Great Flying Eagles (Wars of Ozz)

For all of the factions that I have in the game of Wars of Ozz, I want similar types of troops. That is, all should have access to infantry, cavalry, artillery, and magic users. Additionally, I want all factions to have at least some access to flying units. While I can add my Great Owls to any faction (as they belong to none and exist as potential allies), I wanted the Great Land of Harvest to have their own flyers – and they do – SKU -526, “Great Flying Eagles”. I recently aquired this unit and wanted to get it battle-ready for upcoming club and convention games. And assembling them and painting them is the best way that I know of to acccomplish just that!

In OZZ-526, there are 10 figures – with no regimental commander. All of these are cast in metal and 28mm in size. Despite the fact that they are fliers, they are treated as infantry in the game. The eagles are based 2 apiece to a 2″ square base – so five bases for the 10-figure regiment.

Similar to the Great Owls figures, the figures come in three pieces. The eagles, a flight stand, and a log flight base. After some minor assembly, the unit was ready to prime and paint. I also bent the wings to provide them with a more movement-like appearance.

WIP Shots

As received – note the bases and flight stands.
The Great Flying Eagles (as opposed to the walking kind I guess), assembled and mounted for painting. You can see the bends I made in the wings.

Painting went fairly smoothly – I did deviate from the American Bald Eagle in terms of eye coloration – as all of my Great Land of Harvest troops have haunting green eyes – so would these birds. I also gave the bases more color with regards to the mushrooms, moss, and mold on the tree branch bases. My flocking approach was to have them resemble more of a woodland ground scheme (with no flowers) than a field.

After painting and awaiting varnish and flocking.

A Great Flying Eagle regiment has excellent mobility with a base movement of 4″. Plus, like all flyers, they can fly over an enemy and hit them from the rear. The regiment has a solid Melee value of 7/10, and a good Elan value of 6/10 as well. Where they are average is at Resolve (not running away from a fight) – with value of 5/10. The unit costs 4 points which is pretty cheap, and they can serve as allies to another faction per the rules.

Now, I for a brief show of some flying eye candy. As the figures are pretty uniform, I am sticking with larger group shots for this post.

Eye Candy

Group shot from the front.
Side shot of the eagles in column formation.
A top view of the eagles in column.

As with many Ozz units, these birds were fun and very quick to do.

As a bonus shot, last weekend they saw their tabletop debut on the side of the Impkins as an ally. They routed a Gillikin Infantry Regiment – shown below routing from the eagles. The Gillikins were driven fom the field of battle by the eagles.

Even with a base loss, these eagles decimated this Gillikin Regiment.

Next up will be some thing new for my Ozz armies – lot’s of individual figures for leadership and magic!

And yes, I still have more Ozz to come…

Miscellaneous details and references for those interested in that sort of thing:

For all of my previous posts on Wars of Ozz games, figures, units, and other related projects – please see this page.

PAINTS, INKS, GLAZES, SHADES, WASHES, PIGMENTS, FLOCKING, GLUES AND MORE THAT I USED ON THE FIGURES FOR THIS GREAT FLYING EAGLE REGIMENT:

  1. Gorilla Glue
  2. Everlast 3/4″ steel washers
  3. War Games Accessories 2′ square steel bases (#21)
  4. Poster tack
  5. Vallejo Premium White Primer
  6. Vallejo “Flow Improver”
  7. Vallejo “Airbrush Thinner”
  8. Battlefront “Sherman Drab”
  9. Vallejo “Thinner Medium”
  10. Battlefront “German Camouflage Black Brown”
  11. Vallejo Model Color “White”
  12. Citadel “Contrast Paint – Garaghak’s Sewer”
  13. Citadel “Contrast Medium”
  14. Reaper MSP Colors “Pure Black”
  15. Citadel “Contrast Paint – Bad Moon Yellow”
  16. Citadel “Ushabti Bone”
  17. Army Painter “Speed Paint – Ghillie Dew 2.0”
  18. Army Painter “Speed Paint – Burnt Moss 2.0”
  19. Army Painter “Speed Paint – Malignant Green 2.0”
  20. Army Painter “Speed Paint – Familiar Pink 2.0”
  21. Army Painter “Speed Paint – Raging Sea 2.0”
  22. Army Painter “Speed Paint – Purple Swarm 2.0”
  23. Army Painter “Speed Paint – Poppy Red 2.0”
  24. Citadel “Contrast Paint – Imperial Fist”
  25. Army Painter “Speed Paint – Brownish Decay 2.0”
  26. Army Painter “Speed Paint Medium 1.0”
  27. Citadel “Agrax Earthshade” (wash)
  28. Citadel “Tesseract Glow” (technical)
  29. Citadel “Contrast Paint – Apothecary White”
  30. Elmer’s PVA Glue
  31. Army Painter “Battlefield Field Grass” (flocking)
  32. Pendraken 12mm dice frames
  33. Vallejo Mecha Varnish “Gloss Varnish”
  34. Vallejo Mecha Varnish “Matte Varnish”
  35. Citadel “Stirland Battlemire” (texture)
  36. Gamer’s Grass “Strong Green XL” (flocking)
  37. Gamer’s Grass “Green Moss 2mm” (flocking)

Again, as you may want to check out the Wars of Ozz figures’ range – there are two places to get them (and I make no money from this btw). The game rules and the figures are available from the following two places:

In the US Old Glory has a site – Wars of Ozz Miniatures.

In the UK go to Sally 4th.

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Author: Mark A. Morin

This site is where I will discuss stuff that I find interesting and that includes family, friends, golf, gaming, and Boston sports!

20 thoughts on “Great Flying Eagles (Wars of Ozz)”

  1. These look great Mark, and the extra work on the wings makes the whole unit more dynamic. Great useof the American Bald Eagle colour scheme as well

    Liked by 2 people

    1. Cheers Dave – I got feedback after my Great Flying Owls to bend the wings (though I had purposely left the Owls wings unbent to approximate they were about to silently fly onto prey). For the Eagles, they needed more motion.

      Liked by 1 person

    1. Thanks. As for being infantry it is a question of differentiation – so they are not cavalry or artillery. In the game, cavalry normally cannot be charged by infantry unless the cavalry is disordered or it is being attacked in the flank or rear. Some units can charge cavalry, such as Dire Bears and the like. As the game is a series of reaction tests, this just means that the Eagles are treated as infantry on the reaction tests.

      Liked by 1 person

  2. These look great, Mark. One of the challenges with flying units is that its hard to show them in a way that they actually look like they’re flying. These really seem like birds soaring over a battlefield!

    Liked by 1 person

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