April 2024 Tour of the Brookfields Golf Tournament – The Country Auto Open

Our first regular season TOB event – the April 2024 Tour of the Brookfields Tournament – the Country Auto Open – was held on Saturday the 27th at Quail Hollow Golf and Country Club in Oakham, MA.

The weather was chilly – but thankkfully NO RAIN! We thank Country Auto in North Brookfield for their sponsorship of the event.

We had a nice turnout of 24 teams, with many new players and new A players especially. There were 95 players (one no-show) on 8 teams of 4 in each of the three flights/divisions.

All three flights were very competitive. We had one playoff (Nicklaus Flight), with the other two flights being within 2-3 strokes. There was only 1 skin!

A change this time was the addition of a second place prize in each flight, with teams having to match cards on the most difficult holes for 2nd place. We will do this going forward.

The results table and some photos that I took will follow the narrative and some notes below.

In the Nicklaus Flight, the 3-player team (due to the no-show) of Rick Lindsten, Ken Burnham, and Keith Tytula and the 4-player team of Kevin Paradis, Bob Demaio, Brian Chaffee, and Susan Benoit both shot 9 under par to meet in a playoff. After two playoff holes (they could have gone 3) the teams settled for a tie and split the first and second place pools.

In the Player Flight, the team of Mike Ellis, Tom McCarthy, Lisa Kularski, and Tim Nason, Jr.  fired off a stellar 10-under par to tie the best score across the tournament. The team of John Markey, Tom Foley, Jonathan Foley, and Barbara Orszulak came in at second at -7. Congrats!

In the Palmer Flight, the team of Matt Desimone, Pete Peloquin, Sr., Nelson Malin, and Christopher Thibaud also finished at 10 under par – AND this team got the sole skin of the tournament with an eagle on hole . The second-place in the Palmer Flight playoff was the team of Tom Orszulak, Dean Malin, Ed McLeod, and Sherry Peterson. Kudos!

The closest to the pin was won by Spencer Rice for his team on the par-3 17th hole at 8′ 0″ away! Nice shot Spencer!

2024 Country Auto Open Results

The results – and some photos I took – are below – and click on any of the photos for a bigger image. Congrats again to the winners!

And now, a few photos…

Debbie Donlin and Jim LeBlanc chat with Bill Gaudette in the warm clubhouse.
Checking out the weather at the bar.
Hey – I know those two!
Tom and Barbara Orszulak
Committee members Mike Kularski and George Fiske perform their check-in work.
The Rice Brothers – Clayton and Spencer – show up with their game faces!
George Jette and Jim McKeon get to see that no injury stops Bill Gaudette from golf.
Lynn Morin and Barbara Orszulak chat while awaiting the start of play.
Corey Heyes and Reese McLeod get in some pre-round putts and trash talk.
The golfing couple of Lisa and Jim Kularski in a nice pose.
Ed McLeod seems to be putting Tom Foley to sleep while Dave Fiske seeks a club.

The Next Tournament and some notes

Thanks again to all the players, to Country Auto for sponsoring this event, and to Gary and Debbie Donlin, Jim LeBlanc, and all the staff at Quail Hollow who work so hard to make the Tour of the Brookfields possible.

The next tournament is in May on Saturday the 25th. It will be the Still Harts Cafe Open. Sign ups will come down on Sunday, May 19th.

REMEMBER IT WILL BE EARLIER IN THE MORNING – Registration starts at 7:30 AM. This event will likely be VERY well-attended, so sign up early at Still Harts, at Quail Hollow, or on the Tour of the Brookfields Facebook page!

REQUESTS AND FYI

  1. We need you to arrive WELL-BEFORE the shotgun start time. If you are showing up at 7:55 AM for an 8 AM shotgun – YOU ARE LATE!!! This is very inconsiderate, and just not fair to the committee members at the sign-in desk. PLEASE you MUST arrive BY the registration time – we have a lot of players to sign in.
  2. Not showing up does carry with it a likely suspension for the TOB – just a reminder.
  3. No one should be practice putting or chipping on a green before a hole is complete. Even afterwards, this is discouraged for pace of play reasons.
  4. A reminder, once a ball is holed out, that score counts – so if you tap in a ball at the edge of the hole before another player gets his turn to putt, the hole is over.

