Black”.

The 6 before varnish
Close up before varnish

For varnishing, I went with Krylon “Clear Glossy” as I wanted the walls to be as bright as possible.

Final product!
I am very happy with how these came out. They really “pop”!

 

I will use them as walls of flame, and also potentially as fireballs for my wizards, discharges from flame weapons and even as breaths of flames for dragons.  My Fire Breathing Salamanders will use them as well!

Swarms!

I am behind on my blogging as I have been a little under the weather and, ahem, I cannot sit down without pain!  So blogging is a bit challenging!  The good news (if any) is standing is fine and I have completed a few projects that I’d like to document.

I have made Spell Cards for my fantasy miniatures war game War Must Be.  Among the Spell Cards is a Mundane Spell called Buzz that enables a Wizard to summon a swarm once per game.  Hence, I needed some swarms!

24 Buzz jpeg
Spell Card for a Buzz spell

 

The swarms that I found on eBay are below.

1 Swarms

I don’t think that they were made unpainted but I am unsure.

In the front row, I have two grub swarms (Wizkids), and in the back row there are left to right a rat swarm (Wizkids), two monkey swarms (Wizkids), and a Reaper Vermin black widow spider swarm.  I painted the grub swarms with Citadel’s Dryad Bark and applied a wash with Citadel’s Agrax Earthshade to each.  I also applied the same wash to the others.  Each swarm got an appropriately sized washer glued to its underside so as to be easily stored in my magnetically-lined storage boxes.

In the end it is irrelevant which type of swarm is summoned as they all have similar effects in the game.

 

The Athelfrog’s Castle and Gurads – memories and stuff I save (and how Buck Surdu started this whole Gurads/Ducks thing)

While I was looking for the original picture that Buck just posted about (“The Final Act”), I found an original printout from the USMA computer lab (same paper with the green and white striped backing) of The Athelfrog’s Castle, by Buck Surdu.  This was the first Tunnels & Trolls game I ever played, with Buck as the GM.

I have been reading through it and laughing a lot – wishing we could go back at this oldie but goodie campaign.

The pages are perforated but still not torn apart.  I imagine Buck printed this off under the nose of the “gold coats” (the old computer lab assistants).  See back then, there were only mainframes for us to use and we had to go to the computer lab!

The old printer matrix from back then is funny to see!  But wait, here also is the debut of the Gurad!

THE ATHELFROG'S CASTLE COVER
Except from Cover – note Surdu Specific Monster 1

Here is the interesting part from the room where they appeared – read and enjoy!!

THE ATHELFROG'S CASTLE gurads
Where do Gurads Come From Daddy?

 

 

Anyways, I also found rules Buck wrote for clerics, special equipment, weapons expertise, and more for Tunnels and Trolls.  He’s still at it – now with multiple publications over the last  including Combat Patrol ™ which is a pretty cool system.  His creativity and imagination are truly great and personally inspiring – if only he was closer to Massachusetts!  Thanks for the memories Buck!

AND please check Combat Patrol™ out at http://www.bucksurdu.com/Buck_Surdu/Combat_Patrol.html – worth a look!

Exciting “War Must Be” Game on Saturday

Last Saturday I got the opportunity to GM a fantasy tabletop war game battle with Ellen Morin and Chris Smedile using my War Must Be set of rules.  One of my goals was to play test the rules, especially the crew-served weapons and the adjusted morale rules.  The other was to let Ellen and Chris play using my shortcut cards and determine if game play moved along well.

Chris had the evil attackers, consisting of several units of Orcs led by a Gnoll, two Insect Men skirmisher units, a Troll large ballista, the skeletal Nightmare Legion, and two wizards controlling large creatures respectively (a giant scorpion and a giant tarantula).  The overall HQ was the Nightmare Legion’s command group.  Their objective was a bridge at the rear of their enemy’s lines.

