Italian Armored Cars and Tank Destroyers for “Il Duce’s Desert Gamble”

In WWII, the Royal Italian Army was heavily engaged in the North African Campaign starting in June 1940. They fought first alone against the British and then in concert with Nazi Germany’s Afrika Korps after February 1941. The tide of battle ebbed and flowed across North Africa. The Italians and the Germans formed the Panzerarmee Afrika. They battled the British 8th Army in Egypt, Libya, and eventually Tunisia. There, along with US and UK troops from Operation Torch, Axis forces were driven from North Africa in May 1943. Shortly afterwards, in early July of 1943, Operation Husky – the invasion of Sicily – occurred. By the end of that month, Mussolini was ousted. Italy then requested a separate armistice and was out of the war. German forces seized any available Italian war materiel and continued to fight in Italy. Italy then was really in a state of civil war. Some Italian forces fought with the Allies. Others sided with the Germans. Partisan attacks were common – and continued even after the German surrender in April 1945.

I have found the Royal Italian Army and its equipment interesting. At HAVOC I had run a big North Africa What a Tanker game back in 2019. At this year’s HISTORICON, discussions with one of the players intrigued me. We talked about a “what if” scenario for a “What a Tanker” game where I could have the French defending against the Italians. Mulling that over the summer, I decided to do it! I call it “Il Duce’s Desert Gamble“.

It’s 1942 or 1943. Here, the Allies do not launch Operation Torch. Instead, with the USSR on the verge of collapse, they make the disastrous decision to launch Operation Sledgehammer . It fails miserably. The USSR seeks a separate peace with Germany. The British 8th Army is routed and German forces advance towards the Middle East and its oil fields. The US and UK are in no position militarily or logistically to try any invasion anywhere in Europe for years. The US refocuses on Japan and the Pacific.

Meanwhile, Mussolini sees an opportunity to further his vision of a new Roman Empire that would dominate the Mediterranean. He sees France’s colonies as ripe for the taking, and gains Hitler’s assent to take them. This sets up my desert battle scenario between Vichy French armor and the Italians.

In preparation for the game – I have enough French from my Operation Torch game. I did however need to augment the Italians.

My Italian armor before this project.

Specifically, I wanted to give them some armored cars. These include the Autoblinda Fiat-Ansaldo 41, also known as AB 41. I also wanted to provide another newer and more powerful tank destroyer, the Semovente 90/53. I use 15mm/1:100 scale models for these games. I acquired a 4-vehicle platoon of the AB 41’s. Simultaneously, I bought a 4-vehicle battery of the Semovente 90/53’s. Both kits are from Battlefront (Flames of War).

The AB 41 had a 20mm Breda autocannon – similar to the Panzer II- with decent anti-armor penetration capabilities. Its armor was effective against infantry small arms. 667 were built, and served everywhere the Royal Italian Army fought. It served also post-war until the mid-1950’s.

The Semovente 90/53 was built too late and in too few a quantity (only 30 were ever built) to see much WWII action. It had some (not much) experience in North Africa and Sicily under Italian control. The Germans also used seized examples. It’s design was inspired by the Italian experience on the Eastern front. The Italians there found that they had no way of stopping T-34’s or other more modern armor. It took a 90mm cannonne da 90/53 anti-aircraft gun and put it on an M14/41 tank chassis. The gunners would be exposed as they were behind a mantlet. It also needed an L6 tank modified to carry its ammunition. It’s armor penetration was impressive and any Allied tank it faced was vulnerable even at long range. I have decided to forego using any L6 tanks as ammo carriers for the game. I’ll just assume they are there. I’m also assuming that these would have been available in sufficient numbers for my game scenario in the absence of the Italian Armistice. Just one survives to this day at Fort Sill here.

An interesting aside note – 12 of the same type of anti-aircraft gun were taken from the Italian battleship Vittorio Veneto. These guns were awarded to Yugoslavia as war reparations. I remember playing with that ship’s token in Avalon Hill’s War at Sea game as a kid. That they ended up firing in 1991 is somewhat odd!