If you have any feedback or comments on this blog post – there is a comment section that you can use below. I will continue to put up these events on Facebook – but if you are not on Facebook and want to sign up, you can use the comment section here on this blog. This blog is titled, “Life, Golf, Miniatures, and Other Distractions”. I do post other stuff here – mainly around miniature toy soldiers and tabletop wargaming (my other passions). Feel free to subscribe as an email follower! (and it is free and you’ll get instant updates).

A consolidated list of 2024 Golf Posts is here.

Wars of Ozz games at HAVOC XXXVIII – Games that live up to the convention’s name!

Havoc is the premier miniatures convention of the Northeast and has run continuously for 37 years, well…except for the two Covid-19 years. Havoc XXXVIII (2024) will be held on April 5th thru April 7th, 2024…

HAVOC website

Last weekend the latest iteration of the Battle Group Boston’s HAVOC convention was held in Marlborough, MA, at the Best Western Hotel. The BGB folks did a nice job setting up and running the convention, though it did seem like turnout was a bit light compared with previous years. Still, there were a great many wonderful games (not just mine you know). I did not get a chance to watch or play in other games of course, but I did see my neighbor’s awesome Stalingrad Fireball Forward table:

Awesome Stalingrad table (15mm I think)

I have also seen one excellent blog post by Peter Anderson at his site Blunders on the Danube (what a GREAT blog moniker btw!) that showed a number of the wonderful games in their full glory. Here is the link to that site – it is really nice, so please check it out.

This convention was held at the same hotel that TotalCon 38 was in February. At that convention, there were 10 slots, so I ran 10 Wars of Ozz tabletop wargames as a GM. When the HAVOC sign up showed up on the web, I saw that there were as usual 5 slots – 1 on Friday, 3 on Saturday, and 1 on Sunday. I thought, hell, if I can handle 10 in 4 days, I can handle 5 Ozz games in 3 days. The only difference between the conventions was that I had added the Quadling Brigade and heroes that I discussed in my last post. Besides, if you paint them, they will come!

For this post, I took some photos that more or less capture the essence of each of the games. I’ll try to give you a flavor of the action with all the eye candy I can (there’s a LOT).

Friday Evening – “Learn to Play Wars of Ozz

For my “Learn to Play” (LTP) games, I give each player brigades of 21 points apiece. That usually works out to a Brigade Commander, 3-4 units, and a couple of individual hero/magic users.

Brad waits for the players to arrive. On the left here (Red team) are a Harvest Brigade, the Quadling Brigade, and two Munchkin Brigades. They faced two Gillikin and two Winkie Brigades (Black Team) on the right here.
A view from the other side of the table as the players start. This game had 7 players.
Black Team’s Dire Tigers from one of the Gillikin Brigades charges the Quadling 1st Regiment’s line with the Dire Wolves on their left.
Meanwhile, the Gillikin Goat Riders made a mad charge against the 4th Quadling Infantry Regiment – only to come up short facing their muskets.
Bob maneuvers his Munchkin Brigade as he faces off with the Winkie Infantry. His witch (Belinda the Nun) recovers on the left from a critical spell failure. The Aerostat jockies for a key hit on the marauding Winkies.
To Bob’s right, Brad’s Munchkin Sharpshooter Regiment faced a massive dual Winkie attack from Leif – who used both Evora’s Body Guard and the Zilk rider cavalry. His Landwehr watched in horror and waited for an activation.
Leif brings up the Winkie Sharpshooters to reinforce his offensive.
The Great Flying Apes prepare to assault Bob’s Munchkin Aerostat by taking cover in the town. The Winkie Infantry behind them have been routed by the Munchkin Sharpshooters and are running away as Leif moves up his Winkie Sharpshooters.
While the Winkies successfully unlimber their artillery on the hill, the Winkie Sharpshooters are then also routed by the Munchkins!
The Munchkin Landwehr and Munchkin Sharpshooters both hold out against Evora’s Body Guard, Zilk cavalry, and the Great Owls.
On the Red team’s right flank, the Harvest Brigade under Scott sends its female pirates against Gillikin infantry. Their witch, Lady Thistlethorne, had cast a “poppies” spell on the hill to keep the Gillikin skeleton regiment away from its Lesser Pumpkinheads, while the Great Pumpkin Heads wheel around the hill to take on the Gillikin Gugu Forester Regiment.
Bob’s Aerostat crew breathes a sigh of relief as the Great Flying Apes attack on them fizzles.
Ken’s witch, Glenda, uses a “transport” spell to successfully send the 1st Quadling Infantry Regiment into the Zilk cavalry’s flank.