2a The Attackers side set up
The attacker’s view

Defending against them was a collection of Dwarves, Neanderthals, and Ents.  The Dwarves had excellent positioning of two primitive cannons (one large and one small bombard) on top of two escarpments – both with excellent fields of fire.  These veteran crews were led by the infamous “Dwarf with No Name”, armed with two black powder pistols.  These were reinforced with three Scandinavian Dwarf Skirmishers (Danes, Finns, and Swedes).  The Swedes guarded the base of the escarpment with the large bombard, while the Danish and Finnish Dwarves defended chevaux de fries in front of the flank of the small bombard’s escarpment.  A large mass of neolithically-armed Neanderthals held a gap between a swamp and a forest on the left flank.  While they held, two Ents (Redbeard and Tanbeard) recruited small trees to augment the defenders.  These two plus Waldo the Wizard were under the command of the overall force commander, Treebeard.

1a The Defenders side set up
The defender’s view
3 left flank of defenders set up
Left Flank of Defenders at set up
4 the attackers right flank from defenders view set up
The attackers left flank at set up
5 the defeders left flank from attackers view set up
Dwarven Bombards (Large on right, small on left) and supporting Scandinavian Dwarves at set up
6 the defenders right flank from attackers view set up
Neanderthals hold the gap, while Redbeard and Tanbeard recruit trees.  Treebeard and his Wizard await at set up.

This set up forced Chris to move his forces up right under the guns of the Dwarves.  The first salvo from the large bombard missed the forward unit of Insect Men skirmishers.  However, it struck the follow on unit and killed 3/4 of them.  The remaining figure, once activated, failed its morale check, and went buzzing off into cover.

7 the attacking insect men get hit by the large bombard
The second Insect Men are devastated by the large bombard

Ellen continued to hold her position while her Ents recruited trees for the fight.  Chris, realizing that he needed to bring pain onto at least one of the bombards, moved his Orc Death Head Longbow up, and made a miraculous set of rolls – killing one of the crew of the small bombard, and degrading its effectiveness at reloading and firing.  He took his best melee Orcish troops with maces and put them into column as they moved into point-blank range of the large bombard.  It looked like bowling for Orcs was about to happen.  Ellen got the card activating the large bombard – aimed, and gave the order to fire…

She rolled a misfire…

She rolled for the consequences of the misfire…

The large bombard BLEW UP, killing one crew member, severely wounding the crew chief, and putting the gun out of action for the remainder of the game.

8 the large bombard blows up while the small one takes longbow hits
Things go from bad to worse for the Dwarven Bombards

 

The other undamaged Insect Men fought the Swedish Dwarves, driving them back.  This allowed them to swing around the hill and hit the Dwarf with No Name.  The DWNN raised his pistols to fire…

BOTH misfired.

One jammed, and the other blew up, wounding him severely.

Meanwhile, the Neanderthals were being attacked by Kaadastral, Bringer of Plagues (a demon), and a Giant Scorpion controlled by the evil Wizard Greencape.  A large Tarantula controlled by the evil Wizard Rooney was closing in as well, but it took a fireball from the good Wizard Waldo, wounding it but not killing it.

10 on the attackers right flank the neanderthals take on a demon and a giant scorpion and here comes the nightmare legion and a tarantula
Neanderthal Melee Scrum

 

The Neanderthals gave a good fight, damaging the attackers, but not killing them.  After losing about a third of their number, with the Nightmare Legion closing in, they said “we’re outta here” and ran for shelter in the Ents woods (as peasants are wont to do).

111 run away! hide behind the ents!
Neanderthals seeking shelter

 

At this point, the game was halted as my parents arrived and we had dinner.  This was the day of the East Brookfield fireworks – so that took over and we celebrated Independence Day East Brookfield-style (a week later for cheaper but still fantastic fireworks show).

Both Ellen and Chris thought that the rules upgrades worked well, as did the shortcut cards.  Of course, Ellen did get the bad rolls, but Chris took some maneuver chances that worked out for him.  I’m not sure how it would have turned out.  While the bad guys could have shot at the Dwarves with longbow and ballista with some degree of impunity, the Ents had recruited several trees and the fight was by no means certain.