According to Wikipedia:

After the war, the twelve 90/53 guns from the Italian battleship Vittorio Veneto were assigned to Yugoslavia as a part of war reparations. They were mounted on a coastal artillery battery on island Žirje off Šibenik as a part of the Cold War defense strategy. These guns saw action in September 1991 during the Croatian War of Independence, deterring the Yugoslav People’s Army assault on Šibenik and blocking 34 Yugoslav Navy’s patrol boats and minesweepers which were later captured by Croatian forces in the inner harbor.

Reminiscing ended – back to the vehicles!

WIP Shots

The two kits as received.

As is my usual practice, I washed and scrubbed the components.

Ready for assembly.

I assembled and painted the tracks, wheels, crews, mantlets, and chassis separately. Battlefront has a page on assembling the Semovente which was helpful.

Screenshot

That model was not so easy to work on – mainly the crew and weapon mounting. I ended up using green stuff on the fiddly mantlets. I did paint the crew of the Semovente’s – though no one will ever see their faces! As for the commanders of the AB 41’s – I used three different poses plus one with the hatch shut.

I mounted the vehicles on their bases as shown below. Once painted, I applied decals for better tabletop recognition (for the players).

I shaded the AB 41’s. I applied decals on the vehicles and pigments to some texture paints on the bases. All paints and more that I used are listed at the end of this post.

I airbrushed the camouflage pattern on the Semovente’s.

At this point, the models were finished!

Let’s now see some eye candy of the models.

AB 41

AB 41 frontal view
AB 41 right side
AB 41 rear view

Lastly, close up shots of the 4. Note that they all have different decals on their turrets.

Semovente da 90/53

Semovente da 90/53 left view
Semovente da 90/53 frontal view
Semovente da 90/53 right side view
Semovente da 90/53 rear view showing gunners

Lastly, close up shots of the 4. Note that they all have different decals on their mantlets.

These will be on the tabletop at Cold Wars, TotalCon, and other upcoming conventions. Please let me know your thoughts and feedback in the comments section. Thanks in advance for your input. As always, thanks for reading.

For all of my posts on WWII games and projects, there is a consolidated list. You can find the posts and their links located here.

MATERIALS USED

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE FOUR BATTLEFRONT/FLAMES OF WAR AB 41 ARMORED CAR MODELS

  1. Green Stuff
  2. Gorilla Glue
  3. War Games Accessories Steel Bases Number FOW 3 (2″ x 2½”)
  4. Neodymium magnets (⅛”)
  5. Vallejo Primers “Desert Tan”
  6. Vallejo Surface Primer “Panzer Grey”
  7. Vallejo Model Color “Dark Sand”
  8. Vallejo “Thinner Medium”
  9. Vallejo Model Air “Tire Black”
  10. Vallejo Model Color “Dark Prussian Blue”
  11. Vallejo Model Air “Rust”
  12. P3 “Midland Flesh”
  13. P3 “Flesh Wash”
  14. Citadel “Tallarn Sand”
  15. Reaper MSP Core Colors “Pure Black”
  16. Vallejo Model Air “Dark Brown”
  17. Battlefront “Worn Canvas”
  18. FolkArt “Champagne”
  19. Vallejo Thinner
  20. Vallejo “Gloss Acrylic Varnish”
  21. Citadel “Armageddon Dust” (texture)
  22. Army Painter “Light Tone” (wash)
  23. Vallejo “Dark Yellow Ochre” (pigment)
  24. Vallejo “Light Yellow Ochre” (pigment)
  25. Vallejo “Light Sienna” (pigment)
  26. Vallejo “Pigment Binder”
  27. Microscale Industries “Liquid Decal Film”
  28. Flames of War Italian Decal Set (IT940)
  29. Microscale Industries “Micro Set”
  30. Microscale Industries “Micro Sol”
  31. Vallejo Mecha Varnish “Matte Varnish”
  32. Shadow’s Edge Miniatures “6mm Pink Sunset” (flocking)
  33. Shadow’s Edge Miniatures “4mm Badlands Tufts” (flocking)
  34. Gamers Grass “Tiny Beige 2mm Tufts” (flocking)
  35. PVA Glue
  36. Printed labels on card stock
  37. Small talus