As time ran out, the battle was called. The score was a victory for the Red Team (Munchkins/Harvest/Quadlings) who had destroyed 26 enemy bases versus the Black Team (Winkies/Gillikins) that had 14.

Saturday Morning – “Learn to Play Wars of Ozz

For my second LTP game, I moved some brigades around and swapped in some new ones. The table set up is flexible so if the number of players vary from the sign up, I can adjust. Again, each player had brigades of 21 points apiece.

The table reset for Saturday morning.
The players are ready – eventually we had 5. because of the shortage – we left off the Harvest and Impkin brigades nearest the camera. This left two Munchkin brigades and a Quadling brigade (Red Team on the left here) versus a Winkie Brigade and two Gillikin brigades (Team Black on the right here).
Our 5th player arrived just as Eric and Brad got simultaneous activations and moved to attack.
As in the previous game, the Winkie Infantry (lower left) took fire and damage from the Munchkins and fled. Eric then got his Winkie Sharpshooters in good positions atop the hill.
Forces converge. Munchkins move up on the left, while Gillikin’s Dire Lions charge out of the forest at the Great Owls.
A view of the Gillikins moving forward on the left side of their side of the table.
The Dire Tigers show their flank to the Quadling 4th Infantry Regiment as they try to hit the 1st Quadling Light Battery on its flank!
The Dire Tigers take out 1 base of the Quadling Artillery, but are pushed back. The Dire Bears try to move up but are hit on both of their flanks by the Quadling 1st Infantry and the artillery.
Once again, the Winkie Sharpshooters are routed, but manage to rally, and move forward in single column to get better shots at the Munchkins with reduced Elan.
At the game’s end, the Dire Tigers, one of the Dire Bears, and the Dire Wolvere were a skeedaddlin’…

Time ran out and the game ended. Despite the routs, the aggressive attacks of the Black Team (Winkies & Gillikins) had cost them 19 casualties, but they had successfully inflicted 25 on the Red Team (Quadlings and Munchkins) for the victory.

Saturday Afternoon – “Heavy Meeting Engagement”

For my “Heavy Meeting Engagement” (HME) games, I give each player larger brigades of 31 points apiece. That usually works out to a Brigade Commander, 4-6 units, and a couple of individual hero/magic users. I ran the first of these HME games on Saturday afternoon with 4 players. On Team Red were a Munchkin Brigade and an Impkin Brigade. On Team Black were a Harvest Brigade and a Winkie Brigade. I did not take as many photos in this game versus my previous games. We had 4 players.

Impkin musketry causes the forward-based lady pirates of Admiral Jinjur to abandon their safe hard cover in the town and charge the Impkins in the open.
The Great Pumpkin Heads and the Impkin Cavalry BOTH could not get up the guts to get into Melee!!!
The Jinjur pirates were forced back into the town and the Impkin infantry advanced. Black Team moved up the Carrot Creatures.
In the middle of the board, the Munchkins repulsed a skeleton attack.

