We had a very fun game of Pulp Alley last Saturday at the Mass Pikemen Gaming Club’s April session. Scott Howland did a smashing job at running his scenario. It involved four WWII (well, sort of) allies trying to seize key control points from evil Nazi Scientists and their reanimated zombie troops.
I played on the Allied side along with Jared (running a squad of Russians) and his son Jack (running an eagle-eyed group of Americans – replete with an eagle-headed leader). My squad was a retro-sci-fi group of heavily armed dudes with jet-packs (those of you who have seen my sci-fi games know I love troops with jet-packs!).
We entered the game on four corners – and needed to seize various control points by turn 6. Anything we did not seize would default to the evil side – which in this case was Scott’s son Ethan (controlling the mad scientists in the building) and Mike (controlling the reanimated Germans). The control points were multiple: gaining possession of two alien bodies in a lab; gaining possession of three crates by the UFO; seizing some electronic gear in one of the labs; and accessing and downloading information from a couple of computers in the lab.
Only Ethan had played before, and the game went smoothly. There were cards that you could play to affect action, and you could play them for your allies which was nice.
All in all it was a fun quick game. The final was 6-3 for the Evil Nazi Scientists. I liked the figures and the set up a lot – very cool and thanks to Scott for running such a cool game.
Our next sessions are on May 11th and June 29th – likely some What a Tanker and some Retro-Sci-fi Combat Patrol!