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS AND FLOCKING USED ON THE FOUR BATTLEFRONT/FLAMES OF WAR SEMOVENTE DA 90/53 MODELS

  1. Green Stuff
  2. Gorilla Glue
  3. War Games Accessories Steel Bases Number FOW 3 (2″ x 2½”)
  4. Vallejo Primers “Desert Tan”
  5. Vallejo Surface Primer “Panzer Grey”
  6. Vallejo Model Color “Dark Sand”
  7. Vallejo “Thinner Medium”
  8. Vallejo Model Color “Dark Prussian Blue”
  9. Vallejo Mecha Color “Steel”
  10. Vallejo Mecha Weathering ” Dark Rust Wash” (wash)
  11. Vallejo Model Air “Gun Metal”
  12. P3 “Midland Flesh”
  13. P3 “Flesh Wash”
  14. Army Painter “Dark Tone” (wash)
  15. Vallejo Model Color “Japanese Uniform WWII”
  16. Citadel “Karak Stone”
  17. Citadel “Tallarn Sand”
  18. Battlefront “Worn Canvas”
  19. Army Painter Speed Paint 1.0 “Pallid Bone”
  20. Reaper MSP Core Colors “Pure Black”
  21. Battlefront “Boot Brown”
  22. Vallejo Model Air “Rust”
  23. Vallejo Thinner
  24. Citadel “Armageddon Dust” (texture)
  25. Army Painter “Light Tone” (wash)
  26. Wooden Blocks, steel bolts, steel washers, nails, magnets, steel screws
  27. Vallejo “Dark Yellow Ochre” (pigment)
  28. Vallejo “Light Yellow Ochre” (pigment)
  29. Vallejo “Light Sienna” (pigment)
  30. Vallejo “Pigment Binder”
  31. Vallejo “Gloss Acrylic Varnish”
  32. Vallejo “Light Sienna” (pigment)
  33. Vallejo “Pigment Binder”
  34. Microscale Industries “Liquid Decal Film”
  35. Flames of War Italian Decal Set (IT940)
  36. Microscale Industries “Micro Set”
  37. Microscale Industries “Micro Sol”
  38. Vallejo Mecha Varnish “Matte Varnish”
  39. Shadow’s Edge Miniatures “6mm Pink Sunset” (flocking)
  40. Shadow’s Edge Miniatures “4mm Badlands Tufts” (flocking)
  41. PVA Glue
  42. Printed labels on card stock
  43. Small talus

Operation Torch: Planning My WWII Gaming Experience for HISTORICON

It’s been a while for the return of several blog-related things here.

First, this marks the first hobby post I have done in a while. The last one I did was on Professor Nitpik’s Mechanical Mini Swarm back in April. I also never got around to a recap of my games at HUZZAH in May (but I hope to at some point as I do have a good number of photos).

Secondly, I have not done any WWII-related hobby work since March of 2020 (wow 5 years!). After my last What a Tanker tank project, I did a lot with my Feudal Patrol Mesoamerican project (Aztecs, Conquistadors, Maya), and then Wars of Ozz. Luckily for me (and maybe you), I catalog and link all my posts by genre on multiple pages for easy recall. As an aside, for new readers, here are the links for all of these:

There are others as well, and these pages help me to remember how I did certain aspects of projects in terms of painting and assembly (and anything else).

Additionally, as many of you know, the US Army is celebrating its 250th Anniversary. The Historical Miniatures Gaming Society (HMGS) is celebrating that anniversary as its theme for this year’s HISTORICON gaming convention. As a proud US Army veteran, I just HAD to get a game or two together for it. As game submission was back in March, that might seem like plenty of time to get such an endeavor together. But I had HAVOC, HUZZAH, a Florida trip, my reelection, and golf in between then and now! Blogging took a back seat to actually finishing off any projects. Until now!