The game ended, with a very close score, 24-21, very narrowly in favor of the Red Team. I then checked out the vendors during a break, and bought a few supplies. Also saw some old Buck Surdu rules!

Two Buck Surdu rulesets.

Then it was on to the second HME game…

Saturday Evening – “Heavy Meeting Engagement”

Every convention seems to have one game that if you saw it you’ll end up talking about it for years to come.

THIS is that game.

I had 4 players, with Team Red with a Quadling and a Munchkin Brigade, and Team Black with 2 Gillikin Brigades.

This is what they each had for forces:

Team Red for Saturday Evening
Team Black for Sturday Evening

As we only had 4 players, we used half of the table. Brad had the Munchkins and Leif had the Quadlings. The initial moves and attacks from the Gillikin left brigade (Gregg) and their right brigade (Bruce) were nothing stellar. In fact, on the first activation, Gregg failed to reach one of the Quadling Batteries with his Dire Bears, and Leif sent them scurrying towards the other side of the board with short-range artillery fire. Bruce’s goat riders took fire and damage and ran to a town for cover.

Unfortunately for Leif and Brad – that would turn out to be the high water mark of the Red Team in this game.

Leif and Brad on left and Gregg and Bruce on right get ready to rumble!
Leif’s initial forces.
Here come the Dire Bears – and you know what happened – but Gregg’s “kitties” are behind…
Gregg’s Dire Lions subsequently hit the 2nd Quadling Infantry Reiment – unfortunately led by a leader with “The Poltroon” ability – that knocked down their Resolve from a 5 to a 4 – and they routed in the face of the Dire Lions. Leif’s Quadling front was then broken and the Lions were in the gap, with Dire Tigers close behind them. Gregg’s Gillikin Infantry then hit the 2nd Quadling Battery on the flank and the Quadlings abandoned their gun in a rout. Gregg then threatened the Quadling left flank (4th Regiment) with his Gillikin Infantry. The 4th turned to face the Gillikins where the routed gun crew left their gun.
Brigade Commander Zeb the Scribe of Ozz can only stare in disbelief as the Quadlings lose a battery and an infantry regiment in short order.
View from the Red Team’s right flank as the Dire Lions breach their defenses.
Zeb and Glenda are no help.
The Dire Tigers rout the other Quadling Infantry Regiment (1st) adn hit the remaining Quadling battery in its flank. It did not last long. Both guns would be lost and spiked.
Leif can only look on in amazement at the HAVOC raised by Gregg on his forces…see what I did there?
Eventually, all Leif had left was his brigade commander and his witch – with no brigade. He was a good sport as you see here – and Brad is looking on knowing he is in dire straits too.
On the other side, Bruce’s Goat Riders maneuvered expertly and took Colonel Tik-Tok’s regiment in the flank (who were dealing with Bruce’s skeletons in their front), nearly wiping it out. Bruce’s Dire Bears were moving up for the kill. Brad was all alone now.
The Gillikin Goat Riders then hit the Munchkin Aerostat, which routed off the table. All that Brad had left was 2 stands from Tik Tok’s infantry, a medium battery, his brigade commander, and a witch.
The end of the game – Tik Tok was routing and clearly even the medium battery would not have survived an attack on three sides.

I have never before seen an Ozz game become a battle of annihilation – but this game was.

No shade on the defenders, they had some bad luck combined with the attackers good luck and good plan. All had fun though! The final score was 45-13 in favor of Team Black.

Sunday Morning – “The Battle for Toto”

I have ran this game several times and discussed it previously in this blog. Basically, Toto is in the Munchkin-defended town. Converging on that town are two non- allied enemies who both want to seize Toto. The little dog is in a secret place (one of 5 buildings). The attackers want to get Toto – and hate each other. It’s up to them if they fight each other on the way to the Munchkin town, or if they collaborate and fight afterwards. I had 5 players, with Team Red with 2 Munchkin Brigades, facing a force of 2 Impkin Brigades and a force of two Harvest Brigades. As we had too few players, we used just half of the table, and left off the Gillikins and Winkies on the far side.