What was certain, is that it was fun!

 

 

 

 

 

 

 

 

 

 

 

Ral Partha/TSR AD&D 2nd Ed. Giant Scorpion (11-452)

I am still working on adding some large creatures for fantasy gaming.  These could be controlled by Wizards, or used as wildcard elements by themselves.  Another eBay find that I made was a Ral Partha Giant Scorpion (11-452) from the early 1990’s.  It had the top of the blister pack removed.  I have seen many older surviving blisters in this shape – which seems rather senseless, for if it was done to save storage space it really does not.  Of course, it makes it easier to buy these cheaper.

1 Ral Partha 11-452 Giant Scorpion ADD Monsters in package
How I got the blister package
3a  Ral Partha 11-452 Giant Scorpion ADD Monsters out of package showing 1991 TSR
Marking on Model “TSR 1991 RAL PARTHA”

I removed it from the package, and gave it a quick scrub with a toothbrush and some dishwashing soap.  After it dried, I looked at the model and tried to plan for assembly and painting.

2 Ral Partha 11-452 Giant Scorpion ADD Monsters out of package
The two pieces

I assembled the model using E6000 epoxy, and let that set up.   Then I primed the model with Krylon “Ultra-flat Black” spray paint.

4 Ral Partha 11-452 Giant Scorpion ADD Monsters 1991 TSR before gluing
The assembled model before painting

I built a 2½” hex base with 30° beveled edges for the model.  I glued #8 steel washers to its bottom, and put that base aside.

This figure was simple, but frustrating.  To make it realistic, I needed to portray it as an ambush predator with excellent camouflage.  I went through a lot of steps and colors to achieve what I wanted.

To do this, I base-coated it with a mix of Citadel “Balor Brown” and Secret Weapons Washes “Sewer Water”.  Subsequently, I applied a dry brush application of Citadel “XV-88”.  Not content with the coloring, I applied a wash of Citadel “Agrax Earthshade”, and highlighted with a dry brushing of Citadel “Dryad Bark”, and a wash with P3 “Brown Ink”.

The scorpion was not in a good position for mounting flat on a base.  The legs were not going to be easily affixed, and it looked unnatural.  I envisioned it pouncing on prey from higher ground.  I took the base that I had made and glued ¾” steel washers to the top with wood glue and let the washers dry solid.  I then took my Aves® Apoxie Sculpt to create a rock and mud mound from which the Giant Scorpion could attack prey and enemies.  I mounted the material to the base and sculpted it while mounting the Giant Scorpion to it before it hardened.  The washers really do a good job of providing a affixing surface for the sculpted Apoxie Sculpt.  I let this solidify for 24 hours.

5 Ral Partha 11-452 Giant Scorpion ADD Monsters 1991 TSR after wash & drybrush
After the initial mounting on the base

 

With a wet mix of Citadel “Balor Brown” and Craftsmart “Khaki” I painted the entire model and base again.  After it had dried, I drybrushed the  model with Citadel “Balor Brown”, and finished with a wash of Citadel “Agrax Earthshade”.  I then used Deka-Lack “Braun” for the stinger.  Lastly, I applied a sequential triple varnishing with Krylon “Clear Glossy”, Krylon “Clear Matte”, and Testors “Dull Coat”, allowing for complete drying between each coat.

I added a couple of painted boulders and Army Painter “Wasteland Tuft” to the base.

6 Ral Partha 11-452 Giant Scorpion ADD Monsters 1991 TSR after wash & drybrush FINAL
Giant Scorpion completed

I think that the model is up to my standards – it looks realistic and is set up for play.  Nature’s camouflage is not flashy.

I have even considered using this as a paperweight in my office, or even a ball marker on the golf course! The Apoxie Sculpt makes this a solid weighty model.

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