I usually try to create scenarios and run games that are not common or run-of-the-mill. For the US Army, there is a wide swath of stuff to choose from.

I ended up deciding on looking into the early days of WWII. I dug into Operation Torch, the Allied invasion of North Africa. I further read up on the combat in Morocco, where the US and Vichy France actually fought for several days before agreeing to an armistice and coming over to the Allies’ side. I chose to focus on the Western Task Force under then-MG George S. Patton, that invaded Morocco in three places. My specific focus would be on Sub-Task Force Goalpost, which was led by MG Lucien Truscott, Jr. – and what really intrigued me, as I did my research, was his response to a Vichy armored counterattack. Apparently the Vichy French launched an armored counterattack with what they had to interdict one of the US landing beaches. Truscott sent all his armor (7 M5 Stuart tanks) and some support to stop the threat, which outnumbered him by more than 2:1. Now I had a game concept!

As for research, here are all the books I read and used:

Certainly a lot of Steven Zaloga here, and the Breuer and Osprey books were the most helpful. There indeed was significant armored Vichy forces in the North African colonies. In Morocco was a motley assortment of tanks (WWI -era FT-17’s, Hotchkiss H35’s and H39’s, plus some R35’s that had been hidden from the German and Italian Armistice Commission). Sources vary as to what was available, but certainly these types were in Morocco in November 1942. There also were multiple old armored cars dating back to the 1920’s and early 1930’s. Vichy also had naval assets there, plus any of their air force that had flown there to escape Armistice terms. A good number of Dewoitine D.520 fighter planes and others made up a strong air component for Vichy.

The US here did not have M3 Lee’s or M4 Sherman tanks available to stop he counterattack. Those were on large ships that needed a port to unload, unlike the M5 Stuarts. The US had the Stuarts, M3 GMC’s, M3A1 Scout Cars, and the weird stopgap M6 Fargo. On the other side, the US had F4F Wildcats and Avenger TBF’s. Offshore were these significant naval assets that I would also add to the game design. Interestingly, many French tanks were hit with impact-fused depth charges from the air – plus naval gunfire from the USS Savannah.

The US Army in November 1942 was seeing its first real amphibious landing and combat in the ETO, so I incorporated that with regards to their shooting abilities. The Stuarts had gotten their radios wet, and hence inoperable, in the landing – so that was another aspect I added. The French had a lot of very worn out vehicles, and I did add an aspect of mechanical unreliability to them as well.

With these equipments as my baseline, I resurrected my WaT rules. Sourcing all of the vehicles took time, and I will chronicle each of the types in successive posts. My thought is that its better to focus on each vehicle type with a short post than a massive one now that blurred the lines. Writing all of these will take some time, and I also hope to share a review of my HISTORICON 2025 experience. If you are at the convention, I will be in the H.A.W.K.’s room as below. While my games are “sold out”, you never know if space becomes available! Besides my two Ozz games on Thursday and Friday, I’ll be running the “Operation Torch: Vichy mounts a Counterattack” game twice on Saturday. Come by!

Here is a tease on the 31 French and 22 American vehicles that I have amassed and painted for the game since March. All are 15 mm/1:100 scale. They will get their own posts in the next few weeks (I hope).

Vichy French Vehicles
US Vehicles for the game

I do want to join in a couple of painting challenges – like Fort Syllabub’s “Jagpanther Juni”, and Dave’s annual “Season of Scenery” at Wargames Terrain Workshop. With HISTORICON looming, my hope is to get these individual posts out as I can. It is golf season…

Plus I have MANY of my fellow blogger’s posts to catch up on – I have been reading them and there is some great work out there!

I hope I’ve piqued your interests! Let me know!

My WWII posts master list is again here for your enjoyment.

Until next post!

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