The game starts.
Admiral Jinjur’s Female Pirates (fighting for the Harvest Brigade) and the Great Pumpkin Heads attack Zoraster’s Guard Infantry who are defending a wall outside the town.
With an unlucky Morale Roll, Zoraster’s gets antsy and charges OVER the wall – and leaves its protection.
The Impkins try to fire on the Munchkin Sharpshooters with the Swamp Guardian Fairies’ bows, while the rooster riding Impkin cavalry tries to go around and get to the town.
An overview – at this point Glenn’s Lesser Pumpkinheads attacked the Impkins so the free-for-all was on.
Steven had secretly deployed the Savage Apple Trees near the Munchkin walls. Their attack allowed the Eagles to get into the town and search two buildings – without finding Toto.

At this point, A HOTEL FIRE ALARM WENT OFF! We had to leave the building for at least 40 minutes. There of course was no fire, just a malfunctioning alarm.

When we returned, I scored up the game as people (understandably) were ready to go home. The final score was a Munchkin victory at 33 points (10 points for Toto), Harvest 12.5, and Impkins 2.5.

I really want to thank BGB for running the convention. I also want to thank my players, both newbies and veterans all were great.

I ESPECIALLY want to thank Leif and Brad who signed up for EVERY game and helped me throughout the convention. Gregg was a big help as well.

My next convention is MAYHEM in New Hampshire in April and then I have HUZZAH GOES TO HOLLYWOOD in Maine in May. This summer I also plan on Historicon in July.

I hpope this was enjoyable – and if you’ll be at one of these conventions, come and join the Ozz goodness!

Thanks for looking!

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

As you may want to check out the Wars of Ozz figures’ range – there are two places to get them and the rules (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

THE QUADLINGS ARE COMING! THE QUADLINGS ARE COMING!

With apologies to Paul Revere, of course! (these DO have red coats!)

But this post is not about one Quadling regiment – it is about 3 infantry regiments (63 figures), 2 artillery batteries (12 figures), 2 generic brigade commanders, a named brigade commander (Rolf von Guufling), a Quadling faction witch (Glenda the Sorceress), and 2 hero conversions (Zeb the Scribe of Ozz and Wood the Courier of Ozz). Yes, that’s 81 figures, AN ENTIRE QUADLING BRIGADE!

Quadlings are the “beefy farm boys” of the world of Ozz. They are the most human-like of the factions, and are great friends with the Munchkins. Their color fixation is red. Most of their army is made up of militia. I had not had any of my own Quadlings on the tabletop at previous conventions.

I was about to hit another two gaming conventions (HAVOC and MAYHEM) in April. I am also going to HUZZAH! in May. After 3 weeks of being away on vacation, I returned back from Florida on March 19th, hoping to make a dent in my mass of Quadlings. These I had previously gotten from Greg Priebe (80 figures) and Chris Palmer (1 figure). It would make up an entire Quadling brigade plus two heroes – but the HAVOC convention would start on April 5th – could I do it? In just 17 days? I decided to try to and plow on and get a whole brigade of figures done for my upcoming Wars of Ozz convention games. I finished on April 4th!

As I did not have enough time to do my usual type of post with WIP and all that – I focused on painting these – and getting them fully tabletop-ready. So this post will just be fully painted stuff. I’m not even going to add the paints this time! (ok I might edit and add them later next week).

So enjoy the photos – and if you are coming to an upcoming convention (add HUZZAH! to that list too), these will be in play – so join me!

Here we go – EYE CANDY!

Eye Candy

1st Quadling Infantry Regiment

This (and the other regiments I painted) are all Northern Quadling regiments – with a slighly better Melee value of 7/10 and a Marksmanship value of 6/10 than other Quadlings. Their Resolve and Elan are average at 5/10 and 6/10 respectively. As all of these regiments are the same sculpts, I painted each with slightly different colors to match the flags that Buck Surdu designed. On this regiment I used a blue facing theme of color over white pants. The plumes on the shakos are red. They are all armed with muskets.

2nd Quadling Infantry Regiment

I went with a sallow yellow-facing theme over light grey pants – and put white plumes on the shakos.

And a side view below:

Some close ups:

4th Quadling Infantry Regiment

For the 4th, I went with a bright green-facing theme over dark grey pants – and I put red plumes on the shakos. I skipped the 3rd because its flag is red, and I wanted a contrast with the red coats!

Marching in column:

Lastly, a gallery collection of views:

1st and 2nd Quadling Light Artillery Batteries

These I only varied in the plume colors (white and red). I also painted the guns slightly differently. They have Marksmanship and Melee values of 6/10 and 4/10 respectively. They do have good Resolve at 7/10 and the Elan of 6/10 is good for artillery.

2 Generic Brigade Commanders

Overall I had 7 mounted leader figures to deal with (each regiment had one, I had the leader pack with three from Greg Priebe, and Chris Palmer gave me one at Fall In 2023). This allowed me (if you had not previously noticed above) to vary each regimental commander’s pose for each infantry regiment. I decided to use two of the remaining ones as generic brigade commanders – and save two more as conversions for Ozz heroes for which there are no dedicated figures to buy. For these two, I painted them slightly differently as they were the same pose.

Rolf Von Guufling, named Brigade Commander

A named brigade commander has 2 additional abilities/skills versus generic ones that have only 1. Of course, the generic ones are free to each brigade, and a named one cost 2 points. Greg’s lot of Quadlings included named Rolf, with his plate of cookies (which as anyone who knows me that the cookies HAD to be chocolate chip). He has Magical Protection plus one additional randomly selected skill. I thought that his bringing chocolate chip cookies to the battlefield merited a burgundy/pink theme for his facings – or maybe his magical protection…

A view from the front:

Glenda the Sorceress

Of course each faction has a witch – and this one is Glenda. She has spells: Transport (can send any unit 10″ in any direction – even behind enemy lines), Fleet Feet (can increase a friendly unit’s Movement rate), Confusion (can rattle an enemy unit’s attacks), and Good Luck (can improve a frienly units. She also can act as a commander with the ability of Charismatic as an as overall leader which is very powerful.

And a view from the side:

Ain’t she pretty in pink?

Zeb the Scribe of Ozz

As I mentioned, I converted two of the mounted Quadling commanders (all are mounted on giant boars) to heroes. They could be part of any faction. The first was Zeb the Scribe, an homage to Zeb Cook, a legend of the early days of Dungeon & Dragons and other games. Zeb played in one of my games at TotalCon 38 in February. I found some small resin books and used green stuff to create a sort of book rack for the figure. When attached to a unit, Zeb can rearrange one attribute of that unit to the best value of the four.

Zeb’s theme was very purple and yellow:

From the other side:

Wood the Courier of Ozz

This one I really thought a lot about as well as it is an homage to Dave Wood, my West Point classmate/roommate and longtime buddy. Over the last months, Dave has helped transfer many figures for other GM’s for Ozz games and more support of conventions – hence the “Courier” appellation. Dave is also a ultra-distance runner who thinks marathons are short (seriously). I knew that Dave’s drink of choice is Diet Mountain Dew (caffeine-free if possible as well). But this is Ozz, so what about Munchkin Dew? So, I found some doll house/diorama Mountain Dew bottles, and designed and sculpted a couple of baskets to hold them, and voila! I think it will be fun on the tabletop.

The figure gives +2″ of movement to an attached unit.

Another view:

A nice side view:

Cheers Dave!!

Lastly, I put all of the Quadlings into their own box – with Zeb and Dave joining my box of heroes separately.

That concludes this post. On April 5th – they will be on the tabletop!

I’d love to hear your thoughts on these – any favorites or suggestions on my insanity are all welcome fodder.

Until next time – thanks for looking!

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

As you may want to check out the Wars of Ozz figures’ range – there are two places to get them and the rules (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

And if I update the paints I used – it will be after this sentence!

UPDATED (and in no order of use – and I’ll never not use a list again!) :

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THESE QUADLING TROOPS:

  1. Vallejo Flow Improver
  2. Vallejo Premium White Primer
  3. Vallejo Model Air Surface Primer – German Dark Yellow
  4. Vallejo Surface Primer – Gray
  5. Vallejo Airbrush Thinner
  6. Vallejo Mecha Varnish Gloss Varnish
  7. Vallejo Mecha Varnish Matt Varnish
  8. Wargames Accessories #16 (1/2″ Square steel base)
  9. Wargames Accessories (2″ Square steel base)
  10. Wargames Accessories FOW (1.25″ X 1″ steel base)
  11. Wars of Ozz Miniatures Round MDF base
  12. Wars of Ozz Miniatures Square MDF Sabot Base
  13. Vallejo Black Citadel Contrast – Black Legion
  14. Citadel Nuln Oil GLOSS Citadel Nuln Oil New Formulation
  15. Citadel Contrast – Aethermatic Blue
  16. P3 Cygnar Blue Highlight
  17. Citadel Drakenhof Nightshade
  18. Vallejo Mecha Color Sky Blue
  19. Citadel Soulstone Blue
  20. Army Painter Speed Paint – Caribbean Ocean
  21. Army Painter Speed Paint – Royal Robes 2.0
  22. Battlefront Colours of  War Battledress Brown
  23. P3 Brown Ink
  24. Citadel Contrast – Cygor Brown
  25. Citadel Contrast – Gore-Grunta Fur
  26. Citadel Contrast – Snakebite Leather
  27. Citadel Cryptek Armourshade Gloss
  28. Battlefront Colours of  War Dark Leather
  29. Vallejo Model Air First Light
  30. Citadel Seraphim Sepia
  31. Army Painter Speed Paint – Dark Wood
  32. Army Painter Speed Paint – Satchel Brown
  33. Vallejo Model Air Wood
  34. Vallejo Model Color Wood Grain
  35. PSI Kneadatite (green stuff)
  36. Wars of Ozz Miniatures Regimental and Faction Flags
  37. Vallejo Brown Rose
  38. P3 Midland Flesh
  39. Army Painter Speed Paint – Peachy Flesh
  40. Shadow’s Edge Miniatures  Lavender Flowers
  41. Pendraken 12mm Dice Frames
  42. Army Painter Battlefield Field Grass
  43. Woodland Scenics Blended Turf
  44. Shadow’s Edge Miniatures Blue Flowers
  45. Army Painter Grass Green
  46. Army Painter Green Meadow Tufts
  47. Army Painter Lowland Shrubs
  48. Army Painter Moss Green
  49. Shadow’s Edge Miniatures Pink Flowers
  50. Shadow’s Edge Miniatures Red Flowers  
  51. Small Stones  
  52. Twigs
  53. Army Painter Yellow Flowers
  54. Gamers Grass Yellow Flowers
  55. Elmer’s PVA Glue
  56. Card Stock
  57. Gorilla Glue
  58. Citadel Contrast – Basilicanum Grey
  59. Citadel Contrast – Space Wolves Grey
  60. Army Painter Speed Paint – Battleship Grey 2.0
  61. Citadel Contrast – Striking Scorpion Green
  62. Vallejo USA Olive Drab
  63. Polly Scale WWII German Armor Dark Olive Green
  64. Sharpie Black Sharpie
  65. Craftsmart Amethyst
  66. Vallejo Model Air Black (METALLIC)
  67. Vallejo Model Air Bright Brass
  68. Vallejo Model Air Gun Metal
  69. Army Painter Speed Paint – Aztec Gold 2.0
  70. Army Painter Speed Paint – Hoplite Gold 1.0
  71. Vallejo Model Air Steel
  72. Crooked Mile Cottage Doll House Mountain Dew Bottles
  73. Sharpie Yellow Sharpie caps
  74. Citadel Contrast Paint – Magmadroth Flame
  75. Citadel Changeling Pink
  76. Vallejo Mecha Color Magenta Fluorescent
  77. Reaper MSP Core Colors Pink
  78. Army Painter Speed Paint – Familiar Pink 2.0
  79. Citadel Contrast Paint – Luxion Purple
  80. Citadel Contrast Paint – Magos Purple
  81. Citadel Contrast Paint – Sigvald Burgundy
  82. Citadel Astorath Red
  83. Citadel Blood for the Blood God
  84. Citadel Contrast Paint – Baal Red
  85. Citadel Spritstone Red
  86. Citadel Contrast – Aggaros Dunes
  87. Secret Weapon Washes Parchment
  88. Citadel Ushabti Bone
  89. Vallejo Thinner Medium
  90. Vallejo Mecha Color Off White
  91. Craftsmart White
  92. Vallejo Model Color White
  93. Citadel Contrast Paint – Ironjawz Yellow
  94. Army Painter Speed Paint – Ancient Honey Reaper
  95. MSP Core Colors Sun Yellow 

Until next time…

Despatches from Fort Syllabub

An account of fictional adventures on the North West Frontier - and other times and places, real or imagined

Man of Tin blog

Toy soldiers, gaming, Imagi-Nations

Zauberwurfs Blog

Ein Blog über Tabletop und Miniature Wargames.

Frank Tank Rants

musings of a fat old bloke on tanks and wargames

Dragons of Lancasm

Games, miniatures, painting, books and more games

Tiny Painted Heroes

The Adventures of a lifelong Tabletop Gamer, Game Design hobbyist, and full-time Software Engineer

Steve's Paint Brush

Grimdark model making and mini painting

Wargamesculptors Blog

Life, Golf, Miniatures, & Other Distractions

Dead Dick's Tavern and Temporary Lodging

Life, Golf, Miniatures, & Other Distractions

Guru Pig - the gaming Guru

Guru's thoughts on wargaming, life, and the universe!

Wisely lead... without a head!

History, Miniatures and Wargaming

Kuribo's Painting

Fallout Wasteland Warfare, Warhammer, and Hellboy Painting, Terrain, Dioramas, and Battle Reports

Don't Give Greg Ideas

Seriously, just don't

War Across the Ages, and other dark horrors

A discussion of miniatures collecting, painting and gaming.

Classic Warhammer 40K

Painting diary focused on Warhammer 40K 2nd ed., 5th ed. WHFB, related GW games, and miscellaneous whimsy

Colonel Mustard

WW2 Modelling in 1/72 Scale

Bogenwald

Random painting and terrain making.

Pat's 1:72 Military Diorama's

Scale diorama tips and ideas

Arcade Dreams

Building the Arcade Dream

P.B.Eye-Candy

Phil's 20th century wargame pages

SP's Projects Blog

A futile fight against entropy or 'Every man should have a hobby'? Either way it is a blog on tabletop wargames, board games and megagames

30mmdave

Wargaming Plausible reality?

The Imperfect Modeller

Miniature Figure Painting and Diorama Modelling

Double Down Dice

Painting miniatures and rolling dice!

Just Needs Varnish!

My ongoing wargames projects!

miniaturepopcorns

Sculpting some worlds

Despertaferres

Wargaming with the ability of a dull nine year old

Dawn of the Lead

Miniature wargaming and the occasional zombie

Rantings from under the Wargames table

Wargames, Figures, Sculpting and Converting Miniatures

Simple as War

Miniatures & Terrains

Buck's Blog

Life, Golf, Miniatures, & Other Distractions

IRO aka Imperial Rebel Ork

- I model - therefore I am -

Azazel's Bitz Box.

Painting, Modelling, Miniatures, 1:6, Games... Whatever else I find interesting.

diggingforvictoryblog

Smallholding and Wargaming.......not always at the same time!

Shamutantis

Nørdblog numero uno